128
3/24/2025
Azami Control
Deck Size: 100
Commander
Legal
Est deck cost: $1509.56
Salt sum: 62.06
128
3/24/2025
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Commander

Qty: 1 Price: $0.49
Azami, Lady of Scrolls

Tap an untapped Wizard you control: Draw a card.

Creature
Azami, Lady of Scrolls (c17) 82

Commander

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Creature

Qty: 1 Price: $0.35
Overwhelmed Apprentice

When this creature enters, each opponent mills two cards. Then you scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)

Creature
Overwhelmed Apprentice (eld) 60

Creature

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Ramp

Qty: 15 Price: $429.95
Ancient Tomb

{T}: Add {C}{C}. This land deals 2 damage to you.

Land
Ancient Tomb (uma) 236
Arcane Signet

{T}: Add one mana of any color in your commander's color identity.

Artifact
Arcane Signet (cmr) 297
Chrome Mox

Imprint — When this artifact enters, you may exile a nonartifact, nonland card from your hand. {T}: Add one mana of any of the exiled card's colors.

Artifact
Chrome Mox (mrd) 152
Fellwar Stone

{T}: Add one mana of any color that a land an opponent controls could produce.

Artifact
Fellwar Stone (drk) 102
Horizon of Progress

{T}, Pay 1 life: Add one mana of any type that a land you control could produce. {3}, {T}: You may put a land card from your hand onto the battlefield tapped. {1}, {T}, Sacrifice this land: Draw a card.

Land
Horizon of Progress (m3c) 130
Mana Vault

This artifact doesn't untap during your untap step. At the beginning of your upkeep, you may pay {4}. If you do, untap this artifact. At the beginning of your draw step, if this artifact is tapped, it deals 1 damage to you. {T}: Add {C}{C}{C}.

Artifact
Mana Vault (3ed) 263
Nykthos, Shrine to Nyx

{T}: Add {C}. {2}, {T}: Choose a color. Add an amount of mana of that color equal to your devotion to that color. (Your devotion to a color is the number of mana symbols of that color in the mana costs of permanents you control.)

Land
Nykthos, Shrine to Nyx (ths) 223
Progenitor's Icon

As this artifact enters, choose a creature type. {T}: Add one mana of any color. {T}: The next spell of the chosen type you cast this turn can be cast as though it had flash.

Artifact
Progenitor's Icon (lcc) 100
Relic of Legends

{T}: Add one mana of any color. Tap an untapped legendary creature you control: Add one mana of any color.

Artifact
Relic of Legends (dmu) 236
Sapphire Medallion

Blue spells you cast cost {1} less to cast.

Artifact
Sapphire Medallion (mh3) 296
Sol Ring

{T}: Add {C}{C}.

Artifact
Sol Ring (3ed) 274
Springleaf Drum

{T}, Tap an untapped creature you control: Add one mana of any color.

Artifact
Springleaf Drum (lrw) 261
Stonybrook Banneret

Islandwalk (This creature can't be blocked as long as defending player controls an Island.) Merfolk spells and Wizard spells you cast cost {1} less to cast.

Creature
Stonybrook Banneret (mor) 51
Unstoppable Plan

At the beginning of your end step, untap all nonland permanents you control.

Enchantment
Unstoppable Plan (dft) 72
Wayfarer's Bauble

{2}, {T}, Sacrifice this artifact: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Artifact
Wayfarer's Bauble (5dn) 165

Ramp

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Wincon

Qty: 18 Price: $88.34
Island

({T}: Add {U}.)

Land
Island (leb) 292
Island

({T}: Add {U}.)

Land
Island (2ed) 292
Island

({T}: Add {U}.)

Land
Island (rqs) 56
Island

({T}: Add {U}.)

Land
Island (ugl) 85
Island

({T}: Add {U}.)

Land
Island (usg) 335
Island

({T}: Add {U}.)

Land
Island (unh) 137
Island

({T}: Add {U}.)

Land
Island (ust) 213
Island

({T}: Add {U}.)

Land
Island (thb) 251
Island

({T}: Add {U}.)

Land
Island (2xm) 376
Island

({T}: Add {U}.)

Land
Island (mid) 270
Island

({T}: Add {U}.)

Land
Island (neo) 296
Island

({T}: Add {U}.)

Land
Island (dmu) 278
Island

({T}: Add {U}.)

Land
Island (dmr) 404
Island

({T}: Add {U}.)

Land
Island (one) 263
Island

({T}: Add {U}.)

Land
Island (one) 268
Island

({T}: Add {U}.)

Land
Island (one) 366
Island

({T}: Add {U}.)

Land
Island (lci) 288
Island

({T}: Add {U}.)

Land
Island (dft) 508

Wincon

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Combo

Qty: 8 Price: $80.42
Dramatic Reversal

Untap all nonland permanents you control.

Instant
Dramatic Reversal (kld) 44
Mind Over Matter

Discard a card: You may tap or untap target artifact, creature, or land.

Enchantment
Mind Over Matter (exo) 40
Mystic Sanctuary

({T}: Add {U}.) This land enters tapped unless you control three or more other Islands. When this land enters untapped, you may put target instant or sorcery card from your graveyard on top of your library.

Land
Mystic Sanctuary (eld) 247
Oboro Breezecaller

Flying {2}, Return a land you control to its owner's hand: Untap target land.

Creature
Oboro Breezecaller (sok) 48
Reality Spasm

Choose one — • Tap X target permanents. • Untap X target permanents.

Instant
Reality Spasm (roe) 81
Sigil Tracer

{1}{U}, Tap two untapped Wizards you control: Copy target instant or sorcery spell. You may choose new targets for the copy.

Creature
Sigil Tracer (mor) 49
Temporal Manipulation

Take an extra turn after this one.

Sorcery
Temporal Manipulation (mb2) 174
Timestream Navigator

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) {2}{U}{U}, {T}, Put this creature on the bottom of its owner's library: Take an extra turn after this one. Activate only if you have the city's blessing.

Creature
Timestream Navigator (rix) 59

Combo

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Draw

Qty: 3 Price: $153.97
Rhystic Study

Whenever an opponent casts a spell, you may draw a card unless that player pays {1}.

Enchantment
Rhystic Study (pcy) 45
The One Ring

Indestructible When The One Ring enters, if you cast it, you gain protection from everything until your next turn. At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring. {T}: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.

Artifact
The One Ring (ltr) 246
Valley Floodcaller

Flash You may cast noncreature spells as though they had flash. Whenever you cast a noncreature spell, Birds, Frogs, Otters, and Rats you control get +1/+1 until end of turn. Untap them.

Creature
Valley Floodcaller (blb) 79

Draw

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Recursion

Qty: 1 Price: $18.99
Snapcaster Mage

Flash When this creature enters, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)

Creature
Snapcaster Mage (mm3) 50

Recursion

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dork

Qty: 5 Price: $46.81
Aphetto Alchemist

{T}: Untap target artifact or creature. Morph {U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

Creature
Aphetto Alchemist (ons) 64
Deranged Assistant

{T}, Mill a card: Add {C}. (To mill a card, put the top card of your library into your graveyard.)

Creature
Deranged Assistant (2x2) 45
Karfell Harbinger

{T}: Add {U}. Spend this mana only to foretell a card from your hand or cast an instant or sorcery spell.

Creature
Karfell Harbinger (khm) 65
Sea Scryer

{T}: Add {C}. {1}, {T}: Add {U}.

Creature
Sea Scryer (mir) 90
Volshe Tideturner

{T}: Add {U}. Spend this mana only to cast an instant or sorcery spell or a kicked spell.

Creature
Volshe Tideturner (dmu) 77

dork

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Counter - Ability

Qty: 3 Price: $9.27
Siren Stormtamer

Flying {U}, Sacrifice this creature: Counter target spell or ability that targets you or a creature you control.

Creature
Siren Stormtamer (xln) 79
Tishana's Tidebinder

Flash When this creature enters, counter up to one target activated or triggered ability. If an ability of an artifact, creature, or planeswalker is countered this way, that permanent loses all abilities for as long as this creature remains on the battlefield. (Mana abilities can't be targeted.)

Creature
Tishana's Tidebinder (lci) 335
Voidmage Husher

Flash (You may cast this spell any time you could cast an instant.) When this creature enters, counter target activated ability. (Mana abilities can't be targeted.) Whenever you cast a spell, you may return this creature to its owner's hand.

Creature
Voidmage Husher (tsp) 92

Counter - Ability

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Land

Qty: 7 (8 w/ MDFC)Price: $143.43
Castle Vantress

This land enters tapped unless you control an Island. {T}: Add {U}. {2}{U}{U}, {T}: Scry 2.

Land
Castle Vantress (eld) 242
Flooded Strand

{T}, Pay 1 life, Sacrifice this land: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.

Land
Flooded Strand (mh3) 220
Misty Rainforest

{T}, Pay 1 life, Sacrifice this land: Search your library for a Forest or Island card, put it onto the battlefield, then shuffle.

Land
Misty Rainforest (mh2) 250
Mutavault

{T}: Add {C}. {1}: This land becomes a 2/2 creature with all creature types until end of turn. It's still a land.

Land
Mutavault (pgpx) 2018
Polluted Delta

{T}, Pay 1 life, Sacrifice this land: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.

Land
Polluted Delta (ktk) 239
Scalding Tarn

{T}, Pay 1 life, Sacrifice this land: Search your library for an Island or Mountain card, put it onto the battlefield, then shuffle.

Land
Scalding Tarn (mh2) 254
Talon Gates of Madara

When this land enters, up to one target creature phases out. {T}: Add {C}. {1}, {T}: Add one mana of any color. {4}: Put this card from your hand onto the battlefield.

Land
Talon Gates of Madara (m3c) 134

Land

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Removal

Qty: 11 Price: $106.95
Cyclonic Rift

Return target nonland permanent you don't control to its owner's hand. Overload {6}{U} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

Instant
Cyclonic Rift (rtr) 35
Into the Flood Maw

Gift a tapped Fish (You may promise an opponent a gift as you cast this spell. If you do, they create a tapped 1/1 blue Fish creature token before its other effects.) Return target creature an opponent controls to its owner's hand. If the gift was promised, instead return target nonland permanent an opponent controls to its owner's hand.

Instant
Into the Flood Maw (blb) 52
Merfolk Trickster

Flash When this creature enters, tap target creature an opponent controls. It loses all abilities until end of turn.

Creature
Merfolk Trickster (dom) 56
Mistcaller

Sacrifice this creature: Until end of turn, if a nontoken creature would enter and it wasn't cast, exile it instead.

Creature
Mistcaller (m19) 62
Otawara, Soaring City

{T}: Add {U}. Channel — {3}{U}, Discard this card: Return target artifact, creature, enchantment, or planeswalker to its owner's hand. This ability costs {1} less to activate for each legendary creature you control.

Land
Otawara, Soaring City (neo) 271
Reality Shift

Exile target creature. Its controller manifests the top card of their library. (That player puts the top card of their library onto the battlefield face down as a 2/2 creature. If it's a creature card, it can be turned face up any time for its mana cost.)

Instant
Reality Shift (c17) 91
Sink into Stupor

Instant
Sink into Stupor // Soporific Springs (mh3) 241Sink into Stupor // Soporific Springs (mh3) 241
Surgespanner

Whenever this creature becomes tapped, you may pay {1}{U}. If you do, return target permanent to its owner's hand.

Creature
Surgespanner (lcc) 174
Vendilion Clique

Flash Flying When Vendilion Clique enters, look at target player's hand. You may choose a nonland card from it. If you do, that player reveals the chosen card, puts it on the bottom of their library, then draws a card.

Creature
Vendilion Clique (mor) 55
Venser, Shaper Savant

Flash (You may cast this spell any time you could cast an instant.) When Venser enters, return target spell or permanent to its owner's hand.

Creature
Venser, Shaper Savant (mm3) 55
Vodalian Illusionist

{U}{U}, {T}: Target creature phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during their next untap step.)

Creature
Vodalian Illusionist (wth) 58

Removal

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Counter - Spell

Qty: 16 Price: $362.84
An Offer You Can't Refuse

Counter target noncreature spell. Its controller creates two Treasure tokens. (They're artifacts with "{T}, Sacrifice this token: Add one mana of any color.")

Instant
An Offer You Can't Refuse (snc) 51
Arcane Denial

Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep. You draw a card at the beginning of the next turn's upkeep.

Instant
Arcane Denial (a25) 41
Counterspell

Counter target spell.

Instant
Counterspell (dmr) 45
Cryptic Command

Choose two — • Counter target spell. • Return target permanent to its owner's hand. • Tap all creatures your opponents control. • Draw a card.

Instant
Cryptic Command (ima) 48
Fierce Guardianship

If you control a commander, you may cast this spell without paying its mana cost. Counter target noncreature spell.

Instant
Fierce Guardianship (c20) 35
Flare of Denial

You may sacrifice a nontoken blue creature rather than pay this spell's mana cost. Counter target spell.

Instant
Flare of Denial (mh3) 62
Flusterstorm

Counter target instant or sorcery spell unless its controller pays {1}. Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)

Instant
Flusterstorm (mh1) 255
Force of Negation

If it's not your turn, you may exile a blue card from your hand rather than pay this spell's mana cost. Counter target noncreature spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.

Instant
Force of Negation (mh1) 52
Force of Will

You may pay 1 life and exile a blue card from your hand rather than pay this spell's mana cost. Counter target spell.

Instant
Force of Will (all) 28
Malevolent Hermit

Creature
Malevolent Hermit // Benevolent Geist (mid) 61Malevolent Hermit // Benevolent Geist (mid) 61
Misdirection

You may exile a blue card from your hand rather than pay this spell's mana cost. Change the target of target spell with a single target.

Instant
Misdirection (mmq) 87
Narset's Reversal

Copy target instant or sorcery spell, then return it to its owner's hand. You may choose new targets for the copy.

Instant
Narset's Reversal (pwar) 62p
Patron Wizard

Tap an untapped Wizard you control: Counter target spell unless its controller pays {1}.

Creature
Patron Wizard (ody) 89
Strix Serenade

Counter target artifact, creature, or planeswalker spell. Its controller creates a 2/2 blue Bird creature token with flying.

Instant
Strix Serenade (mh3) 71
Swan Song

Counter target enchantment, instant, or sorcery spell. Its controller creates a 2/2 blue Bird creature token with flying.

Instant
Swan Song (ths) 65
Voidmage Prodigy

{U}{U}, Sacrifice a Wizard: Counter target spell. Morph {U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

Creature
Voidmage Prodigy (ons) 120

Counter - Spell

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Protection

Qty: 4 Price: $4.82
Lost in the Maze

Flash When this enchantment enters, tap X target creatures. Put a stun counter on each of those creatures you don't control. (If a permanent with a stun counter would become untapped, remove one from it instead.) Tapped creatures you control have hexproof.

Enchantment
Lost in the Maze (mkm) 64
Portal Mage

Flash When this creature enters during the declare attackers step, you may reselect which player or permanent target attacking creature is attacking. (It can't attack its controller or their permanents.)

Creature
Portal Mage (c17) 13
Riptide Laboratory

{T}: Add {C}. {1}{U}, {T}: Return target Wizard you control to its owner's hand.

Land
Riptide Laboratory (ons) 322
Vedalken Mastermind

{U}, {T}: Return target permanent you control to its owner's hand.

Creature
Vedalken Mastermind (5dn) 40

Protection

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Tutor

Qty: 7 Price: $62.93
Expedition Map

{2}, {T}, Sacrifice this artifact: Search your library for a land card, reveal it, put it into your hand, then shuffle.

Artifact
Expedition Map (zen) 201
Long-Term Plans

Search your library for a card, then shuffle and put that card third from the top.

Instant
Long-Term Plans (scg) 38
Mystical Tutor

Search your library for an instant or sorcery card, reveal it, then shuffle and put that card on top.

Instant
Mystical Tutor (mir) 80
Spellseeker

When this creature enters, you may search your library for an instant or sorcery card with mana value 2 or less, reveal it, put it into your hand, then shuffle.

Creature
Spellseeker (bbd) 41
Step Through

Return two target creatures to their owners' hands. Wizardcycling {2} ({2}, Discard this card: Search your library for a Wizard card, reveal it, put it into your hand, then shuffle.)

Sorcery
Step Through (mh2) 392
Urza's Cave

{T}: Add {C}. {3}, {T}, Sacrifice this land: Search your library for a land card, put it onto the battlefield tapped, then shuffle.

Land
Urza's Cave (mh3) 234
Vedalken Aethermage

Flash (You may cast this spell any time you could cast an instant.) When this creature enters, return target Sliver to its owner's hand. Wizardcycling {3} ({3}, Discard this card: Search your library for a Wizard card, reveal it, put it into your hand, then shuffle.)

Creature
Vedalken Aethermage (fut) 61

Tutor

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Maybeboard

Qty: 25 Price: $278.09
Aether Vial

At the beginning of your upkeep, you may put a charge counter on this artifact. {T}: You may put a creature card with mana value equal to the number of charge counters on this artifact from your hand onto the battlefield.

Artifact
Aether Vial (mb2) 216
Barkform Harvester

Changeling (This card is every creature type.) Reach {2}: Put target card from your graveyard on the bottom of your library.

Creature Artifact
Barkform Harvester (blb) 243
Cavern of Souls

As this land enters, choose a creature type. {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.

Land
Cavern of Souls (lci) 269
Courtly Provocateur

{T}: Target creature attacks this turn if able. {T}: Target creature blocks this turn if able.

Creature
Courtly Provocateur (m13) 46
Cytoplast Manipulator

Graft 2 (This creature enters with two +1/+1 counters on it. Whenever another creature enters, you may move a +1/+1 counter from this creature onto it.) {U}, {T}: Gain control of target creature with a +1/+1 counter on it for as long as this creature remains on the battlefield.

Creature
Cytoplast Manipulator (dis) 23
Dispel

Counter target instant spell.

Instant
Dispel (rtr) 36
Faerie Seer

Flying When this creature enters, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)

Creature
Faerie Seer (j25) 106
Filter Out

Return all noncreature, nonland permanents to their owners' hands.

Instant
Filter Out (mat) 7
Gemstone Caverns

If this card is in your opening hand and you're not the starting player, you may begin the game with Gemstone Caverns on the battlefield with a luck counter on it. If you do, exile a card from your hand. {T}: Add {C}. If Gemstone Caverns has a luck counter on it, instead add one mana of any color.

Land
Gemstone Caverns (tsp) 274
Hisoka's Guard

You may choose not to untap this creature during your untap step. {1}{U}, {T}: Target creature you control other than this creature has shroud for as long as this creature remains tapped. (It can't be the target of spells or abilities.)

Creature
Hisoka's Guard (chk) 68
Information Dealer

{T}: Look at the top X cards of your library, where X is the number of Wizards on the battlefield, then put them back in any order.

Creature
Information Dealer (ons) 88
Kitsa, Otterball Elite

Vigilance Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) {T}: Draw a card, then discard a card. {2}, {T}: Copy target instant or sorcery spell you control. You may choose new targets for the copy. Activate only if Kitsa's power is 3 or greater.

Creature
Kitsa, Otterball Elite (blb) 54
Martyr of Frost

{2}, Reveal X blue cards from your hand, Sacrifice this creature: Counter target spell unless its controller pays {X}.

Creature
Martyr of Frost (csp) 40
Minamo, School at Water's Edge

{T}: Add {U}. {U}, {T}: Untap target legendary permanent.

Land
Minamo, School at Water's Edge (chk) 279
Misleading Signpost

Flash When this artifact enters during the declare attackers step, you may reselect which player or permanent target attacking creature is attacking. (It can't attack its controller or their permanents.) {T}: Add {U}.

Artifact
Misleading Signpost (woc) 11
Myriad Landscape

This land enters tapped. {T}: Add {C}. {2}, {T}, Sacrifice this land: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.

Land
Myriad Landscape (dsc) 289
Nyx Lotus

Nyx Lotus enters tapped. {T}: Choose a color. Add an amount of mana of that color equal to your devotion to that color. (Your devotion to a color is the number of mana symbols of that color in the mana costs of permanents you control.)

Artifact
Nyx Lotus (thb) 235
Path of Ancestry

This land enters tapped. {T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Land
Path of Ancestry (drc) 61
Razorfin Abolisher

{1}{U}, {T}: Return target creature with a counter on it to its owner's hand.

Creature
Razorfin Abolisher (eve) 28
Reenact the Crime

Exile target nonland card in a graveyard that was put there from anywhere this turn. Copy it. You may cast the copy without paying its mana cost.

Instant
Reenact the Crime (mkm) 70
Sage of Epityr

When this creature enters, look at the top four cards of your library, then put them back in any order.

Creature
Sage of Epityr (tsp) 74
Sage of the Unknowable

{T}: Add {C}. Spend this mana only to cast a colorless spell or to activate an ability.

Creature
Sage of the Unknowable (mh3) 68
Sly Instigator

{U}, {T}: Until your next turn, target creature an opponent controls can't be blocked. Goad that creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)

Creature
Sly Instigator (c21) 32
Temporal Adept

{U}{U}{U}, {T}: Return target permanent to its owner's hand.

Creature
Temporal Adept (9ed) 102
Three Tree City

As Three Tree City enters, choose a creature type. {T}: Add {C}. {2}, {T}: Choose a color. Add an amount of mana of that color equal to the number of creatures you control of the chosen type.

Land
Three Tree City (blb) 260

Maybeboard

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 9 cards
83 pips - 56 cards
35 mana - 34 cards
0 pips - 0 cards
0 mana - 9 cards
0 pips - 0 cards
0 mana - 9 cards
0 pips - 0 cards
0 mana - 9 cards
0 pips - 0 cards
14 mana - 10 cards
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Deck extras (0)

Description

{"ops":[{"insert":"A bracket 4 mono blue control deck based on \""},{"attributes":{"link":"https://moxfield.com/decks/yyT7nOHW-EObwuNvwvyCaA"},"insert":"The Wizards of Ozu"},{"insert":"\" cEDH Azami.\n\nThis deck is +/-80% the same as the cEDH version and the primer is definitly worth a read. It has lots of great info on control playpatterns and the deck's wincons. \n\nThe changes I have made, make the deck a bit slower but optimise it for casual play while maintaining the same deck philosophy as the wizards of ozu:\nplay more wizards to better make use of azami's draw ability"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"play draw-go and do almost everything at instant speed"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"no backups or alt-wincons"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n\n Cards that are great in cEDH were cut, for example "},{"insert":{"card-link":"Mental Misstep"}},{"insert":" , "},{"insert":{"card-link":"Mindbreak Trap"}},{"insert":" , "},{"insert":{"card-link":"Disrupting Shoal"}},{"insert":" , "},{"insert":{"card-link":"Counterbalance"}},{"insert":", etc . Unless your 'bracket 4' meta is cEDH decks with a few pet cards thrown in, the listed counters just aren't as effective. I've also removed some of the stax elements like "},{"insert":{"card-link":"Winter Moon"}},{"insert":" , "},{"insert":{"card-link":"Back to Basics"}},{"insert":" and "},{"insert":{"card-link":"Harbinger of the Seas"}},{"insert":". There's just no way this deck can survive the hate you'll get for playing this. There's room for stax in bracket 4 imo, but it has to fit into the deck's game plan. I have also cut some cards that could allow for an earlier azami, for example "},{"insert":{"card-link":"Lotus Petal"}},{"insert":" ,"},{"insert":{"card-link":"Mox Diamond"}},{"insert":", "},{"insert":{"card-link":"Gemstone Caverns"}},{"insert":" and "},{"insert":{"card-link":"Saprazzan Skerry"}},{"insert":" . I feel no need to rush out azami and losing cards or lands for early ramp just isn't worth it in the long run.\n\nCards added to the deck are primarily toolbox-like wizards and some instants that can solve problems you're more likely to encounter in casual:\n"},{"insert":{"card-link":"Portal Mage"}},{"insert":" disrupts combat and has flash."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Surgespanner"}},{"insert":" It's a bit expensive, but when you tap it with azami and pay 1U you get to draw a card and bounce a permanent. yes, any permanent. not a non-land, any. also your own, so this can function as an oboro breezecaller in mystic sanctuary loops or bounce the board in sigil tracer loops. Bouncing a flash ETB wizard or "},{"insert":{"card-link":"The One Ring"}},{"insert":" can be relevant to."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Razorfin Abolisher"}},{"insert":" and "},{"insert":{"card-link":"Vodalian Illusionist"}},{"insert":" offer pseudo removal, while the latter can also function as protection for your own creatures. Razorfin abolisher is also going out as soon as something better get's printed or when i decide to include "},{"insert":{"card-link":"Valley Floodcaller"}},{"insert":" . It's pretty niche but can be powerfull if you see a lot of counters matters decks."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Vedalken Mastermind"}},{"insert":" can protect any of your permanents, so bounce wizards with a usefull ETB, bounce "},{"insert":{"card-link":"The One Ring"}},{"insert":" for repeated protection, or it can function as an alternate oboro breezcaller in mystic sanctuary loops."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Reality Spasm"}},{"insert":" has multiple uses. It can tap down potential attackers, untap some of your opponents land if they need some mana to remove something you can't. It can replace dramatic reversal in "},{"insert":{"card-link":"Sigil Tracer"}},{"insert":" loops or function as a ritual if you can untap nyktos."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Progenitor's Icon"}},{"insert":" : a 3 cmc rock that can let us play a wizard at instant speed without any mana investment. Pretty good imo. Also produces U for sigil tracer loops."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Cryptic Command"}},{"insert":" : main use is to tap all creatures, but can function as a win in sigil tracer loops (bounce permanent)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Reality Shift"}},{"insert":" : It's more expensive than pongify/hybridization, but i really like manifesting everybody's library as an out in sigil tracer loops."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Arcane Denial"}},{"insert":" : one of the best counterspells ever."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Vendilion Clique"}},{"insert":" : hand disruption at instant speed? yes please. End step tutor to top? Flash it in before they go to their main phase. Niche interaction: you can target yourself and bottom a card for later use. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Voidmage Husher"}},{"insert":" : Not as good as tishana, but it's repeatable and i like countering abilities in casual, because a lot of removal and nasty stuff is ability based instead of spell based in cEDH."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Merfolk Trickster"}},{"insert":" : Also not as good as tishana, but still a solid effect at instant speed on a wizard"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Narset's Reversal"}},{"insert":" : a pet card, with more uses than most people realise. Copying someone else's tutor is pretty obvious. It's also a pseudo counterspell that can bounce and copy your spell that's targetted with a counterspell. The card can \"reset\" sigil tracer loops. cast it targetting dramatic/spasm, copy narset's reversal with sigil tracer targetting the original, bouncing it and creating a copy, which targets the original dramati/spasm. Copy dramatic/spasm with sigil tracer and let the stack resolve. You now have everything untapped, your untap spell and narset's reversal back in hand. This is pretty niche imo, but it allows you to do certain \"mana neutral\" loops that can draw your deck, then play additional rocks to start a mana positive loop. I love this card."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nNotable exclusions, aka \"Why aren't you runnig card X recomended by EDHREC?\" (most of these are also adressed in the cEDH primer)\n"},{"insert":{"card-link":"Thassa's Oracle"}},{"insert":"/ "},{"insert":{"card-link":"Laboratory Maniac"}},{"insert":" /"},{"insert":{"card-link":"Jace, Wielder of Mysteries"}},{"insert":" : winning with thassa's oracle should go like this: cast oracle, exile library: win. not, draw library, cast oracle: win. If you've already drawn your library, you really shouldn't need an oracle effect to win. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Isochron Scepter"}},{"insert":" : sigil tracer is just better: it's a wizard, it can copy anything (not just your own spells!), doesn't exile dramatic reversal, doesn't have isochron's weakness of having to resolve, with an additional 1U, you can just copy reversal again in response."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Triskaidekaphile"}},{"insert":" : a backup wincon that has to survive a turn, we don't need it. It is hower an efficiently costed wizard with a relevant ability, i'd play it if i could make room for it, but there isn't anything i could justify cutting for it."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Baral, Chief of Compliance"}},{"insert":" and other instant/sorcery cost reduction : this isn't a spellslinger deck. most of our instants are already pretty cheap. Play talrand for spellslinger control."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"High Tide"}},{"insert":" : great card, but outside reality spasm and oboro, we don't run the tools to untap our islands like a jace high tide deck would. Yes it allows for explosive turns, but doesn't match the playstyle of this deck."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Pongify"}},{"insert":" / "},{"insert":{"card-link":"Rapid Hybridization"}},{"insert":" : This deck runs 20+ counterspells, do we really also have to be the one destroying creatures? We have the stack interaction, let others bring the removal and graveyard hate."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Cursecatcher"}},{"insert":" / "},{"insert":{"card-link":"Spellstutter Sprite"}},{"insert":" / "},{"insert":{"card-link":"Martyr of Frost"}},{"insert":" : excluded for the same reasons as mental misstep. Yes they're 1 cmc wizard, but the way they counter stuff isn't that relevant in casual."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Archmage Emeritus"}},{"insert":" : if you think you need more draw besides azami, you either haven't played with or against azami, or you're running not enough wizards! We really don't need this."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Teferi, Mage of Zhalfir"}},{"insert":" : he's way to expensive and when you can cast him, you should cast azami. And if you do have the mana to spare after having already cast azami, what does this card contribute to your control plan? You're locking others out of instant speed interaction, are you sure you can keep 3 players in check all on your own?"},{"attributes":{"list":"bullet"},"insert":"\n"}]}
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