58
2/26/2025
Smiling at Death
Deck Size: 100
Commander
Legal
Est deck cost: $1207.70
Salt sum: 43.63
58
2/26/2025
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Commander

Qty: 1 Price: $0.49
Alesha, Who Smiles at Death

First strike Whenever Alesha attacks, you may pay {W/B}{W/B}. If you do, return target creature card with power 2 or less from your graveyard to the battlefield tapped and attacking.

Creature
Alesha, Who Smiles at Death (dmc) 118

Commander

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Artifact

Qty: 2 Price: $71.98
Phyrexian Altar

Sacrifice a creature: Add one mana of any color.

Artifact
Phyrexian Altar (2x2) 311
Unwinding Clock

Untap all artifacts you control during each other player's untap step.

Artifact
Unwinding Clock (plst) NPH-164

Artifact

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Card Draw

Qty: 13 Price: $21.55
Cathartic Reunion

As an additional cost to cast this spell, discard two cards. Draw three cards.

Sorcery
Cathartic Reunion (2xm) 121
Corrupted Conviction

As an additional cost to cast this spell, sacrifice a creature. Draw two cards.

Instant
Corrupted Conviction (otj) 84
Deadly Dispute

As an additional cost to cast this spell, sacrifice an artifact or creature. Draw two cards and create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")

Instant
Deadly Dispute (otc) 131
Demand Answers

As an additional cost to cast this spell, sacrifice an artifact or discard a card. Draw two cards.

Instant
Demand Answers (mkm) 122
Faithless Looting

Draw two cards, then discard two cards. Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Sorcery
Faithless Looting (inr) 151
Key to the City

{T}, Discard a card: Up to one target creature can't be blocked this turn. Whenever this artifact becomes untapped, you may pay {2}. If you do, draw a card.

Artifact
Key to the City (c21) 248
Mentor of the Meek

Whenever another creature you control with power 2 or less enters, you may pay {1}. If you do, draw a card.

Creature
Mentor of the Meek (inr) 34
Phyrexian Arena

At the beginning of your upkeep, you draw a card and you lose 1 life.

Enchantment
Phyrexian Arena (fdn) 180
Skullclamp

Equipped creature gets +1/-1. Whenever equipped creature dies, draw two cards. Equip {1}

Artifact
Skullclamp (moc) 379
Thrill of Possibility

As an additional cost to cast this spell, discard a card. Draw two cards.

Instant
Thrill of Possibility (fdn) 210
Thrilling Discovery

You gain 2 life. Then you may discard two cards. If you do, draw three cards.

Sorcery
Thrilling Discovery (otc) 245
Village Rites

As an additional cost to cast this spell, sacrifice a creature. Draw two cards.

Instant
Village Rites (inr) 137
Welcoming Vampire

Flying Whenever one or more other creatures you control with power 2 or less enter, draw a card. This ability triggers only once each turn.

Creature
Welcoming Vampire (mkc) 91

Card Draw

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Creature

Qty: 17 Price: $72.05
Alesha, Who Laughs at Fate

First strike Whenever Alesha attacks, put a +1/+1 counter on it. Raid — At the beginning of your end step, if you attacked this turn, return target creature card with mana value less than or equal to Alesha's power from your graveyard to the battlefield.

Creature
Alesha, Who Laughs at Fate (fdn) 115
Anafenza, Kin-Tree Spirit

Whenever another nontoken creature you control enters, bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)

Creature
Anafenza, Kin-Tree Spirit (cmm) 11
Carrion Feeder

This creature can't block. Sacrifice a creature: Put a +1/+1 counter on this creature.

Creature
Carrion Feeder (mh1) 81
Delney, Streetwise Lookout

Creatures you control with power 2 or less can't be blocked by creatures with power 3 or greater. If an ability of a creature you control with power 2 or less triggers, that ability triggers an additional time.

Creature
Delney, Streetwise Lookout (mkm) 12
Elas il-Kor, Sadistic Pilgrim

Deathtouch Whenever another creature you control enters, you gain 1 life. Whenever another creature you control dies, each opponent loses 1 life.

Creature
Elas il-Kor, Sadistic Pilgrim (dmu) 198
Fiend Hunter

When this creature enters, you may exile another target creature. When this creature leaves the battlefield, return the exiled card to the battlefield under its owner's control.

Creature
Fiend Hunter (inr) 22
Imperial Recruiter

When this creature enters, search your library for a creature card with power 2 or less, reveal it, put it into your hand, then shuffle.

Creature
Imperial Recruiter (mh2) 281
Karmic Guide

Flying, protection from black Echo {3}{W}{W} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When this creature enters, return target creature card from your graveyard to the battlefield.

Creature
Karmic Guide (voc) 90
Murderous Redcap

When this creature enters, it deals damage equal to its power to any target. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

Creature
Murderous Redcap (uma) 217
Ravenous Chupacabra

When this creature enters, destroy target creature an opponent controls.

Creature
Ravenous Chupacabra (mkc) 136
Reveillark

Flying When this creature leaves the battlefield, return up to two target creature cards with power 2 or less from your graveyard to the battlefield. Evoke {5}{W} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)

Creature
Reveillark (2x2) 26
Selfless Spirit

Flying Sacrifice this creature: Creatures you control gain indestructible until end of turn.

Creature
Selfless Spirit (clb) 706
Siege-Gang Commander

When this creature enters, create three 1/1 red Goblin creature tokens. {1}{R}, Sacrifice a Goblin: This creature deals 2 damage to any target.

Creature
Siege-Gang Commander (dmr) 136
Solemn Simulacrum

When this creature enters, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. When this creature dies, you may draw a card.

Creature Artifact
Solemn Simulacrum (fdn) 257
Vile Entomber

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) When this creature enters, search your library for a card, put that card into your graveyard, then shuffle.

Creature
Vile Entomber (fdn) 616
Viscera Seer

Sacrifice a creature: Scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Creature
Viscera Seer (lcc) 213
Zulaport Cutthroat

Whenever this creature or another creature you control dies, each opponent loses 1 life and you gain 1 life.

Creature
Zulaport Cutthroat (clb) 775

Creature

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Enchantment

Qty: 2 Price: $6.58
Assemble the Players

You may look at the top card of your library any time. Once each turn, you may cast a creature spell with power 2 or less from the top of your library.

Enchantment
Assemble the Players (mkm) 3
Smile at Death

At the beginning of your upkeep, return up to two target creature cards with power 2 or less from your graveyard to the battlefield. Put a +1/+1 counter on each of those creatures.

Enchantment
Smile at Death (tdm) 24

Enchantment

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Land

Qty: 37 Price: $269.51
Access Tunnel

{T}: Add {C}. {3}, {T}: Target creature with power 3 or less can't be blocked this turn.

Land
Access Tunnel (otc) 270
Arid Mesa

{T}, Pay 1 life, Sacrifice this land: Search your library for a Mountain or Plains card, put it onto the battlefield, then shuffle.

Land
Arid Mesa (mh2) 244
Blood Crypt

({T}: Add {B} or {R}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

Land
Blood Crypt (rvr) 273
Bloodstained Mire

{T}, Pay 1 life, Sacrifice this land: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle.

Land
Bloodstained Mire (mh3) 216
Boros Garrison

This land enters tapped. When this land enters, return a land you control to its owner's hand. {T}: Add {R}{W}.

Land
Boros Garrison (clu) 231
Command Tower

{T}: Add one mana of any color in your commander's color identity.

Land
Command Tower (dsc) 96
Elegant Parlor

({T}: Add {R} or {W}.) This land enters tapped. When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

Land
Elegant Parlor (mkm) 260
Evolving Wilds

{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Land
Evolving Wilds (inr) 278
Fabled Passage

{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land.

Land
Fabled Passage (blb) 252
Geier Reach Sanitarium

{T}: Add {C}. {2}, {T}: Each player draws a card, then discards a card.

Land
Geier Reach Sanitarium (lcc) 335
Godless Shrine

({T}: Add {W} or {B}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

Land
Godless Shrine (rvr) 277
Marsh Flats

{T}, Pay 1 life, Sacrifice this land: Search your library for a Plains or Swamp card, put it onto the battlefield, then shuffle.

Land
Marsh Flats (mh2) 248
Mountain

({T}: Add {R}.)

Land
Mountain (fdn) 289
Myriad Landscape

This land enters tapped. {T}: Add {C}. {2}, {T}, Sacrifice this land: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.

Land
Myriad Landscape (dsc) 289
Orzhov Basilica

This land enters tapped. When this land enters, return a land you control to its owner's hand. {T}: Add {W}{B}.

Land
Orzhov Basilica (dsc) 292
Plains

({T}: Add {W}.)

Land
Plains (fdn) 283
Rakdos Carnarium

This land enters tapped. When this land enters, return a land you control to its owner's hand. {T}: Add {B}{R}.

Land
Rakdos Carnarium (clu) 243
Raucous Theater

({T}: Add {B} or {R}.) This land enters tapped. When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

Land
Raucous Theater (mkm) 266
Reliquary Tower

You have no maximum hand size. {T}: Add {C}.

Land
Reliquary Tower (dsc) 295
Rogue's Passage

{T}: Add {C}. {4}, {T}: Target creature can't be blocked this turn.

Land
Rogue's Passage (fdn) 264
Sacred Foundry

({T}: Add {R} or {W}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

Land
Sacred Foundry (rvr) 285
Savai Triome

({T}: Add {R}, {W}, or {B}.) This land enters tapped. Cycling {3} ({3}, Discard this card: Draw a card.)

Land
Savai Triome (iko) 253
Shadowy Backstreet

({T}: Add {W} or {B}.) This land enters tapped. When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

Land
Shadowy Backstreet (mkm) 268
Shattered Landscape

{T}: Add {C}. {T}, Sacrifice this land: Search your library for a basic Mountain, Plains, or Swamp card, put it onto the battlefield tapped, then shuffle. Cycling {R}{W}{B} ({R}{W}{B}, Discard this card: Draw a card.)

Land
Shattered Landscape (mh3) 226
Swamp

({T}: Add {B}.)

Land
Swamp (fdn) 287
Terramorphic Expanse

{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Land
Terramorphic Expanse (dsk) 269

Land

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Mass Removal

Qty: 3 Price: $20.97
Farewell

Choose one or more — • Exile all artifacts. • Exile all creatures. • Exile all enchantments. • Exile all graveyards.

Sorcery
Farewell (mkc) 64
Toxic Deluge

As an additional cost to cast this spell, pay X life. All creatures get -X/-X until end of turn.

Sorcery
Toxic Deluge (mh3) 277
Wrath of God

Destroy all creatures. They can't be regenerated.

Sorcery
Wrath of God (cmm) 70

Mass Removal

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Protection

Qty: 2 Price: $112.98
Deflecting Swat

If you control a commander, you may cast this spell without paying its mana cost. You may choose new targets for target spell or ability.

Instant
Deflecting Swat (cmm) 214
Teferi's Protection

Until your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.) Exile Teferi's Protection.

Instant
Teferi's Protection (2x2) 32

Protection

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Ramp

Qty: 11 Price: $551.01
Arcane Signet

{T}: Add one mana of any color in your commander's color identity.

Artifact
Arcane Signet (dsc) 92
Basalt Monolith

This artifact doesn't untap during your untap step. {T}: Add {C}{C}{C}. {3}: Untap this artifact.

Artifact
Basalt Monolith (ltc) 274
Chromatic Lantern

Lands you control have "{T}: Add one mana of any color." {T}: Add one mana of any color.

Artifact
Chromatic Lantern (drc) 53
Commander's Sphere

{T}: Add one mana of any color in your commander's color identity. Sacrifice this artifact: Draw a card.

Artifact
Commander's Sphere (dsc) 244
Fellwar Stone

{T}: Add one mana of any color that a land an opponent controls could produce.

Artifact
Fellwar Stone (dsc) 245
Grim Monolith

This artifact doesn't untap during your untap step. {T}: Add {C}{C}{C}. {4}: Untap this artifact.

Artifact
Grim Monolith (ulg) 126
Mana Vault

This artifact doesn't untap during your untap step. At the beginning of your upkeep, you may pay {4}. If you do, untap this artifact. At the beginning of your draw step, if this artifact is tapped, it deals 1 damage to you. {T}: Add {C}{C}{C}.

Artifact
Mana Vault (2x2) 308
Mardu Banner

{T}: Add {R}, {W}, or {B}. {R}{W}{B}, {T}, Sacrifice this artifact: Draw a card.

Artifact
Mardu Banner (ktk) 224
Mind Stone

{T}: Add {C}. {1}, {T}, Sacrifice this artifact: Draw a card.

Artifact
Mind Stone (dsc) 248
Mox Amber

{T}: Add one mana of any color among legendary creatures and planeswalkers you control.

Artifact
Mox Amber (dom) 224
Sol Ring

{T}: Add {C}{C}.

Artifact
Sol Ring (drc) 57

Ramp

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Ritual

Qty: 5 Price: $49.45
Cabal Ritual

Add {B}{B}{B}. Threshold — Add {B}{B}{B}{B}{B} instead if seven or more cards are in your graveyard.

Instant
Cabal Ritual (tor) 51
Culling the Weak

As an additional cost to cast this spell, sacrifice a creature. Add {B}{B}{B}{B}.

Instant
Culling the Weak (exo) 55
Dark Ritual

Add {B}{B}{B}.

Instant
Dark Ritual (30a) 97
Mana Geyser

Add {R} for each tapped land your opponents control.

Sorcery
Mana Geyser (scd) 151
Pyretic Ritual

Add {R}{R}{R}.

Instant
Pyretic Ritual (plst) M11-153

Ritual

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Spot Removal

Qty: 3 Price: $6.37
Path to Exile

Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Instant
Path to Exile (otc) 85
Swords to Plowshares

Exile target creature. Its controller gains life equal to its power.

Instant
Swords to Plowshares (dsc) 106
Vindicate

Destroy target permanent.

Sorcery
Vindicate (mh2) 294

Spot Removal

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Tutor

Qty: 3 Price: $18.77
Buried Alive

Search your library for up to three creature cards, put them into your graveyard, then shuffle.

Sorcery
Buried Alive (mh3) 273
Diabolic Intent

As an additional cost to cast this spell, sacrifice a creature. Search your library for a card, put that card into your hand, then shuffle.

Sorcery
Diabolic Intent (bro) 89
Unmarked Grave

Search your library for a nonlegendary card, put that card into your graveyard, then shuffle.

Sorcery
Unmarked Grave (mh2) 106

Tutor

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Win Condition

Qty: 1 Price: $5.99
Master of Cruelties

First strike, deathtouch This creature can only attack alone. Whenever this creature attacks a player and isn't blocked, that player's life total becomes 1. This creature assigns no combat damage this combat.

Creature
Master of Cruelties (rvr) 198

Win Condition

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Deck Info

Deck stats

24 pips - 18 cards
25 mana - 24 cards
0 pips - 0 cards
0 mana - 8 cards
25 pips - 21 cards
36 mana - 23 cards
17 pips - 14 cards
23 mana - 20 cards
0 pips - 0 cards
0 mana - 8 cards
0 pips - 0 cards
18 mana - 11 cards
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Description

{"ops":[{"attributes":{"bold":true},"insert":"Gameplan: Alesha, Who Smiles at Death – Reanimator Ramp to Lethal Finisher"},{"insert":"\nThis deck is designed as a high-powered transition deck, bridging the gap between casual and competitive play. Rated at an estimated power level of 7.91 and sitting in bracket 4 (optimized), it’s built to deliver explosive value without reaching full CEDH intensity.\n"},{"attributes":{"bold":true},"insert":"Core Strategy:"},{"insert":"\nYour plan is to use Alesha’s attack trigger to repeatedly reanimate high-impact, low-cost creatures from your graveyard. By sacrificing and recursing value creatures like "},{"attributes":{"italic":true},"insert":"Anafenza, Kin-Tree Spirit"},{"insert":", "},{"attributes":{"italic":true},"insert":"Imperial Recruiter"},{"insert":", "},{"attributes":{"italic":true},"insert":"Karmic Guide"},{"insert":", and "},{"attributes":{"italic":true},"insert":"Reveillark"},{"insert":", you build a resilient board state and establish an engine that consistently generates value and board presence.\n"},{"attributes":{"bold":true},"insert":"Acceleration & Setup:"},{"insert":"\nThe deck features an aggressive suite of ramp and acceleration—"},{"attributes":{"italic":true},"insert":"Arcane Signet"},{"insert":", "},{"attributes":{"italic":true},"insert":"Mana Vault"},{"insert":", "},{"attributes":{"italic":true},"insert":"Basalt Monolith"},{"insert":", "},{"attributes":{"italic":true},"insert":"Dark Ritual"},{"insert":", "},{"attributes":{"italic":true},"insert":"Cabal Ritual"},{"insert":", and more—to set up explosive turns early. Coupled with tutors like "},{"attributes":{"italic":true},"insert":"Diabolic Intent"},{"insert":", you can quickly fetch your key pieces and load your graveyard.\n"},{"attributes":{"bold":true},"insert":"Card Advantage & Interaction:"},{"insert":"\nWith a healthy mix of card draw and discard effects ("},{"attributes":{"italic":true},"insert":"Faithless Looting"},{"insert":", "},{"attributes":{"italic":true},"insert":"Cathartic Reunion"},{"insert":", "},{"attributes":{"italic":true},"insert":"Deadly Dispute"},{"insert":", "},{"attributes":{"italic":true},"insert":"Village Rites"},{"insert":") and interaction spells ("},{"attributes":{"italic":true},"insert":"Path to Exile"},{"insert":", "},{"attributes":{"italic":true},"insert":"Swords to Plowshares"},{"insert":", "},{"attributes":{"italic":true},"insert":"Vindicate"},{"insert":", "},{"attributes":{"italic":true},"insert":"Wrath of God"},{"insert":", "},{"attributes":{"italic":true},"insert":"Toxic Deluge"},{"insert":"), you’re well-equipped to both cycle through your deck and manage threats until your combo turns the game in your favor.\n"},{"attributes":{"bold":true},"insert":"The Finisher:"},{"insert":"\nOnce your reanimation engine is primed, you’re aiming to win with "},{"attributes":{"italic":true},"insert":"Master of Cruelties"},{"insert":". Reanimated onto the battlefield at a critical moment—often when an opponent’s life total is dangerously low—this card can deliver a game-ending blow in a single, precise strike.\nThis deck is a fantastic way to transition from casual to competitive play, offering a robust, optimized gameplan without tipping fully into CEDH territory. Enjoy the blend of reanimation, acceleration, and high-leverage finishers as you outvalue and outmaneuver your opponents!\n"}]}
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