83
3/21/2025
Attractions
Deck Size: 100
Commander
Legal
Est deck cost: $451.50
Salt sum: 38.29
83
3/21/2025
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Commander

Qty: 1 Price: $0.49
The Most Dangerous Gamer

Deathtouch Whenever The Most Dangerous Gamer enters or attacks, open an Attraction. Whenever you open an Attraction, put a +1/+1 counter on The Most Dangerous Gamer. Whenever you claim the prize of an Attraction, destroy target permanent.

Creature
The Most Dangerous Gamer (unf) 460

Commander

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Draw

Qty: 14 Price: $30.22
Ambition's Cost

You draw three cards and you lose 3 life.

Sorcery
Ambition's Cost (moc) 246
Ancient Craving

You draw three cards and you lose 3 life.

Sorcery
Ancient Craving (j22) 376
Bilbo's Ring

During your turn, equipped creature has hexproof and can't be blocked. Whenever equipped creature attacks alone, you draw a card and you lose 1 life. Equip Halfling {1} ({1}: Attach to target Halfling you control. Equip only as a sorcery.) Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.)

Artifact
Bilbo's Ring (ltr) 397
Blood Pact

Target player draws two cards and loses 2 life.

Instant
Blood Pact (dsc) 76
Colossal Majesty

At the beginning of your upkeep, if you control a creature with power 4 or greater, draw a card.

Enchantment
Colossal Majesty (j22) 87
Diresight

Surveil 2, then draw two cards. You lose 2 life. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

Sorcery
Diresight (blb) 91
ED-E, Lonesome Eyebot

Flying ED-E My Love — Whenever you attack, if the number of attacking creatures is greater than the number of quest counters on ED-E, put a quest counter on it. {2}, Sacrifice ED-E: Draw a card, then draw an additional card for each quest counter on ED-E.

Creature Artifact
ED-E, Lonesome Eyebot (pip) 131
Harmonize

Draw three cards.

Sorcery
Harmonize (dsc) 182
Night's Whisper

You draw two cards and you lose 2 life.

Sorcery
Night's Whisper (j25) 471
Read the Bones

Scry 2, then draw two cards. You lose 2 life. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)

Sorcery
Read the Bones (j25) 479
Risky Shortcut

Draw two cards. Each player loses 2 life.

Sorcery
Risky Shortcut (dft) 103
Sign in Blood

Target player draws two cards and loses 2 life.

Sorcery
Sign in Blood (dsc) 156
Triumph of Ferocity

At the beginning of your upkeep, draw a card if you control the creature with the greatest power or tied for the greatest power.

Enchantment
Triumph of Ferocity (mb2) 135
Unholy Annex

Enchantment
Unholy Annex // Ritual Chamber (dsk) 118

Draw

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Ramp

Qty: 11 Price: $55.35
Arcane Signet

{T}: Add one mana of any color in your commander's color identity.

Artifact
Arcane Signet (pip) 356
Birds of Paradise

Flying {T}: Add one mana of any color.

Creature
Birds of Paradise (ltc) 235
Coming Attraction

Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Open an Attraction. (Put the top card of your Attraction deck onto the battlefield.)

Sorcery
Coming Attraction (unf) 135
Everflowing Chalice

Multikicker {2} (You may pay an additional {2} any number of times as you cast this spell.) This artifact enters with a charge counter on it for each time it was kicked. {T}: Add {C} for each charge counter on this artifact.

Artifact
Everflowing Chalice (pip) 230
Farseek

Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.

Sorcery
Farseek (pip) 197
Inspiring Statuary

Nonartifact spells you cast have improvise. (Your artifacts can help cast those spells. Each artifact you tap after you're done activating mana abilities pays for {1}.)

Artifact
Inspiring Statuary (mkc) 230
Mind Stone

{T}: Add {C}. {1}, {T}, Sacrifice this artifact: Draw a card.

Artifact
Mind Stone (who) 244
Nature's Lore

Search your library for a Forest card, put that card onto the battlefield, then shuffle.

Sorcery
Nature's Lore (mkc) 178
Sol Ring

{T}: Add {C}{C}.

Artifact
Sol Ring (pip) 239
Thought Vessel

You have no maximum hand size. {T}: Add {C}.

Artifact
Thought Vessel (pip) 251
Three Visits

Search your library for a Forest card, put it onto the battlefield, then shuffle.

Sorcery
Three Visits (who) 235

Ramp

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Tokens

Qty: 5 Price: $44.37
Animal Friend

Enchant creature Enchanted creature has "Whenever this creature attacks, create a 1/1 green Squirrel creature token. Put a +1/+1 counter on that token for each Aura and Equipment attached to this creature other than Animal Friend."

Enchantment
Animal Friend (pip) 397
Blade of Selves

Equipped creature has myriad. (Whenever it attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) Equip {4}

Artifact
Blade of Selves (clb) 596
Night Shift of the Living Dead

After you roll a die, you may pay 1 life. If you do, increase or decrease the result by 1. Do this only once each turn. Whenever you roll a 6, create a 2/2 black Zombie Employee creature token.

Enchantment
Night Shift of the Living Dead (unf) 81
Nuka-Cola Vending Machine

{1}, {T}: Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.") Whenever you sacrifice a Food, create a tapped Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")

Artifact
Nuka-Cola Vending Machine (pip) 358
Squirrel Squatters

When this creature enters, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.) Whenever this creature attacks, create a 1/1 green Squirrel creature token that's tapped and attacking for each Attraction you've visited this turn.

Creature
Squirrel Squatters (unf) 156

Tokens

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Copy

Qty: 1 Price: $1.99
Mirrorworks

Whenever another nontoken artifact you control enters, you may pay {2}. If you do, create a token that's a copy of that artifact.

Artifact
Mirrorworks (c18) 211

Copy

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Land

Qty: 38 Price: $1790.63
Arcane Lighthouse

{T}: Add {C}. {1}, {T}: Until end of turn, creatures your opponents control lose hexproof and shroud and can't have hexproof or shroud.

Land
Arcane Lighthouse (c14) 59
Bayou

({T}: Add {B} or {G}.)

Land
Bayou (vma) 293
Bloodstained Mire

{T}, Pay 1 life, Sacrifice this land: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle.

Land
Bloodstained Mire (mh3) 352
Boseiju, Who Endures

{T}: Add {G}. Channel — {1}{G}, Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs {1} less to activate for each legendary creature you control.

Land
Boseiju, Who Endures (pneo) 266p
City of Brass

Whenever this land becomes tapped, it deals 1 damage to you. {T}: Add one mana of any color.

Land
City of Brass (chr) 112
Command Beacon

{T}: Add {C}. {T}, Sacrifice this land: Put your commander into your hand from the command zone.

Land
Command Beacon (sld) 1533
Command Tower

{T}: Add one mana of any color in your commander's color identity.

Land
Command Tower (pip) 360
Diamond City

This land enters with a shield counter on it. (If it would be dealt damage or destroyed, remove a shield counter from it instead.) {T}: Add {C}. {T}: Move a shield counter from this land onto target creature. Activate only if two or more creatures entered the battlefield under your control this turn.

Land
Diamond City (pip) 147
Exotic Orchard

{T}: Add one mana of any color that a land an opponent controls could produce.

Land
Exotic Orchard (pip) 495
Forest

({T}: Add {G}.)

Land
Forest (unf) 244
Gaea's Cradle

{T}: Add {G} for each creature you control.

Land
Gaea's Cradle (usg) 321
Llanowar Wastes

{T}: Add {C}. {T}: Add {B} or {G}. This land deals 1 damage to you.

Land
Llanowar Wastes (bro) 299
Mana Confluence

{T}, Pay 1 life: Add one mana of any color.

Land
Mana Confluence (sld) 1012a
Marsh Flats

{T}, Pay 1 life, Sacrifice this land: Search your library for a Plains or Swamp card, put it onto the battlefield, then shuffle.

Land
Marsh Flats (mh2) 476
Maze of Ith

{T}: Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn.

Land
Maze of Ith (dmr) 398
Overgrown Tomb

({T}: Add {B} or {G}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

Land
Overgrown Tomb (unf) 284
Polluted Delta

{T}, Pay 1 life, Sacrifice this land: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.

Land
Polluted Delta (mh3) 356
Reflecting Pool

{T}: Add one mana of any type that a land you control could produce.

Land
Reflecting Pool (sld) 1535
Shizo, Death's Storehouse

{T}: Add {B}. {B}, {T}: Target legendary creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)

Land
Shizo, Death's Storehouse (dmc) 233
Swamp

({T}: Add {B}.)

Land
Swamp (unf) 242
Tainted Wood

{T}: Add {C}. {T}: Add {B} or {G}. Activate only if you control a Swamp.

Land
Tainted Wood (pip) 301
Twilight Mire

{T}: Add {C}. {B/G}, {T}: Add {B}{B}, {B}{G}, or {G}{G}.

Land
Twilight Mire (otc) 337
Undergrowth Stadium

This land enters tapped unless you have two or more opponents. {T}: Add {B} or {G}.

Land
Undergrowth Stadium (cmm) 666
Urborg, Tomb of Yawgmoth

Each land is a Swamp in addition to its other land types.

Land
Urborg, Tomb of Yawgmoth (ltc) 375
Urza's Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — This Saga gains "{T}: Add {C}." II — This Saga gains "{2}, {T}: Create a 0/0 colorless Construct artifact creature token with 'This token gets +1/+1 for each artifact you control.'" III — Search your library for an artifact card with mana cost {0} or {1}, put it onto the battlefield, then shuffle.

Land Enchantment
Urza's Saga (mh2) 259
Verdant Catacombs

{T}, Pay 1 life, Sacrifice this land: Search your library for a Swamp or Forest card, put it onto the battlefield, then shuffle.

Land
Verdant Catacombs (mh2) 479
Wasteland

{T}: Add {C}. {T}, Sacrifice this land: Destroy target nonbasic land.

Land
Wasteland (pip) 361
Windswept Heath

{T}, Pay 1 life, Sacrifice this land: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.

Land
Windswept Heath (mh3) 360
Wooded Foothills

{T}, Pay 1 life, Sacrifice this land: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle.

Land
Wooded Foothills (mh3) 361
Woodland Cemetery

This land enters tapped unless you control a Swamp or a Forest. {T}: Add {B} or {G}.

Land
Woodland Cemetery (pip) 528
Yavimaya, Cradle of Growth

Each land is a Forest in addition to its other land types.

Land
Yavimaya, Cradle of Growth (ltc) 377

Land

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Recursion

Qty: 2 Price: $0.84
"Lifetime" Pass Holder

This creature enters tapped. When this creature dies, open an Attraction. Whenever you roll to visit your Attractions, if you roll a 6, you may return this card from your graveyard to the battlefield.

Creature
"Lifetime" Pass Holder (unf) 79
Super Mutant Scavenger

Trample When this creature enters or dies, return up to one target Aura or Equipment card from your graveyard to your hand.

Creature
Super Mutant Scavenger (pip) 85

Recursion

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Wincon

Qty: 1 Price: $2.49
Glaring Spotlight

Creatures your opponents control with hexproof can be the targets of spells and abilities you control as though they didn't have hexproof. {3}, Sacrifice this artifact: Creatures you control gain hexproof until end of turn and can't be blocked this turn.

Artifact
Glaring Spotlight (gtc) 229

Wincon

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Counters

Qty: 6 Price: $192.44
Hardened Scales

If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on it instead.

Enchantment
Hardened Scales (pip) 470
Pip-Boy 3000

Whenever equipped creature attacks, choose one — • Sort Inventory — Draw a card, then discard a card. • Pick a Perk — Put a +1/+1 counter on that creature. • Check Map — Untap up to two target lands. Equip {2}

Artifact
Pip-Boy 3000 (pip) 435
Power Fist

Equipped creature has trample and "Whenever this creature deals combat damage to a player, put that many +1/+1 counters on it." Equip {2}

Artifact
Power Fist (pip) 400
The Great Henge

This spell costs {X} less to cast, where X is the greatest power among creatures you control. {T}: Add {G}{G}. You gain 2 life. Whenever a nontoken creature you control enters, put a +1/+1 counter on it and draw a card.

Artifact
The Great Henge (ltc) 348
The Ozolith

Whenever a creature you control leaves the battlefield, if it had counters on it, put those counters on The Ozolith. At the beginning of combat on your turn, if The Ozolith has counters on it, you may move all counters from The Ozolith onto target creature.

Artifact
The Ozolith (ltc) 351
Well Rested

Enchant creature Enchanted creature has "Whenever this creature becomes untapped, put two +1/+1 counters on it, then you gain 2 life and draw a card. This ability triggers only once each turn."

Enchantment
Well Rested (pip) 88

Counters

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Mill

Qty: 1 Price: $0.59
Nuka-Nuke Launcher

Equipped creature gets +3/+0 and has intimidate. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.) Whenever equipped creature attacks, until the end of defending player's next turn, that player gets two rad counters whenever they cast a spell. Equip {3}

Artifact
Nuka-Nuke Launcher (pip) 434

Mill

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Removal

Qty: 7 Price: $74.95
Assassin's Trophy

Destroy target permanent an opponent controls. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.

Instant
Assassin's Trophy (sld) 139
Atomize

Destroy target nonland permanent. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Instant
Atomize (pip) 94
Beast Within

Destroy target permanent. Its controller creates a 3/3 green Beast creature token.

Instant
Beast Within (who) 228
Deadly Rollick

If you control a commander, you may cast this spell without paying its mana cost. Exile target creature.

Instant
Deadly Rollick (c20) 42
Saw in Half

Destroy target creature. If that creature dies this way, its controller creates two tokens that are copies of that creature, except their power is half that creature's power and their toughness is half that creature's toughness. Round up each time.

Instant
Saw in Half (unf) 88
Six-Sided Die

Choose target creature. Roll a six-sided die. 1 — It has base toughness 1 until end of turn. 2 — Put two -1/-1 counters on it. 3 — Six-Sided Die deals 3 damage to it and you gain 3 life. 4 — It gets -4/-4 until end of turn. 5 — Destroy it. 6 — Exile it.

Instant
Six-Sided Die (unf) 92
Tragic Slip

Target creature gets -1/-1 until end of turn. Morbid — That creature gets -13/-13 until end of turn instead if a creature died this turn.

Instant
Tragic Slip (inr) 134

Removal

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Creature

Qty: 8 Price: $2.80
Deadbeat Attendant

When this creature enters, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.)

Creature
Deadbeat Attendant (unf) 69
Discourtesy Clerk

When this creature enters, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.) At the beginning of your end step, if you control three or more Attractions, you draw a card and you lose 1 life.

Creature
Discourtesy Clerk (unf) 70
Line Cutter

When this creature enters, roll to visit your Attractions.

Creature
Line Cutter (unf) 80
Petting Zookeeper

Reach When this creature enters, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.)

Creature
Petting Zookeeper (unf) 150
Quick Fixer

Menace Whenever this creature deals combat damage to a player, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.)

Creature
Quick Fixer (unf) 85
Soul Swindler

As long as you've visited an Attraction this turn, this creature has indestructible. (Damage and effects that say "destroy" don't destroy it.) When this creature enters, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.)

Creature
Soul Swindler (unf) 93
Spinnerette, Arachnobat

Reach When Spinnerette enters, open an Attraction. As long as you control three or more Attractions, Spinnerette gets +2/+0 and has menace.

Creature
Spinnerette, Arachnobat (unf) 180
Xenosquirrels

This creature enters with two +1/+1 counters on it. After you roll a die, you may remove a +1/+1 counter from this creature. If you do, increase or decrease the result by 1.

Creature
Xenosquirrels (unf) 96

Creature

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Protection

Qty: 4 Price: $38.96
Champion's Helm

Equipped creature gets +2/+2. As long as equipped creature is legendary, it has hexproof. (It can't be the target of spells or abilities your opponents control.) Equip {1}

Artifact
Champion's Helm (pip) 482
Lightning Greaves

Equipped creature has haste and shroud. (It can't be the target of spells or abilities.) Equip {0}

Artifact
Lightning Greaves (pip) 233
Mithril Coat

Flash Indestructible When Mithril Coat enters, attach it to target legendary creature you control. Equipped creature has indestructible. Equip {3}

Artifact
Mithril Coat (ltr) 379
Swiftfoot Boots

Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and {T} no matter when it came under your control.) Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

Artifact
Swiftfoot Boots (pip) 242

Protection

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Sorcery

Qty: 1 Price: $0.35
Step Right Up

Open two Attractions. (Put the top two cards of your Attraction deck onto the battlefield.)

Sorcery
Step Right Up (unf) 94

Sorcery

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Attraction

Qty: 10 Price: $5.66
Bounce Chamber

Visit — Return a creature you don't control with the lowest toughness among creatures you don't control to its owner's hand. (If multiple creatures are tied, choose any one of them.)

Artifact
Bounce Chamber (unf) 201a
Drop Tower

Visit — Target creature gains flying until end of turn, or until any player rolls a 1, whichever comes first.

Artifact
Drop Tower (unf) 209b
Ferris Wheel

Visit — Choose target creature that hasn't been phased out with this Attraction. That creature phases out until you roll a 3 or less while rolling to visit your Attractions.

Artifact
Ferris Wheel (unf) 210
Foam Weapons Kiosk

Visit — Put a +1/+1 counter on target creature you control. That creature gains vigilance until end of turn.

Artifact
Foam Weapons Kiosk (unf) 211b
Fortune Teller

Visit — Scry 1.

Artifact
Fortune Teller (unf) 212d
Hall of Mirrors

Visit — Choose target creature you control. Each other creature you control becomes a copy of that creature until end of turn, except it isn't legendary.

Artifact
Hall of Mirrors (unf) 216a
Information Booth

Visit — Draw a card.

Artifact
Information Booth (unf) 218a
Pick-a-Beeble

Visit — Roll a six-sided die. Put a number of luck counters on Pick-a-Beeble equal to the result and create a Treasure token. Then if there are six or more luck counters on Pick-a-Beeble, claim the prize! Prize — Create two Treasure tokens, then sacrifice Pick-a-Beeble and open an Attraction.

Artifact
Pick-a-Beeble (unf) 223f
Swinging Ship

Visit — After the first combat phase this turn, there's an additional combat phase. At the beginning of that combat, untap all creatures that attacked this turn.

Artifact
Swinging Ship (unf) 231a
Tunnel of Love

Visit — Choose an opponent. They choose a creature they control, then you choose a creature you control. You may exile the chosen creatures. If you do, return them to the battlefield under their owners' control at the beginning of the next end step. Otherwise, the chosen creatures fight each other.

Artifact
Tunnel of Love (unf) 234a

Attraction

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 8 cards
0 pips - 0 cards
0 mana - 8 cards
29 pips - 26 cards
22 mana - 20 cards
0 pips - 0 cards
0 mana - 8 cards
24 pips - 21 cards
26 mana - 23 cards
0 pips - 0 cards
13 mana - 12 cards
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