24
3/2/2025
Guardian of the forest
Deck Size: 100
Commander
Legal
Est deck cost: $56.40
Salt sum: 23.73
No deck tags
24
3/2/2025
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Commander

Qty: 1 Price: $0.39
Grunn, the Lonely King

Kicker {3} (You may pay an additional {3} as you cast this spell.) If Grunn was kicked, it enters with five +1/+1 counters on it. Whenever Grunn attacks alone, double its power and toughness until end of turn.

Creature
Grunn, the Lonely King (dom) 165

Commander

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Lifegain

Qty: 1 Price: $1.29
Loxodon Warhammer

Equipped creature gets +3/+0 and has trample and lifelink. Equip {3}

Artifact
Loxodon Warhammer (plst) C17-216

Lifegain

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Tokens

Qty: 1 Price: $2.29
Scepter of Celebration

Equipped creature gets +2/+0 and has trample. Whenever equipped creature deals combat damage to a player, create that many 1/1 green and white Citizen creature tokens. Equip {3}

Artifact
Scepter of Celebration (ncc) 64

Tokens

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Counters

Qty: 1 Price: $0.35
Case of the Trampled Garden

When this Case enters, distribute two +1/+1 counters among one or two target creatures you control. To solve — Creatures you control have total power 8 or greater. (If unsolved, solve at the beginning of your end step.) Solved — Whenever you attack, put a +1/+1 counter on target attacking creature. It gains trample until end of turn.

Enchantment
Case of the Trampled Garden (mkm) 156

Counters

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Protection

Qty: 7 Price: $3.09
Blinding Fog

Prevent all damage that would be dealt to creatures this turn. Creatures you control gain hexproof until end of turn. (They can't be the targets of spells or abilities your opponents control.)

Instant
Blinding Fog (xln) 177
Blossoming Defense

Target creature you control gets +2/+2 and gains hexproof until end of turn.

Instant
Blossoming Defense (kld) 146
Gaea's Embrace

Enchant creature Enchanted creature gets +3/+3 and has trample. {G}: Regenerate enchanted creature.

Enchantment
Gaea's Embrace (plst) USG-255
Mortal's Resolve

Target creature gets +1/+1 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

Instant
Mortal's Resolve (bng) 127
Savage Silhouette

Enchant creature Enchanted creature gets +2/+2 and has "{1}{G}: Regenerate this creature."

Enchantment
Savage Silhouette (zen) 181
Seedling Charm

Choose one — • Return target Aura attached to a creature to its owner's hand. • Regenerate target green creature. • Target creature gains trample until end of turn.

Instant
Seedling Charm (mir) 240
Trollhide

Enchant creature Enchanted creature gets +2/+2 and has "{1}{G}: Regenerate this creature." (The next time the creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)

Enchantment
Trollhide (m12) 199

Protection

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Draw

Qty: 6 Price: $5.10
Audacity

Enchant creature Enchanted creature gets +2/+0 and has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.) When this Aura is put into a graveyard from the battlefield, draw a card.

Enchantment
Audacity (bro) 169
Colossal Majesty

At the beginning of your upkeep, if you control a creature with power 4 or greater, draw a card.

Enchantment
Colossal Majesty (c19) 158
Drumhunter

At the beginning of your end step, if you control a creature with power 5 or greater, you may draw a card. {T}: Add {C}.

Creature
Drumhunter (plst) ALA-129
Harmonize

Draw three cards.

Sorcery
Harmonize (c13) 148
Inspiring Call

Draw a card for each creature you control with a +1/+1 counter on it. Those creatures gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)

Instant
Inspiring Call (fdn) 226
Triumph of Ferocity

At the beginning of your upkeep, draw a card if you control the creature with the greatest power or tied for the greatest power.

Enchantment
Triumph of Ferocity (avr) 198

Draw

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Pump

Qty: 4 Price: $2.34
Blanchwood Armor

Enchant creature Enchanted creature gets +1/+1 for each Forest you control.

Enchantment
Blanchwood Armor (plst) M19-169
Exponential Growth

Until end of turn, double target creature's power X times.

Sorcery
Exponential Growth (stx) 130
Frantic Strength

Flash Enchant creature Enchanted creature gets +2/+2 and has trample.

Enchantment
Frantic Strength (dsk) 179
Hardy Outlander

Commander creatures you own have "Whenever this creature attacks a player, if no opponent has more life than that player, another target creature you control gets +X/+X until end of turn, where X is this creature's power."

Enchantment
Hardy Outlander (clb) 235

Pump

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Evasion

Qty: 5 Price: $3.13
Forebear's Blade

Equipped creature gets +3/+0 and has vigilance and trample. Whenever equipped creature dies, attach this Equipment to target creature you control. Equip {3}

Artifact
Forebear's Blade (cmm) 384
Haunted Cloak

Equipped creature has vigilance, trample, and haste. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

Artifact
Haunted Cloak (cmr) 313
Hero's Heirloom

Equipped creature gets +2/+1. As long as equipped creature is legendary, it has trample and haste. Equip {2}

Artifact
Hero's Heirloom (dmu) 231
O-Naginata

This Equipment can be attached only to a creature with power 3 or greater. Equipped creature gets +3/+0 and has trample. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

Artifact
O-Naginata (2xm) 278
Sword of Vengeance

Equipped creature gets +2/+0 and has first strike, vigilance, trample, and haste. Equip {3}

Artifact
Sword of Vengeance (c14) 276

Evasion

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Ramp

Qty: 31 Price: $23.05
Arcane Signet

{T}: Add one mana of any color in your commander's color identity.

Artifact
Arcane Signet (plst) MKC-223
Bighorner Rancher

Vigilance {T}: Add an amount of {G} equal to the greatest power among creatures you control. Sacrifice this creature: You gain life equal to the greatest toughness among other creatures you control.

Creature
Bighorner Rancher (pip) 73
Case of the Shattered Pact

When this Case enters, search your library for a basic land card, reveal it, put it into your hand, then shuffle. To solve — There are five colors among permanents you control. (If unsolved, solve at the beginning of your end step.) Solved — At the beginning of combat on your turn, target creature you control gains flying, double strike, and vigilance until end of turn.

Enchantment
Case of the Shattered Pact (mkm) 1
Circuitous Route

Search your library for up to two basic land cards and/or Gate cards, put them onto the battlefield tapped, then shuffle.

Sorcery
Circuitous Route (fdn) 635
Cultivate

Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.

Sorcery
Cultivate (m21) 177
Druid of the Cowl

{T}: Add {G}.

Creature
Druid of the Cowl (aer) 106
Elfhame Druid

{T}: Add {G}. {T}: Add {G}{G}. Spend this mana only to cast kicked spells.

Creature
Elfhame Druid (dom) 159
Everflowing Chalice

Multikicker {2} (You may pay an additional {2} any number of times as you cast this spell.) This artifact enters with a charge counter on it for each time it was kicked. {T}: Add {C} for each charge counter on this artifact.

Artifact
Everflowing Chalice (ncc) 366
Explore

You may play an additional land this turn. Draw a card.

Sorcery
Explore (cmr) 426
Explosive Vegetation

Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.

Sorcery
Explosive Vegetation (plst) C18-144
Fertile Ground

Enchant land Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.

Enchantment
Fertile Ground (sld) 1846
Fyndhorn Elves

{T}: Add {G}.

Creature
Fyndhorn Elves (cmr) 228
Goreclaw, Terror of Qal Sisma

Creature spells you cast with power 4 or greater cost {2} less to cast. Whenever Goreclaw attacks, each creature you control with power 4 or greater gets +1/+1 and gains trample until end of turn.

Creature
Goreclaw, Terror of Qal Sisma (m19) 186
Ilysian Caryatid

{T}: Add one mana of any color. If you control a creature with power 4 or greater, add two mana of any one color instead.

Creature
Ilysian Caryatid (thb) 174
Journey of Discovery

Choose one — • Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle. • You may play up to two additional lands this turn. Entwine {2}{G} (Choose both if you pay the entwine cost.)

Sorcery
Journey of Discovery (mrd) 123
Karametra's Acolyte

{T}: Add an amount of {G} equal to your devotion to green. (Each {G} in the mana costs of permanents you control counts toward your devotion to green.)

Creature
Karametra's Acolyte (ths) 160
Llanowar Elves

{T}: Add {G}.

Creature
Llanowar Elves (gnt) 46
Llanowar Loamspeaker

{T}: Add one mana of any color. {T}: Target land you control becomes a 3/3 Elemental creature with haste until end of turn. It's still a land. Activate only as a sorcery.

Creature
Llanowar Loamspeaker (dmu) 416
Llanowar Tribe

{T}: Add {G}{G}{G}.

Creature
Llanowar Tribe (mh1) 170
Llanowar Visionary

When this creature enters, draw a card. {T}: Add {G}.

Creature
Llanowar Visionary (m21) 193
Map the Frontier

Search your library for up to two basic land cards and/or Desert cards, put them onto the battlefield tapped, then shuffle.

Sorcery
Map the Frontier (otj) 170
Migration Path

Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. Cycling {2} ({2}, Discard this card: Draw a card.)

Sorcery
Migration Path (iko) 164
Mind Stone

{T}: Add {C}. {1}, {T}, Sacrifice this artifact: Draw a card.

Artifact
Mind Stone (plst) C18-210
Moss Diamond

This artifact enters tapped. {T}: Add {G}.

Artifact
Moss Diamond (cma) 222
Prismatic Lens

{T}: Add {C}. {1}, {T}: Add one mana of any color.

Artifact
Prismatic Lens (uma) 234
Rampant Growth

Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Sorcery
Rampant Growth (plst) DDS-48
Scale the Heights

Put a +1/+1 counter on up to one target creature. You gain 2 life. You may play an additional land this turn. Draw a card.

Sorcery
Scale the Heights (znr) 202
Viewpoint Synchronization

Freerunning {2}{G} (You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.) Search your library for up to three basic land cards and reveal them. Put two of them onto the battlefield tapped and the other into your hand, then shuffle.

Sorcery
Viewpoint Synchronization (acr) 43
Whisperer of the Wilds

{T}: Add {G}. Ferocious — {T}: Add {G}{G}. Activate only if you control a creature with power 4 or greater.

Creature
Whisperer of the Wilds (frf) 144
Wild Growth

Enchant land Whenever enchanted land is tapped for mana, its controller adds an additional {G}.

Enchantment
Wild Growth (dmr) 184
Worn Powerstone

This artifact enters tapped. {T}: Add {C}{C}.

Artifact
Worn Powerstone (c18) 230

Ramp

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Land

Qty: 39 Price: $13.65
Forest

({T}: Add {G}.)

Land
Forest (eld) 269
Myriad Landscape

This land enters tapped. {T}: Add {C}. {2}, {T}, Sacrifice this land: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.

Land
Myriad Landscape (c19) 261
Temple of the False God

{T}: Add {C}{C}. Activate only if you control five or more lands.

Land
Temple of the False God (plst) C18-285

Land

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Removal

Qty: 4 Price: $1.72
Cartouche of Strength

Enchant creature you control When this Aura enters, you may have enchanted creature fight target creature an opponent controls. (Each deals damage equal to its power to the other.) Enchanted creature gets +1/+1 and has trample.

Enchantment
Cartouche of Strength (akh) 158
Choose Your Weapon

Choose one — • Two-Weapon Fighting — Double target creature's power and toughness until end of turn. • Archery — This spell deals 5 damage to target creature with flying.

Instant
Choose Your Weapon (afr) 175
Hunter's Talent

(Gain the next level as a sorcery to add its ability.) When this Class enters, target creature you control deals damage equal to its power to target creature you don't control. {1}{G}: Level 2 Whenever you attack, target attacking creature gets +1/+0 and gains trample until end of turn. {3}{G}: Level 3 At the beginning of your end step, if you control a creature with power 4 or greater, draw a card.

Enchantment
Hunter's Talent (blb) 179
Vow of Wildness

Enchant creature Enchanted creature gets +3/+3, has trample, and can't attack you or planeswalkers you control.

Enchantment
Vow of Wildness (cm2) 148

Removal

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 4 cards
0 pips - 0 cards
0 mana - 4 cards
0 pips - 0 cards
0 mana - 4 cards
0 pips - 0 cards
0 mana - 4 cards
54 pips - 48 cards
59 mana - 51 cards
0 pips - 0 cards
9 mana - 7 cards
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