35
3/3/2025
Learning Your Lesson
Deck Size: 100
Commander
Legal
Est deck cost: $79.50
Salt sum: 33.99
No deck tags
35
3/3/2025
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Commander

Qty: 1 Price: $3.99
Ramos, Dragon Engine

Flying Whenever you cast a spell, put a +1/+1 counter on Ramos for each of that spell's colors. Remove five +1/+1 counters from Ramos: Add {W}{W}{U}{U}{B}{B}{R}{R}{G}{G}. Activate only once each turn.

Creature Artifact
Ramos, Dragon Engine (brr) 110

Commander

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Finisher

Qty: 1 Price: $0.69
Door to Nothingness

This artifact enters tapped. {W}{W}{U}{U}{B}{B}{R}{R}{G}{G}, {T}, Sacrifice this artifact: Target player loses the game.

Artifact
Door to Nothingness (plst) HOP-112

Finisher

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Ramp

Qty: 9 Price: $20.63
Arcane Signet

{T}: Add one mana of any color in your commander's color identity.

Artifact
Arcane Signet (drc) 51
Chromatic Lantern

Lands you control have "{T}: Add one mana of any color." {T}: Add one mana of any color.

Artifact
Chromatic Lantern (drc) 53
Commander's Sphere

{T}: Add one mana of any color in your commander's color identity. Sacrifice this artifact: Draw a card.

Artifact
Commander's Sphere (drc) 125
Cultivate

Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.

Sorcery
Cultivate (dsc) 174
Environmental Sciences

Search your library for a basic land card, reveal it, put it into your hand, then shuffle. You gain 2 life.

Sorcery
Environmental Sciences (mb2) 2
Field Trip

Search your library for a basic Forest card, put that card onto the battlefield tapped, then shuffle. Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)

Sorcery
Field Trip (stx) 131
Kodama's Reach

Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.

Sorcery
Kodama's Reach (otc) 196
Sol Ring

{T}: Add {C}{C}.

Artifact
Sol Ring (drc) 57
Three Visits

Search your library for a Forest card, put it onto the battlefield, then shuffle.

Sorcery
Three Visits (otc) 209

Ramp

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Tutor

Qty: 1 Price: $2.49
Diabolic Tutor

Search your library for a card, put that card into your hand, then shuffle.

Sorcery
Diabolic Tutor (plst) ODY-129

Tutor

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Instant

Qty: 1 Price: $0.35
Arcane Subtraction

Target creature gets -4/-0 until end of turn. Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)

Instant
Arcane Subtraction (stx) 36

Instant

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Recursion

Qty: 1 Price: $0.49
Confront the Past

Choose one — • Return target planeswalker card with mana value X or less from your graveyard to the battlefield. • Remove twice X loyalty counters from target planeswalker an opponent controls.

Sorcery
Confront the Past (stx) 67

Recursion

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Counters

Qty: 6 Price: $3.02
Expanded Anatomy

Put two +1/+1 counters on target creature. It gains vigilance until end of turn.

Sorcery
Expanded Anatomy (stx) 2
First Day of Class

Whenever a creature you control enters this turn, put a +1/+1 counter on it and it gains haste until end of turn. Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)

Instant
First Day of Class (stx) 102
Guiding Voice

Put a +1/+1 counter on target creature. Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)

Sorcery
Guiding Voice (stx) 19
Lux Artillery

Whenever you cast an artifact creature spell, it gains sunburst. (It enters with a +1/+1 counter on it for each color of mana spent to cast it.) At the beginning of your end step, if there are thirty or more counters among artifacts and creatures you control, this artifact deals 10 damage to each opponent.

Artifact
Lux Artillery (onc) 27
Simic Ascendancy

{1}{G}{U}: Put a +1/+1 counter on target creature you control. Whenever one or more +1/+1 counters are put on a creature you control, put that many growth counters on this enchantment. At the beginning of your upkeep, if this enchantment has twenty or more growth counters on it, you win the game.

Enchantment
Simic Ascendancy (blc) 260
Sparring Regimen

When this enchantment enters, learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.) Whenever you attack, put a +1/+1 counter on target attacking creature and untap it.

Enchantment
Sparring Regimen (stx) 29

Counters

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Land

Qty: 37 Price: $13.23
Forest

({T}: Add {G}.)

Land
Forest (dft) 290
Island

({T}: Add {U}.)

Land
Island (dft) 281
Mountain

({T}: Add {R}.)

Land
Mountain (dft) 286
Plains

({T}: Add {W}.)

Land
Plains (dft) 279
Swamp

({T}: Add {B}.)

Land
Swamp (dft) 285

Land

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Removal

Qty: 16 Price: $14.78
Arcane Denial

Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep. You draw a card at the beginning of the next turn's upkeep.

Instant
Arcane Denial (drc) 70
Containment Breach

Destroy target artifact or enchantment. If its mana value is 2 or less, create a 1/1 black and green Pest creature token with "When this token dies, you gain 1 life."

Sorcery
Containment Breach (stx) 125
Counterspell

Counter target spell.

Instant
Counterspell (dsc) 114
Divide by Zero

Return target spell or permanent with mana value 1 or greater to its owner's hand. Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)

Instant
Divide by Zero (stx) 41
Igneous Inspiration

Igneous Inspiration deals 3 damage to any target. Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)

Sorcery
Igneous Inspiration (stx) 107
Introduction to Annihilation

Exile target nonland permanent. Its controller draws a card.

Sorcery
Introduction to Annihilation (stx) 3
Mercurial Transformation

Until end of turn, target nonland permanent loses all abilities and becomes your choice of a blue Frog creature with base power and toughness 1/1 or a blue Octopus creature with base power and toughness 4/4.

Sorcery
Mercurial Transformation (stx) 47
Necrotic Fumes

As an additional cost to cast this spell, exile a creature you control. Exile target creature or planeswalker.

Sorcery
Necrotic Fumes (stx) 78
Negate

Counter target noncreature spell.

Instant
Negate (mom) 68
Path to Exile

Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Instant
Path to Exile (mb2) 15
Reduce to Memory

Exile target nonland permanent. Its controller creates a 3/2 red and white Spirit creature token.

Sorcery
Reduce to Memory (stx) 25
Rewind

Counter target spell. Untap up to four lands.

Instant
Rewind (plst) USG-93
Rise of Extus

Exile target creature. Exile up to one target instant or sorcery card from a graveyard. Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)

Sorcery
Rise of Extus (stx) 226
Start from Scratch

Choose one — • Start from Scratch deals 1 damage to any target. • Destroy target artifact.

Sorcery
Start from Scratch (stx) 114
Swords to Plowshares

Exile target creature. Its controller gains life equal to its power.

Instant
Swords to Plowshares (drc) 37
You Find the Villains' Lair

Choose one — • Foil Their Scheme — Counter target spell. • Learn Their Secrets — Draw two cards, then discard two cards.

Instant
You Find the Villains' Lair (afr) 84

Removal

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Creature

Qty: 1 Price: $0.49
Retriever Phoenix

Flying, haste When this creature enters, if you cast it, learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.) As long as this card is in your graveyard, if you would learn, you may instead return this card to the battlefield.

Creature
Retriever Phoenix (stx) 113

Creature

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Lifegain

Qty: 3 Price: $1.19
Cram Session

You gain 4 life. Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)

Sorcery
Cram Session (stx) 170
Overgrown Arch

Defender {T}: You gain 1 life. {2}, Sacrifice this creature: Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)

Creature
Overgrown Arch (stx) 139
Poet's Quill

When this Equipment enters, learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.) Equipped creature gets +1/+1 and has lifelink. Equip {1}{B}

Artifact
Poet's Quill (stx) 82

Lifegain

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Sorcery

Qty: 1 Price: $0.49
Academic Probation

Choose one — • Choose a nonland card name. Opponents can't cast spells with the chosen name until your next turn. • Choose target nonland permanent. Until your next turn, it can't attack or block, and its activated abilities can't be activated.

Sorcery
Academic Probation (stx) 7

Sorcery

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Draw

Qty: 11 Price: $4.55
Academic Dispute

Target creature blocks this turn if able. You may have it gain reach until end of turn. Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)

Instant
Academic Dispute (stx) 91
Basic Conjuration

Look at the top six cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. You gain 3 life.

Sorcery
Basic Conjuration (stx) 120
Dream Strix

Flying When this creature becomes the target of a spell, sacrifice it. When this creature dies, learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)

Creature
Dream Strix (stx) 42
Eyetwitch

Flying When this creature dies, learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)

Creature
Eyetwitch (stx) 70
Gnarled Professor

Trample When this creature enters, learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)

Creature
Gnarled Professor (stx) 133
Illuminate History

Discard any number of cards, then draw that many cards. Then if there are seven or more cards in your graveyard, create a 3/2 red and white Spirit creature token.

Sorcery
Illuminate History (stx) 108
Introduction to Prophecy

Scry 2, then draw a card.

Sorcery
Introduction to Prophecy (stx) 4
Pop Quiz

Draw a card. Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)

Instant
Pop Quiz (stx) 49
Professor of Symbology

When this creature enters, learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)

Creature
Professor of Symbology (stx) 24
Study Break

Tap up to two target creatures. Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)

Instant
Study Break (stx) 34
Teachings of the Archaics

If an opponent has more cards in hand than you, draw two cards. Draw three cards instead if an opponent has at least four more cards in hand than you.

Sorcery
Teachings of the Archaics (stx) 57

Draw

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Pump

Qty: 1 Price: $0.35
Enthusiastic Study

Target creature gets +3/+1 and gains trample until end of turn. Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)

Instant
Enthusiastic Study (stx) 99

Pump

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Tokens

Qty: 7 Price: $3.09
Elemental Summoning

Create a 4/4 blue and red Elemental creature token.

Sorcery
Elemental Summoning (stx) 183
Fractal Summoning

Create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it.

Sorcery
Fractal Summoning (stx) 187
Hunt for Specimens

Create a 1/1 black and green Pest creature token with "When this token dies, you gain 1 life." Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)

Sorcery
Hunt for Specimens (stx) 73
Inkling Summoning

Create a 2/1 white and black Inkling creature token with flying.

Sorcery
Inkling Summoning (stx) 195
Mascot Exhibition

Create a 2/1 white and black Inkling creature token with flying, a 3/2 red and white Spirit creature token, and a 4/4 blue and red Elemental creature token.

Sorcery
Mascot Exhibition (stx) 5
Pest Summoning

Create two 1/1 black and green Pest creature tokens with "When this token dies, you gain 1 life."

Sorcery
Pest Summoning (stx) 211
Spirit Summoning

Create a 3/2 red and white Spirit creature token.

Sorcery
Spirit Summoning (stx) 236

Tokens

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Deck Info

Deck stats

16 pips - 12 cards
14 mana - 12 cards
21 pips - 16 cards
13 mana - 11 cards
15 pips - 10 cards
14 mana - 12 cards
12 pips - 9 cards
13 mana - 11 cards
16 pips - 12 cards
13 mana - 11 cards
0 pips - 0 cards
2 mana - 1 card
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