115
3/8/2025
Nearer, My God, to Thee
Deck Size: 100
Commander
Legal
Est deck cost: $401.30
Salt sum: 33.14
No deck tags
115
3/8/2025
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Commander

Qty: 2 Price: $39.99
Akiri, Line-Slinger

First strike, vigilance Akiri gets +1/+0 for each artifact you control. Partner (You can have two commanders if both have partner.)

Creature
Akiri, Line-Slinger (pz2) 48
Sakashima of a Thousand Faces

You may have Sakashima enter as a copy of another creature you control, except it has Sakashima's other abilities. The "legend rule" doesn't apply to permanents you control. Partner (You can have two commanders if both have partner.)

Creature
Sakashima of a Thousand Faces (cmr) 89

Commander

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D: Facilities

Qty: 11 Price: $77.33
Bottomless Pool

Enchantment
Bottomless Pool // Locker Room (dsk) 43
Central Elevator

Enchantment
Central Elevator // Promising Stairs (dsk) 44
Command Tower

{T}: Add one mana of any color in your commander's color identity.

Land
Command Tower (who) 264
Grand Entryway

Enchantment
Grand Entryway // Elegant Rotunda (dsk) 15
Meat Locker

Enchantment
Meat Locker // Drowned Diner (dsk) 65
Restricted Office

Enchantment
Restricted Office // Lecture Hall (dsk) 227
Roaring Furnace

Enchantment
Roaring Furnace // Steaming Sauna (dsk) 230
Sacred Foundry

({T}: Add {R} or {W}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

Land
Sacred Foundry (rvr) 409
Smoky Lounge

Enchantment
Smoky Lounge // Misty Salon (dsk) 235
Steam Vents

({T}: Add {U} or {R}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

Land
Steam Vents (clu) 280
Training Center

This land enters tapped unless you have two or more opponents. {T}: Add {U} or {R}.

Land
Training Center (cmm) 434

D: Facilities

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G: Trauma/Fallout

Qty: 10 Price: $10.56
Dismal Failure

Counter target spell. Its controller discards a card.

Instant
Dismal Failure (plc) 39
Drowned Secrets

Whenever you cast a blue spell, target player mills two cards.

Enchantment
Drowned Secrets (grn) 39
Rest in Peace

When this enchantment enters, exile all graveyards. If a card or token would be put into a graveyard from anywhere, exile it instead.

Enchantment
Rest in Peace (rtr) 18
Sea's Claim

Enchant land (Target a land as you cast this. This card enters attached to that land.) Enchanted land is an Island.

Enchantment
Sea's Claim (ons) 113
Seafloor Debris

This land enters tapped. {T}: Add {U}. {T}, Sacrifice this land: Add one mana of any color.

Land
Seafloor Debris (ody) 325
Settle the Wreckage

Exile all attacking creatures target player controls. That player may search their library for that many basic land cards, put those cards onto the battlefield tapped, then shuffle.

Instant
Settle the Wreckage (plst) XLN-34
Sunken Palace

This land enters tapped. {T}: Add {U}. {1}{U}, {T}, Exile seven cards from your graveyard: Add {U}. When you spend this mana to cast a spell or activate an ability, copy that spell or ability. You may choose new targets for the copy. (Mana abilities can't be copied.)

Land
Sunken Palace (m3c) 133
Tragic Lesson

Draw two cards. Then discard a card unless you return a land you control to its owner's hand.

Instant
Tragic Lesson (j22) 115
Voyage's End

Return target creature to its owner's hand. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Instant
Voyage's End (ths) 73
Waterlogged Hulk

Artifact
Waterlogged Hulk // Watertight Gondola (lci) 83Waterlogged Hulk // Watertight Gondola (lci) 83

G: Trauma/Fallout

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A: Innovation/Manufacturing

Qty: 3 Price: $10.47
Loyal Inventor

Vigilance When this creature enters, you may search your library for an artifact card, reveal it, then shuffle. Put that card into your hand if you control an Assassin. Otherwise, put that card on top of your library.

Creature
Loyal Inventor (acr) 21
Mechanized Production

Enchant artifact you control At the beginning of your upkeep, create a token that's a copy of enchanted artifact. Then if you control eight or more artifacts with the same name as one another, you win the game.

Enchantment
Mechanized Production (pip) 461
Whir of Invention

Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.) Search your library for an artifact card with mana value X or less, put it onto the battlefield, then shuffle.

Instant
Whir of Invention (plst) AER-49

A: Innovation/Manufacturing

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E: Forces of Nature

Qty: 11 Price: $21.62
Dark Depths

Dark Depths enters with ten ice counters on it. {3}: Remove an ice counter from Dark Depths. When Dark Depths has no ice counters on it, sacrifice it. If you do, create Marit Lage, a legendary 20/20 black Avatar creature token with flying and indestructible.

Land
Dark Depths (dmr) 454
Deep Water

{U}: Until end of turn, if you tap a land you control for mana, it produces {U} instead of any other type.

Enchantment
Deep Water (drk) 23
Glacial Floodplain

({T}: Add {W} or {U}.) This land enters tapped.

Land
Glacial Floodplain (khm) 257
High Seas

Red creature spells and green creature spells cost {1} more to cast.

Enchantment
High Seas (mmq) 83
Ice Floe

You may choose not to untap this land during your untap step. {T}: Tap target creature without flying that's attacking you. It doesn't untap during its controller's untap step for as long as this land remains tapped.

Land
Ice Floe (me2) 232
Snow-Covered Island

({T}: Add {U}.)

Land
Snow-Covered Island (csp) 152

E: Forces of Nature

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Land

Qty: 12 (13 w/ MDFC)Price: $129.14
Academy Ruins

{T}: Add {C}. {1}{U}, {T}: Put target artifact card from your graveyard on top of your library.

Land
Academy Ruins (mma) 219
Arid Mesa

{T}, Pay 1 life, Sacrifice this land: Search your library for a Mountain or Plains card, put it onto the battlefield, then shuffle.

Land
Arid Mesa (mh2) 436
Demolition Field

{T}: Add {C}. {2}, {T}, Sacrifice this land: Destroy target nonbasic land an opponent controls. That land's controller may search their library for a basic land card, put it onto the battlefield, then shuffle. You may search your library for a basic land card, put it onto the battlefield, then shuffle.

Land
Demolition Field (otc) 283
Flooded Strand

{T}, Pay 1 life, Sacrifice this land: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.

Land
Flooded Strand (mh3) 436
Hallowed Fountain

({T}: Add {W} or {U}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

Land
Hallowed Fountain (rvr) 404
Mystic Monastery

This land enters tapped. {T}: Add {U}, {R}, or {W}.

Land
Mystic Monastery (blc) 318
Raugrin Triome

({T}: Add {U}, {R}, or {W}.) This land enters tapped. Cycling {3} ({3}, Discard this card: Draw a card.)

Land
Raugrin Triome (iko) 251
Snow-Covered Mountain

({T}: Add {R}.)

Land
Snow-Covered Mountain (csp) 154
Snow-Covered Plains

({T}: Add {W}.)

Land
Snow-Covered Plains (csp) 151

Land

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B: The Ship

Qty: 1 Price: $5.49
RMS Titanic

Flying, trample When RMS Titanic deals combat damage to a player, sacrifice it and create that many Treasure tokens. Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)

Artifact
RMS Titanic (who) 389

B: The Ship

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F1: Prelude to Tragedy

Qty: 8 Price: $11.17
Brace for Impact

Prevent all damage that would be dealt to target multicolored creature this turn. For each 1 damage prevented this way, put a +1/+1 counter on that creature.

Instant
Brace for Impact (dis) 5
Evasive Action

Domain — Counter target spell unless its controller pays {1} for each basic land type among lands you control.

Instant
Evasive Action (apc) 23
Iceberg

This enchantment enters with X ice counters on it. {3}: Put an ice counter on this enchantment. Remove an ice counter from this enchantment: Add {C}.

Enchantment
Iceberg (me2) 49
Lapse of Certainty

Counter target spell. If that spell is countered this way, put it on top of its owner's library instead of into that player's graveyard.

Instant
Lapse of Certainty (con) 9
Navigator's Ruin

Raid — At the beginning of your end step, if you attacked this turn, target opponent mills four cards.

Enchantment
Navigator's Ruin (xln) 63
Ominous Seas

Whenever you draw a card, put a foreshadow counter on this enchantment. Remove eight foreshadow counters from this enchantment: Create an 8/8 blue Kraken creature token. Cycling {2} ({2}, Discard this card: Draw a card.)

Enchantment
Ominous Seas (plst) IKO-61
Sinking Feeling

Enchant creature Enchanted creature doesn't untap during its controller's untap step. Enchanted creature has "{1}, Put a -1/-1 counter on this creature: Untap this creature."

Enchantment
Sinking Feeling (shm) 51
Tragic Arrogance

For each player, you choose from among the permanents that player controls an artifact, a creature, an enchantment, and a planeswalker. Then each player sacrifices all other nonland permanents they control.

Sorcery
Tragic Arrogance (c21) 109

F1: Prelude to Tragedy

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Le Cœur de la Mer

Qty: 1 Price: $7.99
Sapphire Medallion

Blue spells you cast cost {1} less to cast.

Artifact
Sapphire Medallion (mh3) 349

Le Cœur de la Mer

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C: Maritime personnel/equipment/activity

Qty: 11 Price: $24.17
Chart a Course

Draw two cards. Then discard a card unless you attacked this turn.

Sorcery
Chart a Course (plst) XLN-48
Chief Engineer

Artifact spells you cast have convoke. (Your creatures can help cast those spells. Each creature you tap while casting an artifact spell pays for {1} or one mana of that creature's color.)

Creature
Chief Engineer (c16) 86
Hanna, Ship's Navigator

{1}{W}{U}, {T}: Return target artifact or enchantment card from your graveyard to your hand.

Creature
Hanna, Ship's Navigator (c16) 203
Jhoira, Weatherlight Captain

Whenever you cast a historic spell, draw a card. (Artifacts, legendaries, and Sagas are historic.)

Creature
Jhoira, Weatherlight Captain (brc) 126
Merchant's Dockhand

{3}{U}, {T}, Tap X untapped artifacts you control: Look at the top X cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.

Creature Artifact
Merchant's Dockhand (aer) 163
Navigator's Compass

When this artifact enters, you gain 3 life. {T}: Until end of turn, target land you control becomes the basic land type of your choice in addition to its other types.

Artifact
Navigator's Compass (dom) 225
Port Inspector

Whenever this creature becomes blocked, you may look at defending player's hand.

Creature
Port Inspector (mmq) 90
Propaganda

Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.

Enchantment
Propaganda (who) 219
Rishadan Dockhand

Islandwalk (This creature can't be blocked as long as defending player controls an Island.) {1}, {T}: Tap target land.

Creature
Rishadan Dockhand (mh2) 447
Tiana, Ship's Caretaker

Flying, first strike Whenever an Aura or Equipment you control is put into a graveyard from the battlefield, you may return that card to its owner's hand at the beginning of the next end step.

Creature
Tiana, Ship's Caretaker (dmr) 372
Treasure Cruise

Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) Draw three cards.

Sorcery
Treasure Cruise (tsr) 319

C: Maritime personnel/equipment/activity

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F: Disaster Strikes

Qty: 30 Price: $63.37
Chain Reaction

Chain Reaction deals X damage to each creature, where X is the number of creatures on the battlefield.

Sorcery
Chain Reaction (drc) 47
Chronic Flooding

Enchant land Whenever enchanted land becomes tapped, its controller mills three cards.

Enchantment
Chronic Flooding (rtr) 32
Deep Freeze

Enchant creature Enchanted creature has base power and toughness 0/4, has defender, loses all other abilities, and is a blue Wall in addition to its other colors and types.

Enchantment
Deep Freeze (plst) DOM-50
Deluge

Tap all creatures without flying.

Instant
Deluge (ody) 80
Evacuation

Return all creatures to their owners' hands.

Instant
Evacuation (lcc) 156
Flood the Engine

Enchant creature or Vehicle When this Aura enters, tap enchanted permanent. Enchanted permanent loses all abilities and doesn't untap during its controller's untap step.

Enchantment
Flood the Engine (dft) 42
Freeze in Place

Tap target creature an opponent controls and put three stun counters on it. Scry 2. (If a permanent with a stun counter would become untapped, remove one from it instead.)

Sorcery
Freeze in Place (woe) 50
Frozen Solid

Enchant creature Enchanted creature doesn't untap during its controller's untap step. When enchanted creature is dealt damage, destroy it.

Enchantment
Frozen Solid (scg) 36
Gush

You may return two Islands you control to their owner's hand rather than pay this spell's mana cost. Draw two cards.

Instant
Gush (mmq) 82
Hour of Devastation

All creatures lose indestructible until end of turn. Hour of Devastation deals 5 damage to each creature and each non-Bolas planeswalker.

Sorcery
Hour of Devastation (hou) 97
Hydrosurge

Target creature gets -5/-0 until end of turn.

Instant
Hydrosurge (m13) 54
Ice Out

Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.) This spell costs {1} less to cast if it's bargained. Counter target spell.

Instant
Ice Out (woe) 54
Impact Resonance

Impact Resonance deals X damage divided as you choose among any number of target creatures, where X is the greatest amount of damage dealt by a source to a permanent or player this turn.

Instant
Impact Resonance (cm2) 107
Impact Tremors

Whenever a creature you control enters, this enchantment deals 1 damage to each opponent.

Enchantment
Impact Tremors (moc) 285
Inundate

Return all nonblue creatures to their owners' hands.

Sorcery
Inundate (eve) 25
Inverted Iceberg

Artifact
Inverted Iceberg // Iceberg Titan (lci) 60Inverted Iceberg // Iceberg Titan (lci) 60
No Escape

Counter target creature or planeswalker spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. Scry 1.

Instant
No Escape (war) 63
Out of Air

This spell costs {2} less to cast if it targets a creature spell. Counter target spell.

Instant
Out of Air (lci) 69
Panic

Cast this spell only during combat before blockers are declared. Target creature can't block this turn. Draw a card at the beginning of the next turn's upkeep.

Instant
Panic (me2) 145
Roiling Waters

Return up to two target creatures your opponents control to their owners' hands. Target player draws two cards.

Sorcery
Roiling Waters (ogw) 62
Shattered Ego

Enchant creature Enchanted creature gets -3/-0. {3}{U}{U}: Put enchanted creature into its owner's library third from the top.

Enchantment
Shattered Ego (mh2) 62
Shattered Perception

Discard all the cards in your hand, then draw that many cards. Flashback {5}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Sorcery
Shattered Perception (dka) 104
Sink into Stupor

Instant
Sink into Stupor // Soporific Springs (mh3) 241Sink into Stupor // Soporific Springs (mh3) 241
Submerge

If an opponent controls a Forest and you control an Island, you may cast this spell without paying its mana cost. Put target creature on top of its owner's library.

Instant
Submerge (plst) NEM-48
Succumb to the Cold

Tap one or two target creatures an opponent controls. Put a stun counter on each of them. (If a permanent with a stun counter would become untapped, remove one from it instead.)

Instant
Succumb to the Cold (woe) 72
Sunken Hope

At the beginning of each player's upkeep, that player returns a creature they control to its owner's hand.

Enchantment
Sunken Hope (pls) 37
Swan Song

Counter target enchantment, instant, or sorcery spell. Its controller creates a 2/2 blue Bird creature token with flying.

Instant
Swan Song (sld) 91
Violent Impact

Destroy target artifact or land. Cycling {2} ({2}, Discard this card: Draw a card.)

Sorcery
Violent Impact (akh) 154
Waterwhirl

Return up to two target creatures to their owners' hands.

Instant
Waterwhirl (ktk) 60
Widespread Panic

Whenever a spell or ability causes its controller to shuffle their library, that player puts a card from their hand on top of their library.

Enchantment
Widespread Panic (c13) 131

F: Disaster Strikes

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Maybeboard

Qty: 23 Price: $58.03
An Unearthly Child

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II, III — Reveal cards from the top of your library until you reveal a Doctor card, a card with doctor's companion, or a Vehicle card. Put that card into your hand and the rest on the bottom of your library in a random order.

Enchantment
An Unearthly Child (who) 35
Arcane Denial

Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep. You draw a card at the beginning of the next turn's upkeep.

Instant
Arcane Denial (all) 22b
Crystal Skull, Isu Spyglass

You may look at the top card of your library any time. You may play historic lands and cast historic spells from the top of your library. (Artifacts, legendaries, and Sagas are historic.) {T}: Add {U}.

Artifact
Crystal Skull, Isu Spyglass (acr) 15
Eluge, the Shoreless Sea

Eluge's power and toughness are each equal to the number of Islands you control. Whenever Eluge enters or attacks, put a flood counter on target land. It's an Island in addition to its other types for as long as it has a flood counter on it. The first instant or sorcery spell you cast each turn costs {U} (or {1}) less to cast for each land you control with a flood counter on it.

Creature
Eluge, the Shoreless Sea (blb) 288
Flood of Tears

Return all nonland permanents to their owners' hands. If you return four or more nontoken permanents you control this way, you may put a permanent card from your hand onto the battlefield.

Sorcery
Flood of Tears (voc) 104
Hullbreaker Horror

Flash This spell can't be countered. Whenever you cast a spell, choose up to one — • Return target spell you don't control to its owner's hand. • Return target nonland permanent to its owner's hand.

Creature
Hullbreaker Horror (vow) 359
Icebreaker Kraken

Affinity for snow lands (This spell costs {1} less to cast for each snow land you control.) When this creature enters, artifacts and creatures target opponent controls don't untap during that player's next untap step. Return three snow lands you control to their owner's hand: Return this creature to its owner's hand.

Creature
Icebreaker Kraken (khm) 345
Mirror Gallery

The "legend rule" doesn't apply.

Artifact
Mirror Gallery (plst) BOK-154
Perilous Voyage

Return target nonland permanent you don't control to its owner's hand. If its mana value was 2 or less, scry 2.

Instant
Perilous Voyage (j22) 334
Pre-War Formalwear

When this Equipment enters, return target creature card with mana value 3 or less from your graveyard to the battlefield and attach this Equipment to it. Equipped creature gets +2/+2 and has vigilance. Equip {3}

Artifact
Pre-War Formalwear (pip) 21
Quicksilver Fountain

At the beginning of each player's upkeep, that player puts a flood counter on target non-Island land they control of their choice. That land is an Island for as long as it has a flood counter on it. At the beginning of each end step, if all lands on the battlefield are Islands, remove all flood counters from them.

Artifact
Quicksilver Fountain (mrd) 233
Red Death, Shipwrecker

Alluring Eyes — {T}: Goad target creature an opponent controls. That player draws a card. You add {R}. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)

Creature
Red Death, Shipwrecker (pip) 426
Rising Waters

Lands don't untap during their controllers' untap steps. At the beginning of each player's upkeep, that player untaps a land they control.

Enchantment
Rising Waters (nem) 38
Shipbreaker Kraken

{6}{U}{U}: Monstrosity 4. (If this creature isn't monstrous, put four +1/+1 counters on it and it becomes monstrous.) When this creature becomes monstrous, tap up to four target creatures. Those creatures don't untap during their controllers' untap steps for as long as you control this creature.

Creature
Shipbreaker Kraken (ths) 63
Silent Submersible

Whenever this Vehicle deals combat damage to a player or planeswalker, draw a card. Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)

Artifact
Silent Submersible (war) 66
Slinn Voda, the Rising Deep

Kicker {1}{U} (You may pay an additional {1}{U} as you cast this spell.) When Slinn Voda enters, if it was kicked, return all creatures to their owners' hands except for Merfolk, Krakens, Leviathans, Octopuses, and Serpents.

Creature
Slinn Voda, the Rising Deep (dom) 66
Sol Ring

{T}: Add {C}{C}.

Artifact
Sol Ring (pf19) 7
The Everflowing Well

Artifact
The Everflowing Well // The Myriad Pools (lci) 56The Everflowing Well // The Myriad Pools (lci) 56
Thing in the Ice

Creature
Thing in the Ice // Awoken Horror (soi) 92Thing in the Ice // Awoken Horror (soi) 92
Trade Routes

{1}: Return target land you control to its owner's hand. {1}, Discard a land card: Draw a card.

Enchantment
Trade Routes (mmq) 112
Unexpectedly Absent

Put target nonland permanent into its owner's library just beneath the top X cards of that library.

Instant
Unexpectedly Absent (c20) 106
Unexplained Absence

For each player, exile up to one target nonland permanent that player controls. For each permanent exiled this way, its controller cloaks the top card of their library. (To cloak a card, put it onto the battlefield face down as a 2/2 creature with ward {2}. Turn it face up any time for its mana cost if it's a creature card.)

Instant
Unexplained Absence (mkc) 17
Wash Out

Return all permanents of the color of your choice to their owners' hands.

Sorcery
Wash Out (2x2) 67

Maybeboard

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Deck Info

Deck stats

14 pips - 10 cards
9 mana - 9 cards
75 pips - 53 cards
18 mana - 16 cards
0 pips - 0 cards
0 mana - 2 cards
16 pips - 14 cards
12 mana - 11 cards
0 pips - 0 cards
0 mana - 2 cards
0 pips - 0 cards
3 mana - 3 cards
CategoriesQtyOdds
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Deck extras (0)

Description

{"ops":[{"insert":"All hands on decks will be steaming for the shores of imagination aboard the RMS Titanic with this brew in the pod: certainly nothing could go wrong with this unsinkable pile! Sure, you could stick Mechanized Production on a treasure token, but that's how losers win. Winners win by cloning the Titanic with Sakashima, then starting the sinking process with a mechanized production on the doomed boat, itself. Disrupt and inconvenience the other players as the icy waters of the Atlantic climb ever higher, until finally the hubris of industrialization lays everyone low.\n\nAlternatively, if the deck's pilot manages to navigate the sinking ship's corridors and compartments to escape via the Promising Staircase, they'll find a lifeboat waiting to bear them away to victory!\n"}]}
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