128
3/20/2025
Y'shtola Endgame
Deck Size: 100
Commander
Est deck cost: $2273.12
Salt sum: 63.33
128
3/20/2025
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Commander

Qty: 1 Price: $0.00
Y'shtola, Night's Blessed

Vigilance At the beginning of each end step, if a player lost 4 or more life this turn, you draw a card. Whenever you cast a noncreature spell with mana value 3 or greater, Y'shtola deals 2 damage to each opponent and you gain 2 life.

Creature
Y'shtola, Night's Blessed (fic) 215

Commander

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Counters

Qty: 10 Price: $194.07
Counterpoint

Counter target spell. You may cast a creature, instant, sorcery, or planeswalker spell from your graveyard with mana value less than or equal to that spell's mana value without paying its mana cost.

Instant
Counterpoint (mkc) 41
Disallow

Counter target spell, activated ability, or triggered ability. (Mana abilities can't be targeted.)

Instant
Disallow (paer) 31s
Ertai's Scorn

This spell costs {U} less to cast if an opponent cast two or more spells this turn. Counter target spell.

Instant
Ertai's Scorn (dmu) 48
Fierce Guardianship

If you control a commander, you may cast this spell without paying its mana cost. Counter target noncreature spell.

Instant
Fierce Guardianship (cmm) 694
Force of Negation

If it's not your turn, you may exile a blue card from your hand rather than pay this spell's mana cost. Counter target noncreature spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.

Instant
Force of Negation (h1r) 9
Force of Will

You may pay 1 life and exile a blue card from your hand rather than pay this spell's mana cost. Counter target spell.

Instant
Force of Will (dmr) 284
Misdirection

You may exile a blue card from your hand rather than pay this spell's mana cost. Change the target of target spell with a single target.

Instant
Misdirection (mmq) 87
Rewind

Counter target spell. Untap up to four lands.

Instant
Rewind (pal99) 6
Sink into Stupor

Instant
Sink into Stupor // Soporific Springs (mh3) 241Sink into Stupor // Soporific Springs (mh3) 241
Unwind

Counter target noncreature spell. Untap up to three lands.

Instant
Unwind (dom) 72

Counters

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Draw

Qty: 13 Price: $286.97
Bolas's Citadel

You may look at the top card of your library any time. You may play lands and cast spells from the top of your library. If you cast a spell this way, pay life equal to its mana value rather than pay its mana cost. {T}, Sacrifice ten nonland permanents: Each opponent loses 10 life.

Artifact
Bolas's Citadel (plg21) 3
Brainsurge

Draw four cards, then put two cards from your hand on top of your library in any order.

Instant
Brainsurge (mh3) 53
Curiosity

Enchant creature Whenever enchanted creature deals damage to an opponent, you may draw a card.

Enchantment
Curiosity (exo) 29
Frantic Search

Draw two cards, then discard two cards. Untap up to three lands.

Instant
Frantic Search (dmr) 285
Greed

{B}, Pay 2 life: Draw a card.

Enchantment
Greed (mh2) 274
Helm of the Ghastlord

Enchant creature As long as enchanted creature is blue, it gets +1/+1 and has "Whenever this creature deals damage to an opponent, draw a card." As long as enchanted creature is black, it gets +1/+1 and has "Whenever this creature deals damage to an opponent, that player discards a card."

Enchantment
Helm of the Ghastlord (shm) 166
Necropotence

Skip your draw step. Whenever you discard a card, exile that card from your graveyard. Pay 1 life: Exile the top card of your library face down. Put that card into your hand at the beginning of your next end step.

Enchantment
Necropotence (dkm) 7
Ophidian Eye

Flash (You may cast this spell any time you could cast an instant.) Enchant creature Whenever enchanted creature deals damage to an opponent, you may draw a card.

Enchantment
Ophidian Eye (tsp) 70
Rhystic Study

Whenever an opponent casts a spell, you may draw a card unless that player pays {1}.

Enchantment
Rhystic Study (pcy) 45
Sea Gate Restoration

Sorcery
Sea Gate Restoration // Sea Gate, Reborn (znr) 333Sea Gate Restoration // Sea Gate, Reborn (znr) 333
Silundi Vision

Instant
Silundi Vision // Silundi Isle (znr) 80Silundi Vision // Silundi Isle (znr) 80
Tandem Lookout

Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.) As long as Tandem Lookout is paired with another creature, each of those creatures has "Whenever this creature deals damage to an opponent, draw a card."

Creature
Tandem Lookout (avr) 80
The One Ring

Indestructible When The One Ring enters, if you cast it, you gain protection from everything until your next turn. At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring. {T}: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.

Artifact
The One Ring (ltr) 451

Draw

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Infect

Qty: 4 Price: $17.26
Glistening Oil

Enchant creature Enchanted creature has infect. At the beginning of your upkeep, put a -1/-1 counter on enchanted creature. When this Aura is put into a graveyard from the battlefield, return it to its owner's hand.

Enchantment
Glistening Oil (nph) 62
Grafted Exoskeleton

Equipped creature gets +2/+2 and has infect. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) Whenever Grafted Exoskeleton becomes unattached from a permanent, sacrifice that permanent. Equip {2}

Artifact
Grafted Exoskeleton (onc) 132
Phyresis

Enchant creature Enchanted creature has infect. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)

Enchantment
Phyresis (mbs) 49
Tainted Strike

Target creature gets +1/+0 and gains infect until end of turn. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)

Instant
Tainted Strike (som) 80

Infect

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Land

Qty: 31 (40 w/ MDFC)Price: $773.52
Adarkar Wastes

{T}: Add {C}. {T}: Add {W} or {U}. This land deals 1 damage to you.

Land
Adarkar Wastes (dmu) 377
Ancient Tomb

{T}: Add {C}{C}. This land deals 2 damage to you.

Land
Ancient Tomb (plst) TMP-315
Arid Mesa

{T}, Pay 1 life, Sacrifice this land: Search your library for a Mountain or Plains card, put it onto the battlefield, then shuffle.

Land
Arid Mesa (zne) 9
Bloodstained Mire

{T}, Pay 1 life, Sacrifice this land: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle.

Land
Bloodstained Mire (zne) 3
Caves of Koilos

{T}: Add {C}. {T}: Add {W} or {B}. This land deals 1 damage to you.

Land
Caves of Koilos (dmu) 378
City of Brass

Whenever this land becomes tapped, it deals 1 damage to you. {T}: Add one mana of any color.

Land
City of Brass (2x2) 403
Command Tower

{T}: Add one mana of any color in your commander's color identity.

Land
Command Tower (pip) 360
Drowned Catacomb

This land enters tapped unless you control an Island or a Swamp. {T}: Add {U} or {B}.

Land
Drowned Catacomb (sld) 457
Exotic Orchard

{T}: Add one mana of any color that a land an opponent controls could produce.

Land
Exotic Orchard (pip) 1023
Flooded Strand

{T}, Pay 1 life, Sacrifice this land: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.

Land
Flooded Strand (zne) 1
Glacial Fortress

This land enters tapped unless you control a Plains or an Island. {T}: Add {W} or {U}.

Land
Glacial Fortress (sld) 456
Godless Shrine

({T}: Add {W} or {B}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

Land
Godless Shrine (rvr) 294
Hallowed Fountain

({T}: Add {W} or {U}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

Land
Hallowed Fountain (rvr) 295
Island

({T}: Add {U}.)

Land
Island (tdm) 280
Isolated Chapel

This land enters tapped unless you control a Plains or a Swamp. {T}: Add {W} or {B}.

Land
Isolated Chapel (dmr) 397
Mana Confluence

{T}, Pay 1 life: Add one mana of any color.

Land
Mana Confluence (jou) 163
Marsh Flats

{T}, Pay 1 life, Sacrifice this land: Search your library for a Plains or Swamp card, put it onto the battlefield, then shuffle.

Land
Marsh Flats (zne) 6
Misty Rainforest

{T}, Pay 1 life, Sacrifice this land: Search your library for a Forest or Island card, put it onto the battlefield, then shuffle.

Land
Misty Rainforest (zne) 10
Morphic Pool

This land enters tapped unless you have two or more opponents. {T}: Add {U} or {B}.

Land
Morphic Pool (zne) 17
Plains

({T}: Add {W}.)

Land
Plains (tdm) 278
Polluted Delta

{T}, Pay 1 life, Sacrifice this land: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.

Land
Polluted Delta (zne) 2
Raffine's Tower

({T}: Add {W}, {U}, or {B}.) This land enters tapped. Cycling {3} ({3}, Discard this card: Draw a card.)

Land
Raffine's Tower (snc) 292
Scalding Tarn

{T}, Pay 1 life, Sacrifice this land: Search your library for an Island or Mountain card, put it onto the battlefield, then shuffle.

Land
Scalding Tarn (zne) 7
Sea of Clouds

This land enters tapped unless you have two or more opponents. {T}: Add {W} or {U}.

Land
Sea of Clouds (zne) 16
Spire of Industry

{T}: Add {C}. {T}, Pay 1 life: Add one mana of any color. Activate only if you control an artifact.

Land
Spire of Industry (brc) 203
Swamp

({T}: Add {B}.)

Land
Swamp (tdm) 282
Underground River

{T}: Add {C}. {T}: Add {U} or {B}. This land deals 1 damage to you.

Land
Underground River (bro) 300
Vault of Champions

This land enters tapped unless you have two or more opponents. {T}: Add {W} or {B}.

Land
Vault of Champions (cmm) 667
Verdant Catacombs

{T}, Pay 1 life, Sacrifice this land: Search your library for a Swamp or Forest card, put it onto the battlefield, then shuffle.

Land
Verdant Catacombs (zne) 8
Watery Grave

({T}: Add {U} or {B}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

Land
Watery Grave (rvr) 301
Windswept Heath

{T}, Pay 1 life, Sacrifice this land: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.

Land
Windswept Heath (zne) 5

Land

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Protection

Qty: 8 Price: $150.22
Clever Concealment

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Any number of target nonland permanents you control phase out. (Treat them and anything attached to them as though they don't exist until your next turn.)

Instant
Clever Concealment (onc) 5
Flawless Maneuver

If you control a commander, you may cast this spell without paying its mana cost. Creatures you control gain indestructible until end of turn.

Instant
Flawless Maneuver (cmm) 692
Glacial Chasm

Cumulative upkeep—Pay 2 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) When this land enters, sacrifice a land. Creatures you control can't attack. Prevent all damage that would be dealt to you.

Land
Glacial Chasm (ice) 353
Inkshield

Prevent all combat damage that would be dealt to you this turn. For each 1 damage prevented this way, create a 2/1 white and black Inkling creature token with flying.

Instant
Inkshield (sld) 1694
Malakir Rebirth

Instant
Malakir Rebirth // Malakir Mire (znr) 111Malakir Rebirth // Malakir Mire (znr) 111
Misleading Signpost

Flash When this artifact enters during the declare attackers step, you may reselect which player or permanent target attacking creature is attacking. (It can't attack its controller or their permanents.) {T}: Add {U}.

Artifact
Misleading Signpost (woc) 11
Sejiri Shelter

Instant
Sejiri Shelter // Sejiri Glacier (znr) 37Sejiri Shelter // Sejiri Glacier (znr) 37
Teferi's Protection

Until your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.) Exile Teferi's Protection.

Instant
Teferi's Protection (sld) 1691

Protection

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Ramp

Qty: 13 Price: $149.98
Cloud Key

As this artifact enters, choose artifact, creature, enchantment, instant, or sorcery. Spells you cast of the chosen type cost {1} less to cast.

Artifact
Cloud Key (tsr) 265
Commander's Sphere

{T}: Add one mana of any color in your commander's color identity. Sacrifice this artifact: Draw a card.

Artifact
Commander's Sphere (cmm) 655
Font of Magic

Instant and sorcery spells you cast cost {1} less to cast for each time you've cast a commander from the command zone this game.

Enchantment
Font of Magic (clb) 71
Jace's Sanctum

Instant and sorcery spells you cast cost {1} less to cast. Whenever you cast an instant or sorcery spell, scry 1.

Enchantment
Jace's Sanctum (c19) 88
Land Tax

At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, put them into your hand, then shuffle.

Enchantment
Land Tax (wot) 66
Mindsplice Apparatus

Flash At the beginning of your upkeep, put an oil counter on this artifact. Instant and sorcery spells you cast cost {1} less to cast for each oil counter on this artifact.

Artifact
Mindsplice Apparatus (one) 382
Monologue Tax

Whenever an opponent casts their second spell each turn, you create a Treasure token.

Enchantment
Monologue Tax (c21) 346
Omniscience

You may cast spells from your hand without paying their mana costs.

Enchantment
Omniscience (fdn) 312
Primal Amulet

Artifact
Primal Amulet // Primal Wellspring (xln) 243Primal Amulet // Primal Wellspring (xln) 243
Smothering Tithe

Whenever an opponent draws a card, that player may pay {2}. If the player doesn't, you create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")

Enchantment
Smothering Tithe (cmm) 693
Sol Ring

{T}: Add {C}{C}.

Artifact
Sol Ring (sld) 1696
Staff of Compleation

{T}, Pay 1 life: Destroy target permanent you own. {T}, Pay 2 life: Add one mana of any color. {T}, Pay 3 life: Proliferate. {T}, Pay 4 life: Draw a card. {5}: Untap this artifact.

Artifact
Staff of Compleation (one) 358
Victory Chimes

Untap this artifact during each other player's untap step. {T}: A player of your choice adds {C}.

Artifact
Victory Chimes (bbd) 80

Ramp

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Removal

Qty: 10 Price: $96.70
Anguished Unmaking

Exile target nonland permanent. You lose 3 life.

Instant
Anguished Unmaking (sld) 1800
Baleful Mastery

You may pay {1}{B} rather than pay this spell's mana cost. If the {1}{B} cost was paid, an opponent draws a card. Exile target creature or planeswalker.

Instant
Baleful Mastery (stx) 301
Deadly Rollick

If you control a commander, you may cast this spell without paying its mana cost. Exile target creature.

Instant
Deadly Rollick (cmm) 695
Dismember

({B/P} can be paid with either {B} or 2 life.) Target creature gets -5/-5 until end of turn.

Instant
Dismember (tsr) 322
Fell the Profane

Instant
Fell the Profane // Fell Mire (mh3) 244Fell the Profane // Fell Mire (mh3) 244
Hagra Mauling

Instant
Hagra Mauling // Hagra Broodpit (znr) 339Hagra Mauling // Hagra Broodpit (znr) 339
Press the Enemy

Return target spell or nonland permanent an opponent controls to its owner's hand. You may cast an instant or sorcery spell with equal or lesser mana value from your hand without paying its mana cost.

Instant
Press the Enemy (ltr) 65
Sigil of Sleep

Enchant creature Whenever enchanted creature deals damage to a player, return target creature that player controls to its owner's hand.

Enchantment
Sigil of Sleep (uds) 46
Snuff Out

If you control a Swamp, you may pay 4 life rather than pay this spell's mana cost. Destroy target nonblack creature. It can't be regenerated.

Instant
Snuff Out (mmq) 162
Witch Enchanter

Creature
Witch Enchanter // Witch-Blessed Meadow (mh3) 239Witch Enchanter // Witch-Blessed Meadow (mh3) 239

Removal

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Tutor

Qty: 8 Price: $404.42
Beseech the Mirror

Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.) Search your library for a card, exile it face down, then shuffle. If this spell was bargained, you may cast the exiled card without paying its mana cost if that spell's mana value is 4 or less. Put the exiled card into your hand if it wasn't cast this way.

Sorcery
Beseech the Mirror (woe) 336
Dark Petition

Search your library for a card, put that card into your hand, then shuffle. Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, add {B}{B}{B}.

Sorcery
Dark Petition (ori) 90
Demonic Tutor

Search your library for a card, put that card into your hand, then shuffle.

Sorcery
Demonic Tutor (cei) 105
Enlightened Tutor

Search your library for an artifact or enchantment card, reveal it, then shuffle and put that card on top.

Instant
Enlightened Tutor (dmr) 263
Grim Tutor

Search your library for a card, put that card into your hand, then shuffle. You lose 3 life.

Sorcery
Grim Tutor (m21) 315
Imperial Seal

Search your library for a card, then shuffle and put that card on top. You lose 2 life.

Sorcery
Imperial Seal (2x2) 354
Vampiric Tutor

Search your library for a card, then shuffle and put that card on top. You lose 2 life.

Instant
Vampiric Tutor (dmr) 314
Waterlogged Teachings

Instant
Waterlogged Teachings // Inundated Archive (mh3) 261Waterlogged Teachings // Inundated Archive (mh3) 261

Tutor

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Utility

Qty: 2 Price: $199.98
Delney, Streetwise Lookout

Creatures you control with power 2 or less can't be blocked by creatures with power 3 or greater. If an ability of a creature you control with power 2 or less triggers, that ability triggers an additional time.

Creature
Delney, Streetwise Lookout (mkm) 378
Yawgmoth's Will

Until end of turn, you may play lands and cast spells from your graveyard. If a card would be put into your graveyard from anywhere this turn, exile that card instead.

Sorcery
Yawgmoth's Will (usg) 171

Utility

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Maybeboard

Qty: 68 Price: $672.71
Aetherize

Return all attacking creatures to their owner's hand.

Instant
Aetherize (fdn) 151
Amphibian Downpour

Flash Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies. Copies become tokens.) Enchant creature Enchanted creature loses all abilities and is a blue Frog creature with base power and toughness 1/1.

Enchantment
Amphibian Downpour (mh3) 51
Angelic Favor

If you control a Plains, you may tap an untapped creature you control rather than pay this spell's mana cost. Cast this spell only during combat. Create a 4/4 white Angel creature token with flying. Exile it at the beginning of the next end step.

Instant
Angelic Favor (nem) 1
Arcane Signet

{T}: Add one mana of any color in your commander's color identity.

Artifact
Arcane Signet (cmm) 653
Archaeomancer's Map

When this artifact enters, search your library for up to two basic Plains cards, reveal them, put them into your hand, then shuffle. Whenever a land an opponent controls enters, if that player controls more lands than you, you may put a land card from your hand onto the battlefield.

Artifact
Archaeomancer's Map (c21) 12
Archive Trap

If an opponent searched their library this turn, you may pay {0} rather than pay this spell's mana cost. Target opponent mills thirteen cards.

Instant
Archive Trap (otp) 7
As Foretold

At the beginning of your upkeep, put a time counter on this enchantment. Once each turn, you may pay {0} rather than pay the mana cost for a spell you cast with mana value X or less, where X is the number of time counters on this enchantment.

Enchantment
As Foretold (who) 214
Baral, Chief of Compliance

Instant and sorcery spells you cast cost {1} less to cast. Whenever a spell or ability you control counters a spell, you may draw a card. If you do, discard a card.

Creature
Baral, Chief of Compliance (aer) 28
Black Market Connections

At the beginning of your first main phase, choose one or more — • Sell Contraband — Create a Treasure token. You lose 1 life. • Buy Information — Draw a card. You lose 2 life. • Hire a Mercenary — Create a 3/2 colorless Shapeshifter creature token with changeling. You lose 3 life. (It has every creature type.)

Enchantment
Black Market Connections (clb) 620
Blasphemous Edict

You may pay {B} rather than pay this spell's mana cost if there are thirteen or more creatures on the battlefield. Each player sacrifices thirteen creatures of their choice.

Sorcery
Blasphemous Edict (fdn) 57
Bloodchief Ascension

At the beginning of each end step, if an opponent lost 2 or more life this turn, you may put a quest counter on this enchantment. (Damage causes loss of life.) Whenever a card is put into an opponent's graveyard from anywhere, if this enchantment has three or more quest counters on it, you may have that player lose 2 life. If you do, you gain 2 life.

Enchantment
Bloodchief Ascension (cmm) 636
Bolas's Citadel

You may look at the top card of your library any time. You may play lands and cast spells from the top of your library. If you cast a spell this way, pay life equal to its mana value rather than pay its mana cost. {T}, Sacrifice ten nonland permanents: Each opponent loses 10 life.

Artifact
Bolas's Citadel (plg21) 3
Case of the Ransacked Lab

Instant and sorcery spells you cast cost {1} less to cast. To solve — You've cast four or more instant and sorcery spells this turn. (If unsolved, solve at the beginning of your end step.) Solved — Whenever you cast an instant or sorcery spell, draw a card.

Enchantment
Case of the Ransacked Lab (mkm) 45
Chromatic Lantern

Lands you control have "{T}: Add one mana of any color." {T}: Add one mana of any color.

Artifact
Chromatic Lantern (drc) 53
Commit

Instant
Commit // Memory (lcc) 147
Copy Enchantment

You may have this enchantment enter as a copy of any enchantment on the battlefield.

Enchantment
Copy Enchantment (rvr) 39
Curator's Ward

Enchant permanent Enchanted permanent has hexproof. When enchanted permanent leaves the battlefield, if it was historic, draw two cards. (Artifacts, legendaries, and Sagas are historic.)

Enchantment
Curator's Ward (dom) 49
Cyclonic Rift

Return target nonland permanent you don't control to its owner's hand. Overload {6}{U} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

Instant
Cyclonic Rift (rtr) 35
Damnation

Destroy all creatures. They can't be regenerated.

Sorcery
Damnation (mm3) 63
Dark Ritual

Add {B}{B}{B}.

Instant
Dark Ritual (ice) 120
Dark Ritual

Add {B}{B}{B}.

Instant
Dark Ritual (itp) 19
Decanter of Endless Water

You have no maximum hand size. {T}: Add one mana of any color.

Artifact
Decanter of Endless Water (clb) 444
Drill Bit

Spectacle {B} (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.) Target player reveals their hand. You choose a nonland card from it. That player discards that card.

Sorcery
Drill Bit (rna) 73
Ertai's Scorn

This spell costs {U} less to cast if an opponent cast two or more spells this turn. Counter target spell.

Instant
Ertai's Scorn (dmu) 48
Esper Sentinel

Whenever an opponent casts their first noncreature spell each turn, draw a card unless that player pays {X}, where X is this creature's power.

Creature Artifact
Esper Sentinel (mh2) 12
Farewell

Choose one or more — • Exile all artifacts. • Exile all creatures. • Exile all enchantments. • Exile all graveyards.

Sorcery
Farewell (pneo) 13p
Fellwar Stone

{T}: Add one mana of any color that a land an opponent controls could produce.

Artifact
Fellwar Stone (c15) 254
Force of Despair

If it's not your turn, you may exile a black card from your hand rather than pay this spell's mana cost. Destroy all creatures that entered this turn.

Instant
Force of Despair (mh1) 92
Ghostly Prison

Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.

Enchantment
Ghostly Prison (f10) 2
Hellish Rebuke

Until end of turn, permanents your opponents control gain "When this permanent deals damage to the player who cast Hellish Rebuke, sacrifice this permanent. You lose 2 life."

Instant
Hellish Rebuke (afc) 26
Hideous End

Destroy target nonblack creature. Its controller loses 2 life.

Instant
Hideous End (gvl) 52
Kambal, Consul of Allocation

Whenever an opponent casts a noncreature spell, that player loses 2 life and you gain 2 life.

Creature
Kambal, Consul of Allocation (kld) 183
Leyline of Anticipation

If this card is in your opening hand, you may begin the game with it on the battlefield. You may cast spells as though they had flash.

Enchantment
Leyline of Anticipation (wot) 23
Mindbreak Trap

If an opponent cast three or more spells this turn, you may pay {0} rather than pay this spell's mana cost. Exile any number of target spells.

Instant
Mindbreak Trap (mb2) 168
Mindcrank

Whenever an opponent loses life, that player mills that many cards. (Damage causes loss of life.)

Artifact
Mindcrank (nph) 144
Mirrormade

You may have this enchantment enter as a copy of any artifact or enchantment on the battlefield.

Enchantment
Mirrormade (eld) 347
Needlebite Trap

If an opponent gained life this turn, you may pay {B} rather than pay this spell's mana cost. Target player loses 5 life and you gain 5 life.

Instant
Needlebite Trap (zen) 105
Norn's Annex

({W/P} can be paid with either {W} or 2 life.) Creatures can't attack you or planeswalkers you control unless their controller pays {W/P} for each of those creatures.

Artifact
Norn's Annex (nph) 17
Precognition Field

You may look at the top card of your library any time. You may cast instant and sorcery spells from the top of your library. {3}: Exile the top card of your library.

Enchantment
Precognition Field (dom) 61
Prismatic Strands

Prevent all damage that sources of the color of your choice would deal this turn. Flashback—Tap an untapped white creature you control. (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Instant
Prismatic Strands (jud) 18
Promise of Loyalty

Each player puts a vow counter on a creature they control and sacrifices the rest. Each of those creatures can't attack you or planeswalkers you control for as long as it has a vow counter on it.

Sorcery
Promise of Loyalty (mkc) 79
Propaganda

Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.

Enchantment
Propaganda (tmp) 80
Risky Shortcut

Draw two cards. Each player loses 2 life.

Sorcery
Risky Shortcut (dft) 103
Roaming Throne

Ward {2} As this creature enters, choose a creature type. This creature is the chosen type in addition to its other types. If a triggered ability of another creature you control of the chosen type triggers, it triggers an additional time.

Creature Artifact
Roaming Throne (lci) 258
Roaming Throne

Ward {2} As this creature enters, choose a creature type. This creature is the chosen type in addition to its other types. If a triggered ability of another creature you control of the chosen type triggers, it triggers an additional time.

Creature Artifact
Roaming Throne (lci) 344
Sevinne's Reclamation

Return target permanent card with mana value 3 or less from your graveyard to the battlefield. If this spell was cast from a graveyard, you may copy this spell and may choose a new target for the copy. Flashback {4}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Sorcery
Sevinne's Reclamation (mkc) 83
Sheoldred, the Apocalypse

Deathtouch Whenever you draw a card, you gain 2 life. Whenever an opponent draws a card, they lose 2 life.

Creature
Sheoldred, the Apocalypse (dmu) 107
Single Combat

Each player chooses a creature or planeswalker they control, then sacrifices the rest. Players can't cast creature or planeswalker spells until the end of your next turn.

Sorcery
Single Combat (war) 30
Slaughter

Buyback—Pay 4 life. (You may pay 4 life in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.) Destroy target nonblack creature. It can't be regenerated.

Instant
Slaughter (exo) 74
Soul Shatter

Each opponent sacrifices a creature or planeswalker with the highest mana value among creatures and planeswalkers they control.

Instant
Soul Shatter (znr) 127
Spell Swindle

Counter target spell. Create X Treasure tokens, where X is that spell's mana value. (They're artifacts with "{T}, Sacrifice this token: Add one mana of any color.")

Instant
Spell Swindle (xln) 82
Stock Up

Look at the top five cards of your library. Put two of them into your hand and the rest on the bottom of your library in any order.

Sorcery
Stock Up (dft) 67
Talisman of Dominance

{T}: Add {C}. {T}: Add {U} or {B}. This artifact deals 1 damage to you.

Artifact
Talisman of Dominance (sld) 1053
Talisman of Hierarchy

{T}: Add {C}. {T}: Add {W} or {B}. This artifact deals 1 damage to you.

Artifact
Talisman of Hierarchy (sld) 1057
Talisman of Progress

{T}: Add {C}. {T}: Add {W} or {U}. This artifact deals 1 damage to you.

Artifact
Talisman of Progress (sld) 1052
Teferi, Time Raveler

Each opponent can cast spells only any time they could cast a sorcery. +1: Until your next turn, you may cast sorcery spells as though they had flash. −3: Return up to one target artifact, creature, or enchantment to its owner's hand. Draw a card.

Planeswalker
Teferi, Time Raveler (mb2) 91
Temporal Mastery

Take an extra turn after this one. Exile Temporal Mastery. Miracle {1}{U} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)

Sorcery
Temporal Mastery (inr) 90
Thought Vessel

You have no maximum hand size. {T}: Add {C}.

Artifact
Thought Vessel (cmr) 346
Time Wipe

Return a creature you control to its owner's hand, then destroy all creatures.

Sorcery
Time Wipe (dsc) 237
Toxic Deluge

As an additional cost to cast this spell, pay X life. All creatures get -X/-X until end of turn.

Sorcery
Toxic Deluge (mh3) 412
Trouble in Pairs

If an opponent would begin an extra turn, that player skips that turn instead. Whenever an opponent attacks you with two or more creatures, draws their second card each turn, or casts their second spell each turn, you draw a card.

Enchantment
Trouble in Pairs (mkc) 326
Undermine

Counter target spell. Its controller loses 3 life.

Instant
Undermine (ddh) 62
Vile Consumption

All creatures have "At the beginning of your upkeep, sacrifice this creature unless you pay 1 life."

Enchantment
Vile Consumption (inv) 285
Whiplash Trap

If an opponent had two or more creatures enter the battlefield under their control this turn, you may pay {U} rather than pay this spell's mana cost. Return two target creatures to their owners' hands.

Instant
Whiplash Trap (zen) 77
Whirlwind Denial

For each spell and ability your opponents control, counter it unless its controller pays {4}.

Instant
Whirlwind Denial (thb) 81
Windfall

Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way.

Sorcery
Windfall (sld) 1775
Wishclaw Talisman

This artifact enters with three wish counters on it. {1}, {T}, Remove a wish counter from this artifact: Search your library for a card, put it into your hand, then shuffle. An opponent gains control of this artifact. Activate only during your turn.

Artifact
Wishclaw Talisman (eld) 357
Yahenni's Expertise

All creatures get -3/-3 until end of turn. You may cast a spell with mana value 3 or less from your hand without paying its mana cost.

Sorcery
Yahenni's Expertise (paer) 75

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Jace's Sanctum

Instant and sorcery spells you cast cost {1} less to cast. Whenever you cast an instant or sorcery spell, scry 1.

Enchantment
Jace's Sanctum (ori) 61

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Deck Info

Deck stats

14 pips - 13 cards
21 mana - 21 cards
40 pips - 28 cards
24 mana - 24 cards
38 pips - 26 cards
26 mana - 24 cards
0 pips - 0 cards
0 mana - 9 cards
0 pips - 0 cards
0 mana - 9 cards
0 pips - 0 cards
8 mana - 6 cards
CategoriesQtyOdds
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Description

{"ops":[{"insert":"Overview"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Y'shtola, Night's Blessed is a midrange control commander with an emphasis on card draw and incremental damage. The deck operates as a control shell that leverages efficient protection, free interaction, and draw engines to generate advantage before assembling a combo or just out-chipping your opponents.\n\nWin Conditions"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Y'shtola provides a steady source of chip damage, which, when combined with the deck’s draw engines, enables multiple ways to win:\n\n"},{"attributes":{"bold":true},"insert":"Mindcrank + Bloodchief Ascension"},{"insert":" – Classic two-card combo. Once Ascension is online (which is fairly easily doable with our commander's damage effect), any loss of life from Y'shtola’s passive or an opponent’s fetch land, spell, or creature starts an infinite loop that mills out and drains our opponents."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Omniscience / Curiosity / Ophidian Eye / Helm of the Ghastlord"},{"insert":" (and maybe an "},{"attributes":{"bold":true},"insert":"/ Phyresis"},{"insert":")– Any of these enchantments on Y'shtola turns every noncreature spell into a draw engine or outright win condition and with omniscience we should be able to play plenty. Phyresis means you only need 5 spells to kill the table."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Sheoldred, the Apocalypse + Windfall and Commit // Memory"},{"insert":" – Massive life swing that can turn the game into your favor."},{"attributes":{"list":"bullet"},"insert":"\n\n"},{"attributes":{"bold":true},"insert":"Generic Damage Output"},{"insert":" – Y'shtola’s ability for damage and life gain means we can also close games through attrition."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nGame Plan"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Early Game: Survive and Develop"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Prioritize mana and protection: hands with "},{"attributes":{"bold":true},"insert":"Land Tax, Black Market Connections, or Rhystic Study"},{"insert":" should be kept aggressively."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Propaganda and Ghostly Prison"},{"insert":" will be your first tutor targets to slow down aggression and buy time."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Aim to stick Y'shtola by turn 4-5 with at least one draw engine in place."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Midgame: Assemble the Engine"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Start using free spells (Fierce Guardianship, Deadly Rollick, etc.) to trigger Y'shtola’s ability and generate card advantage."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Use tutors to locate missing combo pieces while keeping mana open for interaction."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Play around removal: hold up protection like "},{"attributes":{"bold":true},"insert":"Flawless Maneuver or Clever Concealment "},{"insert":"to keep key pieces in play."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Late Game: Closing the Game"},{"attributes":{"header":3},"insert":"\n"},{"insert":"If the table is weak, a simple chain of spells plus Curiosity or Helm of the Ghastlord wins outright."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"If under pressure, pivot into a control role and sculpt a hand to go off with Sheoldred + Windfall or the Mindcrank combo."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nMulligan Priorities"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Keep hands with:"},{"insert":" 2-3 lands, a mana source (rock, ramp), and at least one draw piece (Rhystic Study, Black Market Connections, Land Tax, or tutor)."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Matchup-specific:"},{"insert":" Against fast decks, lean into early protection. Against slower decks, prioritize ramp and tutors."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nClosing Thoughts"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This build balances control and combo, ensuring you’re always a threat. Your opponents will struggle to interact with the value Y'shtola brings, and the constant threat of free/discounted interaction. it's a matter of picking the right win condition at the right time.\n"}]}
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