14
3/10/2025
The Lost and the Damned
Deck Size: 102
Commander
Est deck cost: $359.66
Salt sum: 28.84
14
3/10/2025
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Commander

Qty: 1 Price: $22.99
Najeela, the Blade-Blossom

Whenever a Warrior attacks, you may have its controller create a 1/1 white Warrior creature token that's tapped and attacking. {W}{U}{B}{R}{G}: Untap all attacking creatures. They gain trample, lifelink, and haste until end of turn. After this phase, there is an additional combat phase. Activate only during combat.

Creature
Najeela, the Blade-Blossom (sld) 1032

Commander

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Land

Qty: 36 (37 w/ MDFC)Price: $14.20
Command Tower

{T}: Add one mana of any color in your commander's color identity.

Land
Command Tower (40k) 271
Evolving Wilds

{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Land
Evolving Wilds (40k) 277
Exotic Orchard

{T}: Add one mana of any color that a land an opponent controls could produce.

Land
Exotic Orchard (40k) 278
Foreboding Ruins

As this land enters, you may reveal a Swamp or Mountain card from your hand. If you don't, this land enters tapped. {T}: Add {B} or {R}.

Land
Foreboding Ruins (40k) 279
Forest

({T}: Add {G}.)

Land
Forest (40k) 317
Forest

({T}: Add {G}.)

Land
Forest (dft) 290
Forgotten Cave

This land enters tapped. {T}: Add {R}. Cycling {R} ({R}, Discard this card: Draw a card.)

Land
Forgotten Cave (40k) 280
Island

({T}: Add {U}.)

Land
Island (40k) 308
Junktown

{T}: Add {C}. {4}{R}, {T}, Sacrifice this land: Create three Junk tokens. (They're artifacts with "{T}, Sacrifice this token: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.")

Land
Junktown (pip) 150
Mountain

({T}: Add {R}.)

Land
Mountain (40k) 316
Plains

({T}: Add {W}.)

Land
Plains (40k) 306
Swamp

({T}: Add {B}.)

Land
Swamp (40k) 311
Temple of the False God

{T}: Add {C}{C}. Activate only if you control five or more lands.

Land
Temple of the False God (40k) 300

Land

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Artifact

Qty: 6 Price: $5.34
Assault Suit

Equipped creature gets +2/+2, has haste, can't attack you or planeswalkers you control, and can't be sacrificed. At the beginning of each opponent's upkeep, you may have that player gain control of equipped creature until end of turn. If you do, untap it. Equip {3}

Artifact
Assault Suit (40k) 230
Oracle's Vault

{2}, {T}: Exile the top card of your library. Until end of turn, you may play that card. Put a brick counter on this artifact. {T}: Exile the top card of your library. Until end of turn, you may play that card without paying its mana cost. Activate only if there are three or more brick counters on this artifact.

Artifact
Oracle's Vault (ncc) 374
Ornate Kanzashi

{2}, {T}: Target opponent exiles the top card of their library. You may play that card this turn.

Artifact
Ornate Kanzashi (bok) 157
Sol Ring

{T}: Add {C}{C}.

Artifact
Sol Ring (40k) 250
Wayfarer's Bauble

{2}, {T}, Sacrifice this artifact: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Artifact
Wayfarer's Bauble (40k) 261
Worn Powerstone

This artifact enters tapped. {T}: Add {C}{C}.

Artifact
Worn Powerstone (40k) 263

Artifact

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Sorcery

Qty: 20 Price: $19.96
Act on Impulse

Exile the top three cards of your library. Until end of turn, you may play those cards. (If you cast a spell this way, you still pay its costs. You can play a land this way only if you have an available land play remaining.)

Sorcery
Act on Impulse (m15) 126
Blasphemous Act

This spell costs {1} less to cast for each creature on the battlefield. Blasphemous Act deals 13 damage to each creature.

Sorcery
Blasphemous Act (40k) 204
Bloodsoaked Insight

Sorcery
Bloodsoaked Insight // Sanguine Morass (mh3) 252Bloodsoaked Insight // Sanguine Morass (mh3) 252
Collected Conjuring

Exile the top six cards of your library. You may cast up to two sorcery spells with mana value 3 or less from among them without paying their mana costs. Put the exiled cards not cast this way on the bottom of your library in a random order.

Sorcery
Collected Conjuring (mh1) 196
Decree of Pain

Destroy all creatures. They can't be regenerated. Draw a card for each creature destroyed this way. Cycling {3}{B}{B} ({3}{B}{B}, Discard this card: Draw a card.) When you cycle this card, all creatures get -2/-2 until end of turn.

Sorcery
Decree of Pain (40k) 198
Deny Reality

Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) Return target permanent to its owner's hand.

Sorcery
Deny Reality (40k) 223
Embrace the Unknown

Exile the top two cards of your library. Until the end of your next turn, you may play those cards. Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)

Sorcery
Embrace the Unknown (otc) 28
Escape to the Wilds

Exile the top five cards of your library. You may play cards exiled this way until the end of your next turn. You may play an additional land this turn.

Sorcery
Escape to the Wilds (otc) 223
Feral Encounter

Look at the top five cards of your library. You may exile a creature card from among them. Put the rest on the bottom of your library in a random order. You may cast the exiled card this turn. At the beginning of the next combat phase this turn, target creature you control deals damage equal to its power to up to one target creature you don't control.

Sorcery
Feral Encounter (woe) 169
For the Emperor!

Creatures you control get +2/+2 and gain vigilance and lifelink until end of turn.

Sorcery
For the Emperor! (40k) 12
Glimpse the Impossible

Exile the top three cards of your library. You may play those cards this turn. At the beginning of the next end step, if any of those cards remain exiled, put them into your graveyard, then create a 0/1 colorless Eldrazi Spawn creature token for each card put into your graveyard this way. Those tokens have "Sacrifice this token: Add {C}."

Sorcery
Glimpse the Impossible (mh3) 124
Ignite the Future

Exile the top three cards of your library. Until the end of your next turn, you may play those cards. If this spell was cast from a graveyard, you may play cards this way without paying their mana costs. Flashback {7}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Sorcery
Ignite the Future (clb) 797
Let the Galaxy Burn

Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) Let the Galaxy Burn deals X plus 2 damage to each creature that didn't enter this turn.

Sorcery
Let the Galaxy Burn (40k) 81
Light Up the Stage

Spectacle {R} (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.) Exile the top two cards of your library. Until the end of your next turn, you may play those cards.

Sorcery
Light Up the Stage (dsc) 166
Mandate of Abaddon

Choose target creature you control. Destroy all creatures with power less than that creature's power.

Sorcery
Mandate of Abaddon (40k) 40
Mind's Desire

Shuffle your library. Then exile the top card of your library. Until end of turn, you may play that card without paying its mana cost. Storm (When you cast this spell, copy it for each spell cast before it this turn.)

Sorcery
Mind's Desire (c21) 123
Reckless Impulse

Exile the top two cards of your library. Until the end of your next turn, you may play those cards.

Sorcery
Reckless Impulse (vow) 174
Rob the Archives

Casualty 1 (As you cast this spell, you may sacrifice a creature with power 1 or greater. When you do, copy this spell.) Exile the top two cards of your library. You may play those cards this turn.

Sorcery
Rob the Archives (snc) 122
Soulfire Eruption

Choose any number of target creatures, planeswalkers, and/or players. For each of them, exile the top card of your library, then Soulfire Eruption deals damage equal to that card's mana value to that permanent or player. You may play the exiled cards until the end of your next turn.

Sorcery
Soulfire Eruption (cmr) 201
Waltz of Rage

Target creature you control deals damage equal to its power to each other creature. Until end of turn, whenever a creature you control dies, exile the top card of your library. You may play it until the end of your next turn.

Sorcery
Waltz of Rage (dsk) 165

Sorcery

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Creature

Qty: 20 Price: $264.36
Abaddon the Despoiler

Trample Mark of Chaos Ascendant — During your turn, spells you cast from your hand with mana value X or less have cascade, where X is the total amount of life your opponents have lost this turn.

Creature
Abaddon the Despoiler (40k) 2
Aspiring Champion

Menace Ruinous Ascension — When this creature deals combat damage to a player, sacrifice it. If you do, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield, then shuffle the rest into your library. If that creature is a Demon, it deals damage equal to its power to each opponent.

Creature
Aspiring Champion (40k) 71
Be'lakor, the Dark Master

Flying Prince of Chaos — When Be'lakor, the Dark Master enters, you draw X cards and you lose X life, where X is the number of Demons you control. Lord of Torment — Whenever another Demon you control enters, it deals damage equal to its power to any target.

Creature
Be'lakor, the Dark Master (40k) 6
Caves of Chaos Adventurer

Trample When this creature enters, you take the initiative. Whenever this creature attacks, exile the top card of your library. If you've completed a dungeon, you may play that card this turn without paying its mana cost. Otherwise, you may play that card this turn.

Creature
Caves of Chaos Adventurer (clb) 167
Chaos Channeler

Wild Magic Surge — Whenever this creature attacks, roll a d20. 1—9 | Exile the top card of your library. You may play it this turn. 10—19 | Exile the top two cards of your library. You may play them this turn. 20 | Exile the top three cards of your library. You may play them this turn.

Creature
Chaos Channeler (afr) 136
Chaos Defiler

Trample Battle Cannon — When this creature enters or dies, for each opponent, choose a nonland permanent that player controls. Destroy one of them chosen at random.

Creature Artifact
Chaos Defiler (40k) 110
Dark Apostle

Gift of Chaos — {3}, {T}: The next noncreature spell you cast this turn has cascade. (When you cast that spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)

Creature
Dark Apostle (40k) 75
Diversion Specialist

Menace (This creature can't be blocked except by two or more creatures.) {1}, Sacrifice another creature or enchantment: Exile the top card of your library. You may play it this turn.

Creature
Diversion Specialist (dsk) 132
Flame Channeler

Creature
Flame Channeler // Embodiment of Flame (mid) 141Flame Channeler // Embodiment of Flame (mid) 141
Gunner Conscript

Trample This creature gets +1/+1 for each Aura and Equipment attached to it. When this creature dies, if it was enchanted, create a Junk token. When this creature dies, if it was equipped, create a Junk token.

Creature
Gunner Conscript (pip) 77
Ire Shaman

Menace (This creature can't be blocked except by two or more creatures.) Megamorph {R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) When this creature is turned face up, exile the top card of your library. Until end of turn, you may play that card.

Creature
Ire Shaman (a25) 137
Keeper of Secrets

First strike, haste Symphony of Pain — Whenever you cast a spell from anywhere other than your hand, this creature deals damage equal to that spell's mana value to target opponent.

Creature
Keeper of Secrets (40k) 78
Khârn the Betrayer

Berzerker — Khârn the Betrayer attacks or blocks each combat if able. Sigil of Corruption — When you lose control of Khârn the Betrayer, draw two cards. The Betrayer — If damage would be dealt to Khârn the Betrayer, prevent that damage and an opponent of your choice gains control of it.

Creature
Khârn the Betrayer (40k) 79
Lucius the Eternal

Haste Armour of Shrieking Souls — When Lucius the Eternal dies, exile it and choose target creature an opponent controls. When that creature leaves the battlefield, return this card from exile to the battlefield under its owner's control.

Creature
Lucius the Eternal (40k) 130
Magus of the Mind

{U}, {T}, Sacrifice this creature: Shuffle your library, then exile the top X cards, where X is one plus the number of spells cast this turn. Until end of turn, you may play lands and cast spells from among cards exiled this way without paying their mana costs.

Creature
Magus of the Mind (c17) 12
Noise Marine

Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) Sonic Blaster — When this creature enters, it deals damage equal to the number of spells you've cast this turn to any target.

Creature
Noise Marine (40k) 82
Questing Druid

Creature
Questing Druid // Seek the Beast (slp) 38
Savvy Trader

When this creature enters, exile target permanent card from your graveyard. You may play that card for as long as it remains exiled. Spells you cast from anywhere other than your hand cost {1} less to cast.

Creature
Savvy Trader (otc) 33
Tallyman of Nurgle

Lifelink The Seven-fold Chant — At the beginning of your end step, if a creature died this turn, you draw a card and you lose 1 life. If seven or more creatures died this turn, instead you draw seven cards and you lose 7 life.

Creature
Tallyman of Nurgle (40k) 60
Voltaic Visionary

Creature
Voltaic Visionary // Volt-Charged Berserker (vow) 183Voltaic Visionary // Volt-Charged Berserker (vow) 183

Creature

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Enchantment

Qty: 9 Price: $12.19
Charred Foyer

Enchantment
Charred Foyer // Warped Space (dsk) 129
Fortune Teller's Talent

(Gain the next level as a sorcery to add its ability.) You may look at the top card of your library any time. {3}{U}: Level 2 As long as you've cast a spell this turn, you may play cards from the top of your library. {2}{U}: Level 3 Spells you cast from anywhere other than your hand cost {2} less to cast.

Enchantment
Fortune Teller's Talent (blc) 14
Furious Rise

At the beginning of your end step, if you control a creature with power 4 or greater, exile the top card of your library. You may play that card until you exile another card with this enchantment.

Enchantment
Furious Rise (cmm) 225
Painter's Studio

Enchantment
Painter's Studio // Defaced Gallery (dsk) 147
Tempered in Solitude

Whenever a creature you control attacks alone, exile the top card of your library. You may play that card this turn.

Enchantment
Tempered in Solitude (neo) 165
The Horus Heresy

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — For each opponent, gain control of up to one target nonlegendary creature that player controls for as long as this Saga remains on the battlefield. II — Draw a card for each creature you control but don't own. III — Starting with you, each player chooses a creature. Destroy each creature chosen this way.

Enchantment
The Horus Heresy (40k) 126
The Lost and the Damned

Whenever a land you control enters from anywhere other than your hand or you cast a spell from anywhere other than your hand, create a 3/3 red Spawn creature token.

Enchantment
The Lost and the Damned (40k) 129
The Ruinous Powers

At the beginning of your upkeep, choose an opponent at random. Exile the top card of that player's library. Until end of turn, you may play that card and you may spend mana as though it were mana of any color to cast it. When you cast a spell this way, its owner loses life equal to its mana value.

Enchantment
The Ruinous Powers (40k) 139
Theater of Horrors

At the beginning of your upkeep, exile the top card of your library. During your turn, if an opponent lost life this turn, you may play lands and cast spells from among cards exiled with this enchantment. {3}{R}: This enchantment deals 1 damage to target opponent or planeswalker.

Enchantment
Theater of Horrors (dsc) 236

Enchantment

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Instant

Qty: 10 Price: $20.62
Bile Blight

Target creature and all other creatures with the same name as that creature get -3/-3 until end of turn.

Instant
Bile Blight (40k) 195
Blazing Crescendo

Target creature gets +3/+1 until end of turn. Exile the top card of your library. Until the end of your next turn, you may play that card.

Instant
Blazing Crescendo (one) 123
Blood for the Blood God!

This spell costs {1} less to cast for each creature that died this turn. Discard your hand, then draw eight cards. Blood for the Blood God! deals 8 damage to each opponent. Exile Blood for the Blood God!

Instant
Blood for the Blood God! (40k) 108
Brainstorm

Draw three cards, then put two cards from your hand on top of your library in any order.

Instant
Brainstorm (40k) 192
Break Down

Destroy target artifact or enchantment. Create a Junk token. (It's an artifact with "{T}, Sacrifice this token: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.")

Instant
Break Down (pip) 74
Commune with Lava

Exile the top X cards of your library. Until the end of your next turn, you may play those cards.

Instant
Commune with Lava (afc) 118
Kill! Maim! Burn!

Choose one or more — • Destroy target artifact. • Destroy target creature. • Kill! Maim! Burn! deals 3 damage to target player.

Instant
Kill! Maim! Burn! (40k) 128
March of Reckless Joy

As an additional cost to cast this spell, you may exile any number of red cards from your hand. This spell costs {2} less to cast for each card exiled this way. Exile the top X cards of your library. You may play up to two of those cards until the end of your next turn.

Instant
March of Reckless Joy (neo) 386
Reverberate

Copy target instant or sorcery spell. You may choose new targets for the copy.

Instant
Reverberate (40k) 207
Three Wishes

Exile the top three cards of your library face down. You may look at those cards for as long as they remain exiled. Until your next turn, you may play those cards. At the beginning of your next upkeep, put any of those cards you didn't play into your graveyard.

Instant
Three Wishes (vis) 45

Instant

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Deck Info

Deck stats

1 pip - 1 card0
7 mana - 7 cards
14 pips - 11 cards
7 mana - 7 cards
19 pips - 15 cards
9 mana - 9 cards
55 pips - 45 cards
10 mana - 10 cards
7 pips - 6 cards
11 mana - 11 cards
0 pips - 0 cards
8 mana - 5 cards
CategoriesQtyOdds
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Deck extras (0)

Description

{"ops":[{"insert":"A theme deck about the lowy heretics in the darkness of the 41st millenium.\n"}]}
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