270
3/21/2025
32 BDC - W - Affinity & Soldiers -done!
Deck Size: 100
Commander
Legal
Est deck cost: $200.66
Salt sum: 48.09
270
3/21/2025
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Commander

Qty: 1 Price: $0.99
Pearl-Ear, Imperial Advisor

Lifelink Enchantment spells you cast have affinity for Auras. (They cost {1} less to cast for each Aura you control.) Whenever you cast an Aura spell that targets a modified permanent you control, draw a card. (Equipment, Auras you control, and counters are modifications.)

Creature
Pearl-Ear, Imperial Advisor (mh3) 39

Commander

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Creature

Qty: 1 Price: $0.35
Mosquito Guard

First strike Reinforce 1—{1}{W} ({1}{W}, Discard this card: Put a +1/+1 counter on target creature.)

Creature
Mosquito Guard (ddf) 6

Creature

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Land

Qty: 35 Price: $12.59
Idyllic Grange

({T}: Add {W}.) This land enters tapped unless you control three or more other Plains. When this land enters untapped, put a +1/+1 counter on target creature you control.

Land
Idyllic Grange (eld) 246
Plains

({T}: Add {W}.)

Land
Plains (otj) 277
Rogue's Passage

{T}: Add {C}. {4}, {T}: Target creature can't be blocked this turn.

Land
Rogue's Passage (mkc) 284

Land

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Pump

Qty: 9 Price: $17.11
Battle Mastery

Enchant creature Enchanted creature has double strike. (It deals both first-strike and regular combat damage.)

Enchantment
Battle Mastery (dtk) 7
Conclave's Blessing

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Enchant creature Enchanted creature gets +0/+2 for each other creature you control.

Enchantment
Conclave's Blessing (rav) 11
Eldrazi Conscription

Enchant creature Enchanted creature gets +10/+10 and has trample and annihilator 2. (Whenever it attacks, defending player sacrifices two permanents of their choice.)

Enchantment Kindred
Eldrazi Conscription (plst) UMA-3
Hope Against Hope

Enchant creature Enchanted creature gets +1/+1 for each creature you control. As long as enchanted creature is a Human, it has first strike.

Enchantment
Hope Against Hope (soi) 22
Lashknife

If you control a Plains, you may tap an untapped creature you control rather than pay this spell's mana cost. Enchant creature Enchanted creature has first strike.

Enchantment
Lashknife (nem) 9
Regent's Authority

Target creature gets +2/+2 until end of turn. If it's an enchantment creature or legendary creature, instead put a +1/+1 counter on it and it gets +1/+1 until end of turn.

Instant
Regent's Authority (neo) 32
Secret Arcade

Enchantment
Secret Arcade // Dusty Parlor (dsc) 10
Shuko

Equipped creature gets +1/+0. Equip {0} ({0}: Attach to target creature you control. Equip only as a sorcery.)

Artifact
Shuko (plst) BOK-159
Twinblade Blessing

Flash (You may cast this spell any time you could cast an instant.) Enchant creature Enchanted creature has double strike. (It deals both first-strike and regular combat damage.)

Enchantment
Twinblade Blessing (fdn) 26

Pump

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Sac Outlet

Qty: 1 Price: $2.79
Faith Healer

Sacrifice an enchantment: You gain life equal to the sacrificed enchantment's mana value.

Creature
Faith Healer (usg) 14

Sac Outlet

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Anthem

Qty: 1 Price: $4.99
Concerted Effort

At the beginning of each upkeep, creatures you control gain flying until end of turn if a creature you control has flying. The same is true for fear, first strike, double strike, landwalk, protection, trample, and vigilance.

Enchantment
Concerted Effort (rav) 8

Anthem

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Draw

Qty: 3 Price: $9.97
Brigone, Soldier of Meletis

Vigilance Heroic — Whenever you cast a spell that targets Brigone, put a +1/+1 counter on Brigone. {T}, Remove a +1/+1 counter from Brigone: Draw a card.

Creature
Brigone, Soldier of Meletis (j25) 30
Kor Spiritdancer

This creature gets +2/+2 for each Aura attached to it. Whenever you cast an Aura spell, you may draw a card.

Creature
Kor Spiritdancer (bbd) 93
Mesa Enchantress

Whenever you cast an enchantment spell, you may draw a card.

Creature
Mesa Enchantress (m10) 20

Draw

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Land Destruction

Qty: 1 Price: $0.49
Fall of the Thran

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Destroy all lands. II, III — Each player returns two land cards from their graveyard to the battlefield.

Enchantment
Fall of the Thran (dom) 18

Land Destruction

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Ramp

Qty: 2 Price: $1.18
Danitha Capashen, Paragon

First strike, vigilance, lifelink Aura and Equipment spells you cast cost {1} less to cast.

Creature
Danitha Capashen, Paragon (j25) 59
Defiler of Faith

Vigilance As an additional cost to cast white permanent spells, you may pay 2 life. Those spells cost {W} less to cast if you paid life this way. This effect reduces only the amount of white mana you pay. Whenever you cast a white permanent spell, create a 1/1 white Soldier creature token.

Creature
Defiler of Faith (dmu) 16

Ramp

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Stax

Qty: 1 Price: $1.29
Thalia, Guardian of Thraben

First strike Noncreature spells cost {1} more to cast.

Creature
Thalia, Guardian of Thraben (vow) 318

Stax

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Copy

Qty: 1 Price: $4.49
Ondu Spiritdancer

Whenever an enchantment you control enters, you may create a token that's a copy of it. Do this only once each turn.

Creature
Ondu Spiritdancer (dsc) 101

Copy

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Enchantment

Qty: 1 Price: $0.35
Guardian Zendikon

Enchant land Enchanted land is a 2/6 white Wall creature with defender. It's still a land. When enchanted land dies, return that card to its owner's hand.

Enchantment
Guardian Zendikon (wwk) 6

Enchantment

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Lifegain

Qty: 2 Price: $8.28
Celestial Mantle

Enchant creature Enchanted creature gets +3/+3. Whenever enchanted creature deals combat damage to a player, double its controller's life total.

Enchantment
Celestial Mantle (zen) 6
Spirit Loop

Enchant creature you control Whenever enchanted creature deals damage, you gain that much life. When this Aura is put into a graveyard from the battlefield, return it to its owner's hand.

Enchantment
Spirit Loop (tsp) 42

Lifegain

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Recursion

Qty: 5 Price: $3.03
Auramancer

When this creature enters, you may return target enchantment card from your graveyard to your hand.

Creature
Auramancer (m14) 6
Ironclad Slayer

When this creature enters, you may return target Aura or Equipment card from your graveyard to your hand.

Creature
Ironclad Slayer (emn) 31
Mantle of the Ancients

Enchant creature you control When this Aura enters, return any number of target Aura and/or Equipment cards from your graveyard to the battlefield attached to enchanted creature. Enchanted creature gets +1/+1 for each Aura and Equipment attached to it.

Enchantment
Mantle of the Ancients (pip) 165
Return Triumphant

Return target creature card with mana value 3 or less from your graveyard to the battlefield. Create a Young Hero Role token attached to it. (Enchanted creature has "Whenever this creature attacks, if its toughness is 3 or less, put a +1/+1 counter on it." If you put another Role on the creature later, put this one into the graveyard.)

Sorcery
Return Triumphant (woe) 26
Sun Titan

Vigilance Whenever this creature enters or attacks, you may return target permanent card with mana value 3 or less from your graveyard to the battlefield.

Creature
Sun Titan (mkc) 87

Recursion

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Tokens

Qty: 8 Price: $5.10
Ajani's Chosen

Whenever an enchantment you control enters, create a 2/2 white Cat creature token. If that enchantment is an Aura, you may attach it to the token.

Creature
Ajani's Chosen (c18) 61
Ancestral Blade

When this Equipment enters, create a 1/1 white Soldier creature token, then attach this Equipment to it. Equipped creature gets +1/+1. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

Artifact
Ancestral Blade (cmm) 12
Cathar's Call

Enchant creature Enchanted creature has vigilance and "At the beginning of your end step, create a 1/1 white Human creature token."

Enchantment
Cathar's Call (inr) 16
Defenders of Humanity

When this enchantment enters, create X 2/2 white Astartes Warrior creature tokens with vigilance. {X}{2}{W}, Exile this enchantment: Create X 2/2 white Astartes Warrior creature tokens with vigilance. Activate only if you control no creatures and only during your turn.

Enchantment
Defenders of Humanity (40k) 11
Flayer Husk

Living weapon (When this Equipment enters, create a 0/0 black Phyrexian Germ creature token, then attach this to it.) Equipped creature gets +1/+1. Equip {2}

Artifact
Flayer Husk (mm2) 214
Legion Loyalty

Creatures you control have myriad. (Whenever a creature with myriad attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)

Enchantment
Legion Loyalty (m3c) 171
Sigil of the Empty Throne

Whenever you cast an enchantment spell, create a 4/4 white Angel creature token with flying.

Enchantment
Sigil of the Empty Throne (dsc) 103
Spellbook Vendor

Vigilance At the beginning of combat on your turn, you may pay {1}. When you do, create a Sorcerer Role token attached to target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has "Whenever this creature attacks, scry 1.")

Creature
Spellbook Vendor (woe) 31

Tokens

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Counters

Qty: 2 Price: $0.84
Fabled Hero

Double strike Heroic — Whenever you cast a spell that targets this creature, put a +1/+1 counter on it.

Creature
Fabled Hero (ths) 12
Star Pupil

This creature enters with a +1/+1 counter on it. When this creature dies, put its counters on target creature you control.

Creature
Star Pupil (stx) 30

Counters

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Evasion

Qty: 3 Price: $1.33
Armored Ascension

Enchant creature Enchanted creature gets +1/+1 for each Plains you control and has flying.

Enchantment
Armored Ascension (plst) SHM-2
Mandibular Kite

Living weapon (When this Equipment enters, create a 0/0 black Phyrexian Germ creature token, then attach this to it.) Equipped creature gets +1/+1 and has flying. Equip {3}{W}

Artifact
Mandibular Kite (mh3) 34
On Serra's Wings

Enchant creature Enchanted creature is legendary, gets +1/+1, and has flying, vigilance, and lifelink.

Enchantment
On Serra's Wings (cmr) 380

Evasion

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Protection

Qty: 9 Price: $10.57
Angelic Intervention

Target creature or planeswalker you control gains protection from colorless or from the color of your choice until end of turn. If it's a creature, put a +1/+1 counter on it. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything with that quality.)

Instant
Angelic Intervention (mom) 5
Fleeting Flight

Put a +1/+1 counter on target creature. It gains flying until end of turn. Prevent all combat damage that would be dealt to it this turn.

Instant
Fleeting Flight (fdn) 13
Karametra's Blessing

Target creature gets +2/+2 until end of turn. If it's an enchanted creature or enchantment creature, it also gains hexproof and indestructible until end of turn. (It can't be the target of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy it.)

Instant
Karametra's Blessing (thb) 26
Leather Armor

Equipped creature gets +0/+1 and has ward {1}. (Whenever equipped creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.) Equip {0}. Activate only once each turn.

Artifact
Leather Armor (afr) 248
Pentarch Ward

Enchant creature As this Aura enters, choose a color. When this Aura enters, draw a card. Enchanted creature has protection from the chosen color. This effect doesn't remove this Aura.

Enchantment
Pentarch Ward (plst) IMA-27
Sphere of Safety

Creatures can't attack you or planeswalkers you control unless their controller pays {X} for each of those creatures, where X is the number of enchantments you control.

Enchantment
Sphere of Safety (rtr) 24
Take Up the Shield

Put a +1/+1 counter on target creature. It gains lifelink and indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

Instant
Take Up the Shield (dmu) 35
Timely Ward

You may cast this spell as though it had flash if it targets a commander. Enchant creature Enchanted creature has indestructible.

Enchantment
Timely Ward (dsc) 107
Unquestioned Authority

Enchant creature When this Aura enters, draw a card. Enchanted creature has protection from creatures.

Enchantment
Unquestioned Authority (jud) 31

Protection

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Removal

Qty: 11 Price: $12.63
Cast Out

Flash When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield. Cycling {W} ({W}, Discard this card: Draw a card.)

Enchantment
Cast Out (dsc) 98
Chains of Custody

Enchant creature you control When this Aura enters, exile target nonland permanent an opponent controls until this Aura leaves the battlefield. Enchanted creature has ward {2}. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)

Enchantment
Chains of Custody (j22) 3
Disenchant

Destroy target artifact or enchantment.

Instant
Disenchant (znr) 10
Faith Unbroken

Enchant creature you control When this Aura enters, exile target creature an opponent controls until this Aura leaves the battlefield. Enchanted creature gets +2/+2.

Enchantment
Faith Unbroken (inr) 21
Light of Hope

Choose one — • You gain 4 life. • Destroy target enchantment. • Put a +1/+1 counter on target creature.

Instant
Light of Hope (iko) 20
Lion Sash

{W}: Exile target card from a graveyard. If it was a permanent card, put a +1/+1 counter on this permanent. Equipped creature gets +1/+1 for each +1/+1 counter on this Equipment. Reconfigure {2} ({2}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)

Creature Artifact
Lion Sash (pneo) 26p
Mana Tithe

Counter target spell unless its controller pays {1}.

Instant
Mana Tithe (tsr) 26
Redemption Arc

Enchant creature Enchanted creature has indestructible and is goaded. (It attacks each combat if able and attacks a player other than you if able.) {1}{W}: Exile enchanted creature.

Enchantment
Redemption Arc (mkc) 13
Requisition Raid

Spree (Choose one or more additional costs.) + {1} — Destroy target artifact. + {1} — Destroy target enchantment. + {1} — Put a +1/+1 counter on each creature target player controls.

Sorcery
Requisition Raid (otj) 26
The Night of the Doctor

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after II.) I — Destroy all creatures. II — Return target legendary creature card from your graveyard to the battlefield. Put your choice of a first strike, vigilance, or lifelink counter on it.

Enchantment
The Night of the Doctor (who) 24
Winds of Rath

Destroy all creatures that aren't enchanted. They can't be regenerated.

Sorcery
Winds of Rath (mkc) 93

Removal

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Tutor

Qty: 3 Price: $5.13
Heliod's Pilgrim

When this creature enters, you may search your library for an Aura card, reveal it, put it into your hand, then shuffle.

Creature
Heliod's Pilgrim (thb) 20
Light-Paws, Emperor's Voice

Whenever an Aura you control enters, if you cast it, you may search your library for an Aura card with mana value less than or equal to that Aura and with a different name than each Aura you control, put that card onto the battlefield attached to Light-Paws, then shuffle.

Creature
Light-Paws, Emperor's Voice (neo) 25
Open the Armory

Search your library for an Aura or Equipment card, reveal it, put it into your hand, then shuffle.

Sorcery
Open the Armory (soi) 32

Tutor

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Sideboard

Qty: 86 Price: $97.16
Aegis of the Gods

You have hexproof. (You can't be the target of spells or abilities your opponents control.)

Creature Enchantment
Aegis of the Gods (jou) 1
All That Glitters

Enchant creature Enchanted creature gets +1/+1 for each artifact and/or enchantment you control.

Enchantment
All That Glitters (cmm) 622
Angelic Cub

Whenever this creature becomes the target of a spell or ability for the first time each turn, put a +1/+1 counter on it. As long as this creature has three or more +1/+1 counters on it, it has flying.

Creature
Angelic Cub (j25) 163
Angelic Gift

Enchant creature When this Aura enters, draw a card. Enchanted creature has flying.

Enchantment
Angelic Gift (bbd) 88
Bastion Protector

Commander creatures you control get +2/+2 and have indestructible.

Creature
Bastion Protector (ltc) 162
Benevolent Blessing

Flash Enchant creature As this Aura enters, choose a color. Enchanted creature has protection from the chosen color. This effect doesn't remove Auras and Equipment you control that are already attached to it.

Enchantment
Benevolent Blessing (cmr) 13
Black Ward

Enchant creature Enchanted creature has protection from black. This effect doesn't remove this Aura.

Enchantment
Black Ward (4ed) 8
Blessing

Enchant creature {W}: Enchanted creature gets +1/+1 until end of turn.

Enchantment
Blessing (m14) 8
Brilliant Halo

Enchant creature Enchanted creature gets +1/+2. When this Aura is put into a graveyard from the battlefield, return it to its owner's hand.

Enchantment
Brilliant Halo (usg) 5
Call for Unity

Revolt — At the beginning of your end step, if a permanent left the battlefield under your control this turn, put a unity counter on this enchantment. Creatures you control get +1/+1 for each unity counter on this enchantment.

Enchantment
Call for Unity (ltc) 163
Call to Serve

Enchant nonblack creature Enchanted creature gets +1/+2, has flying, and is an Angel in addition to its other types.

Enchantment
Call to Serve (avr) 9
Cartouche of Solidarity

Enchant creature you control When this Aura enters, create a 1/1 white Warrior creature token with vigilance. Enchanted creature gets +1/+1 and has first strike. (It deals combat damage before creatures without first strike.)

Enchantment
Cartouche of Solidarity (j25) 178
Champion of the Parish

Whenever another Human you control enters, put a +1/+1 counter on this creature.

Creature
Champion of the Parish (isd) 6
Cho-Manno's Blessing

Flash Enchant creature As this Aura enters, choose a color. Enchanted creature has protection from the chosen color. This effect doesn't remove this Aura.

Enchantment
Cho-Manno's Blessing (mmq) 12
Conviction

Enchant creature Enchanted creature gets +1/+3. {W}: Return this Aura to its owner's hand.

Enchantment
Conviction (aer) 12
Crown of Awe

Enchant creature Enchanted creature has protection from black and from red. Sacrifice this Aura: Enchanted creature and other creatures that share a creature type with it gain protection from black and from red until end of turn.

Enchantment
Crown of Awe (ons) 16
Darksteel Mutation

Enchant creature Enchanted creature is an Insect artifact creature with base power and toughness 0/1 and has indestructible, and it loses all other abilities, card types, and creature types.

Enchantment
Darksteel Mutation (sld) 1836
Daybreak Coronet

Enchant creature with another Aura attached to it Enchanted creature gets +3/+3 and has first strike, vigilance, and lifelink. (Damage dealt by the creature also causes its controller to gain that much life.)

Enchantment
Daybreak Coronet (mm2) 14
Dazzling Theater

Enchantment
Dazzling Theater // Prop Room (dsk) 3
Deconstruction Hammer

Equipped creature gets +1/+1 and has "{3}, {T}, Sacrifice Deconstruction Hammer: Destroy target artifact or enchantment." Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

Artifact
Deconstruction Hammer (lci) 9
Dog Umbra

Flash Enchant creature As long as another player controls enchanted creature, it can't attack or block. Otherwise, this Aura has umbra armor. (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)

Enchantment
Dog Umbra (mh3) 22
Ethereal Armor

Enchant creature Enchanted creature gets +1/+1 for each enchantment you control and has first strike.

Enchantment
Ethereal Armor (dsk) 7
Favorable Destiny

Enchant creature Enchanted creature gets +1/+2 as long as it's white. Enchanted creature has shroud as long as its controller controls another creature. (It can't be the target of spells or abilities.)

Enchantment
Favorable Destiny (mir) 16
Favored Hoplite

Heroic — Whenever you cast a spell that targets this creature, put a +1/+1 counter on this creature and prevent all damage that would be dealt to it this turn.

Creature
Favored Hoplite (ths) 13
Fearless Fledgling

Landfall — Whenever a land you control enters, put a +1/+1 counter on this creature. It gains flying until end of turn.

Creature
Fearless Fledgling (znr) 15
Feather of Flight

Flash Enchant creature When this Aura enters, draw a card. Enchanted creature gets +1/+0 and has flying.

Enchantment
Feather of Flight (blb) 13
Felidar Umbra

Enchant creature Enchanted creature has lifelink. {1}{W}: Attach this Aura to target creature you control. Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)

Enchantment
Felidar Umbra (pca) 6
Flickerform

Enchant creature {2}{W}{W}: Exile enchanted creature and all Auras attached to it. At the beginning of the next end step, return that card to the battlefield under its owner's control. If you do, return the other cards exiled this way to the battlefield under their owners' control attached to that creature.

Enchantment
Flickerform (c13) 12
Frontline Strategist

Morph {W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When this creature is turned face up, prevent all combat damage non-Soldier creatures would deal this turn.

Creature
Frontline Strategist (scg) 15
Genju of the Fields

Enchant Plains {2}: Until end of turn, enchanted Plains becomes a 2/5 white Spirit creature with "Whenever this creature deals damage, its controller gains that much life." It's still a land. When enchanted Plains is put into a graveyard, you may return this card from your graveyard to your hand.

Enchantment
Genju of the Fields (plst) BOK-5
Gift of Immortality

Enchant creature When enchanted creature dies, return that card to the battlefield under its owner's control. Return this card to the battlefield attached to that creature at the beginning of the next end step.

Enchantment
Gift of Immortality (ths) 14
Gleam of Authority

Enchant creature Enchanted creature gets +1/+1 for each +1/+1 counter on other creatures you control. Enchanted creature has vigilance and "{W}, {T}: Bolster 1." (To bolster 1, choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)

Enchantment
Gleam of Authority (dtk) 19
Glyph Elemental

Bestow {1}{W} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached.) Landfall — Whenever a land you control enters, put a +1/+1 counter on this permanent. Enchanted creature gets +1/+1 for each +1/+1 counter on this Aura.

Creature Enchantment
Glyph Elemental (mh3) 27
Grasp of the Hieromancer

Enchant creature Enchanted creature gets +1/+1 and has "Whenever this creature attacks, tap target creature defending player controls."

Enchantment
Grasp of the Hieromancer (plst) E01-13
Gryff's Boon

Enchant creature Enchanted creature gets +1/+0 and has flying. {3}{W}: Return this card from your graveyard to the battlefield attached to target creature. Activate only as a sorcery.

Enchantment
Gryff's Boon (inr) 25
Guildscorn Ward

Enchant creature Enchanted creature has protection from multicolored.

Enchantment
Guildscorn Ward (gtc) 15
Hada Freeblade

Whenever this creature or another Ally you control enters, you may put a +1/+1 counter on this creature.

Creature
Hada Freeblade (wwk) 7
Hero of Iroas

Aura spells you cast cost {1} less to cast. Heroic — Whenever you cast a spell that targets this creature, put a +1/+1 counter on this creature.

Creature
Hero of Iroas (bng) 17
Hero's Resolve

Enchant creature Enchanted creature gets +1/+5.

Enchantment
Hero's Resolve (6ed) 24
Holy Mantle

Enchant creature Enchanted creature gets +2/+2 and has protection from creatures.

Enchantment
Holy Mantle (gtc) 17
Hopeful Eidolon

Bestow {3}{W} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) Lifelink (Damage dealt by this creature also causes you to gain that much life.) Enchanted creature gets +1/+1 and has lifelink.

Creature Enchantment
Hopeful Eidolon (ths) 19
Hyena Umbra

Enchant creature Enchanted creature gets +1/+1 and has first strike. Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)

Enchantment
Hyena Umbra (uma) 21
Idolized

Enchant creature Enchanted creature has "Whenever this creature attacks alone, it gets +X/+X until end of turn, where X is the number of nonland permanents you control."

Enchantment
Idolized (pip) 17
Indebted Spirit

Bestow {2}{W} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached.) Afterlife 1 (When this permanent is put into a graveyard from the battlefield, create a 1/1 white and black Spirit creature token with flying.) Enchanted creature gets +1/+1 and has afterlife 1.

Creature Enchantment
Indebted Spirit (mh3) 31
Indomitable Will

Flash (You may cast this spell any time you could cast an instant.) Enchant creature Enchanted creature gets +1/+2.

Enchantment
Indomitable Will (thb) 25
Inviolability

Enchant creature Prevent all damage that would be dealt to enchanted creature.

Enchantment
Inviolability (mmq) 23
Knight's Pledge

Enchant creature Enchanted creature gets +2/+2.

Enchantment
Knight's Pledge (m19) 19
Lagonna-Band Trailblazer

Heroic — Whenever you cast a spell that targets this creature, put a +1/+1 counter on it.

Creature
Lagonna-Band Trailblazer (jou) 14
Luminarch Aspirant

At the beginning of combat on your turn, put a +1/+1 counter on target creature you control.

Creature
Luminarch Aspirant (ncc) 205
Mantle of Leadership

Flash (You may cast this spell any time you could cast an instant.) Enchant creature Whenever a creature enters, enchanted creature gets +2/+2 until end of turn.

Enchantment
Mantle of Leadership (plc) 9
March of the Canonized

When this enchantment enters, create X 1/1 white Vampire creature tokens with lifelink. At the beginning of your upkeep, if your devotion to white and black is seven or greater, create a 4/3 white and black Vampire Demon creature token with flying.

Enchantment
March of the Canonized (lcc) 73
Mikaeus, the Lunarch

Mikaeus enters with X +1/+1 counters on it. {T}: Put a +1/+1 counter on Mikaeus. {T}, Remove a +1/+1 counter from Mikaeus: Put a +1/+1 counter on each other creature you control.

Creature
Mikaeus, the Lunarch (moc) 197
Nettlecyst

Living weapon (When this Equipment enters, create a 0/0 black Phyrexian Germ creature token, then attach this to it.) Equipped creature gets +1/+1 for each artifact and/or enchantment you control. Equip {2}

Artifact
Nettlecyst (mkc) 233
Nykthos Paragon

Whenever you gain life, you may put that many +1/+1 counters on each creature you control. Do this only once each turn.

Creature Enchantment
Nykthos Paragon (mh2) 331
Optimistic Scavenger

Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, put a +1/+1 counter on target creature.

Creature
Optimistic Scavenger (dsk) 21
Ossification

Enchant basic land you control When this Aura enters, exile target creature or planeswalker an opponent controls until this Aura leaves the battlefield.

Enchantment
Ossification (plst) ONE-26
Planar Disruption

Enchant artifact, creature, or planeswalker Enchanted permanent can't attack or block, and its activated abilities can't be activated.

Enchantment
Planar Disruption (plst) ONE-28
Prismatic Ward

Enchant creature As this Aura enters, choose a color. Prevent all damage that would be dealt to enchanted creature by sources of the chosen color.

Enchantment
Prismatic Ward (5ed) 53
Quarantine Field

This enchantment enters with X isolation counters on it. When this enchantment enters, for each isolation counter on it, exile up to one target nonland permanent an opponent controls until this enchantment leaves the battlefield.

Enchantment
Quarantine Field (bfz) 43
Recruitment Officer

{3}{W}: Look at the top four cards of your library. You may reveal a creature card with mana value 3 or less from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

Creature
Recruitment Officer (j25) 239
Red Ward

Enchant creature Enchanted creature has protection from red. This effect doesn't remove this Aura.

Enchantment
Red Ward (4ed) 44
Retether

Return each Aura card from your graveyard to the battlefield. Only creatures can be enchanted this way. (Aura cards that can't enchant a creature on the battlefield remain in your graveyard.)

Sorcery
Retether (woc) 72
Rune of Sustenance

Enchant permanent When this Aura enters, draw a card. As long as enchanted permanent is a creature, it has lifelink. As long as enchanted permanent is an Equipment, it has "Equipped creature has lifelink."

Enchantment
Rune of Sustenance (khm) 25
Sentinel's Eyes

Enchant creature Enchanted creature gets +1/+1 and has vigilance. Escape—{W}, Exile two other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)

Enchantment
Sentinel's Eyes (thb) 36
Shardmage's Rescue

Flash Enchant creature you control As long as this Aura entered this turn, enchanted creature has hexproof. Enchanted creature gets +1/+1.

Enchantment
Shardmage's Rescue (dsk) 29
Sheltered by Ghosts

Enchant creature you control When this Aura enters, exile target nonland permanent an opponent controls until this Aura leaves the battlefield. Enchanted creature gets +1/+0 and has lifelink and ward {2}.

Enchantment
Sheltered by Ghosts (dsk) 30
Shield of Duty and Reason

Enchant creature Enchanted creature has protection from green and from blue.

Enchantment
Shield of Duty and Reason (apc) 16
Shinewend

Flying This creature enters with a +1/+1 counter on it. {1}{W}, Remove a +1/+1 counter from this creature: Destroy target enchantment.

Creature
Shinewend (mor) 23
Skyblade's Boon

Enchant creature Enchanted creature gets +1/+1 and has flying. {2}{W}: Return Skyblade's Boon to its owner's hand. Activate only if Skyblade's Boon is on the battlefield or in your graveyard.

Enchantment
Skyblade's Boon (mh2) 31
Skyknight Squire

Whenever another creature you control enters, put a +1/+1 counter on this creature. As long as this creature has three or more +1/+1 counters on it, it has flying and is a Knight in addition to its other types.

Creature
Skyknight Squire (fdn) 23
Slumbering Keepguard

Whenever an enchantment you control enters, scry 1. {2}{W}: This creature gets +1/+1 until end of turn for each enchantment you control.

Creature
Slumbering Keepguard (woe) 29
Songbirds' Blessing

Enchant creature Whenever enchanted creature attacks, reveal cards from the top of your library until you reveal an Aura card. You may put that card onto the battlefield. If you don't, put it into your hand. Put the rest on the bottom of your library in a random order.

Enchantment
Songbirds' Blessing (woc) 7
Soul Echo

This enchantment enters with X echo counters on it. You don't lose the game for having 0 or less life. At the beginning of your upkeep, sacrifice this enchantment if there are no echo counters on it. Otherwise, target opponent may choose that for each 1 damage that would be dealt to you until your next upkeep, you remove an echo counter from this enchantment instead.

Enchantment
Soul Echo (mir) 40
Soul Tithe

Enchant nonland permanent At the beginning of the upkeep of enchanted permanent's controller, that player sacrifices it unless they pay {X}, where X is its mana value.

Enchantment
Soul Tithe (rtr) 23
Spectral Steel

Enchant creature Enchanted creature gets +2/+2. {1}{W}, Exile this card from your graveyard: Return another target Aura or Equipment card from your graveyard to your hand.

Enchantment
Spectral Steel (woc) 75
Spirit Link

Enchant creature (Target a creature as you cast this. This card enters attached to that creature.) Whenever enchanted creature deals damage, you gain that much life.

Enchantment
Spirit Link (dmr) 274
Spirit Mantle

Enchant creature Enchanted creature gets +1/+1 and has protection from creatures.

Enchantment
Spirit Mantle (plst) M12-35
Starfield Mystic

Enchantment spells you cast cost {1} less to cast. Whenever an enchantment you control is put into a graveyard from the battlefield, put a +1/+1 counter on this creature.

Creature
Starfield Mystic (j25) 260
Sun Clasp

Enchant creature Enchanted creature gets +1/+3. {W}: Return enchanted creature to its owner's hand.

Enchantment
Sun Clasp (dmr) 30
Sunstrike Legionnaire

This creature doesn't untap during your untap step. Whenever another creature enters, untap this creature. {T}: Tap target creature with mana value 3 or less.

Creature
Sunstrike Legionnaire (lgn) 22
Tenuous Truce

Enchant opponent At the beginning of enchanted opponent's end step, you and that player each draw a card. When you attack enchanted opponent or a planeswalker they control or when they attack you or a planeswalker you control, sacrifice this Aura.

Enchantment
Tenuous Truce (blc) 159
Thalia's Lieutenant

When this creature enters, put a +1/+1 counter on each other Human you control. Whenever another Human you control enters, put a +1/+1 counter on this creature.

Creature
Thalia's Lieutenant (c20) 103
Tragic Poet

{T}, Sacrifice this creature: Return target enchantment card from your graveyard to your hand.

Creature
Tragic Poet (dom) 37
Transcendent Envoy

Flying Aura spells you cast cost {1} less to cast.

Creature Enchantment
Transcendent Envoy (thb) 40
True Conviction

Creatures you control have double strike and lifelink.

Enchantment
True Conviction (c14) 93
Weight of Conscience

Enchant creature Enchanted creature can't attack. Tap two untapped creatures you control that share a creature type: Exile enchanted creature.

Enchantment
Weight of Conscience (j22) 265

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Abdel Adrian, Gorion's Ward

When Abdel Adrian enters, exile any number of other nonland permanents you control until Abdel Adrian leaves the battlefield. Create a 1/1 white Soldier creature token for each permanent exiled this way. Choose a Background (You can have a Background as a second commander.)

Creature
Abdel Adrian, Gorion's Ward (clb) 2
Abzan Falconer

Outlast {W} ({W}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.) Each creature you control with a +1/+1 counter on it has flying.

Creature
Abzan Falconer (2x2) 4
Abzan Skycaptain

Flying When this creature dies, bolster 2. (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.)

Creature
Abzan Skycaptain (frf) 4
Adanto Vanguard

As long as this creature is attacking, it gets +2/+0. Pay 4 life: This creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

Creature
Adanto Vanguard (xln) 1
Adaptive Omnitool

Equipped creature gets +1/+1 for each artifact you control. Whenever equipped creature attacks, look at the top six cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. Equip {3}

Artifact
Adaptive Omnitool (drc) 32
Aerial Assault

Destroy target tapped creature. You gain 1 life for each creature you control with flying.

Sorcery
Aerial Assault (m20) 1
Aerial Extortionist

Flying Whenever this creature enters or deals combat damage to a player, exile up to one target nonland permanent. For as long as that card remains exiled, its owner may cast it. Whenever another player casts a spell from anywhere other than their hand, draw a card.

Creature
Aerial Extortionist (mkc) 54
Aerial Responder

Flying, vigilance, lifelink

Creature
Aerial Responder (kld) 2
Aerie Auxiliary

Flying When this creature enters, support 2. (Put a +1/+1 counter on each of up to two other target creatures.)

Creature
Aerie Auxiliary (mh3) 18
Aeronaut Cavalry

Flying When this creature enters, put a +1/+1 counter on another target Soldier you control.

Creature
Aeronaut Cavalry (bro) 1
Ainok Bond-Kin

Outlast {1}{W} ({1}{W}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.) Each creature you control with a +1/+1 counter on it has first strike.

Creature
Ainok Bond-Kin (ima) 4
Ajani's Pridemate

Whenever you gain life, put a +1/+1 counter on this creature.

Creature
Ajani's Pridemate (fdn) 135
Akrasan Squire

Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)

Creature
Akrasan Squire (ala) 1
Akroan Jailer

{2}{W}, {T}: Tap target creature.

Creature
Akroan Jailer (ori) 1
Akroan Skyguard

Flying Heroic — Whenever you cast a spell that targets this creature, put a +1/+1 counter on this creature.

Creature
Akroan Skyguard (j25) 159
Akron Legionnaire

Except for creatures named Akron Legionnaire and artifact creatures, creatures you control can't attack.

Creature
Akron Legionnaire (chr) 2
Alaborn Zealot

When this creature blocks a creature, destroy both creatures.

Creature
Alaborn Zealot (p02) 6
Ampryn Tactician

When this creature enters, creatures you control get +1/+1 until end of turn.

Creature
Ampryn Tactician (ori) 2
Anafenza, Kin-Tree Spirit

Whenever another nontoken creature you control enters, bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)

Creature
Anafenza, Kin-Tree Spirit (cmm) 11
Angel of Renewal

Flying When this creature enters, you gain 1 life for each creature you control.

Creature
Angel of Renewal (bfz) 18
Angelic Destiny

Enchant creature Enchanted creature gets +4/+4, has flying and first strike, and is an Angel in addition to its other types. When enchanted creature dies, return this card to its owner's hand.

Enchantment
Angelic Destiny (fdn) 565
Angelic Observer

Affinity for Citizens (This spell costs {1} less to cast for each Citizen you control.) Flying

Creature
Angelic Observer (snc) 1
Angelic Quartermaster

Flying When this creature enters, put a +1/+1 counter on each of up to two other target creatures.

Creature
Angelic Quartermaster (vow) 2
Animal Boneyard

Enchant land Enchanted land has "{T}, Sacrifice a creature: You gain life equal to the sacrificed creature's toughness."

Enchantment
Animal Boneyard (ody) 4
Apothecary White

Vigilance Whenever you attack, you create a Food token for each player being attacked. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.") {W}, {T}, Tap X untapped Foods you control: Create X 1/1 white Human creature tokens.

Creature
Apothecary White (clu) 1
Aradesh, the Founder

Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.) Whenever a creature you control attacks, if it enlisted a creature this combat, the creature that attacked gains double strike until end of turn. If that creature's power is 4 or greater, draw a card.

Creature
Aradesh, the Founder (pip) 9
Arcane Signet

{T}: Add one mana of any color in your commander's color identity.

Artifact
Arcane Signet (scd) 257
Arcbound Javelineer

{T}, Remove X +1/+1 counters from this creature: It deals X damage to target attacking or blocking creature. Modular 1 (This creature enters with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)

Creature Artifact
Arcbound Javelineer (mh2) 2
Archangel of Tithes

Flying As long as this creature is untapped, creatures can't attack you or planeswalkers you control unless their controller pays {1} for each of those creatures. As long as this creature is attacking, creatures can't block unless their controller pays {1} for each of those creatures.

Creature
Archangel of Tithes (potj) 2p
Archetype of Courage

Creatures you control have first strike. Creatures your opponents control lose first strike and can't have or gain first strike.

Creature Enchantment
Archetype of Courage (bng) 4
Archon of Absolution

Flying Protection from white (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything white.) Creatures can't attack you or planeswalkers you control unless their controller pays {1} for each of those creatures.

Creature
Archon of Absolution (eld) 3
Ardent Recruit

Metalcraft — Ardent Recruit gets +2/+2 as long as you control three or more artifacts.

Creature
Ardent Recruit (mbs) 2
Ardent Soldier

Kicker {2} (You may pay an additional {2} as you cast this spell.) Vigilance If this creature was kicked, it enters with a +1/+1 counter on it.

Creature
Ardent Soldier (inv) 3
Argivian Cavalier

Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.) When this creature enters, create a 1/1 white Soldier creature token.

Creature
Argivian Cavalier (dmu) 4
Argivian Phalanx

Affinity for creatures (This spell costs {1} less to cast for each creature you control.) Vigilance (Attacking doesn't cause this creature to tap.)

Creature
Argivian Phalanx (dmu) 5
Armament Master

Other Kor creatures you control get +2/+2 for each Equipment attached to this creature.

Creature
Armament Master (zen) 1
Attended Knight

First strike When this creature enters, create a 1/1 white Soldier creature token.

Creature
Attended Knight (m13) 5
Auriok Bladewarden

{T}: Target creature gets +X/+X until end of turn, where X is this creature's power.

Creature
Auriok Bladewarden (mrd) 3
Auriok Edgewright

Metalcraft — This creature has double strike as long as you control three or more artifacts.

Creature
Auriok Edgewright (som) 3
Auriok Glaivemaster

As long as this creature is equipped, it gets +1/+1 and has first strike.

Creature
Auriok Glaivemaster (dst) 1
Auriok Salvagers

{1}{W}: Return target artifact card with mana value 1 or less from your graveyard to your hand.

Creature
Auriok Salvagers (2xm) 6
Auriok Steelshaper

Equip costs you pay cost {1} less. As long as this creature is equipped, each creature you control that's a Soldier or a Knight gets +1/+1.

Creature
Auriok Steelshaper (mrd) 4
Auriok Sunchaser

Metalcraft — As long as you control three or more artifacts, this creature gets +2/+2 and has flying.

Creature
Auriok Sunchaser (som) 4
Auriok Survivors

When this creature enters, you may return target Equipment card from your graveyard to the battlefield. If you do, you may attach it to this creature.

Creature
Auriok Survivors (nph) 3
Austere Command

Choose two — • Destroy all artifacts. • Destroy all enchantments. • Destroy all creatures with mana value 3 or less. • Destroy all creatures with mana value 4 or greater.

Sorcery
Austere Command (pip) 156
Aven Cloudchaser

Flying (This creature can't be blocked except by creatures with flying or reach.) When this creature enters, destroy target enchantment.

Creature
Aven Cloudchaser (8ed) 5
Aven Farseer

Flying Whenever a permanent is turned face up, put a +1/+1 counter on this creature.

Creature
Aven Farseer (scg) 3
Aven Liberator

Flying Morph {3}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When this creature is turned face up, target creature you control gains protection from the color of your choice until end of turn.

Creature
Aven Liberator (scg) 4
Aven Squire

Flying Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)

Creature
Aven Squire (m13) 6
Aven Tactician

Flying When this creature enters, bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)

Creature
Aven Tactician (dtk) 6
Aven Warhawk

Amplify 1 (As this creature enters, put a +1/+1 counter on it for each Bird and/or Soldier card you reveal in your hand.) Flying

Creature
Aven Warhawk (lgn) 4
Axis of Mortality

At the beginning of your upkeep, you may have two target players exchange life totals.

Enchantment
Axis of Mortality (xln) 3
Azorius Arrester

When this creature enters, detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.)

Creature
Azorius Arrester (rvr) 5
Baird, Steward of Argive

Vigilance Creatures can't attack you or planeswalkers you control unless their controller pays {1} for each of those creatures.

Creature
Baird, Steward of Argive (blc) 135
Ballynock Trapper

{T}: Tap target creature. Whenever you cast a white spell, you may untap this creature.

Creature
Ballynock Trapper (eve) 2
Ballyrush Banneret

Kithkin spells and Soldier spells you cast cost {1} less to cast.

Creature
Ballyrush Banneret (fdn) 567
Banish to Another Universe

Affinity for historic permanents (This spell costs {1} less to cast for each artifact, legendary, and/or Saga permanent you control.) When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield.

Enchantment
Banish to Another Universe (who) 13
Basilica Guards

Defender Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.)

Creature
Basilica Guards (rvr) 7
Basri Ket

+1: Put a +1/+1 counter on up to one target creature. It gains indestructible until end of turn. −2: Whenever one or more nontoken creatures attack this turn, create that many 1/1 white Soldier creature tokens that are tapped and attacking. −6: You get an emblem with "At the beginning of combat on your turn, create a 1/1 white Soldier creature token, then put a +1/+1 counter on each creature you control."

Planeswalker
Basri Ket (m21) 286
Basri's Solidarity

Put a +1/+1 counter on each creature you control.

Sorcery
Basri's Solidarity (m21) 10
Batterbone

Living weapon (When this Equipment enters, create a 0/0 black Phyrexian Germ creature token, then attach this to it.) Equipped creature gets +1/+1 and has vigilance and lifelink. Equip {5}

Artifact
Batterbone (mh2) 221
Benalish Commander

Benalish Commander's power and toughness are each equal to the number of Soldiers you control. Suspend X—{X}{W}{W}. X can't be 0. Whenever a time counter is removed from this card while it's exiled, create a 1/1 white Soldier creature token.

Creature
Benalish Commander (tsr) 8
Benalish Hero

Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

Creature
Benalish Hero (4ed) 7
Benalish Honor Guard

This creature gets +1/+0 for each legendary creature you control.

Creature
Benalish Honor Guard (dom) 5
Benalish Veteran

Whenever this creature attacks, it gets +1/+1 until end of turn.

Creature
Benalish Veteran (m12) 10
Benevolent Offering

Choose an opponent. You and that player each create three 1/1 white Spirit creature tokens with flying. Choose an opponent. You gain 2 life for each creature you control and that player gains 2 life for each creature they control.

Instant
Benevolent Offering (c14) 3
Bereaved Survivor

Creature
Bereaved Survivor // Dauntless Avenger (mid) 4Bereaved Survivor // Dauntless Avenger (mid) 4
Beregond of the Guard

Whenever Beregond or another Human you control enters, creatures you control get +1/+1 and gain vigilance until end of turn.

Creature
Beregond of the Guard (ltc) 9
Besotted Knight

Creature
Besotted Knight // Betroth the Beast (woe) 4
Blackblade Reforged

Equipped creature gets +1/+1 for each land you control. Equip legendary creature {3} Equip {7}

Artifact
Blackblade Reforged (cmr) 457
Blacksmith's Skill

Target permanent gains hexproof and indestructible until end of turn. If it's an artifact creature, it gets +2/+2 until end of turn.

Instant
Blacksmith's Skill (mh2) 381
Blade Instructor

Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)

Creature
Blade Instructor (grn) 1
Blue Ward

Enchant creature Enchanted creature has protection from blue. This effect doesn't remove this Aura.

Enchantment
Blue Ward (4ed) 10
Boon of the Spirit Realm

Constellation — Whenever this enchantment or another enchantment you control enters, put a blessing counter on this enchantment. Creatures you control get +1/+1 for each blessing counter on this enchantment.

Enchantment
Boon of the Spirit Realm (cmm) 753
Born to Drive

Enchant artifact or creature As long as enchanted permanent is a creature, it gets +1/+1 for each creature and/or Vehicle you control. Channel — {2}{W}, Discard this card: Create two 1/1 colorless Pilot creature tokens with "This token crews Vehicles as though its power were 2 greater."

Enchantment
Born to Drive (neo) 6
Boromir, Warden of the Tower

Vigilance Whenever an opponent casts a spell, if no mana was spent to cast it, counter that spell. Sacrifice Boromir: Creatures you control gain indestructible until end of turn. The Ring tempts you.

Creature
Boromir, Warden of the Tower (ltr) 302
Boss's Chauffeur

This creature enters with a number of +1/+1 counters on it equal to one plus the number of other creatures you control. Alliance — Whenever another creature you control enters, put a +1/+1 counter on this creature. When this creature dies, create a 1/1 green and white Citizen creature token for each +1/+1 counter on it.

Creature
Boss's Chauffeur (blc) 137
Bounty Agent

Vigilance {T}, Sacrifice this creature: Destroy target legendary permanent that's an artifact, creature, or enchantment.

Creature
Bounty Agent (c20) 78
Brilliant Restoration

Return all artifact and enchantment cards from your graveyard to the battlefield.

Sorcery
Brilliant Restoration (neo) 7
Brotherhood Outcast

When this creature enters, choose one — • Return target Aura or Equipment card with mana value 3 or less from your graveyard to the battlefield. • Put a shield counter on target creature. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)

Creature
Brotherhood Outcast (pip) 12
Burrenton Bombardier

Flying Reinforce 2—{2}{W} ({2}{W}, Discard this card: Put two +1/+1 counters on target creature.)

Creature
Burrenton Bombardier (mor) 3
Call the Coppercoats

Strive — This spell costs {1}{W} more to cast for each target beyond the first. Choose any number of target opponents. Create X 1/1 white Human Soldier creature tokens, where X is the number of creatures those opponents control.

Instant
Call the Coppercoats (c20) 23
Candlelight Vigil

Enchant creature Enchanted creature gets +3/+2 and has vigilance.

Enchantment
Candlelight Vigil (plst) GRN-3
Captain of the Watch

Vigilance (Attacking doesn't cause this creature to tap.) Other Soldier creatures you control get +1/+1 and have vigilance. When this creature enters, create three 1/1 white Soldier creature tokens.

Creature
Captain of the Watch (pip) 157
Captain's Call

Create three 1/1 white Soldier creature tokens.

Sorcery
Captain's Call (dmu) 9
Castle Raptors

Flying As long as this creature is untapped, it gets +0/+2.

Creature
Castle Raptors (tsr) 12
Catapult Master

Tap five untapped Soldiers you control: Exile target creature.

Creature
Catapult Master (ddf) 18
Catapult Squad

Tap two untapped Soldiers you control: This creature deals 2 damage to target attacking or blocking creature.

Creature
Catapult Squad (ons) 11
Celestial Archon

Bestow {5}{W}{W} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) Flying, first strike Enchanted creature gets +4/+4 and has flying and first strike.

Creature Enchantment
Celestial Archon (woc) 63
Cemetery Protector

Flash When this creature enters, exile a card from a graveyard. Whenever you play a land or cast a spell, if it shares a card type with the exiled card, create a 1/1 white Human creature token.

Creature
Cemetery Protector (vow) 6
Cenn's Enlistment

Create two 1/1 white Kithkin Soldier creature tokens. Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)

Sorcery
Cenn's Enlistment (plst) EVE-3
Cenn's Tactician

{W}, {T}: Put a +1/+1 counter on target Soldier creature. Each creature you control with a +1/+1 counter on it can block an additional creature each combat.

Creature
Cenn's Tactician (mor) 5
Champions of Minas Tirith

When this creature enters, you become the monarch. At the beginning of combat on each opponent's turn, if you're the monarch, that opponent may pay {X}, where X is the number of cards in their hand. If they don't, they can't attack you this combat.

Creature
Champions of Minas Tirith (ltc) 10
Checkpoint Officer

{1}{W}, {T}: Tap target creature.

Creature
Checkpoint Officer (iko) 5
Cliffside Rescuer

Vigilance {T}, Sacrifice this creature: Target permanent you control gains protection from each of your opponents until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything controlled by those players.)

Creature
Cliffside Rescuer (c19) 1
Cloudreach Cavalry

As long as you control a Bird, this creature gets +2/+2 and has flying.

Creature
Cloudreach Cavalry (lgn) 7
Commander Eesha

Flying, protection from creatures

Creature
Commander Eesha (jud) 9
Commander's Authority

Enchant creature Enchanted creature has "At the beginning of your upkeep, create a 1/1 white Human creature token."

Enchantment
Commander's Authority (avr) 13
Commander's Insignia

Creatures you control get +1/+1 for each time you've cast your commander from the command zone this game.

Enchantment
Commander's Insignia (scd) 13
Commanding Presence

Enchant creature Enchanted creature gets +2/+2 and has first strike and "Whenever this creature deals combat damage to a player, create a 1/1 white Human Soldier creature token."

Enchantment
Commanding Presence (thb) 7
Conclave Equenaut

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Flying

Creature
Conclave Equenaut (rvr) 13
Conclave Phalanx

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) When this creature enters, you gain 1 life for each creature you control.

Creature
Conclave Phalanx (mm2) 12
Conqueror's Pledge

Kicker {6} (You may pay an additional {6} as you cast this spell.) Create six 1/1 white Kor Soldier creature tokens. If this spell was kicked, create twelve of those tokens instead.

Sorcery
Conqueror's Pledge (zen) 8
Consecrate Land

Enchant land Enchanted land has indestructible and can't be enchanted by other Auras.

Enchantment
Consecrate Land (tsb) 4
Constable of the Realm

Renown 2 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.) Whenever one or more +1/+1 counters are put on this creature, exile up to one other target nonland permanent until this creature leaves the battlefield.

Creature
Constable of the Realm (moc) 179
Consul's Lieutenant

First strike Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) Whenever this creature attacks, if it's renowned, other attacking creatures you control get +1/+1 until end of turn.

Creature
Consul's Lieutenant (ori) 11
Coppercoat Vanguard

Each other Human you control gets +1/+0 and has ward {1}. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.)

Creature
Coppercoat Vanguard (mat) 1
Council Guardian

Will of the council — When this creature enters, starting with you, each player votes for blue, black, red, or green. This creature gains protection from each color with the most votes or tied for most votes.

Creature
Council Guardian (cns) 15
Court Street Denizen

Whenever another white creature you control enters, tap target creature an opponent controls.

Creature
Court Street Denizen (cmr) 17
Crescendo of War

At the beginning of each upkeep, put a strife counter on this enchantment. Attacking creatures get +1/+0 for each strife counter on this enchantment. Blocking creatures you control get +1/+0 for each strife counter on this enchantment.

Enchantment
Crescendo of War (cmd) 12
Crossbow Infantry

{T}: This creature deals 1 damage to target attacking or blocking creature.

Creature
Crossbow Infantry (plst) MMQ-16
Crown of Gondor

Equipped creature gets +1/+1 for each creature you control. When a legendary creature you control enters, if there is no monarch, you become the monarch. Equip {4}. This ability costs {3} less to activate if you're the monarch.

Artifact
Crown of Gondor (ltc) 75
Crusader of Odric

Crusader of Odric's power and toughness are each equal to the number of creatures you control.

Creature
Crusader of Odric (inr) 18
Cryptic Gateway

Tap two untapped creatures you control: You may put a creature card from your hand that shares a creature type with each creature tapped this way onto the battlefield.

Artifact
Cryptic Gateway (dmr) 376
Darien, King of Kjeldor

Whenever you're dealt damage, you may create that many 1/1 white Soldier creature tokens.

Creature
Darien, King of Kjeldor (mkc) 59
Daru Encampment

{T}: Add {C}. {W}, {T}: Target Soldier creature gets +1/+1 until end of turn.

Land
Daru Encampment (ons) 315
Daru Stinger

Amplify 1 (As this creature enters, put a +1/+1 counter on it for each Soldier card you reveal in your hand.) {T}: This creature deals damage equal to the number of +1/+1 counters on it to target attacking or blocking creature.

Creature
Daru Stinger (lgn) 10
Daru Warchief

Soldier spells you cast cost {1} less to cast. Soldier creatures you control get +1/+2.

Creature
Daru Warchief (scg) 6
Dauntless Veteran

Whenever this creature attacks, creatures you control get +1/+1 until end of turn.

Creature
Dauntless Veteran (fdn) 8
Dawn Evangel

Whenever a creature dies, if an Aura you controlled was attached to it, return target creature card with mana value 2 or less from your graveyard to your hand.

Creature Enchantment
Dawn Evangel (thb) 8
Dawn of Hope

Whenever you gain life, you may pay {2}. If you do, draw a card. {3}{W}: Create a 1/1 white Soldier creature token with lifelink.

Enchantment
Dawn of Hope (ltc) 164
Daysquad Marshal

When this creature enters, create a 1/1 white Human Soldier creature token.

Creature
Daysquad Marshal (iko) 8
Decree of Justice

Create X 4/4 white Angel creature tokens with flying. Cycling {2}{W} ({2}{W}, Discard this card: Draw a card.) When you cycle this card, you may pay {X}. If you do, create X 1/1 white Soldier creature tokens.

Sorcery
Decree of Justice (mh3) 263
Deploy to the Front

Create X 1/1 white Soldier creature tokens, where X is the number of creatures on the battlefield.

Sorcery
Deploy to the Front (c14) 6
Descendant of Kiyomaro

As long as you have more cards in hand than each opponent, this creature gets +1/+2 and has "Whenever this creature deals combat damage, you gain 3 life."

Creature
Descendant of Kiyomaro (sok) 7
Devout Invocation

Tap any number of untapped creatures you control. Create a 4/4 white Angel creature token with flying for each creature tapped this way.

Sorcery
Devout Invocation (m14) 16
Digsite Engineer

Whenever you cast an artifact spell, you may pay {2}. If you do, create a 0/0 colorless Construct artifact creature token with "This token gets +1/+1 for each artifact you control."

Creature
Digsite Engineer (brc) 71
Dragonstalker

Flying, protection from Dragons

Creature
Dragonstalker (scg) 11
Drogskol Reinforcements

Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.) Other Spirits you control have melee. Prevent all noncombat damage that would be dealt to Spirits you control.

Creature
Drogskol Reinforcements (voc) 5
Drogskol Shieldmate

Flash When this creature enters, other creatures you control get +0/+1 until end of turn.

Creature
Drogskol Shieldmate (inr) 20
Dromoka Captain

First strike Whenever this creature attacks, bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)

Creature
Dromoka Captain (dtk) 12
Duelcraft Trainer

First strike Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, target creature you control gains double strike until end of turn.

Creature
Duelcraft Trainer (mid) 16
Dusk Legion Duelist

Vigilance Whenever one or more +1/+1 counters are put on this creature, draw a card. This ability triggers only once each turn.

Creature
Dusk Legion Duelist (pmom) 11p
Eager Cadet

Creature
Eager Cadet (8ed) S1
Eagle of Deliverance

Flying When this creature enters, put an indestructible counter on another target creature you control. Draw a card if that creature's power is 2 or less.

Creature
Eagle of Deliverance (ltr) 824
Eagles of the North

Flying When this creature enters, creatures you control get +1/+0 and gain first strike until end of turn. Plainscycling {1} ({1}, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)

Creature
Eagles of the North (ltr) 7
Eidolon of Astral Winds

Vigilance Constellation — Whenever this creature or another enchantment you control enters, choose target creature you control. Until end of turn, that creature has base power and toughness 4/4 and gains flying.

Creature Enchantment
Eidolon of Astral Winds (j25) 2
Eidolon of Countless Battles

Bestow {2}{W}{W} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) This creature and enchanted creature each get +1/+1 for each creature you control and +1/+1 for each Aura you control.

Creature Enchantment
Eidolon of Countless Battles (bng) 7
Eidolon of Obstruction

First strike Loyalty abilities of planeswalkers your opponents control cost {1} more to activate.

Creature Enchantment
Eidolon of Obstruction (thb) 12
Eidolon of Rhetoric

Each player can't cast more than one spell each turn.

Creature Enchantment
Eidolon of Rhetoric (jou) 10
Eiganjo Free-Riders

Flying At the beginning of your upkeep, return a white creature you control to its owner's hand.

Creature
Eiganjo Free-Riders (sok) 8
Elder Cathar

When this creature dies, put a +1/+1 counter on target creature you control. If that creature is a Human, put two +1/+1 counters on it instead.

Creature
Elder Cathar (ddq) 9
Elite Archers

{T}: This creature deals 3 damage to target attacking or blocking creature.

Creature
Elite Archers (8ed) 18
Elite Inquisitor

First strike, vigilance Protection from Vampires, from Werewolves, and from Zombies

Creature
Elite Inquisitor (isd) 13
Elite Scaleguard

When this creature enters, bolster 2. (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.) Whenever a creature you control with a +1/+1 counter on it attacks, tap target creature defending player controls.

Creature
Elite Scaleguard (cmm) 22
Elite Skirmisher

Heroic — Whenever you cast a spell that targets this creature, you may tap target creature.

Creature
Elite Skirmisher (bng) 8
Elite Vanguard

Creature
Elite Vanguard (ema) 8
Elspeth Tirel

+2: You gain 1 life for each creature you control. −2: Create three 1/1 white Soldier creature tokens. −5: Destroy all other permanents except for lands and tokens.

Planeswalker
Elspeth Tirel (onc) 64
Elspeth's Devotee

When this creature enters, you may search your library and/or graveyard for a card named Elspeth, Undaunted Hero, reveal it, and put it into your hand. If you search your library this way, shuffle.

Creature
Elspeth's Devotee (thb) 272
Elspeth's Talent

Enchant planeswalker Enchanted planeswalker has "[+1]: Create three 1/1 white Soldier creature tokens." Whenever you activate a loyalty ability of enchanted planeswalker, creatures you control get +2/+2 and gain vigilance until end of turn.

Enchantment
Elspeth's Talent (moc) 72
Elspeth, Knight-Errant

+1: Create a 1/1 white Soldier creature token. +1: Target creature gets +3/+3 and gains flying until end of turn. −8: You get an emblem with "Artifacts, creatures, enchantments, and lands you control have indestructible."

Planeswalker
Elspeth, Knight-Errant (sld) 701
Elspeth, Sun's Champion

+1: Create three 1/1 white Soldier creature tokens. −3: Destroy all creatures with power 4 or greater. −7: You get an emblem with "Creatures you control get +2/+2 and have flying."

Planeswalker
Elspeth, Sun's Champion (mkc) 62
Empyrial Armor

Enchant creature Enchanted creature gets +1/+1 for each card in your hand.

Enchantment
Empyrial Armor (wth) 13
Enlistment Officer

First strike When this creature enters, reveal the top four cards of your library. Put all Soldier cards revealed this way into your hand and the rest on the bottom of your library in any order.

Creature
Enlistment Officer (apc) 9
Entrapment Maneuver

Target player sacrifices an attacking creature of their choice. You create X 1/1 white Soldier creature tokens, where X is that creature's toughness.

Instant
Entrapment Maneuver (pip) 160
Equinox

Enchant land Enchanted land has "{T}: Counter target spell if it would destroy a land you control."

Enchantment
Equinox (leg) 13
Equipoise

At the beginning of your upkeep, for each land target player controls in excess of the number you control, choose a land that player controls, then the chosen permanents phase out. Repeat this process for artifacts and creatures. (While they're phased out, they're treated as though they don't exist. They phase in before that player untaps during their next untap step.)

Enchantment
Equipoise (vis) 3
Errand-Rider of Gondor

When this creature enters, draw a card. Then if you don't control a legendary creature, put a card from your hand on the bottom of your library.

Creature
Errand-Rider of Gondor (ltr) 11
Estwald Shieldbasher

Whenever this creature attacks, you may pay {1}. If you do, it gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

Creature
Estwald Shieldbasher (vow) 11
Etched Champion

Metalcraft — This creature has protection from each color as long as you control three or more artifacts.

Creature Artifact
Etched Champion (brc) 140
Evangel of Heliod

When this creature enters, create a number of 1/1 white Soldier creature tokens equal to your devotion to white. (Each {W} in the mana costs of permanents you control counts toward your devotion to white.)

Creature
Evangel of Heliod (ths) 11
Even the Odds

Cast this spell only if you control fewer creatures than each opponent. Create three 1/1 white Soldier creature tokens.

Instant
Even the Odds (fut) 6
Expendable Troops

{T}, Sacrifice this creature: It deals 2 damage to target attacking or blocking creature.

Creature
Expendable Troops (ulg) 8
Fairgrounds Warden

When this creature enters, exile target creature an opponent controls until this creature leaves the battlefield.

Creature
Fairgrounds Warden (kld) 13
Faithbound Judge

Creature
Faithbound Judge // Sinner's Judgment (vow) 12Faithbound Judge // Sinner's Judgment (vow) 12
Faithful Squire

Creature
Faithful Squire // Kaiso, Memory of Loyalty (bok) 3
Favored of Iroas

Constellation — Whenever an enchantment you control enters, this creature gains double strike until end of turn. (It deals both first-strike and regular combat damage.)

Creature
Favored of Iroas (thb) 15
Felidar Retreat

Landfall — Whenever a land you control enters, choose one — • Create a 2/2 white Cat Beast creature token. • Put a +1/+1 counter on each creature you control. Those creatures gain vigilance until end of turn.

Enchantment
Felidar Retreat (scd) 22
Finale of Glory

Create X 2/2 white Soldier creature tokens with vigilance. If X is 10 or more, also create X 4/4 white Angel creature tokens with flying and vigilance.

Sorcery
Finale of Glory (clu) 61
First Response

At the beginning of each upkeep, if you lost life last turn, create a 1/1 white Soldier creature token.

Enchantment
First Response (cmr) 22
Foriysian Interceptor

Flash (You may cast this spell any time you could cast an instant.) Defender This creature can block an additional creature each combat.

Creature
Foriysian Interceptor (tsp) 18
Frostbridge Guard

{2}{W}, {T}: Tap target creature.

Creature
Frostbridge Guard (woe) 14
Garrison Cat

When this creature dies, create a 1/1 white Human Soldier creature token.

Creature
Garrison Cat (iko) 14
Gavony Dawnguard

Ward {1} If it's neither day nor night, it becomes day as this creature enters. Whenever day becomes night or night becomes day, look at the top four cards of your library. You may reveal a creature card with mana value 3 or less from among them and put it into your hand. Put the rest on the bottom of your library in any order.

Creature
Gavony Dawnguard (mid) 20
Gavony Silversmith

When this creature enters, put a +1/+1 counter on each of up to two target creatures.

Creature
Gavony Silversmith (cmm) 25
Gempalm Avenger

Cycling {2}{W} ({2}{W}, Discard this card: Draw a card.) When you cycle this card, Soldier creatures get +1/+1 and gain first strike until end of turn.

Creature
Gempalm Avenger (lgn) 14
General Jarkeld

{T}: Choose two target blocked attacking creatures. If each of those creatures could be blocked by all creatures that the other is blocked by, each creature that's blocking exactly one of those attacking creatures stops blocking it and is blocking the other attacking creature. Activate only during the declare blockers step.

Creature
General Jarkeld (ice) 27
Generous Gift

Destroy target permanent. Its controller creates a 3/3 green Elephant creature token.

Instant
Generous Gift (plst) MH1-11
Gerrard Capashen

At the beginning of your upkeep, you gain 1 life for each card in target opponent's hand. {3}{W}: Tap target creature. Activate only if Gerrard Capashen is attacking.

Creature
Gerrard Capashen (apc) 11
Ghalma's Warden

Metalcraft — This creature gets +2/+2 as long as you control three or more artifacts.

Creature
Ghalma's Warden (som) 8
Ghostblade Eidolon

Bestow {5}{W} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) Double strike (This creature deals both first-strike and regular combat damage.) Enchanted creature gets +1/+1 and has double strike.

Creature Enchantment
Ghostblade Eidolon (plst) C15-70
Giada, Font of Hope

Flying, vigilance Each other Angel you control enters with an additional +1/+1 counter on it for each Angel you already control. {T}: Add {W}. Spend this mana only to cast an Angel spell.

Creature
Giada, Font of Hope (snc) 342
Gideon Blackblade

During your turn, Gideon Blackblade is a 4/4 Human Soldier creature with indestructible that's still a planeswalker. Prevent all damage that would be dealt to Gideon Blackblade during your turn. +1: Up to one other target creature you control gains your choice of vigilance, lifelink, or indestructible until end of turn. −6: Exile target nonland permanent.

Planeswalker
Gideon Blackblade (war) 13
Gideon's Avenger

Whenever a creature an opponent controls becomes tapped, put a +1/+1 counter on this creature.

Creature
Gideon's Avenger (m12) 17
Gideon's Company

Whenever you gain life, put two +1/+1 counters on this creature. {3}{W}: Put a loyalty counter on target Gideon planeswalker.

Creature
Gideon's Company (war) 268
Gideon's Lawkeeper

{W}, {T}: Tap target creature.

Creature
Gideon's Lawkeeper (j22) 190
Gideon, Champion of Justice

+1: Put a loyalty counter on Gideon for each creature target opponent controls. 0: Until end of turn, Gideon becomes a Human Soldier creature with power and toughness each equal to the number of loyalty counters on him and gains indestructible. He's still a planeswalker. Prevent all damage that would be dealt to him this turn. −15: Exile all other permanents.

Planeswalker
Gideon, Champion of Justice (c21) 93
Gideon, Martial Paragon

+2: Untap all creatures you control. Those creatures get +1/+1 until end of turn. 0: Until end of turn, Gideon becomes a 5/5 Human Soldier creature with indestructible that's still a planeswalker. Prevent all damage that would be dealt to him this turn. −10: Creatures you control get +2/+2 until end of turn. Tap all creatures your opponents control.

Planeswalker
Gideon, Martial Paragon (akh) 270
Gideon, the Oathsworn

Whenever you attack with two or more non-Gideon creatures, put a +1/+1 counter on each of those creatures. +2: Until end of turn, Gideon becomes a 5/5 white Soldier creature that's still a planeswalker. Prevent all damage that would be dealt to him this turn. (He can't attack if he was cast this turn.) −9: Exile Gideon and each creature your opponents control.

Planeswalker
Gideon, the Oathsworn (war) 265
Glorifier of Dusk

Pay 2 life: This creature gains flying until end of turn. Pay 2 life: This creature gains vigilance until end of turn.

Creature
Glorifier of Dusk (clu) 62
Glorifier of Suffering

When this creature enters, you may sacrifice another creature or artifact. When you do, put a +1/+1 counter on each of up to two target creatures.

Creature
Glorifier of Suffering (lci) 15
God-Favored General

Inspired — Whenever this creature becomes untapped, you may pay {2}{W}. If you do, create two 1/1 white Soldier enchantment creature tokens.

Creature
God-Favored General (bng) 14
Gods Willing

Target creature you control gains protection from the color of your choice until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything of that color.) Scry 1.

Instant
Gods Willing (ths) 16
Goldmeadow Harrier

{W}, {T}: Tap target creature.

Creature
Goldmeadow Harrier (plst) DDF-3
Goldmeadow Lookout

{W}, {T}, Discard a card: Create a 1/1 white Kithkin Soldier creature token named Goldmeadow Harrier. It has "{W}, {T}: Tap target creature."

Creature
Goldmeadow Lookout (fut) 22
Goldnight Commander

Whenever another creature you control enters, creatures you control get +1/+1 until end of turn.

Creature
Goldnight Commander (onc) 72
Grassland Crusader

{T}: Target Elf or Soldier creature gets +2/+2 until end of turn.

Creature
Grassland Crusader (ons) 32
Great Desert Prospector

When this creature enters, create a tapped Powerstone token for each other creature you control. (They're artifacts with "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.")

Creature
Great Desert Prospector (bro) 7
Green Ward

Enchant creature Enchanted creature has protection from green. This effect doesn't remove this Aura.

Enchantment
Green Ward (4ed) 27
Grey Host Reinforcements

Flying, ward {3} When this creature enters, exile target player's graveyard. Put a number of +1/+1 counters on this creature equal to the number of creature cards exiled this way.

Creature
Grey Host Reinforcements (ltc) 14
Guardian of New Benalia

Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.) Whenever this creature enlists a creature, scry 2. Discard a card: This creature gains indestructible until end of turn. Tap it.

Creature
Guardian of New Benalia (dmu) 19
Guidelight Synergist

Flying This creature gets +1/+0 for each artifact you control.

Creature Artifact
Guidelight Synergist (dft) 16
Gustcloak Harrier

Flying Whenever this creature becomes blocked, you may untap it and remove it from combat.

Creature
Gustcloak Harrier (ddo) 10
Gustcloak Runner

Whenever this creature becomes blocked, you may untap it and remove it from combat.

Creature
Gustcloak Runner (ons) 35
Gustcloak Savior

Flying Whenever a creature you control becomes blocked, you may untap that creature and remove it from combat.

Creature
Gustcloak Savior (ddo) 11
Gustcloak Sentinel

Whenever this creature becomes blocked, you may untap it and remove it from combat.

Creature
Gustcloak Sentinel (ddl) 13
Gustcloak Skirmisher

Flying Whenever this creature becomes blocked, you may untap it and remove it from combat.

Creature
Gustcloak Skirmisher (plst) DDO-13
Haazda Marshal

Whenever this creature and at least two other creatures attack, create a 1/1 white Soldier creature token with lifelink.

Creature
Haazda Marshal (grn) 13
Haazda Shield Mate

At the beginning of your upkeep, sacrifice this creature unless you pay {W}{W}. {W}: The next time a source of your choice would deal damage to you this turn, prevent that damage.

Creature
Haazda Shield Mate (dis) 12
Haazda Snare Squad

Whenever this creature attacks, you may pay {W}. If you do, tap target creature an opponent controls.

Creature
Haazda Snare Squad (dgm) 2
Haazda Vigilante

Whenever this creature enters or attacks, put a +1/+1 counter on target creature you control with power 2 or less.

Creature
Haazda Vigilante (mkm) 18
Hall of Heliod's Generosity

{T}: Add {C}. {1}{W}, {T}: Put target enchantment card from your graveyard on top of your library.

Land
Hall of Heliod's Generosity (dsc) 283
Hanweir Militia Captain

Creature
Hanweir Militia Captain // Westvale Cult Leader (soi) 21Hanweir Militia Captain // Westvale Cult Leader (soi) 21
Hardened Escort

Whenever this creature attacks, another target creature you control gets +1/+0 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

Creature
Hardened Escort (dsk) 16
Heavenly Blademaster

Flying, double strike When this creature enters, you may attach any number of Auras and Equipment you control to it. Other creatures you control get +1/+1 for each Aura and Equipment attached to this creature.

Creature
Heavenly Blademaster (cmm) 28
Heirloom Epic

{4}, {T}: Draw a card. For each mana in this ability's activation cost, you may tap an untapped creature you control rather than pay that mana. Activate only as a sorcery.

Artifact
Heirloom Epic (blb) 246
Helm of the Gods

Equipped creature gets +1/+1 for each enchantment you control. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

Artifact
Helm of the Gods (ori) 230
Herald of Anafenza

Outlast {2}{W} ({2}{W}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.) Whenever you activate this creature's outlast ability, create a 1/1 white Warrior creature token.

Creature
Herald of Anafenza (ktk) 12
Hero of the Pride

Whenever you cast a spell that targets this creature, creatures you control get +1/+0 until end of turn.

Creature
Hero of the Pride (thb) 22
Hero of the Winds

Flying Whenever you cast a spell that targets this creature, creatures you control get +1/+0 until end of turn.

Creature
Hero of the Winds (thb) 23
Heroes' Podium

Each legendary creature you control gets +1/+1 for each other legendary creature you control. {X}, {T}: Look at the top X cards of your library. You may reveal a legendary creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

Artifact
Heroes' Podium (who) 242
High Sentinels of Arashin

Flying This creature gets +1/+1 for each other creature you control with a +1/+1 counter on it. {3}{W}: Put a +1/+1 counter on target creature.

Creature
High Sentinels of Arashin (moc) 189
Historian's Boon

Whenever this enchantment or another nontoken enchantment you control enters, create a 1/1 white Soldier creature token. Whenever the final chapter ability of a Saga you control triggers, create a 4/4 white Angel creature token with flying and vigilance.

Enchantment
Historian's Boon (dmc) 71
Hixus, Prison Warden

Flash (You may cast this spell any time you could cast an instant.) Whenever a creature deals combat damage to you, if Hixus entered this turn, exile that creature until Hixus leaves the battlefield. (That creature returns under its owner's control.)

Creature
Hixus, Prison Warden (ori) 19
Horn of Gondor

When Horn of Gondor enters, create a 1/1 white Human Soldier creature token. {3}, {T}: Create X 1/1 white Human Soldier creature tokens, where X is the number of Humans you control.

Artifact
Horn of Gondor (ltr) 788
Horn of Valhalla

Artifact
Horn of Valhalla // Ysgard's Call (clb) 26
Hourglass of the Lost

{T}: Add {W}. Put a time counter on this artifact. {T}, Remove X time counters from this artifact and exile it: Return each nonland permanent card with mana value X from your graveyard to the battlefield. Activate only as a sorcery.

Artifact
Hourglass of the Lost (m3c) 92
Hunted Witness

When this creature dies, create a 1/1 white Soldier creature token with lifelink.

Creature
Hunted Witness (grn) 15
Icatian Javelineers

This creature enters with a javelin counter on it. {T}, Remove a javelin counter from this creature: It deals 1 damage to any target.

Creature
Icatian Javelineers (dmr) 9
Ikiral Outrider

Level up {4} ({4}: Put a level counter on this. Level up only as a sorcery.) LEVEL 1-3 2/6 Vigilance LEVEL 4+ 3/10 Vigilance

Creature
Ikiral Outrider (roe) 27
Imperial Mask

When this enchantment enters, if it's not a token, each of your teammates creates a token that's a copy of this enchantment. You have hexproof. (You can't be the target of spells or abilities your opponents control.)

Enchantment
Imperial Mask (fut) 23
Infantry Veteran

{T}: Target attacking creature gets +1/+1 until end of turn.

Creature
Infantry Veteran (ddf) 4
Ingenious Leonin

{3}{W}: Put a +1/+1 counter on another target attacking creature you control. If that creature is a Cat, it gains first strike until end of turn. (It deals combat damage before creatures without first strike.)

Creature
Ingenious Leonin (fdn) 495
Intrepid Adversary

Lifelink When this creature enters, you may pay {1}{W} any number of times. When you pay this cost one or more times, put that many valor counters on this creature. Creatures you control get +1/+1 for each valor counter on this creature.

Creature
Intrepid Adversary (mid) 25
Intrepid Hero

{T}: Destroy target creature with power 4 or greater.

Creature
Intrepid Hero (m13) 20
Intrepid Rabbit

Offspring {1} (You may pay an additional {1} as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.) When this creature enters, target creature you control gets +1/+1 until end of turn.

Creature
Intrepid Rabbit (blb) 17
Ironfist Crusher

This creature can block any number of creatures. Morph {3}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

Creature
Ironfist Crusher (ons) 42
Island Sanctuary

If you would draw a card during your draw step, instead you may skip that draw. If you do, until your next turn, you can't be attacked except by creatures with flying and/or islandwalk.

Enchantment
Island Sanctuary (4ed) 31
Jawbone Duelist

Double strike Toxic 1 (Players dealt combat damage by this creature also get a poison counter.)

Creature
Jawbone Duelist (one) 18
Jo Grant

Each historic card in your hand has cycling {2}{W}. ({2}{W}, Discard that card: Draw a card.) Whenever you cycle a card, put a +1/+1 counter on Jo Grant. Doctor's companion (You can have two commanders if the other is the Doctor.)

Creature
Jo Grant (who) 23
Jötun Grunt

Cumulative upkeep—Put two cards from a single graveyard on the bottom of their owner's library. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

Creature
Jötun Grunt (plst) CSP-8
Kalemne's Captain

Vigilance {5}{W}{W}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.) When this creature becomes monstrous, exile all artifacts and enchantments.

Creature
Kalemne's Captain (c20) 92
Kangee's Lieutenant

Flying Whenever this creature attacks, attacking creatures with flying get +1/+1 until end of turn. Encore {5}{W} ({5}{W}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)

Creature
Kangee's Lieutenant (cmr) 26
Kazandu Blademaster

First strike, vigilance Whenever this creature or another Ally you control enters, you may put a +1/+1 counter on this creature.

Creature
Kazandu Blademaster (zen) 16
Keen-Eared Sentry

You have hexproof. (You can't be the target of spells or abilities your opponents control.) Each opponent can't venture into the dungeon more than once each turn.

Creature
Keen-Eared Sentry (afr) 22
Keeper of the Accord

At the beginning of each opponent's end step, if that player controls more creatures than you, create a 1/1 white Soldier creature token. At the beginning of each opponent's end step, if that player controls more lands than you, you may search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle.

Creature
Keeper of the Accord (mkc) 70
Kemba's Banner

For Mirrodin! (When this Equipment enters, create a 2/2 red Rebel creature token, then attach this to it.) Equipped creature gets +1/+1 for each creature you control. Equip {2}{W}

Artifact
Kemba's Banner (onc) 7
Kemba's Legion

Vigilance This creature can block an additional creature each combat for each Equipment attached to this creature.

Creature
Kemba's Legion (mbs) 9
Kinsbaile Borderguard

This creature enters with a +1/+1 counter on it for each other Kithkin you control. When this creature dies, create a 1/1 white Kithkin Soldier creature token for each counter on it.

Creature
Kinsbaile Borderguard (mor) 14
Kinsbaile Courier

When this creature enters, put a +1/+1 counter on target creature. Encore {2}{W} ({2}{W}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)

Creature
Kinsbaile Courier (cmr) 29
Kinsbaile Skirmisher

When this creature enters, target creature gets +1/+1 until end of turn.

Creature
Kinsbaile Skirmisher (m15) 16
Kitesail Apprentice

As long as this creature is equipped, it gets +1/+1 and has flying.

Creature
Kitesail Apprentice (wwk) 10
Kithkin Zephyrnaut

Kinship — At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with this creature, you may reveal it. If you do, this creature gets +2/+2 and gains flying and vigilance until end of turn.

Creature
Kithkin Zephyrnaut (mor) 16
Kjeldoran Home Guard

At end of combat, if this creature attacked or blocked this combat, put a -0/-1 counter on this creature and create a 0/1 white Deserter creature token.

Creature
Kjeldoran Home Guard (all) 8
Kjeldoran Royal Guard

{T}: All combat damage that would be dealt to you by unblocked creatures this turn is dealt to this creature instead.

Creature
Kjeldoran Royal Guard (10e) 25
Kjeldoran Skycaptain

Flying; first strike; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

Creature
Kjeldoran Skycaptain (ice) 39
Knight-Captain of Eos

When this creature enters, create two 1/1 white Soldier creature tokens. {W}, Sacrifice a Soldier: Prevent all combat damage that would be dealt this turn.

Creature
Knight-Captain of Eos (plst) ALA-17
Kor Aeronaut

Kicker {1}{W} (You may pay an additional {1}{W} as you cast this spell.) Flying When this creature enters, if it was kicked, target creature gains flying until end of turn.

Creature
Kor Aeronaut (zen) 17
Kor Bladewhirl

Rally — Whenever this creature or another Ally you control enters, creatures you control gain first strike until end of turn.

Creature
Kor Bladewhirl (bfz) 34
Kor Duelist

As long as this creature is equipped, it has double strike. (It deals both first-strike and regular combat damage.)

Creature
Kor Duelist (gn3) 13
Kor Entanglers

Rally — Whenever this creature or another Ally you control enters, tap target creature an opponent controls.

Creature
Kor Entanglers (bfz) 36
Kor Firewalker

Protection from red Whenever a player casts a red spell, you may gain 1 life.

Creature
Kor Firewalker (plst) A25-21
Kor Hookmaster

When this creature enters, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.

Creature
Kor Hookmaster (mm3) 10
Kor Outfitter

When this creature enters, you may attach target Equipment you control to target creature you control.

Creature
Kor Outfitter (gn3) 14
Kor Skyfisher

Flying When this creature enters, return a permanent you control to its owner's hand.

Creature
Kor Skyfisher (plst) DDO-16
Kytheon's Irregulars

Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) {W}{W}: Tap target creature.

Creature
Kytheon's Irregulars (ori) 24
Kytheon, Hero of Akros

Creature
Kytheon, Hero of Akros // Gideon, Battle-Forged (ori) 23Kytheon, Hero of Akros // Gideon, Battle-Forged (ori) 23
Lancers en-Kor

Trample {0}: The next 1 damage that would be dealt to this creature this turn is dealt to target creature you control instead.

Creature
Lancers en-Kor (sth) 8
Launch the Fleet

Strive — This spell costs {1} more to cast for each target beyond the first. Until end of turn, any number of target creatures each gain "Whenever this creature attacks, create a 1/1 white Soldier creature token that's tapped and attacking."

Sorcery
Launch the Fleet (40k) 188
Lavabrink Venturer

As this creature enters, choose odd or even. (Zero is even.) This creature has protection from each mana value of the chosen quality.

Creature
Lavabrink Venturer (iko) 19
Law-Rune Enforcer

{1}, {T}: Tap target creature with mana value 2 or greater.

Creature
Law-Rune Enforcer (clu) 64
Legion's Landing

Enchantment
Legion's Landing // Adanto, the First Fort (xln) 22Legion's Landing // Adanto, the First Fort (xln) 22
Lena, Selfless Champion

When Lena enters, create a 1/1 white Soldier creature token for each nontoken creature you control. Sacrifice Lena: Creatures you control with power less than Lena's power gain indestructible until end of turn.

Creature
Lena, Selfless Champion (m19) 21
Leonin Den-Guard

As long as this creature is equipped, it gets +1/+1 and has vigilance.

Creature
Leonin Den-Guard (mrd) 9
Leonin Snarecaster

When this creature enters, you may tap target creature.

Creature
Leonin Snarecaster (ths) 23
Leonin Squire

When this creature enters, return target artifact card with mana value 1 or less from your graveyard to your hand.

Creature
Leonin Squire (5dn) 9
Leonin Vanguard

At the beginning of combat on your turn, if you control three or more creatures, this creature gets +1/+1 until end of turn and you gain 1 life.

Creature
Leonin Vanguard (m19) 22
Lieutenant Kirtar

Flying {1}{W}, Sacrifice Lieutenant Kirtar: Exile target attacking creature.

Creature
Lieutenant Kirtar (dmr) 265
Lieutenants of the Guard

Council's dilemma — When this creature enters, starting with you, each player votes for strength or numbers. Put a +1/+1 counter on this creature for each strength vote and create a 1/1 white Soldier creature token for each numbers vote.

Creature
Lieutenants of the Guard (cn2) 16
Light from Within

Chroma — Each creature you control gets +1/+1 for each white mana symbol in its mana cost.

Enchantment
Light from Within (eve) 10
Light of Promise

Enchant creature Enchanted creature has "Whenever you gain life, put that many +1/+1 counters on this creature."

Enchantment
Light of Promise (m21) 25
Loran's Escape

Target artifact or creature gains hexproof and indestructible until end of turn. Scry 1.

Instant
Loran's Escape (bro) 14
Lossarnach Captain

First strike Whenever this creature or another Human you control enters, tap target creature an opponent controls. At the beginning of your upkeep, create a 1/1 white Human Soldier creature token.

Creature
Lossarnach Captain (ltc) 16
Lost Leonin

Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)

Creature
Lost Leonin (nph) 13
Loxodon Gatekeeper

Artifacts, creatures, and lands your opponents control enter tapped.

Creature
Loxodon Gatekeeper (rav) 25
Loxodon Peacekeeper

At the beginning of your upkeep, the player with the lowest life total gains control of this creature. If two or more players are tied for lowest life total, you choose one of them, and that player gains control of this creature.

Creature
Loxodon Peacekeeper (mrd) 13
Loxodon Punisher

This creature gets +2/+2 for each Equipment attached to it.

Creature
Loxodon Punisher (mrd) 14
Loxodon Sergeant

Vigilance When this creature enters, other creatures you control gain vigilance until end of turn.

Creature
Loxodon Sergeant (war) 21
Loxodon Stalwart

Vigilance {W}: This creature gets +0/+1 until end of turn.

Creature
Loxodon Stalwart (5dn) 11
Loyal Sentry

When this creature blocks a creature, destroy that creature and this creature.

Creature
Loyal Sentry (a25) 22
Mace of the Valiant

Equipped creature gets +1/+1 for each charge counter on this Equipment and has vigilance. (Attacking doesn't cause it to tap.) Whenever a creature you control enters, put a charge counter on this Equipment. Equip {3}

Artifact
Mace of the Valiant (onc) 78
Major Teroh

Flying {3}{W}{W}, Sacrifice Major Teroh: Exile all black creatures.

Creature
Major Teroh (tor) 8
Makeshift Battalion

Battalion — Whenever this creature and at least two other creatures attack, put a +1/+1 counter on this creature.

Creature
Makeshift Battalion (rvr) 22
Makindi Shieldmate

Defender Whenever this creature or another Ally you control enters, you may put a +1/+1 counter on this creature.

Creature
Makindi Shieldmate (zen) 26
Mammoth Umbra

Enchant creature Enchanted creature gets +3/+3 and has vigilance. Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)

Enchantment
Mammoth Umbra (uma) 24
Marked by Honor

Enchant creature Enchanted creature gets +2/+2 and has vigilance. (Attacking doesn't cause it to tap.)

Enchantment
Marked by Honor (plst) M15-17
Martial Coup

Create X 1/1 white Soldier creature tokens. If X is 5 or more, destroy all other creatures.

Sorcery
Martial Coup (ncc) 206
Martyr for the Cause

When this creature dies, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Creature
Martyr for the Cause (war) 23
Martyr of Dusk

When this creature dies, create a 1/1 white Vampire creature token with lifelink.

Creature
Martyr of Dusk (lcc) 132
Martyr's Bond

Whenever this enchantment or another nonland permanent you control is put into a graveyard from the battlefield, each opponent sacrifices a permanent of their choice that shares a card type with it.

Enchantment
Martyr's Bond (ss2) 2
Martyr's Soul

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) When this creature enters, if you control no tapped lands, put two +1/+1 counters on it.

Creature
Martyr's Soul (mh1) 19
Mass Production

Create four 1/1 colorless Soldier artifact creature tokens.

Sorcery
Mass Production (bro) 15
Master Decoy

{W}, {T}: Tap target creature.

Creature
Master Decoy (plst) TMP-29
Master of Arms

First strike {1}{W}: Tap target creature blocking this creature.

Creature
Master of Arms (plst) WTH-20
Mastery of the Unseen

Whenever a permanent you control is turned face up, you gain 1 life for each creature you control. {3}{W}: Manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)

Enchantment
Mastery of the Unseen (mkc) 74
Mentor of the Meek

Whenever another creature you control with power 2 or less enters, you may pay {1}. If you do, draw a card.

Creature
Mentor of the Meek (inr) 34
Michiko's Reign of Truth

Enchantment
Michiko's Reign of Truth // Portrait of Michiko (neo) 29Michiko's Reign of Truth // Portrait of Michiko (neo) 29
Midnight Duelist

Protection from Vampires

Creature
Midnight Duelist (avr) 27
Midnight Guard

Whenever another creature enters, untap this creature.

Creature
Midnight Guard (bbd) 99
Militia Bugler

Vigilance (Attacking doesn't cause this creature to tap.) When this creature enters, look at the top four cards of your library. You may reveal a creature card with power 2 or less from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

Creature
Militia Bugler (2x2) 19
Militia Rallier

This creature can't attack alone. Whenever this creature attacks, untap target creature.

Creature
Militia Rallier (vow) 24
Militia's Pride

Whenever a nontoken creature you control attacks, you may pay {W}. If you do, create a 1/1 white Kithkin Soldier creature token that's tapped and attacking.

Enchantment Kindred
Militia's Pride (lrw) 30
Mine Bearer

{T}, Sacrifice this creature: Destroy target attacking creature.

Creature
Mine Bearer (pcy) 16
Minimus Containment

Enchant nonland permanent Enchanted permanent is a Treasure artifact with "{T}, Sacrifice this artifact: Add one mana of any color," and it loses all other abilities. (If it was a creature, it's no longer a creature.)

Enchantment
Minimus Containment (afr) 24
Mister Gutsy

Whenever you cast an Aura or Equipment spell, put a +1/+1 counter on this creature. When this creature dies, create X Junk tokens, where X is the number of +1/+1 counters on it. (They're artifacts with "{T}, Sacrifice this token: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.")

Creature Artifact
Mister Gutsy (pip) 136
Mobilization

Soldier creatures have vigilance. {2}{W}: Create a 1/1 white Soldier creature token.

Enchantment
Mobilization (c14) 81
Mounted Archers

Reach (This creature can block creatures with flying.) {W}: This creature can block an additional creature this turn.

Creature
Mounted Archers (tmp) 30
Murder Investigation

Enchant creature you control When enchanted creature dies, create X 1/1 white Soldier creature tokens, where X is its power.

Enchantment
Murder Investigation (ori) 27
Murmuration

Birds you control get +1/+1 and have vigilance. At the beginning of your end step, for each spell you've cast this turn, create a 1/2 blue Bird creature token with flying named Storm Crow.

Enchantment
Murmuration (blc) 10
Myojin of Blooming Dawn

Myojin of Blooming Dawn enters with an indestructible counter on it if you cast it from your hand. Remove an indestructible counter from Myojin of Blooming Dawn: Create a 1/1 colorless Spirit creature token for each permanent you control.

Creature
Myojin of Blooming Dawn (nec) 31
Nahiri, the Lithomancer

+2: Create a 1/1 white Kor Soldier creature token. You may attach an Equipment you control to it. −2: You may put an Equipment card from your hand or graveyard onto the battlefield. −10: Create a colorless Equipment artifact token named Stoneforged Blade. It has indestructible, "Equipped creature gets +5/+5 and has double strike," and equip {0}. Nahiri, the Lithomancer can be your commander.

Planeswalker
Nahiri, the Lithomancer (cmm) 45
Nettle Guard

Valiant — Whenever this creature becomes the target of a spell or ability you control for the first time each turn, it gets +0/+2 until end of turn. {1}, Sacrifice this creature: Destroy target artifact or enchantment.

Creature
Nettle Guard (blb) 23
Nightguard Patrol

First strike, vigilance

Creature
Nightguard Patrol (rav) 26
Ninth Bridge Patrol

Whenever another creature you control leaves the battlefield, put a +1/+1 counter on this creature.

Creature
Ninth Bridge Patrol (cmr) 33
Noble Templar

Vigilance Plainscycling {2} ({2}, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)

Creature
Noble Templar (a25) 25
Nomads en-Kor

{0}: The next 1 damage that would be dealt to this creature this turn is dealt to target creature you control instead.

Creature
Nomads en-Kor (sth) 9
Nomads' Assembly

Create a 1/1 white Kor Soldier creature token for each creature you control. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

Sorcery
Nomads' Assembly (roe) 39
Norn's Annex

({W/P} can be paid with either {W} or 2 life.) Creatures can't attack you or planeswalkers you control unless their controller pays {W/P} for each of those creatures.

Artifact
Norn's Annex (nph) 17
Null Chamber

As this enchantment enters, you and an opponent each choose a card name other than a basic land card name. Spells with the chosen names can't be cast and lands with the chosen names can't be played.

Enchantment
Null Chamber (mir) 31
Nyxborn Shieldmate

Bestow {2}{W} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) Enchanted creature gets +1/+2.

Creature Enchantment
Nyxborn Shieldmate (bng) 21
Oathsworn Giant

Vigilance Other creatures you control get +0/+2 and have vigilance.

Creature
Oathsworn Giant (rav) 27
Odric, Lunarch Marshal

At the beginning of each combat, creatures you control gain first strike until end of turn if a creature you control has first strike. The same is true for flying, deathtouch, double strike, haste, hexproof, indestructible, lifelink, menace, reach, skulk, trample, and vigilance.

Creature
Odric, Lunarch Marshal (inr) 36
Odric, Master Tactician

First strike (This creature deals combat damage before creatures without first strike.) Whenever Odric and at least three other creatures attack, you choose which creatures block this combat and how those creatures block.

Creature
Odric, Master Tactician (cmm) 46
Oketra's Attendant

Flying Cycling {2} ({2}, Discard this card: Draw a card.) Embalm {3}{W}{W} ({3}{W}{W}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Bird Soldier with no mana cost. Embalm only as a sorcery.)

Creature
Oketra's Attendant (akh) 22
Oracle's Attendants

{T}: All damage that would be dealt to target creature this turn by a source of your choice is dealt to this creature instead.

Creature
Oracle's Attendants (9ed) 30
Orphans of the Wheat

Whenever this creature attacks, tap any number of untapped creatures you control. This creature gets +1/+1 until end of turn for each creature tapped this way.

Creature
Orphans of the Wheat (dsk) 22
Palace Guard

This creature can block any number of creatures.

Creature
Palace Guard (m11) 24
Palace Jailer

When this creature enters, you become the monarch. When this creature enters, exile target creature an opponent controls until an opponent becomes the monarch.

Creature
Palace Jailer (cmm) 47
Palace Sentinels

When this creature enters, you become the monarch.

Creature
Palace Sentinels (cmm) 48
Paladin Class

(Gain the next level as a sorcery to add its ability.) Spells your opponents cast during your turn cost {1} more to cast. {2}{W}: Level 2 Creatures you control get +1/+1. {4}{W}: Level 3 Whenever you attack, until end of turn, target attacking creature gets +1/+1 for each other attacking creature and gains double strike.

Enchantment
Paladin Class (afr) 29
Palisade Giant

All damage that would be dealt to you and other permanents you control is dealt to this creature instead.

Creature
Palisade Giant (rtr) 15
Paragon of New Dawns

Other white creatures you control get +1/+1. {W}, {T}: Another target white creature you control gains vigilance until end of turn. (Attacking doesn't cause it to tap.)

Creature
Paragon of New Dawns (m15) 23
Paranoid Parish-Blade

Delirium — This creature gets +1/+0 and has first strike as long as there are four or more card types among cards in your graveyard.

Creature
Paranoid Parish-Blade (soi) 33
Parish-Blade Trainee

Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.) When this creature dies, put its counters on target creature you control.

Creature
Parish-Blade Trainee (vow) 29
Parting Gust

Gift a tapped Fish (You may promise an opponent a gift as you cast this spell. If you do, they create a tapped 1/1 blue Fish creature token before its other effects.) Exile target nontoken creature. If the gift wasn't promised, return that card to the battlefield under its owner's control with a +1/+1 counter on it at the beginning of the next end step.

Instant
Parting Gust (blb) 24
Path to Exile

Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Instant
Path to Exile (acr) 81
Patrol Signaler

{1}{W}, {Q}: Create a 1/1 white Kithkin Soldier creature token. ({Q} is the untap symbol.)

Creature
Patrol Signaler (eve) 12
Pearlspear Courier

You may choose not to untap this creature during your untap step. {2}{W}, {T}: Target Soldier creature gets +2/+2 and has vigilance for as long as this creature remains tapped.

Creature
Pearlspear Courier (ons) 48
Pennon Blade

Equipped creature gets +1/+1 for each creature you control. Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.)

Artifact
Pennon Blade (cmr) 329
Perimeter Captain

Defender Whenever a creature you control with defender blocks, you may gain 2 life.

Creature
Perimeter Captain (plst) WWK-16
Perimeter Sergeant

Whenever this creature attacks, other Humans you control get +1/+0 until end of turn.

Creature
Perimeter Sergeant (iko) 27
Phalanx Leader

Heroic — Whenever you cast a spell that targets this creature, put a +1/+1 counter on each creature you control.

Creature
Phalanx Leader (uma) 27
Phalanx Vanguard

Vigilance Whenever an artifact you control enters, this creature gets +1/+0 until end of turn.

Creature
Phalanx Vanguard (bro) 19
Phantom Flock

Flying This creature enters with three +1/+1 counters on it. If damage would be dealt to this creature, prevent that damage. Remove a +1/+1 counter from this creature.

Creature
Phantom Flock (dmr) 20
Phantom General

Creature tokens you control get +1/+1.

Creature
Phantom General (ddk) 14
Piety Charm

Choose one — • Destroy target Aura attached to a creature. • Target Soldier creature gets +2/+2 until end of turn. • Creatures you control gain vigilance until end of turn.

Instant
Piety Charm (ons) 49
Plate Armor

Equipped creature gets +3/+3 and has ward {1}. (Whenever equipped creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.) Equip {3}. This ability costs {1} less to activate for each other Equipment you control. ({3}: Attach to target creature you control. Equip only as a sorcery.)

Artifact
Plate Armor (j25) 100
Platoon Dispenser

At the beginning of your end step, if you control two or more other creatures, draw a card. {3}{W}: Create a 1/1 colorless Soldier artifact creature token. Unearth {2}{W}{W}

Creature Artifact
Platoon Dispenser (bro) 36
Prava of the Steel Legion

During your turn, creature tokens you control get +1/+4. {3}{W}: Create a 1/1 white Soldier creature token. Partner (You can have two commanders if both have partner.)

Creature
Prava of the Steel Legion (cmr) 38
Precinct Captain

First strike Whenever this creature deals combat damage to a player, create a 1/1 white Soldier creature token.

Creature
Precinct Captain (e01) 18
Preeminent Captain

First strike (This creature deals combat damage before creatures without first strike.) Whenever this creature attacks, you may put a Soldier creature card from your hand onto the battlefield tapped and attacking.

Creature
Preeminent Captain (m15) 25
Protective Parents

When this creature dies, create a Young Hero Role token attached to up to one target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature has "Whenever this creature attacks, if its toughness is 3 or less, put a +1/+1 counter on it.")

Creature
Protective Parents (woe) 24
Protector of Gondor

When this creature enters, create a 1/1 white Human Soldier creature token.

Creature
Protector of Gondor (ltr) 25
Protector of the Crown

When this creature enters, you become the monarch. All damage that would be dealt to you is dealt to this creature instead.

Creature
Protector of the Crown (cn2) 21
Raise the Alarm

Create two 1/1 white Soldier creature tokens.

Instant
Raise the Alarm (cmr) 41
Raksha Golden Cub

Vigilance As long as Raksha Golden Cub is equipped, Cat creatures you control get +2/+2 and have double strike.

Creature
Raksha Golden Cub (c17) 69
Rally for the Throne

Create two 1/1 white Human creature tokens. Adamant — If at least three white mana was spent to cast this spell, you gain 1 life for each creature you control.

Instant
Rally for the Throne (eld) 25
Ranger of Eos

When this creature enters, you may search your library for up to two creature cards with mana value 1 or less, reveal them, put them into your hand, then shuffle.

Creature
Ranger of Eos (plst) MM3-19
Razor Golem

Affinity for Plains (This spell costs {1} less to cast for each Plains you control.) Vigilance

Creature Artifact
Razor Golem (dst) 137
Reborn Hero

Vigilance Threshold — As long as seven or more cards are in your graveyard, this creature has "When this creature dies, you may pay {W}{W}. If you do, return this card to the battlefield under your control."

Creature
Reborn Hero (tor) 14
Rebuff the Wicked

Counter target spell that targets a permanent you control.

Instant
Rebuff the Wicked (plst) PLC-12
Recruit the Worthy

Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) Create a 1/1 white Soldier creature token.

Instant
Recruit the Worthy (mh1) 22
Relic Seeker

Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) When this creature becomes renowned, you may search your library for an Equipment card, reveal it, put it into your hand, then shuffle.

Creature
Relic Seeker (cmr) 382
Reluctant Role Model

Survival — At the beginning of your second main phase, if this creature is tapped, put a flying, lifelink, or +1/+1 counter on it. Whenever this creature or another creature you control dies, if it had counters on it, put those counters on up to one target creature.

Creature
Reluctant Role Model (dsk) 26
Rescue Retriever

Flash When this creature enters, put a +1/+1 counter on each other Soldier you control. Prevent all damage that would be dealt to other attacking Soldiers you control.

Creature
Rescue Retriever (bro) 288
Resistance Squad

When this creature enters, if you control another Human, draw a card.

Creature
Resistance Squad (vow) 32
Resolute Reinforcements

Flash (You may cast this spell any time you could cast an instant.) When this creature enters, create a 1/1 white Soldier creature token.

Creature
Resolute Reinforcements (fdn) 145
Revered Dead

{W}: Regenerate this creature.

Creature
Revered Dead (plc) 29
Reverent Hoplite

When this creature enters, create a number of 1/1 white Human Soldier creature tokens equal to your devotion to white. (Each {W} in the mana costs of permanents you control counts toward your devotion to white.)

Creature
Reverent Hoplite (thb) 33
Rhoda, Geist Avenger

Partner with Timin, Youthful Geist (When this creature enters, target player may put Timin into their hand from their library, then shuffle.) Vigilance Whenever a creature an opponent controls becomes tapped, if it isn't being declared as an attacker, put a +1/+1 counter on Rhoda.

Creature
Rhoda, Geist Avenger (voc) 8
Rhox Pikemaster

First strike (This creature deals combat damage before creatures without first strike.) Other Soldier creatures you control have first strike.

Creature
Rhox Pikemaster (m10) 26
Rhox Veteran

Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.) Whenever this creature attacks, tap target creature an opponent controls.

Creature
Rhox Veteran (mh1) 24
Ring of Thune

Equipped creature has vigilance. (Attacking doesn't cause it to tap.) At the beginning of your upkeep, put a +1/+1 counter on equipped creature if it's white. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

Artifact
Ring of Thune (cmr) 468
Ritual Guardian

Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, this creature gains lifelink until end of turn.

Creature
Ritual Guardian (mid) 30
Roadside Reliquary

{T}: Add {C}. {2}, {T}, Sacrifice this land: Draw a card if you control an artifact. Draw a card if you control an enchantment.

Land
Roadside Reliquary (pip) 282
Royal Trooper

Whenever this creature blocks, it gets +2/+2 until end of turn.

Creature
Royal Trooper (bbd) 104
Rune-Tail, Kitsune Ascendant

Creature
Rune-Tail, Kitsune Ascendant // Rune-Tail's Essence (sok) 27
Sage's Reverie

Enchant creature When this Aura enters, draw a card for each Aura you control that's attached to a creature. Enchanted creature gets +1/+1 for each Aura you control that's attached to a creature.

Enchantment
Sage's Reverie (plst) C18-72
Sanctuary Warden

Flying This creature enters with two shield counters on it. Whenever this creature enters or attacks, you may remove a counter from a creature or planeswalker you control. If you do, draw a card and create a 1/1 green and white Citizen creature token.

Creature
Sanctuary Warden (snc) 343
Savior of Ollenbock

Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.) Whenever this creature trains, exile up to one other target creature from the battlefield or creature card from a graveyard. When this creature leaves the battlefield, put the exiled cards onto the battlefield under their owners' control.

Creature
Savior of Ollenbock (vow) 34
Scholar of New Horizons

This creature enters with a +1/+1 counter on it. {T}, Remove a counter from a permanent you control: Search your library for a Plains card and reveal it. If an opponent controls more lands than you, you may put that card onto the battlefield tapped. If you don't put the card onto the battlefield, put it into your hand. Then shuffle.

Creature
Scholar of New Horizons (brc) 6
Scroll of the Masters

Whenever you cast a noncreature spell, put a lore counter on this artifact. {3}, {T}: Target creature you control gets +1/+1 until end of turn for each lore counter on this artifact.

Artifact
Scroll of the Masters (frf) 163
Search Party Captain

This spell costs {1} less to cast for each creature you attacked with this turn. When this creature enters, draw a card.

Creature
Search Party Captain (mid) 32
Seasoned Marshal

Whenever this creature attacks, you may tap target creature.

Creature
Seasoned Marshal (ddf) 15
Secure the Scene

Exile target nonland permanent. Its controller creates a 1/1 white Soldier creature token.

Sorcery
Secure the Scene (m21) 35
Secure the Wastes

Create X 1/1 white Warrior creature tokens.

Instant
Secure the Wastes (pip) 171
Securitron Squadron

Squad {3} (As an additional cost to cast this spell, you may pay {3} any number of times. When this creature enters, create that many tokens that are copies of it.) Vigilance Whenever a creature token you control enters, put a +1/+1 counter on it.

Creature Artifact
Securitron Squadron (pip) 23
Selfless Squire

Flash When this creature enters, prevent all damage that would be dealt to you this turn. Whenever damage that would be dealt to you is prevented, put that many +1/+1 counters on this creature.

Creature
Selfless Squire (mkc) 82
Sentinel of the Eternal Watch

Vigilance (Attacking doesn't cause this creature to tap.) At the beginning of combat on each opponent's turn, tap target creature that player controls.

Creature
Sentinel of the Eternal Watch (ori) 30
Sergeant-at-Arms

Kicker {2}{W} (You may pay an additional {2}{W} as you cast this spell.) When this creature enters, if it was kicked, create two 1/1 white Soldier creature tokens.

Creature
Sergeant-at-Arms (dom) 32
Serra Redeemer

Flying Whenever another creature you control with power 2 or less enters, put two +1/+1 counters on that creature.

Creature
Serra Redeemer (blb) 387
Serra Zealot

First strike

Creature
Serra Zealot (usg) 46
Serra's Embrace

Enchant creature Enchanted creature gets +2/+2 and has flying and vigilance. (Attacking doesn't cause it to tap.)

Enchantment
Serra's Embrace (j25) 252
Sheriff of Safe Passage

This creature enters with a +1/+1 counter on it plus an additional +1/+1 counter on it for each other creature you control. Plot {1}{W} (You may pay {1}{W} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)

Creature
Sheriff of Safe Passage (otj) 29
Shield Mate

Sacrifice this creature: Target creature gets +0/+4 until end of turn.

Creature
Shield Mate (exo) 19
Shielded by Faith

Enchant creature Enchanted creature has indestructible. Whenever a creature enters, you may attach this Aura to that creature.

Enchantment
Shielded by Faith (c15) 8
Shire Shirriff

Vigilance When this creature enters, you may sacrifice a token. When you do, exile target creature an opponent controls until this creature leaves the battlefield.

Creature
Shire Shirriff (ltr) 30
Siege Striker

Double strike (This creature deals both first-strike and regular combat damage.) Whenever this creature attacks, you may tap any number of untapped creatures you control. This creature gets +1/+1 until end of turn for each creature tapped this way.

Creature
Siege Striker (m21) 37
Siege Veteran

At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. Whenever another nontoken Soldier you control dies, create a 1/1 colorless Soldier artifact creature token.

Creature
Siege Veteran (bro) 25
Sigil of Valor

Whenever equipped creature attacks alone, it gets +1/+1 until end of turn for each other creature you control. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

Artifact
Sigil of Valor (brr) 53
Sinew Dancer

{3}{W}, {T}: Tap target creature. Corrupted — {W}, {T}: Tap target creature. Activate only if an opponent has three or more poison counters.

Creature
Sinew Dancer (one) 32
Sky-Blessed Samurai

Affinity for enchantments (This spell costs {1} less to cast for each enchantment you control.) Flying

Creature Enchantment
Sky-Blessed Samurai (neo) 37
Skymarcher Aspirant

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) This creature has flying as long as you have the city's blessing.

Creature
Skymarcher Aspirant (rix) 21
Slate of Ancestry

{4}, {T}, Discard your hand: Draw a card for each creature you control.

Artifact
Slate of Ancestry (scd) 275
Smuggler's Share

At the beginning of each end step, draw a card for each opponent who drew two or more cards this turn, then create a Treasure token for each opponent who had two or more lands enter the battlefield under their control this turn.

Enchantment
Smuggler's Share (mkc) 84
Snare Tactician

Whenever you cycle a card, tap target creature an opponent controls.

Creature
Snare Tactician (iko) 30
Soaring Lightbringer

Flying Other enchantment creatures you control have flying. Whenever you attack a player, create a 1/1 white Glimmer enchantment creature token that's tapped and attacking that player.

Creature Enchantment
Soaring Lightbringer (dsc) 11
Soldier of the Pantheon

Protection from multicolored Whenever an opponent casts a multicolored spell, you gain 1 life.

Creature
Soldier of the Pantheon (ths) 32
Soltari Champion

Shadow (This creature can block or be blocked by only creatures with shadow.) Whenever this creature attacks, other creatures you control get +1/+1 until end of turn.

Creature
Soltari Champion (sth) 18
Soltari Emissary

{W}: This creature gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.)

Creature
Soltari Emissary (tmp) 42
Soltari Foot Soldier

Shadow (This creature can block or be blocked by only creatures with shadow.)

Creature
Soltari Foot Soldier (tmp) 43
Soltari Trooper

Shadow (This creature can block or be blocked by only creatures with shadow.) Whenever this creature attacks, it gets +1/+1 until end of turn.

Creature
Soltari Trooper (tmp) 47
Soulcatcher

Flying Whenever a creature with flying dies, put a +1/+1 counter on this creature.

Creature
Soulcatcher (ema) 30
Speaker of the Heavens

Vigilance, lifelink (Attacking doesn't cause this creature to tap. Damage dealt by this creature also causes you to gain that much life.) {T}: Create a 4/4 white Angel creature token with flying. Activate only if you have at least 7 life more than your starting life total and only as a sorcery.

Creature
Speaker of the Heavens (m21) 38
Spectrum Sentinel

Protection from multicolored (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything multicolored.) Whenever a nonbasic land an opponent controls enters, you gain 1 life.

Creature Artifact
Spectrum Sentinel (bro) 244
Spirit of the Labyrinth

Each player can't draw more than one card each turn.

Creature Enchantment
Spirit of the Labyrinth (mb2) 20
Spiritual Visit

Create a 1/1 colorless Spirit creature token. Splice onto Arcane {W} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)

Instant
Spiritual Visit (sok) 29
Squad Captain

Vigilance (Attacking doesn't cause this creature to tap.) This creature enters with a +1/+1 counter on it for each other creature you control.

Creature
Squad Captain (cmr) 51
Sram, Senior Edificer

Whenever you cast an Aura, Equipment, or Vehicle spell, draw a card.

Creature
Sram, Senior Edificer (paer) 23p
Stalwart Aven

Flying (This creature can't be blocked except by creatures with flying or reach.) Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)

Creature
Stalwart Aven (ima) 32
Stalwart Pathlighter

Vigilance Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, creatures you control gain indestructible until end of turn.

Creature
Stalwart Pathlighter (mic) 9
Stalwart Shield-Bearers

Defender Other creatures you control with defender get +0/+2.

Creature
Stalwart Shield-Bearers (roe) 46
Staunch Defenders

When this creature enters, you gain 4 life.

Creature
Staunch Defenders (8ed) 49
Staunch Shieldmate

Creature
Staunch Shieldmate (m21) 39
Steadfast Cathar

Whenever this creature attacks, it gets +0/+2 until end of turn.

Creature
Steadfast Cathar (emn) 44
Steadfast Sentry

Vigilance (Attacking doesn't cause this creature to tap.) When this creature dies, put a +1/+1 counter on target creature you control.

Creature
Steadfast Sentry (m20) 40
Steam Catapult

{T}: Destroy target tapped creature. Activate only during your turn, before attackers are declared.

Creature
Steam Catapult (p02) 22
Steel-Plume Marshal

Flying Whenever this creature attacks, other attacking creatures you control with flying get +2/+2 until end of turn.

Creature
Steel-Plume Marshal (jmp) 5
Steelburr Champion

Offspring {1}{W} (You may pay an additional {1}{W} as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.) Vigilance Whenever an opponent casts a noncreature spell, put a +1/+1 counter on this creature.

Creature
Steelburr Champion (blc) 12
Steelshaper Apprentice

{W}, {T}, Return this creature to its owner's hand: Search your library for an Equipment card, reveal that card, put it into your hand, then shuffle.

Creature
Steelshaper Apprentice (dst) 15
Sterling Supplier

Flying When this creature enters, put a +1/+1 counter on another target creature you control.

Creature
Sterling Supplier (otj) 33
Stern Constable

{T}, Discard a card: Tap target creature.

Creature
Stern Constable (soi) 39
Stern Marshal

{T}: Target creature gets +2/+2 until end of turn. Activate only during your turn, before attackers are declared.

Creature
Stern Marshal (por) 32
Stoic Champion

Whenever a player cycles a card, this creature gets +2/+2 until end of turn.

Creature
Stoic Champion (lgn) 21
Stonehorn Dignitary

When this creature enters, target opponent skips their next combat phase.

Creature
Stonehorn Dignitary (m12) 37
Stormfront Riders

Flying When this creature enters, return two creatures you control to their owner's hand. Whenever this creature or another creature is returned to your hand from the battlefield, create a 1/1 white Soldier creature token.

Creature
Stormfront Riders (tsr) 46
Strength of Arms

Target creature gets +2/+2 until end of turn. If you control an Equipment, create a 1/1 white Human Soldier creature token.

Instant
Strength of Arms (inr) 42
Stroke of Midnight

Destroy target nonland permanent. Its controller creates a 1/1 white Human creature token.

Instant
Stroke of Midnight (fdn) 148
Sun Sentinel

Vigilance (Attacking doesn't cause this creature to tap.)

Creature
Sun Sentinel (m19) 307
Sungold Sentinel

Whenever this creature enters or attacks, exile up to one target card from a graveyard. Coven — {1}{W}: Choose a color. This creature gains hexproof from that color until end of turn and can't be blocked by creatures of that color this turn. Activate only if you control three or more creatures with different powers.

Creature
Sungold Sentinel (mid) 37
Sunhome Stalwart

First strike (This creature deals combat damage before creatures without first strike.) Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)

Creature
Sunhome Stalwart (clu) 73
Sunlit Hoplite

During your turn, this creature has first strike. This creature gets +1/+0 as long as you control an Elspeth planeswalker.

Creature
Sunlit Hoplite (thb) 273
Sunspear Shikari

As long as this creature is equipped, it has first strike and lifelink. (It deals combat damage before creatures without first strike. Damage dealt by it also causes you to gain that much life.)

Creature
Sunspear Shikari (cmm) 62
Surgical Suite

Enchantment
Surgical Suite // Hospital Room (dsk) 34
Survivor of Korlis

First strike {1}{W}, Exile this card from your graveyard: Scry 2.

Creature
Survivor of Korlis (bro) 28
Swiftfoot Boots

Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and {T} no matter when it came under your control.) Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

Artifact
Swiftfoot Boots (lcc) 314
Swooping Talon

Flying {1}: This creature loses flying until end of turn. Provoke (Whenever this creature attacks, you may have target creature defending player controls untap and block it if able.)

Creature
Swooping Talon (lgn) 23
Sword of the Squeak

Equipped creature gets +1/+1 for each creature you control with base power or toughness 1. Whenever a Hamster, Mouse, Rat, or Squirrel you control enters, you may attach this Equipment to that creature. Equip {2}

Artifact
Sword of the Squeak (blc) 40
Swords to Plowshares

Exile target creature. Its controller gains life equal to its power.

Instant
Swords to Plowshares (cmr) 387
Sworn Companions

Create two 1/1 white Soldier creature tokens with lifelink.

Sorcery
Sworn Companions (grn) 27
Taj-Nar Swordsmith

When this creature enters, you may pay {X}. If you do, search your library for an Equipment card with mana value X or less, put that card onto the battlefield, then shuffle.

Creature
Taj-Nar Swordsmith (c17) 77
Taranika, Akroan Veteran

Vigilance Whenever Taranika attacks, untap another target creature you control. Until end of turn, that creature has base power and toughness 4/4 and gains indestructible.

Creature
Taranika, Akroan Veteran (thb) 39
Tarnation Vista

This land enters tapped. As it enters, choose a color. {T}: Add one mana of the chosen color. {1}, {T}: For each color among monocolored permanents you control, add one mana of that color.

Land
Tarnation Vista (big) 30
Tempt with Glory

Tempting offer — Put a +1/+1 counter on each creature you control. Each opponent may put a +1/+1 counter on each creature they control. For each opponent who does, put a +1/+1 counter on each creature you control.

Sorcery
Tempt with Glory (c13) 24
Tenth District Guard

When this creature enters, target creature gets +0/+1 until end of turn.

Creature
Tenth District Guard (grn) 29
Tenth District Veteran

Vigilance Whenever this creature attacks, untap another target creature you control.

Creature
Tenth District Veteran (rna) 26
Tethmos High Priest

Heroic — Whenever you cast a spell that targets this creature, return target creature card with mana value 2 or less from your graveyard to the battlefield.

Creature
Tethmos High Priest (uma) 40
Thalia, Heretic Cathar

First strike Creatures and nonbasic lands your opponents control enter tapped.

Creature
Thalia, Heretic Cathar (inr) 351
The Battle of Bywater

Destroy all creatures with power 3 or greater. Then create a Food token for each creature you control. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.")

Sorcery
The Battle of Bywater (ltr) 757
The Circle of Loyalty

Affinity for Knights (This spell costs {1} less to cast for each Knight you control.) Creatures you control get +1/+1. Whenever you cast a legendary spell, create a 2/2 white Knight creature token with vigilance. {3}{W}, {T}: Create a 2/2 white Knight creature token with vigilance.

Artifact
The Circle of Loyalty (dmc) 98
Thoughtweft Trio

First strike, vigilance Champion a Kithkin (When this enters, sacrifice it unless you exile another Kithkin you control. When this leaves the battlefield, that card returns to the battlefield.) This creature can block any number of creatures.

Creature
Thoughtweft Trio (lrw) 44
Thousand Moons Crackshot

Whenever this creature attacks, you may pay {2}{W}. When you do, tap target creature.

Creature
Thousand Moons Crackshot (lci) 37
Thousand Moons Infantry

Untap this creature during each other player's untap step.

Creature
Thousand Moons Infantry (lci) 38
Thousand Moons Smithy

Artifact
Thousand Moons Smithy // Barracks of the Thousand (lci) 357Thousand Moons Smithy // Barracks of the Thousand (lci) 357
Thraben Charm

Choose one — • Thraben Charm deals damage equal to twice the number of creatures you control to target creature. • Destroy target enchantment. • Exile any number of target players' graveyards.

Instant
Thraben Charm (mh3) 45
Thraben Inspector

When this creature enters, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")

Creature
Thraben Inspector (inr) 45
Thraben Sentry

Creature
Thraben Sentry // Thraben Militia (isd) 38Thraben Sentry // Thraben Militia (isd) 38
Thraben Standard Bearer

{1}{W}, {T}, Discard a card: Create a 1/1 white Human Soldier creature token.

Creature
Thraben Standard Bearer (emn) 48
Thraben Valiant

Vigilance

Creature
Thraben Valiant (ddl) 6
Throne of Empires

{1}, {T}: Create a 1/1 white Soldier creature token. Create five of those tokens instead if you control artifacts named Crown of Empires and Scepter of Empires.

Artifact
Throne of Empires (m12) 221
Throne Warden

At the beginning of your end step, if you're the monarch, put a +1/+1 counter on this creature.

Creature
Throne Warden (cn2) 25
Timely Reinforcements

If you have less life than an opponent, you gain 6 life. If you control fewer creatures than an opponent, create three 1/1 white Soldier creature tokens.

Sorcery
Timely Reinforcements (m12) 40
Tithe Taker

During your turn, spells your opponents cast cost {1} more to cast and abilities your opponents activate cost {1} more to activate unless they're mana abilities. Afterlife 1 (When this creature dies, create a 1/1 white and black Spirit creature token with flying.)

Creature
Tithe Taker (rna) 27
Tocatli Honor Guard

Creatures entering don't cause abilities to trigger.

Creature
Tocatli Honor Guard (xln) 42
Topan Freeblade

Vigilance (Attacking doesn't cause this creature to tap.) Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)

Creature
Topan Freeblade (gn2) 14
Trynn, Champion of Freedom

Partner with Silvar, Devourer of the Free (When this creature enters, target player may put Silvar into their hand from their library, then shuffle.) At the beginning of your end step, if you attacked this turn, create a 1/1 white Human Soldier creature token.

Creature
Trynn, Champion of Freedom (c20) 1
Umbra Mystic

Auras attached to permanents you control have umbra armor. (If an enchanted permanent you control would be destroyed, instead remove all damage from it and destroy an Aura attached to it.)

Creature
Umbra Mystic (woc) 82
Undercellar Sweep

When this enchantment enters, you take the initiative. Whenever you attack, if you or a player you're attacking has the initiative, you create two 1/1 white Soldier creature tokens that are tapped and attacking.

Enchantment
Undercellar Sweep (clb) 47
Unified Strike

Exile target attacking creature if its power is less than or equal to the number of Soldiers on the battlefield.

Instant
Unified Strike (ons) 58
Unstable Glyphbridge

Artifact
Unstable Glyphbridge // Sandswirl Wanderglyph (lci) 41Unstable Glyphbridge // Sandswirl Wanderglyph (lci) 41
Valiant Changeling

This spell costs {1} less to cast for each creature type among creatures you control. This effect can't reduce the amount of mana this spell costs by more than {5}. Changeling (This card is every creature type.) Double strike

Creature
Valiant Changeling (clb) 711
Valiant Guard

Creature
Valiant Guard (con) 19
Valiant Rescuer

Whenever you cycle another card for the first time each turn, create a 1/1 white Human Soldier creature token. Cycling {2} ({2}, Discard this card: Draw a card.)

Creature
Valiant Rescuer (iko) 36
Valiant Veteran

Other Soldiers you control get +1/+1. {3}{W}{W}, Exile this card from your graveyard: Put a +1/+1 counter on each Soldier you control.

Creature
Valiant Veteran (dmu) 38
Vampire Slayer

Whenever this creature deals damage to a Vampire, destroy that creature.

Creature
Vampire Slayer (vow) 43
Vanguard of Brimaz

Vigilance Heroic — Whenever you cast a spell that targets this creature, create a 1/1 white Cat Soldier creature token with vigilance.

Creature
Vanguard of Brimaz (bng) 29
Vault 101: Birthday Party

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Create a 1/1 white Human Soldier creature token and a Food token. (A Food token is an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.") II, III — You may put an Aura or Equipment card from your hand or graveyard onto the battlefield. If an Equipment is put onto the battlefield this way, you may attach it to a creature you control.

Enchantment
Vault 101: Birthday Party (pip) 28
Veteran Armorer

Other creatures you control get +0/+1.

Creature
Veteran Armorer (mma) 34
Veteran Armorsmith

Other Soldier creatures you control get +0/+1.

Creature
Veteran Armorsmith (ddo) 27
Veteran of the Depths

Whenever this creature becomes tapped, you may put a +1/+1 counter on it.

Creature
Veteran of the Depths (lrw) 46
Veteran Soldier

Commander creatures you own have "Whenever this creature attacks a player, if no opponent has more life than that player, for each opponent, create a 1/1 white Soldier creature token that's tapped and attacking that opponent."

Enchantment
Veteran Soldier (clb) 48
Veteran Swordsmith

Other Soldier creatures you control get +1/+0.

Creature
Veteran Swordsmith (ddo) 28
Veteran's Armaments

Equipped creature has "Whenever this creature attacks or blocks, it gets +1/+1 until end of turn for each attacking creature." Whenever a Soldier creature enters, you may attach this Equipment to it. Equip {2}

Artifact Kindred
Veteran's Armaments (mor) 146
Veteran's Powerblade

Equipped creature gets +2/+0. Equip Soldier {W} Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

Artifact
Veteran's Powerblade (bro) 41
Visions of Glory

Create a 1/1 white Human creature token for each creature you control. Flashback {8}{W}{W}. This spell costs {X} less to cast this way, where X is the greatest mana value of a commander you own on the battlefield or in the command zone. (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Sorcery
Visions of Glory (ltc) 182
Voice of the Blessed

Whenever you gain life, put a +1/+1 counter on this creature. As long as this creature has four or more +1/+1 counters on it, it has flying and vigilance. As long as this creature has ten or more +1/+1 counters on it, it has indestructible.

Creature
Voice of the Blessed (inr) 50
Volunteer Militia

Creature
Volunteer Militia (p02) 28
Walking Skyscraper

This spell costs {1} less to cast for each modified creature you control. (Equipment, Auras you control, and counters are modifications.) Trample This creature has hexproof as long as it's untapped. (It can't be the target of spells or abilities your opponents control.)

Creature Artifact
Walking Skyscraper (neo) 263
Wall of Mourning

Defender When this creature enters, exile a card from the top of your library face down for each opponent you have. Coven — At the beginning of your end step, if you control three or more creatures with different powers, put a card exiled with this creature into its owner's hand.

Creature
Wall of Mourning (mic) 10
War Falcon

Flying This creature can't attack unless you control a Knight or a Soldier.

Creature
War Falcon (m13) 38
Warden of the Inner Sky

As long as this creature has three or more counters on it, it has flying and vigilance. Tap three untapped artifacts and/or creatures you control: Put a +1/+1 counter on this creature. Scry 1. Activate only as a sorcery.

Creature
Warden of the Inner Sky (lci) 359
Warlord's Elite

As an additional cost to cast this spell, tap two untapped artifacts, creatures, and/or lands you control.

Creature
Warlord's Elite (bro) 32
Watchful Giant

When this creature enters, create a 1/1 white Human creature token.

Creature
Watchful Giant (rna) 30
Wayfarer's Bauble

{2}, {T}, Sacrifice this artifact: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Artifact
Wayfarer's Bauble (lcc) 317
Weathered Bodyguards

As long as this creature is untapped, all combat damage that would be dealt to you by unblocked creatures is dealt to this creature instead. Morph {3}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

Creature
Weathered Bodyguards (tsp) 46
Wilfred Mott

Look to the Stars — At the beginning of your upkeep, put a time counter on Wilfred Mott. Then look at the top X cards of your library, where X is the number of time counters on Wilfred Mott. You may put a nonland permanent card with mana value 3 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.

Creature
Wilfred Mott (who) 32
Wyrm's Crossing Patrol

Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)

Creature
Wyrm's Crossing Patrol (clb) 51
Yes Man, Personal Securitron

{T}: Target opponent gains control of Yes Man. When they do, you draw two cards and put a quest counter on Yes Man. Activate only during your turn. Wild Card — When Yes Man leaves the battlefield, its owner creates a tapped 1/1 white Soldier creature token for each quest counter on it.

Creature Artifact
Yes Man, Personal Securitron (pip) 29
Yotian Medic

Lifelink

Creature
Yotian Medic (bro) 33
You're Confronted by Robbers

Choose one — • Stall for Time — Tap up to three target creatures. • Call for Aid — Create three 1/1 white Soldier creature tokens.

Instant
You're Confronted by Robbers (clb) 53
Youthful Valkyrie

Flying Whenever another Angel you control enters, put a +1/+1 counter on this creature.

Creature
Youthful Valkyrie (fdn) 149
Zhalfirin Decoy

{T}: Tap target creature. Activate only if you had a creature enter the battlefield under your control this turn.

Creature
Zhalfirin Decoy (mh1) 39

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Deck Info

Deck stats

77 pips - 61 cards
34 mana - 34 cards
0 pips - 0 cards
0 mana - 0 cards
0 pips - 0 cards
0 mana - 0 cards
0 pips - 0 cards
0 mana - 0 cards
0 pips - 0 cards
0 mana - 0 cards
0 pips - 0 cards
1 mana - 1 card
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