Deck filters
Choose your preferred layout. You can change this at any time using the Deck filters / View as options above.
Commander
Commander
Drain
Drain
Draw
Sacrifice X Zombies, then reveal cards from the top of your library until you reveal a number of Zombie creature cards equal to the number of Zombies sacrificed this way. Put those cards onto the battlefield and the rest on the bottom of your library in a random order.

Whenever another Zombie you control dies, if it didn't have decayed, create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.) At the beginning of your end step, you may sacrifice a Zombie. If you do, draw a card.

Draw
Land
Land
Mill
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Mill three cards. Then you may exile a creature or enchantment card from your graveyard. If you do, create a 2/2 black Zombie creature token. III — You gain X life and scry X, where X is the number of Zombies you control.

Mill
Ramp
{T}: Add {B}. Whenever a creature you control dies, put a corpse counter on this artifact. {4}{B}{B}, {T}, Sacrifice this artifact: Create a 2/2 black Zombie creature token with decayed for each corpse counter on this artifact. (A creature with decayed can't block. When it attacks, sacrifice it at end of combat.)

Ramp
Recursion
As an additional cost to cast this spell, you may exile any number of creature cards from your graveyard. This spell costs {2} less to cast for each card exiled this way. Deathtouch Whenever Gorex attacks or dies, choose a card at random exiled with Gorex and put that card into its owner's hand.

Menace (This creature can't be blocked except by two or more creatures.) When this creature dies, you may pay {B}. If you do, return it to its owner's hand. When this creature dies, you may pay {X}. If you do, return another target Zombie creature card with mana value X from your graveyard to the battlefield.

Recursion
Removal
When Meathook Massacre II enters, each player sacrifices X creatures of their choice. Whenever a creature you control dies, you may pay 3 life. If you do, return that card under your control with a finality counter on it. Whenever a creature an opponent controls dies, they may pay 3 life. If they don't, return that card under your control with a finality counter on it.

Spree (Choose one or more additional costs.) + {1} — Target opponent sacrifices half the creatures they control of their choice, rounded up. + {2} — Target opponent discards half the cards in their hand, rounded up. + {2} — Target opponent loses half their life, rounded up.

Removal
Sac Outlet
As an additional cost to cast this spell, sacrifice any number of creatures. Create an X/X blue and black Zombie creature token with menace, where X is the total power of the sacrificed creatures. Flashback {3}{U}{B} (You may cast this card from your graveyard for its flashback cost and any additional costs. Then exile it.)

As an additional cost to cast this spell, you may sacrifice any number of creatures. This spell costs {2} less to cast for each creature sacrificed this way. When Torgaar enters, up to one target player's life total becomes half their starting life total, rounded down.

Sac Outlet
Sorcery
Sorcery
Tokens
When Acererak enters, if you haven't completed Tomb of Annihilation, return Acererak to its owner's hand and venture into the dungeon. Whenever Acererak attacks, for each opponent, you create a 2/2 black Zombie creature token unless that player sacrifices a creature of their choice.

Whenever you cast a spell during your turn other than your first spell that turn, create a 2/2 blue and black Zombie Rogue creature token. Whenever a Zombie you control enters, put a +1/+1 counter on it for each other Zombie that entered the battlefield under your control this turn.
