20
3/14/2025
School of hard knocks
Deck Size: 100
Commander
Legal
Est deck cost: $237.44
Salt sum: 47.87
20
3/14/2025
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Commander

Qty: 1 Price: $0.49
Naban, Dean of Iteration

If a Wizard you control entering causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.

Creature
Naban, Dean of Iteration (j25) 61

Commander

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Land

Qty: 34 Price: $40.62
Island

({T}: Add {U}.)

Land
Island (dft) 281
Mystic Sanctuary

({T}: Add {U}.) This land enters tapped unless you control three or more other Islands. When this land enters untapped, you may put target instant or sorcery card from your graveyard on top of your library.

Land
Mystic Sanctuary (mb2) 110
Otawara, Soaring City

{T}: Add {U}. Channel — {3}{U}, Discard this card: Return target artifact, creature, enchantment, or planeswalker to its owner's hand. This ability costs {1} less to activate for each legendary creature you control.

Land
Otawara, Soaring City (neo) 271
Path of Ancestry

This land enters tapped. {T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Land
Path of Ancestry (drc) 61
Riptide Laboratory

{T}: Add {C}. {1}{U}, {T}: Return target Wizard you control to its owner's hand.

Land
Riptide Laboratory (mh2) 303

Land

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Artifact

Qty: 6 Price: $16.74
Arcane Signet

{T}: Add one mana of any color in your commander's color identity.

Artifact
Arcane Signet (drc) 52
Conjurer's Closet

At the beginning of your end step, you may exile target creature you control, then return that card to the battlefield under your control.

Artifact
Conjurer's Closet (drc) 126
Cryptic Gateway

Tap two untapped creatures you control: You may put a creature card from your hand that shares a creature type with each creature tapped this way onto the battlefield.

Artifact
Cryptic Gateway (dmr) 218
Panharmonicon

If an artifact or creature entering causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.

Artifact
Panharmonicon (drc) 135
Sapphire Medallion

Blue spells you cast cost {1} less to cast.

Artifact
Sapphire Medallion (mh3) 296
Sol Ring

{T}: Add {C}{C}.

Artifact
Sol Ring (drc) 57

Artifact

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Sorcery

Qty: 3 Price: $6.13
Ponder

Look at the top three cards of your library, then put them back in any order. You may shuffle. Draw a card.

Sorcery
Ponder (dsc) 73
Preordain

Scry 2, then draw a card. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)

Sorcery
Preordain (mb2) 35
Step Through

Return two target creatures to their owners' hands. Wizardcycling {2} ({2}, Discard this card: Search your library for a Wizard card, reveal it, put it into your hand, then shuffle.)

Sorcery
Step Through (mh2) 66

Sorcery

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Creature

Qty: 34 Price: $73.12
Aether Adept

When this creature enters, return target creature to its owner's hand.

Creature
Aether Adept (ddm) 12
Aether Channeler

When this creature enters, choose one — • Create a 1/1 white Bird creature token with flying. • Return another target nonland permanent to its owner's hand. • Draw a card.

Creature
Aether Channeler (j25) 283
Archaeomancer

When this creature enters, return target instant or sorcery card from your graveyard to your hand.

Creature
Archaeomancer (j25) 285
Azami, Lady of Scrolls

Tap an untapped Wizard you control: Draw a card.

Creature
Azami, Lady of Scrolls (cmm) 74
Barrin, Tolarian Archmage

When Barrin enters, return up to one other target creature or planeswalker to its owner's hand. At the beginning of your end step, if a permanent was put into your hand from the battlefield this turn, draw a card.

Creature
Barrin, Tolarian Archmage (j22) 276
Cephalid Inkmage

When this creature enters, surveil 3. (Look at the top three cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) Threshold — This creature can't be blocked as long as there are seven or more cards in your graveyard.

Creature
Cephalid Inkmage (fdn) 32
Cloudkin Seer

Flying When this creature enters, draw a card.

Creature
Cloudkin Seer (j25) 300
Dour Port-Mage

Whenever one or more other creatures you control leave the battlefield without dying, draw a card. {1}{U}, {T}: Return another target creature you control to its owner's hand.

Creature
Dour Port-Mage (blb) 47
Faerie Seer

Flying When this creature enters, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)

Creature
Faerie Seer (j25) 106
Information Dealer

{T}: Look at the top X cards of your library, where X is the number of Wizards on the battlefield, then put them back in any order.

Creature
Information Dealer (ons) 88
Merchant of Secrets

When this creature enters, draw a card.

Creature
Merchant of Secrets (c17) 87
Merfolk Trickster

Flash When this creature enters, tap target creature an opponent controls. It loses all abilities until end of turn.

Creature
Merfolk Trickster (plst) DOM-56
Mizzium Meddler

Flash (You may cast this spell any time you could cast an instant.) When this creature enters, you may change a target of target spell or ability to this creature.

Creature
Mizzium Meddler (ori) 64
Naru Meha, Master Wizard

Flash When Naru Meha enters, copy target instant or sorcery spell you control. You may choose new targets for the copy. Other Wizards you control get +1/+1.

Creature
Naru Meha, Master Wizard (c21) 124
Omenspeaker

When this creature enters, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)

Creature
Omenspeaker (cmr) 83
Overwhelmed Apprentice

When this creature enters, each opponent mills two cards. Then you scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)

Creature
Overwhelmed Apprentice (j22) 333
Sage's Row Denizen

Whenever another blue creature you control enters, target player mills two cards.

Creature
Sage's Row Denizen (m20) 73
Salvager of Secrets

When this creature enters, return target instant or sorcery card from your graveyard to your hand.

Creature
Salvager of Secrets (m19) 70
Sea Gate Oracle

When this creature enters, look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.

Creature
Sea Gate Oracle (khc) 43
Serum Visionary

When this creature enters, draw a card, then scry 2.

Creature
Serum Visionary (mh3) 69
Sower of Temptation

Flying When this creature enters, gain control of target creature for as long as this creature remains on the battlefield.

Creature
Sower of Temptation (woc) 111
Spellseeker

When this creature enters, you may search your library for an instant or sorcery card with mana value 2 or less, reveal it, put it into your hand, then shuffle.

Creature
Spellseeker (cmm) 120
Stonybrook Banneret

Islandwalk (This creature can't be blocked as long as defending player controls an Island.) Merfolk spells and Wizard spells you cast cost {1} less to cast.

Creature
Stonybrook Banneret (lcc) 173
Teferi, Mage of Zhalfir

Flash Creature cards you own that aren't on the battlefield have flash. Each opponent can cast spells only any time they could cast a sorcery.

Creature
Teferi, Mage of Zhalfir (tsr) 91
Thassa's Oracle

When this creature enters, look at the top X cards of your library, where X is your devotion to blue. Put up to one of them on top of your library and the rest on the bottom of your library in a random order. If X is greater than or equal to the number of cards in your library, you win the game. (Each {U} in the mana costs of permanents you control counts toward your devotion to blue.)

Creature
Thassa's Oracle (mb2) 175
Thundertrap Trainer

Offspring {4} (You may pay an additional {4} as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.) When this creature enters, look at the top four cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

Creature
Thundertrap Trainer (blb) 78
Transit Mage

When this creature enters, you may search your library for an artifact card with mana value 4 or 5, reveal it, put it into your hand, then shuffle.

Creature
Transit Mage (dft) 70
Vedalken Aethermage

Flash (You may cast this spell any time you could cast an instant.) When this creature enters, return target Sliver to its owner's hand. Wizardcycling {3} ({3}, Discard this card: Search your library for a Wizard card, reveal it, put it into your hand, then shuffle.)

Creature
Vedalken Aethermage (fut) 61
Vendilion Clique

Flash Flying When Vendilion Clique enters, look at target player's hand. You may choose a nonland card from it. If you do, that player reveals the chosen card, puts it on the bottom of their library, then draws a card.

Creature
Vendilion Clique (j22) 368
Venser, Shaper Savant

Flash (You may cast this spell any time you could cast an instant.) When Venser enters, return target spell or permanent to its owner's hand.

Creature
Venser, Shaper Savant (j25) 66
Watcher for Tomorrow

Hideaway 4 (When this creature enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.) This creature enters tapped. When this creature leaves the battlefield, put the exiled card into its owner's hand.

Creature
Watcher for Tomorrow (plst) MH1-76
Willbender

Morph {1}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When this creature is turned face up, change the target of target spell or ability with a single target.

Creature
Willbender (plst) DD2-6
Windrider Wizard

Flying Whenever you cast an instant, sorcery, or Wizard spell, you may draw a card. If you do, discard a card.

Creature
Windrider Wizard (cmm) 134
Winter Eladrin

Gust of Wind — When this creature enters, return up to one other target creature to its owner's hand.

Creature
Winter Eladrin (clb) 104

Creature

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Enchantment

Qty: 2 Price: $12.48
Mystic Remora

Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays {4}.

Enchantment
Mystic Remora (dmr) 59
Wizard Class

(Gain the next level as a sorcery to add its ability.) You have no maximum hand size. {2}{U}: Level 2 When this Class becomes level 2, draw two cards. {4}{U}: Level 3 Whenever you draw a card, put a +1/+1 counter on target creature you control.

Enchantment
Wizard Class (blc) 112

Enchantment

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Instant

Qty: 20 Price: $87.86
Aetherize

Return all attacking creatures to their owner's hand.

Instant
Aetherize (fdn) 151
Brainstorm

Draw three cards, then put two cards from your hand on top of your library in any order.

Instant
Brainstorm (dsc) 113
Capsize

Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) Return target permanent to its owner's hand.

Instant
Capsize (tmp) 55
Counterspell

Counter target spell.

Instant
Counterspell (dsc) 114
Cyclonic Rift

Return target nonland permanent you don't control to its owner's hand. Overload {6}{U} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

Instant
Cyclonic Rift (rvr) 40
Depart the Realm

Return target nonland permanent to its owner's hand. Foretell {U} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

Instant
Depart the Realm (khm) 53
Displace

Exile up to two target creatures you control, then return those cards to the battlefield under their owner's control.

Instant
Displace (plst) EMN-55
Essence Flux

Exile target creature you control, then return that card to the battlefield under its owner's control. If it's a Spirit, put a +1/+1 counter on it.

Instant
Essence Flux (inr) 64
Evacuation

Return all creatures to their owners' hands.

Instant
Evacuation (lcc) 156
Familiar's Ruse

As an additional cost to cast this spell, return a creature you control to its owner's hand. Counter target spell.

Instant
Familiar's Ruse (plst) LRW-64
Ghostly Flicker

Exile two target artifacts, creatures, and/or lands you control, then return those cards to the battlefield under your control.

Instant
Ghostly Flicker (cmm) 98
High Tide

Until end of turn, whenever a player taps an Island for mana, that player adds an additional {U}.

Instant
High Tide (dmr) 54
Illusionist's Stratagem

Exile up to two target creatures you control, then return those cards to the battlefield under their owner's control. Draw a card.

Instant
Illusionist's Stratagem (aer) 36
March of Swirling Mist

As an additional cost to cast this spell, you may exile any number of blue cards from your hand. This spell costs {2} less to cast for each card exiled this way. Up to X target creatures phase out. (While they're phased out, they're treated as though they don't exist. Each one phases in before its controller untaps during their next untap step.)

Instant
March of Swirling Mist (neo) 61
Mystic Confluence

Choose three. You may choose the same mode more than once. • Counter target spell unless its controller pays {3}. • Return target creature to its owner's hand. • Draw a card.

Instant
Mystic Confluence (cmm) 108
Pongify

Destroy target creature. It can't be regenerated. Its controller creates a 3/3 green Ape creature token.

Instant
Pongify (otc) 106
Resculpt

Exile target artifact or creature. Its controller creates a 4/4 blue and red Elemental creature token.

Instant
Resculpt (cmm) 115
Snap

Return target creature to its owner's hand. Untap up to two lands.

Instant
Snap (woc) 110
This Town Ain't Big Enough

This spell costs {3} less to cast if it targets a permanent you control. Return up to two target nonland permanents to their owners' hands.

Instant
This Town Ain't Big Enough (otj) 74
Wizard's Retort

This spell costs {1} less to cast if you control a Wizard. Counter target spell.

Instant
Wizard's Retort (plst) DOM-75

Instant

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 2 cards
81 pips - 60 cards
34 mana - 34 cards
0 pips - 0 cards
0 mana - 2 cards
0 pips - 0 cards
0 mana - 2 cards
0 pips - 0 cards
0 mana - 2 cards
0 pips - 0 cards
3 mana - 2 cards
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