8
3/14/2025
Skeleton Keys
Deck Size: 67
Commander
Est deck cost: $88.69
Salt sum: 8.23
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8
3/14/2025
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Artifact

Qty: 1 Price: $0.49
Altar of Bhaal

Artifact
Altar of Bhaal // Bone Offering (clb) 109

Artifact

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Creature

Qty: 61 Price: $82.85
Asphodel Wanderer

{2}{B}: Regenerate this creature.

Creature
Asphodel Wanderer (ths) 77
Augur of Skulls

{1}{B}: Regenerate this creature. Sacrifice this creature: Target player discards two cards. Activate only during your upkeep.

Creature
Augur of Skulls (plst) FUT-63
Barrier of Bones

Defender When this creature enters, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)

Creature
Barrier of Bones (grn) 61
Bone Dragon

Flying {3}{B}{B}, Exile seven other cards from your graveyard: Return this card from your graveyard to the battlefield tapped.

Creature
Bone Dragon (m19) 88
Carrionette

{2}{B}{B}: Exile this card and target creature unless that creature's controller pays {2}. Activate only if this card is in your graveyard.

Creature
Carrionette (tmp) 111
Champion of Stray Souls

{3}{B}{B}, {T}, Sacrifice X other creatures: Return X target creature cards from your graveyard to the battlefield. {5}{B}{B}: Put this card from your graveyard on top of your library.

Creature
Champion of Stray Souls (c19) 109
Charred Graverobber

When this creature enters, return target outlaw card from your graveyard to your hand. Escape—{3}{B}{B}, Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) This creature escapes with a +1/+1 counter on it.

Creature
Charred Graverobber (otc) 19
Cinderbones

Wither (This deals damage to creatures in the form of -1/-1 counters.) {1}{B}: Regenerate this creature.

Creature
Cinderbones (shm) 59
Clattering Augur

This creature can't block. When this creature enters, you draw a card and you lose 1 life. {2}{B}{B}: Return this card from your graveyard to your hand.

Creature
Clattering Augur (mh2) 79
Cult Conscript

This creature enters tapped. {1}{B}: Return this card from your graveyard to the battlefield. Activate only if a non-Skeleton creature died under your control this turn.

Creature
Cult Conscript (dmu) 88
Death Baron

Skeletons you control and other Zombies you control get +1/+1 and have deathtouch. (Any amount of damage they deal to a creature is enough to destroy it.)

Creature
Death Baron (mic) 111
Death Tyrant

Menace Negative Energy Cone — Whenever an attacking creature you control or a blocking creature an opponent controls dies, create a 2/2 black Zombie creature token. {5}{B}: Return this card from your graveyard to the battlefield tapped.

Creature
Death Tyrant (afc) 23
Death-Priest of Myrkul

Skeletons, Vampires, and Zombies you control get +1/+1. At the beginning of your end step, if a creature died this turn, you may pay {1}. If you do, create a 1/1 black Skeleton creature token.

Creature
Death-Priest of Myrkul (afr) 95
Dimir House Guard

Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Sacrifice a creature: Regenerate this creature. Transmute {1}{B}{B} ({1}{B}{B}, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)

Creature
Dimir House Guard (rvr) 73
Drudge Reavers

Flash (You may cast this spell any time you could cast an instant.) {B}: Regenerate this creature.

Creature
Drudge Reavers (tsp) 105
Drudge Sentinel

{3}: Tap this creature. It gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

Creature
Drudge Sentinel (plst) DOM-89
Drudge Skeletons

{B}: Regenerate this creature. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)

Creature
Drudge Skeletons (gvl) 36
Duty-Bound Dead

Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) {3}{B}: Regenerate this creature. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)

Creature
Duty-Bound Dead (m13) 92
Emperor of Bones

At the beginning of combat on your turn, exile up to one target card from a graveyard. {1}{B}: Adapt 2. Whenever one or more +1/+1 counters are put on this creature, put a creature card exiled with this creature onto the battlefield under your control with a finality counter on it. It gains haste. Sacrifice it at the beginning of the next end step.

Creature
Emperor of Bones (mh3) 90
Flayed Nim

Whenever this creature deals combat damage to a creature, that creature's controller loses that much life. {2}{B}: Regenerate this creature.

Creature
Flayed Nim (mrd) 65
Fleshless Gladiator

Corrupted — {2}{B}: Return this card from your graveyard to the battlefield tapped. You lose 1 life. Activate only if an opponent has three or more poison counters.

Creature
Fleshless Gladiator (one) 94
Forsaken Miner

This creature can't block. Whenever you commit a crime, you may pay {B}. If you do, return this card from your graveyard to the battlefield. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)

Creature
Forsaken Miner (otj) 88
Ghastly Death Tyrant

When this creature enters, choose one — • Disintegration Ray — Destroy target enchantment an opponent controls. You lose life equal to its mana value. • Death Ray — Creatures you control gain deathtouch until end of turn.

Creature
Ghastly Death Tyrant (clb) 127
Golgari Grave-Troll

This creature enters with a +1/+1 counter on it for each creature card in your graveyard. {1}, Remove a +1/+1 counter from this creature: Regenerate this creature. Dredge 6 (If you would draw a card, you may mill six cards instead. If you do, return this card from your graveyard to your hand.)

Creature
Golgari Grave-Troll (rvr) 144
Grim Roustabout

Unleash (You may have this creature enter with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.) {1}{B}: Regenerate this creature.

Creature
Grim Roustabout (rtr) 68
Gutless Plunderer

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Raid — When this creature enters, if you attacked this turn, look at the top three cards of your library. You may put one of those cards back on top of your library. Put the rest into your graveyard.

Creature
Gutless Plunderer (fdn) 60
Gutterbones

This creature enters tapped. {1}{B}: Return this card from your graveyard to your hand. Activate only during your turn and only if an opponent lost life this turn.

Creature
Gutterbones (rna) 76
Hunted Bonebrute

Menace When this creature enters, target opponent creates two 1/1 white Dog creature tokens. When this creature dies, each opponent loses 3 life. Disguise {1}{B}

Creature
Hunted Bonebrute (mkm) 87
Kjeldoran Dead

When this creature enters, sacrifice a creature. {B}: Regenerate this creature.

Creature
Kjeldoran Dead (6ed) 140
Lim-Dûl's High Guard

First strike {1}{B}: Regenerate this creature.

Creature
Lim-Dûl's High Guard (all) 55a
Manor Skeleton

Haste {1}{B}: Regenerate this creature.

Creature
Manor Skeleton (isd) 106
Marang River Skeleton

{B}: Regenerate this creature. Megamorph {3}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)

Creature
Marang River Skeleton (dtk) 108
Marrow Bats

Flying Pay 4 life: Regenerate this creature.

Creature
Marrow Bats (c13) 82
Moss-Pit Skeleton

Kicker {3} (You may pay an additional {3} as you cast this spell.) If this creature was kicked, it enters with three +1/+1 counters on it. Whenever one or more +1/+1 counters are put on a creature you control, if this card is in your graveyard, you may put this card on top of your library.

Creature
Moss-Pit Skeleton (znr) 228
Mournwillow

Haste Delirium — When this creature enters, if there are four or more card types among cards in your graveyard, creatures with power 2 or less can't block this turn.

Creature
Mournwillow (emn) 187
Ozox, the Clattering King

Ozox can't block. When Ozox dies, create Jumblebones, a legendary 2/1 black Skeleton creature token with "Jumblebones can't block" and "When Jumblebones leaves the battlefield, return target card named Ozox, the Clattering King from your graveyard to your hand."

Creature
Ozox, the Clattering King (j25) 44
Paragon of Open Graves

Other black creatures you control get +1/+1. {2}{B}, {T}: Another target black creature you control gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)

Creature
Paragon of Open Graves (plst) M15-111
Persistent Specimen

{2}{B}: Return this card from your graveyard to the battlefield tapped.

Creature
Persistent Specimen (j25) 473
Phyrexian Monitor

{B}: Regenerate this creature.

Creature
Phyrexian Monitor (plst) UDS-64
Reassembling Skeleton

{1}{B}: Return this card from your graveyard to the battlefield tapped.

Creature
Reassembling Skeleton (j25) 481
Restless Bones

{3}{B}, {T}: Target creature gains swampwalk until end of turn. (It can't be blocked as long as defending player controls a Swamp.) {1}{B}: Regenerate this creature.

Creature
Restless Bones (gpt) 58
Restless Dead

{B}: Regenerate this creature.

Creature
Restless Dead (mir) 138
Rimebound Dead

{S}: Regenerate this creature. ({S} can be paid with one mana from a snow source.)

Creature
Rimebound Dead (csp) 69
Rot Farm Skeleton

This creature can't block. {2}{B}{G}, Mill four cards: Return this card from your graveyard to the battlefield. Activate only as a sorcery.

Creature
Rot Farm Skeleton (dgm) 98
Sanitarium Skeleton

{2}{B}: Return this card from your graveyard to your hand.

Creature
Sanitarium Skeleton (inr) 129
Skeletal Crocodile

Creature
Skeletal Crocodile (por) 110
Skeletal Kathari

Flying {B}, Sacrifice a creature: Regenerate this creature.

Creature
Skeletal Kathari (ala) 88
Skeletal Snake

Creature
Skeletal Snake (por) 111
Skeletal Vampire

Flying When this creature enters, create two 1/1 black Bat creature tokens with flying. {3}{B}{B}, Sacrifice a Bat: Create two 1/1 black Bat creature tokens with flying. Sacrifice a Bat: Regenerate this creature.

Creature
Skeletal Vampire (c17) 126
Skeletal Wurm

{B}: Regenerate this creature.

Creature
Skeletal Wurm (plst) ROE-127
Skeleton Archer

When this creature enters, it deals 1 damage to any target.

Creature
Skeleton Archer (2x2) 90
Skeleton Crew

Each other creature you control that's a Skeleton or Pirate gets +1/+1. Whenever one or more creature cards leave your graveyard, create a 2/2 black Skeleton Pirate creature token. (This ability triggers only from the battlefield.) {5}{B}: Return this card from your graveyard to the battlefield tapped.

Creature
Skeleton Crew (lcc) 85
Skeleton Scavengers

This creature enters with a +1/+1 counter on it. Pay {1} for each +1/+1 counter on this creature: Regenerate this creature. When it regenerates this way, put a +1/+1 counter on it.

Creature
Skeleton Scavengers (sth) 70
Tenacious Dead

When this creature dies, you may pay {1}{B}. If you do, return it to the battlefield tapped under its owner's control.

Creature
Tenacious Dead (bbd) 163
Tinybones, Bauble Burglar

Whenever an opponent discards a card, exile it from their graveyard with a stash counter on it. During your turn, you may play cards you don't own with stash counters on them from exile, and mana of any type can be spent to cast those spells. {3}{B}, {T}: Each opponent discards a card. Activate only as a sorcery.

Creature
Tinybones, Bauble Burglar (fdn) 72
Tinybones, the Pickpocket

Deathtouch Whenever Tinybones deals combat damage to a player, you may cast target nonland permanent card from that player's graveyard, and mana of any type can be spent to cast that spell.

Creature
Tinybones, the Pickpocket (otj) 109
Tinybones, Trinket Thief

At the beginning of each end step, if an opponent discarded a card this turn, you draw a card and you lose 1 life. {4}{B}{B}: Each opponent with no cards in hand loses 10 life.

Creature
Tinybones, Trinket Thief (jmp) 17
Underworld Sentinel

Whenever this creature attacks, exile target creature card from your graveyard. When this creature dies, put all cards exiled with it onto the battlefield.

Creature
Underworld Sentinel (thb) 293
Unworthy Dead

{B}: Regenerate this creature.

Creature
Unworthy Dead (usg) 163
Urborg Skeleton

Kicker {3} (You may pay an additional {3} as you cast this spell.) {B}: Regenerate this creature. If this creature was kicked, it enters with a +1/+1 counter on it.

Creature
Urborg Skeleton (inv) 134
Wall of Bone

Defender (This creature can't attack.) {B}: Regenerate this creature. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)

Creature
Wall of Bone (gvl) 41

Creature

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Enchantment

Qty: 3 Price: $1.97
Case of the Stashed Skeleton

When this Case enters, create a 2/1 black Skeleton creature token and suspect it. (It has menace and can't block.) To solve — You control no suspected Skeletons. (If unsolved, solve at the beginning of your end step.) Solved — {1}{B}, Sacrifice this Case: Search your library for a card, put it into your hand, then shuffle. Activate only as a sorcery.

Enchantment
Case of the Stashed Skeleton (mkm) 80
Corpses of the Lost

Skeletons you control get +1/+0 and have haste. When this enchantment enters, create a 2/2 black Skeleton Pirate creature token. At the beginning of your end step, if you descended this turn, you may pay 1 life. If you do, return this enchantment to its owner's hand. (You descended if a permanent card was put into your graveyard from anywhere.)

Enchantment
Corpses of the Lost (lci) 98
Skeletal Swarming

Each Skeleton you control has trample, attacks each combat if able, and gets +X/+0, where X is the number of other Skeletons you control. At the beginning of your end step, create a tapped 1/1 black Skeleton creature token. If a creature died this turn, create two of those tokens instead.

Enchantment
Skeletal Swarming (afr) 232

Enchantment

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Land

Qty: 2 Price: $3.38
Accursed Duneyard

{T}: Add {C}. {2}, {T}: Regenerate target Shade, Skeleton, Specter, Spirit, Vampire, Wraith, or Zombie. (The next time it would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)

Land
Accursed Duneyard (drc) 20
Spawning Pool

This land enters tapped. {T}: Add {B}. {1}{B}: This land becomes a 1/1 black Skeleton creature with "{B}: Regenerate this creature" until end of turn. It's still a land. (If it regenerates, the next time it would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)

Land
Spawning Pool (10e) 358

Land

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 0 cards
0 pips - 0 cards
0 mana - 0 cards
73 pips - 64 cards
1 mana - 1 card
0 pips - 0 cards
0 mana - 0 cards
5 pips - 5 cards
0 mana - 0 cards
0 pips - 0 cards
1 mana - 1 card
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