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Anthem
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Felhide Spiritbinder
Inspired — Whenever this creature becomes untapped, you may pay {1}{R}. If you do, create a token that's a copy of another target creature, except it's an enchantment in addition to its other types. It gains haste. Exile it at the beginning of the next end step.
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Angrath, the Flame-Chained
+1: Each opponent discards a card and loses 2 life. −3: Gain control of target creature until end of turn. Untap it. It gains haste until end of turn. Sacrifice it at the beginning of the next end step if it has mana value 3 or less. −8: Each opponent loses life equal to the number of cards in their graveyard.
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Description
{"ops":[{"insert":"The basic idea is to keep my hand empty so "},{"insert":{"card-link":"Neheb, the Worthy"}},{"insert":" is online as much as possible, and keep my opponents hand's empty so they have limited options while I swing with a bunch of minotaurs.\n"}]}
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