50
3/28/2025
Hammerfest Boomtacular (by toxik&bobster)
Deck Size: 100
Commander
Est deck cost: $195.54
Salt sum: 21.54
No deck tags
50
3/28/2025
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Commander

Qty: 1 Price: $1.99
Ol' Buzzbark

When Ol' Buzzbark enters, roll X six-sided dice onto the battlefield from a height of at least X inches. For each die, put a number of +1/+1 counters equal to the result on each creature you control that die is touching. For each die, Ol' Buzzbark deals damage equal to the result to each creature an opponent controls that die is touching.

Creature
Ol' Buzzbark (ust) 134

Commander

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buLd'Em wAlLs

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Garbage Elemental

When this creature enters, it assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.) Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)

Creature
Garbage Elemental (ust) 82b
Joyride Rigger

When this creature enters, it assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)

Creature
Joyride Rigger (ust) 114
Steamflogger of the Month

When this creature enters, it assembles a Contraption for each Contraption you control. (To assemble a Contraption, put the top card of your Contraption deck face up onto one of your sprockets.)

Creature
Steamflogger of the Month (ust) 94
Steamflogger Service Rep

Whenever another Goblin you control enters, you may pay {1}. If you do, this creature assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)

Creature
Steamflogger Service Rep (ust) 124
Steamflogger Temp

{6}, {T}: This creature assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)

Creature
Steamflogger Temp (ust) 95
Steamfloggery

Roll a six-sided die. Assemble a number of Contraptions equal to the result. (To assemble a Contraption, put the top card of your Contraption deck face up onto one of your sprockets.)

Instant
Steamfloggery (ust) 96
Work a Double

Assemble two Contraptions. (Put the top card of your Contraption deck face up onto one of your sprockets. Then repeat this process.)

Sorcery
Work a Double (ust) 100
Wrench-Rigger

When this creature enters, it assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)

Creature
Wrench-Rigger (ust) 101

buLd'Em wAlLs

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kILLAA

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Berserker's Frenzy

Cast this spell only before combat or during combat before blockers are declared. Roll two d20 and ignore the lower roll. 1—14 | Choose any number of creatures. They block this turn if able. 15—20 | You choose which creatures block this turn and how those creatures block.

Instant
Berserker's Frenzy (afc) 29
Blasphemous Act

This spell costs {1} less to cast for each creature on the battlefield. Blasphemous Act deals 13 damage to each creature.

Sorcery
Blasphemous Act (pip) 188
Goblin Chainwhirler

First strike When this creature enters, it deals 1 damage to each opponent and each creature and planeswalker they control.

Creature
Goblin Chainwhirler (dom) 129

kILLAA

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rUmPe

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Awaken the Woods

Create X 1/1 green Forest Dryad land creature tokens. (They're affected by summoning sickness.)

Sorcery
Awaken the Woods (bro) 170
Fanatic of Rhonas

{T}: Add {G}. Ferocious — {T}: Add {G}{G}{G}{G}. Activate only if you control a creature with power 4 or greater. Eternalize {2}{G}{G} ({2}{G}{G}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Snake Druid with no mana cost. Eternalize only as a sorcery.)

Creature
Fanatic of Rhonas (mh3) 152
Goblin Anarchomancer

Each spell you cast that's red or green costs {1} less to cast.

Creature
Goblin Anarchomancer (mh2) 421
Sporocyst

Ravenous (This creature enters with X +1/+1 counters on it. If X is 5 or more, draw a card when it enters.) Defender Spore Chimney — When this creature enters, search your library for up to X basic land cards, put them onto the battlefield tapped, then shuffle.

Creature
Sporocyst (40k) 98
Sprouting Goblin

Kicker {G} (You may pay an additional {G} as you cast this spell.) When this creature enters, if it was kicked, search your library for a land card with a basic land type, reveal it, put it into your hand, then shuffle. {R}, {T}, Sacrifice a land: Draw a card.

Creature
Sprouting Goblin (dmu) 145
Trailtracker Scout

{T}: Add one mana of any color. Whenever you expend 8, return up to one target permanent card from your graveyard to your hand. (You expend 8 as you spend your eighth total mana to cast spells during a turn.)

Creature
Trailtracker Scout (blc) 35
Wood Elves

When this creature enters, search your library for a Forest card, put that card onto the battlefield, then shuffle.

Creature
Wood Elves (c15) 212

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bIGGER

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Goblin Goliath

When this creature enters, create a number of 1/1 red Goblin creature tokens equal to the number of opponents you have. {3}{R}, {T}: If a source you control would deal damage to an opponent this turn, it deals double that damage to that player instead.

Creature
Goblin Goliath (j25) 557
Goblin King

Other Goblins get +1/+1 and have mountainwalk.

Creature
Goblin King (mb2) 191
Kessig Wolf Run

{T}: Add {C}. {X}{R}{G}, {T}: Target creature gets +X/+0 and gains trample until end of turn.

Land
Kessig Wolf Run (c20) 284
Overwhelming Encounter

Creatures you control gain vigilance and trample until end of turn. Roll a d20. 1—9 | Creatures you control get +2/+2 until end of turn. 10—19 | Put two +1/+1 counters on each creature you control. 20 | Put four +1/+1 counters on each creature you control.

Sorcery
Overwhelming Encounter (clb) 245
Steamflogger Boss

Other Riggers you control get +1/+0 and have haste. If a Rigger you control would assemble a Contraption, it assembles two Contraptions instead.

Creature
Steamflogger Boss (fut) 121
Tuktuk Rubblefort

Defender, reach Creatures you control have haste.

Creature
Tuktuk Rubblefort (znr) 173

bIGGER

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dvOOw

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Beast Whisperer

Whenever you cast a creature spell, draw a card.

Creature
Beast Whisperer (grn) 123
Goblin Matron

When this creature enters, you may search your library for a Goblin card, reveal that card, put it into your hand, then shuffle.

Creature
Goblin Matron (dmr) 123
Goblin Ringleader

Haste (This creature can attack and {T} as soon as it comes under your control.) When this creature enters, reveal the top four cards of your library. Put all Goblin cards revealed this way into your hand and the rest on the bottom of your library in any order.

Creature
Goblin Ringleader (ddt) 48
Goblin Tutor

Roll a six-sided die. If you roll a 1, Goblin Tutor has no effect. Otherwise, search your library for the indicated card, reveal it, put it into your hand, then shuffle. 2 — A card named Goblin Tutor 3 — An enchantment 4 — An artifact 5 — A creature 6 — An instant or sorcery

Instant
Goblin Tutor (und) 53
Grenzo, Havoc Raiser

Whenever a creature you control deals combat damage to a player, choose one — • Goad target creature that player controls. • Exile the top card of that player's library. Until end of turn, you may cast that card and you may spend mana as though it were mana of any color to cast that spell.

Creature
Grenzo, Havoc Raiser (cn2) 54
Hugs, Grisly Guardian

Trample When Hugs enters, exile the top X cards of your library. Until the end of your next turn, you may play those cards. You may play an additional land on each of your turns.

Creature
Hugs, Grisly Guardian (blb) 218

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lundse

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Blighted Woodland

{T}: Add {C}. {3}{G}, {T}, Sacrifice this land: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.

Land
Blighted Woodland (clb) 881
Cinder Glade

({T}: Add {R} or {G}.) This land enters tapped unless you control two or more basic lands.

Land
Cinder Glade (lcc) 323
Command Tower

{T}: Add one mana of any color in your commander's color identity.

Land
Command Tower (40k) 272
Evolving Wilds

{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Land
Evolving Wilds (bro) 261
Exotic Orchard

{T}: Add one mana of any color that a land an opponent controls could produce.

Land
Exotic Orchard (lcc) 329
Forest

({T}: Add {G}.)

Land
Forest (dmu) 274
Forgotten Cave

This land enters tapped. {T}: Add {R}. Cycling {R} ({R}, Discard this card: Draw a card.)

Land
Forgotten Cave (c21) 289
Game Trail

As this land enters, you may reveal a Mountain or Forest card from your hand. If you don't, this land enters tapped. {T}: Add {R} or {G}.

Land
Game Trail (lcc) 334
Gruul Turf

This land enters tapped. When this land enters, return a land you control to its owner's hand. {T}: Add {R}{G}.

Land
Gruul Turf (2x2) 325
Mossfire Valley

{1}, {T}: Add {R}{G}.

Land
Mossfire Valley (moc) 414
Mosswort Bridge

Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.) This land enters tapped. {T}: Add {G}. {G}, {T}: You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.

Land
Mosswort Bridge (lcc) 342
Mountain

({T}: Add {R}.)

Land
Mountain (bro) 274
Myriad Landscape

This land enters tapped. {T}: Add {C}. {2}, {T}, Sacrifice this land: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.

Land
Myriad Landscape (lcc) 343
Path of Ancestry

This land enters tapped. {T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Land
Path of Ancestry (brc) 192
Rogue's Passage

{T}: Add {C}. {4}, {T}: Target creature can't be blocked this turn.

Land
Rogue's Passage (cmr) 489
Rootbound Crag

This land enters tapped unless you control a Mountain or a Forest. {T}: Add {R} or {G}.

Land
Rootbound Crag (xln) 256
Rugged Highlands

This land enters tapped. When this land enters, you gain 1 life. {T}: Add {R} or {G}.

Land
Rugged Highlands (mom) 271
Secret Base

{T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a spell that shares a watermark with this land.

Land
Secret Base (ust) 165d
Temple of Abandon

This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {R} or {G}.

Land
Temple of Abandon (moc) 430
Temple of the False God

{T}: Add {C}{C}. Activate only if you control five or more lands.

Land
Temple of the False God (lcc) 359
Terramorphic Expanse

{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Land
Terramorphic Expanse (40k) 301

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roLLnRock

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As Luck Would Have It

Hexproof Whenever you roll a die, put a number of luck counters on this enchantment equal to the result. Then if there are 100 or more luck counters on this enchantment, you win the game. (Count both rolls if you reroll a die.)

Enchantment
As Luck Would Have It (ulst) 33
Centaur of Attention

When this creature enters, roll five six-sided dice and store those results on it. At the beginning of combat on your turn, you may reroll any number of this creature's stored results. This creature gets +X/+X, where X is the greatest number of stored results on it of the same value.

Creature
Centaur of Attention (unf) 132
Delina, Wild Mage

Whenever Delina attacks, choose target creature you control, then roll a d20. 1—14 | Create a tapped and attacking token that's a copy of that creature, except it's not legendary and it has "At end of combat, exile this token." 15—20 | Create one of those tokens. You may roll again.

Creature
Delina, Wild Mage (afr) 317
Goblin Blastronauts

When this creature enters, open an Attraction. Whenever you roll a 6, you may copy the spell, ability, or Attraction visit that caused you to roll that die. You may choose new targets for the copy.

Creature
Goblin Blastronauts (unf) 109
Hydradoodle

As this creature enters, roll X six-sided dice. This creature enters with a number of +1/+1 counters on it equal to the total of those results. Reach, trample

Creature
Hydradoodle (ust) 112
Krark's Other Thumb

If you would roll a die, instead roll two of those dice and ignore one of those results.

Artifact
Krark's Other Thumb (ust) 151
Neverwinter Hydra

As this creature enters, roll X d6. It enters with a number of +1/+1 counters on it equal to the total of those results. Trample Ward {4} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {4}.)

Creature
Neverwinter Hydra (afc) 41
Steel Squirrel

Whenever you roll a 5 or higher on a die, this creature gets +X/+X until end of turn, where X is the result. {6}: Roll a six-sided die.

Creature Artifact
Steel Squirrel (ust) 162
The Space Family Goblinson

The Space Family Goblinson has trample as long as you've rolled three or more dice this turn. Whenever you roll a die, put a +1/+1 counter on The Space Family Goblinson.

Creature
The Space Family Goblinson (unf) 270
Underdark Rift

{T}: Add {C}. {5}, {T}, Exile this land: Roll a d10. Put target artifact, creature, or planeswalker into its owner's library just beneath the top X cards of that library, where X is the result. Activate only as a sorcery.

Land
Underdark Rift (afc) 62
Vrondiss, Rage of Ancients

Enrage — Whenever Vrondiss is dealt damage, you may create a 5/4 red and green Dragon Spirit creature token with "When this token deals damage, sacrifice it." Whenever you roll one or more dice, you may have Vrondiss deal 1 damage to itself.

Creature
Vrondiss, Rage of Ancients (afc) 328
Wyll, Blade of Frontiers

If you would roll one or more dice, instead roll that many dice plus one and ignore the lowest roll. Whenever you roll one or more dice, put a +1/+1 counter on Wyll. Choose a Background (You can have a Background as a second commander.)

Creature
Wyll, Blade of Frontiers (clb) 208

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bOUncEee

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First Responder

Vigilance At the beginning of your end step, you may return another creature you control to its owner's hand, then put a number of +1/+1 counters equal to that creature's power on this creature.

Creature
First Responder (ncc) 60
Horned Kavu

When this creature enters, return a red or green creature you control to its owner's hand.

Creature
Horned Kavu (pls) 110
Mistbreath Elder

At the beginning of your upkeep, return another creature you control to its owner's hand. If you do, put a +1/+1 counter on this creature. Otherwise, you may return this creature to its owner's hand.

Creature
Mistbreath Elder (blb) 184
Sanctum of Eternity

{T}: Add {C}. {2}, {T}: Return target commander you own from the battlefield to your hand. Activate only during your turn.

Land
Sanctum of Eternity (c19) 59
Shivan Wurm

Trample When this creature enters, return a red or green creature you control to its owner's hand.

Creature
Shivan Wurm (pls) 124
Temur Sabertooth

{1}{G}: You may return another creature you control to its owner's hand. If you do, this creature gains indestructible until end of turn.

Creature
Temur Sabertooth (ncc) 315

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hhHAmerrFEST!

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Hammerfest Boomtacular

Whenever you cast a spell with a Goblin Explosioneers watermark, this enchantment deals 2 damage to any target.

Enchantment
Hammerfest Boomtacular (ust) 87
Three-Headed Goblin

Triple strike (This creature deals first-strike, regular, and last-strike combat damage.)

Creature
Three-Headed Goblin (ust) 99

hhHAmerrFEST!

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mooLtITooLe

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Barbarian Class

(Gain the next level as a sorcery to add its ability.) If you would roll one or more dice, instead roll that many dice plus one and ignore the lowest roll. {1}{R}: Level 2 Whenever you roll one or more dice, target creature you control gets +2/+0 and gains menace until end of turn. {2}{R}: Level 3 Creatures you control have haste.

Enchantment
Barbarian Class (afr) 131
Glorious Sunrise

At the beginning of combat on your turn, choose one — • Creatures you control get +1/+1 and gain trample until end of turn. • Target land gains "{T}: Add {G}{G}{G}" until end of turn. • Draw a card if you control a creature with power 3 or greater. • You gain 3 life.

Enchantment
Glorious Sunrise (vow) 200
Journey to the Lost City

At the beginning of your upkeep, exile the top four cards of your library, then roll a d20. 1—9 | You may put a land card from among those cards onto the battlefield. 10—19 | Create a 2/2 green Wolf creature token, then put a +1/+1 counter on it for each creature card among those cards. 20 | Put all permanent cards exiled with this enchantment onto the battlefield, then sacrifice it.

Enchantment
Journey to the Lost City (clb) 681
Panharmonicon

If an artifact or creature entering causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.

Artifact
Panharmonicon (pip) 237
Rhythm of the Wild

Creature spells you control can't be countered. Nontoken creatures you control have riot. (They enter with your choice of a +1/+1 counter or haste.)

Enchantment
Rhythm of the Wild (rna) 201
Vexing Puzzlebox

Whenever you roll one or more dice, put a number of charge counters on this artifact equal to the result. {T}: Add one mana of any color. Roll a d20. {T}, Remove 100 charge counters from this artifact: Search your library for an artifact card, put that card onto the battlefield, then shuffle.

Artifact
Vexing Puzzlebox (clb) 374

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boOMDESTOY

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Chaos Warp

The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.

Instant
Chaos Warp (pip) 189
First Pick

Destroy target artifact or enchantment. Assemble a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)

Instant
First Pick (ust) 109
Goblin Settler

When this creature enters, destroy target land.

Creature
Goblin Settler (mb2) 131
Rampaging Yao Guai

Vigilance, trample This creature enters with X +1/+1 counters on it. When this creature enters, destroy any number of target artifacts and/or enchantments with total mana value X or less.

Creature
Rampaging Yao Guai (pip) 82
Tin Street Hooligan

When this creature enters, if {G} was spent to cast it, destroy target artifact.

Creature
Tin Street Hooligan (gpt) 78

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iKsEX

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Nexos

Strategic Coordinator — Basic lands you control have "{T}: Add {C}{C}. Spend this mana only on costs that contain {X}."

Creature
Nexos (40k) 95
Raggadragga, Goreguts Boss

Each creature you control with a mana ability gets +2/+2. Whenever a creature you control with a mana ability attacks, untap it. Whenever you cast a spell, if at least seven mana was spent to cast it, untap target creature. It gets +7/+7 and gains trample until end of turn.

Creature
Raggadragga, Goreguts Boss (clb) 437

iKsEX

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Pair o' Dice Lost

Roll two six-sided dice. Return any number of cards with total mana value X or less from your graveyard to your hand, where X is the total of those results. Exile Pair o' Dice Lost.

Instant
Pair o' Dice Lost (unf) 149
Slobad, Goblin Tinkerer

Sacrifice an artifact: Target artifact gains indestructible until end of turn.

Creature
Slobad, Goblin Tinkerer (dst) 69
Tibalt's Trickery

Counter target spell. Choose 1, 2, or 3 at random. Its controller mills that many cards, then exiles cards from the top of their library until they exile a nonland card with a different name than that spell. They may cast that card without paying its mana cost. Then they put the exiled cards on the bottom of their library in a random order.

Instant
Tibalt's Trickery (khm) 153
Whispersilk Cloak

Equipped creature can't be blocked and has shroud. (It can't be the target of spells or abilities.) Equip {2}

Artifact
Whispersilk Cloak (dsc) 257
Wyll's Reversal

Choose target spell or ability with one or more targets. Roll a d20 and add the greatest power among creatures you control. 1—14 | You may choose new targets for that spell or ability. 15+ | You may choose new targets for that spell or ability. Then copy it. You may choose new targets for the copy.

Instant
Wyll's Reversal (clb) 209

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Sideboard

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Accessories to Murder

Whenever you crank this Contraption, target creature gets +X/+0 until end of turn, where X is the number of creatures you control.

Artifact
Accessories to Murder (ust) 167
Arms Depot

Whenever you crank this Contraption, put two +1/+1 counters on target creature.

Artifact
Arms Depot (ust) 169
Bee-Bee Gun

Whenever you crank this Contraption, until end of turn, target creature gains "{2}: This creature fights another target creature."

Artifact
Bee-Bee Gun (ust) 171
Boomflinger

Whenever you crank this Contraption, roll two six-sided dice. This Contraption deals damage to target player or planeswalker equal to the difference between those results.

Artifact
Boomflinger (ust) 172
Buzz Buggy

Whenever you crank this Contraption, target creature gets +2/+0 and gains trample until end of turn.

Artifact
Buzz Buggy (ust) 173
Deadly Poison Sampler

Whenever you crank this Contraption, until end of turn, target creature gains "Whenever this creature deals combat damage to a player, destroy target creature that player controls."

Artifact
Deadly Poison Sampler (ust) 174
Dictation Quillograph

Whenever you crank this Contraption, until end of turn, target creature gains "Whenever this creature deals combat damage to a player, you may draw a card. If you do, discard a card."

Artifact
Dictation Quillograph (ust) 175
Division Table

Whenever you crank this Contraption, target player loses 2 life.

Artifact
Division Table (ust) 177
Dogsnail Engine

Whenever you crank this Contraption, target player gains life equal to the greatest power among creatures you control.

Artifact
Dogsnail Engine (ust) 178
Dual Doomsuits

Whenever you crank this Contraption, each time a source you control would deal damage this turn, it deals double that damage instead.

Artifact
Dual Doomsuits (ust) 179
Duplication Device

Whenever you crank this Contraption, until end of turn, target creature becomes a copy of any creature on the battlefield, except it's an artifact in addition to its other types.

Artifact
Duplication Device (ust) 180
Genetic Recombinator

Whenever you crank this Contraption, up to two target creatures each get +2/+2 until end of turn.

Artifact
Genetic Recombinator (ust) 182
Gift Horse

Whenever you crank this Contraption, roll two six-sided dice. Create a number of 1/1 red Goblin creature tokens equal to the difference between those results.

Artifact
Gift Horse (ust) 183
Gnomeball Machine

Whenever you crank this Contraption, create two 1/1 colorless Gnome artifact creature tokens.

Artifact
Gnomeball Machine (ust) 184
Goblin Slingshot

Whenever you crank this Contraption, creatures you control get +2/+0 and gain trample until end of turn.

Artifact
Goblin Slingshot (ust) 185
Hard Hat Area

Whenever you crank this Contraption, roll two six-sided dice. This Contraption assembles a number of Contraptions equal to the difference between those results. (To assemble a Contraption, put the top card of your Contraption deck face up onto one of your sprockets.)

Artifact
Hard Hat Area (ust) 187
Head Banger

Whenever you crank this Contraption, target creature must be blocked this turn if able.

Artifact
Head Banger (ust) 188
Inflation Station

Whenever you crank this Contraption, target creature gets +3/+3 until end of turn.

Artifact
Inflation Station (ust) 190
Lackey Recycler

Whenever you crank this Contraption, put target creature card from your graveyard on top of your library.

Artifact
Lackey Recycler (ust) 193
Mandatory Friendship Shackles

Whenever you crank this Contraption, target creature gets -1/-1 until end of turn.

Artifact
Mandatory Friendship Shackles (ust) 194
Oaken Power Suit

Whenever you crank this Contraption, target creature gets +X/+X until end of turn, where X is the greatest power among creatures you control.

Artifact
Oaken Power Suit (ust) 196
Pet Project

Whenever you crank this Contraption, put target creature card from an opponent's graveyard onto the battlefield under your control.

Artifact
Pet Project (ust) 198
Quick-Stick Lick Trick

Whenever you crank this Contraption, target creature gets +1/+1 and gains lifelink until end of turn.

Artifact
Quick-Stick Lick Trick (ust) 199
Refibrillator

Whenever you crank this Contraption, return target creature card from your graveyard to your hand.

Artifact
Refibrillator (ust) 202
Sundering Fork

Whenever you crank this Contraption, destroy target artifact.

Artifact
Sundering Fork (ust) 204
Thud-for-Duds

Whenever you crank this Contraption, roll two six-sided dice. This Contraption deals damage to target creature equal to the difference between those results.

Artifact
Thud-for-Duds (ust) 206
Top-Secret Tunnel

Whenever you crank this Contraption, target creature can't be blocked this turn.

Artifact
Top-Secret Tunnel (ust) 207
Turbo-Thwacking Auto-Hammer

Whenever you crank this Contraption, target creature gains double strike until end of turn.

Artifact
Turbo-Thwacking Auto-Hammer (ust) 209
Twiddlestick Charger

Whenever you crank this Contraption, tap or untap target creature.

Artifact
Twiddlestick Charger (ust) 210
Widget Contraption

Whenever you crank this Contraption, it assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)

Artifact
Widget Contraption (ust) 211

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Maybeboard

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_____ Goblin

When this creature enters, you may put a name sticker on it. Add {R} for each unique vowel on that sticker. (The vowels are A, E, I, O, U, and Y.)

Creature
_____ Goblin (unf) 107
Ancient Bronze Dragon

Flying Whenever this creature deals combat damage to a player, roll a d20. When you do, put X +1/+1 counters on each of up to two target creatures, where X is the result.

Creature
Ancient Bronze Dragon (clb) 406
Bag of Tricks

{4}{G}, {T}: Roll a d8. Reveal cards from the top of your library until you reveal a creature card with mana value equal to the result. Put that card onto the battlefield and the rest on the bottom of your library in a random order.

Artifact
Bag of Tricks (afc) 37
Boartusk Liege

Trample Other red creatures you control get +1/+1. Other green creatures you control get +1/+1.

Creature
Boartusk Liege (shm) 202
Boomstacker

As this creature enters and whenever it attacks, stack two dice on top of it. (All dice must be stacked vertically, one on top of another.) This creature gets +1/+1 for each die in its stack. This creature attacks each combat if able. When the stack falls, sacrifice this creature.

Creature
Boomstacker (und) 49
Clay Golem

{6}, Roll a d8: Monstrosity X, where X is the result. (If this creature isn't monstrous, put X +1/+1 counters on it and it becomes monstrous.) Berserk — When this creature becomes monstrous, destroy target permanent.

Creature Artifact
Clay Golem (afc) 58
Clifftop Lookout

Reach When this creature enters, reveal cards from the top of your library until you reveal a land card. Put that card onto the battlefield tapped and the rest on the bottom of your library in a random order.

Creature
Clifftop Lookout (blb) 168
Clock of DOOOOOOOOOOOOM!

{4}, {T}: Move the CRANK! counter to your Contraption deck's next sprocket and crank any number of that sprocket's Contraptions.

Artifact
Clock of DOOOOOOOOOOOOM! (ust) 142
Component Pouch

{T}, Remove a component counter from this artifact: Add two mana of different colors. {T}: Roll a d20. 1—9 | Put a component counter on this artifact. 10—20 | Put two component counters on this artifact.

Artifact
Component Pouch (afc) 59
Druid of the Emerald Grove

When this creature enters, search your library for up to two basic land cards and reveal them, then roll a d20. 9 or less | Put those cards into your hand, then shuffle. 10—19 | Put one of those cards onto the battlefield tapped and the other into your hand, then shuffle. 20+ | Put those cards onto the battlefield tapped, then shuffle.

Creature
Druid of the Emerald Grove (clb) 226
Elementalist's Palette

Whenever you cast a spell with {X} in its mana cost, put two charge counters on this artifact. {T}: Add one mana of any color. {T}: Add {C} for each charge counter on this artifact. Spend this mana only on costs that contain {X}.

Artifact
Elementalist's Palette (c21) 76
Ferocity of the Wilds

Attacking non-Human creatures you control get +1/+0 and have trample.

Enchantment
Ferocity of the Wilds (eld) 123
Goblin Bookie

{R}, {T}: Reflip any coin or reroll any die. (Activate only any time it makes sense.)

Creature
Goblin Bookie (ugl) 43
Goblin Bushwhacker

Kicker {R} (You may pay an additional {R} as you cast this spell.) When this creature enters, if it was kicked, creatures you control get +1/+0 and gain haste until end of turn.

Creature
Goblin Bushwhacker (zen) 125
Goblin Cratermaker

{1}, Sacrifice this creature: Choose one — • This creature deals 2 damage to target creature. • Destroy target colorless nonland permanent.

Creature
Goblin Cratermaker (grn) 103
Goblin Pyromancer

When this creature enters, Goblin creatures get +3/+0 until end of turn. At the beginning of the end step, destroy all Goblins.

Creature
Goblin Pyromancer (ons) 206
Goblin Ruinblaster

Kicker {R} (You may pay an additional {R} as you cast this spell.) Haste When this creature enters, if it was kicked, destroy target nonbasic land.

Creature
Goblin Ruinblaster (zen) 127
Grumgully, the Generous

Each other non-Human creature you control enters with an additional +1/+1 counter on it.

Creature
Grumgully, the Generous (clb) 847
Hammer Jammer

As this creature enters, roll a six-sided die. This creature enters with a number of +1/+1 counters on it equal to the result. Whenever you roll a die, remove all +1/+1 counters from this creature, then put a number of +1/+1 counters on it equal to the result.

Creature
Hammer Jammer (ust) 86
Hoarding Ogre

Whenever this creature attacks, roll a d20. 1—9 | Create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") 10—19 | Create two Treasure tokens. 20 | Create three Treasure tokens.

Creature
Hoarding Ogre (clb) 181
Howlsquad Heavy

Start your engines! Other Goblins you control have haste. At the beginning of combat on your turn, create a 1/1 red Goblin creature token. That token attacks this combat if able. Max speed — {T}: Add {R} for each Goblin you control.

Creature
Howlsquad Heavy (dft) 134
Icing Manipulator

Each +1/+1 counter on a creature you control is also a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.") {3}{G}, {T}: Roll two six-sided dice. For each odd result, put a +1/+1 counter on a creature of your choice. Activate only as a sorcery.

Creature
Icing Manipulator (unf) 142
Mana Echoes

Whenever a creature enters, you may add an amount of {C} equal to the number of creatures you control that share a creature type with it.

Enchantment
Mana Echoes (ons) 218
Mana Reflection

If you tap a permanent for mana, it produces twice as much of that mana instead.

Enchantment
Mana Reflection (shm) 122
Owlbear Shepherd

At the beginning of your end step, if creatures you control have total power 8 or greater, draw a card.

Creature
Owlbear Shepherd (clb) 247
Quest for the Goblin Lord

Whenever a Goblin you control enters, you may put a quest counter on this enchantment. As long as this enchantment has five or more quest counters on it, creatures you control get +2/+0.

Enchantment
Quest for the Goblin Lord (wwk) 86
Ricochet

Whenever a player casts a spell that targets a single player, each player rolls a six-sided die. Change the target of that spell to the player with the lowest result. Reroll to break ties, if necessary.

Enchantment
Ricochet (ugl) 50
Rosheen Meanderer

{T}: Add {C}{C}{C}{C}. Spend this mana only on costs that contain {X}.

Creature
Rosheen Meanderer (shm) 214
Shamanic Revelation

Draw a card for each creature you control. Ferocious — You gain 4 life for each creature you control with power 4 or greater.

Sorcery
Shamanic Revelation (ncc) 311
Siege-Gang Commander

When this creature enters, create three 1/1 red Goblin creature tokens. {1}{R}, Sacrifice a Goblin: This creature deals 2 damage to any target.

Creature
Siege-Gang Commander (dmr) 436
Sol Ring

{T}: Add {C}{C}.

Artifact
Sol Ring (40k) 249
Song of Inspiration

Choose up to two target permanent cards in your graveyard. Roll a d20 and add the total mana value of those cards. 1—14 | Return those cards to your hand. 15+ | Return those cards to your hand. You gain life equal to their total mana value.

Instant
Song of Inspiration (afc) 42
Spikeshot Goblin

{R}, {T}: This creature deals damage equal to its power to any target.

Creature
Spikeshot Goblin (mrd) 108
Stampeding Serow

Trample At the beginning of your upkeep, return a green creature you control to its owner's hand.

Creature
Stampeding Serow (sok) 150
Swiftfoot Boots

Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and {T} no matter when it came under your control.) Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

Artifact
Swiftfoot Boots (pip) 242
Sword of Dungeons & Dragons

Equipped creature gets +2/+2 and has protection from Rogues and from Clerics. Whenever equipped creature deals combat damage to a player, create a 4/4 gold Dragon creature token with flying and roll a d20 (a twenty-sided die). If you roll a 20, repeat this process. Equip {2}

Artifact
Sword of Dungeons & Dragons (ust) 163
The Deck of Many Things

{2}, {T}: Roll a d20 and subtract the number of cards in your hand. If the result is 0 or less, discard your hand. 1—9 | Return a card at random from your graveyard to your hand. 10—19 | Draw two cards. 20 | Put a creature card from any graveyard onto the battlefield under your control. When that creature dies, its owner loses the game.

Artifact
The Deck of Many Things (afr) 241
Thunderwave

Roll a d20. 1—9 | Thunderwave deals 3 damage to each creature. 10—19 | You may choose a creature. Thunderwave deals 3 damage to each creature not chosen this way. 20 | Thunderwave deals 6 damage to each creature your opponents control.

Sorcery
Thunderwave (clb) 201
Treasure Chest

{4}, Sacrifice this artifact: Roll a d20. 1 | Trapped! — You lose 3 life. 2—9 | Create five Treasure tokens. 10—19 | You gain 3 life and draw three cards. 20 | Search your library for a card. If it's an artifact card, you may put it onto the battlefield. Otherwise, put that card into your hand. Then shuffle.

Artifact
Treasure Chest (afr) 395
Treasure Nabber

Whenever an opponent taps an artifact for mana, gain control of that artifact until the end of your next turn.

Creature
Treasure Nabber (c18) 27
Unbound Flourishing

Whenever you cast a permanent spell with a mana cost that contains {X}, double the value of X. Whenever you cast an instant or sorcery spell or activate an ability, if that spell's mana cost or that ability's activation cost contains {X}, copy that spell or ability. You may choose new targets for the copy.

Enchantment
Unbound Flourishing (mh1) 189
Vexing Shusher

This spell can't be countered. {R/G}: Target spell can't be countered.

Creature
Vexing Shusher (shm) 222
Virtue of Strength

Enchantment
Virtue of Strength // Garenbrig Growth (woe) 197
Wand of Wonder

{4}, {T}: Roll a d20. Each opponent exiles cards from the top of their library until they exile an instant or sorcery card, then shuffles the rest into their library. You may cast up to X instant and/or sorcery spells from among cards exiled this way without paying their mana costs. 1—9 | X is one. 10—19 | X is two. 20 | X is three.

Artifact
Wand of Wonder (clb) 204
Wild Endeavor

Roll two d4 and choose one result. Create a number of 3/3 green Beast creature tokens equal to that result. Then search your library for a number of basic land cards equal to the other result, put them onto the battlefield tapped, then shuffle.

Sorcery
Wild Endeavor (afc) 43
Wort, the Raidmother

When Wort enters, create two 1/1 red and green Goblin Warrior creature tokens. Each red or green instant or sorcery spell you cast has conspire. (As you cast the spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose new targets for the copy.)

Creature
Wort, the Raidmother (shm) 223

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 6 cards
0 pips - 0 cards
0 mana - 6 cards
0 pips - 0 cards
0 mana - 6 cards
51 pips - 39 cards
20 mana - 20 cards
43 pips - 31 cards
28 mana - 22 cards
0 pips - 0 cards
11 mana - 9 cards
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