51
3/28/2025
Frienf
Deck Size: 99
Commander
Est deck cost: $357.25
Salt sum: 37.12
51
3/28/2025
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A - Raaaaaaaaamp

Qty: 5 Price: $4.66
Arcane Signet

{T}: Add one mana of any color in your commander's color identity.

Artifact
Arcane Signet (m3c) 283
Fellwar Stone

{T}: Add one mana of any color that a land an opponent controls could produce.

Artifact
Fellwar Stone (tdc) 318
Sol Ring

{T}: Add {C}{C}.

Artifact
Sol Ring (m3c) 305
Solemn Simulacrum

When this creature enters, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. When this creature dies, you may draw a card.

Creature Artifact
Solemn Simulacrum (fdn) 257
Talisman of Progress

{T}: Add {C}. {T}: Add {W} or {U}. This artifact deals 1 damage to you.

Artifact
Talisman of Progress (m3c) 313

A - Raaaaaaaaamp

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F - Sorceries and pastries

Qty: 7 Price: $75.63
Approach of the Second Sun

If this spell was cast from your hand and you've cast another spell named Approach of the Second Sun this game, you win the game. Otherwise, put Approach of the Second Sun into its owner's library seventh from the top and you gain 7 life.

Sorcery
Approach of the Second Sun (sta) 1
Axis of Mortality

At the beginning of your upkeep, you may have two target players exchange life totals.

Enchantment
Axis of Mortality (xln) 3
Enlightened Tutor

Search your library for an artifact or enchantment card, reveal it, then shuffle and put that card on top.

Instant
Enlightened Tutor (dmr) 6
Halo Fountain

{W}, {T}, Untap a tapped creature you control: Create a 1/1 green and white Citizen creature token. {W}{W}, {T}, Untap two tapped creatures you control: Draw a card. {W}{W}{W}{W}{W}, {T}, Untap fifteen tapped creatures you control: You win the game.

Artifact
Halo Fountain (snc) 15
Idyllic Tutor

Search your library for an enchantment card, reveal it, put it into your hand, then shuffle.

Sorcery
Idyllic Tutor (mor) 12
Seal of Cleansing

Sacrifice this enchantment: Destroy target artifact or enchantment.

Enchantment
Seal of Cleansing (ema) 26
Unstoppable Plan

At the beginning of your end step, untap all nonland permanents you control.

Enchantment
Unstoppable Plan (dft) 72

F - Sorceries and pastries

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B - Draaaaaaaaw

Qty: 3 Price: $6.43
Fact or Fiction

Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.

Instant
Fact or Fiction (woc) 90
Loran of the Third Path

Vigilance When Loran enters, destroy up to one target artifact or enchantment. {T}: You and target opponent each draw a card.

Creature
Loran of the Third Path (blc) 143
Secret Rendezvous

You and target opponent each draw three cards.

Sorcery
Secret Rendezvous (blc) 152

B - Draaaaaaaaw

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M - Meddlin

Qty: 15 Price: $43.74
Arcane Denial

Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep. You draw a card at the beginning of the next turn's upkeep.

Instant
Arcane Denial (drc) 70
Counterspell

Counter target spell.

Instant
Counterspell (dsc) 114
Divine Gambit

Exile target artifact, creature, or enchantment an opponent controls. That player may put a permanent card from their hand onto the battlefield.

Sorcery
Divine Gambit (khm) 8
Generous Gift

Destroy target permanent. Its controller creates a 3/3 green Elephant creature token.

Instant
Generous Gift (plst) MH1-11
Long River's Pull

Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.) Counter target creature spell. If the gift was promised, instead counter target spell.

Instant
Long River's Pull (blb) 58
Negate

Counter target noncreature spell.

Instant
Negate (plst) RIX-44
Oblation

The owner of target nonland permanent shuffles it into their library, then draws two cards.

Instant
Oblation (c21) 97
Parting Gust

Gift a tapped Fish (You may promise an opponent a gift as you cast this spell. If you do, they create a tapped 1/1 blue Fish creature token before its other effects.) Exile target nontoken creature. If the gift wasn't promised, return that card to the battlefield under its owner's control with a +1/+1 counter on it at the beginning of the next end step.

Instant
Parting Gust (blb) 24
Path to Exile

Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Instant
Path to Exile (mkc) 78
Polymorphist's Jest

Until end of turn, each creature target player controls loses all abilities and becomes a blue Frog with base power and toughness 1/1.

Instant
Polymorphist's Jest (c17) 90
Split Decision

Will of the council — Choose target instant or sorcery spell. Starting with you, each player votes for denial or duplication. If denial gets more votes, counter the spell. If duplication gets more votes or the vote is tied, copy the spell. You may choose new targets for the copy.

Instant
Split Decision (gn3) 39
Stroke of Midnight

Destroy target nonland permanent. Its controller creates a 1/1 white Human creature token.

Instant
Stroke of Midnight (woe) 33
Swan Song

Counter target enchantment, instant, or sorcery spell. Its controller creates a 2/2 blue Bird creature token with flying.

Instant
Swan Song (c16) 98
Swords to Plowshares

Exile target creature. Its controller gains life equal to its power.

Instant
Swords to Plowshares (ima) 36
Turn to Frog

Until end of turn, target creature loses all abilities and becomes a blue Frog with base power and toughness 1/1.

Instant
Turn to Frog (clu) 103

M - Meddlin

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C - Creatures

Qty: 8 Price: $35.02
Claim Jumper

Vigilance When this creature enters, if an opponent controls more lands than you, you may search your library for a Plains card and put it onto the battlefield tapped. Then if an opponent controls more lands than you, repeat this process once. If you search your library this way, shuffle.

Creature
Claim Jumper (otj) 8
Eon Frolicker

Flying When this creature enters, if you cast it, target opponent takes an extra turn after this one. Until your next turn, you and planeswalkers you control gain protection from that player. (You and planeswalkers you control can't be targeted, dealt damage, or enchanted by anything controlled by that player.)

Creature
Eon Frolicker (c20) 33
Faerie Mastermind

Flash Flying Whenever an opponent draws their second card each turn, you draw a card. {3}{U}: Each player draws a card.

Creature
Faerie Mastermind (mom) 58
Flumph

Defender, flying Whenever this creature is dealt damage, you and target opponent each draw a card.

Creature
Flumph (afr) 15
Resolute Archangel

Flying When this creature enters, if your life total is less than your starting life total, it becomes equal to your starting life total.

Creature
Resolute Archangel (pm15) 28
Scholarship Sponsor

When this creature enters, each player who controls fewer lands than the player who controls the most lands searches their library for a number of basic land cards less than or equal to the difference, puts those cards onto the battlefield tapped, then shuffles.

Creature
Scholarship Sponsor (c21) 22
Selfless Squire

Flash When this creature enters, prevent all damage that would be dealt to you this turn. Whenever damage that would be dealt to you is prevented, put that many +1/+1 counters on this creature.

Creature
Selfless Squire (mkc) 82
Wall of Shards

Defender, flying Cumulative upkeep—An opponent gains 1 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

Creature
Wall of Shards (csp) 23

C - Creatures

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T - Laaaaaaand

Qty: 37 Price: $110.69
Azorius Chancery

This land enters tapped. When this land enters, return a land you control to its owner's hand. {T}: Add {W}{U}.

Land
Azorius Chancery (khc) 106
Command Tower

{T}: Add one mana of any color in your commander's color identity.

Land
Command Tower (otc) 280
Demolition Field

{T}: Add {C}. {2}, {T}, Sacrifice this land: Destroy target nonbasic land an opponent controls. That land's controller may search their library for a basic land card, put it onto the battlefield, then shuffle. You may search your library for a basic land card, put it onto the battlefield, then shuffle.

Land
Demolition Field (fdn) 687
Flooded Strand

{T}, Pay 1 life, Sacrifice this land: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.

Land
Flooded Strand (ktk) 233
Floodfarm Verge

{T}: Add {W}. {T}: Add {U}. Activate only if you control a Plains or an Island.

Land
Floodfarm Verge (dsk) 259
Forbidden Orchard

{T}: Add one mana of any color. Whenever you tap this land for mana, target opponent creates a 1/1 colorless Spirit creature token.

Land
Forbidden Orchard (2x2) 323
Glacial Fortress

This land enters tapped unless you control a Plains or an Island. {T}: Add {W} or {U}.

Land
Glacial Fortress (blc) 307
Hallowed Fountain

({T}: Add {W} or {U}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

Land
Hallowed Fountain (rna) 251
Nimbus Maze

{T}: Add {C}. {T}: Add {W}. Activate only if you control an Island. {T}: Add {U}. Activate only if you control a Plains.

Land
Nimbus Maze (afc) 252
Port Town

As this land enters, you may reveal a Plains or Island card from your hand. If you don't, this land enters tapped. {T}: Add {W} or {U}.

Land
Port Town (voc) 178
Rogue's Passage

{T}: Add {C}. {4}, {T}: Target creature can't be blocked this turn.

Land
Rogue's Passage (otc) 313
Sea of Clouds

This land enters tapped unless you have two or more opponents. {T}: Add {W} or {U}.

Land
Sea of Clouds (clb) 360
Snow-Covered Island

({T}: Add {U}.)

Land
Snow-Covered Island (mh1) 251
Snow-Covered Plains

({T}: Add {W}.)

Land
Snow-Covered Plains (mh1) 250

T - Laaaaaaand

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D - Pillows

Qty: 6 Price: $12.50
Archon of Absolution

Flying Protection from white (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything white.) Creatures can't attack you or planeswalkers you control unless their controller pays {1} for each of those creatures.

Creature
Archon of Absolution (plst) ELD-3
Baird, Steward of Argive

Vigilance Creatures can't attack you or planeswalkers you control unless their controller pays {1} for each of those creatures.

Creature
Baird, Steward of Argive (blc) 135
Ghostly Prison

Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.

Enchantment
Ghostly Prison (c19) 64
Propaganda

Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.

Enchantment
Propaganda (c13) 53
Solitary Confinement

At the beginning of your upkeep, sacrifice this enchantment unless you discard a card. Skip your draw step. You have shroud. (You can't be the target of spells or abilities.) Prevent all damage that would be dealt to you.

Enchantment
Solitary Confinement (mh2) 265
Windborn Muse

Flying Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.

Creature
Windborn Muse (mkc) 92

D - Pillows

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Y - Bloom

Qty: 4 Price: $9.76
Divine Reckoning

Each player chooses a creature they control. Destroy the rest. Flashback {5}{W}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Sorcery
Divine Reckoning (c19) 62
Promise of Loyalty

Each player puts a vow counter on a creature they control and sacrifices the rest. Each of those creatures can't attack you or planeswalkers you control for as long as it has a vow counter on it.

Sorcery
Promise of Loyalty (blc) 148
Single Combat

Each player chooses a creature or planeswalker they control, then sacrifices the rest. Players can't cast creature or planeswalker spells until the end of your next turn.

Sorcery
Single Combat (war) 30
Winds of Abandon

Exile target creature you don't control. For each creature exiled this way, its controller searches their library for a basic land card. Those players put those cards onto the battlefield tapped, then shuffle. Overload {4}{W}{W} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

Sorcery
Winds of Abandon (plst) MH1-37

Y - Bloom

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E - Gifts given

Qty: 5 Price: $24.55
Benevolent Offering

Choose an opponent. You and that player each create three 1/1 white Spirit creature tokens with flying. Choose an opponent. You gain 2 life for each creature you control and that player gains 2 life for each creature they control.

Instant
Benevolent Offering (voc) 78
Hunted Phantasm

This creature can't be blocked. When this creature enters, target opponent creates five 1/1 red Goblin creature tokens.

Creature
Hunted Phantasm (rav) 55
Master of Ceremonies

At the beginning of your upkeep, each opponent chooses money, friends, or secrets. For each player who chose money, you and that player each create a Treasure token. For each player who chose friends, you and that player each create a 1/1 green and white Citizen creature token. For each player who chose secrets, you and that player each draw a card.

Creature
Master of Ceremonies (ncc) 18
Tempt with Bunnies

Tempting Offer — Draw a card and create a 1/1 white Rabbit creature token. Then each opponent may draw a card and create a 1/1 white Rabbit creature token. For each opponent who does, you draw a card and you create a 1/1 white Rabbit creature token.

Sorcery
Tempt with Bunnies (blc) 13
Wrong Turn

Target opponent gains control of target creature. (If an attacking or blocking creature changes controllers, it's removed from combat.)

Instant
Wrong Turn (cmr) 107

E - Gifts given

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Z - Protecc

Qty: 9 Price: $34.27
Angelic Renewal

Whenever a creature is put into your graveyard from the battlefield, you may sacrifice this enchantment. If you do, return that card to the battlefield.

Enchantment
Angelic Renewal (uma) 10
Benevolent Blessing

Flash Enchant creature As this Aura enters, choose a color. Enchanted creature has protection from the chosen color. This effect doesn't remove Auras and Equipment you control that are already attached to it.

Enchantment
Benevolent Blessing (cmr) 13
Dawn Charm

Choose one — • Prevent all combat damage that would be dealt this turn. • Regenerate target creature. • Counter target spell that targets you.

Instant
Dawn Charm (cmr) 371
Flare of Fortitude

You may sacrifice a nontoken white creature rather than pay this spell's mana cost. Until end of turn, your life total can't change, and permanents you control gain hexproof and indestructible.

Instant
Flare of Fortitude (mh3) 321
Gift of Immortality

Enchant creature When enchanted creature dies, return that card to the battlefield under its owner's control. Return this card to the battlefield attached to that creature at the beginning of the next end step.

Enchantment
Gift of Immortality (ths) 14
Holy Day

Prevent all combat damage that would be dealt this turn.

Instant
Holy Day (10e) 21
Mandate of Peace

Cast this spell only during combat. Your opponents can't cast spells this turn. End the combat phase. (Remove all attackers and blockers from combat. Exile all spells and abilities from the stack, including this spell.)

Instant
Mandate of Peace (c19) 4
Orim's Chant

Kicker {W} (You may pay an additional {W} as you cast this spell.) Target player can't cast spells this turn. If this spell was kicked, creatures can't attack this turn.

Instant
Orim's Chant (mh3) 323
Settle the Wreckage

Exile all attacking creatures target player controls. That player may search their library for that many basic land cards, put those cards onto the battlefield tapped, then shuffle.

Instant
Settle the Wreckage (plst) XLN-34

Z - Protecc

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Deck Info

Deck stats

52 pips - 42 cards
28 mana - 28 cards
20 pips - 15 cards
21 mana - 21 cards
0 pips - 0 cards
0 mana - 4 cards
0 pips - 0 cards
0 mana - 4 cards
0 pips - 0 cards
0 mana - 4 cards
0 pips - 0 cards
6 mana - 5 cards
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Deck extras (0)

Description

{"ops":[{"attributes":{"italic":true,"bold":true},"insert":"What's this?"},{"insert":"\nThis is the deck core for "},{"attributes":{"bold":true},"insert":"Frienf"},{"insert":", by Jen - a silly little custom commander that aims to accelerate everyone around the table, get rid of many scary threats, and win together with another player!\n\n"},{"attributes":{"italic":true,"bold":true},"insert":"What is Frienf?"},{"insert":"\nFrienf is love, frienf is life\n\nSee the design at https://imgur.com/a/frienf-updated-sU2UicQ\n\n"},{"attributes":{"bold":true},"insert":"Frienf "},{"insert":"- W, 1/1\nLegendary Creature - Human\nAt the beginning of your upkeep, you and the opponent with the least amount of life become teammates!\n("},{"attributes":{"italic":true},"insert":"Your life totals change together, you gain poison counters together, and you win and lose the game together. You can only have 1 teammate at a time."},{"insert":")\nU, T: Both you and your teammate draw 1 card each.\n\n"},{"attributes":{"italic":true,"bold":true},"insert":"Relevant questions that could come up:"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Q: "},{"insert":"Help! 2+ opponents have the same amount of life! What do I do!?\n"},{"attributes":{"bold":true},"insert":"A: "},{"insert":"Pick the one you think could use your help the most I suppose o -o\n\n"},{"attributes":{"bold":true},"insert":"Q: "},{"insert":"What happens if Frienf is removed from the field?\n"},{"attributes":{"bold":true},"insert":"A: "},{"insert":"You're no longer considered teammates :(\n\n"},{"attributes":{"bold":true},"insert":"Q: "},{"insert":"If we both lose life at the same time "},{"attributes":{"italic":true},"insert":"(like through blood artist), "},{"insert":"do we lose twice the life?\n"},{"attributes":{"bold":true},"insert":"A: "},{"insert":"No, your life totals just change together as one.\n\n"},{"attributes":{"bold":true},"insert":"Q: "},{"insert":"If we both gain poison counters at the same time"},{"attributes":{"italic":true},"insert":" (like through proliferate)"},{"insert":", do we gain double the counters?\n"},{"attributes":{"bold":true},"insert":"A: "},{"insert":"No, this works the same as life.\n\n"},{"attributes":{"bold":true},"insert":"Q: "},{"insert":"Does my life / poison counters jump to that of my new teammate?\n"},{"attributes":{"bold":true},"insert":"A: "},{"insert":"No, it just changes alongside theirs whenever theirs change.\n\n"},{"attributes":{"bold":true},"insert":"Q: "},{"insert":"What happens if I have a card that says I cannot lose the game, but my teammate who doesn't have that loses the game?\n"},{"attributes":{"bold":true},"insert":"A: "},{"insert":"You and your teammate become locked in an unsolvable quantum position where you're both stuck between being alive and dead, being both at the same time. \nThis is unfortunately a little too much for two mere magic players to handle, causing you both to implode and to cease existing in the game where you were playing. \n\n"},{"attributes":{"bold":true},"insert":"Q: "},{"insert":"Help! My teammate conceded!\n"},{"attributes":{"bold":true},"insert":"A: "},{"insert":"Unlucky, you lose.\n\n"},{"attributes":{"bold":true},"insert":"Q: "},{"insert":"What if I concede? c:<\n"},{"attributes":{"bold":true},"insert":"A: "},{"insert":"Don't do that.\n\nI hope you enjoyyy :D\n"}]}
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