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Lifegain
Illusions of Grandeur
Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) When this enchantment enters, you gain 20 life. When this enchantment leaves the battlefield, you lose 20 life.
Enchantment

Lifegain
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Stax
Stax
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Theft
Theft
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Draw
Draw
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Protection
Protection
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Tutor
Tutor
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Finisher
Finisher
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Ramp
Pendant of Prosperity
This artifact enters under the control of an opponent of your choice. {2}, {T}: Draw a card, then you may put a land card from your hand onto the battlefield. This artifact's owner draws a card, then that player may put a land card from their hand onto the battlefield.
Artifact

Ramp
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Land
Land
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Removal
Removal
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Deck Info
Deck stats
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Description
{"ops":[{"insert":"A spin on zedruu that incorporates Summoners Egg and some really bad ETB trigger cards to troll opponents. As there aren‘t that many positive exchange cards you‘ll have to trade lands and artifacts away to reach critical mass for life / cardgain.\n\nGeneral strategy: Play nice / standard (bad, but not too bad) Zedruu synergy cards until you can either gift someone a summoners egg with one of the bad 3 (Sky swallower, Eater of days, Leveler) inside or bring them in for yourself (while countering the ETB trigger), so you can give everybody a copy with fractured identity later.\n\nA little less viable for continuous play than other zedruu decks, as you pod will likely catch on after the first two times you gift one of them a summoners egg with leveler inside. But I would anyway not suggest this for frequent play if you like to have friends…\n"}]}
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