85
3/20/2025
Dihada, Binder of Wills (CEDH)
Deck Size: 100
Commander
Legal
Est deck cost: $5101.01
Salt sum: 79.02
85
3/20/2025
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Commander

Qty: 1 Price: $14.99
Dihada, Binder of Wills

+2: Up to one target legendary creature gains vigilance, lifelink, and indestructible until your next turn. −3: Reveal the top four cards of your library. Put any number of legendary cards from among them into your hand and the rest into your graveyard. Create a Treasure token for each card put into your graveyard this way. −11: Gain control of all nonland permanents until end of turn. Untap them. They gain haste until end of turn. Dihada, Binder of Wills can be your commander.

Planeswalker
Dihada, Binder of Wills (dmc) 1

Commander

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Land

Qty: 24 Price: $1738.76
Ancient Tomb

{T}: Add {C}{C}. This land deals 2 damage to you.

Land
Ancient Tomb (tmp) 315
Arid Mesa

{T}, Pay 1 life, Sacrifice this land: Search your library for a Mountain or Plains card, put it onto the battlefield, then shuffle.

Land
Arid Mesa (zen) 211
Badlands

({T}: Add {B} or {R}.)

Land
Badlands (ced) 278
Blood Crypt

({T}: Add {B} or {R}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

Land
Blood Crypt (rtr) 238
Bloodstained Mire

{T}, Pay 1 life, Sacrifice this land: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle.

Land
Bloodstained Mire (ktk) 230
City of Brass

Whenever this land becomes tapped, it deals 1 damage to you. {T}: Add one mana of any color.

Land
City of Brass (8ed) 322
City of Traitors

When you play another land, sacrifice this land. {T}: Add {C}{C}.

Land
City of Traitors (exo) 143
Command Tower

{T}: Add one mana of any color in your commander's color identity.

Land
Command Tower (onc) 151
Flooded Strand

{T}, Pay 1 life, Sacrifice this land: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.

Land
Flooded Strand (ktk) 233
Forbidden Orchard

{T}: Add one mana of any color. Whenever you tap this land for mana, target opponent creates a 1/1 colorless Spirit creature token.

Land
Forbidden Orchard (c16) 296
Gemstone Caverns

If this card is in your opening hand and you're not the starting player, you may begin the game with Gemstone Caverns on the battlefield with a luck counter on it. If you do, exile a card from your hand. {T}: Add {C}. If Gemstone Caverns has a luck counter on it, instead add one mana of any color.

Land
Gemstone Caverns (tsp) 274
Godless Shrine

({T}: Add {W} or {B}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

Land
Godless Shrine (prna) 248p
Mana Confluence

{T}, Pay 1 life: Add one mana of any color.

Land
Mana Confluence (cmr) 721
Marsh Flats

{T}, Pay 1 life, Sacrifice this land: Search your library for a Plains or Swamp card, put it onto the battlefield, then shuffle.

Land
Marsh Flats (pmh2) 248s
Mount Doom

{T}, Pay 1 life: Add {B} or {R}. {1}{B}{R}, {T}: Mount Doom deals 1 damage to each opponent. {5}{B}{R}, {T}, Sacrifice Mount Doom and a legendary artifact: Choose up to two creatures, then destroy the rest. Activate only as a sorcery.

Land
Mount Doom (ltr) 258
Plateau

({T}: Add {R} or {W}.)

Land
Plateau (ced) 280
Polluted Delta

{T}, Pay 1 life, Sacrifice this land: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.

Land
Polluted Delta (ktk) 239
Sacred Foundry

({T}: Add {R} or {W}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

Land
Sacred Foundry (gtc) 245
Scalding Tarn

{T}, Pay 1 life, Sacrifice this land: Search your library for an Island or Mountain card, put it onto the battlefield, then shuffle.

Land
Scalding Tarn (mh2) 254
Scrubland

({T}: Add {W} or {B}.)

Land
Scrubland (cei) 282
Shadowy Backstreet

({T}: Add {W} or {B}.) This land enters tapped. When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

Land
Shadowy Backstreet (mkm) 268
Verdant Catacombs

{T}, Pay 1 life, Sacrifice this land: Search your library for a Swamp or Forest card, put it onto the battlefield, then shuffle.

Land
Verdant Catacombs (zen) 229
Windswept Heath

{T}, Pay 1 life, Sacrifice this land: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.

Land
Windswept Heath (ktk) 248
Wooded Foothills

{T}, Pay 1 life, Sacrifice this land: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle.

Land
Wooded Foothills (ktk) 249

Land

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Artifact

Qty: 15 Price: $2013.35
Arcane Signet

{T}: Add one mana of any color in your commander's color identity.

Artifact
Arcane Signet (who) 239
Bolas's Citadel

You may look at the top card of your library any time. You may play lands and cast spells from the top of your library. If you cast a spell this way, pay life equal to its mana value rather than pay its mana cost. {T}, Sacrifice ten nonland permanents: Each opponent loses 10 life.

Artifact
Bolas's Citadel (plg21) 3
Chrome Mox

Imprint — When this artifact enters, you may exile a nonartifact, nonland card from your hand. {T}: Add one mana of any of the exiled card's colors.

Artifact
Chrome Mox (mrd) 152
Defense Grid

Each spell costs {3} more to cast except during its controller's turn.

Artifact
Defense Grid (9ed) 293
Grinding Station

{T}, Sacrifice an artifact: Target player mills three cards. Whenever an artifact enters, you may untap this artifact.

Artifact
Grinding Station (5dn) 127
Lion's Eye Diamond

Discard your hand, Sacrifice this artifact: Add three mana of any one color. Activate only as an instant.

Artifact
Lion's Eye Diamond (mir) 307
Lotus Petal

{T}, Sacrifice this artifact: Add one mana of any color.

Artifact
Lotus Petal (tmp) 294
Mana Vault

This artifact doesn't untap during your untap step. At the beginning of your upkeep, you may pay {4}. If you do, untap this artifact. At the beginning of your draw step, if this artifact is tapped, it deals 1 damage to you. {T}: Add {C}{C}{C}.

Artifact
Mana Vault (5ed) 388
Mox Amber

{T}: Add one mana of any color among legendary creatures and planeswalkers you control.

Artifact
Mox Amber (dom) 224
Mox Diamond

If this artifact would enter, you may discard a land card instead. If you do, put this artifact onto the battlefield. If you don't, put it into its owner's graveyard. {T}: Add one mana of any color.

Artifact
Mox Diamond (sth) 138
Mox Opal

Metalcraft — {T}: Add one mana of any color. Activate only if you control three or more artifacts.

Artifact
Mox Opal (som) 179
Sol Ring

{T}: Add {C}{C}.

Artifact
Sol Ring (cmr) 472
Talisman of Hierarchy

{T}: Add {C}. {T}: Add {W} or {B}. This artifact deals 1 damage to you.

Artifact
Talisman of Hierarchy (drc) 142
Talisman of Indulgence

{T}: Add {C}. {T}: Add {B} or {R}. This artifact deals 1 damage to you.

Artifact
Talisman of Indulgence (mrd) 255
Wishclaw Talisman

This artifact enters with three wish counters on it. {1}, {T}, Remove a wish counter from this artifact: Search your library for a card, put it into your hand, then shuffle. An opponent gains control of this artifact. Activate only during your turn.

Artifact
Wishclaw Talisman (mb2) 51

Artifact

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Sorcery

Qty: 16 Price: $607.94
Beseech the Mirror

Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.) Search your library for a card, exile it face down, then shuffle. If this spell was bargained, you may cast the exiled card without paying its mana cost if that spell's mana value is 4 or less. Put the exiled card into your hand if it wasn't cast this way.

Sorcery
Beseech the Mirror (woe) 82
Demonic Counsel

Search your library for a Demon card, reveal it, put it into your hand, then shuffle. Delirium — If there are four or more card types among cards in your graveyard, instead search your library for any card, put it into your hand, then shuffle.

Sorcery
Demonic Counsel (dsk) 92
Demonic Tutor

Search your library for a card, put that card into your hand, then shuffle.

Sorcery
Demonic Tutor (ddc) 49
Diabolic Intent

As an additional cost to cast this spell, sacrifice a creature. Search your library for a card, put that card into your hand, then shuffle.

Sorcery
Diabolic Intent (bro) 89
Flicker

Exile target nontoken permanent, then return it to the battlefield under its owner's control.

Sorcery
Flicker (uds) 9
Gamble

Search your library for a card, put that card into your hand, discard a card at random, then shuffle.

Sorcery
Gamble (uma) 132
Grim Tutor

Search your library for a card, put that card into your hand, then shuffle. You lose 3 life.

Sorcery
Grim Tutor (m21) 103
Imperial Seal

Search your library for a card, then shuffle and put that card on top. You lose 2 life.

Sorcery
Imperial Seal (2x2) 79
Jeska's Will

Choose one. If you control a commander as you cast this spell, you may choose both instead. • Add {R} for each card in target opponent's hand. • Exile the top three cards of your library. You may play them this turn.

Sorcery
Jeska's Will (cmr) 187
Molten Duplication

Create a token that's a copy of target artifact or creature you control, except it's an artifact in addition to its other types. It gains haste until end of turn. Sacrifice it at the beginning of the next end step.

Sorcery
Molten Duplication (big) 14
Praetor's Grasp

Search target opponent's library for a card and exile it face down. Then that player shuffles. You may play that card for as long as it remains exiled.

Sorcery
Praetor's Grasp (nph) 71
Reanimate

Put target creature card from a graveyard onto the battlefield under your control. You lose life equal to its mana value.

Sorcery
Reanimate (otp) 18
Rite of Flame

Add {R}{R}, then add {R} for each card named Rite of Flame in each graveyard.

Sorcery
Rite of Flame (mb2) 59
Scheming Symmetry

Choose two target players. Each of them searches their library for a card, then shuffles and puts that card on top.

Sorcery
Scheming Symmetry (pm20) 113p
Sevinne's Reclamation

Return target permanent card with mana value 3 or less from your graveyard to the battlefield. If this spell was cast from a graveyard, you may copy this spell and may choose a new target for the copy. Flashback {4}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Sorcery
Sevinne's Reclamation (mh3) 267
Wheel of Fortune

Each player discards their hand, then draws seven cards.

Sorcery
Wheel of Fortune (cei) 184

Sorcery

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Creature

Qty: 20 Price: $322.50
Dragon's Rage Channeler

Whenever you cast a noncreature spell, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.) Delirium — As long as there are four or more card types among cards in your graveyard, this creature gets +2/+2, has flying, and attacks each combat if able.

Creature
Dragon's Rage Channeler (mb2) 56
Dualcaster Mage

Flash When this creature enters, copy target instant or sorcery spell. You may choose new targets for the copy.

Creature
Dualcaster Mage (c21) 165
Esper Sentinel

Whenever an opponent casts their first noncreature spell each turn, draw a card unless that player pays {X}, where X is this creature's power.

Creature Artifact
Esper Sentinel (mh2) 12
Flamescroll Celebrant

Creature
Flamescroll Celebrant // Revel in Silence (stx) 150Flamescroll Celebrant // Revel in Silence (stx) 150
Goblin Engineer

When this creature enters, you may search your library for an artifact card, put it into your graveyard, then shuffle. {R}, {T}, Sacrifice an artifact: Return target artifact card with mana value 3 or less from your graveyard to the battlefield.

Creature
Goblin Engineer (mh1) 128
Goblin Welder

{T}: Choose target artifact a player controls and target artifact card in that player's graveyard. If both targets are still legal as this ability resolves, that player simultaneously sacrifices the artifact and returns the artifact card to the battlefield.

Creature
Goblin Welder (ddu) 35
Grand Abolisher

During your turn, your opponents can't cast spells or activate abilities of artifacts, creatures, or enchantments.

Creature
Grand Abolisher (m12) 19
Hoarding Broodlord

Convoke Flying When this creature enters, search your library for a card, exile it face down, then shuffle. For as long as that card remains exiled, you may play it. Spells you cast from exile have convoke.

Creature
Hoarding Broodlord (mom) 110
Lotho, Corrupt Shirriff

Whenever a player casts their second spell each turn, you lose 1 life and create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")

Creature
Lotho, Corrupt Shirriff (ltr) 213
Lurrus of the Dream-Den

Companion — Each permanent card in your starting deck has mana value 2 or less. (If this card is your chosen companion, you may put it into your hand from outside the game for {3} as a sorcery.) Lifelink Once during each of your turns, you may cast a permanent spell with mana value 2 or less from your graveyard.

Creature
Lurrus of the Dream-Den (mul) 51
Magda, Brazen Outlaw

Other Dwarves you control get +1/+0. Whenever a Dwarf you control becomes tapped, create a Treasure token. Sacrifice five Treasures: Search your library for an artifact or Dragon card, put that card onto the battlefield, then shuffle.

Creature
Magda, Brazen Outlaw (khm) 142
Mayhem Devil

Whenever a player sacrifices a permanent, this creature deals 1 damage to any target.

Creature
Mayhem Devil (war) 204
Myrel, Shield of Argive

During your turn, your opponents can't cast spells or activate abilities of artifacts, creatures, or enchantments. Whenever Myrel attacks, create X 1/1 colorless Soldier artifact creature tokens, where X is the number of Soldiers you control.

Creature
Myrel, Shield of Argive (bro) 18
Opposition Agent

Flash You control your opponents while they're searching their libraries. While an opponent is searching their library, they exile each card they find. You may play those cards for as long as they remain exiled, and you may spend mana as though it were mana of any color to cast them.

Creature
Opposition Agent (cmr) 141
Orcish Bowmasters

Flash When this creature enters and whenever an opponent draws a card except the first one they draw in each of their draw steps, this creature deals 1 damage to any target. Then amass Orcs 1.

Creature
Orcish Bowmasters (ltr) 103
Professional Face-Breaker

Menace Whenever one or more creatures you control deal combat damage to a player, create a Treasure token. Sacrifice a Treasure: Exile the top card of your library. You may play that card this turn.

Creature
Professional Face-Breaker (psnc) 116p
Ragavan, Nimble Pilferer

Whenever Ragavan deals combat damage to a player, create a Treasure token and exile the top card of that player's library. Until end of turn, you may cast that card. Dash {1}{R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)

Creature
Ragavan, Nimble Pilferer (mh2) 138
Ranger-Captain of Eos

When this creature enters, you may search your library for a creature card with mana value 1 or less, reveal it, put it into your hand, then shuffle. Sacrifice this creature: Your opponents can't cast noncreature spells this turn.

Creature
Ranger-Captain of Eos (mh1) 21
Simian Spirit Guide

Exile this card from your hand: Add {R}.

Creature
Simian Spirit Guide (plc) 122
Valki, God of Lies

Creature
Valki, God of Lies // Tibalt, Cosmic Impostor (khm) 114Valki, God of Lies // Tibalt, Cosmic Impostor (khm) 114

Creature

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Enchantment

Qty: 7 Price: $84.53
Animate Dead

Enchant creature card in a graveyard When this Aura enters, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with this Aura." Return enchanted creature card to the battlefield under your control and attach this Aura to it. When this Aura leaves the battlefield, that creature's controller sacrifices it. Enchanted creature gets -1/-0.

Enchantment
Animate Dead (4ed) 118
Necropotence

Skip your draw step. Whenever you discard a card, exile that card from your graveyard. Pay 1 life: Exile the top card of your library face down. Put that card into your hand at the beginning of your next end step.

Enchantment
Necropotence (wot) 31
Out of Time

When this enchantment enters, untap all creatures, then those creatures phase out until this enchantment leaves the battlefield. Put a time counter on this enchantment for each creature that phased out this way. Vanishing (At the beginning of your upkeep, remove a time counter from this enchantment. When the last is removed, sacrifice it.)

Enchantment
Out of Time (mh2) 23
Powerbalance

Whenever an opponent casts a spell, you may reveal the top card of your library. If you do, you may cast that card without paying its mana cost if the two spells have the same mana value.

Enchantment
Powerbalance (mh3) 131
Smothering Tithe

Whenever an opponent draws a card, that player may pay {2}. If the player doesn't, you create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")

Enchantment
Smothering Tithe (prna) 22p
Static Prison

When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield. You get {E}{E} (two energy counters). At the beginning of your first main phase, sacrifice this enchantment unless you pay {E}.

Enchantment
Static Prison (mh3) 44
Underworld Breach

Each nonland card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile three other cards from your graveyard. (You may cast cards from your graveyard for their escape cost.) At the beginning of the end step, sacrifice this enchantment.

Enchantment
Underworld Breach (pthb) 161p

Enchantment

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Instant

Qty: 17 Price: $318.94
Ad Nauseam

Reveal the top card of your library and put that card into your hand. You lose life equal to its mana value. You may repeat this process any number of times.

Instant
Ad Nauseam (ala) 63
Burnt Offering

As an additional cost to cast this spell, sacrifice a creature. Add X mana in any combination of {B} and/or {R}, where X is the sacrificed creature's mana value.

Instant
Burnt Offering (ice) 116
Cabal Ritual

Add {B}{B}{B}. Threshold — Add {B}{B}{B}{B}{B} instead if seven or more cards are in your graveyard.

Instant
Cabal Ritual (tor) 51
Dark Ritual

Add {B}{B}{B}.

Instant
Dark Ritual (itp) 19
Deflecting Swat

If you control a commander, you may cast this spell without paying its mana cost. You may choose new targets for target spell or ability.

Instant
Deflecting Swat (cmm) 214
Enlightened Tutor

Search your library for an artifact or enchantment card, reveal it, then shuffle and put that card on top.

Instant
Enlightened Tutor (6ed) 19
Entomb

Search your library for a card, put that card into your graveyard, then shuffle.

Instant
Entomb (pd3) 14
Final Fortune

Take an extra turn after this one. At the beginning of that turn's end step, you lose the game.

Instant
Final Fortune (mb2) 190
Pyroblast

Choose one — • Counter target spell if it's blue. • Destroy target permanent if it's blue.

Instant
Pyroblast (5ed) 262
Red Elemental Blast

Choose one — • Counter target blue spell. • Destroy target blue permanent.

Instant
Red Elemental Blast (4ed) 218
Saw in Half

Destroy target creature. If that creature dies this way, its controller creates two tokens that are copies of that creature, except their power is half that creature's power and their toughness is half that creature's toughness. Round up each time.

Instant
Saw in Half (blc) 113
Silence

Your opponents can't cast spells this turn.

Instant
Silence (m11) 30
Soul Partition

Exile target nonland permanent. For as long as that card remains exiled, its owner may play it. A spell cast by an opponent this way costs {2} more to cast.

Instant
Soul Partition (bro) 307
Swords to Plowshares

Exile target creature. Its controller gains life equal to its power.

Instant
Swords to Plowshares (bbd) 110
Tainted Pact

Exile the top card of your library. You may put that card into your hand unless it has the same name as another card exiled this way. Repeat this process until you put a card into your hand or you exile two cards with the same name, whichever comes first.

Instant
Tainted Pact (sta) 33
Tithe

Search your library for a Plains card. If target opponent controls more lands than you, you may search your library for an additional Plains card. Reveal those cards, put them into your hand, then shuffle.

Instant
Tithe (vis) 23
Vampiric Tutor

Search your library for a card, then shuffle and put that card on top. You lose 2 life.

Instant
Vampiric Tutor (ema) 112

Instant

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Deck Info

Deck stats

23 pips - 18 cards
22 mana - 20 cards
0 pips - 0 cards
0 mana - 14 cards
42 pips - 29 cards
36 mana - 25 cards
26 pips - 23 cards
31 mana - 25 cards
0 pips - 0 cards
0 mana - 14 cards
0 pips - 0 cards
12 mana - 7 cards
CategoriesQtyOdds
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Deck extras (0)

Description

{"ops":[{"attributes":{"bold":true},"insert":"Breach Lines:"},{"attributes":{"header":1},"insert":"\n"},{"attributes":{"color":"var(--bs-primary)","link":"https://moxfield.com/cards/Yv9OZ-underworld-breach"},"insert":"Underworld Breach"},{"insert":" +\n"},{"attributes":{"color":"var(--bs-primary)","link":"https://moxfield.com/cards/L3PK1-flicker"},"insert":"Flicker"},{"insert":" + Dihada"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"var(--bs-primary)","link":"https://moxfield.com/cards/Ydlea-mayhem-devil"},"insert":"Mayhem Devil"},{"insert":" + Dihada"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"var(--bs-primary)","link":"https://moxfield.com/cards/2z1nd-grinding-station"},"insert":"Grinding Station"},{"insert":" + Mana Positive Rock"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Sequencing:"},{"attributes":{"header":1},"insert":"\n"},{"attributes":{"color":"var(--bs-primary)","link":"https://moxfield.com/cards/L3PK1-flicker"},"insert":"Flicker"},{"insert":":\ncast Flicker targeting Dihada"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"use Dihada's  -3 to mill four cards and get four treasures"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"cast Underworld Breach"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"recast Flicker from the graveyard exiling three cards and using two treasures targeting Dihada"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"repeat"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Mayhem Devil"},{"insert":":\ncast Underworld Breach"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"use Dihada's -3 to mill four cards and get four treasures"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"sac your four treasures -> four mana (including RWB) floating"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"use Mayhem trigger to deal two damage at Dihada killing her and deal two damage at any target"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"cast Dihada from the graveyard exiling three cards and use the floating mana"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"repeat"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n"},{"attributes":{"italic":true},"insert":"the relevant part here is that you can't use the  ability before casting Underworld breach, this often means you can't play those on the same turn."},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"Hoarding Broodlord"},{"attributes":{"header":1},"insert":"\n"},{"insert":{"image":"https://i.postimg.cc/HnqG74Rq/Broodlord.png"}},{"insert":"\nBroodlord is a great win condition on its own. This is a reanimation deck - this deck runs Magda - there is no reason not to run this dragon.\nGet "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Hoarding Broodlord"},{"insert":" on the board, tutor "},{"attributes":{"color":"var(--bs-primary)","link":"https://moxfield.com/cards/PbVRp-saw-in-half"},"insert":"Saw in Half"},{"insert":", cast it for  and tap Broodlord to convoke , get two Broodlords and tutor for "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Burnt Offering"},{"insert":" and "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Underworld Breach"},{"insert":". Cast both and then recast Saw in Half again from the graveyard (you definitely have enough cards in the graveyard by now). Get another two Broodlords with also four mana floating. Start any two card combo.\n"},{"attributes":{"color":"var(--bs-primary)","link":"https://moxfield.com/cards/PbVRp-saw-in-half"},"insert":"Saw in Half"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Burnt Offering"},{"insert":" + "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Underworld Breach"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Saw in Half"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Dualcaster Mage"},{"insert":" + "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Molten Duplication"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Or\n"},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Lion's Eye Diamond"},{"insert":" + "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Flicker"},{"insert":" -> Dihada + Breach + Flicker"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Those are some of many possible lines. There is also some synergy starting with Flicker, if Saw in Half is in the graveyard, but in the worst case it is still a tutor on a stick. Having part of the combo in hand doesn't stop you either, just go for "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Dark Ritual"},{"insert":" or similar. People told me the line is easy to fizzle but i can't remember myself not finding a line, except of playing too early without at least having  2 mana. Of course you cast several spells and therefore this line can be countered. There is no more complex protected line, but you can fire this off as early as turn 1. If you expect more counter spells maybe go more into the Bolas Citadel line which can also be started with Magda or Goblin Welder + Entomb.\n\n"},{"attributes":{"bold":true},"insert":"Bolas's Citadel"},{"attributes":{"header":1},"insert":"\n"},{"insert":{"image":"https://i.postimg.cc/s2k2s7DN/Citadel-Combo.png"}},{"insert":"\nUsing Dihada's Treasures with "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Magda, Brazen Outlaw"},{"insert":"'s ability results in an early "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Bolas's Citadel"},{"insert":" (or Hoarding Broodlord). Citadel can be already a game finisher but we can end it for sure if we draw into "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Necropotence"},{"insert":". This makes on top tutor very valuable.\nAnother way to cheat Citadel into play would be "},{"attributes":{"color":"var(--bs-primary)","link":"https://moxfield.com/cards/yjX11-goblin-welder"},"insert":"Goblin Welder"},{"insert":". You could use "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Entomb"},{"insert":", "},{"attributes":{"color":"var(--bs-primary)","link":"https://moxfield.com/cards/EJnaA-goblin-engineer"},"insert":"Goblin Engineer"},{"insert":" or on top tutor + Dihada activation to get Citadel into your graveyard. If you draw into Citadel or mill her without Welder on board it isn't an issue either. Dihada's treasures can ramp you into Citadel easily.\nOthers prefer Sensei's Top over Necropotence but i dont see many upsides (everyone is playing Necro anyway). Having either in play most of the time should win the game. Also the mana cost for Necro shouldn't be an issue either. Even if you get an into hand tutor via Citadel you can just search for Vampiric Tutor to cheat Necro into play afterwards. Another card often mentioned in combination with this combo is Aetherflux, but this is only relevant if your life total is already low. Much more relevant midgame. Like mentioned several times, i don't plan for the midgame.\n\n"},{"insert":{"image":"https://i.postimg.cc/wB4dW50f/end.jpg"}},{"insert":"\n\n"},{"attributes":{"background":"rgba(0, 0, 0, 0.05)","color":"#dddddd","bold":true},"insert":"Ways to win the game: (Finisher)"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Praetor's Grasp (->Thassa's Oracle) + Tainted Pact"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Opposition Agent + "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Scheming Symmetry"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Dualcaster Mage"},{"insert":" + "},{"attributes":{"color":"var(--bs-primary)","link":"https://moxfield.com/cards/1v8aB-molten-duplication"},"insert":"Molten Duplication"},{"insert":" / "},{"attributes":{"color":"var(--bs-primary)","link":"about:blank"},"insert":"Saw in Half"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"italic":true},"insert":"(Dualcaster + Saw in Half does combo with a ton of different cards, easiest examples would be "},{"attributes":{"italic":true,"color":"var(--bs-primary)","link":"about:blank"},"insert":"Orcish Bowmasters"},{"attributes":{"italic":true},"insert":" or "},{"attributes":{"italic":true,"color":"var(--bs-primary)","link":"about:blank"},"insert":"Praetor's Grasp"},{"attributes":{"italic":true},"insert":")"},{"insert":"\n\nHaving two ways to steal your opponents win condition doesn't seem proactive, but keep in mind that you use those Finisher after your Breach line. This means you can cast them several times to build whatever win condition you want. Easiest way is of course searching for an opponents Thoracle. Because you don't know how you end up, start looking at your opponents decks and hands early in the combo. This also lets you cast Wheel of Fortune to let your opponents discard Thoracle if they have it in hand without losing the game. There are some more complex ways of Saw in Half Mayhem or Flicker Citadel if you lost your finisher somehow, but those lines are very clunky and i don't want to go more in detail on those. Maybe experiment with those a little after understanding all the main lines.\nIf I had to rank all game plans I would go something like:\nBreach + Flicker"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Magda -> Citadel / Broodlord"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Necropotence"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Entomb -> Citadel / Broodlord"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Ad Nauseum"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Other Breach lines"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Hard cast Citadel or Broodlord"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nBut this ranking could change from day to day. Hard casting Citadel is actually not that bad.\n"}]}
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