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Commander
Each creature you control assigns combat damage equal to its toughness rather than its power. Creatures you control can attack as though they didn't have defender. {3}, {T}, Sacrifice another creature: Draw cards equal to the sacrificed creature's toughness, then discard cards equal to its power.

Commander
Landfall
Landfall — Whenever a land you control enters, create a 0/1 green Plant creature token. If you control seven or more lands with different names, create a 2/2 black Zombie creature token instead. Land cards in your graveyard have dredge 2. (You may return a land card from your graveyard to your hand and mill two cards instead of drawing a card.)

Landfall
Defense
Defense
Protection
Protection
Draw
Whenever you cast your second spell each turn, draw a card, then create a 0/3 white Wall creature token with defender. At the beginning of combat on your turn, creatures you control with defender gain exalted until end of turn. (Whenever a creature you control attacks alone, it gets +1/+1 until end of turn for each instance of exalted among permanents you control.)

Draw
Ramp
You may play an additional land on each of your turns. To solve — You control seven or more lands. (If unsolved, solve at the beginning of your end step.) Solved — You may look at the top card of your library any time, and you may play lands and cast creature and enchantment spells from the top of your library.

You may play an additional land on each of your turns. {4}{G}{G}, {T}: Look at the top six cards of your library. You may reveal a creature card with mana value less than or equal to the number of lands you control from among them and put it onto the battlefield. Put the rest on the bottom in a random order.

Ramp
Finisher
As long as it's your turn, each creature assigns combat damage equal to its toughness rather than its power. Whenever Baldin, Century Herdmaster attacks, up to one hundred target creatures each get +0/+X until end of turn, where X is the number of cards in your hand.

Flying At the beginning of your end step, if creatures you control have total toughness 10 or greater, draw a card. Then if creatures you control have total toughness 20 or greater, untap each creature you control. Then if creatures you control have total toughness 40 or greater, each opponent loses half their life, rounded up.

Finisher
Recursion
Whenever a nontoken creature you control dies, mill two cards. Then return a creature card with lesser mana value than the creature that died from your graveyard to your hand. {1}, Sacrifice this enchantment: You gain life equal to the highest mana value among creatures you control.

Recursion
Land
Land
Removal
Removal
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