141
8/10/2025
Monkey Madness (Up to date)
Deck Size: 100
Commander
Legal
Est deck cost: $137.63
Salt sum: 29.11
141
8/10/2025
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Commander

Qty: 1 Price: $0.00
Kibo, Uktabi Prince

{T}: Each player creates a colorless artifact token named Banana with "{T}, Sacrifice this token: Add {R} or {G}. You gain 2 life." Whenever an artifact an opponent controls is put into a graveyard from the battlefield, put a +1/+1 counter on each creature you control that's an Ape or a Monkey. Whenever Kibo attacks, defending player sacrifices an artifact of their choice.

Creature
Kibo, Uktabi Prince (j22) 40

Commander

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Instant

Qty: 10 Price: $7.58
Abrade

Choose one — • Abrade deals 3 damage to target creature. • Destroy target artifact.

Instant
Abrade (inr) 139
Ancient Grudge

Destroy target artifact. Flashback {G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Instant
Ancient Grudge (isd) 127
Appetite for the Unnatural

Destroy target artifact or enchantment. You gain 2 life.

Instant
Appetite for the Unnatural (kld) 141
Fog

Prevent all combat damage that would be dealt this turn.

Instant
Fog (arc) 56
Guttural Response

Counter target blue instant spell.

Instant
Guttural Response (plst) DDS-56
Inspiring Call

Draw a card for each creature you control with a +1/+1 counter on it. Those creatures gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)

Instant
Inspiring Call (fdn) 226
Khalni Ambush

Instant
Khalni Ambush // Khalni Territory (znr) 192Khalni Ambush // Khalni Territory (znr) 192
Lightning Bolt

Lightning Bolt deals 3 damage to any target.

Instant
Lightning Bolt (m11) 149
Signature Slam

Put a +1/+1 counter on target creature you control, then each modified creature you control deals damage equal to its power to target creature you don't control. (Equipment, Auras you control, and counters are modifications.)

Instant
Signature Slam (mh3) 168
Snakeskin Veil

Put a +1/+1 counter on target creature you control. It gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)

Instant
Snakeskin Veil (tdm) 159

Instant

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Artifact

Qty: 9 Price: $14.73
Arcane Signet

{T}: Add one mana of any color in your commander's color identity.

Artifact
Arcane Signet (onc) 125
Liquimetal Coating

{T}: Target permanent becomes an artifact in addition to its other types until end of turn.

Artifact
Liquimetal Coating (brr) 28
Liquimetal Torque

{T}: Add {C}. {T}: Target nonland permanent becomes an artifact in addition to its other types until end of turn.

Artifact
Liquimetal Torque (mh2) 228
Sol Ring

{T}: Add {C}{C}.

Artifact
Sol Ring (lcc) 313
Swiftfoot Boots

Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and {T} no matter when it came under your control.) Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

Artifact
Swiftfoot Boots (cmr) 474
Tarrian's Soulcleaver

Equipped creature has vigilance. Whenever another artifact or creature is put into a graveyard from the battlefield, put a +1/+1 counter on equipped creature. Equip {2}

Artifact
Tarrian's Soulcleaver (lci) 264
Thran Forge

{2}: Until end of turn, target nonartifact creature gets +1/+0 and becomes an artifact in addition to its other types.

Artifact
Thran Forge (wth) 159
Throne of Geth

{T}, Sacrifice an artifact: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Artifact
Throne of Geth (som) 211
Well of Lost Dreams

Whenever you gain life, you may pay {X}, where X is less than or equal to the amount of life you gained. If you do, draw X cards.

Artifact
Well of Lost Dreams (brr) 62

Artifact

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Land

Qty: 34 (35 w/ MDFC)Price: $22.00
Cinder Glade

({T}: Add {R} or {G}.) This land enters tapped unless you control two or more basic lands.

Land
Cinder Glade (fic) 380
Command Tower

{T}: Add one mana of any color in your commander's color identity.

Land
Command Tower (lcc) 325
Evolving Wilds

{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Land
Evolving Wilds (j22) 813
Forest

({T}: Add {G}.)

Land
Forest (mh2) 490
Game Trail

As this land enters, you may reveal a Mountain or Forest card from your hand. If you don't, this land enters tapped. {T}: Add {R} or {G}.

Land
Game Trail (who) 284
Kazandu Refuge

This land enters tapped. When this land enters, you gain 1 life. {T}: Add {R} or {G}.

Land
Kazandu Refuge (plst) C18-261
Kessig Wolf Run

{T}: Add {C}. {X}{R}{G}, {T}: Target creature gets +X/+0 and gains trample until end of turn.

Land
Kessig Wolf Run (m3c) 352
Mossfire Valley

{1}, {T}: Add {R}{G}.

Land
Mossfire Valley (m3c) 357
Mountain

({T}: Add {R}.)

Land
Mountain (m21) 271
Path of Ancestry

This land enters tapped. {T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Land
Path of Ancestry (m3c) 363
Racers' Ring

This land enters tapped. {T}: Add {R} or {G}. {2}{R}{G}, {T}, Sacrifice this land: Draw a card.

Land
Racers' Ring (snc) 352
Rockfall Vale

This land enters tapped unless you control two or more other lands. {T}: Add {R} or {G}.

Land
Rockfall Vale (inr) 282
Rootbound Crag

This land enters tapped unless you control a Mountain or a Forest. {T}: Add {R} or {G}.

Land
Rootbound Crag (fic) 416
Rugged Highlands

This land enters tapped. When this land enters, you gain 1 life. {T}: Add {R} or {G}.

Land
Rugged Highlands (c16) 318
Sheltered Thicket

({T}: Add {R} or {G}.) This land enters tapped. Cycling {2} ({2}, Discard this card: Draw a card.)

Land
Sheltered Thicket (m3c) 374
Skarrg, the Rage Pits

{T}: Add {C}. {R}{G}, {T}: Target creature gets +1/+1 and gains trample until end of turn.

Land
Skarrg, the Rage Pits (pc2) 127
Temple of Abandon

This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {R} or {G}.

Land
Temple of Abandon (m3c) 385
Treetop Village

This land enters tapped. {T}: Add {G}. {1}{G}: This land becomes a 3/3 green Ape creature with trample until end of turn. It's still a land. (It can deal excess combat damage to the player or planeswalker it's attacking.)

Land
Treetop Village (ddg) 38

Land

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Creature

Qty: 23 Price: $27.29
Ancient Silverback

{G}: Regenerate this creature. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)

Creature
Ancient Silverback (m15) 168
Fangren Marauder

Whenever an artifact is put into a graveyard from the battlefield, you may gain 5 life.

Creature
Fangren Marauder (mbs) 79
Ferocious Tigorilla

This creature enters with your choice of a trample counter or a menace counter on it. (A creature with menace can't be blocked except by two or more creatures.)

Creature
Ferocious Tigorilla (iko) 115
Gearbane Orangutan

Reach When this creature enters, choose one — • Destroy up to one target artifact. • Sacrifice an artifact. If you do, put two +1/+1 counters on this creature.

Creature
Gearbane Orangutan (mkm) 129
Goblin Anarchomancer

Each spell you cast that's red or green costs {1} less to cast.

Creature
Goblin Anarchomancer (mh2) 421
Gorilla Chieftain

{1}{G}: Regenerate this creature.

Creature
Gorilla Chieftain (6ed) 235
Gorilla Shaman

{X}{X}{1}: Destroy target noncreature artifact with mana value X.

Creature
Gorilla Shaman (mh2) 280
Grunn, the Lonely King

Kicker {3} (You may pay an additional {3} as you cast this spell.) If Grunn was kicked, it enters with five +1/+1 counters on it. Whenever Grunn attacks alone, double its power and toughness until end of turn.

Creature
Grunn, the Lonely King (dom) 165
Hooting Mandrills

Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) Trample

Creature
Hooting Mandrills (ktk) 137
Kird Ape

This creature gets +1/+2 as long as you control a Forest.

Creature
Kird Ape (ema) 137
Kird Chieftain

This creature gets +1/+1 as long as you control a Forest. {4}{G}: Target creature gets +2/+2 and gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.)

Creature
Kird Chieftain (m15) 151
Kogla and Yidaro

When Kogla and Yidaro enters, choose one — • It gains trample and haste until end of turn. • It fights target creature you don't control. {2}{R}{G}, Discard this card: Destroy up to one target artifact or enchantment. Shuffle this card into your library from your graveyard, then draw a card.

Creature
Kogla and Yidaro (mom) 244
Ravenous Baboons

When this creature enters, destroy target nonbasic land.

Creature
Ravenous Baboons (exo) 97
Scrounging Bandar

This creature enters with two +1/+1 counters on it. At the beginning of your upkeep, you may move any number of +1/+1 counters from this creature onto another target creature.

Creature
Scrounging Bandar (jmp) 428
Silverback Elder

Whenever you cast a creature spell, choose one — • Destroy target artifact or enchantment. • Look at the top five cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order. • You gain 4 life.

Creature
Silverback Elder (dmu) 177
Simian Simulacrum

When this creature enters, put two +1/+1 counters on target creature you control. Unearth {2}{G}{G} ({2}{G}{G}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

Creature Artifact
Simian Simulacrum (bro) 205
Simian Sling

Equipped creature gets +1/+1. Whenever this creature or equipped creature becomes blocked, it deals 1 damage to defending player. Reconfigure {2} ({2}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)

Creature Artifact
Simian Sling (neo) 163
Simian Spirit Guide

Exile this card from your hand: Add {R}.

Creature
Simian Spirit Guide (tsr) 190
Summit Apes

As long as you control a Mountain, this creature has menace. (It can't be blocked except by two or more creatures.)

Creature
Summit Apes (wwk) 114
Towering Gibbon

Reach Towering Gibbon's power is equal to the greatest mana value among creatures you control.

Creature
Towering Gibbon (j22) 46
Uktabi Orangutan

When this creature enters, destroy target artifact.

Creature
Uktabi Orangutan (6ed) 260
Yavimaya Steelcrusher

Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.) {1}, Sacrifice this creature: Destroy target artifact.

Creature
Yavimaya Steelcrusher (dmu) 152
Zodiac Monkey

Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)

Creature
Zodiac Monkey (9ed) 285

Creature

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Sorcery

Qty: 12 Price: $16.88
Blasphemous Act

This spell costs {1} less to cast for each creature on the battlefield. Blasphemous Act deals 13 damage to each creature.

Sorcery
Blasphemous Act (voc) 143
Decimate

Destroy target artifact, target creature, target enchantment, and target land. (You can't cast this spell unless you have legal choices for all its targets.)

Sorcery
Decimate (otp) 41
Declare Dominance

Target creature gets +3/+3 until end of turn. All creatures able to block it this turn do so.

Sorcery
Declare Dominance (m19) 175
Echoing Ruin

Destroy target artifact and all other artifacts with the same name as that artifact.

Sorcery
Echoing Ruin (dst) 59
Hull Breach

Choose one — • Destroy target artifact. • Destroy target enchantment. • Destroy target artifact and target enchantment.

Sorcery
Hull Breach (pls) 111
Meltdown

Destroy each artifact with mana value X or less.

Sorcery
Meltdown (mh3) 282
Mob Rule

Choose one — • Gain control of all creatures with power 4 or greater until end of turn. Untap those creatures. They gain haste until end of turn. • Gain control of all creatures with power 3 or less until end of turn. Untap those creatures. They gain haste until end of turn.

Sorcery
Mob Rule (frf) 109
Overrun

Creatures you control get +3/+3 and gain trample until end of turn. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)

Sorcery
Overrun (c14) 207
Primitive Justice

As an additional cost to cast this spell, you may pay {1}{R} and/or {1}{G} any number of times. Destroy target artifact. For each additional {1}{R} you paid, destroy another target artifact. For each additional {1}{G} you paid, destroy another target artifact, and you gain 1 life.

Sorcery
Primitive Justice (all) 77
Rampant Growth

Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Sorcery
Rampant Growth (6ed) 246
Savage Twister

Savage Twister deals X damage to each creature.

Sorcery
Savage Twister (plst) C18-190
Vandalblast

Destroy target artifact you don't control. Overload {4}{R} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

Sorcery
Vandalblast (fic) 298

Sorcery

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Enchantment

Qty: 11 Price: $49.15
Bestial Fury

Enchant creature When this Aura enters, draw a card at the beginning of the next turn's upkeep. Whenever enchanted creature becomes blocked, it gets +4/+0 and gains trample until end of turn.

Enchantment
Bestial Fury (all) 67b
Branching Evolution

If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on that creature instead.

Enchantment
Branching Evolution (mh3) 285
Colossal Majesty

At the beginning of your upkeep, if you control a creature with power 4 or greater, draw a card.

Enchantment
Colossal Majesty (m19) 173
Evolutionary Escalation

At the beginning of your upkeep, put three +1/+1 counters on target creature you control and three +1/+1 counters on target creature an opponent controls.

Enchantment
Evolutionary Escalation (c16) 22
Fertile Ground

Enchant land Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.

Enchantment
Fertile Ground (lrw) 211
Hardened Scales

If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on it instead.

Enchantment
Hardened Scales (fic) 307
Hidden Gibbons

When an opponent casts an instant spell, if this permanent is an enchantment, it becomes a 4/4 Ape creature.

Enchantment
Hidden Gibbons (ulg) 104
Primal Vigor

If one or more tokens would be created, twice that many of those tokens are created instead. If one or more +1/+1 counters would be put on a creature, twice that many +1/+1 counters are put on that creature instead.

Enchantment
Primal Vigor (wot) 59
Rhythm of the Wild

Creature spells you control can't be countered. Nontoken creatures you control have riot. (They enter with your choice of a +1/+1 counter or haste.)

Enchantment
Rhythm of the Wild (rna) 201
Viridian Revel

Whenever an artifact is put into an opponent's graveyard from the battlefield, you may draw a card.

Enchantment
Viridian Revel (som) 132
Wild Growth

Enchant land Whenever enchanted land is tapped for mana, its controller adds an additional {G}.

Enchantment
Wild Growth (mkc) 195

Enchantment

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Maybeboard

Qty: 2 Price: $28.98
Ozolith, the Shattered Spire

If one or more +1/+1 counters would be put on an artifact or creature you control, that many plus one +1/+1 counters are put on it instead. {1}{G}, {T}: Put a +1/+1 counter on target artifact or creature you control. Activate only as a sorcery. Cycling {2} ({2}, Discard this card: Draw a card.)

Artifact
Ozolith, the Shattered Spire (mom) 198
Sphere Grid

Whenever a creature you control deals combat damage to a player, put a +1/+1 counter on that creature. Unlock Ability — Creatures you control with +1/+1 counters on them have reach and trample.

Enchantment
Sphere Grid (fic) 70

Maybeboard

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 3 cards
0 pips - 0 cards
0 mana - 3 cards
0 pips - 0 cards
0 mana - 3 cards
28 pips - 26 cards
22 mana - 22 cards
47 pips - 37 cards
27 mana - 27 cards
0 pips - 0 cards
5 mana - 4 cards
CategoriesQtyOdds
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Deck extras (0)

Description

{"ops":[{"insert":"According to "},{"attributes":{"link":"https://deckcheck.co/app/deckview/e4de48f7c8b293782edf34e6f4f90176"},"insert":"DeckCheck"},{"insert":":\n\nOverview:"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This Gruul (Red/Green) deck is an aggressive tribal strategy centered around "},{"attributes":{"color":"#0ba5e9"},"insert":"Kibo, Uktabi Prince"},{"insert":", focusing on Apes and Monkeys. The primary game plan revolves around Kibo's ability to generate Banana tokens for all players, then forcing opponents to sacrifice artifacts (often their own Bananas) through Kibo's attack trigger or dedicated artifact destruction spells. This process triggers Kibo's second ability, putting +1/+1 counters on your Apes and Monkeys, which are then amplified by various counter-doubling effects. The deck aims to win by overwhelming opponents with large, trampling creatures, often culminating in a powerful alpha strike.\nPrimer:"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Core Strategy Execution:\nEarly Setup (Turns 1-3): Prioritize playing lands that enter untapped and deploying mana ramp like "},{"attributes":{"color":"#0ba5e9"},"insert":"Sol Ring"},{"insert":", "},{"attributes":{"color":"#0ba5e9"},"insert":"Arcane Signet"},{"insert":", "},{"attributes":{"color":"#0ba5e9"},"insert":"Wild Growth"},{"insert":", or "},{"attributes":{"color":"#0ba5e9"},"insert":"Fertile Ground"},{"insert":". The goal is to cast "},{"attributes":{"color":"#0ba5e9"},"insert":"Kibo, Uktabi Prince"},{"insert":" as early as possible (ideally Turn 2 or 3)."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Board Development & Banana Generation (Turns 3-5): Once Kibo is on the battlefield, activate his tap ability each turn to create Banana tokens for all players. Deploy cheap Apes and Monkeys like "},{"attributes":{"color":"#0ba5e9"},"insert":"Kird Ape"},{"insert":", "},{"attributes":{"color":"#0ba5e9"},"insert":"Scrounging Bandar"},{"insert":", "},{"attributes":{"color":"#0ba5e9"},"insert":"Ferocious Tigorilla"},{"insert":", or "},{"attributes":{"color":"#0ba5e9"},"insert":"Gearbane Orangutan"},{"insert":". Play +1/+1 counter synergies like "},{"attributes":{"color":"#0ba5e9"},"insert":"Hardened Scales"},{"insert":", "},{"attributes":{"color":"#0ba5e9"},"insert":"Branching Evolution"},{"insert":", or "},{"attributes":{"color":"#0ba5e9"},"insert":"Primal Vigor"},{"insert":" as soon as possible to maximize Kibo's counter generation."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Artifact Destruction & Counter Growth (Turns 4-6): Attack with Kibo to force an opponent to sacrifice an artifact. This will trigger Kibo's +1/+1 counter ability. Supplement this with the deck's abundant artifact destruction spells ("},{"attributes":{"color":"#0ba5e9"},"insert":"Abrade"},{"insert":", "},{"attributes":{"color":"#0ba5e9"},"insert":"Vandalblast"},{"insert":", "},{"attributes":{"color":"#0ba5e9"},"insert":"Hull Breach"},{"insert":", etc.) to destroy opponents' artifacts (including their Bananas) and further grow your board. Use "},{"attributes":{"color":"#0ba5e9"},"insert":"Liquimetal Coating"},{"insert":", "},{"attributes":{"color":"#0ba5e9"},"insert":"Liquimetal Torque"},{"insert":", or "},{"attributes":{"color":"#0ba5e9"},"insert":"Thran Forge"},{"insert":" to turn non-artifacts into artifacts, making them vulnerable to your destruction and Kibo's triggers."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Mid-Game Value & Card Draw: Leverage card draw engines like "},{"attributes":{"color":"#0ba5e9"},"insert":"Colossal Majesty"},{"insert":", "},{"attributes":{"color":"#0ba5e9"},"insert":"Viridian Revel"},{"insert":", "},{"attributes":{"color":"#0ba5e9"},"insert":"Silverback Elder"},{"insert":", and "},{"attributes":{"color":"#0ba5e9"},"insert":"Inspiring Call"},{"insert":" to maintain hand size and find more threats or answers. "},{"attributes":{"color":"#0ba5e9"},"insert":"Inspiring Call"},{"insert":" is particularly potent for protecting your board from wipes while drawing many cards."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Win Condition Execution (Turns 7-10): With a board of large, counter-laden Apes and Monkeys, aim for a lethal combat strike. Use finishers like "},{"attributes":{"color":"#0ba5e9"},"insert":"Overrun"},{"insert":" or "},{"attributes":{"color":"#0ba5e9"},"insert":"Declare Dominance"},{"insert":" to push through damage. "},{"attributes":{"color":"#0ba5e9"},"insert":"Kessig Wolf Run"},{"insert":" can provide a late-game burst of damage and trample. "},{"attributes":{"color":"#0ba5e9"},"insert":"Grunn, the Lonely King"},{"insert":" can be a one-shot threat if attacking alone."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Mulligan Priorities:\nAim for hands with 2-3 lands, ensuring at least one green source."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Prioritize hands that allow for a Turn 2 or 3 Kibo."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Look for early ramp (e.g., "},{"attributes":{"color":"#0ba5e9"},"insert":"Sol Ring"},{"insert":", "},{"attributes":{"color":"#0ba5e9"},"insert":"Wild Growth"},{"insert":") and a cheap Ape/Monkey or a +1/+1 counter amplifier ("},{"attributes":{"color":"#0ba5e9"},"insert":"Hardened Scales"},{"insert":")."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Hands with "},{"attributes":{"color":"#0ba5e9"},"insert":"Swiftfoot Boots"},{"insert":" or "},{"attributes":{"color":"#0ba5e9"},"insert":"Snakeskin Veil"},{"insert":" are strong if you anticipate early commander removal."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Avoid hands with too many high-cost spells or too many lands that enter tapped without early ramp."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Key Tips:\nKibo's Bananas: Don't be afraid to give opponents Bananas. They provide mana and life, which can make you seem less threatening, but they are also prime targets for Kibo's attack trigger and your artifact destruction, fueling your +1/+1 counter strategy."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Targeted Artifact Destruction: Prioritize destroying artifacts that are critical to opponents' strategies, or simply destroy their Bananas to grow your board."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Protect Kibo: Kibo is central to the deck's engine. Use "},{"attributes":{"color":"#0ba5e9"},"insert":"Swiftfoot Boots"},{"insert":" or "},{"attributes":{"color":"#0ba5e9"},"insert":"Snakeskin Veil"},{"insert":" to protect him."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Leverage +1/+1 Counters: Always be mindful of how to maximize your counter generation. "},{"attributes":{"color":"#0ba5e9"},"insert":"Scrounging Bandar"},{"insert":" can move counters, and "},{"attributes":{"color":"#0ba5e9"},"insert":"Throne of Geth"},{"insert":" can proliferate them."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Combat Tricks: Use "},{"attributes":{"color":"#0ba5e9"},"insert":"Signature Slam"},{"insert":" to grow a creature and remove an opponent's threat, or "},{"attributes":{"color":"#0ba5e9"},"insert":"Fog"},{"insert":" to survive a counter-attack."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Mana Base Awareness: Be mindful of the high number of lands that enter tapped. Plan your land drops carefully to ensure you have mana available when needed."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Weaknesses:"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Critical\nBoard Wipes: The deck is highly reliant on maintaining a creature board. Mass creature removal (especially those that exile or don't deal damage) can cripple the deck, and recovery can be slow without "},{"attributes":{"color":"#0ba5e9"},"insert":"Inspiring Call"},{"insert":" or strong card draw."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Commander Removal: "},{"attributes":{"color":"#0ba5e9"},"insert":"Kibo, Uktabi Prince"},{"insert":" is the primary engine for +1/+1 counters and artifact sacrifice. Repeated removal of Kibo significantly slows down the deck's core strategy and value generation."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Graveyard Hate: While not a primary strategy, the deck has limited recursion ("},{"attributes":{"color":"#0ba5e9"},"insert":"Ancient Grudge"},{"insert":" flashback, "},{"attributes":{"color":"#0ba5e9"},"insert":"Kogla and Yidaro"},{"insert":" shuffle, "},{"attributes":{"color":"#0ba5e9"},"insert":"Yavimaya Steelcrusher"},{"insert":" unearth). Graveyard hate can remove these minor recovery options."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Moderate\nStax (Non-Creature): Effects that limit casting spells or tax them can slow down the deck's aggressive game plan. "},{"attributes":{"color":"#0ba5e9"},"insert":"Rule of Law"},{"insert":" effects can be particularly disruptive."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Lack of Tutors: The deck lacks strong, generic tutors to consistently find specific pieces (e.g., a counter doubler, a specific Ape, or a finisher). This can lead to inconsistent draws."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Opponent's Artifacts: If opponents play very few artifacts, Kibo's triggers and the deck's artifact destruction become less impactful. While "},{"attributes":{"color":"#0ba5e9"},"insert":"Liquimetal"},{"insert":" effects mitigate this, they require additional mana and setup."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Minor\nMana Base Fragility: A significant portion of the land base enters tapped, which can lead to slower, clunky starts and hinder the deck's ability to curve out efficiently."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Lack of Stack Interaction: Beyond "},{"attributes":{"color":"#0ba5e9"},"insert":"Guttural Response"},{"insert":", the deck has no counterspells, leaving it vulnerable to non-creature, non-artifact threats on the stack."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Most Important Cards:"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"color":"#0ba5e9"},"insert":"Hardened Scales"},{"insert":" "},{"attributes":{"italic":true},"insert":"(Amplifies +1/+1 counters, core synergy)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#0ba5e9"},"insert":"Branching Evolution"},{"insert":" "},{"attributes":{"italic":true},"insert":"(Amplifies +1/+1 counters, core synergy)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#0ba5e9"},"insert":"Primal Vigor"},{"insert":" "},{"attributes":{"italic":true},"insert":"(Amplifies +1/+1 counters and token creation, core synergy)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#0ba5e9"},"insert":"Viridian Revel"},{"insert":" "},{"attributes":{"italic":true},"insert":"(Crucial card draw engine from opponent's artifacts)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#0ba5e9"},"insert":"Inspiring Call"},{"insert":" "},{"attributes":{"italic":true},"insert":"(Board protection and massive card draw)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#0ba5e9"},"insert":"Silverback Elder"},{"insert":" "},{"attributes":{"italic":true},"insert":"(Versatile value engine: removal, ramp, life gain)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#0ba5e9"},"insert":"Vandalblast"},{"insert":" "},{"attributes":{"italic":true},"insert":"(Mass artifact removal, synergizes with Kibo's trigger)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#0ba5e9"},"insert":"Sol Ring"},{"insert":" "},{"attributes":{"italic":true},"insert":"(Standard fast mana)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#0ba5e9"},"insert":"Swiftfoot Boots"},{"insert":" "},{"attributes":{"italic":true},"insert":"(Commander protection)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#0ba5e9"},"insert":"Overrun"},{"insert":" "},{"attributes":{"italic":true},"insert":"(Primary combat finisher)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Attribute Ratings:"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Speed: 5/10\nThe deck aims for combat wins, typically achieving critical mass for a lethal strike around turns 8-10. The high number of tapped lands can slow down its early game."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Resilience: 5/10\nIt has some protection and card draw for recovery, but its reliance on a creature board makes it vulnerable to mass removal, and rebuilding can be slow."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Consistency: 6/10\nWhile it has a good amount of ramp and card draw, the mana base with many tapped lands can lead to inconsistent early turns. The lack of specific tutors also impacts reliability in finding key pieces."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Interaction: 6/10\nThe deck excels at artifact and enchantment removal, and has decent creature removal. However, it lacks significant stack interaction, making it vulnerable to non-permanent threats."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Rating Justification:"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This deck is a well-synergized, focused casual strategy that leverages its commander and tribal themes to generate overwhelming combat value. Its consistent artifact destruction and +1/+1 counter synergies allow for powerful board development, but its vulnerability to board wipes, reliance on Kibo, and slower mana base prevent it from consistently achieving faster wins, placing it firmly in the focused casual tier.\nPower level: 4.5 - 5.0\n"}]}
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