651
4/21/2025
Defenders’ Dominion
Deck Size: 100
Commander
Legal
Est deck cost: $626.66
Salt sum: 23.71
Playgroup dot gg logoPower level:
651
4/21/2025
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Commander

Qty: 1 Price: $3.49
Felothar the Steadfast

Each creature you control assigns combat damage equal to its toughness rather than its power. Creatures you control can attack as though they didn't have defender. {3}, {T}, Sacrifice another creature: Draw cards equal to the sacrificed creature's toughness, then discard cards equal to its power.

Creature
Felothar the Steadfast (tdc) 4

Commander

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Card Draw/Advantage

Qty: 10 Price: $51.52
Beast Whisperer

Whenever you cast a creature spell, draw a card.

Creature
Beast Whisperer (mkc) 166
Betor, Kin to All

Flying At the beginning of your end step, if creatures you control have total toughness 10 or greater, draw a card. Then if creatures you control have total toughness 20 or greater, untap each creature you control. Then if creatures you control have total toughness 40 or greater, each opponent loses half their life, rounded up.

Creature
Betor, Kin to All (tdm) 172
Call of the Ring

At the beginning of your upkeep, the Ring tempts you. Whenever you choose a creature as your Ring-bearer, you may pay 2 life. If you do, draw a card.

Enchantment
Call of the Ring (ltr) 79
Fecund Greenshell

Reach As long as you control ten or more lands, creatures you control get +2/+2. Whenever this creature or another creature you control with toughness greater than its power enters, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. Otherwise, put it into your hand.

Creature
Fecund Greenshell (blb) 171
Guardian Project

Whenever a nontoken creature you control enters, if it doesn't have the same name as another creature you control or a creature card in your graveyard, draw a card.

Enchantment
Guardian Project (pip) 199
Morbid Opportunist

Whenever one or more other creatures die, draw a card. This ability triggers only once each turn.

Creature
Morbid Opportunist (tdc) 188
Ohran Frostfang

Attacking creatures you control have deathtouch. Whenever a creature you control deals combat damage to a player, draw a card.

Creature
Ohran Frostfang (mkc) 180
Rammas Echor, Ancient Shield

Whenever you cast your second spell each turn, draw a card, then create a 0/3 white Wall creature token with defender. At the beginning of combat on your turn, creatures you control with defender gain exalted until end of turn. (Whenever a creature you control attacks alone, it gets +1/+1 until end of turn for each instance of exalted among permanents you control.)

Artifact
Rammas Echor, Ancient Shield (ltc) 505
Wall of Blossoms

Defender When this creature enters, draw a card.

Creature
Wall of Blossoms (tdc) 277
Wall of Omens

Defender When this creature enters, draw a card.

Creature
Wall of Omens (tdc) 138

Card Draw/Advantage

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Counters

Qty: 1 Price: $7.99
Betor, Ancestor's Voice

Flying, lifelink At the beginning of your end step, put a number of +1/+1 counters on up to one other target creature you control equal to the amount of life you gained this turn. Return up to one target creature card with mana value less than or equal to the amount of life you lost this turn from your graveyard to the battlefield.

Creature
Betor, Ancestor's Voice (tdc) 1

Counters

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Creature

Qty: 1 Price: $1.99
Indomitable Ancients

Creature
Indomitable Ancients (tdc) 121

Creature

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Drain

Qty: 2 Price: $18.78
Jaws of Defeat

Whenever a creature you control enters, target opponent loses life equal to the difference between that creature's power and its toughness.

Enchantment
Jaws of Defeat (tdc) 27
Tree of Perdition

Defender {T}: Exchange target opponent's life total with this creature's toughness.

Creature
Tree of Perdition (inr) 135

Drain

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Evasion

Qty: 5 Price: $15.11
Behind the Scenes

Creatures you control have skulk. (They can't be blocked by creatures with greater power.) {4}{W}: Creatures you control get +1/+1 until end of turn.

Enchantment
Behind the Scenes (tdc) 172
MacCready, Lamplight Mayor

Whenever a creature you control with power 2 or less attacks, it gains skulk until end of turn. (It can't be blocked by creatures with greater power.) Whenever a creature with power 4 or greater attacks you, its controller loses 2 life and you gain 2 life.

Creature
MacCready, Lamplight Mayor (pip) 108
Oviya, Automech Artisan

Each creature that's attacking one of your opponents has trample. {G}, {T}: You may put a creature or Vehicle card from your hand onto the battlefield. If you put an artifact onto the battlefield this way, put two +1/+1 counters on it.

Creature
Oviya, Automech Artisan (dft) 173
Primal Rage

Creatures you control have trample. (A creature with trample can deal excess combat damage to the player or planeswalker it's attacking.)

Enchantment
Primal Rage (plst) STH-112
Sidar Kondo of Jamuraa

Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) Creatures your opponents control without flying or reach can't block creatures with power 2 or less. Partner (You can have two commanders if both have partner.)

Creature
Sidar Kondo of Jamuraa (tdc) 303

Evasion

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Finisher

Qty: 4 Price: $41.76
Canopy Gargantuan

Flying, ward {2} At the beginning of your upkeep, put a number of +1/+1 counters on each other creature you control equal to that creature's toughness.

Creature
Canopy Gargantuan (tdc) 45
Last March of the Ents

This spell can't be countered. Draw cards equal to the greatest toughness among creatures you control, then put any number of creature cards from your hand onto the battlefield.

Sorcery
Last March of the Ents (ltr) 418
Towering Titan

This creature enters with X +1/+1 counters on it, where X is the total toughness of other creatures you control. Sacrifice a creature with defender: All creatures gain trample until end of turn.

Creature
Towering Titan (tdc) 276
Unnatural Growth

At the beginning of each combat, double the power and toughness of each creature you control until end of turn.

Enchantment
Unnatural Growth (inr) 223

Finisher

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Interaction

Qty: 6 Price: $45.16
Abzan Charm

Choose one — • Exile target creature with power 3 or greater. • You draw two cards and you lose 2 life. • Distribute two +1/+1 counters among one or two target creatures.

Instant
Abzan Charm (dmc) 138
Anguished Unmaking

Exile target nonland permanent. You lose 3 life.

Instant
Anguished Unmaking (tdc) 279
Assassin's Trophy

Destroy target permanent an opponent controls. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.

Instant
Assassin's Trophy (mkm) 412
Deadly Rollick

If you control a commander, you may cast this spell without paying its mana cost. Exile target creature.

Instant
Deadly Rollick (cmm) 147
Putrefy

Destroy target artifact or creature. It can't be regenerated.

Instant
Putrefy (tdc) 300
Requisition Raid

Spree (Choose one or more additional costs.) + {1} — Destroy target artifact. + {1} — Destroy target enchantment. + {1} — Put a +1/+1 counter on each creature target player controls.

Sorcery
Requisition Raid (otj) 26

Interaction

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Land

Qty: 36 Price: $365.24
Access Tunnel

{T}: Add {C}. {3}, {T}: Target creature with power 3 or less can't be blocked this turn.

Land
Access Tunnel (tdc) 337
Agadeem's Awakening

Sorcery
Agadeem's Awakening // Agadeem, the Undercrypt back (znr) 90Agadeem's Awakening // Agadeem, the Undercrypt back (znr) 90
Bala Ged Recovery

Sorcery
Bala Ged Recovery // Bala Ged Sanctuary back (plst) ZNR-180Bala Ged Recovery // Bala Ged Sanctuary back (plst) ZNR-180
Bountiful Promenade

This land enters tapped unless you have two or more opponents. {T}: Add {G} or {W}.

Land
Bountiful Promenade (clb) 348
Brushland

{T}: Add {C}. {T}: Add {G} or {W}. This land deals 1 damage to you.

Land
Brushland (bro) 298
Caves of Koilos

{T}: Add {C}. {T}: Add {W} or {B}. This land deals 1 damage to you.

Land
Caves of Koilos (tdc) 348
Command Tower

{T}: Add one mana of any color in your commander's color identity.

Land
Command Tower (tdc) 107
Deathcap Glade

This land enters tapped unless you control two or more other lands. {T}: Add {B} or {G}.

Land
Deathcap Glade (inr) 275
Fell the Profane

Instant
Fell the Profane // Fell Mire back (mh3) 244Fell the Profane // Fell Mire back (mh3) 244
Forest

({T}: Add {G}.)

Land
Forest (one) 271
Godless Shrine

({T}: Add {W} or {B}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

Land
Godless Shrine (rvr) 277
Hushwood Verge

{T}: Add {G}. {T}: Add {W}. Activate only if you control a Forest or a Plains.

Land
Hushwood Verge (dsk) 332
Indatha Triome

({T}: Add {W}, {B}, or {G}.) This land enters tapped. Cycling {3} ({3}, Discard this card: Draw a card.)

Land
Indatha Triome (iko) 248
Isolated Chapel

This land enters tapped unless you control a Plains or a Swamp. {T}: Add {W} or {B}.

Land
Isolated Chapel (pip) 797
Llanowar Wastes

{T}: Add {C}. {T}: Add {B} or {G}. This land deals 1 damage to you.

Land
Llanowar Wastes (bro) 299
Lush Portico

({T}: Add {G} or {W}.) This land enters tapped. When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

Land
Lush Portico (mkm) 263
Marsh Flats

{T}, Pay 1 life, Sacrifice this land: Search your library for a Plains or Swamp card, put it onto the battlefield, then shuffle.

Land
Marsh Flats (mh2) 248
Minas Tirith

Minas Tirith enters tapped unless you control a legendary creature. {T}: Add {W}. {1}{W}, {T}: Draw a card. Activate only if you attacked with two or more creatures this turn.

Land
Minas Tirith (ltr) 256
Murmuring Bosk

({T}: Add {G}.) As this land enters, you may reveal a Treefolk card from your hand. If you don't, this land enters tapped. {T}: Add {W} or {B}. This land deals 1 damage to you.

Land
Murmuring Bosk (c16) 308
Overgrown Farmland

This land enters tapped unless you control two or more other lands. {T}: Add {G} or {W}.

Land
Overgrown Farmland (tdc) 381
Overgrown Tomb

({T}: Add {B} or {G}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

Land
Overgrown Tomb (rvr) 283
Plains

({T}: Add {W}.)

Land
Plains (one) 267
Sandsteppe Citadel

This land enters tapped. {T}: Add {W}, {B}, or {G}.

Land
Sandsteppe Citadel (tdm) 266
Shadowy Backstreet

({T}: Add {W} or {B}.) This land enters tapped. When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

Land
Shadowy Backstreet (mkm) 268
Shattered Sanctum

This land enters tapped unless you control two or more other lands. {T}: Add {W} or {B}.

Land
Shattered Sanctum (tdc) 391
Shifting Woodland

This land enters tapped unless you control a Forest. {T}: Add {G}. Delirium — {2}{G}{G}: This land becomes a copy of target permanent card in your graveyard until end of turn. Activate only if there are four or more card types among cards in your graveyard.

Land
Shifting Woodland (mh3) 228
Sunpetal Grove

This land enters tapped unless you control a Forest or a Plains. {T}: Add {G} or {W}.

Land
Sunpetal Grove (tdc) 399
Temple Garden

({T}: Add {G} or {W}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

Land
Temple Garden (rvr) 290
Vault of Champions

This land enters tapped unless you have two or more opponents. {T}: Add {W} or {B}.

Land
Vault of Champions (cmm) 436
Verdant Catacombs

{T}, Pay 1 life, Sacrifice this land: Search your library for a Swamp or Forest card, put it onto the battlefield, then shuffle.

Land
Verdant Catacombs (mh2) 260
Wastewood Verge

{T}: Add {G}. {T}: Add {B}. Activate only if you control a Swamp or a Forest.

Land
Wastewood Verge (dft) 268
Windswept Heath

{T}, Pay 1 life, Sacrifice this land: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.

Land
Windswept Heath (mh3) 440
Witch Enchanter

Creature
Witch Enchanter // Witch-Blessed Meadow back (mh3) 239Witch Enchanter // Witch-Blessed Meadow back (mh3) 239
Woodland Cemetery

This land enters tapped unless you control a Swamp or a Forest. {T}: Add {B} or {G}.

Land
Woodland Cemetery (tdc) 412

Land

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Lifegain

Qty: 3 Price: $5.97
Tree of Redemption

Defender {T}: Exchange your life total with this creature's toughness.

Creature
Tree of Redemption (tdc) 97
Treebeard, Gracious Host

Trample, ward {2} When Treebeard enters, create two Food tokens. Whenever you gain life, put that many +1/+1 counters on target Halfling or Treefolk.

Creature
Treebeard, Gracious Host (ltc) 73
Trostani, Selesnya's Voice

Whenever another creature you control enters, you gain life equal to that creature's toughness. {1}{G}{W}, {T}: Populate. (Create a token that's a copy of a creature token you control.)

Creature
Trostani, Selesnya's Voice (c19) 204

Lifegain

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Mass Disruption

Qty: 6 Price: $6.50
Dusk

Sorcery
Dusk // Dawn (mkc) 61
Expel the Interlopers

Choose a number between 0 and 10. Destroy all creatures with power greater than or equal to the chosen number.

Sorcery
Expel the Interlopers (tdc) 115
Rise of the Witch-king

Each player sacrifices a creature of their choice. If you sacrificed a creature this way, you may return another permanent card from your graveyard to the battlefield.

Sorcery
Rise of the Witch-king (ltr) 221
Slaughter the Strong

Each player chooses any number of creatures they control with total power 4 or less, then sacrifices all other creatures they control.

Sorcery
Slaughter the Strong (tdc) 131
The Battle of Bywater

Destroy all creatures with power 3 or greater. Then create a Food token for each creature you control. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.")

Sorcery
The Battle of Bywater (ltr) 2
Tip the Scales

Sacrifice a creature. When you do, all creatures get -X/-X until end of turn, where X is the sacrificed creature's toughness.

Sorcery
Tip the Scales (tdc) 29

Mass Disruption

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Protection

Qty: 7 Price: $18.83
Assault Formation

Each creature you control assigns combat damage equal to its toughness rather than its power. {G}: Target creature with defender can attack this turn as though it didn't have defender. {2}{G}: Creatures you control get +0/+1 until end of turn.

Enchantment
Assault Formation (tdc) 246
Bedrock Tortoise

During your turn, creatures you control have hexproof. Each creature you control with toughness greater than its power assigns combat damage equal to its toughness rather than its power.

Creature
Bedrock Tortoise (lci) 176
Crystal Barricade

Defender (This creature can't attack.) You have hexproof. (You can't be the target of spells or abilities your opponents control.) Prevent all noncombat damage that would be dealt to other creatures you control.

Creature Artifact
Crystal Barricade (fdn) 7
Shalai, Voice of Plenty

Flying You, planeswalkers you control, and other creatures you control have hexproof. {4}{G}{G}: Put a +1/+1 counter on each creature you control.

Creature
Shalai, Voice of Plenty (tdc) 130
Wall of Shards

Defender, flying Cumulative upkeep—An opponent gains 1 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

Creature
Wall of Shards (csp) 23
Wall of Tanglecord

Defender {G}: This creature gains reach until end of turn. (It can block creatures with flying.)

Creature Artifact
Wall of Tanglecord (som) 222
Weathered Sentinels

Defender, vigilance, reach, trample This creature can attack players who attacked you during their last turn as though it didn't have defender. Whenever this creature attacks, it gets +3/+3 and gains indestructible until end of turn.

Creature Artifact
Weathered Sentinels (tdc) 336

Protection

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Pump

Qty: 2 Price: $3.58
Baldin, Century Herdmaster

During your turn, each creature assigns combat damage equal to its toughness rather than its power. Whenever Baldin attacks, up to one hundred target creatures each get +0/+X until end of turn, where X is the number of cards in your hand.

Creature
Baldin, Century Herdmaster (tdc) 110
Stalwart Shield-Bearers

Defender Other creatures you control with defender get +0/+2.

Creature
Stalwart Shield-Bearers (roe) 46

Pump

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Ramp

Qty: 13 Price: $24.21
Arbor Adherent

{T}: Add one mana of any color. {T}: Add X mana of any one color, where X is the greatest toughness among other creatures you control.

Creature
Arbor Adherent (tdc) 42
Arboreal Grazer

Reach When this creature enters, you may put a land card from your hand onto the battlefield tapped.

Creature
Arboreal Grazer (tdc) 245
Arcane Signet

{T}: Add one mana of any color in your commander's color identity.

Artifact
Arcane Signet (tdc) 105
Armored Scrapgorger

This creature gets +3/+0 as long as it has three or more oil counters on it. {T}: Add one mana of any color. Whenever this creature becomes tapped, exile target card from a graveyard and put an oil counter on this creature.

Creature
Armored Scrapgorger (one) 158
Axebane Guardian

Defender {T}: Add X mana in any combination of colors, where X is the number of creatures you control with defender.

Creature
Axebane Guardian (tdc) 248
Faeburrow Elder

Vigilance This creature gets +1/+1 for each color among permanents you control. {T}: For each color among permanents you control, add one mana of that color.

Creature
Faeburrow Elder (tdc) 289
Gyre Sage

Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) {T}: Add {G} for each +1/+1 counter on this creature.

Creature
Gyre Sage (gk2) 112
Nature's Lore

Search your library for a Forest card, put that card onto the battlefield, then shuffle.

Sorcery
Nature's Lore (dmr) 346
Overgrown Battlement

Defender {T}: Add {G} for each creature you control with defender.

Creature
Overgrown Battlement (tdc) 264
Rampart Architect

Whenever this creature enters or attacks, create a 1/3 white Wall creature token with defender. Whenever a creature you control with defender dies, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Creature
Rampart Architect (tdc) 47
Skyshroud Claim

Search your library for up to two Forest cards, put them onto the battlefield, then shuffle.

Sorcery
Skyshroud Claim (cmm) 321
Sol Ring

{T}: Add {C}{C}.

Artifact
Sol Ring (tdc) 106
Sylvan Caryatid

Defender, hexproof {T}: Add one mana of any color.

Creature
Sylvan Caryatid (tdc) 272

Ramp

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Recursion

Qty: 2 Price: $6.34
Cosmic Rebirth

Choose target permanent card in your graveyard. If it has mana value 3 or less, you may put it onto the battlefield. If you don't put it onto the battlefield, put it into your hand. You gain 3 life.

Instant
Cosmic Rebirth (mat) 28
Smile at Death

At the beginning of your upkeep, return up to two target creature cards with power 2 or less from your graveyard to the battlefield. Put a +1/+1 counter on each of those creatures.

Enchantment
Smile at Death (tdm) 24

Recursion

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Tutor

Qty: 1 Price: $0.59
Shield-Wall Sentinel

Defender When this creature enters, you may search your library for a creature card with defender, reveal it, put it into your hand, then shuffle.

Creature Artifact
Shield-Wall Sentinel (dmu) 238

Tutor

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Sideboard

Qty: 6 Price: $9.60
Catapult Fodder

Creature
Catapult Fodder // Catapult Captain (dbl) 366Catapult Fodder // Catapult Captain (dbl) 366
Nethroi, Apex of Death

Mutate {4}{G/W}{B}{B} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Deathtouch, lifelink Whenever this creature mutates, return any number of target creature cards with total power 10 or less from your graveyard to the battlefield.

Creature
Nethroi, Apex of Death (dmc) 163
Runic Armasaur

Whenever an opponent activates an ability of a creature or land that isn't a mana ability, you may draw a card.

Creature
Runic Armasaur (lcc) 256
Spidersilk Armor

Creatures you control get +0/+1 and have reach. (They can block creatures with flying.)

Enchantment
Spidersilk Armor (plst) MMQ-273
Vault of the Archangel

{T}: Add {C}. {2}{W}{B}, {T}: Creatures you control gain deathtouch and lifelink until end of turn.

Land
Vault of the Archangel (tdc) 410
Vine Trellis

Defender (This creature can't attack.) {T}: Add {G}.

Creature
Vine Trellis (gvl) 4

Sideboard

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Maybeboard

Qty: 2 Price: $10.28
Honest Rutstein

When Honest Rutstein enters, return target creature card from your graveyard to your hand. Creature spells you cast cost {1} less to cast.

Creature
Honest Rutstein (otj) 207
Meekstone

Creatures with power 3 or greater don't untap during their controllers' untap steps.

Artifact
Meekstone (mb2) 227

Maybeboard

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To be replaced

Qty: 29 Price: $42.85
Arasta of the Endless Web

Reach Whenever an opponent casts an instant or sorcery spell, create a 1/2 green Spider creature token with reach.

Creature Enchantment
Arasta of the Endless Web (tdc) 244
Blight Pile

Defender {2}{B}, {T}: Each opponent loses X life, where X is the number of creatures with defender you control.

Creature
Blight Pile (tdc) 174
Carven Caryatid

Defender (This creature can't attack.) When this creature enters, draw a card.

Creature
Carven Caryatid (tdc) 250
Colfenor's Urn

Whenever a creature with toughness 4 or greater is put into your graveyard from the battlefield, you may exile it. At the beginning of the end step, if three or more cards have been exiled with this artifact, sacrifice it. If you do, return those cards to the battlefield under their owner's control.

Artifact
Colfenor's Urn (tdc) 315
Dragonlord Dromoka

This spell can't be countered. Flying, lifelink Your opponents can't cast spells during your turn.

Creature
Dragonlord Dromoka (tdc) 286
Forest

({T}: Add {G}.)

Land
Forest (tdm) 286
Hornet Nest

Defender (This creature can't attack.) Whenever this creature is dealt damage, create that many 1/1 green Insect creature tokens with flying and deathtouch. (Any amount of damage a creature with deathtouch deals to a creature is enough to destroy it.)

Creature
Hornet Nest (tdc) 259
Jaddi Offshoot

Defender Landfall — Whenever a land you control enters, you gain 1 life.

Creature
Jaddi Offshoot (tdc) 260
Nyx-Fleece Ram

At the beginning of your upkeep, you gain 1 life.

Creature Enchantment
Nyx-Fleece Ram (tdc) 126
Plains

({T}: Add {W}.)

Land
Plains (tdm) 272
Reunion of the House

Return any number of target creature cards with total power 10 or less from your graveyard to the battlefield. Exile Reunion of the House.

Sorcery
Reunion of the House (tdc) 15
Rhox Faithmender

Lifelink (Damage dealt by this creature also causes you to gain that much life.) If you would gain life, you gain twice that much life instead.

Creature
Rhox Faithmender (tdc) 128
Seedborn Muse

Untap all permanents you control during each other player's untap step.

Creature
Seedborn Muse (tdc) 268
Shadrix Silverquill

Flying, double strike At the beginning of combat on your turn, you may choose two. Each mode must target a different player. • Target player creates a 2/1 white and black Inkling creature token with flying. • Target player draws a card and loses 1 life. • Target player puts a +1/+1 counter on each creature they control.

Creature
Shadrix Silverquill (tdc) 302
Staff of Compleation

{T}, Pay 1 life: Destroy target permanent you own. {T}, Pay 2 life: Add one mana of any color. {T}, Pay 3 life: Proliferate. {T}, Pay 4 life: Draw a card. {5}: Untap this artifact.

Artifact
Staff of Compleation (tdc) 326
Swiftfoot Boots

Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and {T} no matter when it came under your control.) Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

Artifact
Swiftfoot Boots (tdc) 328
Tower Defense

Creatures you control get +0/+5 and gain reach until end of turn.

Instant
Tower Defense (tdc) 275
Walking Bulwark

Defender {2}: Until end of turn, target creature with defender gains haste, can attack as though it didn't have defender, and assigns combat damage equal to its toughness rather than its power. Activate only as a sorcery.

Creature Artifact
Walking Bulwark (tdc) 334
Wall of Limbs

Defender (This creature can't attack.) Whenever you gain life, put a +1/+1 counter on this creature. {5}{B}{B}, Sacrifice this creature: Target player loses X life, where X is this creature's power.

Creature
Wall of Limbs (tdc) 200
Wall of Reverence

Defender, flying At the beginning of your end step, you may gain life equal to the power of target creature you control.

Creature
Wall of Reverence (tdc) 139
Wall of Roots

Defender Put a -0/-1 counter on this creature: Add {G}. Activate only once each turn.

Creature
Wall of Roots (tdc) 278
Welcoming Vampire

Flying Whenever one or more other creatures you control with power 2 or less enter, draw a card. This ability triggers only once each turn.

Creature
Welcoming Vampire (tdc) 140
Will of the Abzan

Choose one. If you control a commander as you cast this spell, you may choose both instead. • Any number of target opponents each sacrifice a creature with the greatest power among creatures that player controls and lose 3 life. • Return target creature card from your graveyard to the battlefield.

Sorcery
Will of the Abzan (tdc) 31
Wingmantle Chaplain

Defender When this creature enters, create a 1/1 white Bird creature token with flying for each creature with defender you control. Whenever another creature you control with defender enters, create a 1/1 white Bird creature token with flying.

Creature
Wingmantle Chaplain (tdc) 141

To be replaced

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Deck Info

Deck stats

36 pips - 26 cards
27 mana - 26 cards
0 pips - 0 cards
0 mana - 7 cards
21 pips - 18 cards
24 mana - 23 cards
0 pips - 0 cards
0 mana - 7 cards
47 pips - 37 cards
30 mana - 29 cards
0 pips - 0 cards
6 mana - 5 cards
CategoriesQtyOdds
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Description

{"ops":[{"insert":"Mr Gorbachev can try but we too many walls to tear down. Took the standard abzan armor deck and did some refocusing.\n\nThis deck has a heavier focus on toughness and defenders. recursion is still an option with this deck but is no longer the focus, same thing goes with lifegain. Starting off I've added options to give your tough bois deterrents and evasion like deathtouch trample and skulk (aka unblockable). This deck will rely on evasion to win via combat damage most of the time. That said it does have a few tricks up its sleeve. Using tree of perdition, tree of redemption and a skulk enabler will allow you to one shot an opponent. Additionally, with the level of toughness this deck has you have no issue getting Betor Kin to All, to knock opponents life totals in half. I'll also mention that the board wipes in this deck are very one sided so you'll be able to keep your board while wiping your opponents boards.\n\nI've also reworked a lot of the core areas of this deck including card draw, manabase, interaction and ramp. \n\nCard draw is built into our commander but it is the most important part of any deck so i added some of the best green has to offer including guardian project and beast whisperer\n\nMana base - refocused the lands here to have more untapped dual lands so it more reliably pulls the colors you need, I also added MDFC's (my favs) to give us more recursion like agadeems awakening and bala ged recovery\n\nOur interaction wasnt awful before but was very limited both in its targets but also in its flexibility, I've opted for more wide ranging removal with a few pieces that offer flexibility as well,\n\nRamp - removed the non-land ramp since we're in green with this color combo, land ramp is the best ramp after all\n"}]}
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