64
3/27/2025
Syr Konrad and the Bone Brigade
Deck Size: 100
Commander
Legal
Est deck cost: $80.16
Salt sum: 32.63
64
3/27/2025
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Commander

Qty: 1 Price: $0.79
Syr Konrad, the Grim

Whenever another creature dies, or a creature card is put into a graveyard from anywhere other than the battlefield, or a creature card leaves your graveyard, Syr Konrad deals 1 damage to each opponent. {1}{B}: Each player mills a card. (They each put the top card of their library into their graveyard.)

Creature
Syr Konrad, the Grim (m3c) 207

Commander

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Land

Qty: 36 Price: $17.50
Barren Moor

This land enters tapped. {T}: Add {B}. Cycling {B} ({B}, Discard this card: Draw a card.)

Land
Barren Moor (dsc) 262
Bojuka Bog

This land enters tapped. When this land enters, exile target player's graveyard. {T}: Add {B}.

Land
Bojuka Bog (blc) 294
Field of Ruin

{T}: Add {C}. {2}, {T}, Sacrifice this land: Destroy target nonbasic land an opponent controls. Each player searches their library for a basic land card, puts it onto the battlefield, then shuffles.

Land
Field of Ruin (moc) 400
Leechridden Swamp

({T}: Add {B}.) This land enters tapped. {B}, {T}: Each opponent loses 1 life. Activate only if you control two or more black permanents.

Land
Leechridden Swamp (dsc) 286
Mortuary Mire

This land enters tapped. When this land enters, you may put target creature card from your graveyard on top of your library. {T}: Add {B}.

Land
Mortuary Mire (pip) 272
Spymaster's Vault

This land enters tapped unless you control a Swamp. {T}: Add {B}. {B}, {T}: Target creature you control connives X, where X is the number of creatures that died this turn. (Draw X cards, then discard X cards. Put a +1/+1 counter on that creature for each nonland card discarded this way.)

Land
Spymaster's Vault (mh3) 230
Swamp

({T}: Add {B}.)

Land
Swamp (40k) 312
Witch's Cottage

({T}: Add {B}.) This land enters tapped unless you control three or more other Swamps. When this land enters untapped, you may put target creature card from your graveyard on top of your library.

Land
Witch's Cottage (eld) 249

Land

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Removal

Qty: 17 Price: $9.57
Accursed Marauder

When this creature enters, each player sacrifices a nontoken creature of their choice.

Creature
Accursed Marauder (mh3) 80
Bone Shards

As an additional cost to cast this spell, sacrifice a creature or discard a card. Destroy target creature or planeswalker.

Sorcery
Bone Shards (mh2) 76
Demon's Disciple

When this creature enters, each player sacrifices a creature or planeswalker of their choice.

Creature
Demon's Disciple (cmm) 149
Doom Blade

Destroy target nonblack creature.

Instant
Doom Blade (ima) 87
Drag to the Underworld

This spell costs {X} less to cast, where X is your devotion to black. (Each {B} in the mana costs of permanents you control counts toward your devotion to black.) Destroy target creature.

Instant
Drag to the Underworld (thb) 89
Feed the Swarm

Destroy target creature or enchantment an opponent controls. You lose life equal to that permanent's mana value.

Sorcery
Feed the Swarm (otc) 134
Fleshbag Marauder

When this creature enters, each player sacrifices a creature of their choice.

Creature
Fleshbag Marauder (drc) 92
Gravelighter

Flying When this creature enters, draw a card if a creature died this turn. Otherwise, each player sacrifices a creature of their choice.

Creature
Gravelighter (neo) 98
Hero's Downfall

Destroy target creature or planeswalker.

Instant
Hero's Downfall (dmc) 112
Infernal Grasp

Destroy target creature. You lose 2 life.

Instant
Infernal Grasp (inr) 119
Languish

All creatures get -4/-4 until end of turn.

Sorcery
Languish (ltc) 202
Lokhust Heavy Destroyer

Flying Enmitic Exterminator — When this creature enters, each player sacrifices a creature of their choice. Unearth {5}{B}{B}{B} ({5}{B}{B}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

Creature Artifact
Lokhust Heavy Destroyer (40k) 38
Merciless Executioner

When this creature enters, each player sacrifices a creature of their choice.

Creature
Merciless Executioner (ltc) 204
Mutilate

All creatures get -1/-1 until end of turn for each Swamp you control.

Sorcery
Mutilate (40k) 203
Overwhelming Remorse

This spell costs {1} less to cast for each creature card in your graveyard. Exile target creature or planeswalker.

Instant
Overwhelming Remorse (bro) 110
Plaguecrafter

When this creature enters, each player sacrifices a creature or planeswalker of their choice. Each player who can't discards a card.

Creature
Plaguecrafter (blc) 187
Tragic Slip

Target creature gets -1/-1 until end of turn. Morbid — That creature gets -13/-13 until end of turn instead if a creature died this turn.

Instant
Tragic Slip (inr) 134

Removal

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Anthem

Qty: 3 Price: $1.67
Corpses of the Lost

Skeletons you control get +1/+0 and have haste. When this enchantment enters, create a 2/2 black Skeleton Pirate creature token. At the beginning of your end step, if you descended this turn, you may pay 1 life. If you do, return this enchantment to its owner's hand. (You descended if a permanent card was put into your graveyard from anywhere.)

Enchantment
Corpses of the Lost (lci) 98
Paragon of Open Graves

Other black creatures you control get +1/+1. {2}{B}, {T}: Another target black creature you control gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)

Creature
Paragon of Open Graves (plst) M15-111
Skeleton Crew

Each other creature you control that's a Skeleton or Pirate gets +1/+1. Whenever one or more creature cards leave your graveyard, create a 2/2 black Skeleton Pirate creature token. (This ability triggers only from the battlefield.) {5}{B}: Return this card from your graveyard to the battlefield tapped.

Creature
Skeleton Crew (lcc) 85

Anthem

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Mill

Qty: 2 Price: $3.58
Golgari Thug

When this creature dies, put target creature card from your graveyard on top of your library. Dredge 4 (If you would draw a card, you may mill four cards instead. If you do, return this card from your graveyard to your hand.)

Creature
Golgari Thug (rvr) 76
Stinkweed Imp

Flying Whenever this creature deals combat damage to a creature, destroy that creature. Dredge 5 (If you would draw a card, you may mill five cards instead. If you do, return this card from your graveyard to your hand.)

Creature
Stinkweed Imp (plst) GK1-53

Mill

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Tokens

Qty: 2 Price: $2.14
Death-Priest of Myrkul

Skeletons, Vampires, and Zombies you control get +1/+1. At the beginning of your end step, if a creature died this turn, you may pay {1}. If you do, create a 1/1 black Skeleton creature token.

Creature
Death-Priest of Myrkul (afr) 95
Tormod, the Desecrator

Whenever one or more cards leave your graveyard, create a tapped 2/2 black Zombie creature token. Partner (You can have two commanders if both have partner.)

Creature
Tormod, the Desecrator (cmr) 155

Tokens

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Drain

Qty: 3 Price: $3.63
Bastion of Remembrance

When this enchantment enters, create a 1/1 white Human Soldier creature token. Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life.

Enchantment
Bastion of Remembrance (pip) 182
Dreadhound

When this creature enters, mill three cards. (Put the top three cards of your library into your graveyard.) Whenever a creature dies or a creature card is put into a graveyard from a library, each opponent loses 1 life.

Creature
Dreadhound (j25) 427
Gray Merchant of Asphodel

When this creature enters, each opponent loses X life, where X is your devotion to black. You gain life equal to the life lost this way. (Each {B} in the mana costs of permanents you control counts toward your devotion to black.)

Creature
Gray Merchant of Asphodel (scd) 80

Drain

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Protection

Qty: 2 Price: $1.28
Mirror Shield

Equipped creature gets +0/+2 and has hexproof and "Whenever a creature with deathtouch blocks or becomes blocked by this creature, destroy that creature." Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

Artifact
Mirror Shield (thb) 234
Not Dead After All

Until end of turn, target creature you control gains "When this creature dies, return it to the battlefield tapped under its owner's control, then create a Wicked Role token attached to it." (Enchanted creature gets +1/+1. When this token is put into a graveyard, each opponent loses 1 life.)

Instant
Not Dead After All (woe) 101

Protection

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Tutor

Qty: 4 Price: $4.06
Buried Alive

Search your library for up to three creature cards, put them into your graveyard, then shuffle.

Sorcery
Buried Alive (mh3) 273
Case of the Stashed Skeleton

When this Case enters, create a 2/1 black Skeleton creature token and suspect it. (It has menace and can't block.) To solve — You control no suspected Skeletons. (If unsolved, solve at the beginning of your end step.) Solved — {1}{B}, Sacrifice this Case: Search your library for a card, put it into your hand, then shuffle. Activate only as a sorcery.

Enchantment
Case of the Stashed Skeleton (mkm) 80
Final Parting

Search your library for two cards. Put one into your hand and the other into your graveyard. Then shuffle.

Sorcery
Final Parting (cmm) 160
Gravebreaker Lamia

Lifelink When this creature enters, search your library for a card, put it into your graveyard, then shuffle. Spells you cast from your graveyard cost {1} less to cast.

Creature Enchantment
Gravebreaker Lamia (thb) 98

Tutor

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Draw

Qty: 8 Price: $7.40
Clattering Augur

This creature can't block. When this creature enters, you draw a card and you lose 1 life. {2}{B}{B}: Return this card from your graveyard to your hand.

Creature
Clattering Augur (mh2) 79
Corpse Augur

When this creature dies, you draw X cards and you lose X life, where X is the number of creature cards in target player's graveyard.

Creature
Corpse Augur (drc) 40
Deadly Dispute

As an additional cost to cast this spell, sacrifice an artifact or creature. Draw two cards and create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")

Instant
Deadly Dispute (tdc) 177
Diresight

Surveil 2, then draw two cards. You lose 2 life. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

Sorcery
Diresight (blb) 91
Priest of Forgotten Gods

{T}, Sacrifice two other creatures: Any number of target players each lose 2 life and sacrifice a creature of their choice. You add {B}{B} and draw a card.

Creature
Priest of Forgotten Gods (j25) 478
Read the Bones

Scry 2, then draw two cards. You lose 2 life. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)

Sorcery
Read the Bones (j25) 479
Syphon Mind

Each other player discards a card. You draw a card for each card discarded this way.

Sorcery
Syphon Mind (scd) 111
Village Rites

As an additional cost to cast this spell, sacrifice a creature. Draw two cards.

Instant
Village Rites (inr) 137

Draw

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Ramp

Qty: 9 Price: $14.01
Arcane Signet

{T}: Add one mana of any color in your commander's color identity.

Artifact
Arcane Signet (40k) 228
Charcoal Diamond

This artifact enters tapped. {T}: Add {B}.

Artifact
Charcoal Diamond (clb) 305
Commander's Sphere

{T}: Add one mana of any color in your commander's color identity. Sacrifice this artifact: Draw a card.

Artifact
Commander's Sphere (40k) 234
Crowded Crypt

{T}: Add {B}. Whenever a creature you control dies, put a corpse counter on this artifact. {4}{B}{B}, {T}, Sacrifice this artifact: Create a 2/2 black Zombie creature token with decayed for each corpse counter on this artifact. (A creature with decayed can't block. When it attacks, sacrifice it at end of combat.)

Artifact
Crowded Crypt (drc) 88
Dark Ritual

Add {B}{B}{B}.

Instant
Dark Ritual (a25) 82
Fellwar Stone

{T}: Add one mana of any color that a land an opponent controls could produce.

Artifact
Fellwar Stone (otc) 257
Mind Stone

{T}: Add {C}. {1}, {T}, Sacrifice this artifact: Draw a card.

Artifact
Mind Stone (40k) 245
Sol Ring

{T}: Add {C}{C}.

Artifact
Sol Ring (40k) 249
Thought Vessel

You have no maximum hand size. {T}: Add {C}.

Artifact
Thought Vessel (40k) 259

Ramp

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Enchantment

Qty: 1 Price: $7.49
Phyrexian Reclamation

{1}{B}, Pay 2 life: Return target creature card from your graveyard to your hand.

Enchantment
Phyrexian Reclamation (jmp) 267

Enchantment

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Recursion

Qty: 12 Price: $7.04
Champion of Stray Souls

{3}{B}{B}, {T}, Sacrifice X other creatures: Return X target creature cards from your graveyard to the battlefield. {5}{B}{B}: Put this card from your graveyard on top of your library.

Creature
Champion of Stray Souls (c19) 109
Cult Conscript

This creature enters tapped. {1}{B}: Return this card from your graveyard to the battlefield. Activate only if a non-Skeleton creature died under your control this turn.

Creature
Cult Conscript (dmu) 88
Forever Young

Put any number of target creature cards from your graveyard on top of your library. Draw a card.

Sorcery
Forever Young (eld) 89
Forsaken Miner

This creature can't block. Whenever you commit a crime, you may pay {B}. If you do, return this card from your graveyard to the battlefield. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)

Creature
Forsaken Miner (otj) 88
Gutterbones

This creature enters tapped. {1}{B}: Return this card from your graveyard to your hand. Activate only during your turn and only if an opponent lost life this turn.

Creature
Gutterbones (rna) 76
Ozox, the Clattering King

Ozox can't block. When Ozox dies, create Jumblebones, a legendary 2/1 black Skeleton creature token with "Jumblebones can't block" and "When Jumblebones leaves the battlefield, return target card named Ozox, the Clattering King from your graveyard to your hand."

Creature
Ozox, the Clattering King (j25) 44
Persistent Specimen

{2}{B}: Return this card from your graveyard to the battlefield tapped.

Creature
Persistent Specimen (j25) 473
Reassembling Skeleton

{1}{B}: Return this card from your graveyard to the battlefield tapped.

Creature
Reassembling Skeleton (j25) 481
Sanitarium Skeleton

{2}{B}: Return this card from your graveyard to your hand.

Creature
Sanitarium Skeleton (inr) 129
Tenacious Dead

When this creature dies, you may pay {1}{B}. If you do, return it to the battlefield tapped under its owner's control.

Creature
Tenacious Dead (bbd) 163
Victimize

Choose two target creature cards in your graveyard. Sacrifice a creature. If you do, return the chosen cards to the battlefield tapped.

Sorcery
Victimize (mh3) 278
Wake the Dead

Cast this spell only during combat on an opponent's turn. Return X target creature cards from your graveyard to the battlefield. Sacrifice those creatures at the beginning of the next end step.

Instant
Wake the Dead (cmm) 197

Recursion

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 4 cards
0 pips - 0 cards
0 mana - 4 cards
69 pips - 56 cards
46 mana - 43 cards
0 pips - 0 cards
0 mana - 4 cards
0 pips - 0 cards
0 mana - 4 cards
0 pips - 0 cards
5 mana - 4 cards
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Description

{"ops":[{"insert":"This is a budget Konrad deck based around skeletons, and in a smaller case zombies, and using there reanimation effects to constantly trigger Konrad while also being viable options for board presence. There are a few zombies in here, a lot of removal, both Targeted and Sacrifice based, and many ways to both fill the graveyard with creatures as well as recur them. Game plan is pretty simple, you play a skeleton, then sacrifice him and after doing so you bring him back, and after returning if you don't need to sacrifice him again you can have a decent beater thanks to some of the skeleton support iv thrown in. Just remember a lot of skeletons cant block, so swing with them and do some damage! Through all this Konrad will be triggering on any instances of creatures entering the graveyard. I built this deck for a fun build more focused on doing some work with the Skeletons and less around the drain or mill, while still giving plenty of opportunity for the drain to happen. Since I focused this more on the skeletons I cut a lot of the protection for Konrad. There are a few budget tutors in here that you may be able to put to good use and look for anything needed. At the end of the day my goal with this deck is to have a viable budget build for Konrad that can also do some damage on the ground. It would have been much easier with zombies but Skeletons being an under supported archetype really seemed appealing. Deck is obviously extremely weak to exile, and like I said, not much in the way of protecting Konrad if you lose Mirror Shield, hence why I tried to buff the skeletons up to make up for how easy he can be removed. This deck was very fun to build, and has a lot of room for upgrades, particularly in the Instants/Sorceries. Well that's all for this deck!! Thanks for reading.\n"}]}
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