101
4/17/2025
Gitrog Dredge
Deck Size: 100
Commander
Legal
Est deck cost: $77.61
Salt sum: 32.49
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101
4/17/2025
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Commander

Qty: 1 Price: $5.99
The Gitrog Monster

Deathtouch At the beginning of your upkeep, sacrifice The Gitrog Monster unless you sacrifice a land. You may play an additional land on each of your turns. Whenever one or more land cards are put into your graveyard from anywhere, draw a card.

Creature
The Gitrog Monster (inr) 238

Commander

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Discard

Qty: 12 Price: $7.36
Arterial Flow

Each opponent discards two cards. If you control a Vampire, each opponent loses 2 life and you gain 2 life.

Sorcery
Arterial Flow (rix) 62
Cabal Initiate

Discard a card: This creature gains lifelink until end of turn. Threshold — This creature gets +1/+2 as long as seven or more cards are in your graveyard.

Creature
Cabal Initiate (mh2) 78
Delirium Skeins

Each player discards three cards.

Sorcery
Delirium Skeins (mm3) 65
Hopeless Nightmare

When this enchantment enters, each opponent discards a card and loses 2 life. When this enchantment is put into a graveyard from the battlefield, scry 2. {2}{B}: Sacrifice this enchantment.

Enchantment
Hopeless Nightmare (woe) 95
Mind Rake

Target player discards two cards. Overload {1}{B} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

Sorcery
Mind Rake (plst) MH1-96
Noose Constrictor

Reach Discard a card: This creature gets +1/+1 until end of turn.

Creature
Noose Constrictor (inr) 210
Oblivion Crown

Flash (You may cast this spell any time you could cast an instant.) Enchant creature Enchanted creature has "Discard a card: This creature gets +1/+1 until end of turn."

Enchantment
Oblivion Crown (fut) 73
Olivia's Dragoon

Discard a card: This creature gains flying until end of turn.

Creature
Olivia's Dragoon (inr) 127
Oona's Prowler

Flying Discard a card: This creature gets -2/-0 until end of turn. Any player may activate this ability.

Creature
Oona's Prowler (2x2) 85
Putrid Imp

Discard a card: This creature gains flying until end of turn. Threshold — As long as seven or more cards are in your graveyard, this creature gets +1/+1 and can't block.

Creature
Putrid Imp (tor) 77
Tasigur's Cruelty

Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) Each opponent discards two cards.

Sorcery
Tasigur's Cruelty (frf) 88
Wild Mongrel

Discard a card: This creature gets +1/+1 and becomes the color of your choice until end of turn.

Creature
Wild Mongrel (plst) DDD-5

Discard

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Draw

Qty: 2 Price: $2.38
Night's Whisper

You draw two cards and you lose 2 life.

Sorcery
Night's Whisper (j25) 471
Oakhame Adversary

This spell costs {2} less to cast if an opponent controls a green permanent. Deathtouch Whenever this creature deals combat damage to a player, draw a card.

Creature
Oakhame Adversary (plst) ELD-167

Draw

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How You Win

Qty: 5 Price: $14.61
Conjurer's Bauble

{T}, Sacrifice this artifact: Put up to one target card from your graveyard on the bottom of your library. Draw a card.

Artifact
Conjurer's Bauble (5dn) 112
Dark Ritual

Add {B}{B}{B}.

Instant
Dark Ritual (mb2) 179
Gaea's Blessing

Target player shuffles up to three target cards from their graveyard into their library. Draw a card. When this card is put into your graveyard from your library, shuffle your graveyard into your library.

Sorcery
Gaea's Blessing (plst) DOM-161
Grave-Shell Scarab

{1}, Sacrifice this creature: Draw a card. Dredge 1 (If you would draw a card, you may mill a card instead. If you do, return this card from your graveyard to your hand.)

Creature
Grave-Shell Scarab (rav) 211
Vicious Rumors

Vicious Rumors deals 1 damage to each opponent. Each opponent discards a card, then mills a card. You gain 1 life.

Sorcery
Vicious Rumors (grn) 89

How You Win

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Land

Qty: 52 Price: $20.16
Command Tower

{T}: Add one mana of any color in your commander's color identity.

Land
Command Tower (tdc) 107
Dakmor Salvage

This land enters tapped. {T}: Add {B}. Dredge 2 (If you would draw a card, you may mill two cards instead. If you do, return this card from your graveyard to your hand.)

Land
Dakmor Salvage (uma) 240
Exotic Orchard

{T}: Add one mana of any color that a land an opponent controls could produce.

Land
Exotic Orchard (tdc) 360
Forest

({T}: Add {G}.)

Land
Forest (tdm) 285
Necroblossom Snarl

As this land enters, you may reveal a Swamp or Forest card from your hand. If you don't, this land enters tapped. {T}: Add {B} or {G}.

Land
Necroblossom Snarl (dsc) 290
Swamp

({T}: Add {B}.)

Land
Swamp (tdm) 282
Tainted Wood

{T}: Add {C}. {T}: Add {B} or {G}. Activate only if you control a Swamp.

Land
Tainted Wood (dsc) 305
Woodland Cemetery

This land enters tapped unless you control a Swamp or a Forest. {T}: Add {B} or {G}.

Land
Woodland Cemetery (tdc) 412

Land

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Mill/Dredge

Qty: 10 Price: $8.56
Darkblast

Target creature gets -1/-1 until end of turn. Dredge 3 (If you would draw a card, you may mill three cards instead. If you do, return this card from your graveyard to your hand.)

Instant
Darkblast (plst) GK1-51
Ghoulcaller's Bell

{T}: Each player mills a card.

Artifact
Ghoulcaller's Bell (isd) 224
Golgari Brownscale

When this card is put into your hand from your graveyard, you gain 2 life. Dredge 2 (If you would draw a card, you may mill two cards instead. If you do, return this card from your graveyard to your hand.)

Creature
Golgari Brownscale (uma) 166
Golgari Grave-Troll

This creature enters with a +1/+1 counter on it for each creature card in your graveyard. {1}, Remove a +1/+1 counter from this creature: Regenerate this creature. Dredge 6 (If you would draw a card, you may mill six cards instead. If you do, return this card from your graveyard to your hand.)

Creature
Golgari Grave-Troll (rvr) 144
Golgari Thug

When this creature dies, put target creature card from your graveyard on top of your library. Dredge 4 (If you would draw a card, you may mill four cards instead. If you do, return this card from your graveyard to your hand.)

Creature
Golgari Thug (rvr) 76
Greater Mossdog

Dredge 3 (If you would draw a card, you may mill three cards instead. If you do, return this card from your graveyard to your hand.)

Creature
Greater Mossdog (rvr) 145
Moldervine Cloak

Enchant creature Enchanted creature gets +3/+3. Dredge 2 (If you would draw a card, you may mill two cards instead. If you do, return this card from your graveyard to your hand.)

Enchantment
Moldervine Cloak (rvr) 150
Nightmare Void

Target player reveals their hand. You choose a card from it. That player discards that card. Dredge 2 (If you would draw a card, you may mill two cards instead. If you do, return this card from your graveyard to your hand.)

Sorcery
Nightmare Void (ddj) 73
Shambling Shell

Sacrifice this creature: Put a +1/+1 counter on target creature. Dredge 3 (If you would draw a card, you may mill three cards instead. If you do, return this card from your graveyard to your hand.)

Creature
Shambling Shell (plst) RAV-230
Stinkweed Imp

Flying Whenever this creature deals combat damage to a creature, destroy that creature. Dredge 5 (If you would draw a card, you may mill five cards instead. If you do, return this card from your graveyard to your hand.)

Creature
Stinkweed Imp (plst) GK1-53

Mill/Dredge

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Ramp

Qty: 12 Price: $14.39
Arbor Elf

{T}: Untap target Forest.

Creature
Arbor Elf (ltc) 232
Edge of Autumn

If you control four or fewer lands, search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Cycling—Sacrifice a land. (Sacrifice a land, Discard this card: Draw a card.)

Sorcery
Edge of Autumn (tsr) 201
Elves of Deep Shadow

{T}: Add {B}. This creature deals 1 damage to you.

Creature
Elves of Deep Shadow (plst) GK1-56
Elvish Mystic

{T}: Add {G}.

Creature
Elvish Mystic (cmm) 284
Elvish Spirit Guide

Exile this creature from your hand: Add {G}.

Creature
Elvish Spirit Guide (mb2) 68
Fyndhorn Elves

{T}: Add {G}.

Creature
Fyndhorn Elves (cmr) 228
Llanowar Elves

{T}: Add {G}.

Creature
Llanowar Elves (j25) 149
Sakura-Tribe Scout

{T}: You may put a land card from your hand onto the battlefield.

Creature
Sakura-Tribe Scout (plst) SOK-144
Skyshroud Ranger

{T}: You may put a land card from your hand onto the battlefield. Activate only as a sorcery.

Creature
Skyshroud Ranger (10e) 297
Sol Ring

{T}: Add {C}{C}.

Artifact
Sol Ring (tdc) 106
Sylvan Scrying

Search your library for a land card, reveal it, put it into your hand, then shuffle.

Sorcery
Sylvan Scrying (plst) BFZ-192
Wild Growth

Enchant land Whenever enchanted land is tapped for mana, its controller adds an additional {G}.

Enchantment
Wild Growth (pip) 208

Ramp

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Recursion

Qty: 3 Price: $1.09
Feldon's Cane

{T}, Exile this artifact: Shuffle your graveyard into your library.

Artifact
Feldon's Cane (5ed) 368
Reclaim

Put target card from your graveyard on top of your library.

Instant
Reclaim (plst) ORI-195
Turn the Earth

Choose up to three target cards in graveyards. The owners of those cards shuffle them into their libraries. You gain 2 life. Flashback {1}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Instant
Turn the Earth (mid) 205

Recursion

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Removal

Qty: 1 Price: $0.99
Broken Bond

Destroy target artifact or enchantment. You may put a land card from your hand onto the battlefield.

Sorcery
Broken Bond (j22) 636

Removal

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Sac Outlet

Qty: 1 Price: $0.79
Zuran Orb

Sacrifice a land: You gain 2 life.

Artifact
Zuran Orb (mh2) 300

Sac Outlet

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Un-Obtained

Qty: 1 Price: $1.29
Necroplasm

At the beginning of your upkeep, put a +1/+1 counter on this creature. At the beginning of your end step, destroy each creature with mana value equal to the number of +1/+1 counters on this creature. Dredge 2 (If you would draw a card, you may mill two cards instead. If you do, return this card from your graveyard to your hand.)

Creature
Necroplasm (cm2) 70

Un-Obtained

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 2 cards
0 pips - 0 cards
0 mana - 2 cards
23 pips - 21 cards
33 mana - 31 cards
0 pips - 0 cards
0 mana - 2 cards
27 pips - 25 cards
32 mana - 32 cards
0 pips - 0 cards
3 mana - 2 cards
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Deck extras (0)

Description

{"ops":[{"insert":"Picking a Hand\nA good hand has a discard outlet and a dredge card in it.\n\nThe Engine: Accumulating Draw Triggers\nOnce you have The Gitrog Monster out and a discard outlet (like Putrid Imp) on the field, it's pretty easy to start accumulating lots of draw triggers. You can discard a land to get a draw trigger, but instead of resolving the draw trigger, you can discard your dredge card (like Stinkweed Imp) and then mill more lands into your grave to dredge it back to your hand, thus accumulating more draw triggers without losing any resources.\n\nOnce you see Dakmor Salvage, you can dredge it back to your hand infinitely, because discarding it gets you the draw trigger you need to dredge it back to your hand.\n\nWhen Gaea's Blessing is milled, it shuffles your grave into your library, allowing you to accumulate as many draw triggers as you want.\n\nPhase 1: Put Your Entire Deck & Graveyard into Your Hand\nUse the engine to accumulate enough draw triggers to draw about 60–70% of your deck. Once you reach that point, keep going until the next Gaea's Blessing trigger shuffles your graveyard back into your library.\nAfter the Gaea's Blessing trigger resolves, you still have lots of draw triggers on the stack, so go ahead and resolve them to draw most of your deck.\nNow that most of your deck is in your hand, check to see if Gaea's Blessing is in your hand. If it IS, you need to get it back into your deck. Pitch it to your discard outlet, and then put it back into your library using Conjurer's Bauble, Turn the Earth, Reclaim, or Feldon's Cane.\nNow use the engine to accumulate more draw triggers again until you have enough to draw every single card in your deck + graveyard. Once you reach that point, keep going until the Gaea's Blessing is milled.\nWhen this final Gaea's Blessing trigger goes on the stack, you need to respond by discarding a specific number of non-land cards. (For example, if you have 30 draw triggers on the stack, but only 20 cards in your deck + library, you need to discard 10 non-lands so that when the Gaea's Blessing trigger resolves, your library will have exactly 30 cards to draw with your 30 draw triggers.)\nCongrats. You have your full deck in your hand.\n\nPhase 2: The Infinite Loop\nNow, with zero cards in your deck and zero cards in your graveyard, follow this procedure:\n\nCast Dark Ritual to add 3 black mana\nUse one black mana to cast Vicious Rumors to ping each opponent for 1 (that's your wincon), and use the second black mana to cast Conjurer's Bauble. Leave the third black mana floating for the next time you go through this loop.\nDiscard 2 Forest, which puts 2 draw triggers on the stack.\nYour library has 0 cards in it, so instead of resolving the draw triggers, discard Gaea's Blessing and crack Conjurer's Bauble to put Gaea's Blessing back into your empty library, putting a 3rd draw trigger on the stack. Now you have 3 draw triggers on the stack, but your library only has 1 card (Gaea's Blessing), so use the draw trigger at the top of the stack to discard Grave-Shell Scarab and dredge it back to your hand to mill Gaea's Blessing into your graveyard. That shuffles your graveyard back into your library. These 6 cards should be everything that gets shuffled back in: Dark Ritual, Vicious Rumors, Conjurer's Bauble, Gaea's Blessing, and 2 Forests.\nNow you still have 2 draw triggers on the stack, but you want to accumulate more so you can draw all 6 cards of your library and start this process over again. So do that by discarding and dredging Dakmor Salvage. If you don't get the exact amount of draw triggers to draw your entire deck, you should go slightly over and discard some non-lands in response to the final Gaea's Blessing trigger so that you can resolve all your draw triggers without losing. Now start this process over.\n"}]}
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