24
4/15/2025
Felothar The Steadfast
Deck Size: 100
Commander
Legal
Est deck cost: $668.80
Salt sum: 38.95
No deck tags
24
4/15/2025
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Commander

Qty: 1 Price: $3.99
Felothar the Steadfast

Each creature you control assigns combat damage equal to its toughness rather than its power. Creatures you control can attack as though they didn't have defender. {3}, {T}, Sacrifice another creature: Draw cards equal to the sacrificed creature's toughness, then discard cards equal to its power.

Creature
Felothar the Steadfast (tdc) 4

Commander

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Creature

Qty: 1 Price: $1.99
Indomitable Ancients

Creature
Indomitable Ancients (tdc) 121

Creature

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Draw

Qty: 10 Price: $178.42
Betor, Kin to All

Flying At the beginning of your end step, if creatures you control have total toughness 10 or greater, draw a card. Then if creatures you control have total toughness 20 or greater, untap each creature you control. Then if creatures you control have total toughness 40 or greater, each opponent loses half their life, rounded up.

Creature
Betor, Kin to All (tdm) 353
Bolas's Citadel

You may look at the top card of your library any time. You may play lands and cast spells from the top of your library. If you cast a spell this way, pay life equal to its mana value rather than pay its mana cost. {T}, Sacrifice ten nonland permanents: Each opponent loses 10 life.

Artifact
Bolas's Citadel (mb2) 39
Call of the Ring

At the beginning of your upkeep, the Ring tempts you. Whenever you choose a creature as your Ring-bearer, you may pay 2 life. If you do, draw a card.

Enchantment
Call of the Ring (ltr) 79
Esper Sentinel

Whenever an opponent casts their first noncreature spell each turn, draw a card unless that player pays {X}, where X is this creature's power.

Creature Artifact
Esper Sentinel (mh2) 12
Phyrexian Arena

At the beginning of your upkeep, you draw a card and you lose 1 life.

Enchantment
Phyrexian Arena (fdn) 180
Rammas Echor, Ancient Shield

Whenever you cast your second spell each turn, draw a card, then create a 0/3 white Wall creature token with defender. At the beginning of combat on your turn, creatures you control with defender gain exalted until end of turn. (Whenever a creature you control attacks alone, it gets +1/+1 until end of turn for each instance of exalted among permanents you control.)

Artifact
Rammas Echor, Ancient Shield (ltc) 505
The One Ring

Indestructible When The One Ring enters, if you cast it, you gain protection from everything until your next turn. At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring. {T}: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.

Artifact
The One Ring (ltr) 246
Wall of Blossoms

Defender When this creature enters, draw a card.

Creature
Wall of Blossoms (tdc) 277
Wall of Omens

Defender When this creature enters, draw a card.

Creature
Wall of Omens (tdc) 138
Welcoming Vampire

Flying Whenever one or more other creatures you control with power 2 or less enter, draw a card. This ability triggers only once each turn.

Creature
Welcoming Vampire (tdc) 140

Draw

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Enchantment

Qty: 1 Price: $0.79
Jaws of Defeat

Whenever a creature you control enters, target opponent loses life equal to the difference between that creature's power and its toughness.

Enchantment
Jaws of Defeat (tdc) 27

Enchantment

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Evasion

Qty: 2 Price: $1.34
Behind the Scenes

Creatures you control have skulk. (They can't be blocked by creatures with greater power.) {4}{W}: Creatures you control get +1/+1 until end of turn.

Enchantment
Behind the Scenes (tdc) 172
Sidar Kondo of Jamuraa

Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) Creatures your opponents control without flying or reach can't block creatures with power 2 or less. Partner (You can have two commanders if both have partner.)

Creature
Sidar Kondo of Jamuraa (tdc) 303

Evasion

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Finisher

Qty: 2 Price: $21.48
Craterhoof Behemoth

Haste When this creature enters, creatures you control gain trample and get +X/+X until end of turn, where X is the number of creatures you control.

Creature
Craterhoof Behemoth (tdm) 346
Towering Titan

This creature enters with X +1/+1 counters on it, where X is the total toughness of other creatures you control. Sacrifice a creature with defender: All creatures gain trample until end of turn.

Creature
Towering Titan (tdc) 276

Finisher

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Land

Qty: 37 Price: $262.83
Ancient Tomb

{T}: Add {C}{C}. This land deals 2 damage to you.

Land
Ancient Tomb (plst) TMP-315
Bojuka Bog

This land enters tapped. When this land enters, exile target player's graveyard. {T}: Add {B}.

Land
Bojuka Bog (tdc) 341
Command Tower

{T}: Add one mana of any color in your commander's color identity.

Land
Command Tower (tdc) 107
Exotic Orchard

{T}: Add one mana of any color that a land an opponent controls could produce.

Land
Exotic Orchard (tdc) 360
Fell the Profane

Instant
Fell the Profane // Fell Mire (mh3) 244Fell the Profane // Fell Mire (mh3) 244
Forest

({T}: Add {G}.)

Land
Forest (tdm) 285
Godless Shrine

({T}: Add {W} or {B}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

Land
Godless Shrine (rvr) 277
Misty Rainforest

{T}, Pay 1 life, Sacrifice this land: Search your library for a Forest or Island card, put it onto the battlefield, then shuffle.

Land
Misty Rainforest (mh2) 250
Path of Ancestry

This land enters tapped. {T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Land
Path of Ancestry (tdc) 382
Plains

({T}: Add {W}.)

Land
Plains (tdm) 277
Rogue's Passage

{T}: Add {C}. {4}, {T}: Target creature can't be blocked this turn.

Land
Rogue's Passage (otc) 313
Swamp

({T}: Add {B}.)

Land
Swamp (tdm) 281
Temple Garden

({T}: Add {G} or {W}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

Land
Temple Garden (rvr) 290
Twilight Mire

{T}: Add {C}. {B/G}, {T}: Add {B}{B}, {B}{G}, or {G}{G}.

Land
Twilight Mire (tdc) 409
Verdant Catacombs

{T}, Pay 1 life, Sacrifice this land: Search your library for a Swamp or Forest card, put it onto the battlefield, then shuffle.

Land
Verdant Catacombs (mh2) 260

Land

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Landfall

Qty: 1 Price: $0.35
Jaddi Offshoot

Defender Landfall — Whenever a land you control enters, you gain 1 life.

Creature
Jaddi Offshoot (tdc) 260

Landfall

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Lifegain

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Tree of Redemption

Defender {T}: Exchange your life total with this creature's toughness.

Creature
Tree of Redemption (tdc) 97

Lifegain

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Protection

Qty: 6 Price: $24.54
Crashing Drawbridge

Defender {T}: Creatures you control gain haste until end of turn.

Creature Artifact
Crashing Drawbridge (tdc) 316
Crystal Barricade

Defender (This creature can't attack.) You have hexproof. (You can't be the target of spells or abilities your opponents control.) Prevent all noncombat damage that would be dealt to other creatures you control.

Creature Artifact
Crystal Barricade (fdn) 7
Dragon Sniper

Vigilance, reach, deathtouch

Creature
Dragon Sniper (tdm) 139
Lightning Greaves

Equipped creature has haste and shroud. (It can't be the target of spells or abilities.) Equip {0}

Artifact
Lightning Greaves (tdc) 102
Mother of Runes

{T}: Target creature you control gains protection from the color of your choice until end of turn.

Creature
Mother of Runes (clb) 702
Weathered Sentinels

Defender, vigilance, reach, trample This creature can attack players who attacked you during their last turn as though it didn't have defender. Whenever this creature attacks, it gets +3/+3 and gains indestructible until end of turn.

Creature Artifact
Weathered Sentinels (tdc) 336

Protection

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Pump

Qty: 3 Price: $2.13
Assault Formation

Each creature you control assigns combat damage equal to its toughness rather than its power. {G}: Target creature with defender can attack this turn as though it didn't have defender. {2}{G}: Creatures you control get +0/+1 until end of turn.

Enchantment
Assault Formation (tdc) 246
Baldin, Century Herdmaster

During your turn, each creature assigns combat damage equal to its toughness rather than its power. Whenever Baldin attacks, up to one hundred target creatures each get +0/+X until end of turn, where X is the number of cards in your hand.

Creature
Baldin, Century Herdmaster (tdc) 110
Tower Defense

Creatures you control get +0/+5 and gain reach until end of turn.

Instant
Tower Defense (tdc) 275

Pump

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Ramp

Qty: 17 Price: $60.47
Arbor Adherent

{T}: Add one mana of any color. {T}: Add X mana of any one color, where X is the greatest toughness among other creatures you control.

Creature
Arbor Adherent (tdc) 42
Arboreal Grazer

Reach When this creature enters, you may put a land card from your hand onto the battlefield tapped.

Creature
Arboreal Grazer (tdc) 245
Arcane Signet

{T}: Add one mana of any color in your commander's color identity.

Artifact
Arcane Signet (tdc) 105
Axebane Guardian

Defender {T}: Add X mana in any combination of colors, where X is the number of creatures you control with defender.

Creature
Axebane Guardian (tdc) 248
Cabal Ritual

Add {B}{B}{B}. Threshold — Add {B}{B}{B}{B}{B} instead if seven or more cards are in your graveyard.

Instant
Cabal Ritual (mb2) 177
Dark Ritual

Add {B}{B}{B}.

Instant
Dark Ritual (mb2) 179
Faeburrow Elder

Vigilance This creature gets +1/+1 for each color among permanents you control. {T}: For each color among permanents you control, add one mana of that color.

Creature
Faeburrow Elder (tdc) 289
Nature's Lore

Search your library for a Forest card, put that card onto the battlefield, then shuffle.

Sorcery
Nature's Lore (mkc) 178
Orzhov Signet

{1}, {T}: Add {W}{B}.

Artifact
Orzhov Signet (tdc) 323
Overgrown Battlement

Defender {T}: Add {G} for each creature you control with defender.

Creature
Overgrown Battlement (tdc) 264
Rampart Architect

Whenever this creature enters or attacks, create a 1/3 white Wall creature token with defender. Whenever a creature you control with defender dies, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Creature
Rampart Architect (tdc) 47
Seedborn Muse

Untap all permanents you control during each other player's untap step.

Creature
Seedborn Muse (tdc) 268
Selesnya Signet

{1}, {T}: Add {G}{W}.

Artifact
Selesnya Signet (tdc) 324
Sol Ring

{T}: Add {C}{C}.

Artifact
Sol Ring (tdc) 106
Sylvan Caryatid

Defender, hexproof {T}: Add one mana of any color.

Creature
Sylvan Caryatid (tdc) 272
Three Visits

Search your library for a Forest card, put it onto the battlefield, then shuffle.

Sorcery
Three Visits (otc) 209
Wall of Roots

Defender Put a -0/-1 counter on this creature: Add {G}. Activate only once each turn.

Creature
Wall of Roots (tdc) 278

Ramp

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Recursion

Qty: 3 Price: $10.97
Nethroi, Apex of Death

Mutate {4}{G/W}{B}{B} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Deathtouch, lifelink Whenever this creature mutates, return any number of target creature cards with total power 10 or less from your graveyard to the battlefield.

Creature
Nethroi, Apex of Death (dmc) 163
Perennation

Return target permanent card from your graveyard to the battlefield with a hexproof counter and an indestructible counter on it.

Sorcery
Perennation (tdm) 212
Smile at Death

At the beginning of your upkeep, return up to two target creature cards with power 2 or less from your graveyard to the battlefield. Put a +1/+1 counter on each of those creatures.

Enchantment
Smile at Death (tdm) 24

Recursion

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Removal

Qty: 10 Price: $71.76
Anguished Unmaking

Exile target nonland permanent. You lose 3 life.

Instant
Anguished Unmaking (tdc) 279
Blasphemous Edict

You may pay {B} rather than pay this spell's mana cost if there are thirteen or more creatures on the battlefield. Each player sacrifices thirteen creatures of their choice.

Sorcery
Blasphemous Edict (fdn) 57
Despark

Exile target permanent with mana value 4 or greater.

Instant
Despark (tdc) 284
Expel the Interlopers

Choose a number between 0 and 10. Destroy all creatures with power greater than or equal to the chosen number.

Sorcery
Expel the Interlopers (tdc) 115
Infernal Grasp

Destroy target creature. You lose 2 life.

Instant
Infernal Grasp (tdc) 182
Make Your Move

Destroy target artifact, enchantment, or creature with power 4 or greater.

Instant
Make Your Move (fdn) 143
Orcish Bowmasters

Flash When this creature enters and whenever an opponent draws a card except the first one they draw in each of their draw steps, this creature deals 1 damage to any target. Then amass Orcs 1.

Creature
Orcish Bowmasters (ltr) 103
Path to Exile

Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Instant
Path to Exile (mb2) 15
Swords to Plowshares

Exile target creature. Its controller gains life equal to its power.

Instant
Swords to Plowshares (tdc) 134
Toxic Deluge

As an additional cost to cast this spell, pay X life. All creatures get -X/-X until end of turn.

Sorcery
Toxic Deluge (mh3) 277

Removal

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Sorcery

Qty: 2 Price: $1.28
Reunion of the House

Return any number of target creature cards with total power 10 or less from your graveyard to the battlefield. Exile Reunion of the House.

Sorcery
Reunion of the House (tdc) 15
Tip the Scales

Sacrifice a creature. When you do, all creatures get -X/-X until end of turn, where X is the sacrificed creature's toughness.

Sorcery
Tip the Scales (tdc) 29

Sorcery

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Tokens

Qty: 2 Price: $19.48
Revival of the Ancestors

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Create three 1/1 white Spirit creature tokens. II — Distribute three +1/+1 counters among one, two, or three target creatures you control. III — Creatures you control gain trample and lifelink until end of turn.

Enchantment
Revival of the Ancestors (tdm) 218
Voice of Victory

Mobilize 2 (Whenever this creature attacks, create two tapped and attacking 1/1 red Warrior creature tokens. Sacrifice them at the beginning of the next end step.) Your opponents can't cast spells during your turn.

Creature
Voice of Victory (tdm) 33

Tokens

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Tutor

Qty: 1 Price: $4.99
Nature's Rhythm

Search your library for a creature card with mana value X or less, put it onto the battlefield, then shuffle. Harmonize {X}{G}{G}{G}{G} (You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by an amount of generic mana equal to its power. Then exile this spell.)

Sorcery
Nature's Rhythm (tdm) 150

Tutor

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Deck Info

Deck stats

29 pips - 24 cards
19 mana - 18 cards
0 pips - 0 cards
0 mana - 8 cards
25 pips - 20 cards
35 mana - 23 cards
0 pips - 0 cards
0 mana - 8 cards
31 pips - 26 cards
27 mana - 24 cards
0 pips - 0 cards
6 mana - 4 cards
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