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Jezrien - Plateau Run - Unfinished Business
Return target creature card from your graveyard to the battlefield, then return up to two target Aura and/or Equipment cards from your graveyard to the battlefield attached to that creature. (If the Auras can't enchant that creature, they remain in your graveyard.)

Jezrien - Plateau Run - Unfinished Business
Torol Sadeas
Whenever another creature dies, or a creature card is put into a graveyard from anywhere other than the battlefield, or a creature card leaves your graveyard, Syr Konrad deals 1 damage to each opponent. {1}{B}: Each player mills a card. (They each put the top card of their library into their graveyard.)

Torol Sadeas
Arcane Signet - Adolin - Fervent Champion - Ancient Radiants - Kaladin's Aid - Diamond Gemstones - Mayalaran - Sunraiser
Arcane Signet - Adolin - Fervent Champion - Ancient Radiants - Kaladin's Aid - Diamond Gemstones - Mayalaran - Sunraiser
Jezrien's Honorblade
Jezrien's Honorblade
Unmaking - Blackthorn's Plate - Nale - Despark - Fracture - Swords to Oaths
Unmaking - Blackthorn's Plate - Nale - Despark - Fracture - Swords to Oaths
Land
This land enters tapped. {T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Land
Wipes
Wipes
Lightweaver's Plate - Windrunner Scout
Lightweaver's Plate - Windrunner Scout
Stoneward Shardhammer - Sylspear
Stoneward Shardhammer - Sylspear
Zahel - Urithiru
Affinity for Knights (This spell costs {1} less to cast for each Knight you control.) Creatures you control get +1/+1. Whenever you cast a legendary spell, create a 2/2 white Knight creature token with vigilance. {3}{W}, {T}: Create a 2/2 white Knight creature token with vigilance.

Zahel - Urithiru
Flawless Maneuver - Sylphrena - Knight Exemplar - Kaladin - Swiftfoot Boots - Kaladin's Shardplate - Skybreaker
Equipped creature gets +1/+1 for each Aura and Equipment attached to it and has ward {2}. (Whenever equipped creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

Flawless Maneuver - Sylphrena - Knight Exemplar - Kaladin - Swiftfoot Boots - Kaladin's Shardplate - Skybreaker
Nightblood - Duelist's Talent - Radiant Plate - Oathbringer
(Gain the next level as a sorcery to add its ability.) When this Class enters, create a colorless Equipment artifact token named Sword with "Equipped creature gets +1/+1" and equip {2}. {2}{R}: Level 2 At the beginning of combat on your turn, attach target Equipment you control to up to one target creature you control. {3}{R}: Level 3 During your turn, equipped creatures you control have double strike and haste.

Nightblood - Duelist's Talent - Radiant Plate - Oathbringer
Szeth - Shardbalde Summoning - Kaladin's Fourth Ideal - Adolin's Plate
Szeth - Shardbalde Summoning - Kaladin's Fourth Ideal - Adolin's Plate
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