33
4/15/2025
Mardu Assault
Deck Size: 97
Commander
Est deck cost: $489.65
Salt sum: 28.44
No deck tags
33
4/15/2025
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Commander

Qty: 1 Price: $7.49
Isshin, Two Heavens as One

If a creature attacking causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.

Creature
Isshin, Two Heavens as One (neo) 224

Commander

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Artifact

Qty: 12 Price: $55.58
Arcane Signet

{T}: Add one mana of any color in your commander's color identity.

Artifact
Arcane Signet (tdc) 105
Bitterthorn, Nissa's Animus

Living weapon (When this Equipment enters, create a 0/0 black Phyrexian Germ creature token, then attach this to it.) Equipped creature gets +1/+1. Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Equip {3}

Artifact
Bitterthorn, Nissa's Animus (moc) 45
Fellwar Stone

{T}: Add one mana of any color that a land an opponent controls could produce.

Artifact
Fellwar Stone (tdc) 318
Infantry Shield

Equipped creature has menace and mobilize X, where X is its power. (Whenever it attacks, create X tapped and attacking 1/1 red Warrior creature tokens. Sacrifice them at the beginning of the next end step.) Equip {2}

Artifact
Infantry Shield (tdc) 35
Lightning Greaves

Equipped creature has haste and shroud. (It can't be the target of spells or abilities.) Equip {0}

Artifact
Lightning Greaves (tdc) 102
Skullclamp

Equipped creature gets +1/-1. Whenever equipped creature dies, draw two cards. Equip {1}

Artifact
Skullclamp (tdc) 103
Sol Ring

{T}: Add {C}{C}.

Artifact
Sol Ring (tdc) 106
Strixhaven Stadium

{T}: Add {C}. Put a point counter on this artifact. Whenever a creature deals combat damage to you, remove a point counter from this artifact. Whenever a creature you control deals combat damage to an opponent, put a point counter on this artifact. Then if it has ten or more point counters on it, remove them all and that player loses the game.

Artifact
Strixhaven Stadium (stx) 259
Swiftfoot Boots

Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and {T} no matter when it came under your control.) Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

Artifact
Swiftfoot Boots (tdc) 328
Talisman of Conviction

{T}: Add {C}. {T}: Add {R} or {W}. This artifact deals 1 damage to you.

Artifact
Talisman of Conviction (tdc) 329
Talisman of Hierarchy

{T}: Add {C}. {T}: Add {W} or {B}. This artifact deals 1 damage to you.

Artifact
Talisman of Hierarchy (tdc) 331
Talisman of Indulgence

{T}: Add {C}. {T}: Add {B} or {R}. This artifact deals 1 damage to you.

Artifact
Talisman of Indulgence (dsc) 254

Artifact

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Creature

Qty: 31 Price: $151.95
Adeline, Resplendent Cathar

Vigilance Adeline's power is equal to the number of creatures you control. Whenever you attack, for each opponent, create a 1/1 white Human creature token that's tapped and attacking that player or a planeswalker they control.

Creature
Adeline, Resplendent Cathar (tdc) 108
Ainok Strike Leader

Whenever you attack with this creature and/or your commander, for each opponent, create a 1/1 red Goblin creature token that's tapped and attacking that player. Sacrifice this creature: Creature tokens you control gain indestructible until end of turn.

Creature
Ainok Strike Leader (tdc) 11
Alesha, Who Laughs at Fate

First strike Whenever Alesha attacks, put a +1/+1 counter on it. Raid — At the beginning of your end step, if you attacked this turn, return target creature card with mana value less than or equal to Alesha's power from your graveyard to the battlefield.

Creature
Alesha, Who Laughs at Fate (fdn) 115
Anim Pakal, Thousandth Moon

Whenever you attack with one or more non-Gnome creatures, put a +1/+1 counter on Anim Pakal, then create X 1/1 colorless Gnome artifact creature tokens that are tapped and attacking, where X is the number of +1/+1 counters on Anim Pakal.

Creature
Anim Pakal, Thousandth Moon (lci) 223
Avenger of the Fallen

Deathtouch Mobilize X, where X is the number of creature cards in your graveyard. (Whenever this creature attacks, create X tapped and attacking 1/1 red Warrior creature tokens. Sacrifice them at the beginning of the next end step.)

Creature
Avenger of the Fallen (tdm) 73
Battle Angels of Tyr

Flying, myriad Whenever this creature deals combat damage to a player, draw a card if that player has more cards in hand than each other player. Then you create a Treasure token if that player controls more lands than each other player. Then you gain 3 life if that player has more life than each other player.

Creature
Battle Angels of Tyr (clb) 9
Blood Artist

Whenever this creature or another creature dies, target player loses 1 life and you gain 1 life.

Creature
Blood Artist (inr) 97
Bone-Cairn Butcher

Mobilize 2 (Whenever this creature attacks, create two tapped and attacking 1/1 red Warrior creature tokens. Sacrifice them at the beginning of the next end step.) Attacking tokens you control have deathtouch.

Creature
Bone-Cairn Butcher (tdm) 173
Caesar, Legion's Emperor

Whenever you attack, you may sacrifice another creature. When you do, choose two — • Create two 1/1 red and white Soldier creature tokens with haste that are tapped and attacking. • You draw a card and you lose 1 life. • Caesar deals damage equal to the number of creature tokens you control to target opponent.

Creature
Caesar, Legion's Emperor (pip) 1
Dalkovan Packbeasts

Vigilance Mobilize 3 (Whenever this creature attacks, create three tapped and attacking 1/1 red Warrior creature tokens. Sacrifice them at the beginning of the next end step.)

Creature
Dalkovan Packbeasts (tdm) 7
Enduring Courage

Whenever another creature you control enters, it gets +2/+0 and gains haste until end of turn. When Enduring Courage dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)

Creature Enchantment
Enduring Courage (dsk) 133
General Kreat, the Boltbringer

Whenever one or more Goblins you control attack, create a 1/1 red Goblin creature token that's tapped and attacking. Whenever another creature you control enters, General Kreat deals 1 damage to each opponent.

Creature
General Kreat, the Boltbringer (j25) 48
Guide of Souls

Whenever another creature you control enters, you gain 1 life and get {E} (an energy counter). Whenever you attack, you may pay {E}{E}{E}. When you do, put two +1/+1 counters and a flying counter on target attacking creature. It becomes an Angel in addition to its other types.

Creature
Guide of Souls (mh3) 29
Hammers of Moradin

Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) Whenever this creature attacks, for each opponent, tap up to one target creature that player controls.

Creature
Hammers of Moradin (clb) 25
Hero of Bladehold

Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.) Whenever this creature attacks, create two 1/1 white Soldier creature tokens that are tapped and attacking.

Creature
Hero of Bladehold (tdc) 119
Ironwill Forger

Lieutenant — At the beginning of combat on your turn, if you control your commander, target nonlegendary creature you control gains myriad until end of turn. (Whenever it attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)

Creature
Ironwill Forger (tdc) 13
Loyal Unicorn

Vigilance Lieutenant — At the beginning of combat on your turn, if you control your commander, prevent all combat damage that would be dealt to creatures you control this turn. Other creatures you control gain vigilance until end of turn.

Creature
Loyal Unicorn (cmm) 40
Mardu Siegebreaker

Deathtouch, haste When this creature enters, exile up to one other target creature you control until this creature leaves the battlefield. Whenever this creature attacks, for each opponent, create a tapped token that's a copy of the exiled card attacking that opponent. At the beginning of your next end step, sacrifice those tokens.

Creature
Mardu Siegebreaker (tdm) 206
Marshal of the Lost

Deathtouch Whenever you attack, target creature gets +X/+X until end of turn, where X is the number of attacking creatures.

Creature
Marshal of the Lost (tdm) 207
Mirkwood Bats

Flying Whenever you create or sacrifice a token, each opponent loses 1 life.

Creature
Mirkwood Bats (ltr) 95
Morbid Opportunist

Whenever one or more other creatures die, draw a card. This ability triggers only once each turn.

Creature
Morbid Opportunist (tdc) 188
Neriv, Heart of the Storm

Flying If a creature you control that entered this turn would deal damage, it deals twice that much damage instead.

Creature
Neriv, Heart of the Storm (tdm) 210
Nesting Dovehawk

Flying At the beginning of combat on your turn, populate. (Create a token that's a copy of a creature token you control.) Whenever a creature token you control enters, put a +1/+1 counter on this creature.

Creature
Nesting Dovehawk (moc) 17
Nightblade Brigade

Deathtouch Mobilize 1 (Whenever this creature attacks, create a tapped and attacking 1/1 red Warrior creature token. Sacrifice it at the beginning of the next end step.) When this creature enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

Creature
Nightblade Brigade (tdm) 85
Ogre Battledriver

Whenever another creature you control enters, that creature gets +2/+0 and gains haste until end of turn. (It can attack and {T} this turn.)

Creature
Ogre Battledriver (tdc) 227
Redoubled Stormsinger

First strike Whenever this creature attacks, for each creature token you control that entered this turn, create a tapped and attacking token that's a copy of that token. At the beginning of the next end step, sacrifice those tokens.

Creature
Redoubled Stormsinger (tdc) 37
Shock Brigade

Menace (This creature can't be blocked except by two or more creatures.) Mobilize 1 (Whenever this creature attacks, create a tapped and attacking 1/1 red Warrior creature token. Sacrifice it at the beginning of the next end step.)

Creature
Shock Brigade (tdm) 120
Stadium Headliner

Mobilize 1 (Whenever this creature attacks, create a tapped and attacking 1/1 red Warrior creature token. Sacrifice it at the beginning of the next end step.) {1}{R}, Sacrifice this creature: It deals damage equal to the number of creatures you control to target creature.

Creature
Stadium Headliner (tdm) 122
Voice of Victory

Mobilize 2 (Whenever this creature attacks, create two tapped and attacking 1/1 red Warrior creature tokens. Sacrifice them at the beginning of the next end step.) Your opponents can't cast spells during your turn.

Creature
Voice of Victory (tdm) 33
Zurgo Stormrender

Mobilize 1 (Whenever this creature attacks, create a tapped and attacking 1/1 red Warrior creature token. Sacrifice it at the beginning of the next end step.) Whenever a creature token you control leaves the battlefield, draw a card if it was attacking. Otherwise, each opponent loses 1 life.

Creature
Zurgo Stormrender (tdc) 10
Zurgo's Vanguard

Mobilize 1 (Whenever this creature attacks, create a tapped and attacking 1/1 red Warrior creature token. Sacrifice it at the beginning of the next end step.) This creature's power is equal to the number of creatures you control.

Creature
Zurgo's Vanguard (tdm) 133

Creature

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Enchantment

Qty: 9 Price: $30.17
All-Out Assault

Creatures you control get +1/+1 and have deathtouch. When this enchantment enters, if it's your main phase, there is an additional combat phase after this phase followed by an additional main phase. When you next attack this turn, untap each creature you control.

Enchantment
All-Out Assault (tdm) 167
Ferocification

At the beginning of combat on your turn, choose one — • Target creature you control gets +2/+0 until end of turn. • Target creature you control gains menace and haste until end of turn.

Enchantment
Ferocification (otj) 123
Fervent Charge

Whenever a creature you control attacks, it gets +2/+2 until end of turn.

Enchantment
Fervent Charge (pip) 215
Goblin Bombardment

Sacrifice a creature: This enchantment deals 1 damage to any target.

Enchantment
Goblin Bombardment (mh2) 279
Impact Tremors

Whenever a creature you control enters, this enchantment deals 1 damage to each opponent.

Enchantment
Impact Tremors (moc) 285
Reconnaissance

{0}: Remove target attacking creature you control from combat and untap it. (If you activate during end of combat, the creature will untap after it deals combat damage.)

Enchantment
Reconnaissance (acr) 82
Rising of the Day

Creatures you control have haste. Legendary creatures you control get +1/+0.

Enchantment
Rising of the Day (ltr) 145
Tocasia's Welcome

Whenever one or more creatures you control with mana value 3 or less enter, draw a card. This ability triggers only once each turn.

Enchantment
Tocasia's Welcome (tdc) 135
Within Range

When this enchantment enters, create two 1/1 red Warrior creature tokens. Whenever you attack, each opponent loses life equal to the number of creatures attacking them.

Enchantment
Within Range (tdc) 32

Enchantment

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Instant

Qty: 6 Price: $46.84
Akroma's Will

Choose one. If you control a commander as you cast this spell, you may choose both instead. • Creatures you control gain flying, vigilance, and double strike until end of turn. • Creatures you control gain lifelink, indestructible, and protection from each color until end of turn.

Instant
Akroma's Will (lcc) 125
Anguished Unmaking

Exile target nonland permanent. You lose 3 life.

Instant
Anguished Unmaking (tdc) 279
Despark

Exile target permanent with mana value 4 or greater.

Instant
Despark (tdc) 284
Flawless Maneuver

If you control a commander, you may cast this spell without paying its mana cost. Creatures you control gain indestructible until end of turn.

Instant
Flawless Maneuver (cmm) 24
Vanishing Verse

Exile target monocolored permanent.

Instant
Vanishing Verse (stx) 244
Will of the Mardu

Choose one. If you control a commander as you cast this spell, you may choose both instead. • Create a number of 1/1 red Warrior creature tokens equal to the number of creatures target player controls. • Will of the Mardu deals damage to target creature equal to the number of creatures you control.

Instant
Will of the Mardu (tdc) 17

Instant

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Land

Qty: 37 Price: $162.37
Arena of Glory

This land enters tapped unless you control a Mountain. {T}: Add {R}. {R}, {T}, Exert this land: Add {R}{R}. If that mana is spent on a creature spell, it gains haste until end of turn. (An exerted permanent won't untap during your next untap step.)

Land
Arena of Glory (mh3) 215
Battlefield Forge

{T}: Add {C}. {T}: Add {R} or {W}. This land deals 1 damage to you.

Land
Battlefield Forge (tdc) 340
Blazemire Verge

{T}: Add {B}. {T}: Add {R}. Activate only if you control a Swamp or a Mountain.

Land
Blazemire Verge (dsk) 256
Bleachbone Verge

{T}: Add {B}. {T}: Add {W}. Activate only if you control a Plains or a Swamp.

Land
Bleachbone Verge (dft) 250
Caves of Koilos

{T}: Add {C}. {T}: Add {W} or {B}. This land deals 1 damage to you.

Land
Caves of Koilos (tdc) 348
Command Beacon

{T}: Add {C}. {T}, Sacrifice this land: Put your commander into your hand from the command zone.

Land
Command Beacon (tdc) 352
Command Tower

{T}: Add one mana of any color in your commander's color identity.

Land
Command Tower (tdc) 107
Dalkovan Encampment

This land enters tapped unless you control a Swamp or a Mountain. {T}: Add {W}. {2}{W}, {T}: Whenever you attack this turn, create two 1/1 red Warrior creature tokens that are tapped and attacking. Sacrifice them at the beginning of the next end step.

Land
Dalkovan Encampment (tdm) 253
Diamond City

This land enters with a shield counter on it. (If it would be dealt damage or destroyed, remove a shield counter from it instead.) {T}: Add {C}. {T}: Move a shield counter from this land onto target creature. Activate only if two or more creatures entered the battlefield under your control this turn.

Land
Diamond City (pip) 147
Exotic Orchard

{T}: Add one mana of any color that a land an opponent controls could produce.

Land
Exotic Orchard (tdc) 360
Kabira Takedown

Instant
Kabira Takedown // Kabira Plateau (znr) 19Kabira Takedown // Kabira Plateau (znr) 19
Kor Haven

{T}: Add {C}. {1}{W}, {T}: Prevent all combat damage that would be dealt by target attacking creature this turn.

Land
Kor Haven (nem) 141
Legion Leadership

Instant
Legion Leadership // Legion Stronghold (mh3) 255Legion Leadership // Legion Stronghold (mh3) 255
Luxury Suite

This land enters tapped unless you have two or more opponents. {T}: Add {B} or {R}.

Land
Luxury Suite (clb) 355
Maze of Ith

{T}: Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn.

Land
Maze of Ith (dmr) 250
Mountain

({T}: Add {R}.)

Land
Mountain (tdm) 283
Plains

({T}: Add {W}.)

Land
Plains (tdm) 277
Restless Fortress

This land enters tapped. {T}: Add {W} or {B}. {2}{W}{B}: This land becomes a 1/4 white and black Nightmare creature until end of turn. It's still a land. Whenever this land attacks, defending player loses 2 life and you gain 2 life.

Land
Restless Fortress (woe) 259
Restless Vents

This land enters tapped. {T}: Add {B} or {R}. {1}{B}{R}: Until end of turn, this land becomes a 2/3 black and red Insect creature with menace. It's still a land. Whenever this land attacks, you may discard a card. If you do, draw a card.

Land
Restless Vents (lci) 284
Rogue's Passage

{T}: Add {C}. {4}, {T}: Target creature can't be blocked this turn.

Land
Rogue's Passage (otc) 313
Slayers' Stronghold

{T}: Add {C}. {R}{W}, {T}: Target creature gets +2/+0 and gains vigilance and haste until end of turn.

Land
Slayers' Stronghold (mkc) 295
Spectator Seating

This land enters tapped unless you have two or more opponents. {T}: Add {R} or {W}.

Land
Spectator Seating (cmm) 427
Spymaster's Vault

This land enters tapped unless you control a Swamp. {T}: Add {B}. {B}, {T}: Target creature you control connives X, where X is the number of creatures that died this turn. (Draw X cards, then discard X cards. Put a +1/+1 counter on that creature for each nonland card discarded this way.)

Land
Spymaster's Vault (mh3) 230
Sulfurous Springs

{T}: Add {C}. {T}: Add {B} or {R}. This land deals 1 damage to you.

Land
Sulfurous Springs (dsc) 301
Swamp

({T}: Add {B}.)

Land
Swamp (tdm) 282
The Black Gate

As The Black Gate enters, you may pay 3 life. If you don't, it enters tapped. {T}: Add {B}. {1}{B}, {T}: Choose a player with the most life or tied for most life. Target creature can't be blocked by creatures that player controls this turn.

Land
The Black Gate (ltc) 80
Vault of Champions

This land enters tapped unless you have two or more opponents. {T}: Add {W} or {B}.

Land
Vault of Champions (cmm) 436
Windbrisk Heights

Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.) This land enters tapped. {T}: Add {W}. {W}, {T}: You may play the exiled card without paying its mana cost if you attacked with three or more creatures this turn.

Land
Windbrisk Heights (tdc) 411

Land

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Sorcery

Qty: 1 Price: $24.99
Jeska's Will

Choose one. If you control a commander as you cast this spell, you may choose both instead. • Add {R} for each card in target opponent's hand. • Exile the top three cards of your library. You may play them this turn.

Sorcery
Jeska's Will (mkc) 156

Sorcery

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Sideboard

Qty: 4 Price: $10.26
Arabella, Abandoned Doll

Whenever Arabella attacks, it deals X damage to each opponent and you gain X life, where X is the number of creatures you control with power 2 or less.

Creature Artifact
Arabella, Abandoned Doll (dsk) 208
Hanweir Battlements

{T}: Add {C}. {R}, {T}: Target creature gains haste until end of turn. {3}{R}{R}, {T}: If you both own and control this land and a creature named Hanweir Garrison, exile them, then meld them into Hanweir, the Writhing Township.

Land
Hanweir Battlements (inr) 279
Hanweir Garrison

Whenever this creature attacks, create two 1/1 red Human creature tokens that are tapped and attacking. (Melds with Hanweir Battlements.)

Creature
Hanweir Garrison (inr) 157a
Rottenmouth Viper

As an additional cost to cast this spell, you may sacrifice any number of nonland permanents. This spell costs {1} less to cast for each permanent sacrificed this way. Whenever this creature enters or attacks, put a blight counter on it. Then for each blight counter on it, each opponent loses 4 life unless that player sacrifices a nonland permanent of their choice or discards a card.

Creature
Rottenmouth Viper (blb) 107

Sideboard

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Deck Info

Deck stats

34 pips - 31 cards
20 mana - 20 cards
0 pips - 0 cards
0 mana - 4 cards
19 pips - 19 cards
20 mana - 20 cards
26 pips - 24 cards
21 mana - 19 cards
0 pips - 0 cards
0 mana - 4 cards
0 pips - 0 cards
14 mana - 13 cards
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