51
4/14/2025
Werewolves, Transform and Roll Out
Deck Size: 100
Commander
Est deck cost: $589.43
Salt sum: 20.85
51
4/14/2025
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Commander

Qty: 1 Price: $249.99
Grimlock, Dinobot Leader

Creature Artifact
Grimlock, Dinobot Leader // Grimlock, Ferocious King (h17) 1Grimlock, Dinobot Leader // Grimlock, Ferocious King (h17) 1

Commander

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Anthem

Qty: 11 Price: $26.45
Breakneck Rider

Creature
Breakneck Rider // Neck Breaker (soi) 147Breakneck Rider // Neck Breaker (soi) 147
Dictate of Heliod

Flash Creatures you control get +2/+2.

Enchantment
Dictate of Heliod (jou) 8
Force of Virtue

If it's not your turn, you may exile a white card from your hand rather than pay this spell's mana cost. Flash Creatures you control get +1/+1.

Enchantment
Force of Virtue (mh1) 10
Gahiji, Honored One

Whenever a creature attacks one of your opponents or a planeswalker an opponent controls, that creature gets +2/+0 until end of turn.

Creature
Gahiji, Honored One (c13) 191
Geier Reach Bandit

Creature
Geier Reach Bandit // Vildin-Pack Alpha (soi) 159Geier Reach Bandit // Vildin-Pack Alpha (soi) 159
Howlpack Resurgence

Flash Each creature you control that's a Wolf or a Werewolf gets +1/+1 and has trample.

Enchantment
Howlpack Resurgence (soi) 211
Immerwolf

Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) Each other creature you control that's a Wolf or a Werewolf gets +1/+1. Non-Human Werewolves you control can't transform.

Creature
Immerwolf (dka) 141
Instigator Gang

Creature
Instigator Gang // Wildblood Pack (isd) 149Instigator Gang // Wildblood Pack (isd) 149
Kruin Outlaw

Creature
Kruin Outlaw // Terror of Kruin Pass (isd) 152Kruin Outlaw // Terror of Kruin Pass (isd) 152
Mayor of Avabruck

Creature
Mayor of Avabruck // Howlpack Alpha (pisd) 193★Mayor of Avabruck // Howlpack Alpha (pisd) 193★
Nightpack Ambusher

Flash Other Wolves and Werewolves you control get +1/+1. At the beginning of your end step, if you didn't cast a spell this turn, create a 2/2 green Wolf creature token.

Creature
Nightpack Ambusher (m20) 185

Anthem

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Burn

Qty: 1 Price: $3.99
Mondronen Shaman

Creature
Mondronen Shaman // Tovolar's Magehunter (dka) 98Mondronen Shaman // Tovolar's Magehunter (dka) 98

Burn

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Draw

Qty: 6 Price: $9.54
Battle Mammoth

Trample Whenever a permanent you control becomes the target of a spell or ability an opponent controls, you may draw a card. Foretell {2}{G}{G} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

Creature
Battle Mammoth (khm) 298
Heirloom Blade

Equipped creature gets +3/+1. Whenever equipped creature dies, you may reveal cards from the top of your library until you reveal a creature card that shares a creature type with it. Put that card into your hand and the rest on the bottom of your library in a random order. Equip {1}

Artifact
Heirloom Blade (c17) 52
Icon of Ancestry

As this artifact enters, choose a creature type. Creatures you control of the chosen type get +1/+1. {3}, {T}: Look at the top three cards of your library. You may reveal a creature card of the chosen type from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

Artifact
Icon of Ancestry (m20) 229
Realmwalker

Changeling (This card is every creature type.) As this creature enters, choose a creature type. You may look at the top card of your library any time. You may cast creature spells of the chosen type from the top of your library.

Creature
Realmwalker (khm) 399
Sage of Ancient Lore

Creature
Sage of Ancient Lore // Werewolf of Ancient Hunger (soi) 225Sage of Ancient Lore // Werewolf of Ancient Hunger (soi) 225
Tovolar, Dire Overlord

Creature
Tovolar, Dire Overlord // Tovolar, the Midnight Scourge (mid) 246Tovolar, Dire Overlord // Tovolar, the Midnight Scourge (mid) 246

Draw

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Flash Speed

Qty: 2 Price: $20.98
Arlinn, the Pack's Hope

Planeswalker
Arlinn, the Pack's Hope // Arlinn, the Moon's Fury (mid) 307Arlinn, the Pack's Hope // Arlinn, the Moon's Fury (mid) 307
Vivien, Champion of the Wilds

You may cast creature spells as though they had flash. +1: Until your next turn, up to one target creature gains vigilance and reach. −2: Look at the top three cards of your library. Exile one face down and put the rest on the bottom of your library in any order. For as long as it remains exiled, you may cast it if it's a creature spell.

Planeswalker
Vivien, Champion of the Wilds (war) 180

Flash Speed

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Human Synergies

Qty: 3 Price: $10.97
Angel of Glory's Rise

Flying When this creature enters, exile all Zombies, then return all Human creature cards from your graveyard to the battlefield.

Creature
Angel of Glory's Rise (avr) 1
Thalia's Lieutenant

When this creature enters, put a +1/+1 counter on each other Human you control. Whenever another Human you control enters, put a +1/+1 counter on this creature.

Creature
Thalia's Lieutenant (soi) 43
Éomer, King of Rohan

Double strike Éomer enters with a +1/+1 counter on it for each other Human you control. When Éomer enters, target player becomes the monarch. Éomer deals damage equal to its power to any target.

Creature
Éomer, King of Rohan (ltc) 52

Human Synergies

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Land

Qty: 38 Price: $163.34
Boros Garrison

This land enters tapped. When this land enters, return a land you control to its owner's hand. {T}: Add {R}{W}.

Land
Boros Garrison (c13) 279
Branchloft Pathway

Land
Branchloft Pathway // Boulderloft Pathway (znr) 284Branchloft Pathway // Boulderloft Pathway (znr) 284
Clifftop Retreat

This land enters tapped unless you control a Mountain or a Plains. {T}: Add {R} or {W}.

Land
Clifftop Retreat (isd) 238
Command Tower

{T}: Add one mana of any color in your commander's color identity.

Land
Command Tower (c13) 281
Cragcrown Pathway

Land
Cragcrown Pathway // Timbercrown Pathway (znr) 261Cragcrown Pathway // Timbercrown Pathway (znr) 261
Emeria's Call

Sorcery
Emeria's Call // Emeria, Shattered Skyclave (znr) 12Emeria's Call // Emeria, Shattered Skyclave (znr) 12
Forest

({T}: Add {G}.)

Land
Forest (lci) 402
Gruul Turf

This land enters tapped. When this land enters, return a land you control to its owner's hand. {T}: Add {R}{G}.

Land
Gruul Turf (gpt) 158
Inspiring Vantage

This land enters tapped unless you control two or fewer other lands. {T}: Add {R} or {W}.

Land
Inspiring Vantage (kld) 246
Jungle Shrine

This land enters tapped. {T}: Add {R}, {G}, or {W}.

Land
Jungle Shrine (ala) 226
Kessig Wolf Run

{T}: Add {C}. {X}{R}{G}, {T}: Target creature gets +X/+0 and gains trample until end of turn.

Land
Kessig Wolf Run (v13) 20
Khalni Ambush

Instant
Khalni Ambush // Khalni Territory (znr) 192Khalni Ambush // Khalni Territory (znr) 192
Mountain

({T}: Add {R}.)

Land
Mountain (mid) 383
Mutavault

{T}: Add {C}. {1}: This land becomes a 2/2 creature with all creature types until end of turn. It's still a land.

Land
Mutavault (clb) 903
Needle Spires

This land enters tapped. {T}: Add {R} or {W}. {2}{R}{W}: This land becomes a 2/1 red and white Elemental creature with double strike until end of turn. It's still a land.

Land
Needle Spires (ogw) 175
Needleverge Pathway

Land
Needleverge Pathway // Pillarverge Pathway (znr) 263Needleverge Pathway // Pillarverge Pathway (znr) 263
Plains

({T}: Add {W}.)

Land
Plains (lci) 394
Raging Ravine

This land enters tapped. {T}: Add {R} or {G}. {2}{R}{G}: Until end of turn, this land becomes a 3/3 red and green Elemental creature with "Whenever this creature attacks, put a +1/+1 counter on it." It's still a land.

Land
Raging Ravine (wwk) 141
Rootbound Crag

This land enters tapped unless you control a Mountain or a Forest. {T}: Add {R} or {G}.

Land
Rootbound Crag (h09) 32
Scattered Groves

({T}: Add {G} or {W}.) This land enters tapped. Cycling {2} ({2}, Discard this card: Draw a card.)

Land
Scattered Groves (akh) 247
Secluded Courtyard

As this land enters, choose a creature type. {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type or activate an ability of a creature source of the chosen type.

Land
Secluded Courtyard (neo) 275
Sejiri Shelter

Instant
Sejiri Shelter // Sejiri Glacier (znr) 37Sejiri Shelter // Sejiri Glacier (znr) 37
Sheltered Thicket

({T}: Add {R} or {G}.) This land enters tapped. Cycling {2} ({2}, Discard this card: Draw a card.)

Land
Sheltered Thicket (akh) 248
Slayers' Stronghold

{T}: Add {C}. {R}{W}, {T}: Target creature gets +2/+0 and gains vigilance and haste until end of turn.

Land
Slayers' Stronghold (avr) 229
Spire Garden

This land enters tapped unless you have two or more opponents. {T}: Add {R} or {G}.

Land
Spire Garden (bbd) 85
Stomping Ground

({T}: Add {R} or {G}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

Land
Stomping Ground (gtc) 247
Sundown Pass

This land enters tapped unless you control two or more other lands. {T}: Add {R} or {W}.

Land
Sundown Pass (vow) 285
Sunpetal Grove

This land enters tapped unless you control a Forest or a Plains. {T}: Add {G} or {W}.

Land
Sunpetal Grove (m11) 228
Temple Garden

({T}: Add {G} or {W}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

Land
Temple Garden (rtr) 248
Temple of Abandon

This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {R} or {G}.

Land
Temple of Abandon (ths) 224
Valakut Awakening

Instant
Valakut Awakening // Valakut Stoneforge (znr) 174Valakut Awakening // Valakut Stoneforge (znr) 174
Winding Canyons

{T}: Add {C}. {2}, {T}: You may cast creature spells this turn as though they had flash.

Land
Winding Canyons (wth) 167

Land

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Mana Sink

Qty: 4 Price: $19.18
Duskwatch Recruiter

Creature
Duskwatch Recruiter // Krallenhorde Howler (soi) 203Duskwatch Recruiter // Krallenhorde Howler (soi) 203
Hound Tamer

Creature
Hound Tamer // Untamed Pup (mid) 187Hound Tamer // Untamed Pup (mid) 187
Mastery of the Unseen

Whenever a permanent you control is turned face up, you gain 1 life for each creature you control. {3}{W}: Manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)

Enchantment
Mastery of the Unseen (frf) 19
Nylea, God of the Hunt

Indestructible As long as your devotion to green is less than five, Nylea isn't a creature. (Each {G} in the mana costs of permanents you control counts toward your devotion to green.) Other creatures you control have trample. {3}{G}: Target creature gets +2/+2 until end of turn.

Creature Enchantment
Nylea, God of the Hunt (ths) 166

Mana Sink

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Misc

Qty: 4 Price: $1.64
Kessig Prowler

Creature
Kessig Prowler // Sinuous Predator (emn) 163Kessig Prowler // Sinuous Predator (emn) 163
Reckless Waif

Creature
Reckless Waif // Merciless Predator (isd) 159Reckless Waif // Merciless Predator (isd) 159
Village Messenger

Creature
Village Messenger // Moonrise Intruder (soi) 190Village Messenger // Moonrise Intruder (soi) 190
Wolfbitten Captive

Creature
Wolfbitten Captive // Krallenhorde Killer (dka) 133Wolfbitten Captive // Krallenhorde Killer (dka) 133

Misc

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Perpetual Night!

Qty: 1 Price: $1.49
Rule of Law

Each player can't cast more than one spell each turn.

Enchantment
Rule of Law (mrd) 19

Perpetual Night!

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Protection

Qty: 5 Price: $23.81
Avabruck Caretaker

Creature
Avabruck Caretaker // Hollowhenge Huntmaster (vow) 187Avabruck Caretaker // Hollowhenge Huntmaster (vow) 187
Flamescroll Celebrant

Creature
Flamescroll Celebrant // Revel in Silence (stx) 324Flamescroll Celebrant // Revel in Silence (stx) 324
Full Moon's Rise

Werewolf creatures you control get +1/+0 and have trample. Sacrifice this enchantment: Regenerate all Werewolf creatures you control.

Enchantment
Full Moon's Rise (isd) 180
Glorious Protector

Flash Flying When this creature enters, you may exile any number of non-Angel creatures you control until this creature leaves the battlefield. Foretell {2}{W}

Creature
Glorious Protector (khm) 335
Moonmist

Transform all Humans. Prevent all combat damage that would be dealt this turn by creatures other than Werewolves and Wolves. (Only double-faced cards can be transformed.)

Instant
Moonmist (isd) 195

Protection

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Pump

Qty: 3 Price: $6.27
Arlinn Kord

Planeswalker
Arlinn Kord // Arlinn, Embraced by the Moon (v17) 3Arlinn Kord // Arlinn, Embraced by the Moon (v17) 3
Kamahl, Fist of Krosa

{G}: Target land becomes a 1/1 creature until end of turn. It's still a land. {2}{G}{G}{G}: Creatures you control get +3/+3 and gain trample until end of turn.

Creature
Kamahl, Fist of Krosa (ons) 268
Reckless Stormseeker

Creature
Reckless Stormseeker // Storm-Charged Slasher (mid) 294Reckless Stormseeker // Storm-Charged Slasher (mid) 294

Pump

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Ramp

Qty: 5 Price: $16.61
Conqueror's Galleon

Artifact
Conqueror's Galleon // Conqueror's Foothold (pxln) 234sConqueror's Galleon // Conqueror's Foothold (pxln) 234s
Howlpack Piper

Creature
Howlpack Piper // Wildsong Howler (vow) 205Howlpack Piper // Wildsong Howler (vow) 205
Kessig Naturalist

Creature
Kessig Naturalist // Lord of the Ulvenwald (mid) 231Kessig Naturalist // Lord of the Ulvenwald (mid) 231
Mirari's Wake

Creatures you control get +1/+1. Whenever you tap a land for mana, add one mana of any type that land produced.

Enchantment
Mirari's Wake (cns) 189
Scorned Villager

Creature
Scorned Villager // Moonscarred Werewolf (dka) 125Scorned Villager // Moonscarred Werewolf (dka) 125

Ramp

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Removal

Qty: 11 Price: $24.51
Brutal Cathar

Creature
Brutal Cathar // Moonrage Brute (mid) 7Brutal Cathar // Moonrage Brute (mid) 7
Daybreak Ranger

Creature
Daybreak Ranger // Nightfall Predator (isd) 176Daybreak Ranger // Nightfall Predator (isd) 176
Destructive Revelry

Destroy target artifact or enchantment. Destructive Revelry deals 2 damage to that permanent's controller.

Instant
Destructive Revelry (ths) 192
Dromoka's Command

Choose two — • Prevent all damage target instant or sorcery spell would deal this turn. • Target player sacrifices an enchantment of their choice. • Put a +1/+1 counter on target creature. • Target creature you control fights target creature you don't control.

Instant
Dromoka's Command (dtk) 221
Ill-Tempered Loner

Creature
Ill-Tempered Loner // Howlpack Avenger (vow) 162Ill-Tempered Loner // Howlpack Avenger (vow) 162
Kessig Forgemaster

Creature
Kessig Forgemaster // Flameheart Werewolf (soi) 169Kessig Forgemaster // Flameheart Werewolf (soi) 169
Outland Liberator

Creature
Outland Liberator // Frenzied Trapbreaker (mid) 303Outland Liberator // Frenzied Trapbreaker (mid) 303
Swords to Plowshares

Exile target creature. Its controller gains life equal to its power.

Instant
Swords to Plowshares (40k) 190
Ulrich of the Krallenhorde

Creature
Ulrich of the Krallenhorde // Ulrich, Uncontested Alpha (emn) 191Ulrich of the Krallenhorde // Ulrich, Uncontested Alpha (emn) 191
Volatile Arsonist

Creature
Volatile Arsonist // Dire-Strain Anarchist (dbl) 448Volatile Arsonist // Dire-Strain Anarchist (dbl) 448
Winds of Abandon

Exile target creature you don't control. For each creature exiled this way, its controller searches their library for a basic land card. Those players put those cards onto the battlefield tapped, then shuffle. Overload {4}{W}{W} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

Sorcery
Winds of Abandon (mh1) 37

Removal

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Tokens

Qty: 5 Price: $10.31
Arlinn, Voice of the Pack

Each creature you control that's a Wolf or a Werewolf enters with an additional +1/+1 counter on it. −2: Create a 2/2 green Wolf creature token.

Planeswalker
Arlinn, Voice of the Pack (war) 150★
Cult of the Waxing Moon

Whenever a permanent you control transforms into a non-Human creature, create a 2/2 green Wolf creature token.

Creature
Cult of the Waxing Moon (soi) 201
Howling Moon

At the beginning of combat on your turn, target Wolf or Werewolf you control gets +2/+2 until end of turn. Whenever an opponent casts their second spell each turn, create a 2/2 green Wolf creature token.

Enchantment
Howling Moon (vow) 204
Huntmaster of the Fells

Creature
Huntmaster of the Fells // Ravager of the Fells (v17) 11Huntmaster of the Fells // Ravager of the Fells (v17) 11
Tovolar's Huntmaster

Creature
Tovolar's Huntmaster // Tovolar's Packleader (mid) 306Tovolar's Huntmaster // Tovolar's Packleader (mid) 306

Tokens

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Sideboard

Qty: 1 Price: $0.35
Rocco, Cabaretti Caterer

When Rocco enters, if you cast it, you may search your library for a creature card with mana value X or less, put it onto the battlefield, then shuffle.

Creature
Rocco, Cabaretti Caterer (snc) 218

Sideboard

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Maybeboard

Qty: 14 Price: $77.82
Arena of Glory

This land enters tapped unless you control a Mountain. {T}: Add {R}. {R}, {T}, Exert this land: Add {R}{R}. If that mana is spent on a creature spell, it gains haste until end of turn. (An exerted permanent won't untap during your next untap step.)

Land
Arena of Glory (mh3) 215
Bridgeworks Battle

Sorcery
Bridgeworks Battle // Tanglespan Bridgeworks (mh3) 249Bridgeworks Battle // Tanglespan Bridgeworks (mh3) 249
Disciple of Freyalise

Creature
Disciple of Freyalise // Garden of Freyalise (mh3) 250Disciple of Freyalise // Garden of Freyalise (mh3) 250
Hollowhenge Overlord

Flash At the beginning of your upkeep, for each creature you control that's a Wolf or a Werewolf, create a 2/2 green Wolf creature token.

Creature
Hollowhenge Overlord (voc) 74
Legion Leadership

Instant
Legion Leadership // Legion Stronghold (mh3) 255Legion Leadership // Legion Stronghold (mh3) 255
Patchwork Banner

As this artifact enters, choose a creature type. Creatures you control of the chosen type get +1/+1. {T}: Add one mana of any color.

Artifact
Patchwork Banner (blb) 247
Razorgrass Ambush

Instant
Razorgrass Ambush // Razorgrass Field (mh3) 238Razorgrass Ambush // Razorgrass Field (mh3) 238
Shatterskull Smashing

Sorcery
Shatterskull Smashing // Shatterskull, the Hammer Pass (znr) 161Shatterskull Smashing // Shatterskull, the Hammer Pass (znr) 161
Strength of the Harvest

Enchantment
Strength of the Harvest // Haven of the Harvest (mh3) 258Strength of the Harvest // Haven of the Harvest (mh3) 258
Stump Stomp

Sorcery
Stump Stomp // Burnwillow Clearing (mh3) 259Stump Stomp // Burnwillow Clearing (mh3) 259
Sundering Eruption

Sorcery
Sundering Eruption // Volcanic Fissure (mh3) 248Sundering Eruption // Volcanic Fissure (mh3) 248
Turntimber Symbiosis

Sorcery
Turntimber Symbiosis // Turntimber, Serpentine Wood (znr) 215Turntimber Symbiosis // Turntimber, Serpentine Wood (znr) 215
Winota, Joiner of Forces

Whenever a non-Human creature you control attacks, look at the top six cards of your library. You may put a Human creature card from among them onto the battlefield tapped and attacking. It gains indestructible until end of turn. Put the rest of the cards on the bottom of your library in a random order.

Creature
Winota, Joiner of Forces (iko) 216
Witch Enchanter

Creature
Witch Enchanter // Witch-Blessed Meadow (mh3) 239Witch Enchanter // Witch-Blessed Meadow (mh3) 239

Maybeboard

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Deck Info

Deck stats

25 pips - 18 cards
18 mana - 18 cards
0 pips - 0 cards
0 mana - 3 cards
0 pips - 0 cards
0 mana - 3 cards
28 pips - 24 cards
25 mana - 24 cards
43 pips - 37 cards
27 mana - 24 cards
0 pips - 0 cards
6 mana - 6 cards
CategoriesQtyOdds
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Description

{"ops":[{"insert":"An aggressive-tribal archetype deck built around werewolves. It's gotten a LOT better with the newest werewolves, thank goodness. It sits in an interesting position and has become genuinely fun and interesting to play. In the first 1-3 turns, the deck is just looking to curve out and put out creature after creature to provide some early aggression. In play experience, turn 1 and 2 werewolves often get in a free hit as their back side, as at least one player always ends up with a \"tapped land, pass\" turn to flip them and people are uncommonly double-spellcasting in those early turns. From there, the deck is looking for a turn where you can take your own turn off to create an opportunity to flip once the table gets rolling and someone first puts things back to daytime. The flash anthems like "},{"insert":{"card-link":"Dictate of Heliod"}},{"insert":" are ideal for this, since they give you a chance to flip your board, grow it further, then untap and play Grimlock  to suddenly have a massive collection of power to capitalize on the early aggression to put life total(s) to 0 or very low. The small batch of Human-tribal cards may seem odd at first, but really help bridge the gap in power when you are on the day side of your cards. Excepting the couple of corrupted Eldrazi Werewolves in Eldritch Moon, all the Werewolves are humans on their front side, so a subset of the cards in Human Tribal (an admittedly much more common tribe and more powerful one) synergize well. "},{"insert":{"card-link":"Thalia's Lieutenant"}},{"insert":" grows all the werewolves in a way they keep once it flips to night and can still do its own growing threat effect from playing new front-side werewolves. "},{"insert":{"card-link":"Angel of Glory's Rise"}},{"insert":" sees only the frontside in graveyards, so this is a mass reanimate for Werewolves that can also get rid of a random zombie if one shows up.\n\nThe deck's Rule 0 commander: Grimlock  is technically a silver-bordered, non-acorn card and isn't legal in Commander. "},{"insert":{"card-link":"Grimlock, Dinobot Leader // Grimlock, Ferocious King"}},{"insert":" is here as a Rule 0 commander for people who are comfortable with that. If someone at the table isn't, I have "},{"insert":{"card-link":"Rocco, Cabaretti Caterer"}},{"insert":" in the sideboard as a backup option. Rocco might honestly be the more powerful of the two in this case anyway. Rocco allows the deck to play like a "},{"insert":{"card-link":"Tovolar, Dire Overlord // Tovolar, the Midnight Scourge"}},{"insert":"  helmed werewolf deck, but with access to white for more flash cards and other synergy choices. Rocco can also affect a Grimlock-like pump effect by finding anthems like "},{"insert":{"card-link":"Gahiji, Honored One"}},{"insert":", "},{"insert":{"card-link":"Nightpack Ambusher"}},{"insert":", or "},{"insert":{"card-link":"Mayor of Avabruck // Howlpack Alpha"}},{"insert":".\n\n"},{"attributes":{"underline":true},"insert":" "},{"insert":"\n"},{"attributes":{"underline":true},"insert":"What does \"Transformer\" mean in MtG rules? "},{"insert":"\nSince it's a silver bordered and thus doesn't have proper \"Oracle Text\" on Gatherer, I wanted to preserve this ruling from Mark Rosewater's blogatog on 2017/7/29 about what \"Transformer\" on Grimlock's front side means: \"“Transformer” is defined as either a character from the Transformer universe that is a Transformer or a creature that transforms meaning any double-faced cards that uses the “transform” keyword action.\"\n\nThis is why Grimlock is the main commander for this deck (besides the card being sweet and just wanting to play it because I got one at release and it's fun, though that's a real component): Grimlock acts as a +2/+0 like a "},{"insert":{"card-link":"Gahiji, Honored One"}},{"insert":" Gahiji, but at 1 less mana and with the option to become a massive trampling body to act against lifegain decks. I have "},{"insert":{"card-link":"Rocco, Cabaretti Caterer"}},{"insert":" as a backup commander for groups not comfortable with Grimlock.\n"},{"attributes":{"underline":true},"insert":" "},{"insert":"\n"},{"attributes":{"underline":true},"insert":"Smaller and Individual Synergies: "},{"insert":"\nForetell Cards - While only a couple cards, this mechanic does wonders for utilizing mana without having to double-spell and self-generate going back to daytime. Since Foretelling a card is a game action and not a spell, casting one spell and then using the rest of a turn's mana to foretell a card won't flip night to day.\n\n"},{"insert":{"card-link":"Conqueror's Galleon // Conqueror's Foothold"}},{"insert":"  - Originally slotted in as just \"a vehicle\" to get pumped by the commander when I got ahold of Grimlock, the varied abilities on the back side help give mana sinks to create gap turns to flip to night or utilize mana without flipping to day.\n\n"},{"insert":{"card-link":"Rule of Law"}},{"insert":" - It prevents anyone from causing Night to become day. In addition, since the deck already has a good number of ways to act at instant speed to create its own gap turns, it's well equipped to use all 3-4 turns to allow it to be unimpeded by only one spell per turn.\n"},{"attributes":{"underline":true},"insert":" "},{"insert":"\n"},{"attributes":{"italic":true},"insert":"Note: some of the cards in the maybe board are seemingly random good stuff, like "},{"attributes":{"italic":true},"insert":{"card-link":"Valakut Awakening // Valakut Stoneforge"}},{"attributes":{"italic":true},"insert":". The real reason is a joke I made to a friend that if I started going ham with MDFCs, I could potentially get the deck with more placeholder cards than non... and lord am I tempted. I've been enjoying the deck's increased power with the last couple werewolf sets though, so I'm leery of weakening the deck just for a meme. So I'm sitting on them there to see if they look actually worthwhile once the initial humor has worn off. If you have suggestions for this joke-goal or for the deck in general, please feel free to comment. Also, if you have suggestions for human tribal cards that work particularly well in this shell, I'm all ears."},{"insert":"\n"}]}
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