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Background - Agent of the Shadow Thieves

Qty: 50 Price: $39.56
Agent of the Shadow Thieves

Commander creatures you own have "Whenever this creature attacks a player, if no opponent has more life than that player, put a +1/+1 counter on this creature. It gains deathtouch and indestructible until end of turn."

Enchantment
Agent of the Shadow Thieves (clb) 108
Alesha's Legacy

Target creature you control gains deathtouch and indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

Instant
Alesha's Legacy (tdm) 72
Ambition's Cost

You draw three cards and you lose 3 life.

Sorcery
Ambition's Cost (clb) 110
Armor of Shadows

Until end of turn, target creature gets +1/+0 and gains indestructible. (Damage and effects that say "destroy" don't destroy it.)

Instant
Armor of Shadows (clb) 112
Big Game Hunter

When this creature enters, destroy target creature with power 4 or greater. It can't be regenerated. Madness {B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Creature
Big Game Hunter (plc) 63
Dark Impostor

{4}{B}{B}: Exile target creature and put a +1/+1 counter on this creature. This creature has all activated abilities of all creature cards exiled with it.

Creature
Dark Impostor (c17) 109
Deadly Dispute

As an additional cost to cast this spell, sacrifice an artifact or creature. Draw two cards and create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")

Instant
Deadly Dispute (afr) 94
Everglades

This land enters tapped. When this land enters, sacrifice it unless you return an untapped Swamp you control to its owner's hand. {T}: Add {C}{B}.

Land
Everglades (c14) 294
Feed the Swarm

Destroy target creature or enchantment an opponent controls. You lose life equal to that permanent's mana value.

Sorcery
Feed the Swarm (cmm) 159
Go for the Throat

Destroy target nonartifact creature.

Instant
Go for the Throat (plst) C17-114
Greed

{B}, Pay 2 life: Draw a card.

Enchantment
Greed (mh2) 274
Grievous Wound

Enchant player Enchanted player can't gain life. Whenever enchanted player is dealt damage, they lose half their life, rounded up.

Enchantment
Grievous Wound (dsk) 102
Guildsworn Prowler

Deathtouch When this creature dies, if it wasn't blocking, draw a card.

Creature
Guildsworn Prowler (clb) 130
Guul Draz Assassin

Level up {1}{B} ({1}{B}: Put a level counter on this. Level up only as a sorcery.) LEVEL 2-3 2/2 {B}, {T}: Target creature gets -2/-2 until end of turn. LEVEL 4+ 4/4 {B}, {T}: Target creature gets -4/-4 until end of turn.

Creature
Guul Draz Assassin (plst) ROE-112
Iridescent Vinelasher

Offspring {2} (You may pay an additional {2} as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.) Landfall — Whenever a land you control enters, this creature deals 1 damage to target opponent.

Creature
Iridescent Vinelasher (blb) 99
Massacre Girl

Menace When Massacre Girl enters, each other creature gets -1/-1 until end of turn. Whenever a creature dies this turn, each creature other than Massacre Girl gets -1/-1 until end of turn.

Creature
Massacre Girl (dsc) 146
Murder

Destroy target creature.

Instant
Murder (j25) 467
Oblivion's Hunger

Target creature you control gains indestructible until end of turn. Draw a card if that creature has a +1/+1 counter on it. (Damage and effects that say "destroy" don't destroy the creature.)

Instant
Oblivion's Hunger (znr) 119
Phyrexian Arena

At the beginning of your upkeep, you draw a card and you lose 1 life.

Enchantment
Phyrexian Arena (fdn) 180
Read the Bones

Scry 2, then draw two cards. You lose 2 life. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)

Sorcery
Read the Bones (ddp) 56
Repay in Kind

Each player's life total becomes the lowest life total among all players.

Sorcery
Repay in Kind (plst) ROE-125
Royal Assassin

{T}: Destroy target tapped creature.

Creature
Royal Assassin (dmr) 101
Rush of Vitality

Target creature gets +1/+0 and gains lifelink and indestructible until end of turn. (Damage dealt by that creature also causes its controller to gain that much life, and it can't be destroyed by damage or effects that say "destroy.")

Instant
Rush of Vitality (kld) 99
Sign in Blood

Target player draws two cards and loses 2 life.

Sorcery
Sign in Blood (m13) 110
Stab

Target creature gets -2/-2 until end of turn.

Instant
Stab (fdn) 71
Succumb to Temptation

You draw two cards and you lose 2 life.

Instant
Succumb to Temptation (emn) 107
Supernatural Stamina

Until end of turn, target creature gets +2/+0 and gains "When this creature dies, return it to the battlefield tapped under its owner's control."

Instant
Supernatural Stamina (2x2) 93
Swamp

({T}: Add {B}.)

Land
Swamp (rav) 296
Swamp

({T}: Add {B}.)

Land
Swamp (rna) 262
Swamp

({T}: Add {B}.)

Land
Swamp (jmp) 57
Thorn of the Black Rose

Deathtouch When this creature enters, you become the monarch.

Creature
Thorn of the Black Rose (plst) CN2-48
Tragic Slip

Target creature gets -1/-1 until end of turn. Morbid — That creature gets -13/-13 until end of turn instead if a creature died this turn.

Instant
Tragic Slip (inr) 134
Underworld Connections

Enchant land Enchanted land has "{T}, Pay 1 life: Draw a card."

Enchantment
Underworld Connections (voc) 138
Unscrupulous Contractor

When this creature enters, you may sacrifice a creature. When you do, target player draws two cards and loses 2 life. Plot {2}{B} (You may pay {2}{B} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)

Creature
Unscrupulous Contractor (otj) 112
Unstoppable Slasher

Deathtouch Whenever this creature deals combat damage to a player, they lose half their life, rounded up. When this creature dies, if it had no counters on it, return it to the battlefield tapped under its owner's control with two stun counters on it.

Creature
Unstoppable Slasher (dsk) 119

Background - Agent of the Shadow Thieves

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Background - Clan Crafter

Qty: 50 Price: $38.52
Access Denied

Counter target spell. Create X 1/1 colorless Thopter artifact creature tokens with flying, where X is that spell's mana value.

Instant
Access Denied (nec) 11
Animation Module

Whenever one or more +1/+1 counters are put on a permanent you control, you may pay {1}. If you do, create a 1/1 colorless Servo artifact creature token. {3}, {T}: Choose a counter on target permanent or player. Give that permanent or player another counter of that kind.

Artifact
Animation Module (kld) 194
Automated Artificer

{T}: Add {C}. Spend this mana only to activate an ability or cast an artifact spell.

Creature Artifact
Automated Artificer (neo) 239
Clan Crafter

Commander creatures you own have "{2}, Sacrifice an artifact: Put a +1/+1 counter on this creature and draw a card."

Enchantment
Clan Crafter (clb) 651
Efficient Construction

Whenever you cast an artifact spell, create a 1/1 colorless Thopter artifact creature token with flying.

Enchantment
Efficient Construction (cmm) 88
Etherium Sculptor

Artifact spells you cast cost {1} less to cast.

Creature Artifact
Etherium Sculptor (ddu) 37
Geology Enthusiast

At the beginning of your end step, create a tapped Powerstone token. (It's an artifact with "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.") {6}: Draw a card and put a +1/+1 counter on this creature.

Creature
Geology Enthusiast (bro) 289
Guidelight Optimizer

{T}: Add {U}. Spend this mana only to cast an artifact spell or activate an ability.

Creature Artifact
Guidelight Optimizer (dft) 45
Ichor Wellspring

When this artifact enters or is put into a graveyard from the battlefield, draw a card.

Artifact
Ichor Wellspring (cm2) 193
Island

({T}: Add {U}.)

Land
Island (scd) 337
Island

({T}: Add {U}.)

Land
Island (clu) 260
Island

({T}: Add {U}.)

Land
Island (dft) 282
Launch Mishap

Counter target creature or planeswalker spell. Create a 1/1 colorless Thopter artifact creature token with flying.

Instant
Launch Mishap (j22) 14
Midnight Clock

{T}: Add {U}. {2}{U}: Put an hour counter on this artifact. At the beginning of each upkeep, put an hour counter on this artifact. When the twelfth hour counter is put on this artifact, shuffle your hand and graveyard into your library, then draw seven cards. Exile this artifact.

Artifact
Midnight Clock (drc) 79
Mycosynth Wellspring

When this artifact enters or is put into a graveyard from the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.

Artifact
Mycosynth Wellspring (ddu) 56
Myr Retriever

When this creature dies, return another target artifact card from your graveyard to your hand.

Creature Artifact
Myr Retriever (mrd) 215
Nimblewright Schematic

When this artifact enters or is put into a graveyard from the battlefield, create a 1/1 colorless Construct artifact creature token.

Artifact
Nimblewright Schematic (clb) 330
Ornithopter of Paradise

Flying {T}: Add one mana of any color.

Creature Artifact
Ornithopter of Paradise (mh2) 232
Pilgrim's Eye

Flying When this creature enters, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.

Creature Artifact
Pilgrim's Eye (cmm) 402
Prized Statue

When this artifact enters or is put into a graveyard from the battlefield, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")

Artifact
Prized Statue (clb) 334
Retrofitter Foundry

{3}: Untap this artifact. {2}, {T}: Create a 1/1 colorless Servo artifact creature token. {1}, {T}, Sacrifice a Servo: Create a 1/1 colorless Thopter artifact creature token with flying. {T}, Sacrifice a Thopter: Create a 4/4 colorless Construct artifact creature token.

Artifact
Retrofitter Foundry (drc) 136
Sai, Master Thopterist

Whenever you cast an artifact spell, create a 1/1 colorless Thopter artifact creature token with flying. {1}{U}, Sacrifice two artifacts: Draw a card.

Creature
Sai, Master Thopterist (drc) 82
Scrap Trawler

Whenever this creature dies or another artifact you control is put into a graveyard from the battlefield, return to your hand target artifact card in your graveyard with lesser mana value.

Creature Artifact
Scrap Trawler (moc) 373
Seat of the Synod

{T}: Add {U}.

Artifact Land
Seat of the Synod (j25) 773
Servo Schematic

When this artifact enters or is put into a graveyard from the battlefield, create a 1/1 colorless Servo artifact creature token.

Artifact
Servo Schematic (aer) 176
Sharding Sphinx

Flying Whenever an artifact creature you control deals combat damage to a player, you may create a 1/1 blue Thopter artifact creature token with flying.

Creature Artifact
Sharding Sphinx (scd) 59
Slagstone Refinery

Whenever this artifact or another nontoken artifact you control is put into a graveyard from the battlefield or is put into exile from the battlefield, create a tapped Powerstone token. (It's an artifact with "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.")

Artifact
Slagstone Refinery (bro) 243
Staunch Throneguard

Vigilance When this creature enters, you become the monarch.

Creature Artifact
Staunch Throneguard (cmm) 412
Stone Retrieval Unit

When this creature enters, create a tapped Powerstone token. (It's an artifact with "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.")

Creature Artifact
Stone Retrieval Unit (bro) 248
Stridehangar Automaton

Thopters you control get +1/+1. If one or more artifact tokens would be created under your control, those tokens plus an additional 1/1 colorless Thopter artifact creature token with flying are created instead.

Creature Artifact
Stridehangar Automaton (drc) 19
Thopter Fabricator

Flying Whenever you draw your second card each turn, create a 1/1 colorless Thopter artifact creature token with flying. Crew 2

Artifact
Thopter Fabricator (dft) 68
Thopter Mechanic

Whenever you draw your second card each turn, put a +1/+1 counter on this creature. When this creature dies, create a 1/1 colorless Thopter artifact creature token with flying.

Creature
Thopter Mechanic (bro) 68
Thopter Spy Network

At the beginning of your upkeep, if you control an artifact, create a 1/1 colorless Thopter artifact creature token with flying. Whenever one or more artifact creatures you control deal combat damage to a player, draw a card.

Enchantment
Thopter Spy Network (drc) 83
Whirler Rogue

When this creature enters, create two 1/1 colorless Thopter artifact creature tokens with flying. Tap two untapped artifacts you control: Target creature can't be blocked this turn.

Creature
Whirler Rogue (moc) 244
Workshop Assistant

When this creature dies, return another target artifact card from your graveyard to your hand.

Creature Artifact
Workshop Assistant (cmr) 348

Background - Clan Crafter

(CTRL to add secondary)

Background - Guild Artisan

Qty: 50 Price: $33.82
Act on Impulse

Exile the top three cards of your library. Until end of turn, you may play those cards. (If you cast a spell this way, you still pay its costs. You can play a land this way only if you have an available land play remaining.)

Sorcery
Act on Impulse (j22) 492
Daretti, Rocketeer Engineer

Daretti's power is equal to the greatest mana value among artifacts you control. Whenever Daretti enters or attacks, choose target artifact card in your graveyard. You may sacrifice an artifact. If you do, return the chosen card to the battlefield.

Creature
Daretti, Rocketeer Engineer (dft) 120
Dowsing Device

Artifact
Dowsing Device // Geode Grotto (lci) 146Dowsing Device // Geode Grotto (lci) 146
Electric Revelation

As an additional cost to cast this spell, discard a card. Draw two cards. Flashback {3}{R} (You may cast this card from your graveyard for its flashback cost and any additional costs. Then exile it.)

Instant
Electric Revelation (mid) 135
Electrodominance

Electrodominance deals X damage to any target. You may cast a spell with mana value X or less from your hand without paying its mana cost.

Instant
Electrodominance (tdc) 212
Forgotten Cave

This land enters tapped. {T}: Add {R}. Cycling {R} ({R}, Discard this card: Draw a card.)

Land
Forgotten Cave (ddt) 59
Galvanic Relay

Exile the top card of your library. During your next turn, you may play that card. Storm (When you cast this spell, copy it for each spell cast before it this turn.)

Sorcery
Galvanic Relay (mh2) 127
Ghirapur Aether Grid

Tap two untapped artifacts you control: This enchantment deals 1 damage to any target.

Enchantment
Ghirapur Aether Grid (moc) 281
Gilded Pinions

When this Equipment enters, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") Equipped creature has flying. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

Artifact
Gilded Pinions (snc) 238
Glittering Stockpile

{T}: Add {R}. Put a stash counter on this artifact. {T}, Sacrifice this artifact: Add X mana of any one color, where X is the number of stash counters on this artifact.

Artifact
Glittering Stockpile (otc) 167
Guild Artisan

Commander creatures you own have "Whenever this creature attacks a player, if no opponent has more life than that player, you create two Treasure tokens." (They're artifacts with "{T}, Sacrifice this token: Add one mana of any color.")

Enchantment
Guild Artisan (clb) 179
Hedron Detonator

Whenever an artifact you control enters, this creature deals 1 damage to target opponent. {T}, Sacrifice two artifacts: Exile the top card of your library. You may play that card this turn.

Creature
Hedron Detonator (moc) 31
Inspired Tinkering

Exile the top three cards of your library. Until the end of your next turn, you may play those cards. Create three Treasure tokens. (They're artifacts with "{T}, Sacrifice this token: Add one mana of any color.")

Sorcery
Inspired Tinkering (clb) 183
Inspiring Statuary

Nonartifact spells you cast have improvise. (Your artifacts can help cast those spells. Each artifact you tap after you're done activating mana abilities pays for {1}.)

Artifact
Inspiring Statuary (mkc) 230
Marut

Trample When this creature enters, if mana from a Treasure was spent to cast it, create a Treasure token for each mana from a Treasure spent to cast it. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")

Creature Artifact
Marut (clb) 322
Mountain

({T}: Add {R}.)

Land
Mountain (cmm) 794
Mountain

({T}: Add {R}.)

Land
Mountain (dsk) 283
Mountain

({T}: Add {R}.)

Land
Mountain (dft) 288
Phyrexian Triniform

When this creature dies, create three 3/3 colorless Phyrexian Golem artifact creature tokens. Encore {12} ({12}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)

Creature Artifact
Phyrexian Triniform (cmm) 969
Quicksmith Rebel

When this creature enters, target artifact you control gains "{T}: This artifact deals 2 damage to any target" for as long as you control this creature.

Creature
Quicksmith Rebel (paer) 93
Rain of Riches

When this enchantment enters, create two Treasure tokens. The first spell you cast each turn that mana from a Treasure was spent to cast has cascade. (When you cast the spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)

Enchantment
Rain of Riches (blc) 200
Reckless Fireweaver

Whenever an artifact you control enters, this creature deals 1 damage to each opponent.

Creature
Reckless Fireweaver (drc) 106
Ruin Grinder

Menace When this creature dies, each player may discard their hand and draw seven cards. Mountaincycling {2} ({2}, Discard this card: Search your library for a Mountain card, reveal it, put it into your hand, then shuffle.)

Creature Artifact
Ruin Grinder (plst) C21-57
Scrapwork Mutt

When this creature enters, you may discard a card. If you do, draw a card. Unearth {1}{R} ({1}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

Creature Artifact
Scrapwork Mutt (bro) 164
Seize the Spoils

As an additional cost to cast this spell, discard a card. Draw two cards and create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")

Sorcery
Seize the Spoils (khm) 149
Spark of Creativity

Choose target creature. Exile the top card of your library. You may have Spark of Creativity deal damage to that creature equal to the exiled card's mana value. If you don't, you may play that card until end of turn.

Sorcery
Spark of Creativity (kld) 131
Staunch Throneguard

Vigilance When this creature enters, you become the monarch.

Creature Artifact
Staunch Throneguard (cmm) 412
Summoning Station

{T}: Create a 2/2 colorless Pincher creature token. Whenever an artifact is put into a graveyard from the battlefield, you may untap this artifact.

Artifact
Summoning Station (5dn) 158
Tarrian's Soulcleaver

Equipped creature has vigilance. Whenever another artifact or creature is put into a graveyard from the battlefield, put a +1/+1 counter on equipped creature. Equip {2}

Artifact
Tarrian's Soulcleaver (lci) 264
Threefold Thunderhulk

This creature enters with three +1/+1 counters on it. Whenever this creature enters or attacks, create a number of 1/1 colorless Gnome artifact creature tokens equal to its power. {2}, Sacrifice another artifact: Put a +1/+1 counter on this creature.

Creature Artifact
Threefold Thunderhulk (lci) 265
Thrill of Possibility

As an additional cost to cast this spell, discard a card. Draw two cards.

Instant
Thrill of Possibility (dmc) 127
Veronica, Dissident Scribe

Menace Whenever Veronica attacks, you may discard a card. If you do, draw a card. Whenever you discard one or more nonland cards for the first time each turn, create a Junk token. (It's an artifact with "{T}, Sacrifice this token: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.")

Creature
Veronica, Dissident Scribe (pip) 70
Voltage Surge

As an additional cost to cast this spell, you may sacrifice an artifact. Voltage Surge deals 2 damage to target creature or planeswalker. If this spell's additional cost was paid, Voltage Surge deals 4 damage instead.

Instant
Voltage Surge (neo) 171
Welding Sparks

Welding Sparks deals X damage to target creature, where X is 3 plus the number of artifacts you control.

Instant
Welding Sparks (ddu) 49
Wild Magic Surge

Destroy target permanent an opponent controls. Its controller reveals cards from the top of their library until they reveal a permanent card that shares a card type with that permanent. They put that card onto the battlefield and the rest on the bottom of their library in a random order.

Instant
Wild Magic Surge (clb) 206

Background - Guild Artisan

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Background - Hardy Outlander

Qty: 50 Price: $44.42
Borderland Ranger

When this creature enters, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.

Creature
Borderland Ranger (plst) E02-31
Bridgeworks Battle

Sorcery
Bridgeworks Battle // Tanglespan Bridgeworks (mh3) 249Bridgeworks Battle // Tanglespan Bridgeworks (mh3) 249
Bushwhack

Choose one — • Search your library for a basic land card, reveal it, put it into your hand, then shuffle. • Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)

Sorcery
Bushwhack (fdn) 215
Colossal Majesty

At the beginning of your upkeep, if you control a creature with power 4 or greater, draw a card.

Enchantment
Colossal Majesty (clu) 160
Elder Gargaroth

Vigilance, reach, trample Whenever this creature attacks or blocks, choose one — • Create a 3/3 green Beast creature token. • You gain 3 life. • Draw a card.

Creature
Elder Gargaroth (drc) 111
End-Raze Forerunners

Vigilance, trample, haste When this creature enters, other creatures you control get +2/+2 and gain vigilance and trample until end of turn.

Creature
End-Raze Forerunners (khc) 61
Ettercap

Creature
Ettercap // Web Shot (clb) 231
Feral Hydra

This creature enters with X +1/+1 counters on it. {3}: Put a +1/+1 counter on this creature. Any player may activate this ability.

Creature
Feral Hydra (j22) 658
Forest

({T}: Add {G}.)

Land
Forest (m20) 280
Forest

({T}: Add {G}.)

Land
Forest (khm) 398
Forest

({T}: Add {G}.)

Land
Forest (mh3) 319
Giant Growth

Target creature gets +3/+3 until end of turn.

Instant
Giant Growth (dpa) 66
Halana, Kessig Ranger

Reach Whenever another creature you control enters, you may pay {2}. When you do, that creature deals damage equal to its power to target creature. Partner (You can have two commanders if both have partner.)

Creature
Halana, Kessig Ranger (cmr) 231
Hardy Outlander

Commander creatures you own have "Whenever this creature attacks a player, if no opponent has more life than that player, another target creature you control gets +X/+X until end of turn, where X is this creature's power."

Enchantment
Hardy Outlander (clb) 235
Harrow

As an additional cost to cast this spell, sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield, then shuffle.

Instant
Harrow (ddp) 16
Hunter's Bow

When this Equipment enters, attach it to target creature you control. That creature deals damage equal to its power to up to one target creature you don't control. Equipped creature has reach and ward {2}. Equip {1}

Artifact
Hunter's Bow (acr) 41
Hunter's Insight

Choose target creature you control. Whenever that creature deals combat damage to a player or planeswalker this turn, draw that many cards.

Instant
Hunter's Insight (cmm) 296
Overprotect

Target creature you control gets +3/+3 and gains trample, hexproof, and indestructible until end of turn.

Instant
Overprotect (blb) 185
Overwhelming Stampede

Until end of turn, creatures you control gain trample and get +X/+X, where X is the greatest power among creatures you control.

Sorcery
Overwhelming Stampede (dsc) 192
Primal Might

Target creature you control gets +X/+X until end of turn. Then it fights up to one target creature you don't control. (Each deals damage equal to its power to the other.)

Sorcery
Primal Might (scd) 204
Rancor

Enchant creature Enchanted creature gets +2/+0 and has trample. When this Aura is put into a graveyard from the battlefield, return it to its owner's hand.

Enchantment
Rancor (m13) 185
Ranger's Path

Search your library for up to two Forest cards, put them onto the battlefield tapped, then shuffle.

Sorcery
Ranger's Path (m13) 186
Regal Behemoth

Trample When this creature enters, you become the monarch. Whenever you tap a land for mana while you're the monarch, add an additional one mana of any color.

Creature
Regal Behemoth (cmm) 316
Scrapshooter

Gift a card (You may promise an opponent a gift as you cast this spell. If you do, when it enters, they draw a card.) Reach When this creature enters, if the gift was promised, destroy target artifact or enchantment an opponent controls.

Creature
Scrapshooter (blb) 191
Shamanic Revelation

Draw a card for each creature you control. Ferocious — You gain 4 life for each creature you control with power 4 or greater.

Sorcery
Shamanic Revelation (blc) 237
Skullwinder

Deathtouch When this creature enters, return target card from your graveyard to your hand, then choose an opponent. That player returns a card from their graveyard to their hand.

Creature
Skullwinder (otc) 207
Sylvan Ranger

When this creature enters, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.

Creature
Sylvan Ranger (jmp) 435
Tempt with Discovery

Tempting offer — Search your library for a land card and put it onto the battlefield. Each opponent may search their library for a land card and put it onto the battlefield. For each opponent who searches a library this way, search your library for a land card and put it onto the battlefield. Then each player who searched a library this way shuffles.

Sorcery
Tempt with Discovery (c13) 174
Terastodon

When this creature enters, you may destroy up to three target noncreature permanents. For each permanent put into a graveyard this way, its controller creates a 3/3 green Elephant creature token.

Creature
Terastodon (m3c) 249
Thunderfoot Baloth

Trample Lieutenant — As long as you control your commander, this creature gets +2/+2 and other creatures you control get +2/+2 and have trample.

Creature
Thunderfoot Baloth (dsc) 201
Tyvar's Stand

Target creature you control gets +X/+X and gains hexproof and indestructible until end of turn. (A creature with hexproof and indestructible can't be the target of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy it.)

Instant
Tyvar's Stand (one) 190
Ulvenwald Oddity

Creature
Ulvenwald Oddity // Ulvenwald Behemoth (vow) 225Ulvenwald Oddity // Ulvenwald Behemoth (vow) 225
Unnatural Growth

At the beginning of each combat, double the power and toughness of each creature you control until end of turn.

Enchantment
Unnatural Growth (pmid) 206p
Webstrike Elite

Reach Cycling {X}{G}{G} ({X}{G}{G}, Discard this card: Draw a card.) When you cycle this card, destroy up to one target artifact or enchantment with mana value X.

Creature
Webstrike Elite (dft) 186
Wildborn Preserver

Flash (You may cast this spell any time you could cast an instant.) Reach (This creature can block creatures with flying.) Whenever another non-Human creature you control enters, you may pay {X}. When you do, put X +1/+1 counters on this creature.

Creature
Wildborn Preserver (eld) 182

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Ancient Animus

Put a +1/+1 counter on target creature you control if it's legendary. Then it fights target creature an opponent controls. (Each deals damage equal to its power to the other.)

Instant
Ancient Animus (cmr) 215
Armorcraft Judge

When this creature enters, draw a card for each creature you control with a +1/+1 counter on it.

Creature
Armorcraft Judge (cmr) 218
Bloom Hulk

When this creature enters, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Creature
Bloom Hulk (war) 154
Bramble Familiar

Creature
Bramble Familiar // Fetch Quest (woe) 164
Colossal Majesty

At the beginning of your upkeep, if you control a creature with power 4 or greater, draw a card.

Enchantment
Colossal Majesty (j22) 87
Courage in Crisis

Put a +1/+1 counter on target creature, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Sorcery
Courage in Crisis (cmm) 278
Cytoplast Root-Kin

Graft 4 (This creature enters with four +1/+1 counters on it. Whenever another creature enters, you may move a +1/+1 counter from this creature onto it.) When this creature enters, put a +1/+1 counter on each other creature you control with a +1/+1 counter on it. {2}: Move a +1/+1 counter from target creature you control onto this creature.

Creature
Cytoplast Root-Kin (mm2) 143
Duskshell Crawler

When this creature enters, put a +1/+1 counter on target creature. Each creature you control with a +1/+1 counter on it has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.)

Creature
Duskshell Crawler (j25) 653
Explosive Vegetation

Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.

Sorcery
Explosive Vegetation (drc) 112
Fangs of Kalonia

Put a +1/+1 counter on target creature you control, then double the number of +1/+1 counters on each creature that had a +1/+1 counter put on it this way. Overload {4}{G}{G} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

Sorcery
Fangs of Kalonia (mh3) 153
Fertilid

This creature enters with two +1/+1 counters on it. {1}{G}, Remove a +1/+1 counter from this creature: Target player searches their library for a basic land card, puts it onto the battlefield tapped, then shuffles.

Creature
Fertilid (cmr) 226
Forest

({T}: Add {G}.)

Land
Forest (neo) 291
Forest

({T}: Add {G}.)

Land
Forest (snc) 270
Forest

({T}: Add {G}.)

Land
Forest (snc) 271
Forgotten Ancient

Whenever a player casts a spell, you may put a +1/+1 counter on this creature. At the beginning of your upkeep, you may move any number of +1/+1 counters from this creature onto other creatures.

Creature
Forgotten Ancient (j25) 147
Gnarlid Colony

Kicker {2}{G} (You may pay an additional {2}{G} as you cast this spell.) If this creature was kicked, it enters with two +1/+1 counters on it. Each creature you control with a +1/+1 counter on it has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.)

Creature
Gnarlid Colony (fdn) 224
Grave Sifter

When this creature enters, each player chooses a creature type and returns any number of cards of that type from their graveyard to their hand.

Creature
Grave Sifter (c14) 44
Inspiring Call

Draw a card for each creature you control with a +1/+1 counter on it. Those creatures gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)

Instant
Inspiring Call (fdn) 226
Invasion of Zendikar

Battle
Invasion of Zendikar // Awakened Skyclave (mom) 194Invasion of Zendikar // Awakened Skyclave (mom) 194
Leafkin Druid

{T}: Add {G}. If you control four or more creatures, add {G}{G} instead.

Creature
Leafkin Druid (m20) 178
Longshot Squad

Outlast {1}{G} ({1}{G}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.) Each creature you control with a +1/+1 counter on it has reach. (A creature with reach can block creatures with flying.)

Creature
Longshot Squad (ktk) 140
Master Chef

Commander creatures you own have "This creature enters with an additional +1/+1 counter on it" and "Other creatures you control enter with an additional +1/+1 counter on them."

Enchantment
Master Chef (clb) 241
Over the Edge

Choose one — • Destroy target artifact or enchantment. • Target creature you control explores, then it explores again. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on that creature, then put the card back or put it into your graveyard. Then repeat this process.)

Sorcery
Over the Edge (lci) 205
Pollenbright Druid

When this creature enters, choose one — • Put a +1/+1 counter on target creature. • Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Creature
Pollenbright Druid (war) 173
Regal Behemoth

Trample When this creature enters, you become the monarch. Whenever you tap a land for mana while you're the monarch, add an additional one mana of any color.

Creature
Regal Behemoth (cmm) 316
Renata, Called to the Hunt

Renata's power is equal to your devotion to green. (Each {G} in the mana costs of permanents you control counts toward your devotion to green.) Each other creature you control enters with an additional +1/+1 counter on it.

Creature Enchantment
Renata, Called to the Hunt (thb) 196
Rishkar, Peema Renegade

When Rishkar enters, put a +1/+1 counter on each of up to two target creatures. Each creature you control with a counter on it has "{T}: Add {G}."

Creature
Rishkar, Peema Renegade (cmm) 317
Royal Treatment

Target creature you control gains hexproof until end of turn. Create a Royal Role token attached to that creature. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has ward {1}.)

Instant
Royal Treatment (woe) 183
Signature Slam

Put a +1/+1 counter on target creature you control, then each modified creature you control deals damage equal to its power to target creature you don't control. (Equipment, Auras you control, and counters are modifications.)

Instant
Signature Slam (mh3) 168
Slurrk, All-Ingesting

Slurrk enters with five +1/+1 counters on it. Whenever Slurrk or another creature you control dies, if it had a +1/+1 counter on it, put a +1/+1 counter on each creature you control that has a +1/+1 counter on it. Partner (You can have two commanders if both have partner.)

Creature
Slurrk, All-Ingesting (moc) 312
Smell Fear

Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) Target creature you control fights up to one target creature you don't control.

Sorcery
Smell Fear (mh2) 173
Snakeskin Veil

Put a +1/+1 counter on target creature you control. It gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)

Instant
Snakeskin Veil (tdm) 159
Spawnwrithe

Trample Whenever this creature deals combat damage to a player, create a token that's a copy of this creature.

Creature
Spawnwrithe (ddm) 55
Stocking the Pantry

Whenever you put one or more +1/+1 counters on a creature you control, put a supply counter on this enchantment. {2}, Remove a supply counter from this enchantment: Draw a card.

Enchantment
Stocking the Pantry (blb) 194
Tangled Florahedron

Creature
Tangled Florahedron // Tangled Vale (znr) 211Tangled Florahedron // Tangled Vale (znr) 211

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Abzan Battle Priest

Outlast {W} ({W}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.) Each creature you control with a +1/+1 counter on it has lifelink.

Creature
Abzan Battle Priest (ima) 2
Abzan Falconer

Outlast {W} ({W}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.) Each creature you control with a +1/+1 counter on it has flying.

Creature
Abzan Falconer (plst) KTK-2
Ainok Bond-Kin

Outlast {1}{W} ({1}{W}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.) Each creature you control with a +1/+1 counter on it has first strike.

Creature
Ainok Bond-Kin (2x2) 5
Angelic Sleuth

Flying Whenever another permanent you control leaves the battlefield, if it had counters on it, investigate. (Create a Clue artifact token with "{2}, Sacrifice this token: Draw a card.")

Creature
Angelic Sleuth (ncc) 12
Basri's Lieutenant

Vigilance, protection from multicolored When this creature enters, put a +1/+1 counter on target creature you control. Whenever this creature or another creature you control dies, if it had a +1/+1 counter on it, create a 2/2 white Knight creature token with vigilance.

Creature
Basri's Lieutenant (j25) 171
Boss's Chauffeur

This creature enters with a number of +1/+1 counters on it equal to one plus the number of other creatures you control. Alliance — Whenever another creature you control enters, put a +1/+1 counter on this creature. When this creature dies, create a 1/1 green and white Citizen creature token for each +1/+1 counter on it.

Creature
Boss's Chauffeur (blc) 137
Celestial Armor

Flash (You may cast this spell any time you could cast an instant.) When this Equipment enters, attach it to target creature you control. That creature gains hexproof and indestructible until end of turn. Equipped creature gets +2/+0 and has flying. Equip {3}{W} ({3}{W}: Attach to target creature you control. Equip only as a sorcery.)

Artifact
Celestial Armor (fdn) 5
Cleansing Nova

Choose one — • Destroy all creatures. • Destroy all artifacts and enchantments.

Sorcery
Cleansing Nova (c20) 83
Cut a Deal

Each opponent draws a card, then you draw a card for each opponent who drew a card this way.

Sorcery
Cut a Deal (clb) 14
Destroy Evil

Choose one — • Destroy target creature with toughness 4 or greater. • Destroy target enchantment.

Instant
Destroy Evil (dmu) 17
Duelist's Heritage

Whenever one or more creatures attack, you may have target attacking creature gain double strike until end of turn.

Enchantment
Duelist's Heritage (mkc) 60
Dusk Legion Duelist

Vigilance Whenever one or more +1/+1 counters are put on this creature, draw a card. This ability triggers only once each turn.

Creature
Dusk Legion Duelist (mom) 11
Envoy of the Ancestors

Outlast {W} ({W}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.) Modified creatures you control have lifelink. (Equipment, Auras you control, and counters are modifications.)

Creature
Envoy of the Ancestors (mh3) 23
Inspiring Overseer

Flying When this creature enters, you gain 1 life and draw a card.

Creature
Inspiring Overseer (j25) 212
Karoo

This land enters tapped. When this land enters, sacrifice it unless you return an untapped Plains you control to its owner's hand. {T}: Add {C}{W}.

Land
Karoo (c14) 303
Mikaeus, the Lunarch

Mikaeus enters with X +1/+1 counters on it. {T}: Put a +1/+1 counter on Mikaeus. {T}, Remove a +1/+1 counter from Mikaeus: Put a +1/+1 counter on each other creature you control.

Creature
Mikaeus, the Lunarch (j25) 225
Noble Heritage

Commander creatures you own have "When this creature enters and at the beginning of your upkeep, each player may put two +1/+1 counters on a creature they control. For each opponent who does, you gain protection from that player until your next turn." (You can't be targeted, dealt damage, or enchanted by anything controlled by that player.)

Enchantment
Noble Heritage (clb) 35
Ollenbock Escort

Vigilance Sacrifice this creature: Target creature you control with a +1/+1 counter on it gains lifelink and indestructible until end of turn.

Creature
Ollenbock Escort (vow) 27
Orzhov Advokist

At the beginning of your upkeep, each player may put two +1/+1 counters on a creature they control. If a player does, creatures that player controls can't attack you or planeswalkers you control until your next turn.

Creature
Orzhov Advokist (cmr) 35
Palace Jailer

When this creature enters, you become the monarch. When this creature enters, exile target creature an opponent controls until an opponent becomes the monarch.

Creature
Palace Jailer (cmm) 47
Plains

({T}: Add {W}.)

Land
Plains (cmm) 787
Plains

({T}: Add {W}.)

Land
Plains (clu) 254
Plains

({T}: Add {W}.)

Land
Plains (j25) 82
Priest of Ancient Lore

When this creature enters, you gain 1 life and draw a card.

Creature
Priest of Ancient Lore (clb) 704
Prison Term

Enchant creature Enchanted creature can't attack or block, and its activated abilities can't be activated. Whenever a creature an opponent controls enters, you may attach this Aura to that creature.

Enchantment
Prison Term (hop) 6
Promise of Loyalty

Each player puts a vow counter on a creature they control and sacrifices the rest. Each of those creatures can't attack you or planeswalkers you control for as long as it has a vow counter on it.

Sorcery
Promise of Loyalty (blc) 148
Reluctant Role Model

Survival — At the beginning of your second main phase, if this creature is tapped, put a flying, lifelink, or +1/+1 counter on it. Whenever this creature or another creature you control dies, if it had counters on it, put those counters on up to one target creature.

Creature
Reluctant Role Model (dsk) 26
Requisition Raid

Spree (Choose one or more additional costs.) + {1} — Destroy target artifact. + {1} — Destroy target enchantment. + {1} — Put a +1/+1 counter on each creature target player controls.

Sorcery
Requisition Raid (otj) 26
Sanctuary Warden

Flying This creature enters with two shield counters on it. Whenever this creature enters or attacks, you may remove a counter from a creature or planeswalker you control. If you do, draw a card and create a 1/1 green and white Citizen creature token.

Creature
Sanctuary Warden (snc) 30
Secret Rendezvous

You and target opponent each draw three cards.

Sorcery
Secret Rendezvous (stx) 26
Shelter

Target creature you control gains protection from the color of your choice until end of turn. Draw a card.

Instant
Shelter (cmm) 56
Sigarda's Summons

Creatures you control with +1/+1 counters on them have base power and toughness 4/4, have flying, and are Angels in addition to their other types.

Enchantment
Sigarda's Summons (vow) 36
Skyboon Evangelist

Flying When this creature enters, support 6. (Put a +1/+1 counter on each of up to six other target creatures.) Whenever a creature with a counter on it attacks one of your opponents, that creature gains flying until end of turn.

Creature
Skyboon Evangelist (ncc) 20
Sunblast Angel

Flying When this creature enters, destroy all tapped creatures.

Creature
Sunblast Angel (c20) 102
Together Forever

When this enchantment enters, support 2. (Put a +1/+1 counter on each of up to two target creatures.) {1}: Choose target creature with a counter on it. When that creature dies this turn, return that card to its owner's hand.

Enchantment
Together Forever (ncc) 212

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Altar of Bhaal

Artifact
Altar of Bhaal // Bone Offering (clb) 109
Army of the Damned

Create thirteen tapped 2/2 black Zombie creature tokens. Flashback {7}{B}{B}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Sorcery
Army of the Damned (mic) 106
Black Sun's Twilight

Up to one target creature gets -X/-X until end of turn. If X is 5 or more, return a creature card with mana value X or less from your graveyard to the battlefield tapped.

Instant
Black Sun's Twilight (one) 84
Cemetery Reaper

Other Zombie creatures you control get +1/+1. {2}{B}, {T}: Exile target creature card from a graveyard. Create a 2/2 black Zombie creature token.

Creature
Cemetery Reaper (drc) 87
Corpse Augur

When this creature dies, you draw X cards and you lose X life, where X is the number of creature cards in target player's graveyard.

Creature
Corpse Augur (cmm) 145
Cruel Revival

Destroy target non-Zombie creature. It can't be regenerated. Return up to one target Zombie card from your graveyard to your hand.

Instant
Cruel Revival (scd) 73
Cursecloth Wrappings

Zombies you control get +1/+1. {T}: Target creature card in your graveyard gains embalm until end of turn. The embalm cost is equal to its mana cost. (Exile that card and pay its embalm cost: Create a token that's a copy of it, except it's a white Zombie in addition to its other types and has no mana cost. Embalm only as a sorcery.)

Artifact
Cursecloth Wrappings (dft) 81
Custodi Lich

When this creature enters, you become the monarch. Whenever you become the monarch, target player sacrifices a creature of their choice.

Creature
Custodi Lich (ncc) 244
Desecrated Tomb

Whenever one or more creature cards leave your graveyard, create a 1/1 black Bat creature token with flying.

Artifact
Desecrated Tomb (m19) 230
Dread Return

Return target creature card from your graveyard to the battlefield. Flashback—Sacrifice three creatures. (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Sorcery
Dread Return (dmr) 80
Dreadhorde Invasion

At the beginning of your upkeep, you lose 1 life and amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.) Whenever a Zombie token you control with power 6 or greater attacks, it gains lifelink until end of turn.

Enchantment
Dreadhorde Invasion (drc) 91
Elvish Dreadlord

Deathtouch When this creature dies, non-Elf creatures get -3/-3 until end of turn. Encore {5}{B}{B} ({5}{B}{B}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)

Creature
Elvish Dreadlord (cmr) 121
Fell Stinger

Deathtouch Exploit (When this creature enters, you may sacrifice a creature.) When this creature exploits a creature, target player draws two cards and loses 2 life.

Creature
Fell Stinger (vow) 112
Ghost Lantern

Artifact
Ghost Lantern // Bind Spirit (clb) 128
Gravecrawler

This creature can't block. You may cast this card from your graveyard as long as you control a Zombie.

Creature
Gravecrawler (drc) 43
Grim Return

Choose target creature card in a graveyard that was put there from the battlefield this turn. Put that card onto the battlefield under your control.

Instant
Grim Return (m14) 100
Liliana's Standard Bearer

Flash When this creature enters, draw X cards, where X is the number of creatures that died under your control this turn.

Creature
Liliana's Standard Bearer (moc) 255
Living Death

Each player exiles all creature cards from their graveyard, then sacrifices all creatures they control, then puts all cards they exiled this way onto the battlefield.

Sorcery
Living Death (a25) 96
Lord of the Accursed

Other Zombies you control get +1/+1. {1}{B}, {T}: All Zombies gain menace until end of turn.

Creature
Lord of the Accursed (drc) 95
Midnight Reaper

Whenever a nontoken creature you control dies, this creature deals 1 damage to you and you draw a card.

Creature
Midnight Reaper (mic) 125
Necromantic Selection

Destroy all creatures, then return a creature card put into a graveyard this way to the battlefield under your control. It's a black Zombie in addition to its other colors and types. Exile Necromantic Selection.

Sorcery
Necromantic Selection (tdc) 189
Open the Graves

Whenever a nontoken creature you control dies, create a 2/2 black Zombie creature token.

Enchantment
Open the Graves (scd) 97
Oversold Cemetery

At the beginning of your upkeep, if you have four or more creature cards in your graveyard, you may return target creature card from your graveyard to your hand.

Enchantment
Oversold Cemetery (dmr) 96
Rise of the Dread Marn

Create X 2/2 black Zombie Berserker creature tokens, where X is the number of nontoken creatures that died this turn. Foretell {B} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

Instant
Rise of the Dread Marn (khm) 107
Scion of Halaster

Commander creatures you own have "The first time you would draw a card each turn, instead look at the top two cards of your library. Put one of them into your graveyard and the other back on top of your library. Then draw a card."

Enchantment
Scion of Halaster (clb) 145
Stitcher's Supplier

When this creature enters or dies, mill three cards. (Put the top three cards of your library into your graveyard.)

Creature
Stitcher's Supplier (tdc) 196
Swamp

({T}: Add {B}.)

Land
Swamp (jmp) 56
Swamp

({T}: Add {B}.)

Land
Swamp (jmp) 61
Swamp

({T}: Add {B}.)

Land
Swamp (j25) 89
Tormod, the Desecrator

Whenever one or more cards leave your graveyard, create a tapped 2/2 black Zombie creature token. Partner (You can have two commanders if both have partner.)

Creature
Tormod, the Desecrator (cmr) 155
Undead Augur

Whenever this creature or another Zombie you control dies, you draw a card and you lose 1 life.

Creature
Undead Augur (drc) 100
Unearth

Return target creature card with mana value 3 or less from your graveyard to the battlefield. Cycling {2} ({2}, Discard this card: Draw a card.)

Sorcery
Unearth (2x2) 96
Village Rites

As an additional cost to cast this spell, sacrifice a creature. Draw two cards.

Instant
Village Rites (inr) 137
Vizier of the Scorpion

When this creature enters, amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.) Zombie tokens you control have deathtouch.

Creature
Vizier of the Scorpion (war) 111
Witch's Cottage

({T}: Add {B}.) This land enters tapped unless you control three or more other Swamps. When this land enters untapped, you may put target creature card from your graveyard on top of your library.

Land
Witch's Cottage (eld) 249

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Admiral's Order

Raid — If you attacked this turn, you may pay {U} rather than pay this spell's mana cost. Counter target spell.

Instant
Admiral's Order (rix) 31
Amphibian Downpour

Flash Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies. Copies become tokens.) Enchant creature Enchanted creature loses all abilities and is a blue Frog creature with base power and toughness 1/1.

Enchantment
Amphibian Downpour (mh3) 51
Amphin Mutineer

When this creature enters, exile up to one target non-Salamander creature. That creature's controller creates a 4/3 blue Salamander Warrior creature token. Encore {4}{U}{U} ({4}{U}{U}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)

Creature
Amphin Mutineer (lcc) 143
Azure Fleet Admiral

When this creature enters, you become the monarch. This creature can't be blocked by creatures the monarch controls.

Creature
Azure Fleet Admiral (lcc) 144
Bident of Thassa

Whenever a creature you control deals combat damage to a player, you may draw a card. {1}{U}, {T}: Creatures your opponents control attack this turn if able.

Artifact Enchantment
Bident of Thassa (m3c) 177
Chart a Course

Draw two cards. Then discard a card unless you attacked this turn.

Sorcery
Chart a Course (lci) 48
Coastal Piracy

Whenever a creature you control deals combat damage to an opponent, you may draw a card.

Enchantment
Coastal Piracy (acr) 84
Coral Atoll

This land enters tapped. When this land enters, sacrifice it unless you return an untapped Island you control to its owner's hand. {T}: Add {C}{U}.

Land
Coral Atoll (cmr) 480
Curious Obsession

Enchant creature Enchanted creature gets +1/+1 and has "Whenever this creature deals combat damage to a player, you may draw a card." At the beginning of your end step, if you didn't attack with a creature this turn, sacrifice this Aura.

Enchantment
Curious Obsession (rix) 35
Evacuation

Return all creatures to their owners' hands.

Instant
Evacuation (lcc) 156
Frantic Search

Draw two cards, then discard two cards. Untap up to three lands.

Instant
Frantic Search (cmm) 96
High Tide

Until end of turn, whenever a player taps an Island for mana, that player adds an additional {U}.

Instant
High Tide (dmr) 54
Hullbreaker Horror

Flash This spell can't be countered. Whenever you cast a spell, choose up to one — • Return target spell you don't control to its owner's hand. • Return target nonland permanent to its owner's hand.

Creature
Hullbreaker Horror (vow) 63
Into the Roil

Kicker {1}{U} (You may pay an additional {1}{U} as you cast this spell.) Return target nonland permanent to its owner's hand. If this spell was kicked, draw a card.

Instant
Into the Roil (ddm) 23
Island

({T}: Add {U}.)

Land
Island (isd) 254
Island

({T}: Add {U}.)

Land
Island (xln) 264
Island

({T}: Add {U}.)

Land
Island (znr) 381
Malcolm, Alluring Scoundrel

Flash Flying Whenever Malcolm deals combat damage to a player, put a chorus counter on it. Draw a card, then discard a card. If there are four or more chorus counters on Malcolm, you may cast the discarded card without paying its mana cost.

Creature
Malcolm, Alluring Scoundrel (lci) 63
Malcolm, Keen-Eyed Navigator

Flying Whenever one or more Pirates you control deal damage to your opponents, you create a Treasure token for each opponent dealt damage. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") Partner (You can have two commanders if both have partner.)

Creature
Malcolm, Keen-Eyed Navigator (cmr) 79
Nadir Kraken

Whenever you draw a card, you may pay {1}. If you do, put a +1/+1 counter on this creature and create a 1/1 blue Tentacle creature token.

Creature
Nadir Kraken (thb) 55
Opt

Scry 1. (Look at the top card of your library. You may put that card on the bottom.) Draw a card.

Instant
Opt (tdc) 158
Pirate Hat

Equipped creature gets +1/+1 and has "Whenever this creature attacks, draw a card, then discard a card." Equip Pirate {1} Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

Artifact
Pirate Hat (lci) 70
Reconnaissance Mission

Whenever a creature you control deals combat damage to a player, you may draw a card. Cycling {2} ({2}, Discard this card: Draw a card.)

Enchantment
Reconnaissance Mission (iko) 65
Scourge of Fleets

When this creature enters, return each creature your opponents control with toughness X or less to its owner's hand, where X is the number of Islands you control.

Creature
Scourge of Fleets (ddo) 41
Spyglass Siren

Flying When this creature enters, create a Map token. (It's an artifact with "{1}, {T}, Sacrifice this token: Target creature you control explores. Activate only as a sorcery.")

Creature
Spyglass Siren (lci) 78
Storm Fleet Negotiator

Flying Parley — Whenever this creature attacks, each player reveals the top card of their library. For each nonland card revealed this way, you create a Map token. Then each player draws a card. (A Map token is an artifact with "{1}, {T}, Sacrifice this token: Target creature you control explores. Activate only as a sorcery.")

Creature
Storm Fleet Negotiator (lcc) 78
Subterranean Schooner

Whenever this Vehicle attacks, target creature that crewed it this turn explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on that creature, then put the card back or put it into your graveyard.) Crew 1

Artifact
Subterranean Schooner (lci) 80
Sword Coast Sailor

Commander creatures you own have "Whenever this creature attacks a player, if no opponent has more life than that player, this creature can't be blocked this turn."

Enchantment
Sword Coast Sailor (clb) 98
The Indomitable

Trample Whenever a creature you control deals combat damage to a player, draw a card. Crew 3 You may cast this card from your graveyard as long as you control three or more tapped Pirates and/or Vehicles.

Artifact
The Indomitable (lcc) 75
The Watcher in the Water

The Watcher in the Water enters tapped with nine stun counters on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) Whenever you draw a card during an opponent's turn, create a 1/1 blue Tentacle creature token. Whenever a Tentacle you control dies, untap up to one target Kraken and put a stun counter on up to one target nonland permanent.

Creature
The Watcher in the Water (ltr) 75
Tolarian Kraken

Whenever you draw a card, you may pay {1}. When you do, you may tap or untap target creature.

Creature
Tolarian Kraken (m21) 80
Treasure Cruise

Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) Draw three cards.

Sorcery
Treasure Cruise (c21) 133
Tromokratis

Tromokratis has hexproof unless it's attacking or blocking. Tromokratis can't be blocked unless all creatures defending player controls block it. (If any creature that player controls doesn't block this creature, it can't be blocked.)

Creature
Tromokratis (cmm) 129
Whelming Wave

Return all creatures to their owners' hands except for Krakens, Leviathans, Octopuses, and Serpents.

Sorcery
Whelming Wave (ddo) 44
Zephyr Singer

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Flying, vigilance When this creature enters, put a flying counter on each creature that convoked it.

Creature
Zephyr Singer (mom) 86

Background - Sword Coast Sailor

(CTRL to add secondary)

Background - Tavern Brawler

Qty: 50 Price: $40.04
Abrade

Choose one — • Abrade deals 3 damage to target creature. • Destroy target artifact.

Instant
Abrade (inr) 139
Alexios, Deimos of Kosmos

Trample Alexios attacks each combat if able, can't be sacrificed, and can't attack its owner. At the beginning of each player's upkeep, that player gains control of Alexios, untaps it, and puts a +1/+1 counter on it. It gains haste until end of turn.

Creature
Alexios, Deimos of Kosmos (acr) 33
Anger

Haste As long as this card is in your graveyard and you control a Mountain, creatures you control have haste.

Creature
Anger (m3c) 208
Beamtown Beatstick

Equipped creature gets +1/+0 and has menace. (It can't be blocked except by two or more creatures.) Whenever equipped creature deals combat damage to a player or battle, create a Treasure token. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

Artifact
Beamtown Beatstick (mom) 131
Berserkers' Onslaught

Attacking creatures you control have double strike.

Enchantment
Berserkers' Onslaught (blc) 192
Big Score

As an additional cost to cast this spell, discard a card. Draw two cards and create two Treasure tokens. (They're artifacts with "{T}, Sacrifice this token: Add one mana of any color.")

Instant
Big Score (tdc) 206
Brass Knuckles

When you cast this spell, copy it. (The copy becomes a token.) Equipped creature has double strike as long as two or more Equipment are attached to it. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

Artifact
Brass Knuckles (snc) 234
Careening Mine Cart

Whenever this Vehicle attacks, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)

Artifact
Careening Mine Cart (lci) 247
Court of Ire

When this enchantment enters, you become the monarch. At the beginning of your upkeep, this enchantment deals 2 damage to any target. If you're the monarch, it deals 7 damage instead.

Enchantment
Court of Ire (ltc) 213
Disrupt Decorum

Goad all creatures you don't control. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)

Sorcery
Disrupt Decorum (cmm) 215
Fireball

This spell costs {1} more to cast for each target beyond the first. Fireball deals X damage divided evenly, rounded down, among any number of targets.

Sorcery
Fireball (dd2) 56
Gilded Ghoda

Whenever this creature attacks while saddled, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") Saddle 1 (Tap any number of other creatures you control with total power 1 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)

Creature
Gilded Ghoda (dft) 130
Gratuitous Violence

If a creature you control would deal damage to a permanent or player, it deals double that damage instead.

Enchantment
Gratuitous Violence (blc) 197
Grenzo, Havoc Raiser

Whenever a creature you control deals combat damage to a player, choose one — • Goad target creature that player controls. • Exile the top card of that player's library. Until end of turn, you may cast that card and you may spend mana as though it were mana of any color to cast that spell.

Creature
Grenzo, Havoc Raiser (tdc) 216
Hell to Pay

Hell to Pay deals X damage to target creature. Create a number of tapped Treasure tokens equal to the amount of excess damage dealt to that creature this way.

Sorcery
Hell to Pay (otj) 126
Jaxis, the Troublemaker

{R}, {T}, Discard a card: Create a token that's a copy of another target creature you control. It gains haste and "When this token dies, draw a card." Sacrifice it at the beginning of the next end step. Activate only as a sorcery. Blitz {1}{R} (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)

Creature
Jaxis, the Troublemaker (psnc) 112p
Laelia, the Blade Reforged

Haste Whenever Laelia attacks, exile the top card of your library. You may play that card this turn. Whenever one or more cards are put into exile from your library and/or your graveyard, put a +1/+1 counter on Laelia.

Creature
Laelia, the Blade Reforged (mh3) 281
Lightning Bolt

Lightning Bolt deals 3 damage to any target.

Instant
Lightning Bolt (e01) 54
Mizzium Mortars

Mizzium Mortars deals 4 damage to target creature you don't control. Overload {3}{R}{R}{R} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

Sorcery
Mizzium Mortars (c15) 163
Mountain

({T}: Add {R}.)

Land
Mountain (jmp) 64
Mountain

({T}: Add {R}.)

Land
Mountain (jmp) 67
Mountain

({T}: Add {R}.)

Land
Mountain (jmp) 68
Neheb, Dreadhorde Champion

Trample Whenever Neheb deals combat damage to a player or planeswalker, you may discard any number of cards. If you do, draw that many cards and add that much {R}. Until end of turn, you don't lose this mana as steps and phases end.

Creature
Neheb, Dreadhorde Champion (war) 140
Overpowering Attack

Freerunning {2}{R} (You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.) Untap all creatures you control that attacked this turn. If it's your main phase, there is an additional combat phase after this phase, followed by an additional main phase.

Sorcery
Overpowering Attack (acr) 37
Plundering Barbarian

When this creature enters, choose one — • Smash the Chest — Destroy target artifact. • Pry It Open — Create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")

Creature
Plundering Barbarian (afr) 158
Shiny Impetus

Enchant creature Enchanted creature gets +2/+2 and is goaded. (It attacks each combat if able and attacks a player other than you if able.) Whenever enchanted creature attacks, you create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")

Enchantment
Shiny Impetus (mkc) 161
Spectacular Showdown

Put a double strike counter on target creature, then goad each creature that had a double strike counter put on it this way. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.) Overload {4}{R}{R}{R} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

Sorcery
Spectacular Showdown (mkc) 162
Spinerock Knoll

Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.) This land enters tapped. {T}: Add {R}. {R}, {T}: You may play the exiled card without paying its mana cost if an opponent was dealt 7 or more damage this turn.

Land
Spinerock Knoll (c20) 316
Sticky Fingers

Enchant creature Enchanted creature has menace and "Whenever this creature deals combat damage to a player, create a Treasure token." (It can't be blocked except by two or more creatures. The token is an artifact with "{T}, Sacrifice this token: Add one mana of any color.") When enchanted creature dies, draw a card.

Enchantment
Sticky Fingers (snc) 124
Tavern Brawler

Commander creatures you own have "At the beginning of your upkeep, exile the top card of your library. This creature gets +X/+0 until end of turn, where X is that card's mana value. You may play that card this turn."

Enchantment
Tavern Brawler (clb) 200
Thundering Raiju

Haste Whenever this creature attacks, put a +1/+1 counter on target creature you control. Then this creature deals X damage to each opponent, where X is the number of modified creatures you control other than this creature. (Equipment, Auras you control, and counters are modifications.)

Creature
Thundering Raiju (neo) 166
Two-Handed Axe

Artifact
Two-Handed Axe // Sweeping Cleave (clb) 203
Unexpected Windfall

As an additional cost to cast this spell, discard a card. Draw two cards and create two Treasure tokens. (They're artifacts with "{T}, Sacrifice this token: Add one mana of any color.")

Instant
Unexpected Windfall (afr) 164
Valakut Exploration

Landfall — Whenever a land you control enters, exile the top card of your library. You may play that card for as long as it remains exiled. At the beginning of your end step, if there are cards exiled with this enchantment, put them into their owner's graveyard, then this enchantment deals that much damage to each opponent.

Enchantment
Valakut Exploration (znr) 175
Warstorm Surge

Whenever a creature you control enters, it deals damage equal to its power to any target.

Enchantment
Warstorm Surge (pca) 54

Background - Tavern Brawler

(CTRL to add secondary)

Background - Veteran Soldier

Qty: 50 Price: $34.04
Captain of the Watch

Vigilance (Attacking doesn't cause this creature to tap.) Other Soldier creatures you control get +1/+1 and have vigilance. When this creature enters, create three 1/1 white Soldier creature tokens.

Creature
Captain of the Watch (m13) 8
Cathar Commando

Flash {1}, Sacrifice this creature: Destroy target artifact or enchantment.

Creature
Cathar Commando (inr) 15
Court of Grace

When this enchantment enters, you become the monarch. At the beginning of your upkeep, create a 1/1 white Spirit creature token with flying. If you're the monarch, create a 4/4 white Angel creature token with flying instead.

Enchantment
Court of Grace (onc) 62
Crush Contraband

Choose one or both — • Exile target artifact. • Exile target enchantment.

Instant
Crush Contraband (nec) 82
Dismantling Wave

For each opponent, destroy up to one target artifact or enchantment that player controls. Cycling {6}{W}{W} ({6}{W}{W}, Discard this card: Draw a card.) When you cycle this card, destroy all artifacts and enchantments.

Sorcery
Dismantling Wave (tdc) 112
Emeria Angel

Flying Landfall — Whenever a land you control enters, you may create a 1/1 white Bird creature token with flying.

Creature
Emeria Angel (tdc) 114
Entrapment Maneuver

Target player sacrifices an attacking creature of their choice. You create X 1/1 white Soldier creature tokens, where X is that creature's toughness.

Instant
Entrapment Maneuver (c16) 2
Felidar Retreat

Landfall — Whenever a land you control enters, choose one — • Create a 2/2 white Cat Beast creature token. • Put a +1/+1 counter on each creature you control. Those creatures gain vigilance until end of turn.

Enchantment
Felidar Retreat (pznr) 16p
Fight as One

Choose one or both — • Target Human creature you control gets +1/+1 and gains indestructible until end of turn. • Target non-Human creature you control gets +1/+1 and gains indestructible until end of turn.

Instant
Fight as One (iko) 12
Finale of Glory

Create X 2/2 white Soldier creature tokens with vigilance. If X is 10 or more, also create X 4/4 white Angel creature tokens with flying and vigilance.

Sorcery
Finale of Glory (clu) 61
Frontline Medic

Battalion — Whenever this creature and at least two other creatures attack, creatures you control gain indestructible until end of turn. Sacrifice this creature: Counter target spell with {X} in its mana cost unless its controller pays {3}.

Creature
Frontline Medic (gtc) 12
Goldnight Commander

Whenever another creature you control enters, creatures you control get +1/+1 until end of turn.

Creature
Goldnight Commander (avr) 22
Harmonious Archon

Flying Non-Archon creatures have base power and toughness 3/3. When this creature enters, create two 1/1 white Human creature tokens.

Creature
Harmonious Archon (onc) 74
Haunted Library

Whenever a creature an opponent controls dies, you may pay {1}. If you do, create a 1/1 white Spirit creature token with flying.

Enchantment
Haunted Library (voc) 6
Horn of Valhalla

Artifact
Horn of Valhalla // Ysgard's Call (clb) 26
Hour of Reckoning

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Destroy all nontoken creatures.

Sorcery
Hour of Reckoning (tdc) 120
Intangible Virtue

Creature tokens you control get +1/+1 and have vigilance.

Enchantment
Intangible Virtue (cmm) 31
Martial Coup

Create X 1/1 white Soldier creature tokens. If X is 5 or more, destroy all other creatures.

Sorcery
Martial Coup (blc) 146
Mentor of the Meek

Whenever another creature you control with power 2 or less enters, you may pay {1}. If you do, draw a card.

Creature
Mentor of the Meek (inr) 34
Plains

({T}: Add {W}.)

Land
Plains (jmp) 38
Plains

({T}: Add {W}.)

Land
Plains (clu) 255
Plains

({T}: Add {W}.)

Land
Plains (tdm) 278
Prava of the Steel Legion

During your turn, creature tokens you control get +1/+4. {3}{W}: Create a 1/1 white Soldier creature token. Partner (You can have two commanders if both have partner.)

Creature
Prava of the Steel Legion (cmr) 38
Requisition Raid

Spree (Choose one or more additional costs.) + {1} — Destroy target artifact. + {1} — Destroy target enchantment. + {1} — Put a +1/+1 counter on each creature target player controls.

Sorcery
Requisition Raid (otj) 26
Rootborn Defenses

Populate. Creatures you control gain indestructible until end of turn. (To populate, create a token that's a copy of a creature token you control.)

Instant
Rootborn Defenses (mm3) 21
Rumor Gatherer

Alliance — Whenever another creature you control enters, scry 1. If this is the second time this ability has resolved this turn, draw a card instead.

Creature
Rumor Gatherer (snc) 29
Secure the Wastes

Create X 1/1 white Warrior creature tokens.

Instant
Secure the Wastes (moc) 203
Spirit Bonds

Whenever a nontoken creature you control enters, you may pay {W}. If you do, create a 1/1 white Spirit creature token with flying. {1}{W}, Sacrifice a Spirit: Target non-Spirit creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

Enchantment
Spirit Bonds (m15) 37
Unbreakable Formation

Creatures you control gain indestructible until end of turn. Addendum — If you cast this spell during your main phase, put a +1/+1 counter on each of those creatures and they gain vigilance until end of turn.

Instant
Unbreakable Formation (moc) 213
Unified Strike

Exile target attacking creature if its power is less than or equal to the number of Soldiers on the battlefield.

Instant
Unified Strike (ons) 58
Valor in Akros

Whenever a creature you control enters, creatures you control get +1/+1 until end of turn.

Enchantment
Valor in Akros (scd) 39
Veteran Soldier

Commander creatures you own have "Whenever this creature attacks a player, if no opponent has more life than that player, for each opponent, create a 1/1 white Soldier creature token that's tapped and attacking that opponent."

Enchantment
Veteran Soldier (clb) 48
Veteran's Armaments

Equipped creature has "Whenever this creature attacks or blocks, it gets +1/+1 until end of turn for each attacking creature." Whenever a Soldier creature enters, you may attach this Equipment to it. Equip {2}

Artifact Kindred
Veteran's Armaments (mor) 146
Welcoming Vampire

Flying Whenever one or more other creatures you control with power 2 or less enter, draw a card. This ability triggers only once each turn.

Creature
Welcoming Vampire (vow) 46
Windbrisk Heights

Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.) This land enters tapped. {T}: Add {W}. {W}, {T}: You may play the exiled card without paying its mana cost if you attacked with three or more creatures this turn.

Land
Windbrisk Heights (tdc) 411

Background - Veteran Soldier

(CTRL to add secondary)

Character - Alora Merry Thief

Qty: 50 Price: $52.78
Alora, Merry Thief

Whenever you attack, up to one target attacking creature can't be blocked this turn. Return that creature to its owner's hand at the beginning of the next end step. Choose a Background (You can have a Background as a second commander.)

Creature
Alora, Merry Thief (clb) 55
Arcane Heist

You may cast target instant or sorcery card from an opponent's graveyard without paying its mana cost. If that spell would be put into their graveyard, exile it instead. Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)

Sorcery
Arcane Heist (otc) 13
Azure Beastbinder

Vigilance This creature can't be blocked by creatures with power 2 or greater. Whenever this creature attacks, up to one target artifact, creature, or planeswalker an opponent controls loses all abilities until your next turn. If it's a creature, it also has base power and toughness 2/2 until your next turn.

Creature
Azure Beastbinder (blb) 41
Blur

Exile target creature you control, then return that card to the battlefield under its owner's control. Draw a card.

Instant
Blur (clb) 58
Cloak and Dagger

Equipped creature gets +2/+0 and has shroud. (It can't be the target of spells or abilities.) Whenever a Rogue creature enters, you may attach this Equipment to it. Equip {3}

Artifact Kindred
Cloak and Dagger (mor) 141
Corrupted Conscience

Enchant creature You control enchanted creature. Enchanted creature has infect. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)

Enchantment
Corrupted Conscience (mbs) 22
Ghostly Flicker

Exile two target artifacts, creatures, and/or lands you control, then return those cards to the battlefield under your control.

Instant
Ghostly Flicker (cmm) 98
Grafted Exoskeleton

Equipped creature gets +2/+2 and has infect. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) Whenever Grafted Exoskeleton becomes unattached from a permanent, sacrifice that permanent. Equip {2}

Artifact
Grafted Exoskeleton (som) 162
Island

({T}: Add {U}.)

Land
Island (lci) 395
Island

({T}: Add {U}.)

Land
Island (clu) 261
Island

({T}: Add {U}.)

Land
Island (otj) 279
Keeper of Keys

When this creature enters, you become the monarch. At the beginning of your upkeep, if you're the monarch, creatures you control can't be blocked this turn.

Creature
Keeper of Keys (cn2) 34
Knowledge Exploitation

Prowl {3}{U} (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.) Search target opponent's library for an instant or sorcery card. You may cast that card without paying its mana cost. Then that player shuffles.

Sorcery Kindred
Knowledge Exploitation (mor) 38
Leap

Target creature gains flying until end of turn. Draw a card.

Instant
Leap (sth) 35
Loan Shark

When this creature enters, if you've cast two or more spells this turn, draw a card. Plot {3}{U} (You may pay {3}{U} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)

Creature
Loan Shark (otj) 55
Master Thief

When this creature enters, gain control of target artifact for as long as you control this creature.

Creature
Master Thief (m12) 64
Mistblade Shinobi

Ninjutsu {U} ({U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever this creature deals combat damage to a player, you may return target creature that player controls to its owner's hand.

Creature
Mistblade Shinobi (bok) 43
Moon-Circuit Hacker

Ninjutsu {U} ({U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever this creature deals combat damage to a player, you may draw a card. If you do, discard a card unless this creature entered this turn.

Creature Enchantment
Moon-Circuit Hacker (j25) 327
Nightwhorl Hermit

Vigilance Threshold — As long as seven or more cards are in your graveyard, this creature gets +1/+0 and can't be blocked.

Creature
Nightwhorl Hermit (blb) 62
Ninja of the Deep Hours

Ninjutsu {1}{U} ({1}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever this creature deals combat damage to a player, you may draw a card.

Creature
Ninja of the Deep Hours (pc2) 21
Notorious Throng

Prowl {5}{U} (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.) Create X 1/1 black Faerie Rogue creature tokens with flying, where X is the damage dealt to your opponents this turn. If this spell's prowl cost was paid, take an extra turn after this one.

Sorcery Kindred
Notorious Throng (znc) 33
Prosperous Thief

Ninjutsu {1}{U} ({1}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever one or more Ninja or Rogue creatures you control deal combat damage to a player, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")

Creature
Prosperous Thief (j25) 346
Quietus Spike

Equipped creature has deathtouch. Whenever equipped creature deals combat damage to a player, that player loses half their life, rounded up. Equip {3}

Artifact
Quietus Spike (ncc) 377
Rogue's Passage

{T}: Add {C}. {4}, {T}: Target creature can't be blocked this turn.

Land
Rogue's Passage (c20) 303
Saiba Cryptomancer

Flash Backup 1 (When this creature enters, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.) Hexproof

Creature
Saiba Cryptomancer (mom) 76
Sakashima's Protege

Flash Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) You may have this creature enter as a copy of any permanent that entered this turn.

Creature
Sakashima's Protege (cmr) 90
Shadow Rift

Target creature gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.) Draw a card.

Instant
Shadow Rift (tmp) 86
Slickshot Lockpicker

When this creature enters, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.) Plot {2}{U} (You may pay {2}{U} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)

Creature
Slickshot Lockpicker (otj) 67
Smirking Spelljacker

Flash Flying When this creature enters, exile target spell an opponent controls. Whenever this creature attacks, if a card is exiled with it, you may cast the exiled card without paying its mana cost.

Creature
Smirking Spelljacker (otc) 16
Smoke Shroud

Enchant creature Enchanted creature gets +1/+1 and has flying. When a Ninja you control enters, you may return this card from your graveyard to the battlefield attached to that creature.

Enchantment
Smoke Shroud (mh1) 69
Stolen Identity

Create a token that's a copy of target artifact or creature. Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)

Sorcery
Stolen Identity (gk1) 2
Thieves' Fortune

Prowl {U} (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.) Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.

Instant Kindred
Thieves' Fortune (mor) 54
Thieving Skydiver

Kicker {X}. X can't be 0. (You may pay an additional {X} as you cast this spell.) Flying When this creature enters, if it was kicked, gain control of target artifact with mana value X or less. If that artifact is an Equipment, attach it to this creature.

Creature
Thieving Skydiver (otc) 118
Thousand-Faced Shadow

Ninjutsu {2}{U}{U} ({2}{U}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Flying When this creature enters from your hand, if it's attacking, create a token that's a copy of another target attacking creature. The token enters tapped and attacking.

Creature
Thousand-Faced Shadow (neo) 86
Visage Bandit

You may have this creature enter as a copy of a creature you control, except it's a Shapeshifter Rogue in addition to its other types. Plot {2}{U} (You may pay {2}{U} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)

Creature
Visage Bandit (otj) 76

Character - Alora Merry Thief

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Character - Amber Gristle O'Maul

Qty: 50 Price: $48.50
Amber Gristle O'Maul

Haste Whenever Amber Gristle O'Maul attacks, you may discard your hand. If you do, draw a card for each player being attacked. Choose a Background (You can have a Background as a second commander.)

Creature
Amber Gristle O'Maul (clb) 159
Balduvian Rage

Target attacking creature gets +X/+0 until end of turn. Draw a card at the beginning of the next turn's upkeep.

Instant
Balduvian Rage (2xm) 115
Bedlam Reveler

This spell costs {1} less to cast for each instant and sorcery card in your graveyard. Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) When this creature enters, discard your hand, then draw three cards.

Creature
Bedlam Reveler (inr) 142
Blade of Selves

Equipped creature has myriad. (Whenever it attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) Equip {4}

Artifact
Blade of Selves (tdc) 313
Blazing Crescendo

Target creature gets +3/+1 until end of turn. Exile the top card of your library. Until the end of your next turn, you may play that card.

Instant
Blazing Crescendo (one) 123
Brute Force

Target creature gets +3/+3 until end of turn.

Instant
Brute Force (mm2) 108
Court of Embereth

When this enchantment enters, you become the monarch. At the beginning of your upkeep, create a 3/1 red Knight creature token. Then if you're the monarch, this enchantment deals X damage to each opponent, where X is the number of creatures you control.

Enchantment
Court of Embereth (woc) 24
Crash Through

Creatures you control gain trample until end of turn. (Each of those creature can deal excess combat damage to the player or planeswalker it's attacking.) Draw a card.

Sorcery
Crash Through (m19) 133
Dragon Mantle

Enchant creature When this Aura enters, draw a card. Enchanted creature has "{R}: This creature gets +1/+0 until end of turn."

Enchantment
Dragon Mantle (cmr) 174
Dreadmaw's Ire

Until end of turn, target attacking creature gets +2/+2 and gains trample and "Whenever this creature deals combat damage to a player, destroy target artifact that player controls."

Instant
Dreadmaw's Ire (lci) 147
Electrostatic Infantry

Trample Whenever you cast an instant or sorcery spell, put a +1/+1 counter on this creature.

Creature
Electrostatic Infantry (dmu) 122
Elturel Survivors

Trample, myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) As long as this creature is attacking, it gets +X/+0, where X is the number of lands defending player controls.

Creature
Elturel Survivors (clb) 172
Expedite

Target creature gains haste until end of turn. Draw a card.

Instant
Expedite (plst) BBD-177
Fists of Flame

Draw a card. Until end of turn, target creature gains trample and gets +1/+0 for each card you've drawn this turn. (A creature with trample can deal excess combat damage to the player or planeswalker it's attacking.)

Instant
Fists of Flame (mh1) 123
Infantry Shield

Equipped creature has menace and mobilize X, where X is its power. (Whenever it attacks, create X tapped and attacking 1/1 red Warrior creature tokens. Sacrifice them at the beginning of the next end step.) Equip {2}

Artifact
Infantry Shield (tdc) 35
Might of the Meek

Target creature gains trample until end of turn. It also gets +1/+0 until end of turn if you control a Mouse. Draw a card.

Instant
Might of the Meek (blb) 144
Mountain

({T}: Add {R}.)

Land
Mountain (rav) 299
Mountain

({T}: Add {R}.)

Land
Mountain (jmp) 63
Mountain

({T}: Add {R}.)

Land
Mountain (lci) 399
Otherworldly Outburst

Target creature gets +1/+0 until end of turn. When that creature dies this turn, create a 3/2 colorless Eldrazi Horror creature token.

Instant
Otherworldly Outburst (emn) 138
Past in Flames

Each instant and sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. Flashback {4}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Sorcery
Past in Flames (mm3) 105
Phoenix Chick

Flying, haste This creature can't block. Whenever you attack with three or more creatures, you may pay {R}{R}. If you do, return this card from your graveyard to the battlefield tapped and attacking with a +1/+1 counter on it.

Creature
Phoenix Chick (dmu) 140
Pinnacle Monk

Creature
Pinnacle Monk // Mystic Peak (mh3) 246Pinnacle Monk // Mystic Peak (mh3) 246
Renegade Tactics

Target creature can't block this turn. Draw a card.

Sorcery
Renegade Tactics (cmr) 195
Rodeo Pyromancers

Whenever you cast your first spell each turn, add {R}{R}.

Creature
Rodeo Pyromancers (otj) 143
Runaway Steam-Kin

Whenever you cast a red spell, if this creature has fewer than three +1/+1 counters on it, put a +1/+1 counter on this creature. Remove three +1/+1 counters from this creature: Add {R}{R}{R}.

Creature
Runaway Steam-Kin (grn) 115
Sazacap's Brew

Gift a tapped Fish (You may promise an opponent a gift as you cast this spell. If you do, they create a tapped 1/1 blue Fish creature token before its other effects.) As an additional cost to cast this spell, discard a card. Target player draws two cards. If the gift was promised, target creature you control gets +2/+0 until end of turn.

Instant
Sazacap's Brew (blb) 151
Storm-Kiln Artist

This creature gets +1/+0 for each artifact you control. Magecraft — Whenever you cast or copy an instant or sorcery spell, create a Treasure token.

Creature
Storm-Kiln Artist (stx) 115
Sudden Breakthrough

Target creature gets +2/+0 and gains first strike until end of turn. Create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")

Instant
Sudden Breakthrough (stx) 116
Temur Battle Rage

Target creature gains double strike until end of turn. Ferocious — That creature also gains trample until end of turn if you control a creature with power 4 or greater.

Instant
Temur Battle Rage (cmm) 264
Titan's Strength

Target creature gets +3/+1 until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Instant
Titan's Strength (2x2) 128
Twinferno

Choose one — • When you cast your next instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy. • Target creature you control gains double strike until end of turn. (It deals both first-strike and regular combat damage.)

Instant
Twinferno (j25) 606
Unleash Fury

Double the power of target creature until end of turn.

Instant
Unleash Fury (m21) 170
War Effort

Creatures you control get +1/+0. Whenever you attack, create a 1/1 red Warrior creature token that's tapped and attacking. Sacrifice it at the beginning of the next end step.

Enchantment
War Effort (tdm) 131
Zada, Hedron Grinder

Whenever you cast an instant or sorcery spell that targets only Zada, copy that spell for each other creature you control that the spell could target. Each copy targets a different one of those creatures.

Creature
Zada, Hedron Grinder (cmm) 268

Character - Amber Gristle O'Maul

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Character - Burakos Party Leader

Qty: 50 Price: $36.66
Accursed Marauder

When this creature enters, each player sacrifices a nontoken creature of their choice.

Creature
Accursed Marauder (mh3) 80
Acquisitions Expert

When this creature enters, target opponent reveals a number of cards from their hand equal to the number of creatures in your party. You choose one of those cards. That player discards that card. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)

Creature
Acquisitions Expert (znr) 89
Avenger of the Fallen

Deathtouch Mobilize X, where X is the number of creature cards in your graveyard. (Whenever this creature attacks, create X tapped and attacking 1/1 red Warrior creature tokens. Sacrifice them at the beginning of the next end step.)

Creature
Avenger of the Fallen (tdm) 73
Blackbloom Rogue

Creature
Blackbloom Rogue // Blackbloom Bog (znr) 91Blackbloom Rogue // Blackbloom Bog (znr) 91
Blood Scrivener

If you would draw a card while you have no cards in hand, instead you draw two cards and you lose 1 life.

Creature
Blood Scrivener (dgm) 22
Bloodsoaked Champion

This creature can't block. Raid — {1}{B}: Return this card from your graveyard to the battlefield. Activate only if you attacked this turn.

Creature
Bloodsoaked Champion (clb) 740
Burakos, Party Leader

Burakos is also a Cleric, Rogue, Warrior, and Wizard. Whenever Burakos attacks, defending player loses X life and you create X Treasure tokens, where X is the number of creatures in your party. Choose a Background (You can have a Background as a second commander.)

Creature
Burakos, Party Leader (clb) 653
Disciple of Bolas

When this creature enters, sacrifice another creature. You gain X life and draw X cards, where X is that creature's power.

Creature
Disciple of Bolas (tdc) 178
Dogged Detective

When this creature enters, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) Whenever an opponent draws their second card each turn, you may return this card from your graveyard to your hand.

Creature
Dogged Detective (mkc) 127
Drana, the Last Bloodchief

Flying Whenever Drana attacks, defending player chooses a nonlegendary creature card in your graveyard. You return that card to the battlefield with an additional +1/+1 counter on it. The creature is a Vampire in addition to its other types.

Creature
Drana, the Last Bloodchief (znr) 98
Gisa, Glorious Resurrector

If a creature an opponent controls would die, exile it instead. At the beginning of your upkeep, put all creature cards exiled with Gisa onto the battlefield under your control. They gain decayed. (A creature with decayed can't block. When it attacks, sacrifice it at end of combat.)

Creature
Gisa, Glorious Resurrector (mid) 103
Gonti, Lord of Luxury

Deathtouch When Gonti enters, look at the top four cards of target opponent's library, exile one of them face down, then put the rest on the bottom of that library in a random order. You may cast that card for as long as it remains exiled, and mana of any type can be spent to cast that spell.

Creature
Gonti, Lord of Luxury (cmm) 162
Graveshifter

Changeling (This card is every creature type.) When this creature enters, you may return target creature card from your graveyard to your hand.

Creature
Graveshifter (moc) 251
Grim Haruspex

Morph {B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) Whenever another nontoken creature you control dies, draw a card.

Creature
Grim Haruspex (ktk) 73
Isareth the Awakener

Deathtouch Whenever Isareth attacks, you may pay {X}. When you do, return target creature card with mana value X from your graveyard to the battlefield with a corpse counter on it. If that creature would leave the battlefield, exile it instead of putting it anywhere else.

Creature
Isareth the Awakener (cmm) 168
Marchesa's Decree

When this enchantment enters, you become the monarch. Whenever a creature attacks you or a planeswalker you control, that creature's controller loses 1 life.

Enchantment
Marchesa's Decree (cn2) 44
Mastermind Plum

Whenever Mastermind Plum attacks, exile up to one target card from a graveyard. If an artifact card was exiled this way, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") Whenever you cast a spell, if mana from a Treasure was spent to cast it, you draw a card and you lose 1 life.

Creature
Mastermind Plum (clu) 3
Mindblade Render

Whenever your opponents are dealt combat damage, if any of that damage was dealt by a Warrior, you draw a card and you lose 1 life.

Creature
Mindblade Render (tdc) 187
Morbid Opportunist

Whenever one or more other creatures die, draw a card. This ability triggers only once each turn.

Creature
Morbid Opportunist (inr) 124
Nighthawk Scavenger

Flying, deathtouch, lifelink Nighthawk Scavenger's power is equal to 1 plus the number of card types among cards in your opponents' graveyards.

Creature
Nighthawk Scavenger (otc) 144
Nullpriest of Oblivion

Kicker {3}{B} (You may pay an additional {3}{B} as you cast this spell.) Lifelink Menace (This creature can't be blocked except by two or more creatures.) When this creature enters, if it was kicked, return target creature card from your graveyard to the battlefield.

Creature
Nullpriest of Oblivion (j25) 472
Ogre Slumlord

Whenever another nontoken creature dies, you may create a 1/1 black Rat creature token. Rats you control have deathtouch.

Creature
Ogre Slumlord (cmm) 177
Primaris Eliminator

When this creature enters, choose one — • Executioner Round — Destroy target creature. • Hyperfrag Round — Creatures target player controls get -2/-2 until end of turn.

Creature
Primaris Eliminator (40k) 50
Puppeteer Clique

Flying When this creature enters, put target creature card from an opponent's graveyard onto the battlefield under your control. It gains haste. At the beginning of your next end step, exile it. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

Creature
Puppeteer Clique (ncc) 257
Reassembling Skeleton

{1}{B}: Return this card from your graveyard to the battlefield tapped.

Creature
Reassembling Skeleton (fdn) 182
Skirsdag High Priest

Morbid — {T}, Tap two untapped creatures you control: Create a 5/5 black Demon creature token with flying. Activate only if a creature died this turn.

Creature
Skirsdag High Priest (inr) 132
Solemn Doomguide

Flying Each creature card in your graveyard that's a Cleric, Rogue, Warrior, and/or Wizard has unearth {1}{B}. ({1}{B}: Return the card to the battlefield. The creature gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

Creature
Solemn Doomguide (clb) 672
Swamp

({T}: Add {B}.)

Land
Swamp (rav) 295
Swamp

({T}: Add {B}.)

Land
Swamp (rtr) 261
Swamp

({T}: Add {B}.)

Land
Swamp (otj) 281
Taborax, Hope's Demise

Flying Taborax has lifelink as long as it has five or more +1/+1 counters on it. Whenever another nontoken creature you control dies, put a +1/+1 counter on Taborax. If that creature was a Cleric, you may draw a card. If you do, you lose 1 life.

Creature
Taborax, Hope's Demise (cmm) 189
Tenacious Underdog

Blitz—{2}{B}{B}, Pay 2 life. (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.) You may cast this card from your graveyard using its blitz ability.

Creature
Tenacious Underdog (snc) 97
Thwart the Grave

This spell costs {1} less to cast for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) Return target creature card and up to one target Cleric, Rogue, Warrior, or Wizard creature card from your graveyard to the battlefield.

Sorcery
Thwart the Grave (clb) 773
Twilight Prophet

Flying Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) At the beginning of your upkeep, if you have the city's blessing, reveal the top card of your library and put it into your hand. Each opponent loses X life and you gain X life, where X is that card's mana value.

Creature
Twilight Prophet (mkc) 143
Venerated Stormsinger

Mobilize 1 (Whenever this creature attacks, create a tapped and attacking 1/1 red Warrior creature token. Sacrifice it at the beginning of the next end step.) Whenever this creature or another creature you control dies, each opponent loses 1 life and you gain 1 life.

Creature
Venerated Stormsinger (tdm) 97

Character - Burakos Party Leader

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Character - Halsin Emerald Archdruid

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Brightcap Badger

Creature
Brightcap Badger // Fungus Frolic (blc) 28
Cankerbloom

{1}, Sacrifice this creature: Choose one — • Destroy target artifact. • Destroy target enchantment. • Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Creature
Cankerbloom (one) 161
Carnivorous Canopy

Destroy target artifact, enchantment, or creature with flying. If that permanent's mana value was 3 or less, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Sorcery
Carnivorous Canopy (one) 162
Contagion Clasp

When this artifact enters, put a -1/-1 counter on target creature. {4}, {T}: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Artifact
Contagion Clasp (onc) 129
Dawnglade Regent

When this creature enters, you become the monarch. As long as you're the monarch, permanents you control have hexproof.

Creature
Dawnglade Regent (cmr) 222
Evolution Sage

Landfall — Whenever a land you control enters, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Creature
Evolution Sage (war) 159
Forest

({T}: Add {G}.)

Land
Forest (one) 276
Forest

({T}: Add {G}.)

Land
Forest (lci) 401
Forest

({T}: Add {G}.)

Land
Forest (clu) 273
Fungal Rebirth

Return target permanent card from your graveyard to your hand. If a creature died this turn, create two 1/1 green Saproling creature tokens.

Instant
Fungal Rebirth (rvr) 142
Halsin, Emerald Archdruid

{1}: Until end of turn, target token you control becomes a green Bear creature with base power and toughness 4/4 in addition to its other colors and types. Choose a Background (You can have a Background as a second commander.)

Creature
Halsin, Emerald Archdruid (clb) 234
Karn's Bastion

{T}: Add {C}. {4}, {T}: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Land
Karn's Bastion (pwar) 248p
Mycoloth

Devour 2 (As this creature enters, you may sacrifice any number of creatures. It enters with twice that many +1/+1 counters on it.) At the beginning of your upkeep, create a 1/1 green Saproling creature token for each +1/+1 counter on this creature.

Creature
Mycoloth (pca) 68
Overrun

Creatures you control get +3/+3 and gain trample until end of turn. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)

Sorcery
Overrun (m10) 198
Peregrin Took

If one or more tokens would be created under your control, those tokens plus an additional Food token are created instead. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.") Sacrifice three Foods: Draw a card.

Creature
Peregrin Took (ltr) 181
Psychotrope Thallid

At the beginning of your upkeep, put a spore counter on this creature. Remove three spore counters from this creature: Create a 1/1 green Saproling creature token. {1}, Sacrifice a Saproling: Draw a card.

Creature
Psychotrope Thallid (plc) 137
Return of the Wildspeaker

Choose one — • Draw cards equal to the greatest power among non-Human creatures you control. • Non-Human creatures you control get +3/+3 until end of turn.

Instant
Return of the Wildspeaker (mkc) 181
Saproling Symbiosis

You may cast this spell as though it had flash if you pay {2} more to cast it. (You may cast it any time you could cast an instant.) Create a 1/1 green Saproling creature token for each creature you control.

Sorcery
Saproling Symbiosis (dmr) 175
Savage Thallid

At the beginning of your upkeep, put a spore counter on this creature. Remove three spore counters from this creature: Create a 1/1 green Saproling creature token. Sacrifice a Saproling: Regenerate target Fungus.

Creature
Savage Thallid (tsp) 213
Sporecrown Thallid

Each other creature you control that's a Fungus or Saproling gets +1/+1.

Creature
Sporecrown Thallid (j25) 718
Sporesower Thallid

At the beginning of your upkeep, put a spore counter on each Fungus you control. Remove three spore counters from this creature: Create a 1/1 green Saproling creature token.

Creature
Sporesower Thallid (tsr) 231
Sporoloth Ancient

At the beginning of your upkeep, put a spore counter on this creature. Creatures you control have "Remove two spore counters from this creature: Create a 1/1 green Saproling creature token."

Creature
Sporoloth Ancient (tsr) 232
Sprout Swarm

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) Create a 1/1 green Saproling creature token.

Instant
Sprout Swarm (fut) 138
Swarm Shambler

This creature enters with a +1/+1 counter on it. Whenever a creature you control with a +1/+1 counter on it becomes the target of a spell an opponent controls, create a 1/1 green Insect creature token. {1}, {T}: Put a +1/+1 counter on this creature.

Creature
Swarm Shambler (znr) 207
Sylvan Anthem

Green creatures you control get +1/+1. Whenever a green creature you control enters, scry 1.

Enchantment
Sylvan Anthem (mh2) 176
Thallid

At the beginning of your upkeep, put a spore counter on this creature. Remove three spore counters from this creature: Create a 1/1 green Saproling creature token.

Creature
Thallid (mma) 167
Thallid Devourer

At the beginning of your upkeep, put a spore counter on this creature. Remove three spore counters from this creature: Create a 1/1 green Saproling creature token. Sacrifice a Saproling: This creature gets +1/+2 until end of turn.

Creature
Thallid Devourer (fem) 75
Thallid Germinator

At the beginning of your upkeep, put a spore counter on this creature. Remove three spore counters from this creature: Create a 1/1 green Saproling creature token. Sacrifice a Saproling: Target creature gets +1/+1 until end of turn.

Creature
Thallid Germinator (tsr) 236
Thallid Shell-Dweller

Defender At the beginning of your upkeep, put a spore counter on this creature. Remove three spore counters from this creature: Create a 1/1 green Saproling creature token.

Creature
Thallid Shell-Dweller (tsr) 237
Thirsting Roots

Choose one — • Search your library for a basic land card, reveal it, put it into your hand, then shuffle. • Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Sorcery
Thirsting Roots (one) 185
Undercellar Myconid

Whenever this creature enters or dies, create a 1/1 green Saproling creature token. {T}: Add one mana of any color.

Creature
Undercellar Myconid (clb) 259
Unnatural Restoration

Return target permanent card from your graveyard to your hand. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Sorcery
Unnatural Restoration (one) 191
Utopia Mycon

At the beginning of your upkeep, put a spore counter on this creature. Remove three spore counters from this creature: Create a 1/1 green Saproling creature token. Sacrifice a Saproling: Add one mana of any color.

Creature
Utopia Mycon (tsr) 244
Vitaspore Thallid

At the beginning of your upkeep, put a spore counter on this creature. Remove three spore counters from this creature: Create a 1/1 green Saproling creature token. Sacrifice a Saproling: Target creature gains haste until end of turn.

Creature
Vitaspore Thallid (plc) 143
Wrap in Vigor

Regenerate each creature you control.

Instant
Wrap in Vigor (fut) 141

Character - Halsin Emerald Archdruid

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Character - Lae'zel Vlaakith's Champion

Qty: 50 Price: $35.38
Aether Hub

When this land enters, you get {E} (an energy counter). {T}: Add {C}. {T}, Pay {E}: Add one mana of any color.

Land
Aether Hub (drc) 145
Aethergeode Miner

Whenever this creature attacks, you get {E}{E} (two energy counters). Pay {E}{E}: Exile this creature, then return it to the battlefield under its owner's control.

Creature
Aethergeode Miner (aer) 4
Aetherstorm Roc

Flying Whenever this creature or another creature you control enters, you get {E} (an energy counter). Whenever this creature attacks, you may pay {E}{E}. If you do, put a +1/+1 counter on it and tap up to one target creature defending player controls.

Creature
Aetherstorm Roc (kld) 3
Arcbound Javelineer

{T}, Remove X +1/+1 counters from this creature: It deals X damage to target attacking or blocking creature. Modular 1 (This creature enters with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)

Creature Artifact
Arcbound Javelineer (mh2) 2
Automated Assembly Line

Whenever one or more artifact creatures you control deal combat damage to a player, you get {E} (an energy counter). Pay {E}{E}{E}: Create a tapped 3/3 colorless Robot artifact creature token.

Artifact
Automated Assembly Line (pip) 10
Brotherhood Scribe

Metalcraft — {T}: You get {E} (an energy counter). Activate only if you control three or more artifacts. Whenever you get one or more {E} during your turn, creatures you control get +1/+1 until end of turn.

Creature
Brotherhood Scribe (pip) 13
Bulwark Ox

Whenever this creature attacks while saddled, put a +1/+1 counter on target creature. Sacrifice this creature: Creatures you control with counters on them gain hexproof and indestructible until end of turn. Saddle 1 (Tap any number of other creatures you control with total power 1 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)

Creature
Bulwark Ox (dft) 7
Consulate Turret

{T}: You get {E} (an energy counter). {T}, Pay {E}{E}{E}: This artifact deals 2 damage to target player or planeswalker.

Artifact
Consulate Turret (aer) 147
Contractual Safeguard

Addendum — If you cast this spell during your main phase, put a shield counter on a creature you control. (If it would be dealt damage or destroyed, remove a shield counter from it instead.) Choose a kind of counter on a creature you control. Put a counter of that kind on each other creature you control.

Instant
Contractual Safeguard (ncc) 14
Court of Ardenvale

When this enchantment enters, you become the monarch. At the beginning of your upkeep, return target permanent card with mana value 3 or less from your graveyard to your hand. If you're the monarch, return that permanent card to the battlefield instead.

Enchantment
Court of Ardenvale (woc) 21
Daring Archaeologist

When this creature enters, you may return target artifact card from your graveyard to your hand. Whenever you cast a historic spell, put a +1/+1 counter on this creature. (Artifacts, legendaries, and Sagas are historic.)

Creature
Daring Archaeologist (dom) 13
Drillworks Mole

{2}, {T}: Put a +1/+1 counter on this creature and a +1/+1 counter on up to one target commander creature you control.

Creature Artifact
Drillworks Mole (clb) 311
Fabrication Module

Whenever you get one or more {E} (energy counters), put a +1/+1 counter on target creature you control. {4}, {T}: You get {E}.

Artifact
Fabrication Module (kld) 211
Filigree Vector

When this creature enters, put a +1/+1 counter on each of any number of target creatures and a charge counter on each of any number of target artifacts. {1}, {T}, Sacrifice another artifact: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Creature Artifact
Filigree Vector (moc) 15
Guide of Souls

Whenever another creature you control enters, you gain 1 life and get {E} (an energy counter). Whenever you attack, you may pay {E}{E}{E}. When you do, put two +1/+1 counters and a flying counter on target attacking creature. It becomes an Angel in addition to its other types.

Creature
Guide of Souls (mh3) 29
Ingenious Smith

When this creature enters, look at the top four cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. Whenever one or more artifacts you control enter, put a +1/+1 counter on this creature. This ability triggers only once each turn.

Creature
Ingenious Smith (afr) 21
Inspired Inventor

When this creature enters, choose one — • You get {E}{E}{E} (three energy counters). • Put a +1/+1 counter on target creature. • Create a 1/1 colorless Servo artifact creature token.

Creature
Inspired Inventor (mh3) 32
Jolted Awake

Choose up to one target artifact or creature card in your graveyard. You get {E}{E} (two energy counters). Then you may pay an amount of {E} equal to that card's mana value. If you do, return it from your graveyard to the battlefield. Cycling {2} ({2}, Discard this card: Draw a card.)

Sorcery
Jolted Awake (mh3) 33
Lae'zel, Vlaakith's Champion

If you would put one or more counters on a creature or planeswalker you control or on yourself, put that many plus one of each of those kinds of counters on that permanent or player instead. Choose a Background (You can have a Background as a second commander.)

Creature
Lae'zel, Vlaakith's Champion (clb) 29
Lux Artillery

Whenever you cast an artifact creature spell, it gains sunburst. (It enters with a +1/+1 counter on it for each color of mana spent to cast it.) At the beginning of your end step, if there are thirty or more counters among artifacts and creatures you control, this artifact deals 10 damage to each opponent.

Artifact
Lux Artillery (onc) 27
Marketback Walker

This creature enters with X +1/+1 counters on it. {4}: Put a +1/+1 counter on this creature. When this creature dies, draw a card for each +1/+1 counter on it.

Creature Artifact
Marketback Walker (dft) 235
Metastatic Evangel

Whenever another nontoken creature you control enters, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Creature
Metastatic Evangel (mh3) 35
Pentavus

This creature enters with five +1/+1 counters on it. {1}, Remove a +1/+1 counter from this creature: Create a 1/1 colorless Pentavite artifact creature token with flying. {1}, Sacrifice a Pentavite: Put a +1/+1 counter on this creature.

Creature Artifact
Pentavus (cm2) 209
Plains

({T}: Add {W}.)

Land
Plains (ddi) 40
Plains

({T}: Add {W}.)

Land
Plains (dmu) 262
Plains

({T}: Add {W}.)

Land
Plains (dft) 279
Proud Pack-Rhino

When this creature enters, choose one — • Put a shield counter on target permanent. (If it would be dealt damage or destroyed, remove a shield counter from it instead.) • Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Creature
Proud Pack-Rhino (mh3) 41
Razorfield Ripper

Whenever this creature or equipped creature attacks, you get {E} (an energy counter), then it gets +X/+X until end of turn, where X is the amount of {E} you have. Reconfigure—Pay {2} or {E}{E}{E}. (Pay {2} or {E}{E}{E}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)

Creature Artifact
Razorfield Ripper (m3c) 94
Salvation Colossus

Flying, vigilance, trample Whenever you attack, other creatures you control get +2/+2 and gain indestructible until end of turn. Unearth—Pay eight {E}. (Pay eight energy counters: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

Creature Artifact
Salvation Colossus (m3c) 95
Sentry Bot

Flash This spell costs {1} less to cast for each creature attacking you. When this creature enters, you get {E} for each creature attacking you. At the beginning of combat on your turn, you may pay {E}{E}{E}. If you do, put a +1/+1 counter on each creature you control.

Creature Artifact
Sentry Bot (pip) 24
Steel Overseer

{T}: Put a +1/+1 counter on each artifact creature you control.

Creature Artifact
Steel Overseer (j22) 798
Stone Idol Generator

Whenever a creature you control attacks, you get {E} (an energy counter). {T}, Pay six {E}: Create a 6/12 colorless Construct artifact creature token with trample. Activate only as a sorcery.

Artifact
Stone Idol Generator (m3c) 129
T-45 Power Armor

When this Equipment enters, you get {E}{E} (two energy counters). Equipped creature gets +3/+3 and doesn't untap during its controller's untap step. At the beginning of your upkeep, you may pay {E}. If you do, untap equipped creature, then put your choice of a menace, trample, or lifelink counter on it. Equip {3}

Artifact
T-45 Power Armor (pip) 145
Triskelion

This creature enters with three +1/+1 counters on it. Remove a +1/+1 counter from this creature: It deals 1 damage to any target.

Creature Artifact
Triskelion (moc) 387
Unbounded Potential

Choose one — • Put a +1/+1 counter on each of up to two target creatures. • Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) Entwine {3}{W} (Choose both if you pay the entwine cost.)

Instant
Unbounded Potential (cmm) 67

Character - Lae'zel Vlaakith's Champion

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Character - Rasaad yn Bashir

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Aegis of the Heavens

Target creature gets +1/+7 until end of turn.

Instant
Aegis of the Heavens (m19) 1
All That Glitters

Enchant creature Enchanted creature gets +1/+1 for each artifact and/or enchantment you control.

Enchantment
All That Glitters (cmm) 9
Angelic Gift

Enchant creature When this Aura enters, draw a card. Enchanted creature has flying.

Enchantment
Angelic Gift (m20) 5
Armor of Faith

Enchant creature Enchanted creature gets +1/+1. {W}: Enchanted creature gets +0/+1 until end of turn.

Enchantment
Armor of Faith (ice) 4
Battle Mastery

Enchant creature Enchanted creature has double strike. (It deals both first-strike and regular combat damage.)

Enchantment
Battle Mastery (plst) BBD-89
Chosen by Heliod

Enchant creature When this Aura enters, draw a card. Enchanted creature gets +0/+2.

Enchantment
Chosen by Heliod (ths) 5
Conclave's Blessing

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Enchant creature Enchanted creature gets +0/+2 for each other creature you control.

Enchantment
Conclave's Blessing (rav) 11
Conviction

Enchant creature Enchanted creature gets +1/+3. {W}: Return this Aura to its owner's hand.

Enchantment
Conviction (plst) AER-12
Court of Ardenvale

When this enchantment enters, you become the monarch. At the beginning of your upkeep, return target permanent card with mana value 3 or less from your graveyard to your hand. If you're the monarch, return that permanent card to the battlefield instead.

Enchantment
Court of Ardenvale (woc) 21
Daybreak Coronet

Enchant creature with another Aura attached to it Enchanted creature gets +3/+3 and has first strike, vigilance, and lifelink. (Damage dealt by the creature also causes its controller to gain that much life.)

Enchantment
Daybreak Coronet (mm2) 14
Eland Umbra

Enchant creature Enchanted creature gets +0/+4. Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)

Enchantment
Eland Umbra (roe) 19
Ensouled Scimitar

{3}: This artifact becomes a 1/5 Spirit artifact creature with flying until end of turn. (Equipment that's a creature can't equip a creature.) Equipped creature gets +1/+5. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

Artifact
Ensouled Scimitar (5dn) 119
Feather of Flight

Flash Enchant creature When this Aura enters, draw a card. Enchanted creature gets +1/+0 and has flying.

Enchantment
Feather of Flight (blb) 13
Forbidding Watchtower

Forbidding Watchtower enters tapped. {T}: Add {W}. {1}{W}: Forbidding Watchtower becomes a 1/5 white Soldier creature until end of turn. It's still a land.

Land
Forbidding Watchtower (10e) 352
Goliath Paladin

Vigilance When this creature enters, you take the initiative.

Creature
Goliath Paladin (clb) 21
Graceblade Artisan

This creature gets +2/+2 for each Aura attached to it.

Creature
Graceblade Artisan (dtk) 20
Lagonna-Band Trailblazer

Heroic — Whenever you cast a spell that targets this creature, put a +1/+1 counter on it.

Creature
Lagonna-Band Trailblazer (jou) 14
Lightwheel Enhancements

Enchant creature or Vehicle Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) Enchanted permanent gets +1/+1 and has vigilance. Max speed — You may cast this card from your graveyard.

Enchantment
Lightwheel Enhancements (dft) 20
Loxodon Wayfarer

Creature
Loxodon Wayfarer (som) 15
Mantle of the Ancients

Enchant creature you control When this Aura enters, return any number of target Aura and/or Equipment cards from your graveyard to the battlefield attached to enchanted creature. Enchanted creature gets +1/+1 for each Aura and Equipment attached to it.

Enchantment
Mantle of the Ancients (woc) 70
Plains

({T}: Add {W}.)

Land
Plains (cmm) 784
Plains

({T}: Add {W}.)

Land
Plains (cmm) 786
Plains

({T}: Add {W}.)

Land
Plains (lci) 393
Rasaad yn Bashir

Each creature you control assigns combat damage equal to its toughness rather than its power. Whenever Rasaad yn Bashir attacks, if you have the initiative, double the toughness of each creature you control until end of turn. Choose a Background (You can have a Background as a second commander.)

Creature
Rasaad yn Bashir (clb) 37
Refuse to Yield

Target creature gets +2/+7 until end of turn. Untap it.

Instant
Refuse to Yield (snc) 27
Resurgent Belief

Suspend 2—{1}{W} (Rather than cast this card from your hand, pay {1}{W} and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.) Return all enchantment cards from your graveyard to the battlefield. (Auras with nothing to enchant remain in your graveyard.)

Sorcery
Resurgent Belief (mh2) 26
Sage's Reverie

Enchant creature When this Aura enters, draw a card for each Aura you control that's attached to a creature. Enchanted creature gets +1/+1 for each Aura you control that's attached to a creature.

Enchantment
Sage's Reverie (woc) 73
Stoneskin

Flash Enchant creature Enchanted creature gets +0/+10.

Enchantment
Stoneskin (clb) 45
Tempest Technique

Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies. Copies become tokens.) Enchant creature you control Enchanted creature gets +1/+1 for each enchantment you control.

Enchantment
Tempest Technique (tdc) 16
Timely Ward

You may cast this spell as though it had flash if it targets a commander. Enchant creature Enchanted creature has indestructible.

Enchantment
Timely Ward (dsc) 107
Twinblade Blessing

Flash (You may cast this spell any time you could cast an instant.) Enchant creature Enchanted creature has double strike. (It deals both first-strike and regular combat damage.)

Enchantment
Twinblade Blessing (fdn) 26
Umbra Mystic

Auras attached to permanents you control have umbra armor. (If an enchanted permanent you control would be destroyed, instead remove all damage from it and destroy an Aura attached to it.)

Creature
Umbra Mystic (woc) 82
Undercellar Sweep

When this enchantment enters, you take the initiative. Whenever you attack, if you or a player you're attacking has the initiative, you create two 1/1 white Soldier creature tokens that are tapped and attacking.

Enchantment
Undercellar Sweep (clb) 47
Unquestioned Authority

Enchant creature When this Aura enters, draw a card. Enchanted creature has protection from creatures.

Enchantment
Unquestioned Authority (c18) 78
White Plume Adventurer

When this creature enters, you take the initiative. At the beginning of each opponent's upkeep, untap a creature you control. If you've completed a dungeon, untap all creatures you control instead.

Creature
White Plume Adventurer (clb) 49

Character - Rasaad yn Bashir

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Ancestral Mask

Enchant creature Enchanted creature gets +2/+2 for each other enchantment on the battlefield.

Enchantment
Ancestral Mask (plst) EMA-157
Belt of Giant Strength

Equipped creature has base power and toughness 10/10. Equip {10}. This ability costs {X} less to activate, where X is the power of the creature it targets.

Artifact
Belt of Giant Strength (afc) 38
Blanchwood Armor

Enchant creature Enchanted creature gets +1/+1 for each Forest you control.

Enchantment
Blanchwood Armor (bro) 171
Blossoming Defense

Target creature you control gets +2/+2 and gains hexproof until end of turn.

Instant
Blossoming Defense (kld) 146
Boar Umbra

Enchant creature Enchanted creature gets +3/+3. Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)

Enchantment
Boar Umbra (uma) 158
Colossification

Enchant creature When this Aura enters, tap enchanted creature. Enchanted creature gets +20/+20.

Enchantment
Colossification (piko) 148p
Copper Host Crusher

Trample Hexproof (This creature can't be the target of spells or abilities your opponents control.)

Creature
Copper Host Crusher (mom) 181
Crystal Carapace

Enchant creature Enchanted creature gets +3/+3 and has ward {2}. Cycling {2} ({2}, Discard this card: Draw a card.)

Enchantment
Crystal Carapace (mom) 183
Dawnglade Regent

When this creature enters, you become the monarch. As long as you're the monarch, permanents you control have hexproof.

Creature
Dawnglade Regent (cmr) 222
Exponential Growth

Until end of turn, double target creature's power X times.

Sorcery
Exponential Growth (stx) 130
Family's Favor

Whenever you attack, put a shield counter on target attacking creature. Until end of turn, it gains "Whenever this creature deals combat damage to a player, remove a shield counter from it. If you do, draw a card." (If a creature with a shield counter on it would be dealt damage or destroyed, remove a shield counter from it instead.)

Enchantment
Family's Favor (ncc) 59
Fertile Thicket

This land enters tapped. When this land enters, you may look at the top five cards of your library. If you do, reveal up to one basic land card from among them, then put that card on top of your library and the rest on the bottom in any order. {T}: Add {G}.

Land
Fertile Thicket (bfz) 237
Forced Adaptation

Enchant creature At the beginning of your upkeep, put a +1/+1 counter on enchanted creature.

Enchantment
Forced Adaptation (rvr) 140
Forest

({T}: Add {G}.)

Land
Forest (dmu) 276
Forest

({T}: Add {G}.)

Land
Forest (cmm) 799
Forest

({T}: Add {G}.)

Land
Forest (tdm) 286
Generous Visitor

Whenever you cast an enchantment spell, put a +1/+1 counter on target creature.

Creature
Generous Visitor (neo) 185
Hydra's Growth

Enchant creature When this Aura enters, put a +1/+1 counter on enchanted creature. At the beginning of your upkeep, double the number of +1/+1 counters on enchanted creature.

Enchantment
Hydra's Growth (thb) 172
Indomitable Might

Flash Enchant creature Enchanted creature gets +3/+3. Enchanted creature's controller may have it assign its combat damage as though it weren't blocked.

Enchantment
Indomitable Might (woc) 127
Lion Umbra

Enchant modified creature (Equipment, Auras its controller controls, and counters are modifications.) Enchanted creature gets +3/+3 and has vigilance and reach. Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)

Enchantment
Lion Umbra (mh3) 160
Ordeal of Nylea

Enchant creature Whenever enchanted creature attacks, put a +1/+1 counter on it. Then if it has three or more +1/+1 counters on it, sacrifice this Aura. When you sacrifice this Aura, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.

Enchantment
Ordeal of Nylea (ths) 170
Owlbear

Trample Keen Senses — When this creature enters, draw a card.

Creature
Owlbear (afr) 198
Owlbear Shepherd

At the beginning of your end step, if creatures you control have total power 8 or greater, draw a card.

Creature
Owlbear Shepherd (clb) 247
Predatory Hunger

Enchant creature Whenever an opponent casts a creature spell, put a +1/+1 counter on enchanted creature.

Enchantment
Predatory Hunger (exo) 117
Primal Bellow

Target creature gets +1/+1 until end of turn for each Forest you control.

Instant
Primal Bellow (zen) 176
Ram Through

Target creature you control deals damage equal to its power to target creature you don't control. If the creature you control has trample, excess damage is dealt to that creature's controller instead.

Instant
Ram Through (cmm) 314
Sixth Sense

Enchant creature Enchanted creature has "Whenever this creature deals combat damage to a player, you may draw a card."

Enchantment
Sixth Sense (akh) 187
Snake Umbra

Enchant creature Enchanted creature gets +1/+1 and has "Whenever this creature deals damage to an opponent, you may draw a card." Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)

Enchantment
Snake Umbra (woc) 133
Soul's Might

Put X +1/+1 counters on target creature, where X is that creature's power.

Sorcery
Soul's Might (j22) 731
Thickest in the Thicket

When this enchantment enters, put X +1/+1 counters on target creature, where X is that creature's power. At the beginning of your end step, draw two cards if you control the creature with the greatest power or tied for the greatest power.

Enchantment
Thickest in the Thicket (blc) 34
Thran Power Suit

Equipped creature gets +1/+1 for each Aura and Equipment attached to it and has ward {2}. (Whenever equipped creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

Artifact
Thran Power Suit (bro) 253
Triumph of Ferocity

At the beginning of your upkeep, draw a card if you control the creature with the greatest power or tied for the greatest power.

Enchantment
Triumph of Ferocity (avr) 198
Warbriar Blessing

Enchant creature you control When this Aura enters, enchanted creature fights up to one target creature you don't control. (Each deals damage equal to its power to the other.) Enchanted creature gets +0/+2.

Enchantment
Warbriar Blessing (thb) 204
Werebear

{T}: Add {G}. Threshold — This creature gets +3/+3 as long as seven or more cards are in your graveyard.

Creature
Werebear (dmr) 182
Wilson, Refined Grizzly

This spell can't be countered. Vigilance, reach, trample Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) Choose a Background (You can have a Background as a second commander.)

Creature
Wilson, Refined Grizzly (clb) 261

Character - Wilson Refined Grizzly

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Bonehoard

Living weapon (When this Equipment enters, create a 0/0 black Phyrexian Germ creature token, then attach this to it.) Equipped creature gets +X/+X, where X is the number of creature cards in all graveyards. Equip {2}

Artifact
Bonehoard (c14) 229
Chasm Skulker

Whenever you draw a card, put a +1/+1 counter on this creature. When this creature dies, create X 1/1 blue Squid creature tokens with islandwalk, where X is the number of +1/+1 counters on this creature. (They can't be blocked as long as defending player controls an Island.)

Creature
Chasm Skulker (plst) M15-46
Court of Cunning

When this enchantment enters, you become the monarch. At the beginning of your upkeep, any number of target players each mill two cards. If you're the monarch, each of those players mills ten cards instead. (To mill a card, a player puts the top card of their library into their graveyard.)

Enchantment
Court of Cunning (cmr) 63
Disturbing Conversion

Flash Enchant creature When this Aura enters, each player mills two cards. Enchanted creature gets -X/-0, where X is the number of cards in its controller's graveyard.

Enchantment
Disturbing Conversion (mom) 54
Drown in Dreams

Choose one. If you control a commander as you cast this spell, you may choose both instead. • Target player draws X cards. • Target player mills twice X cards.

Instant
Drown in Dreams (m3c) 181
Endless Evil

Enchant creature you control At the beginning of your upkeep, create a token that's a copy of enchanted creature, except the token is 1/1. When enchanted creature dies, if that creature was a Horror, return this card to its owner's hand.

Enchantment
Endless Evil (clb) 665
Fractured Sanity

Each opponent mills fourteen cards. Cycling {1}{U} ({1}{U}, Discard this card: Draw a card.) When you cycle this card, each opponent mills four cards.

Sorcery
Fractured Sanity (clb) 722
Fraying Sanity

Enchant player At the beginning of each end step, enchanted player mills X cards, where X is the number of cards put into their graveyard from anywhere this turn.

Enchantment
Fraying Sanity (hou) 35
Ghoulcaller's Bell

{T}: Each player mills a card.

Artifact
Ghoulcaller's Bell (isd) 224
Grazilaxx, Illithid Scholar

Whenever a creature you control becomes blocked, you may return it to its owner's hand. Whenever one or more creatures you control deal combat damage to a player, draw a card.

Creature
Grazilaxx, Illithid Scholar (pafr) 60p
Grell Philosopher

Aberrant Tinkering — When this creature enters and at the beginning of your upkeep, each Horror you control gains all activated abilities of target artifact an opponent controls until end of turn. You may spend blue mana as though it were mana of any color to activate those abilities.

Creature
Grell Philosopher (clb) 666
Idol of Oblivion

{T}: Draw a card. Activate only if you created a token this turn. {8}, {T}, Sacrifice this artifact: Create a 10/10 colorless Eldrazi creature token.

Artifact
Idol of Oblivion (tdc) 319
Illithid Harvester

Creature
Illithid Harvester // Plant Tadpoles (clb) 76
Island

({T}: Add {U}.)

Land
Island (shm) 286
Island

({T}: Add {U}.)

Land
Island (vow) 399
Island

({T}: Add {U}.)

Land
Island (40k) 308
Lonely Sandbar

This land enters tapped. {T}: Add {U}. Cycling {U} ({U}, Discard this card: Draw a card.)

Land
Lonely Sandbar (ddt) 27
Manic Scribe

When this creature enters, each opponent mills three cards. Delirium — At the beginning of each opponent's upkeep, if there are four or more card types among cards in your graveyard, that player mills three cards.

Creature
Manic Scribe (soi) 73
Memory Erosion

Whenever an opponent casts a spell, that player mills two cards.

Enchantment
Memory Erosion (ala) 50
Mind Flayer

Dominate Monster — When this creature enters, gain control of target creature for as long as you control this creature.

Creature
Mind Flayer (clb) 728
Overcharged Amalgam

Flash Flying Exploit (When this creature enters, you may sacrifice a creature.) When this creature exploits a creature, counter target spell, activated ability, or triggered ability.

Creature
Overcharged Amalgam (inr) 80
Psionic Ritual

Replicate—Tap an untapped Horror you control. (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.) Exile target instant or sorcery card from a graveyard and copy it. You may cast the copy without paying its mana cost. Exile Psionic Ritual.

Sorcery
Psionic Ritual (clb) 668
Psychic Corrosion

Whenever you draw a card, each opponent mills two cards.

Enchantment
Psychic Corrosion (m19) 68
Screaming Swarm

Flying Whenever you attack with one or more creatures, target player mills that many cards. (To mill a card, a player puts the top card of their library into their graveyard.) {2}{U}: Put this card from your graveyard into your library second from the top.

Creature
Screaming Swarm (vow) 75
Shadow Kin

Flash At the beginning of your upkeep, each player mills three cards. You may exile a creature card from among the cards milled this way. If you do, this creature becomes a copy of that card, except it has this ability.

Creature
Shadow Kin (mic) 16
Silent Hallcreeper

This creature can't be blocked. Whenever this creature deals combat damage to a player, choose one that hasn't been chosen — • Put two +1/+1 counters on this creature. • Draw a card. • This creature becomes a copy of another target creature you control.

Creature Enchantment
Silent Hallcreeper (dsk) 72
Sludge Monster

Whenever this creature enters or attacks, put a slime counter on up to one other target creature. Non-Horror creatures with slime counters on them lose all abilities and have base power and toughness 2/2.

Creature
Sludge Monster (clb) 735
Sphinx's Tutelage

Whenever you draw a card, target opponent mills two cards. If two nonland cards that share a color were milled this way, repeat this process. {5}{U}: Draw a card, then discard a card.

Enchantment
Sphinx's Tutelage (ori) 76
Teferi's Tutelage

When this enchantment enters, draw a card, then discard a card. Whenever you draw a card, target opponent mills two cards. (They put the top two cards of their library into their graveyard.)

Enchantment
Teferi's Tutelage (m21) 78
The Everflowing Well

Artifact
The Everflowing Well // The Myriad Pools (lci) 56The Everflowing Well // The Myriad Pools (lci) 56
The Mindskinner

The Mindskinner can't be blocked. If a source you control would deal damage to an opponent, prevent that damage and each opponent mills that many cards.

Creature Enchantment
The Mindskinner (dsk) 66
Undead Alchemist

If a Zombie you control would deal combat damage to a player, instead that player mills that many cards. Whenever a creature card is put into an opponent's graveyard from their library, exile that card and create a 2/2 black Zombie creature token.

Creature
Undead Alchemist (isd) 84
Vantress Gargoyle

Flying This creature can't attack unless defending player has seven or more cards in their graveyard. This creature can't block unless you have four or more cards in hand. {T}: Each player mills a card.

Creature Artifact
Vantress Gargoyle (eld) 71
Wharf Infiltrator

Skulk (This creature can't be blocked by creatures with greater power.) Whenever this creature deals combat damage to a player, you may draw a card. If you do, discard a card. Whenever you discard a creature card, you may pay {2}. If you do, create a 3/2 colorless Eldrazi Horror creature token.

Creature
Wharf Infiltrator (clb) 737
Zellix, Sanity Flayer

Hive Mind — Whenever a player mills one or more creature cards, you create a 1/1 black Horror creature token. {1}, {T}: Target player mills three cards. Choose a Background (You can have a Background as a second commander.)

Creature
Zellix, Sanity Flayer (clb) 652

Character - Zellix Sanity Flayer

(CTRL to add secondary)

Tokens & Extras

Qty: 74 Price: $27.65
Angel

Flying

Creature Token
Angel (tdsc) 2
Angel

Flying, vigilance

Creature Token
Angel (ttdc) 2
Bat

Flying

Creature Token
Bat (tvoc) 4
Beast

Creature Token
Beast (ttdc) 20
Bird

Flying

Creature Token
Bird (ttdm) 2
Cat Beast

Creature Token
Cat Beast (tcmm) 61
Citizen

Creature Token
Citizen (ttdc) 26
City's Blessing

Card
City's Blessing (tblc) 40
Clue

{2}, Sacrifice this token: Draw a card.

Artifact Token
Clue (tinr) 22
Construct

Creature Artifact Token
Construct (tcmm) 74
Construct

Trample

Creature Artifact Token
Construct (tm3c) 24
Construct

Creature Artifact Token
Construct (tdrc) 12
Copy

(This token can be used to represent a token that's a copy of a permanent.)

Token
Copy (ttdm) 1
Demon

Flying

Creature Token
Demon (tinr) 6
Eldrazi

Creature Token
Eldrazi (ttdc) 1
Eldrazi Horror

Creature Token
Eldrazi Horror (tinr) 1
Elephant

Creature Token
Elephant (tblc) 27
Faerie Rogue

Flying

Creature Token
Faerie Rogue (twoc) 11
Fish

Creature Token
Fish (tfdn) 10
Food

{2}, {T}, Sacrifice this token: You gain 3 life.

Artifact Token
Food (tfin) 22
Gnome

Creature Artifact Token
Gnome (tlci) 16
Horror

Creature Token
Horror (tclb) 31
Human

Creature Token
Human (tdmc) 2
Insect

Creature Token
Insect (ttdc) 22
Iridescent Vinelasher

Landfall — Whenever a land you control enters, this creature deals 1 damage to target opponent. (This token's mana cost is {B}.)

Creature Token
Iridescent Vinelasher (tblb) 12
Junk

{T}, Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.

Artifact Token
Junk (tpip) 15
Knight

Vigilance

Creature Token
Knight (tmoc) 7
Map

{1}, {T}, Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on that creature, then put the card back or put it into your graveyard.)

Artifact Token
Map (tbig) 7
Morph

(You can cover a face-down creature with this reminder card. A card with morph can be turned face up any time for its morph cost.)

Creature
Morph (tmkc) 30
Pentavite

Flying

Creature Artifact Token
Pentavite (tcm2) 13
Phyrexian Germ

Creature Token
Phyrexian Germ (tmh3) 16
Phyrexian Golem

Creature Artifact Token
Phyrexian Golem (tblc) 38
Powerstone

{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.

Artifact Token
Powerstone (tbro) 7
Rat

Creature Token
Rat (ttdc) 9
Royal

Enchantment Token
Royal // Young Hero (twoe) 16
Salamander Warrior

Creature Token
Salamander Warrior (ttdc) 8
Saproling

Creature Token
Saproling (tblc) 30
Servo

Creature Artifact Token
Servo (ttdc) 31
Skeleton

Menace (This creature can't be blocked except by two or more creatures.)

Creature Token
Skeleton (tclb) 8
Soldier

Vigilance

Creature Token
Soldier (tonc) 8
Soldier

Creature Token
Soldier (ttdm) 4
Spirit

Flying

Creature Token
Spirit (tmkc) 4
Squid

Islandwalk (This creature can't be blocked as long as defending player controls an Island.)

Creature Token
Squid (tblc) 17
Tentacle

Creature Token
Tentacle (tmkc) 9
The Monarch

At the beginning of your end step, draw a card. Whenever a creature deals combat damage to you, its controller becomes the monarch.

Card
The Monarch (totc) 29
Thopter

Flying

Creature Artifact Token
Thopter (tmh3) 13
Thopter

Flying

Creature Artifact Token
Thopter (ttdc) 33
Treasure

{T}, Sacrifice this token: Add one mana of any color.

Artifact Token
Treasure (ttdm) 16
Undercity

Dungeon
Undercity // The Initiative (tclb) 20Undercity // The Initiative (tclb) 20
Warrior

Creature Token
Warrior (tmoc) 10
Warrior

Creature Token
Warrior (ttdm) 13
Zombie

Creature Token
Zombie (tdft) 3
Zombie Army

Creature Token
Zombie Army (tdrc) 8
Zombie Berserker

Creature Token
Zombie Berserker (tkhm) 9

Tokens & Extras

(CTRL to add secondary)

Deck Info

Deck stats

137 pips - 111 cards
101 mana - 101 cards
140 pips - 101 cards
104 mana - 104 cards
127 pips - 93 cards
83 mana - 83 cards
99 pips - 82 cards
91 mana - 87 cards
161 pips - 124 cards
109 mana - 106 cards
0 pips - 0 cards
10 mana - 10 cards
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)
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Description

{"ops":[{"insert":"🧙‍♂️ Random Party"},{"attributes":{"header":1},"insert":"\n"},{"attributes":{"bold":true},"insert":"A unique 4-player experience inspired by the thrill of Commander, but designed as a closed Jumpstart-style format for balanced, replayable fun."},{"insert":" This box contains 1000 cards, divided into 20 modules of 50 cards:\n🔹 10 Characters\n 🔸 10 Backgrounds\nEach player creates a 100-card deck by combining 1 Character and 1 Background, using the "},{"attributes":{"italic":true},"insert":"Choose a Background"},{"insert":" mechanic to unlock new synergies and surprising combos every game.\n\n🎲 How It Works"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Step 1: Roll for a "},{"attributes":{"italic":true},"insert":"Character"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\nRoll a 6-sided die (d6):\n1: White (pick one of the two white characters)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"2: Black (pick one of the two black characters)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"3: Red (pick one of the two red characters)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"4: Green (pick one of the two green characters)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"5: Blue (pick one of the two blue characters)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"6: Reroll"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"If a color has already been taken, roll again. Don't take two characters of the same color.\n\nStep 2: Roll for a "},{"attributes":{"italic":true},"insert":"Background"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\nRoll another d6:\nEach number corresponds to a color (1–5)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Once you have a color, choose one of the two Backgrounds available for that color."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"If that color is taken, roll again. Don't take two Backgrounds of the same color."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nStep 3: Shuffle & Play!"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Combine the Character and Background decks into a 100-card singleton deck. Some cards may appear in multiple Backgrounds or Characters, but never within the same deck.\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"With 10"},{"attributes":{"bold":true},"insert":"0 possible combinations"},{"insert":", this format offers massive variety, cool synergy combos, and constant surprises."},{"attributes":{"header":2},"insert":"\n"},{"insert":"\n🧑‍🎤 Characters (Main Strategy)"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Each Character defines a unique playstyle and a strong mono-color identity:\n\n⚪️ Rasaad yn Bashir"},{"attributes":{"header":3},"insert":"\n"},{"insert":"🔗 "},{"attributes":{"link":"https://archidekt.com/decks/9738095/character_rasaad_yn_bashir"},"insert":"Deck on Archidekt"},{"insert":" "},{"attributes":{"background":"#232323","link":"https://archidekt.com/decks/9738095/character_rasaad_yn_bashir"},"insert":"https://archidekt.com/decks/9738095/character_rasaad_yn_bashir"},{"insert":"\n "},{"attributes":{"bold":true},"insert":"Voltron / Toughness "},{"insert":"– Turn defense into offense with auras and strong bodies. \n\n⚪️ Lae'zel, Vlaakith's Champion"},{"attributes":{"header":3},"insert":"\n"},{"insert":"🔗 "},{"attributes":{"link":"https://archidekt.com/decks/12694938/character_laezel_vlaakiths_champion"},"insert":"Deck on Archidekt"},{"insert":" "},{"attributes":{"link":"https://archidekt.com/decks/12694938/character_laezel_vlaakiths_champion"},"insert":"https://archidekt.com/decks/12694938/character_laezel_vlaakiths_champion"},{"insert":"\n "},{"attributes":{"bold":true},"insert":"Energy / Counters "},{"insert":"– Overcharge your board with buffed artifact creatures and finish your opponents with shocking attacks!\n\n⚫️ Burakos, Party Leader"},{"attributes":{"header":3},"insert":"\n"},{"insert":"🔗 "},{"attributes":{"link":"https://archidekt.com/decks/9740205/character_burakos_party_leader"},"insert":"Deck on Archidekt"},{"insert":" "},{"attributes":{"background":"#232323","link":"https://archidekt.com/decks/9740205/character_burakos_party_leader"},"insert":"https://archidekt.com/decks/9740205/character_burakos_party_leader"},{"insert":"\n "},{"attributes":{"bold":true},"insert":"Party Matters / Drain"},{"insert":" – Leverage class synergies and drain opponents with incremental value.\n\n⚫️ Safana, Calimport Cutthroat"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Under construction\n\n🔴 Amber Gristle O'Maul"},{"attributes":{"header":3},"insert":"\n"},{"insert":"🔗 "},{"attributes":{"link":"https://archidekt.com/decks/9739196/character_amber_gristle_omaul"},"insert":"Deck on Archidekt"},{"insert":" "},{"attributes":{"background":"#232323","link":"https://archidekt.com/decks/9739196/character_amber_gristle_omaul"},"insert":"https://archidekt.com/decks/9739196/character_amber_gristle_omaul"},{"insert":"\n "},{"attributes":{"bold":true},"insert":"Spellslinger "},{"insert":" – Chain spells and pressure your foes with relentless aggression.\n\n🔴 Livaan, Cultist of Tiamat"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Under construcion\n\n🟢 Halsin, Emerald Archdruid"},{"attributes":{"header":3},"insert":"\n"},{"insert":"🔗 "},{"attributes":{"link":"https://archidekt.com/decks/9740178/character_halsin_emerald_archdruid"},"insert":"Deck on Archidekt"},{"insert":" "},{"attributes":{"background":"#232323","link":"https://archidekt.com/decks/9740178/character_halsin_emerald_archdruid"},"insert":"https://archidekt.com/decks/9740178/character_halsin_emerald_archdruid"},{"insert":"\n "},{"attributes":{"bold":true},"insert":"Token Swarm "},{"insert":"– Spawn saprolings and pump them into 4/4 bears.\n\n🟢 Wilson, Refined Grizzly"},{"attributes":{"header":3},"insert":"\n"},{"insert":"🔗 "},{"attributes":{"link":"https://archidekt.com/decks/12673886/character_wilson_refined_grizzly"},"insert":"Deck on Archidekt"},{"insert":" "},{"attributes":{"link":"https://archidekt.com/decks/12673886/character_wilson_refined_grizzly"},"insert":"https://archidekt.com/decks/12673886/character_wilson_refined_grizzly"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Voltron "},{"insert":"– Beat down your enemis enhancing Wilson strength with auras and sorceries.\n\n🔵 Zellix, Sanity Flayer"},{"attributes":{"header":3},"insert":"\n"},{"insert":"🔗 "},{"attributes":{"link":"https://archidekt.com/decks/9740224/character_zellix_sanity_flayer"},"insert":"Deck on Archidekt"},{"insert":" "},{"attributes":{"background":"#232323","link":"https://archidekt.com/decks/9740224/character_zellix_sanity_flayer"},"insert":"https://archidekt.com/decks/9740224/character_zellix_sanity_flayer"},{"insert":"\n "},{"attributes":{"bold":true},"insert":"Mill / Horror"},{"insert":" – Drain libraries and flood the board with terrifying aberrations.\n\n🔵 Alora, Merry Thief"},{"attributes":{"header":3},"insert":"\n"},{"insert":"🔗 "},{"attributes":{"link":"https://archidekt.com/decks/12348305/character_alora_merry_thief"},"insert":"Deck on Archidekt"},{"insert":" "},{"attributes":{"background":"#232323","link":"https://archidekt.com/decks/12348305/character_alora_merry_thief"},"insert":"https://archidekt.com/decks/12348305/character_alora_merry_thief"},{"insert":"\n "},{"attributes":{"bold":true},"insert":"Tempo / Ninjas Rogues"},{"insert":" – Sneak in and maintain tempo with evasive attackers until you can unleash a devastating blow.\n"},{"attributes":{"header":3},"insert":"\n"},{"insert":"🛡️ Backgrounds (Support Strategy)"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Backgrounds are "},{"attributes":{"bold":true},"insert":"support-focused"},{"insert":", amplifying strengths and covering (or exposing) weaknesses depending on the pairing. Each color has "},{"attributes":{"bold":true},"insert":"two different Backgrounds"},{"insert":", offering variety even within the same color identity. Backgrounds are "},{"attributes":{"bold":true},"insert":"specialists"},{"insert":"—they might be excellent at card draw but terrible at ramp, or great with single-target removal but weak in board wipes (AoE).\n\n⚪️ White"},{"attributes":{"header":3},"insert":"\n"},{"insert":"🏰 "},{"attributes":{"link":"https://archidekt.com/decks/9785132/background_noble_heritage"},"insert":"Noble Heritage"},{"insert":" – Focused on alliance play and team buffs. Solid board wipes, average support, but weak in ramp and evasion."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"🪖 "},{"attributes":{"link":"https://archidekt.com/decks/12363375/background_veteran_soldier"},"insert":"Veteran Soldier"},{"insert":" – Floods the board with small creatures and supports aggressive combat. Great in numbers, but lacks punch and evasion."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n⚫️ Black"},{"attributes":{"header":3},"insert":"\n"},{"insert":"🕶️ "},{"attributes":{"link":"https://archidekt.com/decks/9787062/background_agent_of_the_shadow_thieves"},"insert":"Agent of the Shadow Thieves"},{"insert":" – Rewards evasive attackers with value. Excellent spot removal and draw, but struggles with board presence and wipes."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"📚 "},{"attributes":{"link":"https://archidekt.com/decks/12284440/background_scion_of_halaster"},"insert":"Scion of Halaster"},{"insert":" – Excels in recursion and graveyard synergies. Strong in long games, weak in interaction and tempo. Swarm the board with zombies."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n🔴 Red"},{"attributes":{"header":3},"insert":"\n"},{"insert":"🛠️ "},{"attributes":{"link":"https://archidekt.com/decks/12284403/background_guild_artistan"},"insert":"Guild Artisan"},{"insert":" – Strong ramp and removal, but weak on defense and evasion. Good draw and big creatures."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"🥊 "},{"attributes":{"link":"https://archidekt.com/decks/9741758/background_tavern_brawler"},"insert":"Tavern Brawler"},{"insert":" – Pure chaos and pressure. Loves impulse draw and power boosts, but fragile and reckless."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n🟢 Green"},{"attributes":{"header":3},"insert":"\n"},{"insert":"🥗 "},{"attributes":{"link":"https://archidekt.com/decks/9700576/background_master_chef"},"insert":"Master Chef"},{"insert":" – Reinforce creatures with +1/+1 counters. Excellent ramp and pump, but poor in removal and draw."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"🏞️ "},{"attributes":{"background":"#232323","link":"https://archidekt.com/decks/12284396/background_hardy_outlander"},"insert":"Hardy Outlander"},{"insert":" – Beats down creatures while ramping. Strong pump and evasion tools, but struggles with draw and wipes."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n🔵 Blue"},{"attributes":{"header":3},"insert":"\n"},{"insert":"🧪 "},{"attributes":{"link":"https://archidekt.com/decks/12264494/background_clan_crafter"},"insert":"Clan Crafter"},{"insert":" – Sacrifice synergies and card advantage through artifacts. Draw engine with ramp potential, but soft defenses."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"⛵ "},{"attributes":{"link":"https://archidekt.com/decks/9700752/background_sword_coast_sailor"},"insert":"Sword Coast Sailor"},{"insert":" – Plays unblockable threats and wipe the board. High evasion and draw but bad ramp and single target removal."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n💭 Design Notes"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Each deck includes 18 basic lands and one nonbasic land. This simplifies deck construction by avoiding repeated cards and also streamlines gameplay for the player. The basic lands are also separated in 3 groups of different landscapes, that would reduce (a little bit) the monotony of playing always the same kind of land."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Its recommended to mark each card with a little symbol (one different symbol for every group of 50 cards) on a place that dosent interfere with the game or the art, with that little symbol the player will know that the card he is playing is related to one or the other half of the deck. Thats useful when you got the same color for the character and the background and will help to reorganize the two halfs once the game is done."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The idea behind having two different enchantments per color is to give players some agency in how they want to play, allowing them to choose a preferred style or approach. This needs testing to know if it works as intended or would be better to randomize it also."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Each deck aims to have a distinct flavor or theme. However, due to certain limitations, this theme may be less noticeable in some cases. Still, a well-integrated theme subtly enhances the player's experience—often without them realizing it—by making the game more enjoyable, as long as gameplay isn't negatively affected."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The balance of the decks has been based on budget constraints and my limited experience with this type of format. While this isn’t the most reliable way to achieve good balance, it was the best option available to me. If you know better ways to balance this kind of format, I’d love to hear your suggestions—thanks!"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Combat damage is one of the aspects that has diminished in Commander. While some decks still win through damage, the classic experience of blocking and gradually reducing life totals isn’t as common. This makes sense, considering life totals are doubled and there are more opponents than in standard formats. This format tries to restore that balance and promote combat. Mechanics such as "},{"attributes":{"bold":true},"insert":"Monarch"},{"insert":", "},{"attributes":{"bold":true},"insert":"Initiative"},{"insert":", and "},{"attributes":{"bold":true},"insert":"Backgrounds"},{"insert":" encourage players to attack especially the player with the most life. Every deck includes at least one Monarch card to promote combat and player interaction. Some enchantments also reward attacking the player with the highest life total, helping to keep games dynamic."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"I’m not entirely happy with having "},{"attributes":{"bold":true},"insert":"Initiative"},{"insert":" only in one deck (Rasaad yn Bashir). Without it, the character felt underwhelming or incomplete. However, the fact that no other deck uses this mechanic makes it feel disconnected—like a table-wide mechanic tied to a single character. In the future, I may add a group of characters that also use Initiative to help balance this out."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"All decks are designed to be budget-friendly. The only exception might be "},{"attributes":{"bold":true},"insert":"Zellix"},{"insert":", which could be slightly more expensive due to mill-themed staples and Zellix itself."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n🙌 Try It Out!"},{"attributes":{"header":2},"insert":"\n"},{"insert":"If you test this format, I’d love to hear what you think! Feel free to share feedback, balance suggestions, or combo ideas for future versions. Thanks for playing—and may your random games be legendary!\n"}]}
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