71
6/1/2025
Connive Reanimator
Deck Size: 100
Commander
Est deck cost: $622.83
Salt sum: 57.17
71
6/1/2025
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Commander

Qty: 1 Price: $13.99
Raffine, Scheming Seer

Flying, ward {1} Whenever you attack, target attacking creature connives X, where X is the number of attacking creatures. (Draw X cards, then discard X cards. Put a +1/+1 counter on that creature for each nonland card discarded this way.)

Creature
Raffine, Scheming Seer (snc) 327

Commander

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Land

Qty: 38 Price: $90.52
Arcane Sanctum

This land enters tapped. {T}: Add {W}, {U}, or {B}.

Land
Arcane Sanctum (drc) 146
Caves of Koilos

{T}: Add {C}. {T}: Add {W} or {B}. This land deals 1 damage to you.

Land
Caves of Koilos (c16) 285
Command Tower

{T}: Add one mana of any color in your commander's color identity.

Land
Command Tower (tdc) 107
Island

({T}: Add {U}.)

Land
Island (tdm) 273
Marsh Flats

{T}, Pay 1 life, Sacrifice this land: Search your library for a Plains or Swamp card, put it onto the battlefield, then shuffle.

Land
Marsh Flats (mh2) 248
Morphic Pool

This land enters tapped unless you have two or more opponents. {T}: Add {U} or {B}.

Land
Morphic Pool (clb) 357
Plains

({T}: Add {W}.)

Land
Plains (tdm) 272
Secluded Steppe

This land enters tapped. {T}: Add {W}. Cycling {W} ({W}, Discard this card: Draw a card.)

Land
Secluded Steppe (ons) 324
Swamp

({T}: Add {B}.)

Land
Swamp (tdm) 274
Temple of the False God

{T}: Add {C}{C}. Activate only if you control five or more lands.

Land
Temple of the False God (c17) 284
Watery Grave

({T}: Add {U} or {B}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

Land
Watery Grave (gtc) 249

Land

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Artifact

Qty: 11 Price: $51.59
Arcane Signet

{T}: Add one mana of any color in your commander's color identity.

Artifact
Arcane Signet (tdc) 105
Azorius Signet

{1}, {T}: Add {W}{U}.

Artifact
Azorius Signet (tdc) 312
Dimir Signet

{1}, {T}: Add {U}{B}.

Artifact
Dimir Signet (drc) 129
Lightning Greaves

Equipped creature has haste and shroud. (It can't be the target of spells or abilities.) Equip {0}

Artifact
Lightning Greaves (lcc) 114
Midnight Clock

{T}: Add {U}. {2}{U}: Put an hour counter on this artifact. At the beginning of each upkeep, put an hour counter on this artifact. When the twelfth hour counter is put on this artifact, shuffle your hand and graveyard into your library, then draw seven cards. Exile this artifact.

Artifact
Midnight Clock (m3c) 189
Mind Stone

{T}: Add {C}. {1}, {T}, Sacrifice this artifact: Draw a card.

Artifact
Mind Stone (cm2) 200
Monument to Endurance

Whenever you discard a card, choose one that hasn't been chosen this turn — • Draw a card. • Create a Treasure token. • Each opponent loses 3 life.

Artifact
Monument to Endurance (dft) 237
Orzhov Signet

{1}, {T}: Add {W}{B}.

Artifact
Orzhov Signet (tdc) 323
Sol Ring

{T}: Add {C}{C}.

Artifact
Sol Ring (tdc) 106
Sword of the Animist

Equipped creature gets +1/+1. Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Equip {2}

Artifact
Sword of the Animist (fic) 362
Winged Boots

Equipped creature has flying and ward {4}. (Whenever equipped creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {4}.) Equip {1}

Artifact
Winged Boots (afc) 289

Artifact

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Sorcery

Qty: 14 Price: $41.86
Buried Alive

Search your library for up to three creature cards, put them into your graveyard, then shuffle.

Sorcery
Buried Alive (pd3) 20
Damn

Destroy target creature. A creature destroyed this way can't be regenerated. Overload {2}{W}{W} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

Sorcery
Damn (drc) 89
Decree of Pain

Destroy all creatures. They can't be regenerated. Draw a card for each creature destroyed this way. Cycling {3}{B}{B} ({3}{B}{B}, Discard this card: Draw a card.) When you cycle this card, all creatures get -2/-2 until end of turn.

Sorcery
Decree of Pain (dsc) 136
Dread Return

Return target creature card from your graveyard to the battlefield. Flashback—Sacrifice three creatures. (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Sorcery
Dread Return (pd3) 23
Exhume

Each player puts a creature card from their graveyard onto the battlefield.

Sorcery
Exhume (pd3) 17
Persist

Return target nonlegendary creature card from your graveyard to the battlefield with a -1/-1 counter on it.

Sorcery
Persist (mh2) 345
Reanimate

Put target creature card from a graveyard onto the battlefield under your control. You lose life equal to its mana value.

Sorcery
Reanimate (otp) 18
Solve the Equation

Search your library for an instant or sorcery card, reveal it, put it into your hand, then shuffle.

Sorcery
Solve the Equation (stx) 54
Stitch Together

Return target creature card from your graveyard to your hand. Threshold — Return that card from your graveyard to the battlefield instead if seven or more cards are in your graveyard.

Sorcery
Stitch Together (plst) JUD-72
Supreme Verdict

This spell can't be countered. Destroy all creatures.

Sorcery
Supreme Verdict (ltc) 272
Syphon Mind

Each other player discards a card. You draw a card for each card discarded this way.

Sorcery
Syphon Mind (scd) 111
Time Wipe

Return a creature you control to its owner's hand, then destroy all creatures.

Sorcery
Time Wipe (tdc) 308
Victimize

Choose two target creature cards in your graveyard. Sacrifice a creature. If you do, return the chosen cards to the battlefield tapped.

Sorcery
Victimize (tdc) 198
Whispering Madness

Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way. Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)

Sorcery
Whispering Madness (c16) 229

Sorcery

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Creature

Qty: 20 Price: $375.70
Adeline, Resplendent Cathar

Vigilance Adeline's power is equal to the number of creatures you control. Whenever you attack, for each opponent, create a 1/1 white Human creature token that's tapped and attacking that player or a planeswalker they control.

Creature
Adeline, Resplendent Cathar (tdc) 108
Ancient Silver Dragon

Flying Whenever this creature deals combat damage to a player, roll a d20. Draw cards equal to the result. You have no maximum hand size for the rest of the game.

Creature
Ancient Silver Dragon (clb) 56
Archangel of Thune

Flying Lifelink (Damage dealt by this creature also causes you to gain that much life.) Whenever you gain life, put a +1/+1 counter on each creature you control.

Creature
Archangel of Thune (2xm) 5
Archfiend of Ifnir

Flying Whenever you cycle or discard another card, put a -1/-1 counter on each creature your opponents control. Cycling {2} ({2}, Discard this card: Draw a card.)

Creature
Archfiend of Ifnir (drc) 86
Archon of Cruelty

Flying Whenever this creature enters or attacks, target opponent sacrifices a creature or planeswalker of their choice, discards a card, and loses 3 life. You draw a card and gain 3 life.

Creature
Archon of Cruelty (mh2) 75
Ashen Rider

Flying When this creature enters or dies, exile target permanent.

Creature
Ashen Rider (2x2) 173
Avacyn, Angel of Hope

Flying, vigilance, indestructible Other permanents you control have indestructible.

Creature
Avacyn, Angel of Hope (cmm) 14
Chasm Skulker

Whenever you draw a card, put a +1/+1 counter on this creature. When this creature dies, create X 1/1 blue Squid creature tokens with islandwalk, where X is the number of +1/+1 counters on this creature. (They can't be blocked as long as defending player controls an Island.)

Creature
Chasm Skulker (fic) 262
Dauthi Voidwalker

Shadow (This creature can block or be blocked by only creatures with shadow.) If a card would be put into an opponent's graveyard from anywhere, instead exile it with a void counter on it. {T}, Sacrifice this creature: Choose an exiled card an opponent owns with a void counter on it. You may play it this turn without paying its mana cost.

Creature
Dauthi Voidwalker (tdc) 176
Elesh Norn, Grand Cenobite

Vigilance Other creatures you control get +2/+2. Creatures your opponents control get -2/-2.

Creature
Elesh Norn, Grand Cenobite (mul) 3
Esper Sentinel

Whenever an opponent casts their first noncreature spell each turn, draw a card unless that player pays {X}, where X is this creature's power.

Creature Artifact
Esper Sentinel (mh2) 12
Faerie Mastermind

Flash Flying Whenever an opponent draws their second card each turn, you draw a card. {3}{U}: Each player draws a card.

Creature
Faerie Mastermind (mom) 58
Hullbreaker Horror

Flash This spell can't be countered. Whenever you cast a spell, choose up to one — • Return target spell you don't control to its owner's hand. • Return target nonland permanent to its owner's hand.

Creature
Hullbreaker Horror (inr) 68
Ledger Shredder

Flying Whenever a player casts their second spell each turn, this creature connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)

Creature
Ledger Shredder (snc) 46
Nezahal, Primal Tide

This spell can't be countered. You have no maximum hand size. Whenever an opponent casts a noncreature spell, draw a card. Discard three cards: Exile Nezahal. Return it to the battlefield tapped under its owner's control at the beginning of the next end step.

Creature
Nezahal, Primal Tide (cmr) 401
Razaketh, the Foulblooded

Flying, trample Pay 2 life, Sacrifice another creature: Search your library for a card, put that card into your hand, then shuffle.

Creature
Razaketh, the Foulblooded (cmm) 181
Serra Ascendant

Lifelink (Damage dealt by this creature also causes you to gain that much life.) As long as you have 30 or more life, this creature gets +5/+5 and has flying.

Creature
Serra Ascendant (m11) 28
Toxrill, the Corrosive

At the beginning of each end step, put a slime counter on each creature you don't control. Creatures you don't control get -1/-1 for each slime counter on them. Whenever a creature you don't control with a slime counter on it dies, create a 1/1 black Slug creature token. {U}{B}, Sacrifice a Slug: Draw a card.

Creature
Toxrill, the Corrosive (vow) 132
Triplicate Titan

Flying, vigilance, trample When this creature dies, create a 3/3 colorless Golem artifact creature token with flying, a 3/3 colorless Golem artifact creature token with vigilance, and a 3/3 colorless Golem artifact creature token with trample.

Creature Artifact
Triplicate Titan (drc) 143
Vilis, Broker of Blood

Flying {B}, Pay 2 life: Target creature gets -1/-1 until end of turn. Whenever you lose life, draw that many cards. (Damage causes loss of life.)

Creature
Vilis, Broker of Blood (m20) 122

Creature

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Enchantment

Qty: 5 Price: $13.18
Animate Dead

Enchant creature card in a graveyard When this Aura enters, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with this Aura." Return enchanted creature card to the battlefield under your control and attach this Aura to it. When this Aura leaves the battlefield, that creature's controller sacrifices it. Enchanted creature gets -1/-0.

Enchantment
Animate Dead (ema) 78
Diabolic Servitude

When this enchantment enters, return target creature card from your graveyard to the battlefield. When the creature put onto the battlefield with this enchantment dies, exile it and return this enchantment to its owner's hand. When this enchantment leaves the battlefield, exile the creature put onto the battlefield with this enchantment.

Enchantment
Diabolic Servitude (pd3) 22
Imprisoned in the Moon

Enchant creature, land, or planeswalker Enchanted permanent is a colorless land with "{T}: Add {C}" and loses all other card types and abilities.

Enchantment
Imprisoned in the Moon (inr) 69
Land Tax

At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, put them into your hand, then shuffle.

Enchantment
Land Tax (ren) 13
Teferi's Ageless Insight

If you would draw a card except the first one you draw in each of your draw steps, draw two cards instead.

Enchantment
Teferi's Ageless Insight (j25) 371

Enchantment

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Instant

Qty: 11 Price: $35.99
Aetherize

Return all attacking creatures to their owner's hand.

Instant
Aetherize (gtc) 29
Anguished Unmaking

Exile target nonland permanent. You lose 3 life.

Instant
Anguished Unmaking (tdc) 279
Entomb

Search your library for a card, put that card into your graveyard, then shuffle.

Instant
Entomb (dmr) 82
Faithful Mending

You gain 2 life, draw two cards, then discard two cards. Flashback {1}{W}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Instant
Faithful Mending (mid) 221
Frantic Search

Draw two cards, then discard two cards. Untap up to three lands.

Instant
Frantic Search (tdc) 153
Generous Gift

Destroy target permanent. Its controller creates a 3/3 green Elephant creature token.

Instant
Generous Gift (blc) 106
Mortify

Destroy target creature or enchantment.

Instant
Mortify (cns) 190
Path to Exile

Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Instant
Path to Exile (fic) 248
Rapid Hybridization

Destroy target creature. It can't be regenerated. That creature's controller creates a 3/3 green Frog Lizard creature token.

Instant
Rapid Hybridization (gtc) 44
Swords to Plowshares

Exile target creature. Its controller gains life equal to its power.

Instant
Swords to Plowshares (4ed) 52
Void Rend

This spell can't be countered. Destroy target nonland permanent.

Instant
Void Rend (fic) 331

Instant

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Deck Info

Deck stats

26 pips - 18 cards
16 mana - 16 cards
24 pips - 20 cards
17 mana - 17 cards
38 pips - 25 cards
20 mana - 20 cards
0 pips - 0 cards
0 mana - 2 cards
0 pips - 0 cards
0 mana - 2 cards
0 pips - 0 cards
7 mana - 5 cards
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Description

{"ops":[{"insert":"Raffine's Reanimator: A Conniving Reanimator Deck"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Deck Overview"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This deck is a classic Esper (White-Blue-Black) Reanimator strategy led by "},{"attributes":{"bold":true},"insert":"Raffine, Scheming Seer"},{"insert":". It aims to put powerful creatures into your graveyard and then reanimate them at a fraction of their mana cost. Raffine serves as the perfect commander for this strategy, providing card selection through connive while helping fill your graveyard with potential reanimation targets.\n\nDeck Archetype"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This is primarily a "},{"attributes":{"bold":true},"insert":"Midrange Reanimator"},{"insert":" deck with control elements. Your primary gameplan is to:\n\nSurvive the early game with removal and board wipes"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Fill your graveyard with powerful creatures"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Reanimate game-ending threats ahead of schedule"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Control the board while your powerful creatures close out the game"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nHow To Play The Deck"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Early Game (Turns 1-3)"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Focus on ramping with mana rocks like "},{"attributes":{"bold":true},"insert":"Sol Ring"},{"insert":", "},{"attributes":{"bold":true},"insert":"Arcane Signet"},{"insert":", and the Signets"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Set up card selection/discard outlets like "},{"attributes":{"bold":true},"insert":"Putrid Imp"},{"insert":", "},{"attributes":{"bold":true},"insert":"Bog Witch"},{"insert":", and "},{"attributes":{"bold":true},"insert":"Search for Azcanta"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Use early interaction like "},{"attributes":{"bold":true},"insert":"Swords to Plowshares"},{"insert":" to handle immediate threats"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Mid Game (Turns 4-6)"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Start filling your graveyard using "},{"attributes":{"bold":true},"insert":"Buried Alive"},{"insert":", "},{"attributes":{"bold":true},"insert":"Unmarked Grave"},{"insert":", and "},{"attributes":{"bold":true},"insert":"Raffine's"},{"insert":" connive ability"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Deploy reanimation spells like "},{"attributes":{"bold":true},"insert":"Reanimate"},{"insert":", "},{"attributes":{"bold":true},"insert":"Animate Dead"},{"insert":", and "},{"attributes":{"bold":true},"insert":"Exhume"},{"insert":" to cheat out powerful creatures"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Use card draw spells like "},{"attributes":{"bold":true},"insert":"Thirst for Knowledge"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Notion Rain"},{"insert":" to find key pieces"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Control the board with removal and counterspells while setting up your big plays"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Late Game (Turn 7+)"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Use board wipes like "},{"attributes":{"bold":true},"insert":"Wrath of God"},{"insert":", "},{"attributes":{"bold":true},"insert":"Supreme Verdict"},{"insert":", and "},{"attributes":{"bold":true},"insert":"Decree of Pain"},{"insert":" to reset the board if needed"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Recur value engines with "},{"attributes":{"bold":true},"insert":"Dread Return"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Persist"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Close the game with your reanimated threats"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Use protection spells to keep your threats alive"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nKey Cards"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Reanimation Targets"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Elesh Norn, Grand Cenobite"},{"insert":": Buffs your creatures while weakening opponents' boards"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Archon of Cruelty"},{"insert":": ETB value that devastates a player's resources"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Sphinx of the Steel Wind"},{"insert":": Protection from red and green with lifelink and vigilance"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Blazing Archon"},{"insert":": Prevents all combat damage from opponents"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Vilis, Broker of Blood"},{"insert":": Powerful card draw engine that turns life loss into cards"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Wurmcoil Engine"},{"insert":": Lifelink and deathtouch with recursion built in"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Reanimation Spells"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Reanimate"},{"insert":": Most efficient reanimation spell in the format"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Animate Dead"},{"insert":": Excellent recurring reanimation"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Exhume"},{"insert":": Can be political or devastating depending on the game state"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Persist"},{"insert":": Efficient reanimation with minor downside"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Dread Return"},{"insert":": Can be cast from the graveyard with flashback"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Graveyard Enablers"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Buried Alive"},{"insert":": The best tutor for reanimator, puts three creatures directly into your graveyard"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Unmarked Grave"},{"insert":": Tutors any card to your graveyard"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Breakthrough"},{"insert":": Mass discard for filling your graveyard"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Raffine, Scheming Seer"},{"insert":": Your commander enables connive, letting you loot while buffing creatures"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Control Elements"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Supreme Verdict"},{"insert":": Uncounterable board wipe"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Decree of Pain"},{"insert":": Board wipe with card draw"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Swords to Plowshares"},{"insert":": Premium single-target removal"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Tragic Slip"},{"insert":": Can deal with indestructible creatures"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Negate"},{"insert":": Protection for your combo turns"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Capsize"},{"insert":": Flexible removal with buyback"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nTips & Synergies"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Use "},{"attributes":{"bold":true},"insert":"Raffine's"},{"insert":" connive ability to discard big creatures you want to reanimate"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Bog Witch"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Putrid Imp"},{"insert":" provide free discard outlets to set up early reanimation"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Syphon Mind"},{"insert":" both draws cards and makes opponents discard, potentially allowing you to reanimate their creatures"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The deck has a mini lifegain package with "},{"attributes":{"bold":true},"insert":"Serra Ascendant"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Archangel of Thune"},{"insert":" to buy you more time to close out the game"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Rogue's Passage"},{"insert":" helps your big creatures get through for commander damage with Raffine"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nPotential Upgrades"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Entomb"},{"insert":": Instant-speed tutor to graveyard"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Sheoldred, Whispering One"},{"insert":": Recurring reanimation engine"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Teferi's Protection"},{"insert":": Premium protection spell"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Force of Will"},{"insert":"/"},{"attributes":{"bold":true},"insert":"Force of Negation"},{"insert":": Free countermagic"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Demonic Tutor"},{"insert":"/"},{"attributes":{"bold":true},"insert":"Vampiric Tutor"},{"insert":": Find key reanimation spells"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nWeaknesses & Counters"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The deck is vulnerable to graveyard hate like "},{"attributes":{"bold":true},"insert":"Rest in Peace"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Leyline of the Void"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Targeted removal can disrupt your key reanimated threats"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The deck can struggle against very fast combo decks before it gets set up"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"}]}
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