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1. Functions on Own

Qty: 488 Price: $2877.97
"Ach! Hans, Run!"

At the beginning of your upkeep, you may say "Ach! Hans, run! It's the . . ." and the name of a creature card. If you do, search your library for a card with that name, put it onto the battlefield, then shuffle. That creature gains haste. Exile it at the beginning of the next end step.

Enchantment
"Ach! Hans, Run!" (unh) 116
A Girl and Her Dogs

When A Girl and Her Dogs enters the battlefield and at the beginning of your upkeep, create a 1/1 white legendary Dog creature token and name it. Whenever A Girl and Her Dogs attacks, it gets +1/+1 until end of turn for each legendary creature you control.

Creature
A Girl and Her Dogs (mb2) 515
A Good Thing

Spells and abilities you control can't destroy, exile, target, or cause you to sacrifice A Good Thing. At the beginning of your upkeep, double your life total. Then, if you have 1,000 or more life, you lose the game.

Enchantment
A Good Thing (cmb1) 86
A Real Handful

As long as one or more hands are touching this creature, it gets +2/+2. As long as two or more hands are touching this creature, it has menace. As long as three or more hands are touching this creature, it has lifelink.

Creature
A Real Handful (unf) 87
Aardwolf's Advantage

Creatures you control get +2/+0 and gain alpha strike until end of turn. (A creature with alpha strike has first strike as long as it's blocking or being blocked by a creature that comes after it alphabetically.)

Sorcery
Aardwolf's Advantage (unf) 97
Abian, Luvion Usurper

As Abian, Luvion Usurper enters, you become Abian. (Your life total becomes equal to their loyalty. You can activate the loyalty abilities by spending or gaining life.) +3: Discard your hand, then draw cards equal to the greatest power among creatures you control. +1: Create a 3/2 red and green Spirit creature token. −X: You deal X damage to any target.

Planeswalker
Abian, Luvion Usurper (cmb1) 87
Abstract Iguanart

Whenever you cast a spell, note the first letter of its artist's name. If that letter wasn't already noted, put a +1/+1 counter on this creature.

Creature
Abstract Iguanart (und) 47
Aesthetic Consultation

Choose an artist. Exile the top six cards of your library, then reveal cards from the top of your library until you reveal a card with art by the chosen artist. Put that card in your hand and exile all other cards revealed this way.

Instant
Aesthetic Consultation (unh) 48
Aether Searcher

Reveal this card as you draft it. Reveal the next card you draft and note its name. When this creature enters, you may search your hand and/or library for a card with a name noted as you drafted cards named Aether Searcher. You may cast it without paying its mana cost. If you searched your library this way, shuffle.

Creature Artifact
Aether Searcher (cns) 53
Agent of Acquisitions

Draft this card face up. Instead of drafting a card from a booster pack, you may draft each card in that booster pack, one at a time. If you do, turn this card face down and you can't draft cards for the rest of this draft round. (You may look at booster packs passed to you.)

Creature Artifact
Agent of Acquisitions (plst) CNS-54
Aggressive Crag

At the beginning of your combat step, tap Aggressive Crag. {T}: Add {R} or {W}.

Land
Aggressive Crag (cmb1) 112
Alberix, the Trade Planet

Planet (When this permanent enters, exile the top five cards of your library as its resources.) Trade Routes — At the beginning of your precombat main phase, choose one — • Discard a card. If you do, put two of Alberix's resources into its owner's hand. • Exile the top card of your library as a resource.

Enchantment
Alberix, the Trade Planet (mb2) 525
Amateur Auteur

Sacrifice this creature: Destroy target enchantment.

Creature
Amateur Auteur (ust) 3a
Amped Up

This spell costs {1} less to cast for each electrical socket in a wall or floor you can see from your seat. Gain control of target creature until end of turn. Untap that creature. Until end of turn, it gets +3/+0 and gains haste.

Sorcery
Amped Up (unf) 98
Animate Graveyard

Enchant your graveyard Enchanted graveyard is a creature on the battlefield with base power and toughness each equal to the number of cards in it. It has the text boxes of all creature cards in it. It's still a graveyard. If enchanted graveyard would leave the battlefield, instead exile this Aura.

Enchantment
Animate Graveyard (unf) 65
Animate Library

Enchant your library Enchanted library is an artifact creature on the battlefield with power and toughness each equal to the number of cards in it. It's still a library. If enchanted library would leave the battlefield, exile this Aura instead.

Enchantment
Animate Library (ust) 26
Animate Spell

Flash Enchant instant or sorcery spell on the stack When Animate Spell becomes attached to an instant or sorcery, put that card onto the battlefield under its owner's control. It's a creature in addition to its other types with power and toughness each equal to its converted mana cost. When Animate Spell leaves the battlefield, enchanted card's owner sacrifices it unless they cast it.

Enchantment
Animate Spell (cmb1) 16
Archdemon of Paliano

Draft this card face up. As long as this card is face up during the draft, you can't look at booster packs and must draft cards at random. After you draft three cards this way, turn this card face down. (You may look at cards as you draft them.) Flying

Creature
Archdemon of Paliano (cn2) 39
Ass Whuppin'

Destroy target silver-bordered or acorn permanent in any game you can see from your seat.

Sorcery
Ass Whuppin' (unh) 117
Attempted Murder

Choose target creature. Roll X six-sided dice. For each even result, put two -1/-1 counters on that creature. For each odd result, create a 1/2 blue Bird creature token with flying named Storm Crow.

Sorcery
Attempted Murder (unf) 66
Autograph Book

This artifact enters with a page counter on it for each person who has signed it. {3}, {T}, Remove a page counter from this artifact: Draw a card.

Artifact
Autograph Book (unf) 183
Avacyn's Collar, the Symbol of Her Church

Equipped creature can't attack, block, or transform, and its activated abilities can't be activated. Shackle {3} ({3}: Attach to target creature you don't control. Shackle only as a sorcery.)

Artifact
Avacyn's Collar, the Symbol of Her Church (mb2) 509
AWOL

Exile target attacking creature. Then remove it from the game. Then put it into the absolutely-removed-from-the-freaking-game-forever zone.

Instant
AWOL (und) 2
Axe of the Warmonger

Equipped creature gets +2/+1 and has haste. Equip {2}

Artifact Hero
Axe of the Warmonger (thp3) 7d
B-I-N-G-O

Trample Whenever a player casts a spell, put a chip counter on its mana value. This creature gets +9/+9 for each set of three numbers in a row with chip counters on them.

Creature
B-I-N-G-O (unh) 92
B.O.B. (Bevy of Beebles)

As B.O.B. enters, create four 1/1 blue Beeble creature tokens. The number of loyalty counters on B.O.B. is equal to the number of Beebles you control. (Create or sacrifice Beebles whenever B.O.B. gains or loses loyalty.) +1: Up to X target Beebles can't be blocked this turn, where X is the number of cards in your hand. −1: Draw a card.

Planeswalker
B.O.B. (Bevy of Beebles) (und) 18
Bad Ass

{1}{B}, Growl: Regenerate this creature.

Creature
Bad Ass (unh) 49
Bag Check

Counter target spell, then ask a person outside the game if that spell looks dangerous to them. If they say yes, draw a card, then discard a card.

Instant
Bag Check (unf) 36
Bar Entry

Choose one — • Destroy target creature with power 4 or greater. • Destroy target creature with any part of its head higher than the bar. (Align the tops of both cards to check.)

Instant
Bar Entry (unf) 4
Baron Von Count

Baron Von Count enters with a doom counter on "5." Whenever you cast a spell with the indicated numeral in its mana cost, text box, power, or toughness, move the doom counter one numeral to the left. When the doom counter moves from "1," destroy target player and put that doom counter on "5."

Creature
Baron Von Count (ust) 127
Bear with Set's Mechanic

Vigilance Aggressive (During your turn, there is an additional combat phase after the first, and only creatures with aggressive may attack during it.)

Creature
Bear with Set's Mechanic (cmb1) 71
Beast in Show

Trample

Creature
Beast in Show (ust) 103b
Better Than One

A person outside the game becomes your teammate. (Choose any number of cards in your hand, on top of your library, or on the battlefield under your control. Those cards become your teammate's hand, library, and permanents, respectively.)

Sorcery
Better Than One (ust) 128
Bind

Instant
Bind // Liberate (cmb1) 88
Blast from the Past

Madness {R}, cycling {1}{R}, kicker {2}{R}, flashback {3}{R}, buyback {4}{R} Blast from the Past deals 2 damage to any target. If this spell was kicked, create a 1/1 red Goblin creature token.

Instant
Blast from the Past (und) 48
Blood Poet

Spark (Activate spark abilities by spending or giving yourself spark counters. Activate only one spark ability per turn, and only as a sorcery.) +1: Blood Poet gains lifelink until end of turn. −3: Target opponent discards a card. You gain life equal to its converted mana cost.

Creature
Blood Poet (cmb1) 34
Bloodletter

When the names of three or more nonland permanents begin with the same letter, sacrifice this creature. If you do, it deals 2 damage to each creature and each player.

Creature
Bloodletter (unh) 50
Blufferfish

{3}{U}: An opponent tells you a statement about themselves and secretly notes whether it's true or false. You guess which it is. If you guessed correctly, this creature gets +2/+0 and can't be blocked this turn.

Creature
Blufferfish (unf) 39
Blurry Beeble

Blurry (This creature can be blocked only if defending player was wearing glasses as it was cast.) Whenever this creature deals combat damage to a player, you may draw a card. If you do, discard a card.

Creature Artifact
Blurry Beeble (ust) 27
Blurry Visionary

When Blurry Visionary enters the battlefield, look at the top two cards of your library and put them back-to-back in the same sleeve with either card in front. They become a modal double-faced card for the rest of the game. Then put that card into your hand. (You can play either face of that double-faced card. Make sure to reset it when the game ends.)

Creature
Blurry Visionary (mb2) 526
Boing!

Return target creature to its owner's hand, then roll a six-sided die. If the result is 3 or less, scry a number of cards equal to the result.

Instant
Boing! (unf) 40
Bolshack Dragon

Double b̶r̶e̶a̶k̶e̶r̶ strike While attacking, this creature gets +10̶0̶0̶ power for each f̶i̶r̶e̶ red card in your graveyard.

Creature
Bolshack Dragon (mb2) 558
Bombardment

Until end of turn, cards you own that aren't on the battlefield lose all card types, costs, names, and abilities and become red sorceries named Missile that cost {R} with "Missile deals 2 damage to any target."

Sorcery
Bombardment (cmb1) 53
Bone Rattler

When Bone Rattler is put into your graveyard from anywhere, exile it. When you do, create four Reassembling Skeleton token cards and put them into your graveyard.

Creature
Bone Rattler (cmb1) 35
Boomstacker

As this creature enters and whenever it attacks, stack two dice on top of it. (All dice must be stacked vertically, one on top of another.) This creature gets +1/+1 for each die in its stack. This creature attacks each combat if able. When the stack falls, sacrifice this creature.

Creature
Boomstacker (und) 49
Booster Tutor

Open a sealed Magic booster pack, reveal the cards, and put one of them into your hand. (Remove that card from your deck before beginning a new game.)

Instant
Booster Tutor (und) 33
Border Guardian

Whenever you cast a silver-bordered spell, put a +1/+1 counter on this creature. Whenever you cast a black-bordered spell, this creature can't be blocked this turn. Whenever you cast a white-bordered spell, this creature gains double strike until end of turn.

Creature Artifact
Border Guardian (ust) 140
Bosom Buddy

Whenever you cast a spell, you may gain ½ life for each word in that spell's name.

Creature
Bosom Buddy (unh) 3
Boulder Jockey

({D} is a land drop. You may give up one potential land drop this turn to pay for {D}.) Whenever Boulder Jockey attacks, you may pay {D}. If you do, create a 3/3 colorless Construct artifact creature token named Boulder that's tapped and attacking. Sacrifice that token at the beginning of the next end step.

Creature
Boulder Jockey (mb2) 560
Bow of the Hunter

Equipped creature has "{T}: This creature deals 2 damage to any target." Equip {2}

Artifact Hero
Bow of the Hunter (thp3) 7e
Box of Free-Range Goblins

Roll a six-sided die. Create a number of 1/1 red Goblin creature tokens equal to the result.

Sorcery
Box of Free-Range Goblins (ust) 77
Built Bear

Legacy (During deckbuilding, circle any number of the following. You can spend 1 point for free. For every 2 points spent beyond that, increase this card's mana cost by {1}.) 1 point each → Flash; deathtouch; reach; vigilance; or ward {2} 2 points → {T}: Add one mana of any color. 3 points each → +1/+1; or +0/+2 4 points → When this creature enters the battlefield, draw a card.

Creature
Built Bear (mb2) 572
Burning Cinder Fury of Crimson Chaos Fire

Whenever any player taps a permanent, that player chooses one of their opponents. The chosen player gains control of that permanent at the beginning of the next end step. At the beginning of each player's end step, if that player didn't tap any nonland permanents that turn, this enchantment deals 3 damage to that player.

Enchantment
Burning Cinder Fury of Crimson Chaos Fire (ugl) 40
Bursting Beebles

This creature can't be blocked as long as defending player controls two or more nonland permanents that share an artist.

Creature
Bursting Beebles (unh) 28
Busted!

Counter target spell unless its controller pays {X}, where X is the number of words in the name with the most words among permanents you control.

Instant
Busted! (unf) 41
Buzzing Whack-a-Doodle

As this artifact enters, you and an opponent each secretly choose Whack or Doodle. Then those choices are revealed. If the choices match, this artifact has that ability. Otherwise, it has Buzz. • Whack — {T}: Target player loses 2 life. • Doodle — {T}: You gain 3 life. • Buzz — {2}, {T}: Draw a card.

Artifact
Buzzing Whack-a-Doodle (ust) 141
Call from the Grave

Put a random creature from a random graveyard into play under your control. Call from the Grave deals to you an amount of damage equal to that creature's casting cost.

Sorcery
Call from the Grave (mb2) 541
Canal Dredger

Draft this card face up. Each player passes the last card from each booster pack to a player who drafted a card named Canal Dredger. {T}: Put target card from your graveyard on the bottom of your library.

Creature Artifact
Canal Dredger (cns) 55
capital offense

target creature gets -x/-x until end of turn, where x is the number of times a capital letter appears in its rules text. (ignore reminder text and flavor text.)

instant
capital offense (ust) 52
Captain Rex Nebula

At the beginning of combat on your turn, choose target nonland permanent you control. Until end of turn, it becomes a Vehicle artifact with base power and toughness each equal to its mana value, and it gains crew 2 and "Crash Land — Whenever this Vehicle deals damage, roll a six-sided die. If the result is equal to this Vehicle's mana value, sacrifice this Vehicle, then it deals that much damage to any target."

Creature
Captain Rex Nebula (unf) 257
Cardpecker

Flying Gotcha — If an opponent touches the table with their hand, you may say "Gotcha!" When you do, return this card from your graveyard to your hand.

Creature
Cardpecker (unh) 4
Carnival Barker

{T}: You have thirty seconds to laud a creature you control to any people outside the game. Until end of turn, that creature gains trample and haste and gets +X/+0, where X is the number of those people who applauded. Activate only as a sorcery and only once.

Creature
Carnival Barker (unf) 102
Catch of the Day

As Catch of the Day enters the battlefield, choose one for each of the following. Keyword → Vigilance; ward {3}; or islandwalk. Whenever this creature attacks → Scry 2; goad target creature an opponent controls; or tap target creature an opponent controls. Size → 6/2; 4/4; or 2/6.

Creature
Catch of the Day (mb2) 528
Celebr-8000

At the beginning of combat on your turn, roll two six-sided dice. For each result of 1, this creature gets +1/+1 until end of turn. For each other result, it gains the indicated ability until end of turn. If you rolled doubles, it also gains double strike until end of turn. • 2 — menace • 3 — vigilance • 4 — lifelink • 5 — flying • 6 — indestructible

Creature Artifact
Celebr-8000 (unf) 185
Champion of the Hareish

Buddy list (As this creature enters, if any of its creature types isn't on your buddy list, write one of them on your buddy list.) Whenever another creature enters the battlefield under your control, put a +1/+1 counter on Champion of the Hareish if one of that creature's creature types is on your buddy list. Otherwise, write one of its creature types on your buddy list.

Creature
Champion of the Hareish (mb2) 511
Chaos Orb

{1}, {T}: If this artifact is on the battlefield, flip it onto the battlefield from a height of at least one foot. If this artifact turns over completely at least once during the flip, destroy all nontoken permanents it touches. Then destroy this artifact.

Artifact
Chaos Orb (2ed) 236
Charm School

As this enchantment enters, choose a color and balance this enchantment on your head. Prevent all damage that would be dealt to you by sources of the chosen color. When this enchantment falls off your head, sacrifice this enchantment.

Enchantment
Charm School (ugl) 1
Cheap Ass

Spells you cast cost {½} less to cast.

Creature
Cheap Ass (unh) 5
Cheatyface

If Cheatyface is in your hand, you may sneak Cheatyface onto the battlefield. If an opponent catches you right away, that player may exile Cheatyface. Flying

Creature
Cheatyface (und) 20
Checks and Balances

Cast this spell only if there are three or more players in the game. Whenever a player casts a spell, each of that player's opponents may discard a card. If they do, counter that spell.

Enchantment
Checks and Balances (ugl) 16
Chicken Egg

At the beginning of your upkeep, roll a six-sided die. If you roll a 6, sacrifice this creature and create a 4/4 red Giant Bird creature token.

Creature
Chicken Egg (ugl) 41
Chimney Goyf

Flying Chimney Goyf's power is equal to the number of card types among cards in all graveyards and its toughness is equal to that number plus 1. When Chimney Goyf dies, target opponent puts a card from their hand on top of their library.

Creature
Chimney Goyf (cmb1) 38
Chivalrous Chevalier

Flying When this creature enters, return a creature you control to its owner's hand unless you compliment an opponent.

Creature Artifact
Chivalrous Chevalier (ust) 5
Circle of Protection: Art

As this enchantment enters, choose an artist. {1}{W}: The next time a source of your choice with art by the chosen artist would deal damage to you this turn, prevent that damage. {1}{W}: Return this enchantment to its owner's hand.

Enchantment
Circle of Protection: Art (unh) 6
Circuits Act

Roll three six-sided dice. For each different result, create a 1/1 white Clown Robot artifact creature token.

Sorcery
Circuits Act (unf) 103
Clambassadors

Whenever this creature deals damage to a player, choose an artifact, creature, or land you control. That player gains control of that permanent.

Creature
Clambassadors (ugl) 18
Clay Pigeon

Flying {1}, Throw this creature into the air at least two feet above your head while seated: If you catch this creature with one hand, prevent all damage a source of your choice would deal to you this turn and tap this creature. Otherwise, sacrifice it.

Creature Artifact
Clay Pigeon (ugl) 73
Cleaver Blow

Multicleave {1} (You may pay an additional {1} any number of times as you cast this spell. For each time you do, choose a paired set of square brackets and remove the words in between.) Destroy target [nonblack] creature [with mana value 3 or less] [an opponent controls]. You [and its controller each] draw a card [and lose 2 life]. Create a [tapped] 1/1 white Spirit creature token with flying.

Instant
Cleaver Blow (mb2) 542
Cloak of the Philosopher

Equipped creature gets +1/+1. {2}: Untap equipped creature. Equip {2}

Artifact Hero
Cloak of the Philosopher (thp3) 7b
Clown Car

When this Vehicle enters, roll X six-sided dice. For each odd result, create a 1/1 white Clown Robot artifact creature token. For each even result, put a +1/+1 counter on this Vehicle. Crew 2

Artifact
Clown Car (unf) 186
Cogwork Grinder

Draft this card face up. As you draft a card, you may remove it from the draft face down. (Those cards aren't in your card pool.) This creature enters with X +1/+1 counters on it, where X is the number of cards you removed from the draft with cards named Cogwork Grinder.

Creature Artifact
Cogwork Grinder (cns) 57
Cogwork Librarian

Draft this card face up. As you draft a card, you may draft an additional card from that booster pack. If you do, put this card into that booster pack.

Creature Artifact
Cogwork Librarian (cns) 58
Cogwork Spy

Reveal this card as you draft it. You may look at the next card drafted from this booster pack. Flying

Creature Artifact
Cogwork Spy (cns) 59
Cogwork Tracker

Reveal this card as you draft it and note the player who passed it to you. This creature attacks each combat if able. This creature attacks a player you noted for cards named Cogwork Tracker each combat if able.

Creature Artifact
Cogwork Tracker (cns) 60
Comet, Stellar Pup

0: Roll a six-sided die. 1 or 2 — [+2], then create two 1/1 green Squirrel creature tokens. They gain haste until end of turn. 3 — [−1], then return a card with mana value 2 or less from your graveyard to your hand. 4 or 5 — Comet deals damage equal to the number of loyalty counters on him to a creature or player, then [−2]. 6 — [+1], and you may activate Comet's loyalty ability two more times this turn.

Planeswalker
Comet, Stellar Pup (unf) 275
Command the Chaff

Look at target opponent's sideboard. You may cast a card from that sideboard without paying its mana cost. Exile Command the Chaff.

Instant
Command the Chaff (cmb1) 18
Common Black Removal

Choose one. Destroy target creature, then — • Create a Food token. • Create a Treasure token. • Put a menace counter on a creature you control. • That creature's controller mills cards equal to its power.

Instant
Common Black Removal (mb2) 543
Control Win Condition

This spell can't be countered. Shroud Control Win Condition's power and toughness are each equal to the number of turns you've taken this game. (If this is in your deck, please keep track of your turns. This means you, Mark.)

Creature
Control Win Condition (cmb1) 19
Cramped Bunker

At the beginning of each opponent's upkeep, that player moves a permanent they control to touch this enchantment and no other permanents. If the player can't, destroy each permanent they control that isn't touching this enchantment, then sacrifice it.

Enchantment
Cramped Bunker (ust) 129
Curse of the Fire Penguin

Enchantment
Curse of the Fire Penguin // Curse of the Fire Penguin Creature (unh) 73
Custodi Peacekeeper

Reveal this card as you draft it and note how many cards you've drafted this draft round, including this card. {W}, {T}: Tap target creature with power less than or equal to the highest number you noted for cards named Custodi Peacekeeper.

Creature
Custodi Peacekeeper (cn2) 14
Cyclopean Titan

When Cyclopean Titan dies, two target lands become Swamps. Exile Cyclopean Titan. {3}, {T}: Tap target creature, then return Cyclopean Titan to its owner's hand.

Creature
Cyclopean Titan (cmb1) 40
D00-DL, Caricaturist

When D00-DL, Caricaturist enters, create a 4/4 colorless Sketch creature token, which you have fifteen seconds to draw. The token has flying if it has wings in its art. The same is true for first strike and a sword, vigilance and a shield, menace and mean eyes, trample and horns, deathtouch and claws, lifelink and fangs, and haste and footwear.

Creature Artifact
D00-DL, Caricaturist (unf) 274
Deadhead

{0}: Return this card from your graveyard to the battlefield. Activate only if an opponent isn't touching their hand (of cards).

Creature
Deadhead (ugl) 30
Deal Broker

Draft this card face up. Immediately after the draft, you may reveal a card in your card pool. Each other player may offer you one card in their card pool in exchange. You may accept any one offer. {T}: Draw a card, then discard a card.

Creature Artifact
Deal Broker (cns) 61
Decisions, Decisions

Reveal the top three cards of your library, then choose a consonant. (Y counts.) Put each card that has the chosen letter in the first word of its name from among them into your hand and the rest on the bottom of your library in any order.

Sorcery
Decisions, Decisions (unf) 44
Decorated Knight

Creature
Decorated Knight // Present Arms (hho) 19
Defective Detective

This creature can't be blocked. When this creature enters, a person outside the game looks at target opponent's hand and chooses a card from it. That player reveals that card.

Creature
Defective Detective (ust) 32
Defender of the Queue

Positioning (As this creature enters, lock your creatures in order from left to right for as long as you control a creature with positioning. Each time a creature enters or comes under your control, position it to the left or right of another creature you control.) Adjacent creatures to the left and right of Defender of the Queue get +1/+1 and have vigilance.

Creature
Defender of the Queue (mb2) 512
Devil K. Nevil

Haste When Devil K. Nevil enters, jump it over any number of creatures. If it clears those creatures, put that many +1/+1 counters on it. (You can see a jumping demonstration at DevilKNevil.com.)

Creature
Devil K. Nevil (unf) 249
Diabolical Salvation

Split second Create four 4/4 red Devil creature tokens with haste and "When this creature dies, create a colorless Treasure artifact token with '{T}, Sacrifice this artifact: Add one mana of any color.'" Sacrifice the Devil tokens at the beginning of the next end step.

Instant
Diabolical Salvation (ph17) 1
Discord, Lord of Disharmony

Flying At the beginning of your end step, choose a random nonland Magic card name. Until your next end step, you may cast a copy of a spell with that name, and mana of any type can be spent to cast it. If you cast a spell this way, copy this ability if Discord is on the battlefield.

Creature
Discord, Lord of Disharmony (sld) 798
Disemvowel

Destroy target creature. That creature's controller loses 1 life for each unique vowel in the creature's name. (The vowels are A, E, I, O, U, and Y.)

Sorcery
Disemvowel (unf) 71
Dissatisfied Customer

Flying, haste When this creature enters, roll a six-sided die. If the result is 3 or less, you lose that much life.

Creature
Dissatisfied Customer (unf) 72
Do-Over

Restart the turn, except with Do-Over in exile. (First, return all cards to where they were as the turn began. For information from hidden zones like the hand, reconstruct as best you can, and do the rest at random.)

Instant
Do-Over (cmb1) 20
Domesticated Watercourse

Domesticated Watercourse enters tapped. {T}: Add {U} or {B}. {U}{B}: Until end of turn, Domesticated Watercourse becomes an Equipment artifact with equip {2}. Whenever equipped creature deals combat damage to a player, draw a card.

Land
Domesticated Watercourse (cmb1) 114
Don't Worry About It

Enchant card in your hand (This Aura remains on the battlefield. If you play enchanted card or it otherwise leaves your hand, put this Aura into the graveyard.) Enchanted card costs {1} less to cast. When you cast enchanted card, copy it.

Enchantment
Don't Worry About It (mb2) 592
Double Cross

Choose another player. Look at that player's hand and choose a card other than a basic land card from it. They discard that card. At the beginning of the first upkeep in your next game with that player, look at that player's hand and choose a card other than a basic land card from it. They discard that card.

Sorcery
Double Cross (ugl) 31
Double Deal

Choose another player. Double Deal deals 3 damage to that player. At the beginning of the first upkeep in your next game with that player, Double Deal deals 3 damage to the player.

Sorcery
Double Deal (ugl) 42
Double Dip

Choose another player. You gain 5 life. At the beginning of the first upkeep in your next game with that player, you gain 5 life.

Instant
Double Dip (ugl) 3
Double Header

Flying When this creature enters, you may return target permanent with a two-word name to its owner's hand.

Creature
Double Header (unh) 31
Double Play

Choose another player. Search your library for a basic land card, put it onto the battlefield, then shuffle. At the beginning of the first upkeep in your next game with that player, search your library for a basic land card, put it onto the battlefield, then shuffle.

Sorcery
Double Play (ugl) 55
Double Take

Choose another player. You draw two cards. At the beginning of the first upkeep in your next game with that player, you draw two cards.

Instant
Double Take (ugl) 23
Duh

Destroy target creature with reminder text. (Reminder text is any italicized text in parentheses that explains rules you already know.)

Instant
Duh (und) 35
Dumb Ass

At the beginning of your upkeep, flip a coin. If you lose the flip, target opponent chooses whether this creature attacks this turn.

Creature
Dumb Ass (unh) 75
Dungeon Master

+1: Target opponent creates a 1/1 black Skeleton creature token with "When this creature dies, each opponent gains 2 life." +1: Roll a d20. If you roll a 1, skip your next turn. If you roll a 12 or higher, draw a card. −6: You get an adventuring party. (Your party is a 3/3 red Fighter with first strike, a 1/1 white Cleric with lifelink, a 2/2 black Rogue with hexproof, and a 1/1 blue Wizard with flying.)

Planeswalker
Dungeon Master (phtr) 2
Dwarven Confluencer

{T}: Destroy target nontoken land. Its controller creates a Mana Confluence token. (It's a land with "{T}, Pay 1 life: Add one mana of any color.")

Creature
Dwarven Confluencer (mb2) 561
Elusen, the Giving

Flying, vigilance, lifelink, haste At the beginning of your second main phase, the player to your left gains control of Elusen, the Giving. Whenever a player donates a permanent to another player, the donating player draws a card, gains 1 life, and creates three Treasure tokens.

Creature
Elusen, the Giving (ph22) 2
Elvish House Party

Elvish House Party's power and toughness are each equal to the current hour, using the twelve-hour system.

Creature
Elvish House Party (unh) 94
Elvish Impersonators

As this creature enters, roll a six-sided die twice. Its base power becomes the first result and its base toughness becomes the second result.

Creature
Elvish Impersonators (und) 62
Emcee

Whenever another creature enters, you may stand up and say in a deep, booming voice, "Presenting . . . " and that creature's name. If you do, put a +1/+1 counter on that creature.

Creature
Emcee (und) 3
Enchantmentize

Enchant creature or enchantment Enchanted permanent is an enchantment and loses all other card types. (It still has its abilities, but it's no longer a creature.)

Enchantment
Enchantmentize (cmb1) 21
Enroll in the Coalition

You are a Flagbearer. While choosing targets as part of casting a spell or activating an ability, your opponents must choose at least one Flagbearer if able.

Enchantment
Enroll in the Coalition (cmb1) 4
Enter the Dungeon

Players play a Magic subgame under the table, starting at 5 life and using their libraries as their decks. The winner searches their library for two cards, puts those cards into their hand, then shuffles.

Sorcery
Enter the Dungeon (unh) 53
Entirely Normal Armchair

During your turn, if this card is in your hand, you may hide it on the battlefield. {0}: Return this artifact to its owner's hand. Only your opponents may activate this ability and only if they see this artifact. {2}, Sacrifice this artifact: Destroy target attacking creature.

Artifact
Entirely Normal Armchair (und) 77
Erase (Not the Urza's Legacy One)

If you control two or more white permanents that share an artist, you may cast this spell without paying its mana cost. Exile target enchantment.

Instant
Erase (Not the Urza's Legacy One) (unh) 10
Ersta, Friend to All

+1: Create a 1/1 Human Wizard creature token that's all colors. −3: Choose a card name from among Enlightened Tutor, Mystical Tutor, Booster Tutor, Imperial Recruiter, and Worldly Tutor. Create a copy of the card with the chosen name. You may cast the copy without paying its mana cost. −8: You get an emblem with "At the beginning of your upkeep, if you control twenty or more Wizards, you win the game." Ersta, Friend to All can be your commander.

Planeswalker
Ersta, Friend to All (ph21) 4
Essence of Ajani

(As this spell resolves, put it into the command zone.) Whenever you cast a spell, you gain 1 life.

Emblem
Essence of Ajani (mb2) 513
Everlasting Lich

Everlasting Lich can't block. Everlasting Lich can't die. (This creature has indestructible, can't be sacrificed, and doesn't go to the graveyard for having 0 toughness.)

Creature
Everlasting Lich (cmb1) 41
Everythingamajig

{1}: Flip a coin. If you win the flip, add {C}{C}. Activate only as an instant. {3}, {T}: Target player discards a card. Activate only during your turn. {X}: This artifact becomes an X/X Construct artifact creature until end of turn.

Artifact
Everythingamajig (ust) 147c
Everythingamajig

{1}, {T}: Scry 2. {1}, {T}, Pay 1 life: Create a 0/1 white Goat creature token. {7}, {T}, Sacrifice this artifact: Choose target player. At the beginning of the next end step, exchange life totals with that player, exchange control of all permanents you and that player control, and exchange cards in your hands, cards in your libraries, and cards in your graveyards.

Artifact
Everythingamajig (ust) 147f
Evil Boros Charm

Choose one — • Evil Boros Charm deals 2 damage to any target and you gain 2 life. • Unblocked attacking creatures get +1/+0 until end of turn. • Create a 1/1 colorless Spirit creature token with lifelink and haste.

Instant
Evil Boros Charm (cmb1) 90
Evil Presents

Put a creature card from your hand into play under target opponent's control. That creature attacks each turn if able . . . and always attacks its controller.

Sorcery
Evil Presents (hho) 8
Exchange of Words

When this enchantment enters, choose two target creatures. For as long as this enchantment remains on the battlefield, exchange the text boxes of those creatures.

Enchantment
Exchange of Words (unf) 45
Exit Through the Grift Shop

Yell "Who wants a souvenir?" and announce the name of a nonland card in your graveyard. Each player in an Un-game who can hear you may bid life. You start the bidding at 0. The high bidder loses life equal to the high bid. They copy the card and may cast the copy without paying its mana cost. If you didn't win the bid, you gain life equal to the high bid and create that many Treasure tokens.

Sorcery
Exit Through the Grift Shop (unf) 74
Extremely Slow Zombie

Last strike (This creature deals combat damage after creatures without last strike.)

Creature
Extremely Slow Zombie (ust) 54a
Eye to Eye

You and target creature's controller have a staring contest. If you win, destroy that creature.

Instant
Eye to Eye (unh) 54
Fabled Path of Searo Point

{W}{U}{B}{R}{G}, {T}: Creatures you control gain landwalk until end of turn.

Land
Fabled Path of Searo Point (ph19) 7
Face to Face

You and target opponent play a best two-out-of-three Rock, Paper, Scissors match. If you win, Face to Face deals 5 damage to that player.

Sorcery
Face to Face (unh) 76
Falling Star

Flip Falling Star onto the playing area from a height of at least one foot. Falling Star deals 3 damage to each creature it lands on. Tap all creatures dealt damage by Falling Star. If Falling Star doesn't turn completely over at least once during the flip, it has no effect.

Sorcery
Falling Star (leg) 145
Farewell to Arms

As this enchantment enters, choose a hand attached to an opponent's arm. When the chosen hand isn't behind its owner's back, sacrifice this enchantment. If you do, that player discards their hand . . . of cards. (The lawyers wouldn't let us do it the other way.)

Enchantment
Farewell to Arms (unh) 56
Fascist Art Director

{W}{W}: This creature gains protection from the artist of your choice until end of turn.

Creature
Fascist Art Director (unh) 11
First Come, First Served

Each attacking or blocking creature with the lowest collector number among attacking or blocking creatures has first strike.

Enchantment
First Come, First Served (unh) 12
Five-Finger Discount

Put target nonland permanent into your hand. You may spend mana as though it were mana of any color the next time you cast that card.

Sorcery
Five-Finger Discount (ust) 33
Flaccify

Counter target spell unless its controller pays {3}{½}.

Instant
Flaccify (unh) 32
Flanking Licid

{R}, {T}: Flanking Licid loses this ability and becomes a creature enchantment that reads "Enchanted creature gains flanking" instead of a creature. Move Flanking Licid onto target creature. You may pay {R} to end this effect.

Summon Licid
Flanking Licid (mb2) 562
Flavor Disaster

Reach When Flavor Disaster enters the battlefield or when it's turned face up, target creature gets +X/+X until end of turn, where X is Flavor Disaster's power. Negamorph {1}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its negamorph cost and put a -1/-1 counter on it.)

Creature Enchantment
Flavor Disaster (mb2) 575
Flavor Judge

{T}: Choose target spell or ability that targets a permanent you control. Then ask a person outside the game if the story of what will happen makes sense. If they say no, sacrifice this creature and counter that spell or ability.

Creature
Flavor Judge (und) 4
Flock of Rabid Sheep

Flip X coins. For each flip you win, create a 2/2 green Sheep creature token named Rabid Sheep.

Sorcery
Flock of Rabid Sheep (ugl) 57
Form of the Approach of the Second Sun

When this enchantment enters, you gain 7 life. You become a card until you leave your library or that library is shuffled. Put yourself seventh from the top, balancing the cards on top of you on your head. When you draw yourself, you win the game. When one or more cards fall off your head, exile them and all cards on your head, then sacrifice this enchantment.

Enchantment
Form of the Approach of the Second Sun (unf) 9
Form of the Mulldrifter

When Form of the Mulldrifter enters, draw two cards. You may cast creature cards from your hand as though they were the card Mulldrifter. (You can still evoke this way. They're Mulldrifters.)

Enchantment Tribal
Form of the Mulldrifter (cmb1) 22
Form of the Squirrel

As this enchantment enters, create a 1/1 green Squirrel creature token. You lose the game when that creature leaves the battlefield. Creatures can't attack you. You have shroud. You can't cast spells.

Enchantment
Form of the Squirrel (unh) 96
Fowl Play

Enchant creature Enchanted creature loses all abilities and is a Bird creature with base power and toughness 1/1.

Enchantment
Fowl Play (ugl) 24
Frankie Peanuts

At the beginning of your upkeep, you may ask target player a yes-or-no question. If you do, that player answers the question truthfully and abides by that answer if able until end of turn.

Creature
Frankie Peanuts (unh) 13
Frazzled Editor

Protection from wordy (Something is wordy if it has four or more lines of rules text.)

Creature
Frazzled Editor (unh) 77
Free-for-All

When this enchantment enters, exile all creatures face down. At the beginning of each player's upkeep, that player chooses a card exiled with this enchantment at random and puts it onto the battlefield. When this enchantment leaves the battlefield, put all cards exiled with it into their owners' graveyards.

Enchantment
Free-for-All (ugl) 25
Free-Range Chicken

{1}{G}: Roll two six-sided dice. If both results are the same, this creature gets +X/+X until end of turn, where X is that result. If the total of those results is equal to any other total you have rolled this turn for this ability, sacrifice it. (For example, if you roll two 3s, it gets +3/+3. If you roll a 4 and a 2 for this ability later that turn, sacrifice it.)

Creature
Free-Range Chicken (und) 63
Frenemy of the Guildpact

Protection from enemy-colored multicolored (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything that's two enemy colors, such as blue and green.)

Creature
Frenemy of the Guildpact (cmb1) 74
Frogkin Kidnapper

When Frogkin Kidnapper enters, target opponent reveals their hand. Choose a nonland card from it. Ransom that card. (Exile it. Its owner may pay {3} at any time to return it to their hand.)

Creature
Frogkin Kidnapper (cmb1) 42
Frontier Explorer

{3}, {T}: Until end of turn, you may play one basic Plains card from outside the game.

Creature
Frontier Explorer (cmb1) 6
Fruitcake Elemental

Fruitcake Elemental is indestructible. At the end of your turn, Fruitcake Elemental deals 7 damage to you. {3}: Target player gains control of Fruitcake Elemental.

Creature
Fruitcake Elemental (hho) 6
Garbage Elemental

Frenzy 2 (Whenever this creature attacks and isn't blocked, it gets +2/+0 until end of turn.) This creature can't be blocked by wordy creatures. (A creature is wordy if it has four or more lines of rules text.)

Creature
Garbage Elemental (ust) 82a
Garbage Elemental

Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.) When this creature enters, roll two six-sided dice. Create a number of 1/1 red Goblin creature tokens equal to the difference between those results.

Creature
Garbage Elemental (ust) 82c
Garbage Elemental

Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) When this creature enters, roll a six-sided die. This creature deals damage equal to the result to target opponent or planeswalker.

Creature
Garbage Elemental (ust) 82d
Garbage Elemental

Last strike (This creature deals combat damage after creatures without last strike.) Battalion — Whenever this creature and at least two other creatures attack, target creature can't block this turn.

Creature
Garbage Elemental (ust) 82f
Garbage Fire

Reveal this card as you draft it and note how many cards you've drafted this draft round, including this card. Garbage Fire deals damage to target creature equal to the highest number you noted for cards named Garbage Fire.

Instant
Garbage Fire (cn2) 52
Generated Horizons

At the beginning of your upkeep, create a Forest land token.

Enchantment
Generated Horizons (cmb1) 75
Gerrymandering

Exile all lands. Give each player a number of those cards chosen at random equal to the number of those cards the player controlled. Each player returns those cards to the battlefield under their control.

Sorcery
Gerrymandering (ugl) 59
Get a Life

Target player and each of that player's teammates exchange life totals.

Instant
Get a Life (ugl) 4
Get Your Head in the Game

Flash When this enchantment enters, exile target nonland permanent until it (this card) leaves the battlefield, then touch it (this card) to your head. When it (this card) stops touching it (your head), sacrifice it (the card, not your head).

Enchantment
Get Your Head in the Game (unf) 10
Ghazbán Ogress

When this creature enters, if one player has won more Magic games that day than any other player, that player gains control of this creature.

Creature
Ghazbán Ogress (ugl) 60
Gifts Given

Search target opponent's library for four cards with different names and reveal them. That player chooses two of those cards. Put the chosen cards into the player's graveyard and the rest into your hand. Then that player shuffles their library.

Instant
Gifts Given (hho) 7
Gimme Five

You gain 1 life for each person who high-fives you in the next thirty seconds. Each player in an Un-game who high-fives you gains 1 life. (Offer high fives. Don't hit people.)

Instant
Gimme Five (ust) 7
Glade of the Pump Spells

(You have to pay {2}{G} to play this land as your land drop. It's green.) When Glade of the Pump Spells enters the battlefield, up to one target creature gets +2/+2 and gains trample until end of turn. {T}: Add {G}{G}.

Land
Glade of the Pump Spells (mb2) 576
Glimpse, the Unthinkable

Shroud (This creature can't be the target of spells or abilities.) Glimpse, the Unthinkable can't be chosen. The name Glimpse, the Unthinkable can't be chosen.

Creature
Glimpse, the Unthinkable (mb2) 594
Gluetius Maximus

As this creature enters, an opponent chooses one of your fingers. (Thumbs are fingers, too.) When the chosen finger isn't touching this creature, sacrifice this creature.

Creature
Gluetius Maximus (unh) 98
GO TO JAIL

When this enchantment enters, exile target creature an opponent controls until this enchantment leaves the battlefield. At the beginning of the upkeep of the exiled card's owner, that player rolls two six-sided dice. If they roll doubles, sacrifice this enchantment.

Enchantment
GO TO JAIL (und) 6
Gobland

(Gobland isn't a spell, it's affected by summoning sickness, and it has "{T}: Add {R}.") Gobland can't block.

Creature Land
Gobland (mb2) 563
Goblin Bowling Team

If this creature would deal damage to a permanent or player, it deals that much damage plus the result of a six-sided die roll to that permanent or player instead.

Creature
Goblin Bowling Team (ugl) 44
Goblin Secret Agent

First strike At the beginning of your upkeep, reveal a card from your hand at random.

Creature
Goblin Secret Agent (unh) 79
Goblin Sleigh Ride

Target creature you control climbs into Goblin Sleigh Ride. You slide them on their merry way. If the creature stayed on, it deals damage equal to its toughness to each other creature touched during the slide.

Sorcery
Goblin Sleigh Ride (hho) 15
Gobsmacked

Enchant nonland permanent As this Aura enters, choose a person outside the game. As long as you can see the chosen person from your seat, enchanted permanent can't attack or block, and its activated abilities can't be activated.

Enchantment
Gobsmacked (unf) 11
Gold Mine

{T}: Add {C}. Legacy — {T}, Mark one of Gold Mine's unmarked nodes: Add one mana of any color. ☐, ☐, ☐, ☐, ☐

Land
Gold Mine (cmb1) 116
Golgari Death Swarm

Flying, vigilance

Creature
Golgari Death Swarm (cmb1) 91
Gorilla Tactics

Create a 2/2 green Gorilla creature token. When a spell or ability an opponent controls causes you to discard Gorilla Tactics, create two 2/2 green Gorilla creature tokens.

Instant
Gorilla Tactics (cmb1) 76
Graveyard Dig

Return up to two target [black or green] creature cards from your graveyard to your hand. You may cast this spell for {2}{B/G}{B/G}. If you do, ignore the bracketed text.

Sorcery
Graveyard Dig (cmb1) 92
Greater Morphling

{2}: This creature gains your choice of banding, bushido 1, double strike, fear, flying, first strike, haste, landwalk of your choice, protection from a color of your choice, provoke, rampage 1, shadow, or trample until end of turn. {2}: This creature becomes the colors of your choice until end of turn. {2}: This creature becomes the creature type of your choice until end of turn. {2}: This creature's expansion symbol becomes the symbol of your choice until end of turn. {2}: This creature's art becomes by the artist of your choice until end of turn. {2}: This creature gets +2/-2 or -2/+2 until end of turn. {2}: Untap this creature.

Creature
Greater Morphling (unh) 34
Growth Charm

Choose one — • Rampant Growth • Giant Growth • Regrowth

Instant
Growth Charm (cmb1) 77
Growth Spurt

Roll a six-sided die. Target creature gets +X/+X until end of turn, where X is the result.

Instant
Growth Spurt (und) 64
Grusilda, Monster Masher

Combined, enchanted, and equipped creatures you control have menace. {3}{B}{R}, {T}: Put two target creature cards from graveyards onto the battlefield combined into one creature under your control. (Its power is equal to their total power, its toughness is equal to their total toughness, and it has their names, mana costs, types, text boxes, etc.)

Creature
Grusilda, Monster Masher (ust) 132
Gunk Slug

When Gunk Slug enters, create three Gunk token cards and shuffle them into target opponent's library. (Gunk is a colorless sorcery card with no mana cost that has cycling {4}.)

Creature
Gunk Slug (cmb1) 43
Gus

This creature enters with a +1/+1 counter on it for each Magic game you have lost to one of your opponents since you last won a game against them.

Creature
Gus (ugl) 62
Halving Season

If an opponent would create one or more tokens, they create half that many of each of those kinds of tokens instead, rounded down. If an opponent would put one or more counters on a permanent or player, they put half that many of each of those kinds of counters on that permanent or player instead, rounded down.

Enchantment
Halving Season (mb2) 545
Hammer Helper

Gain control of target creature until end of turn. Untap that creature and roll a six-sided die. Until end of turn, it gains haste and gets +X/+0, where X is the result.

Sorcery
Hammer Helper (ust) 85
Handcuffs

As this enchantment enters, choose a player. When the chosen player's hands aren't touching each other, sacrifice this enchantment and that player sacrifices three permanents.

Enchantment
Handcuffs (ugl) 32
Handy Dandy Clone Machine

{2}, {T}: Create a 2/2 colorless Homunculus creature token. It must be represented by a unique hand and two fingers at all times, or it ceases to exist.

Artifact
Handy Dandy Clone Machine (ust) 149
Hangman

As this creature enters, secretly note a word with six to eight letters. {1}: Target player who doesn't control this creature guesses the noted word or an unguessed letter in that word. If they guess wrong, put a +1/+1 counter on this creature. Any player may activate this ability. When a player guesses the noted word or all of its letters, sacrifice this creature.

Creature
Hangman (ust) 56
Hazmat Suit (Used)

Enchant creature Enchanted creature gets +2/+1 and has menace. Whenever a player's skin or fingernail touches enchanted creature, that player loses 2 life.

Enchantment
Hazmat Suit (Used) (ust) 57
Head to Head

You and target opponent play Seven Questions with the top card of that player's library. If you win, prevent all damage that would be dealt this turn by a source of your choice. (To play Seven Questions, that player looks at the card, then you ask up to six yes-or-no questions about the card that they answer truthfully. You guess the card's name—that's question seven—then the player reveals the card.)

Instant
Head to Head (unh) 14
High Troller

All targeted spells and abilities cost {2} less and have their targets chosen randomly.

Creature
High Troller (cmb2) 54
Hoisted Hireling

This creature has flying as long as it's being held above the battlefield.

Creature
Hoisted Hireling (und) 37
Hot Fix

You have ten seconds to look at and rearrange the cards in your library. At the end of those ten seconds, if you're touching one or more of those cards, shuffle.

Sorcery
Hot Fix (ust) 133
Hydradoodle

As this creature enters, roll X six-sided dice. This creature enters with a number of +1/+1 counters on it equal to the total of those results. Reach, trample

Creature
Hydradoodle (ust) 112
Illusionary Informant

Draft this card face up. During the draft, you may turn this card face down. If you do, look at the next card drafted by a player of your choice. Flying

Creature
Illusionary Informant (cn2) 32
Immersturm Battlefield

Hosted creatures get +2/+0 and have haste. Host {1}{R} ({1}{R}: Host target creature at this Realm. A Realm can host any number of creatures. Host only as a sorcery.)

Enchantment
Immersturm Battlefield (mb2) 564
Impatient Iguana

If Impatient Iguana is in your opening hand and you're not the starting player, you may reveal it. If you do, you become the starting player. Haste

Creature
Impatient Iguana (cmb2) 55
Impounding Lot-Bot

When this creature enters, you may say "INCARCERATE!" in a robot voice. If you do, exile another target artifact or enchantment until this creature leaves the battlefield.

Creature Artifact
Impounding Lot-Bot (unf) 14
Infernal Spawn of Evil

Flying, first strike {1}{B}, Reveal this card from your hand, Say "It's coming": This card deals 1 damage to target opponent or planeswalker. Activate only during your upkeep and only once each turn.

Creature
Infernal Spawn of Evil (und) 38
Infernal Spawn of Infernal Spawn of Evil

Flying, first strike, trample Once each turn, while you're searching your library, you may pay {1}{B}, reveal this card from your library and say "I'm coming, too" If you do, this card deals 2 damage to a player of your choice.

Creature
Infernal Spawn of Infernal Spawn of Evil (unh) 57
Infinity Elemental

(This creature has INFINITE POWER.)

Creature
Infinity Elemental (ust) 88
Inhumaniac

At the beginning of your upkeep, roll a six-sided die. On a 3 or 4, put a +1/+1 counter on this creature. On a 5 or higher, put two +1/+1 counters on it. On a 1, remove all +1/+1 counters from this creature.

Creature
Inhumaniac (und) 41
Innocuous Insect

Buyback {1}{U} (You may pay an additional {1}{U} as you cast this spell. If you do, put this card into your hand as it resolves.) Flash Flying When you cast this spell, draw a card.

Creature
Innocuous Insect (cmb1) 23
Interplanar Brushwagg

Interplanar (This creature enters onto the interplanar battlefield. Players can't control creatures on the interplanar battlefield.) Vigilance, haste Whenever a player attacks with a creature with power 4 or greater, Interplanar Brushwagg also attacks the player or planeswalker that creature is attacking.

Creature
Interplanar Brushwagg (cmb1) 79
Inzerva, Master of Insights

+2: Draw two cards, then discard a card. −2: Look at the top two cards of each other player's library, then put any number of them on the bottom of that library and the rest on top in any order. Scry 2. −4: You get an emblem with "Your opponents play with their hands revealed" and "Whenever an opponent draws a card, this emblem deals 1 damage to them."

Planeswalker
Inzerva, Master of Insights (ph17) 2
It That Gets Left Hanging

When this creature enters, ask a person outside the game to high-five you. If they won't, this creature gains haste until end of turn.

Creature
It That Gets Left Hanging (ust) 89
Jack-in-the-Mox

{T}: Roll a six-sided die. This ability has the indicated effect. 1 — Sacrifice this artifact and you lose 5 life. 2 — Add {W}. 3 — Add {U}. 4 — Add {B}. 5 — Add {R}. 6 — Add {G}.

Artifact
Jack-in-the-Mox (und) 78
Jalum Grifter

{1}{R}, {T}: Shuffle Jalum Grifter and two lands you control face down. Target opponent chooses one of those cards. Turn the cards face up. If they chose Jalum Grifter, sacrifice it. Otherwise, destroy target permanent.

Creature
Jalum Grifter (ugl) 47
Jasconian Isle

(Jasconian Isle isn't a spell, it's affected by summoning sickness, it's blue, and it has "{T}: Add {U}.") Jasconian Isle enters tapped. Jasconian Isle doesn't untap during your untap step. At the beginning of your upkeep, you may pay {U}{U}. If you do, untap Jasconian Isle.

Creature Land
Jasconian Isle (cmb1) 117
Jeskai Baller

When you cast this spell, create a 1/1 white Athlete creature token. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

Creature
Jeskai Baller (mb2) 517
Jetpack Janitor

Alpha strike (This creature has first strike as long as it's blocking or being blocked by a creature that comes after it alphabetically.)

Creature
Jetpack Janitor (unf) 15
Johnny, Combo Player

{4}: Search your library for a card, put that card into your hand, then shuffle.

Creature
Johnny, Combo Player (und) 23
Jumbo Imp

Flying As this creature enters, roll a six-sided die. This creature enters with a number of +1/+1 counters on it equal to the result. At the beginning of your upkeep, roll a six-sided die and put a number of +1/+1 counters on this creature equal to the result. At the beginning of your end step, roll a six-sided die and remove a number of +1/+1 counters from this creature equal to the result.

Creature
Jumbo Imp (und) 42
Jund 'Em Out

Retrace (Sorry, no room for reminder text.) Choose one at random. Create a copy of the chosen card. You may cast the copy without paying its mana cost. • Abrupt Decay • Blightning • Bloodbraid Elf • Lightning Bolt • Liliana of the Veil • Tarmogoyf

Sorcery
Jund 'Em Out (mb2) 596
Just Desserts

Just Desserts deals π damage to target creature. (π is the ratio of a circle's circumference to its diameter. (It's a smidgen more than 3.))

Instant
Just Desserts (ust) 90
Kaya, Ghost Haunter

0: Exile Kaya, Ghost Haunter haunting target creature for as long as that creature remains on the battlefield. −1: You get an emblem with, "At the beginning of your upkeep, this emblem deals 3 damage to the owner of target haunted creature." −2: You get an emblem with, "At the beginning of your upkeep, gain control of target haunted creature for as long as it remains haunted."

Planeswalker
Kaya, Ghost Haunter (cmb1) 94
Killer Cosplay

Whenever this Equipment becomes attached to a creature, choose a creature card name with an identical mana cost. That creature becomes a copy of the card with the chosen name until this Equipment becomes unattached from it. Equip {3}

Artifact
Killer Cosplay (unf) 145
Kindslaver

{5}, {T}, Sacrifice Kindslaver: A person outside the game controls target player during that player's next turn. Neither player may advise that person until the end of that turn.

Artifact
Kindslaver (ust) 150
Knife and Death

Just a second (As long as this spell is on the stack, players can't move permanents.) One at a time, throw ten cards you own from outside the game onto the playing area from a distance of at least three feet (about one meter). For each of those cards, Knife and Death deals 1 damage to each creature or planeswalker you don't control that card is touching. You gain life equal to the damage dealt this way.

Sorcery
Knife and Death (unf) 77
Knight of Lost Causes

Vigilance As long as you are way behind, Knight of Lost Causes gets +3/+3 and has indestructible. (You are way behind if, at any point during this turn, an opponent had 10 or more life than you, controlled at least three more creatures than you, or had at least three more cards in hand than you.)

Creature
Knight of Lost Causes (mb2) 518
Knight of the Hokey Pokey

First strike {1}{W}, Do the Hokey Pokey: Prevent all damage a source of your choice would deal to this creature this turn. (To do the Hokey Pokey, choose an arm, a leg, or your whole self and put it in. Put it out. Put it in. Shake it all about. You do the Hokey Pokey! Turn yourself around.)

Creature
Knight of the Hokey Pokey (und) 8
Knight of the Kitchen Sink

First strike, protection from black borders (Nothing with a black border can block, target, deal damage to, or attach to this creature.)

Creature Artifact
Knight of the Kitchen Sink (ust) 12a
Knight of the Kitchen Sink

First strike, protection from even collector numbers (Nothing with an even collector number can block, target, deal damage to, or attach to this creature.)

Creature Artifact
Knight of the Kitchen Sink (ust) 12b
Knight of the Kitchen Sink

First strike, protection from loose lips (Nothing with an open mouth in its artwork can block, target, deal damage to, or attach to this creature.)

Creature Artifact
Knight of the Kitchen Sink (ust) 12c
Knight of the Kitchen Sink

First strike, protection from odd collector numbers (Nothing with an odd collector number can block, target, deal damage to, or attach to this creature.)

Creature Artifact
Knight of the Kitchen Sink (ust) 12d
Knight of the Kitchen Sink

First strike, protection from two-word names (Nothing with exactly two words in its name can block, target, deal damage to, or attach to this creature. Hyphenated words are one word.)

Creature Artifact
Knight of the Kitchen Sink (ust) 12e
Knight of the Kitchen Sink

First strike, protection from watermarks (Nothing with a watermark can block, target, deal damage to, or attach to this creature.)

Creature Artifact
Knight of the Kitchen Sink (ust) 12f
Krazy Kow

At the beginning of your upkeep, roll a six-sided die. If you a roll a 1, sacrifice this creature and it deals 3 damage to each creature and each player.

Creature
Krazy Kow (ugl) 48
Landfill

Choose a land type. Exile all lands you control of that type. Drop those cards, one at a time, onto the playing area from a height of at least one foot. Destroy each permanent completely covered by those cards. Then return the cards you dropped to the battlefield tapped.

Sorcery
Landfill (ugl) 49
Largepox

Each player discards a card, then loses 1 life, then sacrifices an artifact, a creature, an enchantment, a land, a planeswalker, and a tribal permanent, then exiles a card from their graveyard, then puts the top card of their library into their graveyard, then removes a counter from a permanent they control, then gets a poison counter.

Sorcery
Largepox (cmb1) 44
Lash of the Tyrant

Equipped creature gets +1/+2 and has deathtouch. Equip {2}

Artifact Hero
Lash of the Tyrant (thp3) 7c
Lazier Goblin

Motivate {3}{R} (This creature can't attack or block unless you have paid its motivate cost once. Motivate only as a sorcery.) When Lazier Goblin enters, it deals 2 damage to any target.

Creature
Lazier Goblin (cmb1) 56
Leovold's Operative

Draft this card face up. As you draft a card, you may draft an additional card from that booster pack. If you do, turn this card face down, then pass the next booster pack without drafting a card from it. (You may look at that booster pack.)

Creature
Leovold's Operative (cn2) 66
Letter Bomb

When this artifact enters, sign it and shuffle it into target player's library. That player reveals each card they draw until they draw this card. When that player draws this card, it deals 19½ damage to them.

Artifact
Letter Bomb (unh) 122
Lexivore

Whenever this creature deals damage to a player, destroy target permanent other than this creature with the most lines of text in its text box. (If two or more cards are tied, target any one of them.)

Creature
Lexivore (ugl) 7
Lich's Duel Mastery

Hexproof When Lich's Duel Mastery enters the battlefield, exile the top five cards of your library face down as shields. If you would lose life, instead put one of your shields into your hand. If you can't, sacrifice Lich's Duel Mastery. When Lich's Duel Mastery leaves the battlefield, you lose the game.

Enchantment
Lich's Duel Mastery (mb2) 546
Lightning Colt

When Lightning Colt enters, it deals 3 damage to any target.

Instant Creature
Lightning Colt (cmb2) 57
Liliana's Other Contract

Enchantment
Liliana's Other Contract // Liliana's Undead Minion (mb2) 548Liliana's Other Contract // Liliana's Undead Minion (mb2) 548
Little Girl

Creature
Little Girl (unh) 16
Lobe Lobber

Equipped creature has "{T}: This creature deals 1 damage to target player or planeswalker. Roll a six-sided die. On a 5 or higher, untap it." Equip {2}

Artifact
Lobe Lobber (ust) 153
Look at Me, I'm the DCI

Ban a card other than a basic land card for the rest of the match. (All cards with that name in any zone or sideboard are removed from the match.)

Sorcery
Look at Me, I'm the DCI (und) 10
Loopy Lobster

Four-faced (Whenever this becomes tapped, move it to the next stage, or to stage 1 if it's at stage 4.) Stage 1 — (1/4) Stage 2 — (4/1) Evolve Stage 3 — (2/4) {U}: Loopy Lobster gets +1/-1 until end of turn. Stage 4 — (4/4) Vigilance. {T}: Draw 2 cards.

Creature
Loopy Lobster (cmb1) 26
Lore Seeker

Reveal this card as you draft it. After you draft this card, you may add a booster pack to the draft. (Your next pick is from that booster pack. Pass it to the next player and it's drafted this draft round.)

Creature Artifact
Lore Seeker (cns) 62
Lurking Automaton

Reveal this card as you draft it and note how many cards you've drafted this draft round, including this card. This creature enters with X +1/+1 counters on it, where X is the highest number you noted for cards named Lurking Automaton.

Creature Artifact
Lurking Automaton (cns) 63
Luxior, Ignited

Equipped creature gets +1/+1 for each counter on Luxior, Ignited. +1: Attach this Equipment to up to one target creature you control. −2: Equipped creature gets +2/+2 and gains double strike until end of turn.

Artifact Planeswalker
Luxior, Ignited (mb2) 606
Mad Science Fair Project

{T}: Roll a six-sided die. On a 3 or lower, target player adds {C}. Otherwise, that player adds one mana of any color they choose.

Artifact
Mad Science Fair Project (ust) 154
Magic Word

Enchant creature As this Aura enters, choose a word. Whisper the chosen word: Tap enchanted creature.

Enchantment
Magic Word (und) 24
Magus of the Chains

If a player would draw a card except the first one they draw in each of their draw steps, that player discards a card instead. If the player discards a card this way, they draw a card. If the player doesn't discard a card this way, they mill a card.

Creature
Magus of the Chains (mb2) 549
Main Event Horizon

As an additional cost to cast this spell, choose A through M or N through Z. Destroy each creature whose name begins with a letter in the chosen range.

Sorcery
Main Event Horizon (unf) 19
Man of Measure

As long as you're shorter than an opponent, Man of Measure gets +0/+1 and has first strike. As long as you're taller than an opponent, Man of Measure gets +1/+0.

Creature
Man of Measure (unh) 18
Mana Abundance

If a player would add mana, instead all players add that mana.

Enchantment
Mana Abundance (cmb2) 58
Mana Screw

{1}: Flip a coin. If you win the flip, add {C}{C}. Activate only as an instant.

Artifact
Mana Screw (unh) 123
Masterful Ninja

Haste Reveal this card from your hand: Masterful Ninja is on the battlefield and in your hand until end of turn. {1}{B}: This creature gets +1/+1 until end of turn.

Creature
Masterful Ninja (ust) 60
Meandered Towershell

Enchant creature Enchanted creature has islandwalk and "Whenever this creature attacks, exile it and Meandered Towershell. Return it to the battlefield under your control tapped and attacking at the beginning of the declare attackers step on your next turn, then return Meandered Towershell to the battlefield under its owner's control attached to that creature."

Enchantment
Meandered Towershell (mb2) 578
Meddling Kids

As this creature enters, choose a word with four or more letters. Spells with the chosen word in their text box can't be cast.

Creature
Meddling Kids (unh) 118
Memory Bank

Draw a card. Bank (If you cast Memory Bank from your hand, exile it until the end of the match. You may cast it from exile during another game this match. It still counts toward your deck minimum.)

Sorcery
Memory Bank (cmb1) 27
Mesa Chicken

Stand up, Flap your arms, Cluck like a chicken: This creature gains flying until end of turn.

Creature
Mesa Chicken (ugl) 9
Mine, Mine, Mine!

When this enchantment enters, each player puts their library into their hand. Players have no maximum hand size and don't lose the game for drawing from an empty library. Each player can't cast more than one spell each turn. When this enchantment leaves the battlefield, each player shuffles their hand and graveyard into their library.

Enchantment
Mine, Mine, Mine! (ugl) 65
Mirror Mirror

This artifact enters tapped. {7}, {T}, Sacrifice this artifact: Choose target player. At the beginning of the next end step, exchange life totals with that player, exchange control of all permanents you and that player control, and exchange cards in your hands, cards in your libraries, and cards in your graveyards.

Artifact
Mirror Mirror (ugl) 77
Mirrored Lotus

Reflect {0} (As this enters, each opponent may pay {0}. When they do, they create a token copy of this except it lacks this ability.) {T}, Exile Mirrored Lotus: Add three mana of any one color.

Artifact
Mirrored Lotus (cmb1) 107
Miss Demeanor

Flying, first strike At the beginning of each other player's upkeep, you may compliment that player on their game play. If you don't, sacrifice this creature.

Creature
Miss Demeanor (ugl) 10
Mistakes Were Made

Destroy target artifact or enchantment. Create a 1/1 green Squirrel creature token for each fire extinguisher you can see from your seat.

Instant
Mistakes Were Made (unf) 147
Mobile Clone

Using a mobile device, take a picture of target creature. That device enters as a token that's a photocopy of the pictured creature. (Photocopies include Auras, Equipment, counters, and stickers in the shot. Don't touch other people's phones without permission and be careful if you do.)

Sorcery
Mobile Clone (unf) 51
Modular Monstrosity

Whenever an opponent casts a spell, you have five seconds to choose a keyword you haven't chosen for a card named Modular Monstrosity today that's been printed on a creature card. If you do, this creature gains that ability. Otherwise, this creature loses all keyword abilities.

Creature Artifact
Modular Monstrosity (ust) 155
Moniker Mage

{U}, Say your middle name: This creature gains shroud until end of turn. {U}, Say an opponent's middle name: This creature gains flying until end of turn.

Creature
Moniker Mage (unh) 39
Mons's Goblin Waiters

Sacrifice a creature or land: Add {HR}.

Creature
Mons's Goblin Waiters (unh) 82
Mother of Goons

Whenever a creature an opponent controls dies, sacrifice this creature unless you insult that creature.

Creature
Mother of Goons (unh) 59
Mountain Mover

Flying, haste Whenever Mountain Mover enters or attacks, put a Mountain card from outside the game underneath it. When Mountain Mover leaves the battlefield, put all cards underneath it onto the battlefield. Crew 3

Artifact
Mountain Mover (ph20) 2
Mouth to Mouth

Choose target opponent and target creature they control. You and that player have a breath-holding contest. If you win, you gain control of that creature.

Sorcery
Mouth to Mouth (unh) 40
Mox Lotus

{T}: Add {∞}. {100}: Add one mana of any color.

Artifact
Mox Lotus (unh) 124
Mox Poison

{T}: Add one mana of any color. You get two poison counters.

Artifact
Mox Poison (mb2) 608
Muraganda Eldrazi

Devoid (This card has no color.) Deworded (This creature counts as having no abilities.) When you cast this spell, put a primeval counter on target creature. (A creature with a primeval counter loses all abilities and can't gain abilities.)

Creature
Muraganda Eldrazi (mb2) 519
Myntasha, Honored One

As an additional cost to cast this spell, you may open a sealed Magic booster pack and put the cards on the bottom of your booster pile in a random order. Spells you cast have booster cascade. (It's like cascade, but use your booster pile rather than your library.)

Creature
Myntasha, Honored One (ph19) 5
Naturalize 2

Destroy target artifact, enchantment, emblem, or gameplay tracker. (Trackers include play aids such as dungeons, city's blessing, and monarch. When you destroy it, the associated object or designation is removed from the game.)

Instant
Naturalize 2 (mb2) 579
Nearby Planet

Rangeling (This card is every land type, including Plains, Island, Swamp, Mountain, Forest, Desert, Gate, Lair, Locus, and all those Urza's ones.) This land enters tapped. When this land enters, sacrifice it unless you pay {1}.

Land
Nearby Planet (unf) 198
Necro-Impotence

Skip your untap step. At the beginning of your upkeep, you may pay X life. If you do, untap X permanents. Pay ½ life: Exile the top card of your library face down. Put that card into your hand at the beginning of the next end step.

Enchantment
Necro-Impotence (unh) 60
Nerf War

Fire a Nerf® blaster until empty at target library from at least two meters away. For each card knocked off that library, put it into its owner's graveyard and Nerf War deals ½ damage to that player. (Foam darts only.)

Sorcery
Nerf War (h17) 2
New Master of Arms

First strike Prevent all combat damage that would be dealt by blocking creatures that are tapped. {1}{W}: Tap target creature blocking New Master of Arms.

Creature
New Master of Arms (mb2) 520
Night of the Flying Merfolk

Bedtime story (Don't put a lore counter on this Saga as it enters. Put a lore counter on it at the beginning of your end step rather than your main phase. Sacrifice after III.) I — Create two 1/1 blue Merfolk creature tokens. II — Put a flying counter on each tapped creature you control. III — Draw a card for each creature you control that dealt combat damage to a player this turn.

Enchantment
Night of the Flying Merfolk (mb2) 532
Nira, Hellkite Duelist

Flash Flying, trample, haste When Nira, Hellkite Duelist enters, the next time you would lose the game this turn, instead draw three cards and your life total becomes 5.

Creature
Nira, Hellkite Duelist (phtr) 3
No-Regrets Egret

Flying Any time you could mulligan and No-Regrets Egret is in your hand, you may reveal No-Regrets Egret. If you do, look at the top two cards of your library. (Put those cards back in the same order. You can still mulligan.)

Creature
No-Regrets Egret (mb2) 533
Noble Ox

Flash When Noble Ox enters the battlefield, all unblocked creatures attacking you become blocked by Noble Ox. Noble Ox can block any number of creatures.

Creature
Noble Ox (mb2) 521
Non-Human Cannonball

When this creature dies, roll a six-sided die. If the result is 4 or less, this creature deals that much damage to you.

Creature Artifact
Non-Human Cannonball (unf) 115
Novellamental

Flying This creature can block only creatures with flying.

Creature
Novellamental (ust) 41d
Now You See Me . . .

Exile target creature you control, then return it to the battlefield under its owner's control with X +1/+1 counters on it, where X is the number of mirrors on walls you can see from your seat.

Instant
Now You See Me . . . (unf) 20
Noxious Bayou

{T}: Add {B} or {G}. You get a poison counter.

Land
Noxious Bayou (cmb1) 118
Octo Opus

When this enchantment enters, create a 4/4 blue Octopus Performer creature token named Contortionist with "At the beginning of your upkeep, you may fold this token in half." (It becomes 2/2, then 1/1, ½/½, and so on.) Sacrifice this enchantment: Draw a card and an additional card for each of Contortionist's folds.

Enchantment
Octo Opus (unf) 54
Oddly Uneven

Choose one — • Destroy each creature with an odd number of words in its name. (Hyphenated words are one word.) • Destroy each creature with an even number of words in its name.

Sorcery
Oddly Uneven (ust) 15
Ol' Buzzbark

When Ol' Buzzbark enters, roll X six-sided dice onto the battlefield from a height of at least X inches. For each die, put a number of +1/+1 counters equal to the result on each creature you control that die is touching. For each die, Ol' Buzzbark deals damage equal to the result to each creature an opponent controls that die is touching.

Creature
Ol' Buzzbark (ust) 134
Old Fogey

Phasing, cumulative upkeep {1}, echo {G}{G}, fading 3, bands with other Dinosaurs, protection from Homarids, snow-covered plainswalk, flanking, rampage 2

Summon
Old Fogey (unh) 106
Old Guard

{W}, {T}: Tap target creature without reminder text. (Reminder text is still any italicized text in parentheses that explains rules you already know.)

Creature Artifact
Old Guard (und) 11
Old-Fashioned Vampire

Flying This creature gets +2/+2 and has deathtouch as long as it's dark outdoors.

Creature
Old-Fashioned Vampire (ust) 62
Omenpath to Naya

Vanishing 4 (This land enters the battlefield with four time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) {T}: Add {R}, {G}, or {W}.

Land
Omenpath to Naya (mb2) 616
Once More with Feeling

Exile all permanents and all cards from all graveyards. Each player shuffles their hand into their library, then draws seven cards. Each player's life total becomes 10. Exile Once More with Feeling. DCI ruling — A deck can have only one card named Once More with Feeling.

Sorcery
Once More with Feeling (ugl) 11
One-Clown Band

{2}{R}: Target Robot gets +2/+0 until end of turn.

Creature Artifact
One-Clown Band (unf) 117
Opening Ceremony

Add {W}{U}{B}{R}{G}{C}. You may open a sealed Magic booster pack. Until end of turn, you may cast spells from among the cards in that booster pack.

Sorcery
Opening Ceremony (unf) 118
Orb of Origin

{2}: Add one mana of any color. Other noncreature artifacts are mono and continuous. (Each activated ability of mono artifacts costs an additional {T} to activate if its cost doesn't already include {T}. As long as a continuous artifact is tapped, it loses all abilities.)

Artifact Poly
Orb of Origin (mb2) 609
Orcish Paratroopers

When this creature enters, flip it from a height of at least one foot. Sacrifice this creature unless it turns over completely at least once during the flip and lands face up.

Creature
Orcish Paratroopers (unh) 83
Organ Harvest

Your team may sacrifice any number of creatures. For each creature sacrificed this way, you add {B}{B}.

Sorcery
Organ Harvest (ugl) 35
Our Market Research Shows That Players Like Really Long Card Names So We Made this Card to Have the Absolute Longest Card Name Ever Elemental

Art rampage 2 (Whenever this creature becomes blocked by a creature, it gets +2/+2 for each creature in the blocker's art beyond the first.)

Creature
Our Market Research Shows That Players Like Really Long Card Names So We Made this Card to Have the Absolute Longest Card Name Ever Elemental (unh) 107
Over My Dead Bodies

Creature cards in graveyards can attack and block as though they were on the battlefield, can block or be blocked only by creature cards in graveyards, are Zombies in addition to their other types, and have undeathtouch. (If they would deal damage to a creature card, exile that creature card instead.) Creature cards in your graveyard have haste.

Enchantment
Over My Dead Bodies (ust) 63
Painiac

At the beginning of your upkeep, roll a six-sided die. This creature gets +X/+0 until end of turn, where X is the result.

Creature
Painiac (und) 55
Pair o' Dice Lost

Roll two six-sided dice. Return any number of cards with total mana value X or less from your graveyard to your hand, where X is the total of those results. Exile Pair o' Dice Lost.

Instant
Pair o' Dice Lost (unf) 149
Paliano, the High City

Reveal this card as you draft it. The player to your right chooses a color, you choose another color, then the player to your left chooses a third color. {T}: Add one mana of any color chosen as you drafted cards named Paliano, the High City.

Land
Paliano, the High City (cns) 65
Paper Tiger

Creatures named Rock Lobster can't attack or block.

Creature Artifact
Paper Tiger (und) 80
Park Map

{1}, Sacrifice this artifact: Search your library for a land card that doesn't have the same art as a permanent you control, reveal it, put it into your hand, then shuffle.

Artifact
Park Map (unf) 190
Party Crasher

Haste You can attack with this creature once each combat during each opponent's turn.

Creature
Party Crasher (ust) 92
Patient Turtle

Patient Turtle enters with two +1/+1 counters on it if you didn't go first this game.

Creature
Patient Turtle (cmb1) 82
Penumbra Umbra

Enchant creature you control When Penumbra Umbra is put into a graveyard from the battlefield, create a token that's a copy of enchanted creature, except the token is black. Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)

Enchantment
Penumbra Umbra (mb2) 580
Personal Decoy

Personal Decoy enters with a number of loyalty counters on it equal to your life total. If it would leave the battlefield, exile it instead of putting it anywhere else. You can't be attacked. +1: You gain 1 life. −4: Draw a card.

Planeswalker
Personal Decoy (cmb1) 96
Phoebe, Head of S.N.E.A.K.

Phoebe can't be blocked by creatures with flavor text. {2}{U}{B}: Phoebe permanently steals target creature's text box. (That creature loses all rules text, flavor text, and watermarks. This creature gains them.)

Creature
Phoebe, Head of S.N.E.A.K. (ust) 135
Phone a Friend

Call someone and ask them to choose one. If they don't answer, an opponent chooses one. (Don't explain anything else. You choose targets.) • A — Gain control of target creature you don't control. • B — Choose target creature you control. Create two tokens that are each copies of it. • C — Take an extra turn after this one. • D — Draw seven cards.

Sorcery
Phone a Friend (unf) 55
Photo Op

Before the game begins, you may post a picture of yourself posing like the art of any Magic card with #GuessThatMagicCard and no other text. You may reveal a reply posted today with a guess and a card you own from outside the game with the same name as that guess. Put that card into your hand. Exile Photo Op.

Sorcery
Photo Op (unf) 83
Phyrexian Librarian

Flying, trample At the beginning of your upkeep, exile the top card of your library and balance it on your body. When a balanced card falls or touches another balanced card, sacrifice this creature.

Creature
Phyrexian Librarian (unh) 62
Pick Your Poison

Choose any number of modes that total exactly 4. You may choose the same mode more than once. [1] Put a +1/+1 counter on target creature. [2] Create a 1/1 black Snake creature token with deathtouch. [4] All creatures get -2/-2 until end of turn.

Sorcery
Pick Your Poison (cmb1) 97
Pinchy McStingbutt

Deathtouch Whenever Pinchy McStingbutt deals combat damage to a player, conjure a card named Death of a Thousand Stings, Lethal Sting, or Stinging Shot at random into your hand and reveal it. (Treat conjured cards like cards.)

Creature
Pinchy McStingbutt (mb2) 552
Pithing Spyglass

As Pithing Spyglass enters, name a keyword ability or ability word. All cards in all zones lose that keyword ability or ability word and all text tied to that ability.

Artifact
Pithing Spyglass (cmb1) 108
Plain Walker

Plainswalk Planeswalkerwalk (This creature can't be blocked as long as defending player controls a planeswalker.) Whenever Plain Walker deals combat damage to a player or planeswalker, planeswalk. (If you're playing Planechase, proceed to the next plane.)

Creature
Plain Walker (mb2) 522
Planequake

Planequake deals X damage to each creature without flying and each planeswalker. If X is 10 or more, open the "Uncovered Cavern" plot booster.

Sorcery
Planequake (cmb2) 59
Planeswalkerificate

Enchant creature you control Enchanted creature is a planeswalker in addition to its other types. Its toughness becomes its loyalty. (You change its toughness to activate loyalty abilities. Damage lowers toughness. Toughness doesn't heal at end of turn.) It can't block and gains the following abilities — +1: Add {R}{R}. −1: Exile the top card of your library. You may play it this turn. −X: This planeswalker deals X damage to any target.

Enchantment
Planeswalkerificate (mb2) 565
Plant a Sapling

Sorcery
Plant a Sapling // Fully-Grown Treefolk (mb2) 582Plant a Sapling // Fully-Grown Treefolk (mb2) 582
Plate Spinning

Whenever you cast a spell, copy it and you may choose new targets for the copy. Then balance a card from outside the game on one of your fingertips. When that card falls or touches another card, sacrifice this enchantment.

Enchantment
Plate Spinning (unf) 56
Plot Armor

Enchant creature Enchanted creature gets +2/+2 and can't be blocked except by creatures with flavor text.

Enchantment
Plot Armor (unf) 152
Pointy Finger of Doom

{3}, {T}: Spin this artifact in the middle of the table so that it rotates completely at least once, then destroy the closest permanent the finger points to.

Artifact
Pointy Finger of Doom (und) 81
Poultrygeist

Flying Whenever a creature dies, you may roll a six-sided die. If you roll a 1, sacrifice this creature. Otherwise, put a +1/+1 counter on this creature.

Creature
Poultrygeist (und) 43
Priority Avenger

Flying Players can't cast instant spells unless a spell or ability is on the stack.

Creature
Priority Avenger (cmb1) 9
Prismatic Wardrobe

Destroy target nonartifact, nonland permanent that doesn't share a color with clothing worn by its controller.

Sorcery
Prismatic Wardrobe (ugl) 12
Problematic Volcano

When Problematic Volcano enters, it deals 4 damage to any target. Then, starting with you, each player assigns their creatures to the left or right of the volcano. Creatures enter to the left or right of the volcano. Creatures can't block creatures on the other side of the volcano.

Enchantment
Problematic Volcano (cmb2) 60
Psychic Network

Each player plays with the top card of their library held against their forehead, revealed to each other player.

Enchantment
Psychic Network (ugl) 26
Punctuate

Punctuate deals damage to target creature equal to half the number of punctuation marks in that creature's text box. (The punctuation marks are ! ? , ; : - — ( ) / " " ' ' & .)

Instant
Punctuate (unh) 84
Puresteel Angel

Flying, indestructible When Puresteel Angel enters, exile all artifacts that aren't colorless. Whenever Puresteel Angel deals combat damage to a player, you get an emblem with "If you would lose the game, instead your life total becomes 20, shuffle your graveyard into your library, you lose all poison counters, and you lose this emblem."

Creature Artifact
Puresteel Angel (cmb1) 109
Pyretic Hunter

Reveal this card as you draft it and note how many cards you've drafted this draft round, including this card. Menace (This creature can't be blocked except by two or more creatures.) This creature enters with X +1/+1 counters on it, where X is the highest number you noted for cards named Pyretic Hunter.

Creature
Pyretic Hunter (cn2) 56
Questing Cosplayer

When Questing Cosplayer enters the battlefield, create a Questing Role token and attach it to target creature. (If you control another Role on it, put that one into the graveyard. Enchanted creature has all the abilities of Questing Beast.)

Creature
Questing Cosplayer (mb2) 583
Questionable Cuisine

Return up to two target creature cards from your graveyard to your hand. Create a Food token for each trash can you can see from your seat. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.")

Sorcery
Questionable Cuisine (unf) 84
Queue of Beetles

Haste The stack is now first in, first out instead of last in, first out. (The first spell or ability on the stack is the first one to resolve.)

Creature
Queue of Beetles (cmb2) 61
Rare-B-Gone

Each player sacrifices all permanents that are rare or mythic rare, then each player reveals their hand and discards all cards that are rare or mythic rare.

Sorcery
Rare-B-Gone (unh) 119
Recycla-bird

Flying When Recycla-bird dies, put a flying counter on target creature you control.

Creature
Recycla-bird (cmb1) 28
Red Herring

{1}{U}: Exchange Red Herring from your hand with a permanent you control on the battlefield or a spell you control on the stack. If that permanent or spell was the target of a spell or ability, change that target to Red Herring.

Creature
Red Herring (cmb2) 62
Regicide

Reveal this card as you draft it. The player to your right chooses a color, you choose another color, then the player to your left chooses a third color. Destroy target creature that's one or more of the colors chosen as you drafted cards named Regicide.

Instant
Regicide (cn2) 45
Remodel

If you control two or more green permanents that share an artist, you may cast this spell without paying its mana cost. Exile target artifact.

Instant
Remodel (unh) 108
Richard Garfield, Ph.D.

You may play cards as though they were other cards of your choice with the same mana cost. You can't choose the same card twice. (Mana cost includes color.)

Creature
Richard Garfield, Ph.D. (und) 26
Ricochet

Whenever a player casts a spell that targets a single player, each player rolls a six-sided die. Change the target of that spell to the player with the lowest result. Reroll to break ties, if necessary.

Enchantment
Ricochet (ugl) 50
Rift

Before drawing your hand, you may start the game with Rift in your opening hand. If you do, draw one fewer card. (Mulligans continue as normal.) Rift enters tapped. {T}: Add {C}.

Land
Rift (cmb1) 119
Rock Lobster

Creatures named Scissors Lizard can't attack or block.

Creature Artifact
Rock Lobster (und) 82
Rock Star

Reach When this creature enters, you may discard a card. If you do, reveal the top five cards of your library. Ask a person outside the game to choose which of them is most like a rock band. Put that card into your hand and the rest on the bottom of your library in a random order.

Creature
Rock Star (unf) 122
Rocket-Powered Turbo Slug

Super haste (This may attack the turn before you cast it. (You may put this card from your hand onto the battlefield tapped and attacking during your declare attackers step. If you do, you lose the game at the beginning of your next turn's end step unless you pay this card's mana cost during that turn.))

Creature
Rocket-Powered Turbo Slug (unh) 87
Rules Lawyer

State-based actions don't apply to you or other permanents you control. (You don't lose the game due to having 0 or less life or drawing from an empty library. Your creatures aren't destroyed due to damage or deathtouch and aren't put into a graveyard due to having 0 or less toughness. Your planeswalkers aren't put into a graveyard if they have 0 loyalty. You don't put a legendary permanent into a graveyard if you control two with the same name. Counters aren't removed from your permanents due to game rules. Permanents you control attached or combined illegally remain on the battlefield. For complete rules and regulations, see rule 704.)

Creature Artifact
Rules Lawyer (ust) 20
Runed Terror

Instead of taking turns as normal, players take their phases sequentially. (For example, you take your beginning phase as the active player, then the next player in turn order becomes the active player and takes their beginning phase. After each player had a beginning phase, do the same for first main, combat phase, second main, ending phase, and then beginning phase again. If this creature leaves the battlefield, the active player continues their turn as normal.)

Creature Artifact
Runed Terror (mb2) 610
Sacrifice Play

A person outside the game chooses an attacking or blocking creature target opponent controls. That player sacrifices that creature.

Instant
Sacrifice Play (ust) 21
Sarah's Wings

Target creature or player gains flying until end of turn. (Players with flying can't be dealt damage by creatures without flying.)

Instant Tribal
Sarah's Wings (cmb1) 11
Sauté

Sauté deals 3½ damage to any target.

Instant
Sauté (unh) 88
Saw in Half

Destroy target creature. If that creature dies this way, its controller creates two tokens that are copies of that creature, except their power is half that creature's power and their toughness is half that creature's toughness. Round up each time.

Instant
Saw in Half (unf) 88
Scaled Destruction

Choose one or more — • Destroy all small creatures. • Destroy all medium creatures. • Destroy all large creatures. (A small creature has total power and toughness 4 or less, medium is 5—8, and large is 9 or more.)

Sorcery
Scaled Destruction (cmb1) 12
Scissors Lizard

Creatures named Paper Tiger can't attack or block.

Creature Artifact
Scissors Lizard (und) 83
Season's Beatings

Family gathering — Each creature target player controls deals damage equal to its power to another random creature that player controls.

Sorcery
Season's Beatings (hho) 9
Seasoned Weaponsmith

Tasty (This creature can be attacked directly. If it is attacked, it can't block creatures that didn't attack it.)

Creature
Seasoned Weaponsmith (cmb2) 63
Second City

{T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast your second spell in a turn. When that mana is spent, create a Deep Dish Pizza token. (It's a Food artifact with "{3}, {T}, Sacrifice this token: You gain 3 life and draw a card.")

Land
Second City (pf25) 4
Seek Bolas's Counsel

Choose one at random — • You get an emblem with "At the beginning of your upkeep, pay {U}{B}{R}. If you don't, you lose the game." • Each player discards their hand. • Planeswalk to Pools of Becoming. (Once there, you can roll the planar die only if you're playing Planechase.) • For each opponent, exile cards from the top of their library until you exile a nonland card. You may cast those cards without paying their mana costs. • Destroy all creatures and non-Bolas planeswalkers. • You get an emblem with "You can cast nonland cards from your sideboard."

Sorcery
Seek Bolas's Counsel (cmb1) 98
Shahrazad

Players play a Magic subgame, using their libraries as their decks. Each player who doesn't win the subgame loses half their life, rounded up.

Sorcery
Shahrazad (arn) 10
Shellephant

{0}: Choose one. You may activate this ability while Shellephant is in any zone. • Shellephant has base power and toughness 1/4. • Shellephant has base power and toughness 3/3.

Creature
Shellephant (ust) 121
Shoe Tree

This creature enters with up to two shoe counters on it. Use your shoes as counters. This creature gets +1/+1 for each shoe counter on it.

Creature
Shoe Tree (unh) 109
Side Quest

Target player in an Un-game you can see from your seat gains control of target creature you control until your next turn. At the beginning of your next upkeep, put two +1/+1 counters on that creature. (A creature is on the battlefield of only the game its controller is playing.)

Sorcery
Side Quest (ust) 23
Side to Side

You and target opponent arm-wrestle. If you win, create a 3/3 green Ape creature token.

Instant
Side to Side (unh) 110
Siege Elemental

Trample Untapped creatures can't block. Tapped creatures can block.

Creature
Siege Elemental (cmb2) 64
Six-Sided Die

Choose target creature. Roll a six-sided die. 1 — It has base toughness 1 until end of turn. 2 — Put two -1/-1 counters on it. 3 — Six-Sided Die deals 3 damage to it and you gain 3 life. 4 — It gets -4/-4 until end of turn. 5 — Destroy it. 6 — Exile it.

Instant
Six-Sided Die (unf) 92
Six-y Beast

As this creature enters, you secretly put six or fewer +1/+1 counters on it, then an opponent guesses the number of counters. If that player guesses right, sacrifice this creature after it enters.

Creature
Six-y Beast (und) 56
Skull Saucer

Flying When this creature enters, destroy target creature and put your head on the table. Sacrifice this creature when your head stops touching the table.

Creature
Skull Saucer (und) 44
Slaying Mantis

Just a second (As long as this spell is on the stack, players can't move permanents.) This creature enters by being thrown from a distance of at least three feet. When this creature enters, it fights each creature an opponent controls that it touched as it entered.

Creature
Slaying Mantis (und) 69
Slight Malfunction

Choose one — • Destroy target artifact. • Roll a six-sided die. When you do, Slight Malfunction deals 1 damage to each of up to X target creatures, where X is the result.

Sorcery
Slight Malfunction (unf) 123
Sly Spy

Whenever this creature deals combat damage to a player, that player reveals their hand. You choose a card from it with the longest name. That player discards that card.

Creature
Sly Spy (ust) 67a
Sly Spy

Whenever this creature deals combat damage to a player, you may destroy target creature facing left in its art. (Creatures without faces don't face anywhere.)

Creature
Sly Spy (ust) 67b
Sly Spy

Whenever this creature deals combat damage to a player, that player loses a finger until this creature leaves the battlefield. (The finger is chosen by its owner and can't roll dice or touch cards.)

Creature
Sly Spy (ust) 67c
Sly Spy

Whenever this creature deals combat damage to a player, you may destroy target creature facing right in its art. (Creatures without faces don't face anywhere.)

Creature
Sly Spy (ust) 67d
Sly Spy

Whenever this creature deals combat damage to a player, that player reveals the top card of their library. Put that card into your hand and you lose life equal to its mana value.

Creature
Sly Spy (ust) 67e
Sly Spy

Whenever this creature deals combat damage to a player, roll a six-sided die. That player loses life equal to the result.

Creature
Sly Spy (ust) 67f
Smart Ass

Whenever this creature attacks, choose a card name. If defending player has no cards with the chosen name in their hand, they may reveal their hand. If they don't reveal their hand, this creature can't be blocked this turn.

Creature
Smart Ass (unh) 45
Smelt

Instant
Smelt // Herd // Saw (cmb1) 100
Smuggler Captain

Draft this card face up. As you draft a card, you may reveal it, note its name, then turn this card face down. When this creature enters, you may search your library for a card with a name you noted for cards named Smuggler Captain, reveal it, put it into your hand, then shuffle.

Creature
Smuggler Captain (cn2) 47
Snap Judgment

The player who wins this game also wins the match. (A player may concede the game at any time. If the game ends while this spell is on the stack, it never resolves.) Cycling {1}

Instant
Snap Judgment (mb2) 567
Snow Mercy

Whenever a creature deals damage to you, put a globe counter on it. {T}, {Q}, {T}, {Q}, {T}: Tap all creatures with globe counters on them.

Enchantment
Snow Mercy (hho) 10
Sole Performer

{T}: Add {T}{T}. Activate only once each turn. (While activating an ability, use {T} rather than tapping the permanent to pay for {T}.)

Creature
Sole Performer (unf) 154
Soulmates

Enchant two creatures Enchanted creatures each get +1/+1 and have hexproof. When one of the enchanted creatures dies, destroy the other.

Enchantment
Soulmates (cmb1) 84
Space Beleren

Space sculptor (Space Beleren divides the battlefield into alpha, beta, and gamma sectors. If a creature isn't assigned to a sector, its controller assigns it to one. Opponents assign first.) +1: Creatures in each sector can be blocked this turn only by creatures in the same sector. −1: Put a +1/+1 counter on each creature in the sector of your choice. −5: Destroy all creatures in the sector of your choice.

Planeswalker
Space Beleren (unf) 276
Spark Fiend

When this creature enters, roll two six-sided dice. If you rolled 2, 3, or 12, sacrifice this creature. If you rolled 7 or 11, don't roll dice for this creature during any of your following upkeeps. If you rolled any other total, note that total. At the beginning of your upkeep, roll two six-sided dice. If you rolled 7, sacrifice this creature. If you roll the noted total, don't roll dice for this creature during any of your following upkeeps. Otherwise, do nothing.

Creature
Spark Fiend (ugl) 51
Spear of the General

Equipped creature gets +2/+0 and has first strike. Equip {2}

Artifact Hero
Spear of the General (thp3) 7a
Spelling Bee

Flying, deathtouch Whenever this creature deals combat damage to a player, that player looks at the top card of your library and chooses a word on that card. You spell that word. If you spell it correctly, draw a card. Otherwise, scry 1.

Creature
Spelling Bee (unf) 155
Spellmorph Raise Dead

Return target creature card from your graveyard to your hand. Spellmorph {B} (You may cast this card face down as a 2/2 creature for {3}. Cast it any time for its spellmorph cost.)

Instant
Spellmorph Raise Dead (cmb1) 46
Spike, Tournament Grinder

({B/P} can be paid with either {B} or 2 life.) {B/P}{B/P}{B/P}{B/P}: Reveal a card you own from outside the game that has been banned or restricted in a Constructed format and put it into your hand.

Creature
Spike, Tournament Grinder (ust) 69
Spire Phantasm

Reveal this card as you draft it. The next time a player drafts a card from this booster pack, guess that card's name. Then that player reveals the drafted card. Flying When this creature enters, if you guessed correctly for a card named Spire Phantasm, draw a card.

Creature
Spire Phantasm (cn2) 37
Spirit of the Season

When this creature enters, it gains haste if it's summer. Put a +1/+1 counter on it if it's autumn. You gain 5 life if it's winter. If it's spring, search your library for a basic land card, reveal it, put it into your hand, then shuffle.

Creature
Spirit of the Season (und) 70
Split Screen

When this artifact enters, shuffle your library and deal it into four libraries. If anything refers to your library, choose one of your libraries for it. Play with your libraries' top cards revealed. When this artifact leaves the battlefield, shuffle your libraries together.

Artifact
Split Screen (ust) 158
Spy Eye

Flying Whenever this creature deals combat damage to a player, you may draw a card from that player's library.

Creature
Spy Eye (ust) 46
Squidnapper

When Squidnapper enters, gain control of target creature an opponent controls until Squidnapper leaves the battlefield or that player pays the ransom. Ransom — {6} and 2 life

Creature
Squidnapper (cmb1) 29
Squirrel Dealer

When this creature enters, ask a person outside the game "Do you like Squirrels?" If they do, create a 1/1 green Squirrel creature token.

Creature
Squirrel Dealer (ust) 123
Squirrel Farm

{1}{G}: Reveal a card in your hand, covering the artist credit. Target opponent guesses the artist. If they guess wrong, create a 1/1 green Squirrel creature token.

Enchantment
Squirrel Farm (und) 71
Standard Procedure

{1}, Reveal Standard Procedure from your hand: Choose an instant or sorcery card with mana value 3 or less currently legal in the Standard format. Standard Procedure becomes that card until end of turn.

Instant
Standard Procedure (unf) 1
Standing Army

As long as you're standing, this creature has vigilance.

Creature
Standing Army (unh) 20
Starlight Spectacular

Parade! — At the beginning of combat on your turn, choose creatures you control one at a time until each creature you control has been chosen. Each of those creatures gets +1/+1 until end of turn for each creature chosen before it. (Places everyone! The first creature in line gets +0/+0.)

Enchantment
Starlight Spectacular (unf) 28
Start

Instant
Start // Fire (cmb1) 101
Stocking Tiger

Stocking Tiger enters with a sealed Magic booster pack under it. When Stocking Tiger deals combat damage to a player, unwrap the booster pack and put it into your hand.

Creature Artifact
Stocking Tiger (hho) 13
Stone Drake

Flying When Stone Drake enters the battlefield, choose one — • Distract — Tap target land. Draw a card. • Enthrall — Target player discards a card for each spell you've cast this turn.

Creature
Stone Drake (mb2) 602
Stop That

Target player discards a card. Gotcha — If an opponent audibly flicks the cards in their hand, you may say "Gotcha!" When you do, return this card from your graveyard to your hand.

Instant
Stop That (unh) 63
Strategy, Schmategy

Roll a six-sided die. Strategy, Schmategy has the indicated effect. 1 — Do nothing. 2 — Destroy all artifacts. 3 — Destroy all lands. 4 — Strategy, Schmategy deals 3 damage to each creature and each player. 5 — Each player discards their hand and draws seven cards. 6 — Repeat this process two more times.

Sorcery
Strategy, Schmategy (und) 58
Strength-Testing Hammer

Whenever equipped creature attacks, roll a six-sided die. That creature gets +X/+0 until end of turn, where X is the result. Then if it has the greatest power or is tied for greatest power among creatures on the battlefield, draw a card. Equip {3}

Artifact
Strength-Testing Hammer (unf) 193
Subcontract

A person outside the game looks at target opponent's hand and chooses a nonland card from it. That player discards that card.

Sorcery
Subcontract (ust) 73
Summon the Pack

Open a sealed Magic booster pack, reveal the cards, and put all creature cards revealed this way onto the battlefield under your control. They're Zombies in addition to their other types. (Remove those cards from your deck before beginning a new game.)

Sorcery
Summon the Pack (ust) 74
Super-Duper Death Ray

Trample (This spell can deal excess damage to its target's controller.) Super-Duper Death Ray deals 4 damage to target creature.

Instant
Super-Duper Death Ray (und) 59
Super-Duper Lost

Put target creature into its owner's library just beneath the top X cards of that library, where X is the number of doors you can see from your seat.

Instant
Super-Duper Lost (unf) 59
Supersize

Target creature gets +3½/+3½ until end of turn.

Instant
Supersize (unh) 113
Sword of Dungeons & Dragons

Equipped creature gets +2/+2 and has protection from Rogues and from Clerics. Whenever equipped creature deals combat damage to a player, create a 4/4 gold Dragon creature token with flying and roll a d20 (a twenty-sided die). If you roll a 20, repeat this process. Equip {2}

Artifact
Sword of Dungeons & Dragons (und) 84
Syr Cadian, Knight Owl

Knightlifelink (Damage dealt by Knights you control also causes you to gain that much life.) {W}: Syr Cadian gains vigilance until end of turn. Activate only from sunrise to sunset. {B}: Syr Cadian gains flying until end of turn. Activate only from sunset to sunrise.

Creature
Syr Cadian, Knight Owl (und) 15
Team Spirit

Creatures target player's team controls get +1/+1 until end of turn.

Instant
Team Spirit (ugl) 67
Teferi, Druid of Argoth

Flash Creature cards you own that aren't on the battlefield have flash. Each opponent can cast spells only any time they could cast a sorcery.

Creature
Teferi, Druid of Argoth (mb2) 586
Temp of the Damned

As this creature enters, roll a six-sided die. This creature enters with a number of funk counters on it equal to the result. At the beginning of your upkeep, remove a funk counter from this creature. If you can't, sacrifice it.

Creature
Temp of the Damned (ugl) 38
Temur Elevator

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) {T}: Add {G}, {U}, or {R}. If you don't have the city's blessing, you lose 1 life.

Land
Temur Elevator (mb2) 619
The Big Top

{T}: Add one mana of any color that appears on your top. (A top is an outerwear garment worn on the upper body.)

Land
The Big Top (unf) 197
The Colossal Dreadmaw

Trample You may cast creature cards from your hand as though they were the card Colossal Dreadmaw. (They become Colossal Dreadmaws.)

Creature
The Colossal Dreadmaw (mb2) 573
The Countdown Is at One

Players play a Magic subgame, starting at 1 life and using their libraries as their decks. For the rest of the main game, if a source would deal damage to a player who didn't win the subgame, it deals double that damage to that player instead.

Sorcery
The Countdown Is at One (ust) 80
The Fallen Apart

This creature enters with two arms and two legs. Whenever damage is dealt to this creature, remove an arm or a leg from it. This creature can't attack if it has no legs and can't block if it has no arms.

Creature
The Fallen Apart (unh) 55
The Fifth Alias

Before the game begins, if The Fifth Alias is your commander or in your deck, secretly make a list of five nonland cards in your deck. (Don't forget to do this!) As you draw a card on your list, you may reveal it, show it was on the list, and exclaim its name. If you do, cast it without paying its mana cost.

Creature
The Fifth Alias (unk) RZ03g
The Grand Calcutron

When The Grand Calcutron enters, each player's hand becomes a program (an ordered row of revealed cards). Players can play only the first card of their program. If a card would be put into a player's hand from anywhere, that player reveals it and places it anywhere within their program instead. At the beginning of each player's end step, if that player's program has fewer than five cards, they draw cards equal to the difference. The Grand Calcutron can be your commander.

Artifact
The Grand Calcutron (ust) 131
The Grand Tour

Exile target permanent, then put it into its owner's hand. That player discards that card, then puts it on top of their library. Then they put it onto the battlefield.

Instant
The Grand Tour (cmb1) 30
The Secret Lair

{T}: Add {C}. {T}, Say the secret word: Add one mana of any color. Scry 1. You gain 1 life.

Land
The Secret Lair (ph20) 3
The Ultimate Nightmare of Wizards of the Coast® Customer Service

The Ultimate Nightmare of Wizards of the Coast® Customer Service deals X damage to each of Y target creatures and Z target players or planeswalkers.

Sorcery
The Ultimate Nightmare of Wizards of the Coast® Customer Service (ugl) 53
There

Instant
There // They're // Their (mb2) 537
Three-Headed Goblin

Triple strike (This creature deals first-strike, regular, and last-strike combat damage.)

Creature
Three-Headed Goblin (ust) 99
Throat Wolf

You may cast Throat Wolf during an opponent's combat phase. Firstest strike (This creature deals combat damage to creatures before creatures with first strike.) After each opponent's first combat phase of each turn, there is an additional combat phase. Only Throat Wolf can attack during that combat phase.

Summon Wolf
Throat Wolf (cmb2) 65
Time Machine

{T}: Exile this artifact and target nontoken creature you own. Return them to the battlefield at the beginning of your upkeep on your turn X in the next game you play with one of your opponents in this game, where X is the mana value of the exiled creature.

Artifact
Time Machine (unh) 128
Time Out

Roll a six-sided die. Put target nonland permanent into its owner's library just beneath the top X cards of that library, where X is the result.

Instant
Time Out (und) 28
Time Sidewalk

Take an extra turn after this one. If this card is in your opening hand, you may exile it. If you do, create four Time Walk token cards and shuffle them into your deck.

Sorcery
Time Sidewalk (cmb1) 31
Timmy, Power Gamer

{4}: You may put a creature card from your hand onto the battlefield.

Creature
Timmy, Power Gamer (und) 73
TL;DR

Exile target creature if it has any abilities other than keywords. (Flying, protection, and partner are all keywords. See rule 702 for details. Landfall and scry aren't keywords; they're an ability word and a keyword action respectively. Yes, there's a difference.)

Instant
TL;DR (mb2) 553
Toddler's Rage

Flash Enchant creature Enchanted creature gets +2/+1 and has tantrum. (It's like trample but for blocking.)

Enchantment
Toddler's Rage (mb2) 568
Togglodyte

This creature enters turned on. Whenever a player casts a spell, toggle this creature's ON/OFF switch. As long as this creature is turned off, it can't attack or block, and prevent all damage it would deal.

Creature Artifact
Togglodyte (unh) 129
Touch and Go

Destroy target land. Gotcha — If an opponent touches their face, you may say "Gotcha!" When you do, return this card from your graveyard to your hand.

Sorcery
Touch and Go (unh) 90
Trapeze Artist

Flying This creature enters by being flipped from a height of at least one foot (about 0.3 meters). If it lands face down or didn't turn over completely at least once during the flip, return it to its owner's hand.

Creature
Trapeze Artist (unf) 32
Trial and Error

Whenever Trial and Error is countered or fizzles, you may copy it and choose new targets for the copy. Trial and Error deals 3 damage to any target.

Instant Elemental
Trial and Error (cmb2) 68
Truss, Chief Engineer

Whenever Truss, Chief Engineer enters or another creature dies, put a hack counter on Truss. {2}, {T}, Remove X hack counters from Truss: Add or subtract X from a number or number word on target spell or permanent until end of turn. This effect can't reduce a number below 1 or a number word below one.

Creature
Truss, Chief Engineer (unf) 272
Truth or Dare

Target opponent chooses one — • Truth — That player plays with their hand revealed for the rest of the game. • Dare — Mill all but the bottom ten cards of that player's library. (To mill, put the top card of that library into its owner's graveyard.)

Sorcery
Truth or Dare (cmb1) 32
Tug of War

Players play a subgame starting at 5 life and with up to three permanent cards with different names from their main-game library on the battlefield. As the subgame ends, the winner chooses one of the cards they put onto the battlefield as the subgame began and puts it onto the battlefield rather than shuffling it into their library.

Sorcery
Tug of War (unf) 159
Two by Four

Choose one or both — • Put a base power 4 counter on target creature. • Put a base toughness 4 counter on target creature.

Instant
Two by Four (mb2) 538
Under-Construction Skyscraper

Level up {1} ({1}: Put a level counter on this. Level up only as a sorcery.) {T}: Add {C}. LEVEL 1-7 {T}: Add {W}, {B}, {G}, or {C}. LEVEL 8+ {T}: Add {W}, {B}, {G}, or {C}. Scry 1.

Land
Under-Construction Skyscraper (mb2) 620
Unicycle

First strike, haste Equipped creature has first strike and haste. Equip {1} Crew 1

Artifact
Unicycle (cmb1) 110
Urza's Contact Lenses

This artifact enters tapped. This artifact doesn't untap during your untap step. As long as this artifact is untapped, all players play with their hands revealed. Clap your hands twice: You may tap or untap this artifact.

Artifact
Urza's Contact Lenses (ugl) 82
Urza's Science Fair Project

{2}: Roll a six-sided die. This creature gets the indicated result. 1 — It gets -2/-2 until end of turn. 2 — Prevent all combat damage it would deal this turn. 3 — It gains vigilance until end of turn. 4 — It gains first strike until end of turn. 5 — It gains flying until end of turn. 6 — It gets +2/+2 until end of turn.

Creature Artifact
Urza's Science Fair Project (ugl) 83
Urza, Academy Headmaster

+1: Head to AskUrza.com and click +1. −1: Head to AskUrza.com and click -1. −6: Head to AskUrza.com and click -6.

Planeswalker
Urza, Academy Headmaster (ust) 136
Value Town

Land
Value Town // Take a Trip to... (mb2) 621
Vegetation Abomination

Deathtouch {T}, Sacrifice this creature: Roll a six-sided die. You gain life equal to the result.

Creature Artifact
Vegetation Abomination (unf) 160
Very Cryptic Command

Choose two — • Untap two target permanents. • Tap each permanent target player controls with exactly one word in its name. • Discard all the cards in your hand, then draw that many cards. • Return target instant or sorcery card from your graveyard to your hand.

Instant
Very Cryptic Command (ust) 49b
Very Cryptic Command

Choose two — • Draw a card from an opponent's library. • Copy target instant or sorcery spell. You may choose new targets for the copy. • Until end of turn, target creature loses all abilities and becomes a blue Frog with base power and toughness 1/1. • Create a 1/1 colorless Gnome artifact creature token.

Instant
Very Cryptic Command (ust) 49c
Very Cryptic Command

Choose two — • Return target permanent to its controller's hand. • Draw two cards, then discard a card. • Change the target of target spell with a single target. • Turn over target nontoken creature.

Instant
Very Cryptic Command (ust) 49d
Very Cryptic Command

Choose two — • Counter target black-bordered spell. • Return target creature to its owner's hand. • Untap each permanent you control with a watermark. • Roll two six-sided dice. Target player mills X cards, where X is the total of those results.

Instant
Very Cryptic Command (ust) 49e
Very Cryptic Command

Choose two — • Scry 3. • Create a 2/2 black Rogue creature token with menace. • Add or subtract 1 or one from a number or number word on target spell or permanent until end of turn. • Return all artifacts target player controls to their owner's hand.

Instant
Very Cryptic Command (ust) 49f
Vile Bile

Whenever a player's skin or fingernail touches this creature, that player loses 2 life.

Creature
Vile Bile (unh) 65
Volrath's Motion Sensor

Enchant player As this Aura enters, choose one of enchanted player's hands. That player balances this Aura on the back of that hand. When this Aura falls off the chosen hand, sacrifice this Aura and enchanted player loses 3 life.

Enchantment
Volrath's Motion Sensor (ugl) 39
Vuzzle Spaceship

Spaceship 6 (This creature enters with six +1/+1 counters. If it would be dealt damage, remove that many +1/+1 counters instead. Its abilities are active as long as it has at least that many +1/+1 counters.) Thrusters [6] → Flying Lasers [3] → Whenever Vuzzle Spaceship attacks, it deals 1 damage to any target.

Creature Artifact
Vuzzle Spaceship (mb2) 569
Waste Land

{T}: Add {C}. {T}, Sacrifice Waste Land: Destroy target nonbasic land. That land's controller creates a Wastes token. (It's a land with {T}: Add {C}.)

Land
Waste Land (cmb1) 121
Water Gun Balloon Game

As this artifact enters, each player puts a pop! counter on "0." Whenever a player casts a spell, move that player's pop! counter up one. Whenever a player's pop! counter hits "5," that player creates a 5/5 pink Giant Teddy Bear creature token and resets all pop! counters to "0."

Artifact
Water Gun Balloon Game (unf) 538
Well Done

Well Done deals 5 damage to target creature. If that creature is rare or mythic rare, Well Done deals 3 damage to that creature's controller.

Sorcery
Well Done (unf) 128
Werewhat

Daybound As Werewhat enters the battlefield, you may exile a creature card from your graveyard or hand. If you do, that card becomes this creature's back face and that back face has nightbound. If you exiled a card from your hand this way, draw a card.

Creature
Werewhat (mb2) 587
Wet Willie of the Damned

Wet Willie of the Damned deals 2½ damage to any target and you gain 2½ life.

Sorcery
Wet Willie of the Damned (unh) 66
Whammy Burn

Shuffle your whammy deck, then reveal cards from the top of your whammy deck until you reveal an Island or choose to stop. Then, if no Islands were revealed this way, Whammy Burn deals X damage to any target, where X is the number of cards revealed. (A whammy deck consists of a Plains, Island, Swamp, Mountain, and Forest.)

Instant
Whammy Burn (cmb1) 70
When Fluffy Bunnies Attack

Target creature gets -X/-X until end of turn, where X is the number of times the letter of your choice appears in that creature's name.

Instant
When Fluffy Bunnies Attack (unh) 67
Whispergear Sneak

Draft this card face up. During the draft, you may turn this card face down. If you do, look at any unopened booster pack in the draft or any booster pack not being looked at by another player.

Creature Artifact
Whispergear Sneak (cns) 64
Who

Instant
Who // What // When // Where // Why (und) 75
Who's That Praetor?

Choose one at random. Create a token that's a copy of the chosen card. • Elesh Norn, Mother of Machines • Jin-Gitaxias, Progress Tyrant • Sheoldred, the Apocalypse • Urabrask, Heretic Praetor • Vorinclex, Monstrous Raider • Ebon Praetor

Sorcery
Who's That Praetor? (mb2) 506
Wisedrafter's Will

Your opponents play with their hands revealed. {U}, Sacrifice Wisedrafter's Will: Draw a card. {U}{U}, Sacrifice Wisedrafter's Will: Counter target spell.

Enchantment
Wisedrafter's Will (mb2) 539
Witty Demon

Flying When Witty Demon enters, if your starting library had at least 13 cards over the minimum, search your library for a card and put that card into your hand, then shuffle your library. Otherwise, Witty Demon deals 4 damage to you.

Creature
Witty Demon (cmb1) 50
Working Stiff

As this creature enters, straighten your arms. When you bend an elbow, sacrifice this creature.

Creature
Working Stiff (unh) 68
Wormhole Warp

Exile target creature an opponent controls. That player reveals cards from their sideboard at random until they reveal a nonland card. They may cast that card without paying its mana cost.

Instant
Wormhole Warp (mb2) 570
Wrath of Leknif

Destroy all creatures. They can't be regenerated. Untap up to four lands you control.

Sorcery
Wrath of Leknif (mb2) 605
Wrath of Sod

Put a manabond counter on all creatures. (They lose all other abilities and become lands with "{T}: Add one mana of this card's color.")

Sorcery
Wrath of Sod (cmb1) 103
Wrenn and One

+1: Wrenn and One gains "{T}: Add {G}" until your next turn. −1: Create a 1/1 green Squirrel creature token. −4: You get an emblem with "At the beginning of your precombat main phase, add {G} for each creature you control."

Planeswalker Land
Wrenn and One (mb2) 588
X

As long as X is in X's owner's opponent's hand, X's owner may cast X and activate X's abilities. That opponent can't cast X and plays with their hand revealed. {U}{B}, {T}: Put X into target opponent's hand. {3}{U}{B}: You may play a land or cast a spell from the hand X is in. If you cast a spell this way, you cast it without paying its mana cost.

Creature
X (ust) 137
Xyru Specter

Flying Whenever Xyru Specter deals damage to an opponent, that player discards a card unless they challenge you. If challenged, and you show them two black cards in your hand, they must discard two cards.

Summon
Xyru Specter (cmb1) 51
Yet Another Aether Vortex

All creatures have haste. Players play with the top card of their libraries revealed. Noninstant, nonsorcery cards on top of a library are on the battlefield under their owner's control in addition to being in that library.

Enchantment
Yet Another Aether Vortex (unh) 91
You're in Command

Choose target creature you own and control. That creature becomes your commander. Any other commanders you have are no longer your commander. (That creature starts with a commander tax of {0}.)

Sorcery
You're in Command (cmb1) 15
Zyym, Mesmeric Lord

Flying, deathtouch When Zyym, Mesmeric Lord enters the battlefield, target opponent chooses an order for the cards in their hand, then reveals them one by one until you say stop. That player then discards the most recently revealed card.

Creature
Zyym, Mesmeric Lord (cmb1) 104

1. Functions on Own

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2C. Kindred Cards

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Acornelia, Fashionable Filcher

Whenever you cast a spell with a squirrel in its art, you get {A} (an acorn counter). Whenever a Squirrel you control enters or dies, you get {A}. {2}{B}, Pay X {A}: Target creature gets -X/-X until end of turn. {G}, Pay X {A}: Target creature gets +X/+X until end of turn.

Creature
Acornelia, Fashionable Filcher (und) 31
Assquatch

Each other Donkey gets +1½/+1½. Whenever another Donkey enters, untap target creature and gain control of it until end of turn. That creature gains haste until end of turn.

Creature
Assquatch (unh) 71
Banding Sliver

All Slivers have banding. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

Creature
Banding Sliver (cmb1) 2
Brigid, Who's Seen Some Stuff

Vigilance Nimble (This creature can't be blocked by creatures with power 3 or greater.) Kithkin you control have thoughtweft. (A creature with thoughtweft has all printed keyword abilities of other creatures you control with thoughtweft.)

Creature
Brigid, Who's Seen Some Stuff (mb2) 510
Celestine Cave Witch

When Celestine Cave Witch enters, create two 1/1 black Insect creature tokens. Whenever Celestine Cave Witch attacks, you may sacrifice an Insect. When you do, curse defending player. (Create a black Aura Curse enchantment token that's attached to that player. It has enchant player and "At the beginning of your upkeep, you lose 1 life.")

Creature
Celestine Cave Witch (cmb1) 37
Chandra, Gremlin Wrangler

+1: Create a 2/2 red Gremlin creature token. −2: Chandra, Gremlin Wrangler deals X damage to target creature or player, where X is the number of Gremlins you control.

Planeswalker
Chandra, Gremlin Wrangler (phtr) 1
Chea, Friend to Maybe Too Many

Familiar spells you cast have flash. (Bats, Birds, Cats, Dragons, Faeries, Foxes, Frogs, Imps, Lizards, and Spiders are familiars, as well as any creature with "Familiar" in its name.) {T}: Add X {G} and each opponent loses X life, where X is the number of familiars you control.

Creature
Chea, Friend to Maybe Too Many (mb2) 591
Clowning Around

Create two 1/1 white Clown Robot artifact creature tokens, then roll a six-sided die. If the result is equal to or less than the number of Robots you control, create a 1/1 white Clown Robot artifact creature token.

Sorcery
Clowning Around (unf) 6
Convention Maro

Whenever you cast a spell that [CHOICE A], create a green Elemental creature token named Maro with "This creature's power and toughness are each equal to the number of [CHOICE B]." — As you create your deck, choose an [A] and a [B] — • [A1] "is an Elemental" | [A2] "has a watermark or landscape orientation" | [A3] "targets a creature you control" • [B1] "cards in your hand" | [B2] "card types among cards in your graveyard" | [B3] "artists among nonland, nontoken permanents you control"

Creature
Convention Maro (pf24) 2
Creepy Crawler

Menace, reach Whenever Creepy Crawler deals combat damage to a player who is afraid of you, that player discards a card and you draw a card. (An opponent is afraid of you if a Horror, Nightmare, enchantment, or face-down creature you control entered the battlefield or attacked them this turn.)

Creature
Creepy Crawler (mb2) 544
Earl of Squirrel

Squirrellink (Damage dealt by this creature also causes you to create that many 1/1 green Squirrel creature tokens.) Creature tokens you control are Squirrels in addition to their other creature types. Other Squirrels you control get +1/+1.

Creature
Earl of Squirrel (ust) 108
Fludge, Gunk Guardian

Whenever Fludge, Gunk Guardian or another Slug, Ooze, Fungus, or Mutant enters the battlefield under your control, each opponent shuffles three Gunk cards into their library. (Gunk is a colorless sorcery card with no mana cost that has cycling {4}.)

Creature
Fludge, Gunk Guardian (mb2) 593
Hish of the Snake Cult

Nagas and Serpents you control are Snakes. (We'll errata this to be true.) Snakes you control have daunt, deathtouch, and poisonous 2. (A creature with daunt can't be blocked by creatures with power 2 or less. Whenever a creature with poisonous 2 deals combat damage to a player, that player gets two poison counters.)

Creature
Hish of the Snake Cult (mb2) 595
Khod, Etlan Shiis Envoy

All lands are Islands in addition to their other types. Other Homarids, Camarids, Cephalids, Nautilids, and Merfolk you control get +1/+1.

Creature
Khod, Etlan Shiis Envoy (cmb1) 24
Map to Lorthos's Temple

Whenever you complete one of the following objectives, check it off. If all three are checked off, sacrifice Map to Lorthos's Temple. If you do, create a Lorthos, the Tidemaker token. ☐ Diving Gear — An artifact enters the battlefield under your control. ☐ Merfolk — A Merfolk enters the battlefield under your control. ☐ Ritual — You cast an instant or sorcery spell.

Enchantment
Map to Lorthos's Temple (mb2) 531
Mothers Yamazaki

Partner with itself (When this enters, target player may put Mothers Yamazaki into their hand from their library, then shuffle. A Commander deck can include two of this card, and they can be your commanders.) As long as you control exactly two permanents named Mothers Yamazaki, the "legend rule" doesn't apply to them, and Samurai you control get +2/+2 and have vigilance and haste.

Creature
Mothers Yamazaki (mb2) 598
Omniclown Colossus

Creature Artifact
Omniclown Colossus // Pie-roclasm (unf) 116
Omnipresent Impostor

Changeling Omnipresent Impostor has all card names. As you search your library for one or more cards, you may choose Omnipresent Impostor as one of those cards. (For example, if you search for two land cards, you may find Omnipresent Impostor and a land card.)

Creature
Omnipresent Impostor (mb2) 504
Paliano Vanguard

Draft this card face up. As you draft a creature card, you may reveal it, note its creature types, then turn this card face down. Other creatures you control of a type you noted for cards named Paliano Vanguard get +1/+1.

Creature
Paliano Vanguard (cn2) 20
Pietra, Crafter of Clowns

Haste Robots you control get +1/+1. {R}{W}, {T}, Tell a joke you haven't told this game to someone outside the game: Create a 1/1 white Clown Robot artifact creature token. If that person laughed, the token gains haste until end of turn.

Creature
Pietra, Crafter of Clowns (unf) 268
Plane-Merge Elf

Landship — At the beginning of your upkeep, you may look at the top card of your library. If it's a land, you may reveal it. If you do, create a 1/1 green Elf Warrior creature token. Kinfall — Whenever a creature enters the battlefield under your control, if it shares a creature type with Plane-Merge Elf, creatures you control get +1/+1 until end of turn.

Creature
Plane-Merge Elf (cmb1) 83
Rin and Seri, Inseparabler

All Cats you control are Dogs in addition to their other types. All Dogs you control are Cats in addition to their other types. Cats and Dogs you control have haste.

Creature
Rin and Seri, Inseparabler (mb2) 601
Ruff, Underdog Champ

All Hounds are Dogs. (We'll errata this to be true.) First strike, lifelink Underdog — If you've lost a game this match, Ruff, Underdog Champ and other Dogs you control get +1/+1.

Creature
Ruff, Underdog Champ (cmb1) 10
Sliv-Mizzet, Hivemind

Slivers you control have flying and "Whenever you draw a card, this creature deals 1 damage to any target" and "{T}: Draw a card."

Creature
Sliv-Mizzet, Hivemind (cmb1) 99
Slivdrazi Monstrosity

Eldrazi you control are Slivers in addition to their other types. Slivers you control have devoid and annihilator 1. {3}: Create a 1/1 colorless Eldrazi Sliver creature token. It has "Sacrifice this creature: Add {C}."

Creature
Slivdrazi Monstrosity (cmb1) 102
Sliver of Hope

Slivers you control have hope. (Prevent all damage that would be dealt to attacking creatures with hope.)

Creature
Sliver of Hope (mb2) 523
The Scholar of Seas

Other Merfolk you control get +1/+1. When The Scholar of Seas enters the battlefield, choose one of the following cards at random and create a token that's a copy of it: • Judge of Currents • Merrow Reejerey • Lord of Atlantis • Merfolk Sovereign • Sygg, River Guide • Kumena, Tyrant of Orazca

Creature
The Scholar of Seas (unk) RZ11b
Ticking Mime Bomb

When this creature enters, without speaking or indicating any specific creature, pantomime to a person outside the game, then they choose a creature you don't control. This creature deals damage equal to twice the number of Robots you control to the chosen creature.

Creature Artifact
Ticking Mime Bomb (unf) 124
Uktabi Kong

Trample When this creature enters, destroy all artifacts. Tap two untapped Apes you control: Create a 1/1 green Ape creature token.

Creature
Uktabi Kong (unh) 115

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Abbot of the Sacred Meeple

Sinecure (This creature can occupy a space two spaces higher on the Monk Track than its power.) Once on each of your odd-numbered (beige) production phases, you may spend two additional sheep when constructing a building. If you do, you may activate the lesser production ability of any building of prestige 5 or lower you control. Exceptions: Apiary, Cobbler (but not Shoemaker), Wainwright.

Creature
Abbot of the Sacred Meeple (mb2) 507
Ashnod's Coupon

{T}, Sacrifice this artifact: Target player gets you target drink. You pay any costs for the drink.

Artifact
Ashnod's Coupon (ugl) 69
Spuzzem Strategist

You make all choices for Spuzzems you control.

Creature
Spuzzem Strategist (mb2) 584

5. Doesn't Work

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"Brims" Barone, Midway Mobster

When "Brims" Barone, Midway Mobster enters, put a +1/+1 counter on each other creature you control that has a hat. "Brims" Barone, Midway Mobster has menace as long as you're wearing a hat.

Creature
"Brims" Barone, Midway Mobster (unf) 256
_____

{1}: This card's name becomes the card name of your choice. Activate anywhere, anytime.

Creature
_____ (unh) 23
Alexander Clamilton

Whenever you cast a wordy spell, scry 2. (A spell is wordy if it has four or more lines of rules text.) {1}{R}, {T}: Choose target creature you don't control. Reveal the top card of your library. Alexander Clamilton gets +X/+0 until end of turn, where X is the number of lines of rules text of the revealed card. Alexander Clamilton fights that creature.

Creature
Alexander Clamilton (und) 16
All-Star Kicker

Assist kicker {3} (You and up to one other player can spend mana to pay this kicker cost.) When All-Star Kicker enters the battlefield, your team may pass the ball. Then if All-Star Kicker was kicked, creatures your team controls get +1/+1 and gain haste until end of turn. (To pass the ball, one of the players on your team gives a permanent or card in hand to another player on your team.)

Creature
All-Star Kicker (mb2) 557
Alpha Guard

When this creature enters, choose a letter. {T}: Untap another target permanent whose name starts with the chosen letter.

Creature
Alpha Guard (unf) 129
Andrios, Roaming Explorer

Reach As long as Andrios is attacking, tapped creatures you control with base power and toughness 4/3 have base power and toughness 16/9. {T}: Add {W}{U}{B}{R}{G}. Creature spells you spend this mana to cast have their base power and toughness become 4/3.

Creature Artifact
Andrios, Roaming Explorer (ph21) 1
Animus of Predation

Draft this card face up. As you draft a card, you may remove it from the draft face up. (It isn't in your card pool.) If you removed a creature card with flying from the draft with cards named Animus of Predation, this creature has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, and vigilance.

Creature
Animus of Predation (cn2) 60
Arcane Savant

Before you shuffle your deck to start the game, you may reveal this card from your deck and exile an instant or sorcery card you drafted that isn't in your deck. When this creature enters, copy a card you exiled with cards named Arcane Savant. You may cast the copy without paying its mana cost.

Creature
Arcane Savant (cn2) 27
Arcanum Things

Equipped creature has flying. Equip {2} Equipment swap {2}{W} ({2}{W}: Exchange this Equipment with an Equipment card in your hand. If this Equipment was attached to a creature, attach the new Equipment to that creature.)

Artifact
Arcanum Things (mb2) 508
Arteeoh, Dread Scavenger

Flying, deathtouch Whenever Arteeoh deals combat damage to a player, you may exchange control of two other target artifacts. When you do, create a token that's a copy of target artifact you don't control, except it's a 1/1 green Squirrel creature token in addition to its other colors and types.

Creature Artifact
Arteeoh, Dread Scavenger (ph21) 2
Artful Looter

{T}: Draw a card, then discard a card. Whenever a permanent that shares an artist with another permanent you control enters, untap this creature.

Creature
Artful Looter (unh) 25
Assembled Ensemble

Vigilance Assembled Ensemble's power is equal to the number of Robots you control. Whenever you cast a spell with an artifact creature in its art, create a 1/1 white Clown Robot artifact creature token.

Creature Artifact
Assembled Ensemble (unf) 3
Barry's Land

{T}: Add {C}.

Land
Barry's Land (cmb1) 113
Biting Remark

Scrycast {0} (If you see this card while scrying, you may reveal it and cast it by paying {0}.) Flying

Creature
Biting Remark (cmb1) 17
Boltfire

Boltfire deals 2 damage to any target. Flashforward {4}{R} (You may cast this card from exile for its flashforward cost. Then put it on the bottom of your library.)

Sorcery
Boltfire (mb2) 559
Bucket List

Whenever you cast a spell of a type showing on Bucket List, put a counter over that type and draw a card. If all five types on Bucket List have counters over them, sacrifice it and draw one more card. ☐ artifact ☐ creature ☐ enchantment ☐ instant ☐ sorcery

Enchantment
Bucket List (cmb1) 89
Buried Ogre

You may begin the game with Buried Ogre in your graveyard. If you do, you lose 1 life.

Creature
Buried Ogre (cmb1) 36
By Gnome Means

{1}{W}, Remove a counter from a permanent you control: Create a 1/1 colorless Gnome artifact creature token. {1}{W}, Sacrifice an artifact: Choose any kind of counter a printed card refers to, then put one of that counter on target permanent.

Enchantment
By Gnome Means (ust) 4
Caller of the Untamed

Before you shuffle your deck to start the game, you may reveal this card from your deck and exile a creature card you drafted that isn't in your deck. {X}, {T}: Create a token that's a copy of a card you exiled with cards named Caller of the Untamed. X is the mana value of that card.

Creature
Caller of the Untamed (cn2) 62
Chronobot

When Chronobot enters, switch upkeep steps with target opponent for as long as it remains on the battlefield. (You take your upkeep on their turn, and they take their upkeep on your turn.)

Creature Artifact
Chronobot (cmb1) 105
City of Ass

This land enters tapped. {T}: Add one and one-half mana of any one color.

Land
City of Ass (unh) 134
Clocknapper

When this creature enters, choose beginning phase, first main phase, combat phase, postcombat main phase, or ending phase. Steal that phase from target player during their next turn. (That phase occurs as though it's your turn instead.)

Creature
Clocknapper (ust) 29
Collector Protector

{W}, Give an opponent a nonland card you own from outside the game: Prevent the next 1 damage that would be dealt to you or this creature this turn.

Creature
Collector Protector (unh) 7
Crow Storm

Create a 1/2 blue Bird creature token with flying named Storm Crow. Storm (When you cast this spell, copy it for each spell cast before it this turn.)

Sorcery
Crow Storm (ust) 31
Domesticated Mammoth

Domesticated Mammoth enters with a token copy of Pacifism attached to it.

Creature
Domesticated Mammoth (cmb1) 72
Don't Try This at Home

If a hot source you control would deal damage to a permanent or player, it deals that much damage plus 1 instead. (Something is hot if it has hot things in its art, like fire or explosions.) {1}{R}, Sacrifice this enchantment: It deals damage equal to twice the number of hot cards in your graveyard to target creature or planeswalker.

Enchantment
Don't Try This at Home (unf) 105
Drawn Together

As this enchantment enters, choose an artist. Creatures with art by the chosen artist get +2/+2.

Enchantment
Drawn Together (unh) 8
Duelists' Convocation International

When Duelists' Convocation International enters the battlefield, choose a 10-digit number at random and write it down. Whenever you play a land or cast a spell, if it shares a mana value with one or more uncrossed digits in the chosen number, cross out one of those digits and draw a card. Then if all ten digits are crossed out, you win the game.

Enchantment
Duelists' Convocation International (mb2) 529
Embiggen

Until end of turn, target non-Brushwagg creature gets +1/+1 for each supertype, card type, and subtype it has.

Instant
Embiggen (unf) 137
Enchanted Prairie

Enchanted Prairie enters tapped. {T}: Add {W} or {U}.

Land Enchantment
Enchanted Prairie (cmb1) 115
Everythingamajig

{2}, {T}: Move a counter from one permanent onto another. If the second permanent refers to any kind of counter, the moved counter becomes one of those counters. Otherwise, it becomes a +1/+1 counter. {3}, {T}: Put a +1/+1 counter on target creature. {4}, {T}: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Artifact
Everythingamajig (ust) 147a
Everythingamajig

{2}, {T}: Draw a card. Activate only if you have no cards in hand. {8}, {T}: You gain 10 life. {4}, {T}, Sacrifice this artifact: You may put a silver-bordered or acorn permanent card from your hand onto the battlefield.

Artifact
Everythingamajig (ust) 147b
Everythingamajig

{T}: Add one mana of any color. {1}, {T}: Say the flavor text on a card in your hand. Target opponent guesses that card's name. You may reveal that card. If you do and your opponent guessed wrong, draw a card. {8}, {T}: This artifact deals 12 damage to target creature.

Artifact
Everythingamajig (ust) 147d
Everythingamajig

Sacrifice a land: You gain 2 life. Sacrifice a creature: Add {C}{C}. {2}, Discard a card: Search your library for a card that shares a complete word in its name with the name of the discarded card, reveal it, put it into your hand, then shuffle.

Artifact
Everythingamajig (ust) 147e
Fetching Garden

({T}: Add {G} or {W}.) Fetching Garden enters the battlefield tapped if it was played from your hand.

Land
Fetching Garden (mb2) 611
Framed!

Choose an artist. Tap all untapped permanents with art by that artist or untap all tapped permanents with art by that artist.

Instant
Framed! (unh) 33
Friarball

Create a 2/2 white Monk creature token. Coststorm (When you cast this spell, copy it for each different mana value among other spells and lands you've played this turn.)

Sorcery
Friarball (mb2) 514
Garbage Elemental

Unleash (You may have this creature enter with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.) Each creature you control with any kind of counter on it has art menace. (They can't be blocked except by creatures with two or more visible figures in their art.)

Creature
Garbage Elemental (ust) 82e
Geometric Weird

At the beginning of each end step, you may have Geometric Weird's base power and toughness each become equal to the greatest number of spells and abilities from different sources that were on the stack simultaneously that turn.

Creature
Geometric Weird (cmb2) 69
Goblin Cruciverbalist

Haste When this creature enters, create a colorless artifact token named your choice of A, E, I, O, or U. Whenever this creature attacks, using the first letters of the names of permanents you control, spell a word you haven't spelled this game. It gets +1/+0 until end of turn for each letter in that word.

Creature
Goblin Cruciverbalist (unf) 110
Goblin Haberdasher

Menace (This creature can't be blocked except by two or more creatures.) Other creatures you control wearing hats in their art have menace.

Creature
Goblin Haberdasher (und) 51
Graphic Violence

All creatures with art by the artist of your choice get +2/+2 and gain trample until end of turn.

Instant
Graphic Violence (unh) 100
Graveyard Busybody

All graveyards are also your graveyards. Graveyard Busybody's power and toughness are each equal to the number of cards with flavor text in your graveyards.

Creature
Graveyard Busybody (ust) 34
Gray Merchant of Alphabet

When this creature enters, choose a letter. For each creature you control that has the chosen letter in its name, you gain 1 life and each opponent loses 1 life.

Creature
Gray Merchant of Alphabet (unf) 75
Greatest Show in the Multiverse

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) As an additional cost to cast this spell, exile five instant and/or sorcery cards you own with the same artist and different names from outside the game. I, II, III — Choose one of the exiled cards at random. You may cast it without paying its mana cost.

Artifact Enchantment
Greatest Show in the Multiverse (unf) 189
Hat Trick

Target blocking or blocked creature you control gets +1/+1 and gains first strike until end of turn. If it has a hat, it gains double strike until end of turn. If you and that creature each have a hat, the creature gains triple strike until end of turn.

Instant
Hat Trick (unf) 13
Heart of a Duelist

You may draw cards from anywhere in your library. (You don't get to look at them or reorder them while doing so.) When Heart of a Duelist enters the battlefield, draw a card.

Enchantment
Heart of a Duelist (mb2) 530
Icing Manipulator

Each +1/+1 counter on a creature you control is also a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.") {3}{G}, {T}: Roll two six-sided dice. For each odd result, put a +1/+1 counter on a creature of your choice. Activate only as a sorcery.

Creature
Icing Manipulator (unf) 142
Incoming!

Each player searches their library for any number of artifact, creature, enchantment, and/or land cards, puts them onto the battlefield, then shuffles.

Sorcery
Incoming! (ugl) 64
Ineffable Blessing

As this enchantment enters, choose Flavorful or Bland. • Flavorful — Whenever a creature you control with flavor text enters, draw a card. • Bland — Whenever a creature you control without flavor text enters, draw a card.

Enchantment
Ineffable Blessing (ust) 113a
Ineffable Blessing

As this enchantment enters, choose white-bordered or silver-bordered. Whenever a creature you control with the chosen border enters, draw a card.

Enchantment
Ineffable Blessing (ust) 113c
Ineffable Blessing

As this enchantment enters, choose a rarity. Whenever a creature you control with the chosen rarity enters, draw a card.

Enchantment
Ineffable Blessing (ust) 113d
Ineffable Blessing

As this enchantment enters, choose odd or even. Whenever a creature you control with a collector number of the chosen value enters, draw a card.

Enchantment
Ineffable Blessing (ust) 113e
Ineffable Blessing

As Ineffable Blessing enters, choose a number. Whenever a creature you control with exactly the chosen number of words in its name enters, draw a card. (Hyphenated words are one word.)

Enchantment
Ineffable Blessing (ust) 113f
Infernius Spawnington III, Esq.

Flying, first strike, trample, haste This spell costs {3} less to cast for each card you've revealed this turn. When this creature enters, you may say "I'm here." If you do, it deals 3 damage to target player.

Creature
Infernius Spawnington III, Esq. (und) 40
Inspirational Antelope

Legacy — Before the game starts, choose a keyword or ability word and write it below. Spells with __________ you cast cost {1} less to cast.

Creature
Inspirational Antelope (cmb1) 78
Intangible Vibes

All creatures are tokens. (They're considered tokens for spells and abilities. After a creature leaves the battlefield, it ceases to exist.)

Enchantment
Intangible Vibes (mb2) 516
It Came from Planet Glurg

You may have It Came from Planet Glurg enter as a copy of X different creatures on the battlefield. (It has their total power, total toughness, combined mana costs, all text boxes, names, art, and so on.)

Creature
It Came from Planet Glurg (unf) 261
Jester's Sombrero

{2}, {T}, Sacrifice this artifact: Look at target player's sideboard, choose three cards from it, and remove those cards from the match.

Artifact
Jester's Sombrero (ugl) 76
Keeper of the Crown

Creature
Keeper of the Crown // Coronation of the Wilds (mb2) 577
Kharis & The Beholder

Flying When Kharis & The Beholder enters and at the beginning of your upkeep, create a 1/1 white Human creature token and make a charisma check. (Roll a d20.) • If the result plus the number of creatures you control is greater than 11, put a +1/+1 counter on each creature you control. • If the result is a natural 20, for each nonlegendary creature you control, create a token that's a copy of that creature.

Creature
Kharis & The Beholder (ph18) 1
Kozilek, Compleated

({C/P} can be paid with either {C} or 2 life.) When you cast this spell, each opponent gets two poison counters, then each opponent with more than two cards in hand discards cards equal to the difference. Annihinfect (Whenever this creature attacks, defending player sacrifices a permanent for each poison counter they have.)

Creature
Kozilek, Compleated (mb2) 502
Krosan Adaptation

Enchant creature Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies. The copies enter as tokens.) Enchanted creature gets +1/+0 and has vigilance.

Enchantment
Krosan Adaptation (cmb1) 80
Lazotep Archway

Lazotep Archway enters the battlefield tapped. {T}: Add {W} or {B}. Eternalize {3}{W}{B} ({3}{W}{B}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie creature and loses all other card types. Eternalize only as a sorcery. And don't forget it still enters tapped!)

Land
Lazotep Archway (mb2) 613
Leading Performance

Choose two letters. Put a +1/+1 counter on each creature you control whose name begins with either of the chosen letters.

Sorcery
Leading Performance (unf) 18
Lifening Elemental

Lifelink Splice onto instant or sorcery {1}{B} (As you cast an instant or sorcery spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's abilities to that spell. It's still an instant or sorcery spell.)

Creature
Lifening Elemental (mb2) 547
Louvaq, the Aberrant

Protection from modified creatures (Modified creatures have a power, toughness, or ability different than their printed versions.) At the beginning of each player's end step, you may put a +1/+1 counter on target creature that player controls.

Creature
Louvaq, the Aberrant (cmb1) 95
Lutri, Pauper Otter

Companion — Your starting deck contains no cards with a silver, gold, orange, or purple expansion symbol. (If this card is your chosen companion, you may put it into your hand from outside the game for {3} as a sorcery.) When Lutri, Pauper Otter enters the battlefield, discard your hand, then draw three cards.

Creature
Lutri, Pauper Otter (mb2) 597
M'Odo, the Gnarled Oracle

Eminence — {X}, Discard a card: Target player reveals cards from the top of their library until they reveal a creature card with converted mana cost X or less. Put that card onto the battlefield under your control, then that player shuffles the rest into their library. Activate this ability only if M'Odo, the Gnarled Oracle is on the battlefield or in the command zone.

Creature
M'Odo, the Gnarled Oracle (ph17) 3
Madlands

Madlands enters the battlefield tapped. {T}: Add {B} or {R}. Madness {0} (If you discard this card, discard it into exile. When you do, play it for its madness cost or put it into your graveyard. You can play a land only during your turn and only if you have an available land play remaining.)

Land
Madlands (mb2) 614
Maestros' Totally Safe Hideout

Land casualty 2 (As this land enters, you may sacrifice a creature with power 2 or greater. If you do, create a token that's a copy of this land.) Maestros' Totally Safe Hideout enters the battlefield tapped. {T}: Add {U}, {B}, or {R}.

Land
Maestros' Totally Safe Hideout (mb2) 615
Mana Flair

Add {R} for each nonland permanent with art by the artist of your choice.

Instant
Mana Flair (unh) 81
Meet and Greet "Sisay"

Whenever you cast a spell, choose one — • Flavor — Meet and Greet "Sisay" gets +1/+1 until end of turn for each line of flavor text that spell has. • History — Create a Treasure token if that spell doesn't share an expansion symbol with a permanent you control or a card in your graveyard.

Creature
Meet and Greet "Sisay" (unf) 264
Microscope

{T}: Surveil 1. {T}: Target permanent card in a graveyard becomes a 0/0 black Germ creature in addition to its other colors and types until end of turn. (This effect ends if it leaves the graveyard.)

Artifact
Microscope (mb2) 607
Monkey Monkey Monkey

As this creature enters, choose a letter. This creature gets +1/+1 for each nonland permanent whose name begins with the chosen letter.

Creature
Monkey Monkey Monkey (unh) 104
My First Tome

{1}, {T}: Say the flavor text on a card in your hand. Target opponent guesses that card's name. You may reveal that card. If you do and they guessed wrong, you draw a card.

Artifact
My First Tome (unh) 125
Narod, the Beige Flower

Each creature assigns combat damage equal to its mana value rather than its power.

Creature
Narod, the Beige Flower (mb2) 599
Naughty

Sorcery
Naughty // Nice (hho) 12
Park Re-Entry

Return up to two target creature cards that each have a hat and/or mana value 3 or less from your graveyard to the battlefield.

Sorcery
Park Re-Entry (unf) 22
Phyrexian Seedling

Phyrexian Seedling enters the battlefield with a +1/+1 counter on it. Proliferatelink (Damage dealt by this creature also causes you to proliferate that many times. You proliferate before checking for lethal damage on creatures.)

Creature
Phyrexian Seedling (mb2) 581
Processing Plant

Processing Plant enters the battlefield tapped. When Processing Plant enters the battlefield, you may put a card an opponent owns from exile into that player's graveyard. If you do, untap Processing Plant. Otherwise, exile the top card of each opponent's library. {T}: Add {W}, {U}, {B}, or {C}.

Land
Processing Plant (mb2) 617
Proper Laboratory Attire

Equipped creature gets +2/+1 and has protection from die rolls. (Nothing that lets a player roll a die can block, target, deal damage to, or attach to equipped creature.) Equip {2}

Artifact
Proper Laboratory Attire (ust) 156
Pygmy Giant

{R}, {T}, Sacrifice a creature: This creature deals X damage to target creature, where X is a number in the sacrificed creature's text box.

Creature
Pygmy Giant (unh) 85
Pyromancy 101

Pyromancy 101 deals 1 damage to any target. Teach {1}{R} (Then exile this spell taught to a creature you control. For as long as this card remains exiled, that creature has "{T}: Copy the exiled card. You may cast the copy for its teach cost.")

Sorcery
Pyromancy 101 (mb2) 566
R&D's Secret Lair

Play cards as written. Ignore all errata. {T}: Add {C}. (This mana is still added to your mana pool.)

Land
R&D's Secret Lair (unh) 135
Rat in the Hat

{T}, Sacrifice this creature: Until end of turn, you may cast target creature card that has a hat from your graveyard.

Creature
Rat in the Hat (unf) 86
Selfie Preservation

Search your library for a basic land card and reveal it. If there's a tree in its art, put it onto the battlefield tapped. Otherwise, put it into your hand. Then shuffle.

Sorcery
Selfie Preservation (ust) 119
Souvenir T-Shirt

Gear Up, sponsored by Wizards of the Coast — As this Equipment enters, roll two six-sided dice. For each Magic-branded item you're wearing, roll an additional six-sided die. Choose two of those results. Equipped creature gets +X/+Y, where X is the first chosen result and Y is the second. Equip {4}

Artifact
Souvenir T-Shirt (unf) 192
Stack of Paperwork

When Stack of Paperwork enters, draw a card. Combat damage uses the stack. (Combat damage assignment can be responded to before damage is dealt. You know, like it used to.)

Enchantment
Stack of Paperwork (cmb1) 13
Staff of the Letter Magus

As this artifact enters, choose a consonant other than N, R, S, or T. Whenever a player casts a spell, you gain 1 life for each time the chosen letter appears in that spell's name.

Artifact
Staff of the Letter Magus (ust) 159
Starting Town NPC

Each creature card in your hand has a {1}{G} Adventure sorcery named Fetch Herbs with "You gain 2 life." (You may cast it as the Adventure for {1}{G}. Then exile it, and you may cast the creature later from exile.) Each creature card you cast from exile enters the battlefield with an additional +1/+1 counter on it.

Creature
Starting Town NPC (mb2) 585
Stet, Draconic Proofreader

Flying Whenever Stet attacks, you may exile a card from your graveyard. When you do, Stet deals 4 damage to any target whose name begins with the same letter as the exiled card. {W}: Delete the first letter of target permanent or player's name until end of turn.

Creature
Stet, Draconic Proofreader (und) 57
Sunimret

Reverse miracle {B} (If this card is on the bottom of your library as you begin searching it, you may cast it by paying its reverse miracle cost.) Exile all creatures.

Sorcery
Sunimret (cmb1) 47
Surprise Party

When this enchantment enters, yell "Surprise!" and put onto the battlefield any number of printed Clown Robot tokens that aren't touching each other, that you hid on the battlefield before you cast this enchantment, and that weren't spotted by an opponent before you cast this enchantment. Robots you control get +1/+0 and have vigilance.

Enchantment
Surprise Party (unf) 29
Symbol Status

Create a 1/1 colorless Expansion-Symbol creature token for each different expansion symbol among permanents you control.

Sorcery
Symbol Status (unh) 114
T.A.P.P.E.R.

{T}, Tap an untapped creature you control that has a hat: Tap target creature.

Creature Artifact
T.A.P.P.E.R. (unf) 31
Taiga Stadium

Taiga Stadium enters tapped unless you control a white, blue, or black permanent. {T}: Add {R} or {G}.

Land
Taiga Stadium (cmb1) 120
Target Minotaur

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

Creature
Target Minotaur (ust) 98d
The Cinematic Phoenix

Flying, haste, protection from red {1}, {T}: Return target legendary creature card from your graveyard to the battlefield. Tap six untapped creatures you control: Return The Cinematic Phoenix from your graveyard to the battlefield. If you tapped six legendary creatures this way, you win the game.

Creature
The Cinematic Phoenix (ph19) 6
The Heron Moon

{T}: Add {C}. {1}, {T}: Exile the bottom card of target opponent's library. Whenever one or more cards an opponent owns are put into exile, put a release counter on The Heron Moon. Then if it has thirteen or more release counters on it, sacrifice it and create a copy of Emrakul, the Promised End. Cast it without paying its mana cost.

Land
The Heron Moon (mb2) 612
The Legend of Arena

The Legend of Arena can be your commander. I, II — Create a 2/1 red Human Wizard creature token. Spells you cast this turn cost {1} less to cast for each Wizard you control. III — Search your library for a planeswalker card, put it onto the battlefield, then shuffle your library. It enters with an additional loyalty counter on it for each Wizard you control.

Enchantment
The Legend of Arena (ph18) 4†
Tibalt the Chaotic

+1: Cast a copy of one of the following cards chosen at random—Ignorant Bliss, Crack the Earth, Blazing Volley. −3: Cast a copy of one of the following cards chosen at random—Seething Song, Dance with Devils, Flamebreak. −6: Cast a copy of one of the following cards chosen at random—Hellion Eruption, Insurrection, Warp World.

Planeswalker
Tibalt the Chaotic (cmb2) 66
Topsy Turvy

The phases of each player's turn are reversed. (The phases are, in reverse order, ending, second main, combat, first main, and beginning.) As long as there are more than two players in the game, the turn order is reversed.

Enchantment
Topsy Turvy (und) 29
Transcantation

Target instant or sorcery spell becomes a copy of Lightning Bolt. Its controller may choose new targets for it.

Instant
Transcantation (cmb2) 67
Treacherous Trapezist

Flying Whenever you cast an alliterative spell, scry 2. (Anything with two or more capitalized words in its name that begin with the same letter is alliterative.) Other alliterative creatures you control have flying.

Creature
Treacherous Trapezist (unf) 60
Underdark Beholder

Underdark Beholder enters the battlefield with ten eyestalk counters on it. If Underdark Beholder would be dealt damage, remove that many eyestalk counters from it instead. If you can't, sacrifice it. Whenever Underdark Beholder attacks, reveal cards from the top of your library until you reveal an instant, sorcery, or enchantment card with converted mana cost less than the number of eyestalk counters on Underdark Beholder. You may cast it without paying its mana cost. Shuffle your library.

Creature
Underdark Beholder (cmb1) 49
Underdome

{T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to pay Un-costs.

Land
Underdome (und) 86
Urza's Fun House

{T}: Add {C}. {T}: Add {∞}. Activate only once and only if you control an Urza's Mine, an Urza's Power-Plant, and an Urza's Tower. {7}, {T}: Head to AskUrza.com and click Urza's Fun House.

Land
Urza's Fun House (unf) 199
Vazal, the Compleat

Megalegendary (Your deck can have only one copy of this card.) Vigilance, trample Vazal, the Compleat has the activated abilities of all other permanents on the battlefield.

Creature Artifact
Vazal, the Compleat (cmb1) 85
Volatile Chimera

Before you shuffle your deck to start the game, you may reveal this card from your deck and exile three or more creature cards you drafted that aren't in your deck. {1}{R}: Choose a card at random you exiled with cards named Volatile Chimera. This creature becomes a copy of that card, except it has this ability.

Creature
Volatile Chimera (cn2) 59
Weaponized Scrap

Upgrade (This creature enters covering another artifact you control. If it can't, exile it. Ignore the artifact it's covering. Anywhere this card goes, cards underneath it also go. It has haste.)

Creature Artifact
Weaponized Scrap (cmb1) 111
Wizened Arbiter

When Wizened Arbiter enters, you may reveal a white card you own from outside the game. If you do, exchange that card with a card in your hand.

Creature
Wizened Arbiter (cmb1) 14
Wordmail

Enchant creature Enchanted creature gets +1/+1 for each word in its name.

Enchantment
Wordmail (unh) 22
World-Bottling Kit

{5}, Sacrifice this artifact: Choose a Magic set. Exile all permanents with that set's expansion symbol except for basic lands.

Artifact
World-Bottling Kit (unh) 133
Yawgmoth's Day Planner

{T}, Pay 2 life: Add {B}{B}. You may cast spells from your graveyard. Only mana produced by abilities that caused you to lose life may be spent to cast spells this way. (Damage causes loss of life.) If a card would be put into your graveyard from anywhere, exile it instead.

Artifact
Yawgmoth's Day Planner (mb2) 555
You Compleat Me

If your life total is greater than 10, it becomes 10. For the rest of the game, your maximum life total is 10. You get an emblem with "Pay 2 life: Add one mana of any color" and "At the beginning of your upkeep, you draw a card and you lose 1 life."

Sorcery
You Compleat Me (mb2) 556
Your Wish Is My Command

You may cast an instant or sorcery spell from your sideboard. If you cast a modal spell this way, you may choose an additional mode. (A modal spell lets you choose one or more modes from a bulleted list.)

Sorcery
Your Wish Is My Command (mb2) 540
Zone of Flame

Enchant zone (Battlefield, command, exile, and stack are shared zones. Each player has their own graveyard, hand, and library zones.) Whenever one or more cards enter or leave enchanted zone, Zone of Flame deals 1 damage to each opponent. (Tokens aren't cards.)

Enchantment
Zone of Flame (mb2) 571
Zzzyxas's Abyss

At the beginning of your upkeep, destroy all nonland permanents with the first name alphabetically among nonland permanents.

Enchantment
Zzzyxas's Abyss (unh) 70

2. Benefits from Help

(CTRL to add secondary)

2D. Host / Augment

Qty: 40 Price: $15.56
Adorable Kitten

When this creature enters, roll a six-sided die. You gain life equal to the result.

Creature
Adorable Kitten (ust) 1
Angelic Rocket

Flying When this creature enters, you may destroy target nonland permanent.

Creature Artifact
Angelic Rocket (ust) 139
Bat-

Flying At the beginning of each end step, if an opponent lost 3 or more life this turn, Augment {1}{B} ({1}{B}, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)

Creature
Bat- (und) 32
Big Boa Constrictor

When this creature enters, roll a six-sided die. Target opponent loses life equal to the result.

Creature
Big Boa Constrictor (ust) 51
Bumbling Pangolin

When this creature enters, you may destroy target artifact.

Creature
Bumbling Pangolin (ust) 78
Clever Combo

Search your library for a host card or a card with augment, reveal it, put it into your hand, then shuffle.

Sorcery
Clever Combo (ust) 105
Common Iguana

When this creature enters, you may discard a card. If you do, draw a card.

Creature
Common Iguana (und) 50
Crafty Octopus

When this creature enters, this creature assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)

Creature
Crafty Octopus (ust) 30
Dirty Rat

When this creature enters, target opponent discards a card.

Creature
Dirty Rat (und) 34
Dr. Julius Jumblemorph

Dr. Julius Jumblemorph is every creature type (even if this card isn't on the battlefield). Whenever a host you control enters, you may search your library and/or graveyard for a card with augment and combine it with that host. If you search your library this way, shuffle.

Creature
Dr. Julius Jumblemorph (ust) 130
Eager Beaver

When this creature enters, you may untap target permanent.

Creature
Eager Beaver (ust) 107
Feisty Stegosaurus

When this creature enters, roll a six-sided die. This creature deals damage equal to the result to target creature an opponent controls.

Creature
Feisty Stegosaurus (ust) 81
Gnome-Made Engine

When this creature enters, create a 1/1 colorless Gnome artifact creature token.

Creature Artifact
Gnome-Made Engine (ust) 148
Half-Kitten, Half-

Whenever you're dealt damage, Augment {2}{W} ({2}{W}, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)

Creature
Half-Kitten, Half- (ust) 9
Half-Orc, Half-

Trample At the beginning of each end step, if an opponent was dealt damage this turn, Augment {1}{R}{R} ({1}{R}{R}, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)

Creature
Half-Orc, Half- (ust) 84
Half-Shark, Half-

At the beginning of your upkeep, Augment {5}{U} ({5}{U}, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)

Creature
Half-Shark, Half- (ust) 35
Half-Squirrel, Half-

Whenever a nontoken creature enters, Augment {G} ({G}, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)

Creature
Half-Squirrel, Half- (und) 65
Humming-

Flying Whenever you attack with two or more creatures, Augment {3}{W} ({3}{W}, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)

Creature
Humming- (und) 7
Labro Bot

When this creature enters, return target host card or card with augment from your graveyard to your hand.

Creature Artifact
Labro Bot (ust) 152
Mer Man

When this creature enters, you may draw a card.

Creature
Mer Man (und) 25
Monkey-

Whenever a nontoken creature you control dies, Augment {2}{G} ({2}{G}, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)

Creature
Monkey- (ust) 115
Mother Kangaroo

When this creature enters, roll a six-sided die. Put a number of +1/+1 counters on this creature equal to the result.

Creature
Mother Kangaroo (und) 66
Multi-Headed

At the beginning of each end step, if you rolled a die this turn, Augment {4}{G} ({4}{G}, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)

Creature
Multi-Headed (ust) 117
Ninja

You may activate this card's augment ability any time you could cast an instant. Whenever this creature deals combat damage to a player, Augment {2}{B} ({2}{B}, Reveal this card from your hand: Combine it with target host. Augment only as—oh, never mind.)

Creature
Ninja (ust) 61
Numbing Jellyfish

When this creature enters, roll a six-sided die. Target player mills X cards, where X is the result.

Creature
Numbing Jellyfish (ust) 42
Ordinary Pony

When this creature enters, you may exile target non-Horse creature you control that wasn't put onto the battlefield with this ability this turn, then return it to the battlefield under its owner's control.

Creature
Ordinary Pony (und) 12
Really Epic Punch

Target creature you control gets +2/+2 if it's a host or has augment. Then it fights target creature you don't control.

Sorcery
Really Epic Punch (ust) 118
Rhino-

Whenever this creature blocks, Augment {3}{W} ({3}{W}, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)

Creature
Rhino- (ust) 18
Robo-

At the beginning of each end step, if an artifact entered the battlefield under your control this turn, Augment {2} ({2}, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)

Creature Artifact
Robo- (ust) 157
Serpentine

Landfall — Whenever a land you control enters, Augment {2}{G} ({2}{G}, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)

Creature
Serpentine (ust) 120
Shaggy Camel

When this creature enters, creatures you control get +1/+1 until end of turn.

Creature
Shaggy Camel (ust) 22
Steam-Powered

{5}: Augment {4} ({4}, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)

Creature Artifact
Steam-Powered (ust) 161
Stinging Scorpion

When this creature enters, target creature an opponent controls gets -1/-1 until end of turn.

Creature
Stinging Scorpion (und) 46
Strutting Turkey

When this creature enters, exile target creature card with mana value 2 or less from your graveyard. If it has augment, combine it with a host you control. Otherwise, put it onto the battlefield.

Creature
Strutting Turkey (und) 14
Success!

Target creature gets +2/+2 until end of turn. If it's a host or has augment, it gains lifelink until end of turn.

Instant
Success! (ust) 24
Surgeon General Commander

Whenever you augment, enchant, or mutate a creature you control, draw a card. {T}: Add {W}, {U}, {B}, {R}, or {G}.

Creature
Surgeon General Commander (und) 72
Teacher's Pet

{2}{W}, Sacrifice this creature: Search your library for a card with augment, combine it with target host you control, then shuffle.

Creature
Teacher's Pet (ust) 25
Voracious Vacuum

When this creature enters, put a +1/+1 counter on target creature.

Creature Artifact
Voracious Vacuum (ust) 164
Wild Crocodile

When this creature enters, search your library for a basic land card, reveal it, put it into your hand, then shuffle.

Creature
Wild Crocodile (und) 74
Zombified

{4}{B}: Combine this card from your graveyard with target host. {2}{B}, Exile a creature card from your graveyard: Augment {4}{B} ({4}{B}, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)

Creature
Zombified (ust) 75

2D. Host / Augment

(CTRL to add secondary)

5A. Works but can get weird

Qty: 44 Price: $49.90
Atinlay Igpay

Oubleday ikestray Enwhay ouyay eakspay ay onnay-igpay-atinlay ordway, acrificesay isthay eaturecray.

Creature
Atinlay Igpay (unh) 1
Avatar of Me

This spell costs {1} more to cast for each ten years you've been alive. Avatar of Me's power is equal to your height in feet and its toughness is equal to your American shoe size. Round to the nearest ½. Avatar of Me is the color of your eyes.

Creature
Avatar of Me (und) 17
Blacker Lotus

{T}: Tear this artifact into pieces. Add four mana of any one color. Remove the pieces from the game.

Artifact
Blacker Lotus (ugl) 70
Bog Humbugs

Flying Whenever Bog Humbugs deals combat damage, hum that many notes of a festive song. If you can, put a +1/+1 counter on Bog Humbugs.

Creature
Bog Humbugs (hho) 18
Bronze Calendar

Spells you cast cost {1} less to cast. You must speak in a voice other than your normal voice. When you speak in your normal voice, sacrifice this artifact.

Artifact
Bronze Calendar (und) 76
Bureaucracy

Pursuant to subsection 3.1(4) of Richard's Rules of Order, at the beginning of the upkeep of each participant in this game of the Magic: The Gathering® trading card game (hereafter known as "PLAYER"), that PLAYER performs all actions in the sequence of previously added actions (hereafter known as "ACTION QUEUE"), in the order those actions were added, then adds another action to the end of the ACTION QUEUE. All actions must be simple physical or verbal actions that a player can perform while sitting in a chair, without jeopardizing the health and security of said PLAYER. When any PLAYER does not perform all the prescribed actions in the correct order, sacrifice this enchantment and said PLAYER discards their complement of cards in hand (hereafter known as "HAND").

Enchantment
Bureaucracy (ugl) 14
Carnivorous Death-Parrot

Flying At the beginning of your upkeep, sacrifice this creature unless you say its flavor text.

Creature
Carnivorous Death-Parrot (und) 19
Censorship

As this enchantment enters, choose a word. Whenever a player says the chosen word, this enchantment deals 2 damage to that player.

Enchantment
Censorship (ugl) 15
Chaos Confetti

{4}, {T}: Tear this artifact into pieces. Throw the pieces onto the battlefield from a distance of at least five feet. Destroy each permanent that a piece touches. Remove the pieces from the game.

Artifact
Chaos Confetti (ugl) 72
Chaos Wrap

The owner of target permanent shuffles it into their library. Then they may look at the top card of their library and may wrap it. If it's a permanent card, they may put it onto the battlefield. Otherwise, they may put it onto the battlefield face down as a 4/4 red Present creature. (To wrap a card, put it inside lots of sleeves. If it would be dealt damage or destroyed, remove a sleeve from it instead.)

Instant
Chaos Wrap (hho) 22
Clam Session

As this creature enters, choose a word. At the beginning of your upkeep, you may sing at least six words of a song, at least one of which is the chosen word. If you don't, sacrifice this creature. You can't repeat a song.

Creature
Clam Session (ugl) 20
Common Courtesy

Whenever a player casts a spell without asking your permission while casting it, counter that spell. When a player asks you permission to cast a spell and you refuse, counter that spell and sacrifice this enchantment.

Enchantment
Common Courtesy (und) 22
Creature Guy

Gotcha — If an opponent says "creature" or "guy," you may say "Gotcha!" When you do, return Creature Guy from your graveyard to your hand.

Creature
Creature Guy (unh) 93
Deal Damage

Deal Damage deals 4 damage to any target. Gotcha — If an opponent says "deal" or "damage," you may say "Gotcha!" When you do, return Deal Damage from your graveyard to your hand.

Instant
Deal Damage (unh) 74
Fat Ass

This creature gets +2/+2 and has trample as long as you're eating. (Gum isn't food. We checked.)

Creature
Fat Ass (unh) 95
Goblin Mime

When you speak, sacrifice this creature.

Creature
Goblin Mime (unh) 78
Goblin S.W.A.T. Team

Say "Goblin S.W.A.T. Team": Put a +1/+1 counter on this creature unless an opponent swats the table within five seconds. Activate only once each turn.

Creature
Goblin S.W.A.T. Team (und) 52
Granny's Payback

You gain life equal to your age.

Sorcery
Granny's Payback (unh) 99
Hurloon Wrangler

Denimwalk (This creature can't be blocked as long as defending player is wearing denim.)

Creature
Hurloon Wrangler (ugl) 46
I'm Rubber, You're Glue

When you speak in non-rhyming sentences, sacrifice this enchantment. Say "I'm rubber, you're glue. Everything bounces off me and sticks to you": Change the target of target spell or ability that targets only you.

Enchantment
I'm Rubber, You're Glue (ugl) 5
Keeper of the Sacred Word

As this creature enters, choose a word. Whenever an opponent says the chosen word, this creature gets +3/+3 until end of turn.

Creature
Keeper of the Sacred Word (unh) 101
Kill! Destroy!

Destroy target nonblack creature. Gotcha — If an opponent says "kill" or "destroy," you may say "Gotcha!" When you do, return Kill! Destroy! from your graveyard to your hand.

Instant
Kill! Destroy! (unh) 58
Ladies' Knight

Flying Spells cast by players wearing at least one item of women's clothing cost {1} less to cast. (You can define women's clothing as you see fit. Be reasonable.)

Creature
Ladies' Knight (unh) 15
Land Aid '04

Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. If you sang a song the whole time you were searching and shuffling, you may untap that land.

Sorcery
Land Aid '04 (unh) 102
Last-Minute Chopping

Ask target opponent if they remembered to get you a present. If they say yes, they put a card they own from outside the game into your hand. Otherwise, you gain control of target permanent they control.

Sorcery
Last-Minute Chopping (hho) 21
Laughing Hyena

Gotcha — If an opponent laughs, you may say "Gotcha" When you do, return this card from your graveyard to your hand.

Creature
Laughing Hyena (unh) 103
Loose Lips

Enchant creature As this Aura enters, choose a sentence with eight or fewer words. Enchanted creature has flying. Whenever enchanted creature deals damage to an opponent, that player may say the chosen sentence. If they don't, you draw two cards.

Enchantment
Loose Lips (unh) 36
Name Dropping

Gotcha — If an opponent says a word that's in the name of a card in your graveyard, you may say "Gotcha!" When you do, return that card to your hand.

Enchantment
Name Dropping (unh) 105
Number Crunch

Return target permanent to its owner's hand. Gotcha — If an opponent says a number, you may say "Gotcha" When you do, return this card from your graveyard to your hand.

Instant
Number Crunch (unh) 42
Ow

Whenever a creature deals damage to a player, that player may say "Ow" once for each permanent named Ow. If the player doesn't, this enchantment deals 1 damage to them.

Enchantment
Ow (ugl) 36
Pie-Eating Contest

As an additional cost to cast this spell, gobble X. (Each time you gobble, take a bite of food or sacrifice a Food token.) X target creatures you control each get +2/+2 and gain trample until end of turn.

Sorcery
Pie-Eating Contest (unf) 151
Question Elemental?

Did you know this creature has flying? Are you aware that any time you say something that isn't a question, when a player points out this fact first, they gain control of this creature?

Creature
Question Elemental? (unh) 43
Red-Hot Hottie

Whenever this creature deals damage to a creature, put a third-degree-burn counter on that creature. It gains "At the beginning of each end step, sacrifice this creature unless you scream 'Aaah!' at the top of your lungs."

Creature
Red-Hot Hottie (unh) 86
Rings a Bell

As this enchantment enters, choose a word with four or more letters. After you say the chosen word for the first time each turn, an opponent may ring or imitate a bell within five seconds. When no opponent does, draw a card.

Enchantment
Rings a Bell (und) 27
Rod of Spanking

{2}, {T}: This artifact deals 1 damage to target player. Then untap this artifact unless that player says "Thank you, sir. May I have another?"

Artifact
Rod of Spanking (unh) 127
Save Life

Choose one — • Target player gains 2½ life. • Prevent the next 2½ damage that would be dealt to target creature this turn. Gotcha — If an opponent says "save" or "life," you may say "Gotcha!" When you do, return Save Life from your graveyard to your hand.

Instant
Save Life (unh) 19
Seasonal Sequels

Pitch the titles of up to X holiday-themed sequels to target spell. Copy that spell for each title pitched, except the copy has that name. You may choose new targets for the copies. (Simply adding numbers isn't festive enough.)

Instant
Seasonal Sequels (hho) 23
Sex Appeal

Prevent the next 3 damage that would be dealt this turn to any number of targets, divided as you choose. If there are more people in the room of a different gender than you are as you cast this spell, prevent the next 6 damage this way instead.

Instant
Sex Appeal (ugl) 13
Sorry

Before any player casts a spell with the same name as a card in any graveyard, that player may say "sorry." If they don't, any other player may say "sorry" as the spell is being cast. When another player says "sorry" this way, counter the spell. Whenever a player says "sorry" at any other time, Sorry deals 2 damage to that player.

Enchantment
Sorry (ugl) 27
Spell Counter

Counter target spell. Gotcha — If an opponent says "spell" or "counter," you may say "Gotcha!" When you do, return Spell Counter from your graveyard to your hand.

Instant
Spell Counter (unh) 46
Stone-Cold Basilisk

Whenever this creature blocks or becomes blocked by a creature with fewer letters in its name, destroy that creature at end of combat. (Punctuation and spaces aren't letters.) Whenever an opponent reads this creature, that player is turned to stone until end of turn. Stoned players can't attack, block, cast spells, or activate abilities.

Creature
Stone-Cold Basilisk (unh) 112
Thopter Pie Network

At the beginning of your upkeep, if you're eating, create a 1/1 colorless Thopter artifact creature token with flying. Use food to represent the token. Whenever a creature token you control dies, if it's represented by food, eat it.

Enchantment
Thopter Pie Network (hho) 16
Toy Boat

Cumulative upkeep—Say "Toy Boat" quickly. (At the beginning of your upkeep, put an age counter on this creature, then sacrifice it unless you say "Toy Boat" once for each age counter on it—without pausing between or fumbling it.)

Creature Artifact
Toy Boat (unh) 130
Yule Ooze

At the beginning of your upkeep, destroy another nonland permanent chosen at random, then put a number of +1/+1 counters on Yule Ooze equal to that permanent's converted mana cost. {R}{G}, Eat some food: Regenerate Yule Ooze.

Creature
Yule Ooze (hho) 11

5A. Works but can get weird

(CTRL to add secondary)

2A. Works with Dice/Attractions/Contraptions

Qty: 79 Price: $34.29
"Lifetime" Pass Holder

This creature enters tapped. When this creature dies, open an Attraction. Whenever you roll to visit your Attractions, if you roll a 6, you may return this card from your graveyard to the battlefield.

Creature
"Lifetime" Pass Holder (unf) 79
Aerial Toastmaster

Flying {3}{W}, Sacrifice another artifact: This creature assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)

Creature Artifact
Aerial Toastmaster (ust) 2
An Incident Has Occurred

Choose one or both — • Destroy target creature with flying. • Destroy target Attraction. (It's put into its owner's junkyard.) You may apologize. If you do, you gain 3 life.

Sorcery
An Incident Has Occurred (unf) 143
Atomwheel Acrobats

Whenever you roll a 1 or 2, put that many +1/+1 counters on this creature. {2}{G}: Roll a six-sided die.

Creature
Atomwheel Acrobats (unf) 130
Bamboozling Beeble

Protection from Robots {1}, {T}: The next time target player would roll one or more dice this turn, instead they roll that many dice plus one and you choose one of those rolls to ignore.

Creature
Bamboozling Beeble (unf) 37
Black Hole

Destroy target creature and up to X other target creatures, where X is the number of Attractions you've visited this turn.

Sorcery
Black Hole (unf) 67
Centaur of Attention

When this creature enters, roll five six-sided dice and store those results on it. At the beginning of combat on your turn, you may reroll any number of this creature's stored results. This creature gets +X/+X, where X is the greatest number of stored results on it of the same value.

Creature
Centaur of Attention (unf) 132
Chicken à la King

Whenever a 6 is rolled on a six-sided die, put a +1/+1 counter on each Bird. (You may roll dice only when instructed to.) Tap an untapped Bird you control: Roll a six-sided die. (Like now.)

Creature
Chicken à la King (und) 21
Chipper Chopper

Flying When this creature enters, you may sacrifice another artifact. If you do, put two +1/+1 counters on this creature and it assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)

Creature Artifact
Chipper Chopper (ust) 28
Chittering Doom

Whenever you roll a 4 or higher on a die, create a 1/1 green Squirrel creature token.

Enchantment
Chittering Doom (ust) 104
Clam-I-Am

If you roll a 3 on a six-sided die, you may reroll that die.

Creature
Clam-I-Am (ugl) 19
Clock of DOOOOOOOOOOOOM!

{4}, {T}: Move the CRANK! counter to your Contraption deck's next sprocket and crank any number of that sprocket's Contraptions.

Artifact
Clock of DOOOOOOOOOOOOM! (ust) 142
Cogmentor

Flying {4}: Reassemble target Contraption you control. (Move it onto another one of your sprockets.)

Creature Artifact
Cogmentor (ust) 143
Coming Attraction

Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Open an Attraction. (Put the top card of your Attraction deck onto the battlefield.)

Sorcery
Coming Attraction (unf) 135
Complaints Clerk

When this creature enters, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.) Whenever you roll a 1, create a 1/1 white Clown Robot artifact creature token.

Creature
Complaints Clerk (unf) 7
Contraption Cannon

{2}, Sacrifice this artifact: It deals damage to any target equal to the number of Contraptions you control.

Artifact
Contraption Cannon (ust) 144
Deadbeat Attendant

When this creature enters, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.)

Creature
Deadbeat Attendant (unf) 69
Dee Kay, Finder of the Lost

When Dee Kay enters, open an Attraction. Whenever you roll a 2, each opponent loses 1 life and you gain 1 life. Whenever you roll a 4, you may tap or untap target artifact or creature. Whenever you roll a 6, return target creature card from your graveyard to your hand.

Creature
Dee Kay, Finder of the Lost (unf) 259
Discourtesy Clerk

When this creature enters, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.) At the beginning of your end step, if you control three or more Attractions, you draw a card and you lose 1 life.

Creature
Discourtesy Clerk (unf) 70
Down for Repairs

Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. Destroy up to one target Attraction that player controls. (It's put into their junkyard.)

Sorcery
Down for Repairs (unf) 73
Draconian Gate-Bot

When this creature enters, choose one — • Open an Attraction. (Put the top card of your Attraction deck onto the battlefield.) • Destroy target Attraction. (It's put into its owner's junkyard.)

Creature Artifact
Draconian Gate-Bot (unf) 188
Eelectrocute

Eelectrocute deals 2 damage to any target. You may cast this card from your graveyard as long as you've rolled a 6 this turn. If you cast it this way and it would be put into your graveyard, exile it instead.

Instant
Eelectrocute (unf) 106
Finders, Keepers

Destroy target creature, then assemble a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)

Sorcery
Finders, Keepers (ust) 55
First Pick

Destroy target artifact or enchantment. Assemble a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)

Instant
First Pick (ust) 109
Garbage Elemental

When this creature enters, it assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.) Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)

Creature
Garbage Elemental (ust) 82b
Goblin Blastronauts

When this creature enters, open an Attraction. Whenever you roll a 6, you may copy the spell, ability, or Attraction visit that caused you to roll that die. You may choose new targets for the copy.

Creature
Goblin Blastronauts (unf) 109
Goblin Bookie

{R}, {T}: Reflip any coin or reroll any die. (Activate only any time it makes sense.)

Creature
Goblin Bookie (ugl) 43
Goblin Girder Gang

Reach Whenever you roll a die, if the result isn't stored on this creature, you may store that result on it. When you do, this creature deals 1 damage to any target without a hat. This creature gets +1/+0 for each result stored on it.

Creature
Goblin Girder Gang (unf) 111
Ground Pounder

{3}{G}: Roll a six-sided die. This creature gets +X/+X until end of turn, where X is the result. Whenever you roll a 5 or higher on a die, this creature gains trample until end of turn.

Creature
Ground Pounder (ust) 110
Hammer Jammer

As this creature enters, roll a six-sided die. This creature enters with a number of +1/+1 counters on it equal to the result. Whenever you roll a die, remove all +1/+1 counters from this creature, then put a number of +1/+1 counters on it equal to the result.

Creature
Hammer Jammer (ust) 86
Incite Insight

Assemble X Contraptions. (To assemble a Contraption, put the top card of your Contraption deck face up onto one of your sprockets.)

Sorcery
Incite Insight (ust) 36
Jackknight

Whenever another artifact you control enters, put a +1/+1 counter on this creature. If that artifact is a Contraption, this creature gains lifelink until end of turn.

Creature Artifact
Jackknight (ust) 11
Joyride Rigger

When this creature enters, it assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)

Creature
Joyride Rigger (ust) 114
Kindly Cognician

Spells you cast that refer to artifacts or Contraptions in their rules text cost {1} less to cast.

Creature Artifact
Kindly Cognician (ust) 37
Krark's Other Thumb

If you would roll a die, instead roll two of those dice and ignore one of those results.

Artifact
Krark's Other Thumb (ust) 151
Line Cutter

When this creature enters, roll to visit your Attractions.

Creature
Line Cutter (unf) 80
Midlife Upgrade

As an additional cost to cast this spell, sacrifice X Contraptions. Assemble X plus one Contraptions. (To assemble a Contraption, put the top card of your Contraption deck face up onto one of your sprockets.)

Sorcery
Midlife Upgrade (ust) 14
Monitor Monitor

When this creature enters, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.) Once each turn, you may pay {1} to reroll one or more dice you rolled.

Creature
Monitor Monitor (unf) 52
Monoxa, Midway Manager

Whenever you roll a 3 or higher, Monoxa gains first strike until end of turn. If the roll was 4 or higher, it gains menace until end of turn. If the roll was 5 or higher, it gains lifelink until end of turn. {6}: Roll a six-sided die.

Creature
Monoxa, Midway Manager (unf) 265
Motion Sickness

Enchant creature When this Aura enters, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step. Whenever you visit an Attraction, you may attach this Aura to target tapped creature.

Enchantment
Motion Sickness (unf) 53
Myra the Magnificent

Whenever you cast an instant or sorcery spell from your hand, open an Attraction. {X}, {T}: Exile target instant or sorcery card with mana value X from your graveyard and choose an Attraction you control that doesn't have a midway counter on it. Put a midway counter on it. For as long as that Attraction is on the battlefield, whenever you visit it, copy the exiled card. You may cast the copy without paying its mana cost.

Creature
Myra the Magnificent (unf) 267
Night Shift of the Living Dead

After you roll a die, you may pay 1 life. If you do, increase or decrease the result by 1. Do this only once each turn. Whenever you roll a 6, create a 2/2 black Zombie Employee creature token.

Enchantment
Night Shift of the Living Dead (unf) 81
Overt Operative

Menace Whenever this creature deals combat damage to a player, it assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)

Creature
Overt Operative (ust) 64
Petting Zookeeper

Reach When this creature enters, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.)

Creature
Petting Zookeeper (unf) 150
Pippa, Duchess of Dice

{2}{G}, {T}: Roll a six-sided die. It becomes a green Die creature token with power and toughness each equal to its result. {2}{U}, {T}: Reroll any die. (Activate only any time it makes sense.)

Creature
Pippa, Duchess of Dice (und) 68
Pokey, the Scallywagg

Menace If you would flip a coin, you may instead roll a d20. 1−10 is tails and 11−20 is heads. (It counts as rolling a die, not flipping a coin.) If you would roll a d20, you may instead flip a coin. Tails is 1 and heads is 20. (It counts as flipping a coin, not rolling a die.)

Creature
Pokey, the Scallywagg (mb2) 600
Priority Boarding

Whenever you roll a die, you may reveal the top card of your library. Do this only once each turn. Whenever you reveal a card with mana value less than the result this way, you may exile it. If you do, you may play it this turn.

Enchantment
Priority Boarding (unf) 119
Quick Fixer

Menace Whenever this creature deals combat damage to a player, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.)

Creature
Quick Fixer (unf) 85
Rad Rascal

When this creature enters, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.)

Creature
Rad Rascal (unf) 121
Resolute Veggiesaur

Trample Whenever you roll your third die each turn, put a +1/+1 counter on this creature.

Creature
Resolute Veggiesaur (unf) 153
Ride Guide

When this creature enters, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.)

Creature
Ride Guide (unf) 24
Riveting Rigger

When this creature enters, you may sacrifice another artifact. If you do, put two +1/+1 counters on this creature and it assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)

Creature Artifact
Riveting Rigger (ust) 19
Scooch

Add or subtract 1 from target creature's power, target player's life total, or target die roll's result. Draw a card.

Instant
Scooch (unf) 91
Seasoned Buttoneer

When this creature enters, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.)

Creature
Seasoned Buttoneer (unf) 58
Snickering Squirrel

You may tap this creature to increase the result of a die any player rolled by 1.

Creature
Snickering Squirrel (und) 45
Socketed Sprocketer

{T}: Uninstall all results from this creature, then roll a six-sided die. Install the result on this creature. (Put the die on this creature.) You may uninstall a result from this creature to use it for a die you rolled. Uninstall a 6 from this creature: Draw a card.

Creature Artifact
Socketed Sprocketer (ust) 44
Soul Swindler

As long as you've visited an Attraction this turn, this creature has indestructible. (Damage and effects that say "destroy" don't destroy it.) When this creature enters, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.)

Creature
Soul Swindler (unf) 93
Spell Suck

Counter target spell, then assemble a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)

Instant
Spell Suck (ust) 45
Spinnerette, Arachnobat

Reach When Spinnerette enters, open an Attraction. As long as you control three or more Attractions, Spinnerette gets +2/+0 and has menace.

Creature
Spinnerette, Arachnobat (unf) 271
Squirrel Squatters

When this creature enters, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.) Whenever this creature attacks, create a 1/1 green Squirrel creature token that's tapped and attacking for each Attraction you've visited this turn.

Creature
Squirrel Squatters (unf) 156
Squirrel-Powered Scheme

Increase the result of each die you roll by 2.

Enchantment
Squirrel-Powered Scheme (ust) 70
Steady-Handed Mook

Deathtouch When this creature enters, it assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)

Creature
Steady-Handed Mook (ust) 71
Steamflogger of the Month

When this creature enters, it assembles a Contraption for each Contraption you control. (To assemble a Contraption, put the top card of your Contraption deck face up onto one of your sprockets.)

Creature
Steamflogger of the Month (ust) 94
Steamflogger Service Rep

Whenever another Goblin you control enters, you may pay {1}. If you do, this creature assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)

Creature
Steamflogger Service Rep (ust) 124
Steamflogger Temp

{6}, {T}: This creature assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)

Creature
Steamflogger Temp (ust) 95
Steamfloggery

Roll a six-sided die. Assemble a number of Contraptions equal to the result. (To assemble a Contraption, put the top card of your Contraption deck face up onto one of your sprockets.)

Instant
Steamfloggery (ust) 96
Steel Squirrel

Whenever you roll a 5 or higher on a die, this creature gets +X/+X until end of turn, where X is the result. {6}: Roll a six-sided die.

Creature Artifact
Steel Squirrel (ust) 162
Step Right Up

Open two Attractions. (Put the top two cards of your Attraction deck onto the battlefield.)

Sorcery
Step Right Up (unf) 94
Suspicious Nanny

Whenever this creature deals combat damage to a player, it reassembles target Contraption that player controls. (Gain control of it and move it onto one of your sprockets.)

Creature
Suspicious Nanny (ust) 47
The Big Idea

{2}{B/R}{B/R}, {T}: Roll a six-sided die. Create a number of 1/1 red Brainiac creature tokens equal to the result. Tap three untapped Brainiacs you control: The next time you would roll a six-sided die, instead roll two six-sided dice and use the total of those results.

Creature
The Big Idea (ust) 76
The Most Dangerous Gamer

Deathtouch Whenever The Most Dangerous Gamer enters or attacks, open an Attraction. Whenever you open an Attraction, put a +1/+1 counter on The Most Dangerous Gamer. Whenever you claim the prize of an Attraction, destroy target permanent.

Creature
The Most Dangerous Gamer (unf) 266
The Space Family Goblinson

The Space Family Goblinson has trample as long as you've rolled three or more dice this turn. Whenever you roll a die, put a +1/+1 counter on The Space Family Goblinson.

Creature
The Space Family Goblinson (unf) 270
Vedalken Squirrel-Whacker

As this creature enters, roll a six-sided die twice. Its base power becomes the first result and its base toughness becomes the second result. If you would roll one or more six-sided dice, instead roll them and you may exchange one result with this creature's base power or base toughness.

Creature
Vedalken Squirrel-Whacker (unf) 63
Very Cryptic Command

Choose two — • Switch target creature's power and toughness until end of turn. • Target creature can't be blocked this turn. • Draw a card. If that card's art is by Wayne England, you may reveal it and draw another card. • Assemble a Contraption.

Instant
Very Cryptic Command (ust) 49a
Wall of Fortune

Defender You may tap an untapped Wall you control to have any player reroll a die that player rolled.

Creature Artifact
Wall of Fortune (und) 30
Willing Test Subject

Reach Whenever you roll a 4 or higher on a die, put a +1/+1 counter on this creature. {6}: Roll a six-sided die.

Creature
Willing Test Subject (ust) 126
Work a Double

Assemble two Contraptions. (Put the top card of your Contraption deck face up onto one of your sprockets. Then repeat this process.)

Sorcery
Work a Double (ust) 100
Wrench-Rigger

When this creature enters, it assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)

Creature
Wrench-Rigger (ust) 101
Xenosquirrels

This creature enters with two +1/+1 counters on it. After you roll a die, you may remove a +1/+1 counter from this creature. If you do, increase or decrease the result by 1.

Creature
Xenosquirrels (unf) 96

2A. Works with Dice/Attractions/Contraptions

(CTRL to add secondary)

3. Needs Help

Qty: 92 Price: $51.78
"Rumors of My Death . . ."

{3}{B}, Exile a permanent you control with a League of Dastardly Doom watermark: Return a permanent card with a League of Dastardly Doom watermark from your graveyard to the battlefield.

Enchantment
"Rumors of My Death . . ." (ust) 65
Ambiguity

Whenever a player plays a spell that counters a spell that has been played or a player plays a spell that comes into play with counters, that player may counter the next spell played or put an additional counter on a permanent that has already been played, but not countered.

Enchantment
Ambiguity (unh) 24
Anax and Cymede & Kynaios and Tiro

First strike, vigilance Heroic — Whenever you cast a spell that targets Anax and Cymede & Kynaios and Tiro, draw a card. Each player may put a land card from their hand onto the battlefield, then each opponent who didn't draws a card.

Creature
Anax and Cymede & Kynaios and Tiro (mb2) 589
As Luck Would Have It

Hexproof Whenever you roll a die, put a number of luck counters on this enchantment equal to the result. Then if there are 100 or more luck counters on this enchantment, you win the game. (Count both rolls if you reroll a die.)

Enchantment
As Luck Would Have It (ust) 102
Baneslayer Aspirant

Baneslayer Aspirant gets +3/+3 and has flying, first strike, and lifelink as long as you have one or more emblems.

Creature
Baneslayer Aspirant (cmb1) 3
Blue Ribbon

When this Equipment enters, ask a person outside the game which creature you control is most deserving of a blue ribbon. Attach this Equipment to that creature. Equipped creature has best in show. (Whenever another creature becomes the target of a spell or ability you control, you may copy that spell or ability. If you do, the copy targets this creature.) Equip {3}

Artifact
Blue Ribbon (unf) 184
Brushstroke Paintermage

{T}: Target permanent's artist becomes the artist of your choice until end of turn.

Creature
Brushstroke Paintermage (unh) 27
Byode, Inverse Sun

+2: Mill three cards, then return any number of cards from different Universes milled this way from your graveyard to your hand. -X: Choose a Universe you haven't chosen this way this game. You may cast a spell from that Universe with mana value X or less from your hand without paying its mana cost. Byode, Inverse Sun can be your commander. Your deck can include Universes Beyond cards of any color identity.

Universewalker
Byode, Inverse Sun (ph21) 3
Can't Quite Recall

Forbidden (This card can't be in your starting deck. Yes, you read that right. You need to figure out a way to get it into the game without it being in your deck.) Target player draws three cards.

Instant
Can't Quite Recall (mb2) 527
Champions of Archery

Creature
Champions of Archery // Join the Group (ph19) 4
Chatzuk, Mighty Guitarist

Banding (Just ask around until you find someone who knows.) Creature spells you cast with banding cost {2} less to cast. Whenever two or more creatures you control attack in a band, each creature in that band gets +1/+1 until end of turn for each creature in that band.

Creature
Chatzuk, Mighty Guitarist (mb2) 590
Claire D'Loon, Joy Sculptor

When Claire D'Loon, Joy Sculptor enters, for the rest of the game, tokens you own become cards that are still tokens. (They continue to exist after they leave the battlefield.) {1}{W}{U}, {T}: You may put a token from your graveyard or hand onto the battlefield.

Creature
Claire D'Loon, Joy Sculptor (unf) 258
Collectigull

Creature
Collectigull // Only the Best (ph19) 1
Corrupted Key

As long as Corrupted Key is tapped, creatures you control have menace and deathtouch.

Artifact
Corrupted Key (cmb1) 39
Dairy Cow

Grazing type (This creature enters the battlefield with five milk counters on it for each Forest and/or Plant you control.)

Creature
Dairy Cow (mb2) 574
Denied!

Choose a card name, then target spell's controller reveals their hand. If a card with the chosen name is revealed this way, counter that spell.

Instant
Denied! (ugl) 22
Do-It-Yourself Seraph

Flying Whenever this creature attacks, you may search your library for an artifact card, exile it, then shuffle. This creature has the text box of each card exiled with this creature in addition to its own.

Creature Artifact
Do-It-Yourself Seraph (ust) 6
Druid of the Sacred Beaker

{T}: Add {G} for each Crossbreed Labs watermark among permanents you control.

Creature
Druid of the Sacred Beaker (ust) 106
Euroakus

When Euroakus enters, create a number of 1/1 blue Human Wizard creature tokens equal to the number of differently named lands you control. {4}{G}{U}: Draw a card for each Wizard you control. They each get +1/+1 until end of turn for each card in your hand.

Creature
Euroakus (ph20) 1
Experiment Five

{1}{Z}: Put a +1/+2 counter on Experiment Five. ({Z} is paid with one mana from any source that could produce two or more colors of mana.)

Creature
Experiment Five (cmb1) 73
Far Out

Rather than choose the indicated number of modes for spells and abilities you control, you may choose one or more modes. You can't choose any mode more than once.

Enchantment
Far Out (unf) 8
Five Kids in a Trenchcoat

Five Kids in a Trenchcoat counts as five creatures for spells and effects that count the number of creatures you control.

Creature
Five Kids in a Trenchcoat (cmb1) 5
Fluros of Myra's Marvels

As Fluros of Myra's Marvels enters, choose a number greater than 0. Whenever you cast a spell with power, toughness, or loyalty equal to the chosen number, target artifact or creature becomes an artifact creature with base power and toughness X/X until end of turn, where X is the chosen number. Partner

Creature
Fluros of Myra's Marvels (unf) 247
Fraction Jackson

{G}, {T}: Return target card with a ½ on it from your graveyard to your hand.

Creature
Fraction Jackson (unh) 97
Giant Fan

{2}, {T}: Move a counter from one permanent onto another. If the second permanent refers to any kind of counter, the moved counter becomes one of those counters. Otherwise, it becomes a +1/+1 counter.

Artifact
Giant Fan (ugl) 74
Gleemax

You choose all targets for all spells and abilities.

Artifact
Gleemax (unh) 121
Gleemox

{T}: Add one mana of any color. This card is banned.

Artifact
Gleemox (prm) 26584
Grand Marshal Macie

You may choose not to untap Grand Marshal Macie during your untap step. If you do, put a pause counter on it, then you lose 1 life for each pause counter on it. Whenever Macie becomes untapped, remove all pause counters from it. {2}, {T}: Choose an "until end of turn" or "this turn" effect. As long as Macie remains tapped, that effect doesn't end.

Creature
Grand Marshal Macie (unf) 260
Hammerfest Boomtacular

Whenever you cast a spell with a Goblin Explosioneers watermark, this enchantment deals 2 damage to any target.

Enchantment
Hammerfest Boomtacular (ust) 87
Hardy of Myra's Marvels

As Hardy of Myra's Marvels enters, choose a number. Whenever you cast a spell with the chosen number of lines of flavor text, put that many +1/+1 counters on target creature. Partner (You can have two commanders if both have partner.)

Creature
Hardy of Myra's Marvels (unf) 252
How Is This a Par Three?!

Whenever you cast a spell, you may have target player mill X cards, where X is the number of words in that spell's name.

Enchantment
How Is This a Par Three?! (unf) 49
How to Keep an Izzet Mage Busy

Return How to Keep an Izzet Mage Busy to its owner's hand.

Sorcery
How to Keep an Izzet Mage Busy (cmb1) 93
Hungry Hungry Heifer

At the beginning of your upkeep, you may remove a counter from a permanent you control. If you don't, sacrifice this creature.

Creature
Hungry Hungry Heifer (ugl) 63
Ignacio of Myra's Marvels

As Ignacio of Myra's Marvels enters, choose armor, blood, book, bottle, fang, fire, scroll, spear, sword, or water. Whenever you cast a spell with the chosen object in its art, create two Treasure tokens. Partner (You can have two commanders if both have partner.)

Creature
Ignacio of Myra's Marvels (unf) 250
Imaginary Friends

Create three 0/0 white Spirit creature tokens with flying.

Sorcery
Imaginary Friends (cmb1) 7
Indicate

Target permanent.

Sorcery
Indicate (mb2) 501
Ineffable Blessing

As this enchantment enters, choose an artist. Whenever a creature you control with art by the chosen artist enters, draw a card.

Enchantment
Ineffable Blessing (ust) 113b
Jermane, Pride of the Circus

{G}, {T}: Put two +1/+1 counters on target creature with four or more legs. {1}{G}{G}, {T}: Until end of turn, all creatures able to block target creature with four or more legs do so.

Creature
Jermane, Pride of the Circus (unf) 253
Katerina of Myra's Marvels

As Katerina of Myra's Marvels enters, choose a letter. Whenever you cast a spell whose name begins with the chosen letter, create a white 2/2 Cat creature token with flying. Partner (You can have two commanders if they both have partner.)

Creature
Katerina of Myra's Marvels (unf) 245
Keeper of the Secret Lair

Flash You may cast Secret Lair spells as though they had flash. Secret Lair spells you cast cost {1} less to cast.

Creature
Keeper of the Secret Lair (ph19) 2
Knight of the Widget

Vigilance Knight of the Widget's power and toughness are each equal to the number of Order of the Widget watermarks among permanents you control.

Creature Artifact
Knight of the Widget (ust) 13
Lantern of Undersight

You draw cards from the bottom of your library instead of the top of your library.

Artifact
Lantern of Undersight (cmb1) 106
Learned Learner

As long as you have a maximum hand size other than 7, Learned Learner has "{T}: Draw a card."

Creature
Learned Learner (cmb1) 25
Lila, Hospitality Hostess

You may look at the top card of your library any time. You may cast common spells from the top of your library. Guests you control get +1/+1.

Creature
Lila, Hospitality Hostess (unf) 262
Look at Me, I'm R&D

As this enchantment enters, choose a number and a second number one higher or one lower than the first number. All instances of the first chosen number in the full text of each permanent, spell, and card in any zone are changed to the second chosen number.

Enchantment
Look at Me, I'm R&D (und) 9
Magar of the Magic Strings

{1}{B}{R}: Note the name of target instant or sorcery card in your graveyard and put it onto the battlefield face down. It's a 3/3 creature with "Whenever this creature deals combat damage to a player, you may create a copy of the card with the noted name. You may cast the copy without paying its mana cost" and "If this creature would leave the battlefield, exile it instead of putting it anywhere else."

Creature
Magar of the Magic Strings (unf) 263
Magical Hacker

{U}: Change the text of target spell or permanent by replacing all instances of + with -, and vice versa, until end of turn.

Creature
Magical Hacker (unh) 37
Maro's Gone Nuts

Double any effect that doubles. (It quadruples.)

Enchantment
Maro's Gone Nuts (cmb1) 81
Mise

Choose a nonland card name, then reveal the top card of your library. If that card has the chosen name, you draw three cards.

Instant
Mise (unh) 38
Mishra's Toy Workshop

{T}: Add {C}{C}{C}. Spend this mana only on spells and abilities that put tokens onto the battlefield. Use toys to represent the tokens.

Land
Mishra's Toy Workshop (hho) 14
More or Less

Add or subtract 1 or one from a number or number word on target spell or permanent until end of turn.

Instant
More or Less (ust) 40
Noble Banneret

Draft this card face up. As you draft a creature card, you may reveal it, note its name, then turn this card face down. As long as you control one or more creatures with a name you noted for cards named Noble Banneret, this creature and those creatures get +1/+1 and have lifelink.

Creature
Noble Banneret (cn2) 17
Nocturno of Myra's Marvels

As Nocturno of Myra's Marvels enters, choose a word with five or more letters. Whenever you cast a spell with the chosen word in its rules text, you draw a card and you lose 2 life. Partner (You can have two commanders if both have partner.)

Creature
Nocturno of Myra's Marvels (unf) 248
Now I Know My ABC's

At the beginning of your upkeep, if you control permanents with names that include all twenty-six letters of the English alphabet, you win the game.

Enchantment
Now I Know My ABC's (unh) 41
Oddric, Lunar Marquis

At the beginning of each combat, creatures you control gain banding until end of turn if a creature you control has banding. The same is true for changeling, devoid, fear, flanking, horsemanship, ingest, intimidate, landwalk, shroud, tantrum, wither, and the activated ability "Sacrifice this creature: Add {C}."

Creature
Oddric, Lunar Marquis (mb2) 551
One with Death

You lose the game.

Instant
One with Death (cmb1) 45
Panglacial Shinobi

Library ninjutsu {1}{U} ({1}{U}, Shuffle an unblocked attacker you control into its owner's library: Put this card onto the battlefield from your library tapped and attacking. Activate only while searching your library.) Whenever Panglacial Shinobi deals combat damage to a player, draw a card.

Creature
Panglacial Shinobi (mb2) 534
Persecute Artist

Choose an artist other than Rebecca Guay. Target player reveals their hand and discards all nonland cards with art by the chosen artist.

Sorcery
Persecute Artist (unh) 61
S.N.E.A.K. Dispatcher

{2}{U}, {T}: Look at the top card of target player's library. If it has an Agents of S.N.E.A.K. watermark, you may reveal it and put it into your hand. Otherwise, put it on your choice of the top or bottom of its owner's library.

Creature
S.N.E.A.K. Dispatcher (ust) 43
Search Elemental

Whenever you search your library, scry 1. Scryfall — Whenever you scry, put a +1/+1 counter on Search Elemental. It can't be blocked this turn.

Creature
Search Elemental (mb2) 535
Secret Base

{T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a spell that shares a watermark with this land.

Land
Secret Base (ust) 165a
Secret Base

{T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a spell that shares a watermark with this land.

Land
Secret Base (ust) 165b
Secret Base

{T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a spell that shares a watermark with this land.

Land
Secret Base (ust) 165c
Secret Base

{T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a spell that shares a watermark with this land.

Land
Secret Base (ust) 165d
Secret Base

{T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a spell that shares a watermark with this land.

Land
Secret Base (ust) 165e
Slumbering Waterways

Slumbering Waterways enters the battlefield tapped. {T}: Add {G} or {U}. Flying, vigilance, trample

Land
Slumbering Waterways (mb2) 618
Sol, Advocate Eternal

Legendary partner (You can have two commanders if this is one of them. The other one is promoted to legendary.) Flying, vigilance Teamwork — Whenever you attack or block with both Sol, Advocate Eternal and its partner, support 4 and investigate four times.

Creature
Sol, Advocate Eternal (ph18) 3
Some Disassembly Required

{B}, Sacrifice a creature: Distribute the sacrificed creature's keyword abilities among any number of other target creatures until end of turn. If it's December, you gain 1 life for each of those keywords.

Enchantment
Some Disassembly Required (hho) 17
Spatula of the Ages

{4}, {T}, Sacrifice this artifact: You may put a silver-bordered or acorn permanent card from your hand onto the battlefield.

Artifact
Spatula of the Ages (ugl) 81
Stamp of Approval

As this artifact enters, choose a watermark. Creatures you control with the chosen watermark get +1/+1.

Artifact
Stamp of Approval (ust) 160
Staying Power

"Until end of turn" and "this turn" effects don't end.

Enchantment
Staying Power (und) 13
Subgoyf

Subgoyf's power and toughness are each equal to the number of different subtypes other than creature types among cards in all graveyards and its toughness is equal to that number plus 1. (Subtypes include but are absolutely not limited to: Plains, Equipment, Aura, Arcane, Jace, Curse, Urza's, Ulamog's, etc.)

Creature Artifact
Subgoyf (mb2) 536
Super Secret Tech

Premium spells cost {1} less to cast. Premium creatures get +1/+1.

Artifact
Super Secret Tech (unh) 141
Svega, the Unconventional

Landfall — Whenever a land enters under your control, put a loyalty counter on target planeswalker. −2: For each planeswalker type among planeswalkers you control, create a 1/1 Attendee creature token that's all colors. −X: Choose an Elspeth, Teferi, Liliana, Chandra, or Garruk planeswalker card name with mana value X. Create a copy of the card with the chosen name. You may cast the copy without paying its mana cost. Svega can be your commander.

Planeswalker
Svega, the Unconventional (ph22) 4
Swarm of Locus

Flying Whenever Swarm of Locus attacks, it gets +1/+0 until end of turn for each Locus you control.

Creature
Swarm of Locus (cmb1) 48
Tainted Monkey

{T}: Choose a word. Target player mills a card. If a card with the chosen word in its text box was milled this way, they lose 3 life.

Creature
Tainted Monkey (unh) 64
Tax Taker

Whenever an opponent pays a tax from a spell or permanent you control, create a number of Treasure tokens equal to the amount of mana they paid. (This happens each time a spell you control or an ability of a permanent you control causes an opponent to pay extra mana. Cards that can tax opponents include Mana Tithe, Esper Sentinel, and Ghostly Prison.)

Creature
Tax Taker (mb2) 524
Terry Pin, Turboturtle

Flash Haste You may ignore the words "Activate only as a sorcery" while activating abilities.

Creature
Terry Pin, Turboturtle (mb2) 603
The Cheese Stands Alone

When you control no permanents other than The Cheese Stands Alone and have no cards in hand, you win the game.

Enchantment
The Cheese Stands Alone (ugl) 2
The Many Deeds of Belzenlok

I — Exile up to one target Saga card from a graveyard. Copy its chapter I ability. II — Exile up to one target Saga card from a graveyard. Copy its chapter II ability. III — Exile up to one target Saga card from a graveyard. Copy its chapter III ability.

Enchantment
The Many Deeds of Belzenlok (mb2) 550
Toofer, Keeper of the Full Grip

Whenever a spell you control causes you to gain card advantage, each opponent loses 2 life. (You gain card advantage each time a spell you control resolves and you end up having more cards relative to your opponents than before that spell resolved. Divination, Annihilate, and Wrath of God can all be card advantage. And remember: tokens aren't cards!)

Creature
Toofer, Keeper of the Full Grip (mb2) 554
Topdeck the Halls

Decorated cards in your hand have miracle {S}. (Decorated cards include premiums, promos, and cards with alternate frames or art.) At the beginning of your upkeep, if you control twelve or more decorated permanents, you win the game.

Enchantment
Topdeck the Halls (hho) 20
Treizeci, Sun of Serra

Companion — Your starting deck contains only nostalgic cards. (Retro frames, legends, and artifacts are nostalgic.) Vigilance Whenever you cast a nostalgic spell, you may pay {2}. If you do, put a +1/+1 counter on Treizeci, then for each +1/+1 counter on it, create a Serra Angel token.

Creature
Treizeci, Sun of Serra (ph22) 1
Trigger Happy

Choose a triggered ability of target permanent. It triggers. You control that ability.

Instant
Trigger Happy (unf) 125
Urza's Hot Tub

{2}, Discard a card: Search your library for a card that shares a complete word in its name with the discarded card, reveal it, put it into your hand, then shuffle.

Artifact
Urza's Hot Tub (unh) 131
Visitor from Planet Q

All creature cards you own with flash are instants in addition to their other types. Whenever you cast another spell with two or more card types, you may draw a card, then discard a card.

Instant Creature
Visitor from Planet Q (cmb1) 33
Vorthos, Steward of Myth

As Vorthos, Steward of Myth enters, choose a named Magic character. Each spell you cast with the chosen character in its name, flavor text, or art costs {W}{U}{B}{R}{G} less to cast. This effect reduces only the amount of colored mana you pay.

Creature
Vorthos, Steward of Myth (unf) 251
Watermarket

{T}: Add {C}{C}. Spend this mana only to cast spells with watermarks.

Land
Watermarket (ust) 166
Wizard from Beyond

Create a Character (Any nonlegendary creature can choose this as its Background. It becomes legendary and can be your commander.) Commander creatures you own are Clerics, Rogues, Warriors, and Wizards in addition to their other types. As long as you have a full party, if an ability of a creature you control triggers, that ability triggers an additional time.

Enchantment
Wizard from Beyond (ph22) 5
Wowzer, the Aspirational

Whenever Wowzer, the Aspirational attacks, if you have an {E}, control a Blood, a Clue, a Food, a Map, a Powerstone, and a Treasure, are the monarch, and have the city's blessing and the initiative, you win the game.

Creature
Wowzer, the Aspirational (mb2) 604
Yawgmoth's Testament

Until end of turn, you may play face-up cards you own from exile. If a card would be put into your graveyard or exile from anywhere this turn, put it on the bottom of your library instead.

Sorcery
Yawgmoth's Testament (cmb1) 52
Zombie Fanboy

As this creature enters, choose an artist. Whenever a permanent with art by the chosen artist is put into a graveyard, put two +1/+1 counters on this creature.

Creature
Zombie Fanboy (unh) 69

3. Needs Help

(CTRL to add secondary)

2B. Works with Stickers / Tickets

Qty: 57 Price: $20.27
_____ _____ _____ Trespasser

When this creature enters, you may put a name sticker on it. {3}{U}: This creature gets +1/+0 until end of turn for each name sticker on it. It can't be blocked this turn.

Creature
_____ _____ _____ Trespasser (unf) 61
_____ _____ Rocketship

Flying When this Vehicle enters, you may put up to two name stickers on it. Whenever this Vehicle attacks, choose a letter. This Vehicle gets +1/+1 until end of turn for each name sticker on it that begins with the chosen letter. Crew 2

Artifact
_____ _____ Rocketship (unf) 191
_____ Balls of Fire

When this enchantment enters, you may put a name sticker on it. Whenever you put a sticker on this enchantment, it deals damage equal to the number of o's in name stickers on this enchantment to any target.

Enchantment
_____ Balls of Fire (unf) 100
_____ Bird Gets the Worm

Flying When this creature enters, you may put a name sticker on it. You gain X life, where X is the number of unique vowels on that sticker. (The vowels are A, E, I, O, U, and Y.)

Creature
_____ Bird Gets the Worm (unf) 5
_____ Goblin

When this creature enters, you may put a name sticker on it. Add {R} for each unique vowel on that sticker. (The vowels are A, E, I, O, U, and Y.)

Creature
_____ Goblin (unf) 107
_____-o-saurus

Trample When this creature enters, you may put a name sticker on it. Put a +1/+1 counter on it for each unique vowel on that sticker. (The vowels are A, E, I, O, U, and Y.)

Creature
_____-o-saurus (unf) 148
A Good Day to Pie

Tap up to two target creatures. Whenever you put a name sticker on a creature, you may return this card from your graveyard to your hand.

Instant
A Good Day to Pie (unf) 12
Aerialephant

Flying When Aerialephant enters, you get {TK}, then you may put a sticker on a nonland permanent you own.

Creature
Aerialephant (unf) 2
Ambassador Blorpityblorpboop

When Ambassador Blorpityblorpboop enters, you get {TK}{TK}{TK}, then you may put a sticker on a nonland permanent you own. At the beginning of each combat, you may have Ambassador Blorpityblorpboop's base power become equal to the total power of all stickers on permanents you control and its base toughness become equal to those stickers' total toughness.

Creature
Ambassador Blorpityblorpboop (unf) 254
Angelic Harold

Flying When Angelic Harold enters, you may put a name sticker on a nonland permanent you own. Each creature you control with three or more words in its name gets +1/+1.

Creature
Angelic Harold (unf) 255
Animate Object

You get seven {TK}. Choose an inanimate object you own from outside the game. Put a power and toughness sticker on it. You may also put a name sticker, an art sticker, and/or an ability sticker on it. Put it onto the battlefield as a creature token.

Sorcery
Animate Object (unf) 33
Art Appreciation

Put an art sticker on a nonland permanent you own. Then ask a person outside the game to rate its new art on a scale from 1 to 5, where 5 is the best. When they rate the art, up to that many target creatures can't block this turn.

Sorcery
Art Appreciation (unf) 99
Astroquarium

When this artifact enters, you may put an art sticker on it. {1}, {T}: Until end of turn, target creature becomes a blue Shark with base power and toughness 4/4. If the cracks in this artifact's art are completely covered, that creature becomes a blue Octopus with base power and toughness 8/8 instead. Activate only as a sorcery.

Artifact
Astroquarium (unf) 34
Baaallerina

Flying When this creature enters, you may put a name sticker on a nonland permanent you own. {2}{U}: Another target creature with a name sticker on it gains flying until end of turn.

Creature
Baaallerina (unf) 35
Big Winner

This creature has trample as long as you control a stickered permanent.

Creature
Big Winner (unf) 101
Bioluminary

Whenever Bioluminary deals combat damage to a player, you get {TK}{TK}, then you may put a sticker on a nonland permanent you own.

Creature
Bioluminary (unf) 38
Blorbian Buddy

Trample {G}, {T}: You get {TK} (a ticket counter).

Creature
Blorbian Buddy (unf) 131
Carnival Carnivore

Deathtouch When Carnival Carnivore enters, you get {TK}, then you may put a sticker on a nonland permanent you own.

Creature
Carnival Carnivore (unf) 68
Chicken Troupe

Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) When Chicken Troupe enters, you get {TK}, then you may put a sticker on a nonland permanent you own.

Creature
Chicken Troupe (unf) 133
Clandestine Chameleon

When Clandestine Chameleon enters, you get {TK}{TK}, then you may put a sticker on a nonland permanent you own. Clandestine Chameleon has all abilities of ability stickers on other permanents you own and cards in your graveyard.

Creature
Clandestine Chameleon (unf) 134
Command Performance

Choose two — • Open an Attraction. (Put the top card of your Attraction deck onto the battlefield.) • Roll to visit your Attractions. • You get {TK}{TK}. • You may put a sticker on a nonland permanent you own.

Sorcery
Command Performance (unf) 42
Croakid Amphibonaut

This creature has flying as long as you control a stickered permanent.

Creature
Croakid Amphibonaut (unf) 43
Done for the Day

At the beginning of your end step, if you control an Employee, a Performer, or a Robot, you may get {TK} or create a Treasure token. If you control all three, you may put a sticker on a nonland permanent you own.

Enchantment
Done for the Day (unf) 136
Fight the _____ Fight

Enchant creature you control When this Aura enters, you may put a name sticker on it. When you do, enchanted creature fights up to one target creature you don't control. Enchanted creature gets +0/+2 for each name sticker on this Aura with eight or more letters.

Enchantment
Fight the _____ Fight (unf) 138
Finishing Move

You get {TK}{TK}, then you may put a sticker on a nonland permanent you own. Target creature you control deals damage equal to its power to target creature you don't control.

Sorcery
Finishing Move (unf) 139
Focused Funambulist

Flash As this creature enters, you may put an art sticker on the empty side of the balancing pole. When you do, ask a person outside the game "Does this look balanced?" If they say yes, you may tap or untap target creature.

Creature
Focused Funambulist (unf) 47
Glitterflitter

Flying When Glitterflitter enters, you get {TK}, then you may put a sticker on a nonland permanent you own.

Creature
Glitterflitter (unf) 48
Goblin Airbrusher

Whenever you place a sticker, create a Treasure token. If it's an art sticker, instead create two Treasure tokens. (They're artifacts with "{T}, Sacrifice this token: Add one mana of any color.")

Creature
Goblin Airbrusher (unf) 108
Grabby Tabby

This creature has vigilance as long as you control a stickered permanent.

Creature
Grabby Tabby (unf) 140
Haberthrasher

Deathtouch Whenever another creature you control that has a hat enters or a hat sticker is put on a creature you control, each opponent loses 1 life.

Creature
Haberthrasher (unf) 76
Juggletron

Trample Whenever this creature attacks, you may put an art sticker on it. This creature gets +3/+0 for each item in its art that's not touching Juggletron, another item, or the card frame.

Creature Artifact
Juggletron (unf) 113
Knight in _____ Armor

First strike As this creature enters, you may put a name sticker on it. This creature has protection from names that start with the same letter as a name sticker on it.

Creature
Knight in _____ Armor (unf) 17
Last Voyage of the _____

When this enchantment enters, you may put a name sticker on it, then it becomes an Aura with enchant creature. Return a creature card from your graveyard to the battlefield and attach this Aura to it. Enchanted creature gets +2/+0 for each name sticker on this Aura with seven or fewer letters. When this Aura leaves the battlefield, sacrifice enchanted creature.

Enchantment
Last Voyage of the _____ (unf) 78
Lineprancers

When Lineprancers enters, you get {TK}{TK}, then you may put a power and toughness sticker on a creature you own. {3}{G}: Target creature you don't control blocks target creature you control with a power and toughness sticker on it other than Lineprancers this turn if able.

Creature
Lineprancers (unf) 146
Make a _____ Splash

Flash When this enchantment enters, you may put a name sticker on it. Whenever you put a sticker on this enchantment, tap up to X target creatures, where X is the number of u's in name stickers on this enchantment.

Enchantment
Make a _____ Splash (unf) 50
Minotaur de Force

Haste When Minotaur de Force enters, you get {TK}, then you may put a sticker on a nonland permanent you own.

Creature
Minotaur de Force (unf) 114
Park Bleater

Whenever another creature you own enters, you get {TK}. {W}, {T}: You may put a sticker on a creature you own that entered this turn.

Creature
Park Bleater (unf) 21
Pin Collection

When this Equipment enters, you may put an ability sticker with ticket cost X or less on it without paying that sticker's ticket cost. Equipped creature gets +1/+1 and has all abilities of ability stickers on this Equipment. Equip {2}

Artifact
Pin Collection (unf) 23
Prize Wall

Defender {U}, {T}: You get {TK}. {4}{U}, {T}: You may put a sticker on a nonland permanent you own. Activate only as a sorcery.

Creature
Prize Wall (unf) 57
Proficient Pyrodancer

When this creature enters, you may put an art sticker on a nonland permanent you own. {2}{R}: Another target creature with an art sticker on it gets +2/+0 and gains menace until end of turn.

Creature
Proficient Pyrodancer (unf) 120
Robo-Piñata

When Robo-Piñata dies, choose one — • You get {TK}{TK}. • You may put a sticker on a nonland permanent you own.

Creature Artifact
Robo-Piñata (unf) 25
Roxi, Publicist to the Stars

Flying Roxi's power is equal to the number of permanents you control with an art sticker plus the number of cards in your graveyard with an art sticker. When Roxi enters, distribute up to two art stickers among one or two nonland permanents you own.

Creature
Roxi, Publicist to the Stars (unf) 269
Sanguine Sipper

This creature has lifelink as long as you control a stickered permanent.

Creature
Sanguine Sipper (unf) 26
Scampire

When Scampire enters, you get {TK}, then you may put a sticker on a creature card in your graveyard. {3}{B}: Return target creature card with a sticker on it from your graveyard to the battlefield. That creature gains haste. Exile it at the beginning of the next end step. Activate only as a sorcery.

Creature
Scampire (unf) 89
Scared Stiff

This creature has menace as long as you control a stickered permanent.

Creature
Scared Stiff (unf) 90
Solaflora, Intergalactic Icon

Auras and Equipment you control attached to Solaflora, Intergalactic Icon affect other creatures you control as though those Auras and Equipment were attached to them. Counters and stickers on Solaflora affect other creatures you control as though those counters and stickers were on them.

Creature
Solaflora, Intergalactic Icon (unf) 246
Stiltstrider

Reach When Stiltstrider enters, you get {TK}{TK}, then you may put a sticker on a nonland permanent you own.

Creature
Stiltstrider (unf) 157
Sword-Swallowing Seraph

Flying, vigilance When this creature enters, you may put a name sticker on a nonland permanent you own. {1}{W}, {T}: Put a +1/+1 counter on another target creature with a name sticker on it. Activate only as a sorcery.

Creature
Sword-Swallowing Seraph (unf) 30
Tchotchke Elemental

Whenever you create a token or put a counter or a sticker on another permanent, put a knickknack counter on this creature. Use a unique item that completely fits on this creature for each knickknack counter. This creature gets +1/+1 for each knickknack counter on it.

Creature
Tchotchke Elemental (unf) 158
Ticket Turbotubes

{T}: Add one mana of any color. {3}, {T}: You get {TK} (a ticket counter).

Artifact
Ticket Turbotubes (unf) 194
Ticketomaton

When Ticketomaton enters, you get {TK}, then you may put a sticker on a nonland permanent you own.

Creature Artifact
Ticketomaton (unf) 195
Tusk and Whiskers

Whenever you put an ability sticker on a creature, put a +1/+1 counter on that creature. {2}{G}{W}, {T}: You get {TK}. You may put a sticker on a nonland permanent you own.

Creature
Tusk and Whiskers (unf) 273
Unlawful Entry

Target creature gets +1/+0 and gains flying until end of turn. Whenever you put an art sticker on a creature, you may return this card from your graveyard to your hand.

Instant
Unlawful Entry (unf) 62
Wee Champion

Whenever you place a sticker, this creature gets +1/+1 until end of turn. If it's an art sticker, instead put a +1/+1 counter on this creature.

Creature
Wee Champion (unf) 127
Wicker Picker

Creature spells you cast have sticker kicker {1}. (You may pay an additional {1} as you cast a creature spell. If you do, you get {TK}, then you may put a sticker on it.)

Creature Artifact
Wicker Picker (unf) 196
Wizards of the _____

When this creature enters, you may put a name sticker on it, then look at the top X cards of your library, where X is the number of unique vowels on that sticker. Put one of those cards into your hand and the rest on the bottom of your library in any order. (The vowels are A, E, I, O, U, and Y.)

Creature
Wizards of the _____ (unf) 64
Wolf in _____ Clothing

When this creature enters, you may put a name sticker on it. When you do, up to X target creatures each get -1/-1 until end of turn, where X is the number of unique vowels on that sticker. (The vowels are A, E, I, O, U, and Y.)

Creature
Wolf in _____ Clothing (unf) 95

2B. Works with Stickers / Tickets

(CTRL to add secondary)

4. Works with specific cards

Qty: 13 Price: $27.39
B.F.M. (Big Furry Monster)

You must cast both B.F.M. cards to put leaves the battlefield, sacrifice the other. B.F.M. can't be blocked except by three or

Creature
B.F.M. (Big Furry Monster) (ugl) 28
B.F.M. (Big Furry Monster)

B.F.M. onto the battlefield. If one B.F.M. card more creatures.

Creature Scariest Ever See You'll
B.F.M. (Big Furry Monster) (ugl) 29
Cardboard Carapace

Enchant creature For each other card named Cardboard Carapace you have with you outside the game, enchanted creature gets +1/+1.

Enchantment
Cardboard Carapace (ugl) 54
Curious Killbot

Creature Artifact
Curious Killbot (ust) 145a
Delighted Killbot

Creature Artifact
Delighted Killbot (ust) 145b
Despondent Killbot

Creature Artifact
Despondent Killbot (ust) 145c
Enraged Killbot

Creature Artifact
Enraged Killbot (ust) 145d
Goblin Tutor

Roll a six-sided die. If you roll a 1, Goblin Tutor has no effect. Otherwise, search your library for the indicated card, reveal it, put it into your hand, then shuffle. 2 — A card named Goblin Tutor 3 — An enchantment 4 — An artifact 5 — A creature 6 — An instant or sorcery

Instant
Goblin Tutor (und) 53
Heroes of Kamigawa

Each spell you cast with a name printed in a Kamigawa expansion costs {1} less to cast. +2: Open up to one sealed Kamigawa booster pack and shuffle those cards into your booster pile. Look at the top four cards of your booster pile. Put two of those cards into your hand and the rest into your graveyard. −3: Return a creature card with a name printed in a Kamigawa expansion from your graveyard to the battlefield. Heroes of Kamigawa can be your commander.

Planeswalker
Heroes of Kamigawa (ph22) 3
Mary O'Kill

{1}{B/R}: Switch a Killbot or Mary O'Kill in your hand with one on the battlefield. (If a creature is tapped, the switched creature is tapped. The same is true for untapped, attacking, blocking, enchanted, equipped, and targeted. Any counters on a creature are on the switched creature instead.)

Creature
Mary O'Kill (ust) 138
Metagamer

Cards in the winning deck(s) of the latest Mythic Championship cost {1} more to cast.

Creature
Metagamer (cmb1) 8
S.N.O.T.

You may have S.N.O.T. enter stuck to another creature named S.N.O.T. If you do, all those creatures form a single creature. S.N.O.T.'s power and toughness are each equal to the square of the number of cards named S.N.O.T. stuck together to form it. (One is a 1/1, two are a 4/4, three are a 9/9, and four are a 16/16. If you manage to get -1 S.N.O.T.s stuck together, it's a 1/1.)

Creature
S.N.O.T. (unh) 111
War of the Spark

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Each player may put a planeswalker or Zombie card from War of the Spark from their hand or graveyard onto the battlefield. II — Sacrifice any number of creatures and/or planeswalkers. Each opponent sacrifices that many creatures and/or planeswalkers. III — Exile up to one target Bolas. Proliferate three times.

Enchantment
War of the Spark (ph19) 3

4. Works with specific cards

(CTRL to add secondary)

Maybeboard

Qty: 187 Price: $78.61
Accessories to Murder

Whenever you crank this Contraption, target creature gets +X/+0 until end of turn, where X is the number of creatures you control.

Artifact
Accessories to Murder (ust) 167
Adriana's Valor

Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.) Whenever a creature you control with the chosen name attacks, you may pay {W}. If you do, that creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

Conspiracy
Adriana's Valor (cn2) 1
Advantageous Proclamation

(Start the game with this conspiracy face up in the command zone.) Your minimum deck size is reduced by five.

Conspiracy
Advantageous Proclamation (cns) 1
Ancestral Hot Dog Minotaur

{TK}{TK} — Afflict 2 (Whenever this creature becomes blocked, defending player loses 2 life.) {TK}{TK}{TK} — Flying {TK}{TK} — 1/4 {TK}{TK}{TK}{TK}{TK} — 8/6

Stickers
Ancestral Hot Dog Minotaur (sunf) 23
Applied Aeronautics

Whenever you crank this Contraption, until end of turn, target creature gets +1/+0, gains flying, and becomes an artifact in addition to its other types.

Artifact
Applied Aeronautics (ust) 168
Arms Depot

Whenever you crank this Contraption, put two +1/+1 counters on target creature.

Artifact
Arms Depot (ust) 169
Assemble the Rank and Vile

Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.) Creatures you control with the chosen name have "When this creature dies, you may pay {B}. If you do, create a tapped 2/2 black Zombie creature token."

Conspiracy
Assemble the Rank and Vile (cn2) 2
Auto-Key

Whenever you crank this Contraption, until end of turn, target creature becomes an artifact in addition to its other types and gains "{T}: You gain 3 life."

Artifact
Auto-Key (ust) 170
Backup Plan

(Start the game with this conspiracy face up in the command zone.) Draw an additional hand of seven cards as the game begins. Before taking mulligans, shuffle all but one of your hands into your library.

Conspiracy
Backup Plan (cns) 2
Balloon Stand

Visit — Choose one. • Create a 1/1 red Balloon creature token with flying. • Sacrifice a Balloon. If you do, target creature gains flying until end of turn.

Artifact
Balloon Stand (unf) 200d
Bee-Bee Gun

Whenever you crank this Contraption, until end of turn, target creature gains "{2}: This creature fights another target creature."

Artifact
Bee-Bee Gun (ust) 171
Boomflinger

Whenever you crank this Contraption, roll two six-sided dice. This Contraption deals damage to target player or planeswalker equal to the difference between those results.

Artifact
Boomflinger (ust) 172
Bounce Chamber

Visit — Return a creature you don't control with the lowest toughness among creatures you don't control to its owner's hand. (If multiple creatures are tied, choose any one of them.)

Artifact
Bounce Chamber (unf) 201c
Brago's Favor

Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.) Spells with the chosen name you cast cost {1} less to cast.

Conspiracy
Brago's Favor (cns) 3
Bumper Cars

Visit — Target creature must be blocked this turn if able.

Artifact
Bumper Cars (unf) 202c
Buzz Buggy

Whenever you crank this Contraption, target creature gets +2/+0 and gains trample until end of turn.

Artifact
Buzz Buggy (ust) 173
Carnival Elephant Meteor

{TK}{TK} — Sacrifice this permanent: Draw two cards. {TK}{TK}{TK} — Whenever this creature attacks, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) {TK}{TK} — 4/1 {TK}{TK}{TK}{TK}{TK} — 8/7

Stickers
Carnival Elephant Meteor (sunf) 7
Centrifuge

Visit — Each player draws a card from the library of the player to their right. You create three Treasure tokens.

Artifact
Centrifuge (unf) 203a
Clown Extruder

Visit — Create a 1/1 white Clown Robot artifact creature token.

Artifact
Clown Extruder (unf) 204b
Concession Stand

Visit — Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")

Artifact
Concession Stand (unf) 205d
Contortionist Otter Storm

{TK}{TK} — {T}: Target creature gains haste until end of turn. {TK}{TK}{TK}{TK} — Deathtouch, lifelink {TK}{TK} — 5/1 {TK}{TK}{TK} — 3/5

Stickers
Contortionist Otter Storm (sunf) 15
Cool Fluffy Loxodon

{TK}{TK} — When this permanent leaves the battlefield, draw a card. {TK}{TK}{TK}{TK}{TK} — Whenever a creature enters under your control, this permanent becomes a 13/13 Eldrazi creature in addition to its other types until end of turn. {TK}{TK} — 4/2 {TK}{TK}{TK}{TK} — 5/6

Stickers
Cool Fluffy Loxodon (sunf) 28
Costume Shop

Visit — You may put a sticker on a nonland permanent you own.

Artifact
Costume Shop (unf) 206e
Cover the Spot

Visit — Drop three cards you own from outside the game one at a time onto the playing area from a height of at least one foot (about 0.3 meters). If those cards completely cover this Attraction, claim the prize! Prize — You get {TK}{TK}{TK}{TK}, then you may put a sticker on a nonland permanent you own. Sacrifice this Attraction, then open an Attraction.

Artifact
Cover the Spot (unf) 207b
Cursed Firebreathing Yogurt

{TK}{TK} — Prowess, prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn twice.) {TK}{TK}{TK}{TK}{TK} — {2}, {T}: This permanent deals 2 damage to any target. {TK}{TK} — 4/2 {TK}{TK}{TK}{TK} — 4/8

Stickers
Cursed Firebreathing Yogurt (sunf) 22
Dart Throw

Visit — Throw a card you own from outside the game onto the playing area from a distance of three feet (about one meter). If that card touches this Attraction, claim the prize! Prize — Create two 2/2 pink Teddy Bear creature tokens. Sacrifice this Attraction, then open an Attraction.

Artifact
Dart Throw (unf) 208d
Deadly Poison Sampler

Whenever you crank this Contraption, until end of turn, target creature gains "Whenever this creature deals combat damage to a player, destroy target creature that player controls."

Artifact
Deadly Poison Sampler (ust) 174
Deep-Fried Plague Myr

{TK}{TK} — Whenever this creature attacks, scry 1. {TK}{TK}{TK} — Whenever this permanent leaves the battlefield, you may destroy target artifact or enchantment. {TK}{TK}{TK} — 4/5 {TK}{TK}{TK}{TK} — 8/4

Stickers
Deep-Fried Plague Myr (sunf) 14
Demonic Tourist Laser

{TK}{TK} — Outlast {1} ({1}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.) {TK}{TK}{TK} — When this permanent dies, you get seven {TK}. {TK}{TK} — 1/4 {TK}{TK}{TK}{TK}{TK} — 9/6

Stickers
Demonic Tourist Laser (sunf) 21
Dictation Quillograph

Whenever you crank this Contraption, until end of turn, target creature gains "Whenever this creature deals combat damage to a player, you may draw a card. If you do, discard a card."

Artifact
Dictation Quillograph (ust) 175
Dispatch Dispensary

Whenever you crank this Contraption, create a 2/2 black Rogue creature token with menace.

Artifact
Dispatch Dispensary (ust) 176
Division Table

Whenever you crank this Contraption, target player loses 2 life.

Artifact
Division Table (ust) 177
Dogsnail Engine

Whenever you crank this Contraption, target player gains life equal to the greatest power among creatures you control.

Artifact
Dogsnail Engine (ust) 178
Double Stroke

Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.) Whenever you cast an instant or sorcery spell with the chosen name, you may copy it. You may choose new targets for the copy.

Conspiracy
Double Stroke (cns) 4
Drop Tower

Visit — Target creature gains flying until end of turn, or until any player rolls a 1, whichever comes first.

Artifact
Drop Tower (unf) 209b
Dual Doomsuits

Whenever you crank this Contraption, each time a source you control would deal damage this turn, it deals double that damage instead.

Artifact
Dual Doomsuits (ust) 179
Duplication Device

Whenever you crank this Contraption, until end of turn, target creature becomes a copy of any creature on the battlefield, except it's an artifact in addition to its other types.

Artifact
Duplication Device (ust) 180
Echoing Boon

Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.) Whenever you cast an instant or sorcery spell, if it targets a creature you control with the chosen name, you may copy that spell and may choose new targets for the copy.

Conspiracy
Echoing Boon (cn2) 3
Eldrazi Guacamole Tightrope

{TK}{TK} — Haste {TK}{TK}{TK}{TK}{TK} — You may cast this card from your graveyard by paying 2 life in addition to paying its other costs. {TK}{TK} — 1/4 {TK}{TK}{TK} — 5/3

Stickers
Eldrazi Guacamole Tightrope (sunf) 1
Elemental Time Flamingo

{TK}{TK} — Exile this permanent: You may cast target nonland card from your graveyard this turn. {TK}{TK}{TK}{TK} — Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life. {TK}{TK} — 1/5 {TK}{TK}{TK} — 5/4

Stickers
Elemental Time Flamingo (sunf) 46
Emissary's Ploy

(Start the game with this conspiracy face up in the command zone.) Before drawing your opening hand, choose 1, 2, or 3. You may spend mana as though it were mana of any color to cast creature spells with mana value equal to the chosen number.

Conspiracy
Emissary's Ploy (cn2) 4
Eternal Acrobat Toast

{TK}{TK} — Whenever this creature deals combat damage to a player, exile target creature you control, then return it to the battlefield under its owner's control. {TK}{TK}{TK} — {T}: Untap another target permanent. {TK}{TK}{TK} — 4/4 {TK}{TK}{TK}{TK}{TK} — 7/8

Stickers
Eternal Acrobat Toast (sunf) 19
Faerie Aerie

Whenever you crank this Contraption, create two 1/1 blue Faerie Spy creature tokens with flying, haste, and "Whenever this token deals combat damage to a player, draw a card." Exile them at the beginning of the next end step.

Artifact
Faerie Aerie (ust) 181
Familiar Beeble Mascot

{TK}{TK} — Whenever this creature attacks, untap target permanent. {TK}{TK}{TK}{TK} — Whenever a creature enters under your control, creatures you control get +1/+1 until end of turn. {TK}{TK} — 2/3 {TK}{TK}{TK} — 5/3

Stickers
Familiar Beeble Mascot (sunf) 24
Ferris Wheel

Visit — Choose target creature that hasn't been phased out with this Attraction. That creature phases out until you roll a 3 or less while rolling to visit your Attractions.

Artifact
Ferris Wheel (unf) 210
Foam Weapons Kiosk

Visit — Put a +1/+1 counter on target creature you control. That creature gains vigilance until end of turn.

Artifact
Foam Weapons Kiosk (unf) 211d
Fortune Teller

Visit — Scry 1.

Artifact
Fortune Teller (unf) 212f
Gallery of Legends

Visit — Exile cards from the top of your library until you exile a nonland card, then choose a legendary creature card name with the same mana value as that card. Create a token that's a copy of the card with the chosen name. That token gains haste. Exile it at the beginning of the next end step.

Artifact
Gallery of Legends (unf) 213a
Geek Lotus Warrior

{TK}{TK} — {2}: This creature gets +2/+0 until end of turn. {TK}{TK}{TK}{TK} — Whenever a creature enters under your control, this permanent deals 2 damage to target player. {TK}{TK} — 4/1 {TK}{TK}{TK} — 3/6

Stickers
Geek Lotus Warrior (sunf) 32
Genetic Recombinator

Whenever you crank this Contraption, up to two target creatures each get +2/+2 until end of turn.

Artifact
Genetic Recombinator (ust) 182
Giant Mana Cake

{TK}{TK} — When this permanent leaves the battlefield, create two Food tokens. (They're artifacts with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") {TK}{TK}{TK}{TK} — When this permanent dies, destroy target nonland permanent. {TK}{TK} — 3/3 {TK}{TK}{TK} — 6/2

Stickers
Giant Mana Cake (sunf) 25
Gift Horse

Whenever you crank this Contraption, roll two six-sided dice. Create a number of 1/1 red Goblin creature tokens equal to the difference between those results.

Artifact
Gift Horse (ust) 183
Gift Shop

Visit — Choose one that hasn't been chosen. • Create a 1/1 red Balloon creature token with flying. • Create a 2/2 pink Teddy Bear creature token. • Create two Food tokens. • You get {TK}{TK}{TK}. • You may put a sticker on a nonland permanent you own.

Artifact
Gift Shop (unf) 214a
Gnomeball Machine

Whenever you crank this Contraption, create two 1/1 colorless Gnome artifact creature tokens.

Artifact
Gnomeball Machine (ust) 184
Goblin Coward Parade

{TK}{TK} — Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) {TK}{TK}{TK} — When this permanent leaves the battlefield, you may destroy target creature with power 4 or greater. {TK}{TK} — 2/3 {TK}{TK}{TK}{TK} — 8/4

Stickers
Goblin Coward Parade (sunf) 17
Goblin Slingshot

Whenever you crank this Contraption, creatures you control get +2/+0 and gain trample until end of turn.

Artifact
Goblin Slingshot (ust) 185
Guess Your Fate

Visit — Look at the bottom card of your library, then give a person outside the game a one-word clue not on that card. They guess a word. If their guess appears in that card's name, claim the prize! Prize — Reveal the card, put it into your hand, then sacrifice this Attraction and open an Attraction.

Artifact
Guess Your Fate (unf) 215c
Guest List

Whenever you crank this Contraption, target creature gets -X/-X until end of turn, where X is the number of creature cards in its controller's graveyard.

Artifact
Guest List (ust) 186
Hall of Mirrors

Visit — Choose target creature you control. Each other creature you control becomes a copy of that creature until end of turn, except it isn't legendary.

Artifact
Hall of Mirrors (unf) 216a
Happy Dead Squirrel

{TK}{TK} — {T}: Add {C}{C}. Spend this mana only to cast noncreature spells. {TK}{TK}{TK} — Infect (This permanent deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) {TK}{TK} — 3/2 {TK}{TK}{TK}{TK} — 4/7

Stickers
Happy Dead Squirrel (sunf) 8
Hard Hat Area

Whenever you crank this Contraption, roll two six-sided dice. This Contraption assembles a number of Contraptions equal to the difference between those results. (To assemble a Contraption, put the top card of your Contraption deck face up onto one of your sprockets.)

Artifact
Hard Hat Area (ust) 187
Haunted House

Visit — Return target creature card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of your next end step.

Artifact
Haunted House (unf) 217a
Head Banger

Whenever you crank this Contraption, target creature must be blocked this turn if able.

Artifact
Head Banger (ust) 188
Hired Heist

Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.) Whenever a creature you control with the chosen name deals combat damage to a player, you may pay {U}. If you do, draw a card.

Conspiracy
Hired Heist (cn2) 5
Hold the Perimeter

(Start the game with this conspiracy face up in the command zone.) At the beginning of your first upkeep, create a 1/2 white Soldier creature token with defender. At the beginning of each other player's first upkeep, that player creates a 1/1 red Goblin creature token with "This token can't block."

Conspiracy
Hold the Perimeter (cn2) 6
Hymn of the Wilds

(Start the game with this conspiracy face up in the command zone.) The first creature spell you cast each turn costs {1} less to cast. You can't cast instant or sorcery spells.

Conspiracy
Hymn of the Wilds (plst) CN2-7
Hypnotic Swirly Disc

Whenever you crank this Contraption, target player mills X cards, where X is the number of creatures you control.

Artifact
Hypnotic Swirly Disc (ust) 189
Immediate Action

Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.) Creatures you control with the chosen name have haste.

Conspiracy
Immediate Action (cns) 5
Incendiary Dissent

Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.) Creatures you control with the chosen name have "{R}: This creature gets +1/+0 until end of turn."

Conspiracy
Incendiary Dissent (cn2) 8
Inflation Station

Whenever you crank this Contraption, target creature gets +3/+3 until end of turn.

Artifact
Inflation Station (ust) 190
Information Booth

Visit — Draw a card.

Artifact
Information Booth (unf) 218c
Insufferable Syphon

Whenever you crank this Contraption, target player discards a card.

Artifact
Insufferable Syphon (ust) 191
Iterative Analysis

Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.) Whenever you cast an instant or sorcery spell with the chosen name, you may draw a card.

Conspiracy
Iterative Analysis (plst) CNS-6
Jamming Device

Whenever you crank this Contraption, creatures target player controls get -1/-1 until end of turn.

Artifact
Jamming Device (ust) 192
Jetpack Death Seltzer

{TK}{TK} — Trample {TK}{TK}{TK} — {3}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.) {TK}{TK}{TK} — 2/7 {TK}{TK}{TK}{TK} — 6/5

Stickers
Jetpack Death Seltzer (sunf) 20
Kiddie Coaster

Visit — Creatures you control get +1/+0 until end of turn.

Artifact
Kiddie Coaster (unf) 219d
Lackey Recycler

Whenever you crank this Contraption, put target creature card from your graveyard on top of your library.

Artifact
Lackey Recycler (ust) 193
Log Flume

Visit — Choose up to four creatures you control. Those creatures jump in a log until end of turn. (Creatures in a log together can't be blocked unless they're all blocked. If a spell or ability you control targets one of them, it targets all of them.)

Artifact
Log Flume (unf) 220a
Mandatory Friendship Shackles

Whenever you crank this Contraption, target creature gets -1/-1 until end of turn.

Artifact
Mandatory Friendship Shackles (ust) 194
Marchesa's Surprise Party

(Start the game with this conspiracy face up in the command zone. Before the game, secretly choose one of the following. During your end step, if you meet the condition, you may reveal your choice and turn this card face down. When you do, collect the reward.) • You've cast three or more spells this turn. • An opponent lost 6 or more life this turn. • There are nine or more cards in your graveyard. Reward — Draw a card.

Conspiracy
Marchesa's Surprise Party (mb2) 503
Memory Test

When this Attraction enters, target opponent exiles cards from the bottom of their library until they exile five nonland cards, then turns those nonland cards face down. Visit — Name the exiled face-down cards, then look at them. If you named them correctly, turn them face up, then claim the prize! Prize — Create three 1/1 red Balloon creature tokens with flying, then sacrifice this Attraction and open an Attraction.

Artifact
Memory Test (unf) 221b
Merry-Go-Round

Visit — Creatures you control with power 2 or less gain horsemanship until end of turn. (They can't be blocked except by creatures with horsemanship.)

Artifact
Merry-Go-Round (unf) 222a
Misunderstood Trapeze Elf

{TK}{TK} — Whenever you cast a spell, this creature gets +X/+X until end of turn, where X is the amount of generic mana in that spell's mana cost. {TK}{TK}{TK} — Hexproof {TK}{TK} — 4/2 {TK}{TK}{TK}{TK} — 6/6

Stickers
Misunderstood Trapeze Elf (sunf) 5
Muzzio's Preparations

Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.) Each creature you control with the chosen name enters with an additional +1/+1 counter on it.

Conspiracy
Muzzio's Preparations (cns) 7
Mystic Doom Sandwich

{TK}{TK} — Lifelink {TK}{TK}{TK} — This creature must be blocked if able. Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it. {TK}{TK} — 1/4 {TK}{TK}{TK}{TK}{TK} — 6/8

Stickers
Mystic Doom Sandwich (sunf) 11
Narrow-Minded Baloney Fireworks

{TK}{TK} — Whenever this creature attacks, you gain 2 life. {TK}{TK}{TK} — Vigilance, reach {TK}{TK} — 2/4 {TK}{TK}{TK}{TK}{TK} — 7/7

Stickers
Narrow-Minded Baloney Fireworks (sunf) 12
Natural Unity

Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.) Creatures you control with the chosen name have "At the beginning of combat on your turn, you may pay {G}. If you do, put a +1/+1 counter on this creature."

Conspiracy
Natural Unity (cn2) 9
Neural Network

Whenever you crank this Contraption, gain control of target creature an opponent controls with power less than or equal to the number of creature cards in its controller's graveyard until end of turn. Untap that creature. It gains haste until end of turn.

Artifact
Neural Network (ust) 195
Night Brushwagg Ringmaster

{TK}{TK} — Menace {TK}{TK}{TK} — Persist (When this permanent dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) {TK}{TK} — 2/3 {TK}{TK}{TK}{TK}{TK}{TK} — 10/10

Stickers
Night Brushwagg Ringmaster (sunf) 3
Notorious Sliver War

{TK}{TK} — {5}: Creatures you control get +1/+1 until end of turn. {TK}{TK}{TK} — Protection from creatures with two or more creature types {TK}{TK} — 3/3 {TK}{TK}{TK}{TK}{TK} — 9/6

Stickers
Notorious Sliver War (sunf) 41
Oaken Power Suit

Whenever you crank this Contraption, target creature gets +X/+X until end of turn, where X is the greatest power among creatures you control.

Artifact
Oaken Power Suit (ust) 196
Optical Optimizer

Whenever you crank this Contraption, until end of turn, target creature becomes an artifact in addition to its other types and gains "{T}: Draw a card."

Artifact
Optical Optimizer (ust) 197
Pet Project

Whenever you crank this Contraption, put target creature card from an opponent's graveyard onto the battlefield under your control.

Artifact
Pet Project (ust) 198
Phyrexian Midway Bamboozle

{TK}{TK} — Whenever this creature attacks, you get {TK}. {TK}{TK}{TK} — Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) {TK}{TK} — 4/2 {TK}{TK}{TK}{TK}{TK} — 6/9

Stickers
Phyrexian Midway Bamboozle (sunf) 18
Pick-a-Beeble

Visit — Roll a six-sided die. Put a number of luck counters on Pick-a-Beeble equal to the result and create a Treasure token. Then if there are six or more luck counters on Pick-a-Beeble, claim the prize! Prize — Create two Treasure tokens, then sacrifice Pick-a-Beeble and open an Attraction.

Artifact
Pick-a-Beeble (unf) 223e
Playable Delusionary Hydra

{TK}{TK} — {T}: Draw a card, then discard a card. {TK}{TK}{TK}{TK} — Whenever this creature attacks, you gain 3 life and draw a card. {TK}{TK} — 1/5 {TK}{TK}{TK} — 4/4

Stickers
Playable Delusionary Hydra (sunf) 30
Power Play

(Start the game with this conspiracy face up in the command zone.) You are the starting player. If multiple players would be the starting player, one of those players is chosen at random.

Conspiracy
Power Play (cns) 8
Primal Elder Kitty

{TK}{TK} — {1}: This creature gets +1/-1 until end of turn. {TK}{TK}{TK} — When this creature dies, you may put X +1/+1 counters on target creature, where X is this creature's power. {TK}{TK} — 5/1 {TK}{TK}{TK}{TK} — 4/7

Stickers
Primal Elder Kitty (sunf) 33
Push Your Luck

Visit — Reveal cards from the top of your library until you decide to stop. If the total mana value of the cards revealed this way is 7 or less, create a 2/2 pink Teddy Bear creature token. If the total is exactly 7, claim the prize Shuffle the revealed cards into your library. Prize — Put five +1/+1 counters on a Teddy Bear you control. It gains haste. Sacrifice this Attraction and open an Attraction.

Artifact
Push Your Luck (unf) 224b
Quick-Stick Lick Trick

Whenever you crank this Contraption, target creature gets +1/+1 and gains lifelink until end of turn.

Artifact
Quick-Stick Lick Trick (ust) 199
Ral's Vanguard

Requirement — Your starting deck contains only instant, sorcery, and land cards. Starting hand size +1 Starting life total -5 If an instant or sorcery spell you cast would cause you to draw one or more cards, draw an additional card. If an instant or sorcery spell you cast would deal damage to a permanent or player, it deals 1 additional damage to that permanent or player.

Vanguard
Ral's Vanguard (cmb1) 1
Rapid Prototyper

Whenever you crank Rapid Prototyper, create an X/X colorless Construct artifact creature token, where X is the number of artifacts you control.

Artifact
Rapid Prototyper (ust) 200
Record Store

Whenever you crank this Contraption, look at the top X cards of your library, where X is the number of artifacts you control. Put one of those cards into your hand and the rest on the bottom of your library in a random order.

Artifact
Record Store (ust) 201
Refibrillator

Whenever you crank this Contraption, return target creature card from your graveyard to your hand.

Artifact
Refibrillator (ust) 202
Roller Coaster

Visit — Creatures you control get +2/+0 until end of turn.

Artifact
Roller Coaster (unf) 225c
Rule with an Even Hand

(Start the game with this conspiracy face up in the command zone.) You can't attack with an odd number of creatures. Whenever you attack, double target creature's power until end of turn.

Conspiracy
Rule with an Even Hand (mb2) 505
Sap Sucker

Whenever you crank this Contraption, add {G}. Until end of turn, you don't lose this mana as steps and phases end.

Artifact
Sap Sucker (ust) 203
Sassy Gremlin Blood

{TK}{TK} — Whenever this creature attacks, create a Treasure token. {TK}{TK}{TK}{TK}{TK} — {3}: Target creature gains flying until end of turn. {TK}{TK} — 3/2 {TK}{TK}{TK}{TK}{TK}{TK} — 10/10

Stickers
Sassy Gremlin Blood (sunf) 34
Scavenger Hunt

Visit — Choose "a humanoid animal or alien," "food," or "horns and tusks" at random. You have ten seconds to search your library and reveal a card with the chosen item in its art. If you do, claim the prize! Then shuffle. Prize — You get {TK}{TK}, then you may put a sticker on a nonland permanent you own. Sacrifice Scavenger Hunt and open an Attraction.

Artifact
Scavenger Hunt (unf) 226a
Scavenger Hunt

Visit — Choose "an elf or goblin," "a tail," or "a flying creature or flying vehicle" at random. You have ten seconds to search your library and reveal a card with the chosen item in its art. If you do, claim the prize! Then shuffle. Prize — You get {TK}{TK}, then you may put a sticker on a nonland permanent you own. Sacrifice Scavenger Hunt and open an Attraction.

Artifact
Scavenger Hunt (unf) 226b
Scavenger Hunt

Visit — Choose "a creature wearing a hat," "a book or scroll," or "teeth" at random. You have ten seconds to search your library and reveal a card with the chosen item in its art. If you do, claim the prize! Then shuffle. Prize — You get {TK}{TK}, then you may put a sticker on a nonland permanent you own. Sacrifice Scavenger Hunt and open an Attraction.

Artifact
Scavenger Hunt (unf) 226c
Scavenger Hunt

Visit — Choose "a weapon," "five or more creatures," or "words or numbers" at random. You have ten seconds to search your library and reveal a card with the chosen item in its art. If you do, claim the prize Then shuffle. Prize — You get {TK}{TK}, then you may put a sticker on a nonland permanent you own. Sacrifice this Attraction and open an Attraction.

Artifact
Scavenger Hunt (unf) 226d
Scavenger Hunt

Visit — Choose "a vampire or zombie," "fire, lightning, or an explosion," or "a metallic creature" at random. You have ten seconds to search your library and reveal a card with the chosen item in its art. If you do, claim the prize! Then shuffle. Prize — You get {TK}{TK}, then you may put a sticker on a nonland permanent you own. Sacrifice Scavenger Hunt and open an Attraction.

Artifact
Scavenger Hunt (unf) 226e
Scavenger Hunt

Visit — Choose "a four-legged creature," "a liquid other than water," or "a door" at random. You have ten seconds to search your library and reveal a card with the chosen item in its art. If you do, claim the prize! Then shuffle. Prize — You get {TK}{TK}, then you may put a sticker on a nonland permanent you own. Sacrifice Scavenger Hunt and open an Attraction.

Artifact
Scavenger Hunt (unf) 226f
Secret Summoning

Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.) Whenever a creature you control with the chosen name enters, you may search your library for any number of cards with that name, reveal them, put them into your hand, then shuffle.

Conspiracy
Secret Summoning (cns) 9
Secrets of Paradise

Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.) Creatures you control with the chosen name have "{T}: Add one mana of any color."

Conspiracy
Secrets of Paradise (cns) 10
Sentinel Dispatch

(Start the game with this conspiracy face up in the command zone.) At the beginning of the first upkeep, create a 1/1 colorless Construct artifact creature token with defender.

Conspiracy
Sentinel Dispatch (cns) 11
Slimy Burrito Illusion

{TK}{TK} — Bushido 2 (Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.) {TK}{TK}{TK} — Double strike {TK}{TK} — 2/4 {TK}{TK}{TK}{TK} — 5/6

Stickers
Slimy Burrito Illusion (sunf) 9
Snazzy Aether Homunculus

{TK}{TK} — {1}: Target creature gains all creature types until end of turn. {TK}{TK}{TK} — Magecraft — Whenever you cast or copy an instant or sorcery spell, draw a card. {TK}{TK} — 2/4 {TK}{TK}{TK}{TK}{TK} — 8/7

Stickers
Snazzy Aether Homunculus (sunf) 26
Sovereign's Realm

(Start the game with this conspiracy face up in the command zone.) Your starting deck can't have basic land cards and your starting hand size is five. Exile a card from your hand: This turn, you may play basic lands from outside the game. Basic lands you control have "{T}: Add one mana of any color."

Conspiracy
Sovereign's Realm (cn2) 10
Space Fungus Snickerdoodle

{TK}{TK} — Skulk (This creature can't be blocked by creatures with greater power.) {TK}{TK}{TK} — Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.) {TK}{TK} — 3/2 {TK}{TK}{TK}{TK}{TK} — 6/8

Stickers
Space Fungus Snickerdoodle (sunf) 29
Spinny Ride

Visit — Tap target creature an opponent controls.

Artifact
Spinny Ride (unf) 227f
Spooky Clown Mox

{TK}{TK} — Vigilance {TK}{TK}{TK}{TK} — {1}, {T}: Tap target creature. {TK}{TK} — 1/5 {TK}{TK}{TK} — 5/4

Stickers
Spooky Clown Mox (sunf) 10
Squid Fire Knight

{TK}{TK} — {T}: The next time target player would roll one or more dice this turn, instead they roll that many dice plus one, then you choose one of those rolls to ignore. {TK}{TK}{TK} — Protection from odd mana values {TK}{TK} — 4/1 {TK}{TK}{TK}{TK} — 6/6

Stickers
Squid Fire Knight (sunf) 27
Squirrel Stack

Visit — You have five seconds to stack dice on top of one another. If you stack at least five dice, claim the prize Prize — Create a 1/1 green Squirrel creature token for each die you stacked above the fourth, then sacrifice this Attraction and open an Attraction.

Artifact
Squirrel Stack (unf) 228d
Squishy Sphinx Ninja

{TK}{TK} — Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) {TK}{TK}{TK}{TK} — Provoke (Whenever this creature attacks, you may have target creature defending player controls untap and block it if able.) {TK}{TK}{TK} — 5/3 {TK}{TK}{TK}{TK}{TK} — 7/7

Stickers
Squishy Sphinx Ninja (sunf) 37
Sticky Kavu Daredevil

{TK}{TK} — Whenever this permanent dies, you may return target creature to its owner's hand. {TK}{TK}{TK}{TK} — Whenever this creature attacks, creatures you control get +1/+1 until end of turn. {TK}{TK} — 3/3 {TK}{TK}{TK} — 2/6

Stickers
Sticky Kavu Daredevil (sunf) 16
Storybook Ride

Visit — Exile the top X cards of your library, where X is the number of Attractions you've visited this turn (including this one). You may play those cards this turn. At the beginning of the next end step, if any of those cards remain exiled, put them on the bottom of your library in any order.

Artifact
Storybook Ride (unf) 229a
Summoner's Bond

Double agenda (Start the game with this conspiracy face down in the command zone and secretly choose two different card names. You may turn this conspiracy face up any time and reveal those names.) Whenever you cast a creature spell with one of the chosen names, you may search your library for a creature card with the other chosen name, reveal it, put it into your hand, then shuffle.

Conspiracy
Summoner's Bond (cn2) 11
Sundering Fork

Whenever you crank this Contraption, destroy target artifact.

Artifact
Sundering Fork (ust) 204
Swinging Ship

Visit — After the first combat phase this turn, there's an additional combat phase. At the beginning of that combat, untap all creatures that attacked this turn.

Artifact
Swinging Ship (unf) 231b
Targeting Rocket

Whenever you crank this Contraption, target creature blocks this turn if able.

Artifact
Targeting Rocket (ust) 205
The Avenger

{3}, {T}: Target creature you control gains deathtouch until end of turn.

Hero
The Avenger (thp1) 1c
The Champion

{2}, {T}, Exile The Champion: Search your library for a legendary artifact card that isn't a creature, reveal it, and put it onto the battlefield. Then shuffle your library.

Hero
The Champion (thp3) 9
The Destined

Spells you control that target a creature you control cost {2} less to cast.

Hero
The Destined (thp3) 8
The Explorer

You may play an additional land on each of your turns.

Hero
The Explorer (thp2) 5
The General

Exile The General: Creatures you control get +1/+1 until end of turn. Untap them.

Hero
The General (thp2) 4a
The Harvester

{T}: Draw a card, then discard a card.

Hero
The Harvester (thp1) 2
The Hunter

{T}: Target creature you control gets +1/+1 until end of turn.

Hero
The Hunter (thp1) 1e
The Philosopher

{2}, {T}: Tap target creature.

Hero
The Philosopher (thp1) 1b
The Protector

{T}: Prevent the next 1 damage that would be dealt to any target this turn.

Hero
The Protector (thp1) 1a
The Provider

Exile The Provider: Put two +1/+1 counters on target creature you control. You gain life equal to that creature's toughness.

Hero
The Provider (thp2) 4e
The Savant

Exile The Savant: Tap all creatures your opponents control. Those creatures don't untap during their controllers' next untap steps.

Hero
The Savant (thp2) 4b
The Slayer

You start the game with an additional 7 life.

Hero
The Slayer (thp1) 3
The Superlatorium

Visit — An opponent chooses "the fastest," "the scariest," or "the weakest." You choose a creature, then ask a person outside the game to choose the creature that best fits the chosen criteria. If they chose the same creature you chose, claim the prize! Prize — Create two 1/1 red Balloon creature tokens with flying, then sacrifice The Superlatorium and open an Attraction.

Artifact
The Superlatorium (unf) 230a
The Superlatorium

Visit — An opponent chooses "the cutest," "the loudest," or "the strongest." You choose a creature, then ask a person outside the game to choose the creature that best fits the chosen criteria. If they chose the same creature you chose, claim the prize! Prize — Create two 1/1 red Balloon creature tokens with flying, then sacrifice The Superlatorium and open an Attraction.

Artifact
The Superlatorium (unf) 230b
The Superlatorium

Visit — An opponent chooses "the quietest," "the slowest," or "the ugliest." You choose a creature, then ask a person outside the game to choose the creature that best fits the chosen criteria. If they chose the same creature you chose, claim the prize! Prize — Create two 1/1 red Balloon creature tokens with flying, then sacrifice this Attraction and open an Attraction.

Artifact
The Superlatorium (unf) 230c
The Superlatorium

Visit — An opponent chooses "the cleanest," "the hungriest," or "the strangest." You choose a creature, then ask a person outside the game to choose the creature that best fits the chosen criteria. If they chose the same creature you chose, claim the prize! Prize — Create two 1/1 red Balloon creature tokens with flying, then sacrifice The Superlatorium and open an Attraction.

Artifact
The Superlatorium (unf) 230d
The Superlatorium

Visit — An opponent chooses "the friendliest," "the smartest," or "the wildest." You choose a creature, then ask a person outside the game to choose the creature that best fits the chosen criteria. If they chose the same creature you chose, claim the prize! Prize — Create two 1/1 red Balloon creature tokens with flying, then sacrifice The Superlatorium and open an Attraction.

Artifact
The Superlatorium (unf) 230e
The Superlatorium

Visit — An opponent chooses "the funniest," "the smelliest," or "the sturdiest." You choose a creature, then ask a person outside the game to choose the creature that best fits the chosen criteria. If they chose the same creature you chose, claim the prize! Prize — Create two 1/1 red Balloon creature tokens with flying, then sacrifice The Superlatorium and open an Attraction.

Artifact
The Superlatorium (unf) 230f
The Tyrant

Exile The Tyrant: Creatures your opponents control get -1/-1 until end of turn.

Hero
The Tyrant (thp2) 4c
The Vanquisher

Your starting hand size is increased by one. Your maximum hand size is increased by one.

Hero
The Vanquisher (thp2) 6
The Warmonger

Exile The Warmonger: Creatures you control get +2/+0 and gain haste until end of turn.

Hero
The Warmonger (thp2) 4d
The Warrior

{T}: Target creature you control gains haste until end of turn.

Hero
The Warrior (thp1) 1d
Thud-for-Duds

Whenever you crank this Contraption, roll two six-sided dice. This Contraption deals damage to target creature equal to the difference between those results.

Artifact
Thud-for-Duds (ust) 206
Top-Secret Tunnel

Whenever you crank this Contraption, target creature can't be blocked this turn.

Artifact
Top-Secret Tunnel (ust) 207
Trained Blessed Mind

{TK}{TK} — {T}: Exile target card from a graveyard. {TK}{TK}{TK} — Threshold — As long as seven or more cards are in your graveyard, this creature gets +4/+0 and has trample. {TK}{TK} — 4/2 {TK}{TK}{TK}{TK}{TK} — 6/9

Stickers
Trained Blessed Mind (sunf) 44
Trash Bin

Visit — Mill two cards, then return a card at random from your graveyard to your hand. (To mill a card, a player puts the top card of their library into their graveyard.)

Artifact
Trash Bin (unf) 232c
Tread Mill

Whenever you crank this Contraption, until end of turn, target creature gets +1/+2, gains vigilance, and becomes an artifact in addition to its other types.

Artifact
Tread Mill (ust) 208
Trendy Circus Pirate

{TK}{TK} — Deathtouch {TK}{TK}{TK}{TK}{TK} — Whenever this creature deals combat damage to a player, create that many 1/1 green Squirrel creature tokens. {TK}{TK} — 5/1 {TK}{TK}{TK} — 3/6

Stickers
Trendy Circus Pirate (sunf) 2
Trivia Contest

Visit — An opponent chooses white card, land card, or planeswalker card, then mills a card. You have ten seconds to name something from the chosen category that starts with the same letter as the milled card. If you do, claim the prize! Prize — You get {TK}{TK}{TK}, then you may put a sticker on a nonland permanent you own. Sacrifice Trivia Contest and open an Attraction.

Artifact
Trivia Contest (unf) 233a
Trivia Contest

Visit — An opponent chooses blue card, enchantment card, or creature type, then mills a card. You have ten seconds to name something from the chosen category that starts with the same letter as the milled card. If you do, claim the prize! Prize — You get {TK}{TK}{TK}, then you may put a sticker on a nonland permanent you own. Sacrifice Trivia Contest and open an Attraction.

Artifact
Trivia Contest (unf) 233b
Trivia Contest

Visit — An opponent chooses black card, artifact card, or expansion, then mills a card. You have ten seconds to name something from the chosen category that starts with the same letter as the milled card. If you do, claim the prize! Prize — You get {TK}{TK}{TK}, then you may put a sticker on a nonland permanent you own. Sacrifice Trivia Contest and open an Attraction.

Artifact
Trivia Contest (unf) 233c
Trivia Contest

Visit — An opponent chooses red card, sorcery card, or legendary card, then mills a card. You have ten seconds to name something from the chosen category that starts with the same letter as the milled card. If you do, claim the prize! Prize — You get {TK}{TK}{TK}, then you may put a sticker on a nonland permanent you own. Sacrifice this Attraction and open an Attraction.

Artifact
Trivia Contest (unf) 233d
Trivia Contest

Visit — An opponent chooses green card, instant card, or named mechanic, then mills a card. You have ten seconds to name something from the chosen category that starts with the same letter as the milled card. If you do, claim the prize! Prize — You get {TK}{TK}{TK}, then you may put a sticker on a nonland permanent you own. Sacrifice Trivia Contest and open an Attraction.

Artifact
Trivia Contest (unf) 233e
Trivia Contest

Visit — An opponent chooses colorless card, creature card, or plane, then mills a card. You have ten seconds to name something from the chosen category that starts with the same letter as the milled card. If you do, claim the prize! Prize — You get {TK}{TK}{TK}, then you may put a sticker on a nonland permanent you own. Sacrifice Trivia Contest and open an Attraction.

Artifact
Trivia Contest (unf) 233f
Tunnel of Love

Visit — Choose an opponent. They choose a creature they control, then you choose a creature you control. You may exile the chosen creatures. If you do, return them to the battlefield under their owners' control at the beginning of the next end step. Otherwise, the chosen creatures fight each other.

Artifact
Tunnel of Love (unf) 234a
Turbo-Thwacking Auto-Hammer

Whenever you crank this Contraption, target creature gains double strike until end of turn.

Artifact
Turbo-Thwacking Auto-Hammer (ust) 209
Twiddlestick Charger

Whenever you crank this Contraption, tap or untap target creature.

Artifact
Twiddlestick Charger (ust) 210
Unassuming Gelatinous Serpent

{TK}{TK} — When this permanent dies, return target noncreature, nonland card from your graveyard to your hand. {TK}{TK}{TK}{TK} — Whenever this creature deals combat damage to a player, that player mills twice that many cards. {TK}{TK} — 2/3 {TK}{TK}{TK} — 7/2

Stickers
Unassuming Gelatinous Serpent (sunf) 36
Unexpected Potential

Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.) You may spend mana as though it were mana of any color to cast spells with the chosen name.

Conspiracy
Unexpected Potential (cns) 12
Unglued Pea-Brained Dinosaur

{TK}{TK} — {T}: Add {2}. Spend this mana only to cast creature spells. {TK}{TK}{TK}{TK} — At the beginning of combat on your turn, target noncreature artifact you control becomes a 4/4 artifact creature with flying until end of turn. {TK}{TK} — 2/4 {TK}{TK}{TK}{TK}{TK} — 8/6

Stickers
Unglued Pea-Brained Dinosaur (sunf) 45
Unhinged Beast Hunt

{TK}{TK} — {T}: You gain 1 life. {TK}{TK}{TK}{TK} — Whenever this creature attacks, tap each creature an opponent controls with the same power and/or same toughness as this creature. {TK}{TK} — 4/1 {TK}{TK}{TK} — 2/6

Stickers
Unhinged Beast Hunt (sunf) 39
Unique Charmed Pants

{TK}{TK} — {T}: Add one mana of any color. {TK}{TK}{TK} — Whenever this creature attacks, if it's not a Brushwagg, it gets +X/+0 until end of turn, where X is the number of supertypes, card types, and subtypes it has. {TK}{TK} — 5/1 {TK}{TK}{TK}{TK} — 4/8

Stickers
Unique Charmed Pants (sunf) 38
Unsanctioned Ancient Juggler

{TK}{TK} — Whenever this creature attacks, bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.) {TK}{TK}{TK}{TK} — Indestructible {TK}{TK} — 3/2 {TK}{TK}{TK} — 5/4

Stickers
Unsanctioned Ancient Juggler (sunf) 13
Unstable Robot Dragon

{TK}{TK} — {1}: Switch this creature's power and toughness until end of turn. {TK}{TK}{TK}{TK} — Whenever this creature attacks, it gets +5/+5 until end of turn. {TK}{TK} — 3/2 {TK}{TK}{TK} — 2/7

Stickers
Unstable Robot Dragon (sunf) 47
Urza's Dark Cannonball

{TK}{TK} — Exalted, exalted (Whenever a creature you control attacks alone, it gets +1/+1 until end of turn for each instance of exalted among permanents you control.) {TK}{TK}{TK} — Shadow (This creature can block or be blocked only by creatures with shadow.) {TK}{TK} — 1/5 {TK}{TK}{TK}{TK} — 7/4

Stickers
Urza's Dark Cannonball (sunf) 4
Vampire Champion Fury

{TK}{TK} — Hellbent — This creature gets +3/+3 as long as you have no cards in hand. {TK}{TK}{TK}{TK} — {2}, Sacrifice this creature: It deals X damage divided as you choose among any number of target creatures, where X is its power. {TK}{TK} — 1/5 {TK}{TK}{TK} — 6/3

Stickers
Vampire Champion Fury (sunf) 43
Weight Advantage

(Start the game with this conspiracy face up in the command zone.) Each creature you control assigns combat damage equal to its toughness rather than its power.

Conspiracy
Weight Advantage (cn2) 12
Weird Angel Flame

{TK}{TK} — Heroic — Whenever you cast a spell that targets this permanent, put two +1/+1 counters on it. {TK}{TK}{TK} — Protection from even mana values {TK}{TK} — 2/3 {TK}{TK}{TK}{TK}{TK} — 7/8

Stickers
Weird Angel Flame (sunf) 42
Werewolf Lightning Mage

{TK}{TK} — Landfall — Whenever a land enters under your control, put a +1/+1 counter on this permanent. {TK}{TK}{TK}{TK} — Whenever a creature blocks this creature, that creature gets -4/-4 until end of turn. {TK}{TK} — 4/1 {TK}{TK}{TK} — 3/5

Stickers
Werewolf Lightning Mage (sunf) 48
Widget Contraption

Whenever you crank this Contraption, it assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)

Artifact
Widget Contraption (ust) 211
Wild Ogre Bupkis

{TK}{TK} — Whenever this creature attacks, put a +1/+1 counter on it. {TK}{TK}{TK} — Metalcraft — This permanent has protection from noncreature permanents as long as you control three or more artifacts. {TK}{TK} — 5/1 {TK}{TK}{TK}{TK} — 7/4

Stickers
Wild Ogre Bupkis (sunf) 40
Worldknit

(Start the game with this conspiracy face up in the command zone.) As long as every card in your card pool started the game in your library or in the command zone, lands you control have "{T}: Add one mana of any color."

Conspiracy
Worldknit (cns) 13
Wrinkly Monkey Shenanigans

{TK}{TK} — {1}: Target creature can't block this creature this turn. {TK}{TK}{TK}{TK} — Morbid — At the beginning of each end step, if a creature died this turn and this permanent is a creature, put a -1/-1 counter on this permanent and draw a card. {TK}{TK} — 2/4 {TK}{TK}{TK} — 7/2

Stickers
Wrinkly Monkey Shenanigans (sunf) 31
Yawgmoth Merfolk Soul

{TK}{TK} — When this permanent leaves the battlefield, target player discards a card. {TK}{TK}{TK}{TK}{TK} — When this permanent leaves the battlefield, create five 1/1 white Clown Robot artifact creature tokens. {TK}{TK} — 3/3 {TK}{TK}{TK}{TK} — 6/5

Stickers
Yawgmoth Merfolk Soul (sunf) 35
Zombie Cheese Magician

{TK}{TK} — First strike {TK}{TK}{TK}{TK} — Whenever this creature deals combat damage to a player, draw that many cards. {TK}{TK} — 3/3 {TK}{TK}{TK} — 6/2

Stickers
Zombie Cheese Magician (sunf) 6

Maybeboard

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Deck Info

Deck stats

227 pips - 182 cards
44 mana - 38 cards
266 pips - 198 cards
44 mana - 39 cards
249 pips - 184 cards
48 mana - 40 cards
237 pips - 190 cards
48 mana - 42 cards
227 pips - 182 cards
50 mana - 42 cards
4 pips - 3 cards
34 mana - 25 cards
Card NameQtyOdds
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Deck extras (0)

Description

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