1317 views31 hrs ago
Commander
Size: 60Est cost: $172.28Salt sum: 20.86
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TheBreakfastBoy

1317 views31 hrs ago
Commander
Size: 60Est cost: $172.28Salt sum: 20.86

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{"ops":[{"insert":{"image":"https://lede-admin.dailydot.com/wp-content/uploads/sites/69/2023/11/Elmo-Fire.jpg?w=1024"}},{"insert":"\n"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"italic":true,"bold":true},"insert":"\"They are rage, brutal, without mercy. But you, you will be worse. Rip and tear until it is done.\""},{"attributes":{"header":2},"insert":"\n"},{"insert":"-- The Seraphim"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\n"},{"attributes":{"underline":true,"bold":true},"insert":"General Overview"},{"insert":"\nGather 'round and celebrate my favorite aspects of Magic -- the color red, cheap jank, wanton violence, and an unending hate campaign against Sol Rings. Just shuffle in the package containing your preferred flavor of carnage and enjoy the fireworks. Or roll a d6 and let fate decide your weapon.\n\nIt should be noted that everything in this deck is built to my own tastes and with concessions for a bunch of pet cards, not for competitiveness. The "},{"attributes":{"bold":true},"insert":"Used Car Sales "},{"insert":"package is actively bad but, hey, I think it's funny.\n\nSpecific package information and strategies detailed below.\n\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Communism"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\n"},{"attributes":{"italic":true,"bold":true},"insert":"\"He that goes a borrowing goes a sorrowing.\""},{"attributes":{"header":2},"insert":"\n"},{"insert":"-- Benjamin Franklin"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Bracket"},{"insert":": Low 3, probably\n\nPlay this if you like...\nWagging your finger threateningly"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Things on leashes"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Gashapon"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Don't play this if you like...\nBeing on your phone between turns"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Kindness"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Bringing food to a potluck"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nThis package is all about borrowing your friends' things, beating them with said things, and then throwing them in the trash. Tends to play out in a control-centric manner with "},{"insert":{"card-link":"Threaten"}},{"insert":" flavor.\n\nThe commander here is "},{"insert":{"card-link":"Starke of Rath"}},{"insert":" who looks underwhelming when taken at face value. Sure he can destroy something, but then we have to give him away permanently? Seems like a scam. And as it turns out, it is...if you don't just choose to give him back to yourself. If we read carefully, we see that Starke goes to the permanent's "},{"attributes":{"italic":true},"insert":"controller"},{"insert":" not owner. With this revelation, we realize that if we steal opponents things and then Starke them while we still control them, he stays put on our side of the board. Pretty neat.\n\nThe ultimate wincon is to take enough things that don't belong to us that we win the war of attrition and grind everyone else into irrelevancy. (Seriously, leave the "},{"insert":{"card-link":"Kiki-Jiki, Mirror Breaker"}},{"insert":" combo in if you can 'cause this deck can stall things out without it.)\n\n"},{"attributes":{"bold":true},"insert":"Gameplay Tips / Best Cards"},{"insert":"\n\n"},{"insert":{"card-link":"Starke of Rath"}},{"insert":" is a surprisingly good aggro deterrent. He can block in one place, then activate to kill another attacker, all while avoiding damage as he disappears to someone else's board. Unfortunately we have to lose control of him in this case but it is sometimes worth it. In a similar vein, he's effectively the equivalent of putting a flintlock on the table and makes opponents scared to anger us lest we snipe their favorite toy."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Radiate"}},{"insert":" /"},{"insert":{"card-link":"Radiant Performer"}},{"insert":" turns any single target theft spell into an "},{"insert":{"card-link":"Insurrection"}},{"insert":" (except "},{"insert":{"card-link":"Word of Seizing"}},{"insert":" as it has Split Second). Also turns "},{"insert":{"card-link":"Shivan Harvest"}},{"insert":" or "},{"insert":{"card-link":"Frenzied Fugue"}},{"insert":" + "},{"insert":{"card-link":"Greater Gargadon"}},{"insert":" into MLD so tread carefully..."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Kiki-Jiki, Mirror Breaker"}},{"insert":" & "},{"insert":{"card-link":"Zealous Conscripts"}},{"insert":" is an infinite combo resulting in unlimited hasty 3/3s. I find it helpful as a way to end games that are dragging, but it can easily be removed."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Liquimetal Torque"}},{"insert":" allows you to Starke any nonland permanent on board."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Greater Gargadon"}},{"insert":". Free sac outlet for almost anything we care about that also turns into a serviceable threat on board. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Cursed Recording"}},{"insert":". Doubles all of our Threaten effects. Has a big downside but we can just remove it with Starke's ability before it hurt's us."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Homeward Path"}},{"insert":". Having this on board allows us to Starke every turn cycle and then get him back for free. Can be found early with "},{"insert":{"card-link":"Expedition Map"}},{"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Return the Favor"}},{"insert":". The card just wins games on it's own. Being able to copy triggered abilities is nutty and holding it completely changes how I analyze each game action. You haven't lived until you've copied an opponent's game winning "},{"insert":{"card-link":"Grapeshot"}},{"insert":" storm trigger."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Hideous Taskmaster"}},{"insert":". Turn's out it's usually real hard to recover if you get hit with Annihilator 4. Use to neuter the most threatening opponent."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Weak Points / Things to Watch Out For"},{"insert":"\n\nCombo decks. If we don't have anything good to steal or destroy, our game plan kinda goes belly-up."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n\n*credit and thanks to hyugafan for the inspiration for this one: "},{"attributes":{"link":"https://moxfield.com/decks/PWEFPfQcn0e8Xuv5arX27Q"},"insert":"https://moxfield.com/decks/PWEFPfQcn0e8Xuv5arX27Q"},{"insert":"\n\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Forced Combat"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\n"},{"attributes":{"italic":true,"bold":true},"insert":"\"This calls for a very special blend of psychology and extreme violence.\""},{"attributes":{"header":2},"insert":"\n"},{"insert":"-- Ben Elton"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Bracket"},{"insert":": 2\n\nPlay this if you like...\nHot samurai"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Barely controlled chaos"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Watching people bleed on each other"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Don't play this if you like...\nSubtlety"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Combos"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Long, boring games"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nHere we have probably my favorite package, which is all about taking the gloves off, getting involved, and taking a few hits to the jaw. Plays like a mosh pit feels.\n\n"},{"insert":{"card-link":"Fumiko the Lowblood"}},{"insert":" leads the charge and has a couple of relevant abilities. First, she has Bushido which improves her effectiveness as a blocker, but only against a single target. In my experience, this is largely ignored by opponents and won't really save us in a straight-up slug fest. Second, however, she has one of the most beautiful lines in the game: \""},{"attributes":{"italic":true},"insert":"Creatures your opponents control attack each turn if able\"."},{"insert":" This is the secret sauce that the package is built around, with everything else setting us up to be the least enticing person to attack. Note, I have chosen not to include any goad effects here, instead choosing to try and walk the tightrope of forcing people to attack without excluding ourselves from the fun. The package would undeniably be stronger with these effects, but in my opinion they don't fit the spirit.\n\nThe dream wincon is to force someone to attack into you and then reflect the damage back to them with one of the spiteful creatures, such as "},{"insert":{"card-link":"Mogg Maniac"}},{"insert":". Otherwise just try to let people chew each other up and then swoop in to finish things off with "},{"insert":{"card-link":"Kazuul, Tyrant of the Cliffs"}},{"insert":"'s army of ogres.\n\n"},{"attributes":{"bold":true},"insert":"Gameplay Tips / Best Cards"},{"insert":"\n\n"},{"insert":{"card-link":"Laccolith Rig"}},{"insert":". Put this on an opponent's massive creature and if it tries to do anything you don't like redirect all it's damage to one of your reflection creatures for a K.O."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Arcbond"}},{"insert":". If this is cast when we have a board full of spite creatures it can easily create a chain that ends the game. Note that we get individual triggers so we can order them in such a way that opponents' resolve first. Similar effect with "},{"insert":{"card-link":"Showstopping Surprise"}},{"insert":" but this one is meant to be cast on Fumiko after she gets a Bushido trigger."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Chaosphere"}},{"insert":". Makes flyers think twice about attacking us which covers up one of the weak spots in this package."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Hylda's Crown of Winter"}},{"insert":". Draws tons of cards because opponents are forced to attack, resulting in lots of tapped creatures. Can also keep us safe from an anticipated attacker if needed."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Blind Fury"}},{"insert":". Prevents a creature from trampling over our reflectors and often results in a trigger for lethal damage."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"General's Regalia"}},{"insert":". Allows us to redirect face damage from a single source onto a spite creature. "},{"insert":{"card-link":"Crackle with Power"}},{"insert":", anyone?"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Mass Hysteria"}},{"insert":". Make more things attack = make more fun. Try not to drop this one without at least one piece of attack discouragement, however."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Sentinel"}},{"insert":". It's the perfect blocker."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Weak Points / Things to Watch Out For"},{"insert":"\n\nEvasive creatures. We especially have very little protection against flying and if we are forcing everyone to attack we put ourselves in a bad spot."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Wide boards. We are set up to deal with big threats, not a lot of threats. Look to wipe a wide board if able."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Gobbos"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\n"},{"attributes":{"italic":true,"bold":true},"insert":"\"If you’re killed, you’ve lost an important part of your life.”"},{"attributes":{"header":2},"insert":"\n"},{"insert":"-- Brooke Shields"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Bracket"},{"insert":": 2\n\nPlay this if you like...\nShitty little guys"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Terraforming"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Attacking without inhibitions"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Don't play this if you like...\nCars, the movie"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"That one goblin"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Strong men"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nThis one is all about showing up, trying your best, and getting shot in face for the effort. This is a surprisingly midrange goblin package that rolls out slower than most but also builds in a level of inevitability that is usually lacking with everyone's favorite little shit-stirrers.\n\nThe horde is led by "},{"insert":{"card-link":"Ib Halfheart, Goblin Tactician"}},{"insert":", everyone's favorite and most well-known goblin commander... Ib has two abilities. The first turns all of his friends into bombs, and while it is cute and cranks the fear factor a little bit, we largely ignore it in this build and just treat it like a fun little surprise when it happens. The second ability, which allows us to mine our landbase for money is where true power lies, as any self-respecting dwarf could attest. You see, what Ib can do that not a lot of other creatures can do is build an army, "},{"attributes":{"italic":true},"insert":"on demand. "},{"insert":"Need a couple blockers? Just blow up the mountains and they come crawling out. Need to close the game out next turn? Blow them all up, you won't need them later anyway. \n\nThe easiest wincon is to build a respectable goblin horde through Ib himself, "},{"insert":{"card-link":"Searslicer Goblin"}},{"insert":", or "},{"insert":{"card-link":"Siege-Gang Lieutenant"}},{"insert":"and then \"allow\" them to lend their bodies as fuel for the cause. The most straightforward way to do this is one of the direct burn effects, such as "},{"insert":{"card-link":"Massive Raid"}},{"insert":". Alternatively, we can kinda reach the same conclusion by adding booby traps to the board ("},{"insert":{"card-link":"Pashalik Mons"}},{"insert":" / "},{"insert":{"card-link":"Boggart Shenanigans"}},{"insert":" / "},{"insert":{"card-link":"Hissing Iguanar"}},{"insert":") and then pushing our guys down a hill ("},{"insert":{"card-link":"Goblin Trashmaster"}},{"insert":" / "},{"insert":{"card-link":"Goblin Bombardment"}},{"insert":" / "},{"insert":{"card-link":"Mogg Raider"}},{"insert":". Or, if we're facing greedy opponents, "},{"insert":{"card-link":"Mercadia's Downfall"}},{"insert":" can force them to wish they paid their property taxes. Finally, "},{"insert":{"card-link":"Devilish Valet"}},{"insert":" is a 64 damage bazooka if we sac at least 6 lands to Ib, and it only gets better from there.\n\n"},{"attributes":{"bold":true},"insert":"Gameplay Tips / Best Cards"},{"insert":"\n"},{"insert":{"card-link":"Gerrard's Hourglass Pendant"}},{"insert":". With a bit of creativity, this allows us to sac our landbase and every creature we have on board for fun effects, then simply bring it all back like it was a fit of amnesia."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Goblin Assassin"}},{"insert":". We make a lot of goblin tokens and this means each one has a chance at killing 1-3 opponent creatures. Now that's value!"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Devilish Valet"}},{"insert":". As stated above, this kills someone if dropped late game with our commander on board."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Invasion Plans"}},{"insert":". Let's us force all of our opponents creatures to block one of our tokens, simultaneously dealing 4 to all their creatures and punching holes for the rest of our attackers. We have to be sure to not cast this until we can go for lethal, or close to it, because it is a global effect and can backfire spectacularly."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Spiteful Repossession"}},{"insert":". Tap all lands for mana, sac them all to Ib for goblin friends, then dome everyone for big damage and a massive pile of treasure. Again, do this to only to end the game because we have effectively "},{"insert":{"card-link":"Armageddon"}},{"insert":"ed ourselves."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Descendants' Fury"}},{"insert":". Turn tokens into better guys. Simple goblin math right there."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"Weak Points / Things to Watch Out For"},{"insert":"\n\nBoard wipes hurt pretty bad if we don't have any "},{"insert":{"card-link":"Pashalik Mons"}},{"insert":" style effects out."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Trample renders our tiny blockers ineffective."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Ghostly Prison"}},{"insert":" style effects really slow down the violence we can bring."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Group Slug"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\n"},{"attributes":{"italic":true,"bold":true},"insert":"\"I did mostly good things, except light things on fire.\""},{"attributes":{"header":2},"insert":"\n"},{"insert":"-- Mark Hoppus"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Bracket"},{"insert":": 2\n\nPlay this if you like...\nKnives"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The IRS"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Playing more than one game per night"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Don't play this if you like...\nYour friends"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Taking game actions"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Being a coward"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nThis one goes out to all the freaks that just want to set the world on fire and see who burns out last. There's not a lot of nuance to speak of here we just want to make every game action hurt.\n\nThis package was honestly just spawned because I wanted a way to play "},{"insert":{"card-link":"Kamahl, Pit Fighter"}},{"insert":" in the command zone. I was struggling to make it viable in a 4 player format, but then I realized that his effectiveness is inversely related to a player's life total and so we need to bring those down fast so he has a shot at leaving his mark on the world. Still, there's definitely some games that he never gets cast. The one true benefit that Kamahl brings is that he can activate as soon as he comes down, so he won't be leaving the board without making someone hurt for it. Due to this I usually don't attack with him, even when possible, because I think he's better as a deterrent/response. I have saved my game before by activating Kamahl to kill someone on the stack when they had a lethal attack on me, which felt...revelatory.\n\nThe intended wincon is simply to try and navigate the self-imposed maze of barbed wire so that everyone else bleeds out first. Jigsaw would be proud.\n\n"},{"attributes":{"bold":true},"insert":"Gameplay Tips / Best Cards"},{"insert":"\n"},{"insert":{"card-link":"Ojer Axonil, Deepest Might // Ojer Axonil, Deepest Might"}},{"insert":". A 400% increase in deck effectiveness. Will immediately put a target on our back but it's almost always worth it."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Chandra's Incinerator"}},{"insert":". Turns all of our noncreature damage into creature damage as well. Keeps the board clear which is usually one of our biggest problems."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Razorkin Needlehead"}},{"insert":". Drawing cards is an incredibly common action and this punishes it. Absolutely brutal when paired with "},{"insert":{"card-link":"Zenith Chronicler"}},{"insert":" or wheel effects."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Chandra's Pyreling"}},{"insert":". A really good blocker in a deck without many good blockers. I find it usually pumps itself 2-3 times before the attack step."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Burning Earth"}},{"insert":". Essentially asymmetrical due to our basic land base and an absolutely vicious effect. I also love "},{"insert":{"card-link":"Manabarbs"}},{"insert":" here but we have to be willing to also pay the price."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"Weak Points / Things to Watch Out For"},{"insert":"\nPeople really don't like losing life This deck draws aggro and will result in being targeted even if we are no longer the threat. Comes with the territory, I suppose."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Combat-based decks can often out-scale our noncombat damage output."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Red Deck Wins"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\n"},{"attributes":{"italic":true,"bold":true},"insert":"\"I feel very comfortable going at full speed.\""},{"attributes":{"header":2},"insert":"\n"},{"insert":"-- Steve Nash"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Bracket"},{"insert":": 2\n\nPlay this if you like...\nCars 2, the movie"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Counting on your hands"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Looking in the mirror every morning"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Don't play this if you like...\nFancy dinners"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Kaiju"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Thinking about what to do next turn"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nMy take on adapting the classic Sligh/RDW philosophy for EDH. Feels like beating your opponents to death with a bag full of soap.\n\n"},{"insert":{"card-link":"Norin, Swift Survivalist"}},{"insert":" is a commander that uniquely enables us to attack as fast as possible. His ability makes it so that we will never lose a creature when attacking, unless we choose to. When combined with a tiny mana curve we can usually recast our entire board in second main if necessary, even if single creature got blocked. To follow this aggression up and in an attempt to scale for multiplayer, we also include as many "},{"insert":{"card-link":"Impact Tremors"}},{"insert":" effects as we can to capitalize on the quasi-blink strategy that we slip into.\n\nThe only real wincon is to get chip damage under people while they are still setting up and then follow up with burn to finish things off.\n\n"},{"attributes":{"bold":true},"insert":"Gameplay Tips / Best Cards"},{"insert":"\nWe almost always want to save all of our mana until second main so we can use it to recast anything that has been sent to exile."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Legion Loyalist"}},{"insert":". Pumps the board but the best bit here is that it prevents token chump blocks. Has been way more useful than I expected."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Signal Pest"}},{"insert":". Since most of our creatures are 1/1s, this essentially doubles the power of our attack."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Grenzo, Havoc Raiser"}},{"insert":". Generates card advantage, removes opponents options, and allows us to create holes and slip aggro. An all-star performer."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"All of the "},{"insert":{"card-link":"Impact Tremors"}},{"insert":" effects."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"Weak Points / Things to Watch Out For"},{"insert":"\nThe deck struggles if nobody wants to block. If this is happening focus on a single player to try and force them to protect their life total."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The format itself. This is not an archetype that scales well to EDH; there will always be a pretty low ceiling on this deck so don't expect to win a lot."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Used Car Sales"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\n"},{"attributes":{"italic":true,"bold":true},"insert":"\"There were times when I thought I would never own a car.\""},{"attributes":{"header":2},"insert":"\n"},{"insert":"-- Victor Cruz"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Bracket"},{"insert":": Lowwwww 2\n\nPlay this if you like...\nSharing"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Group projects"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Laughing"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Don't play this if you like...\nMaking an honest living"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"The game Magic the Gathering"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Winning"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nOnce upon a time I had a "},{"insert":{"card-link":"Bill Ferny, Bree Swindler"}},{"insert":" deck that was all about selling people \"horses\" (see "},{"insert":{"card-link":"Amoeboid Changeling"}},{"insert":") and then stealing them back in order to do it again. Because I was a good little capitalist, there was no wincon outside of making as much money as possible. It was terrible and I loved it, but eventually I let it go and I moved on to greener pastures. This is my attempt at recapturing the spirit of that deck, but in a red trench coat and with horses that are so bad I don't even want them back.\n\nHolding the command zone down is "},{"insert":{"card-link":"Hivis of the Scale"}},{"insert":"because, well, it's a red card. And who knows, maybe by turn 6 someone will have a sick dragon. Beyond that, there's a 1% chance that we find "},{"insert":{"card-link":"Draconic Destiny"}},{"insert":" which is actually kinda cool because then he lets us take any creature on the board. Ultimately though, like teeth on a fish, he's really just a medical mystery (seriously, he's not even a dragon...) that we don't have time to try and figure out.\n\nInstead, we're going in the back door and packing a whole bunch of creatures that can throw themselves at our opponents the moment they sense they're on the losing side. Particularly effective at defecting are "},{"insert":{"card-link":"Drooling Ogre"}},{"insert":", "},{"insert":{"card-link":"Goblin Cadets"}},{"insert":", "},{"insert":{"card-link":"Crag Saurian"}},{"insert":" and "},{"insert":{"card-link":"Fickle Efreet"}},{"insert":". "},{"insert":{"card-link":"Custody Battle"}},{"insert":" and "},{"insert":{"card-link":"Risky Move"}},{"insert":" do their best impressions of colonialism.\n\nSo what do we get out of this racket? Well, in the words of Mark Knopfler, \"money for nothing\", which comes via the suite of equipment that we can glue onto our double-agents before they run for the hills. That's right, no matter which country our children end up in, "},{"insert":{"card-link":"The Reaver Cleaver"}},{"insert":", "},{"insert":{"card-link":"Goldvein Pick"}},{"insert":", and "},{"insert":{"card-link":"Sword of the Animist"}},{"insert":" ensure that they still have an obligation to send money home from war. We can also strap them up with a "},{"insert":{"card-link":"Bloodforged Battle-Axe"}},{"insert":" or the actual "},{"insert":{"card-link":"Armory of Iroas"}},{"insert":" to ensure they don't forget to take their creatine while they're gone. Finally, because people tend to get miserly when they realize they're being scammed, we ensure that our boys still get their reps in with a suite of goad and/or forced combat effects, the cream of the crop being "},{"insert":{"card-link":"Disrupt Decorum"}},{"insert":".\n\nThe intended wincon is...unclear. Probably our best shot is hoping to end up with a big pile of treasure and then dropping a "},{"insert":{"card-link":"Depthshaker Titan"}},{"insert":" on it. Otherwise, we can always just play "},{"insert":{"card-link":"Confusion in the Ranks"}},{"insert":" and try to trade our garbage cards for other people's actual good Magic cards.\n\n"},{"attributes":{"bold":true},"insert":"Gameplay Tips / Best Cards"},{"insert":"\n"},{"insert":{"card-link":"Adaptive Omnitool"}},{"insert":". Allows us to look at a lot of cards on attack and we pack enough artifacts that we usually hit at least one."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Bazaar Trader"}},{"insert":". The only effect we have that repeatedly makes opponents take our stuff. I don't really know if that's good but it's on brand? "},{"insert":{"card-link":"Bloodcrazed Neonate"}},{"insert":" or "},{"insert":{"card-link":"Slumbering Dragon"}},{"insert":" are interesting donation targets."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Custody Battle"}},{"insert":". Shuffles the creature around the board quite a bit which should result in more attacks. Groovy!"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Draconic Destiny"}},{"insert":". Actually kinda useful. Turns any of our opponent's creatures into a dragon so it can be commandeered with Hivis. As a bonus, it returns itself to our hand if the creature dies so we can do it again."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Assault Suit"}},{"insert":". Staple a couple of treasure generating equipment to something, shove it in the suit, and watch the retirement account explode."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"Weak Points / Things to Watch Out For"},{"insert":"\nThe biggest downside of this package is that it's meant to be a joke and it sucks. Don't show up to your LGS with this if you want to be respected among your peers."},{"attributes":{"list":"bullet"},"insert":"\n"}]}

127 hours

Qty: 36 Price: $46.30
Emergence Zone
: Add
.
,
, Sacrifice this land: You may cast spells this turn as though they had flash.
Land
Emergence Zone (war) 245
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (dmu) 272
Scavenger Grounds
: Add
.
,
, Sacrifice a Desert: Exile all graveyards.
Land - Desert
Scavenger Grounds (c20) 306
Sundering Eruption
Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle. Creatures without flying can't block this turn.
Sorcery
Sundering Eruption // Volcanic Fissure (mh3) 248Sundering Eruption // Volcanic Fissure (mh3) 248
Tectonic Edge
: Add
.
,
, Sacrifice this land: Destroy target nonbasic land. Activate only if an opponent controls four or more lands.
Land
Tectonic Edge (m3c) 384
Valakut, the Molten Pinnacle
This land enters tapped.
Whenever a Mountain you control enters, if you control at least five other Mountains, you may have this land deal 3 damage to any target.
: Add
.
Land
Valakut, the Molten Pinnacle (zen) 228
War Room
: Add
.
,
, Pay life equal to the number of colors in your commanders' color identity: Draw a card.
Land
War Room (soc) 422

127 hours

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A crippling cardboard addiction

Qty: 10 Price: $33.56
Count on Luck
At the beginning of your upkeep, exile the top card of your library. You may play that card this turn.
Enchantment
Count on Luck (dft) 385
Embrace the Unknown
Exile the top two cards of your library. Until the end of your next turn, you may play those cards.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
Sorcery
Embrace the Unknown (otc) 64
Glimpse the Impossible
Exile the top three cards of your library. You may play those cards this turn. At the beginning of the next end step, if any of those cards remain exiled, put them into your graveyard, then create a 0/1 colorless Eldrazi Spawn creature token for each card put into your graveyard this way. Those tokens have "Sacrifice this token: Add
."
Sorcery
Glimpse the Impossible (mh3) 124
Ignite the Future
Exile the top three cards of your library. Until the end of your next turn, you may play those cards. If this spell was cast from a graveyard, you may play cards this way without paying their mana costs.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Ignite the Future (afc) 129
Light Up the Stage
Spectacle
(You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.)
Exile the top two cards of your library. Until the end of your next turn, you may play those cards.
Sorcery
Light Up the Stage (clu) 140
Reckless Impulse
Exile the top two cards of your library. Until the end of your next turn, you may play those cards.
Sorcery
Reckless Impulse (plst) VOW-174
Skullclamp
Equipped creature gets +1/-1.
Whenever equipped creature dies, draw two cards.
Equip
Artifact - Equipment
Skullclamp (sld) 1663
Wheel of Misfortune
Each player secretly chooses a number 0 or greater, then all players reveal those numbers simultaneously and determine the highest and lowest numbers revealed this way. Wheel of Misfortune deals damage equal to the highest number to each player who chose that number. Each player who didn't choose the lowest number discards their hand, then draws seven cards.
Sorcery
Wheel of Misfortune (cmr) 211
Wrenn's Resolve
Exile the top two cards of your library. Until the end of your next turn, you may play those cards.
Sorcery
Wrenn's Resolve (plst) MOM-173
Zenith Chronicler
Whenever a player casts their first multicolored spell each turn, each other player draws a card.
Creature Artifact - Construct Phyrexian
Zenith Chronicler (one) 246

A crippling cardboard addiction

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Daddy's money

Qty: 3 Price: $28.77
Brass's Tunnel-Grinder
When Brass's Tunnel-Grinder enters, discard any number of cards, then draw that many cards plus one.
At the beginning of your end step, if you descended this turn, put a bore counter on Brass's Tunnel-Grinder. Then if there are three or more bore counters on it, remove those counters and transform it. (You descended if a permanent card was put into your graveyard from anywhere.)
Legendary Artifact
Brass's Tunnel-Grinder // Tecutlan, the Searing Rift (lci) 135Brass's Tunnel-Grinder // Tecutlan, the Searing Rift (lci) 135
Descent into Avernus
At the beginning of your upkeep, put two descent counters on this enchantment. Then each player creates X Treasure tokens and this enchantment deals X damage to each player, where X is the number of descent counters on this enchantment.
Enchantment
Descent into Avernus (clb) 169
Mana Geyser
Add
for each tapped land your opponents control.
Sorcery
Mana Geyser (soc) 247

Daddy's money

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I'm too young to die

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Mages' Contest
You and target spell's controller bid life. You start the bidding with a bid of 1. In turn order, each player may top the high bid. The bidding ends if the high bid stands. The high bidder loses life equal to the high bid. If you win the bidding, counter that spell.
Instant
Mages' Contest (inv) 154
Maze of Ith
: Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn.
Land
Maze of Ith (dmr) 456
Return the Favor
Spree (Choose one or more additional costs.)
+
— Copy target instant spell, sorcery spell, activated ability, or triggered ability. You may choose new targets for the copy.
+
— Change the target of target spell or ability with a single target.
Instant
Return the Favor (soa) 47
Untimely Malfunction
Choose one —
• Destroy target artifact.
• Change the target of target spell or ability with a single target.
• One or two target creatures can't block this turn.
Instant
Untimely Malfunction (dsk) 161

I'm too young to die

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No sol rings in this house

Qty: 4 Price: $8.56
Abrade
Choose one —
• Abrade deals 3 damage to target creature.
• Destroy target artifact.
Instant
Abrade (inr) 311
Artifact Blast
Counter target artifact spell.
Instant
Artifact Blast (atq) 22
Shattering Spree
Replicate
(When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)
Destroy target artifact.
Sorcery
Shattering Spree (rvr) 456
Vandalblast
Destroy target artifact you don't control.
Overload
(You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Sorcery
Vandalblast (otc) 183

No sol rings in this house

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Throw some gasoline on it

Qty: 3 Price: $10.77
Leyline of Punishment
If this card is in your opening hand, you may begin the game with it on the battlefield.
Players can't gain life.
Damage can't be prevented.
Enchantment
Leyline of Punishment (m11) 148
Radiant Performer
Flash
When this creature enters, if you cast it from your hand, choose target spell or ability that targets only a single permanent or player. Copy that spell or ability for each other permanent or player the spell or ability could target. Each copy targets a different one of those permanents and players.
Creature - Human Wizard
Radiant Performer (c21) 54
Torbran, Thane of Red Fell
If a red source you control would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus 2 instead.
Legendary Creature - Dwarf Noble
Torbran, Thane of Red Fell (eld) 147

Throw some gasoline on it

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Communism

Qty: 40 Price: $101.54
Act of Aggression
(
can be paid with either
or 2 life.)
Gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn.
Instant
Act of Aggression (nph) 78
Act of Treason
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and
this turn.)
Sorcery
Act of Treason (m14) 125
Blasphemous Act
This spell costs
less to cast for each creature on the battlefield.
Blasphemous Act deals 13 damage to each creature.
Sorcery
Blasphemous Act (scd) 124
Claim the Firstborn
Gain control of target creature with mana value 3 or less until end of turn. Untap that creature. It gains haste until end of turn.
Sorcery
Claim the Firstborn (sta) 100
Cleansing Wildfire
Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle.
Draw a card.
Sorcery
Cleansing Wildfire (znr) 137
Cursed Recording
Whenever you cast an instant or sorcery spell, put a time counter on this artifact. Then if there are seven or more time counters on it, remove those counters and it deals 20 damage to you.
: When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
Artifact
Cursed Recording (dsk) 315
Expedition Map
,
, Sacrifice this artifact: Search your library for a land card, reveal it, put it into your hand, then shuffle.
Artifact
Expedition Map (2xm) 255
Frenzied Fugue
Enchant permanent
When this Aura enters and at the beginning of your upkeep, gain control of enchanted permanent until end of turn. Untap that permanent. It gains haste until end of turn.
Enchantment - Aura
Frenzied Fugue (plst) C16-18
Furnace Reins
Gain control of target creature until end of turn. Untap that creature. Until end of turn, it gains haste and "Whenever this creature deals combat damage to a player or battle, create a Treasure token." (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Sorcery
Furnace Reins (mom) 141
Goblin Bombardment
Sacrifice a creature: This enchantment deals 1 damage to any target.
Enchantment
Goblin Bombardment (c13) 110
Grab the Reins
Choose one —
• Until end of turn, you gain control of target creature and it gains haste.
• Sacrifice a creature. Grab the Reins deals damage equal to that creature's power to any target.
Entwine
(Choose both if you pay the entwine cost.)
Instant
Grab the Reins (plst) MRD-95
Greater Gargadon
Suspend 10—

Sacrifice an artifact, creature, or land: Remove a time counter from this card. Activate only if this card is suspended.
Creature - Beast
Greater Gargadon (tsr) 167
Harness by Force
Strive — This spell costs
more to cast for each target beyond the first.
Gain control of any number of target creatures until end of turn. Untap those creatures. They gain haste until end of turn.
Sorcery
Harness by Force (jou) 100
Hideous Taskmaster
Devoid (This card has no color.)
When you cast this spell, for each opponent, gain control of up to one target creature that player controls until end of turn. Untap those creatures. They gain trample, haste, and annihilator 1 until end of turn.
Trample, haste, annihilator 1 (Whenever this creature attacks, defending player sacrifices a permanent of their choice.)
Creature - Eldrazi
Hideous Taskmaster (m3c) 57
Hijack
Gain control of target artifact or creature until end of turn. Untap it. It gains haste until end of turn.
Sorcery
Hijack (kld) 118
Homeward Path
: Add
.
: Each player gains control of all creatures they own.
Land
Homeward Path (c16) 301
Humble Defector
: Draw two cards. Target opponent gains control of this creature. Activate only during your turn.
Creature - Human Rogue
Humble Defector (otc) 170
Inspired Tinkering
Exile the top three cards of your library. Until the end of your next turn, you may play those cards.
Create three Treasure tokens. (They're artifacts with "
, Sacrifice this token: Add one mana of any color.")
Sorcery
Inspired Tinkering (clb) 183
Invoke Calamity
You may cast up to two instant and/or sorcery spells with total mana value 6 or less from your graveyard and/or hand without paying their mana costs. If those spells would be put into your graveyard, exile them instead. Exile Invoke Calamity.
Instant
Invoke Calamity (neo) 147
Kari Zev's Expertise
Gain control of target creature or Vehicle until end of turn. Untap it. It gains haste until end of turn.
You may cast a spell with mana value 2 or less from your hand without paying its mana cost.
Sorcery
Kari Zev's Expertise (aer) 88
Kiki-Jiki, Mirror Breaker
Haste
: Create a token that's a copy of target nonlegendary creature you control, except it has haste. Sacrifice it at the beginning of the next end step.
Legendary Creature - Goblin Shaman
Kiki-Jiki, Mirror Breaker (tsr) 346
Koth, Fire of Resistance
+2: Search your library for a basic Mountain card, reveal it, put it into your hand, then shuffle.
−3: Koth deals damage to target creature equal to the number of Mountains you control.
−7: You get an emblem with "Whenever a Mountain you control enters, this emblem deals 4 damage to any target."
Legendary Planeswalker - Koth
Koth, Fire of Resistance (one) 138
Lazotep Quarry
: Add
.
, Sacrifice a creature: Add one mana of any color.
,
, Sacrifice a Desert: Exile target creature card with mana value X from your graveyard. Create a token that's a copy of it, except it's a 4/4 black Zombie. Activate only as a sorcery.
Land - Desert
Lazotep Quarry (m3c) 131
Liquimetal Torque
: Add
.
: Target nonland permanent becomes an artifact in addition to its other types until end of turn.
Artifact
Liquimetal Torque (mh2) 228
Mass Mutiny
For each opponent, gain control of up to one target creature that player controls until end of turn. Untap those creatures. They gain haste until end of turn.
Sorcery
Mass Mutiny (c13) 116
Mizzix's Mastery
Exile target card that's an instant or sorcery from your graveyard. For each card exiled this way, copy it, and you may cast the copy without paying its mana cost. Exile Mizzix's Mastery.
Overload
(You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Sorcery
Mizzix's Mastery (otc) 175
Mob Rule
Choose one —
• Gain control of all creatures with power 4 or greater until end of turn. Untap those creatures. They gain haste until end of turn.
• Gain control of all creatures with power 3 or less until end of turn. Untap those creatures. They gain haste until end of turn.
Sorcery
Mob Rule (voc) 147
Radiate
Choose target instant or sorcery spell that targets only a single permanent or player. Copy that spell for each other permanent or player the spell could target. Each copy targets a different one of those permanents and players.
Instant
Radiate (tor) 113
Reforge the Soul
Each player discards their hand, then draws seven cards.
Miracle
(You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
Sorcery
Reforge the Soul (plst) AVR-151
Shivan Harvest
, Sacrifice a creature: Destroy target nonbasic land.
Enchantment
Shivan Harvest (plst) INV-167
Song-Mad Treachery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
Sorcery
Song-Mad Treachery // Song-Mad Ruins (znr) 165Song-Mad Treachery // Song-Mad Ruins (znr) 165
Spawning Pit
Sacrifice a creature: Put a charge counter on this artifact.
, Remove two charge counters from this artifact: Create a 2/2 colorless Spawn artifact creature token.
Artifact
Spawning Pit (plst) TD2-69
Starke of Rath
: Destroy target artifact or creature. That permanent's controller gains control of Starke. (This effect lasts indefinitely.)
Legendary Creature - Human Rogue
Starke of Rath (plst) TMP-205
Take for a Ride
Take for a Ride has flash as long as you've committed a crime this turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
Sorcery
Take for a Ride (otj) 148
Thud
As an additional cost to cast this spell, sacrifice a creature.
Thud deals damage equal to the sacrificed creature's power to any target.
Sorcery
Thud (m19) 163
Traitorous Greed
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Add two mana of any one color. (The creature can attack and
this turn.)
Sorcery
Traitorous Greed (m21) 166
Twinferno
Choose one —
• When you cast your next instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
• Target creature you control gains double strike until end of turn. (It deals both first-strike and regular combat damage.)
Instant
Twinferno (j25) 606
Vengeful Possession
Gain control of target creature until end of turn. Untap it. It gains haste until end of turn. You may discard a card. If you do, draw a card.
Sorcery
Vengeful Possession (dsk) 162
Word of Seizing
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Untap target permanent and gain control of it until end of turn. It gains haste until end of turn.
Instant
Word of Seizing (cmr) 420
Zealous Conscripts
Haste
When this creature enters, gain control of target permanent until end of turn. Untap that permanent. It gains haste until end of turn.
Creature - Human Warrior
Zealous Conscripts (j25) 143

Communism

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Forced Combat

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Aether Membrane
Defender; reach (This creature can block creatures with flying.)
Whenever this creature blocks a creature, return that creature to its owner's hand at end of combat.
Creature - Wall
Aether Membrane (ddi) 48
Arcbond
Choose target creature. Whenever that creature is dealt damage this turn, it deals that much damage to each other creature and each player.
Instant
Arcbond (frf) 91
Blind Fury
All creatures lose trample until end of turn. If a creature would deal combat damage to a creature this turn, it deals double that damage to that creature instead.
Instant
Blind Fury (mir) 158
Blood Frenzy
Cast this spell only before the combat damage step.
Target attacking or blocking creature gets +4/+0 until end of turn. Destroy that creature at the beginning of the next end step.
Instant
Blood Frenzy (plst) TMP-164
Brash Taunter
Indestructible
Whenever this creature is dealt damage, it deals that much damage to target opponent.
,
: This creature fights another target creature.
Creature - Goblin
Brash Taunter (scd) 125
Chaosphere
Creatures with flying can block only creatures with flying.
Creatures without flying have reach. (They can block creatures with flying.)
World Enchantment
Chaosphere (mir) 164
Circle of Flame
Whenever a creature without flying attacks you or a planeswalker you control, this enchantment deals 1 damage to that creature.
Enchantment
Circle of Flame (m15) 135
Curse of Opulence
Enchant player
Whenever enchanted player is attacked, create a Gold token. Each opponent attacking that player does the same. (A Gold token is an artifact with "Sacrifice this token: Add one mana of any color.")
Enchantment - Aura Curse
Curse of Opulence (tdc) 209
Dictate of the Twin Gods
Flash
If a source would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.
Enchantment
Dictate of the Twin Gods (scd) 131
Dwarven Mine
(
: Add
.)
This land enters tapped unless you control three or more other Mountains.
When this land enters untapped, create a 1/1 red Dwarf creature token.
Land - Mountain
Dwarven Mine (eld) 243
Earthbind
Enchant creature
When this Aura enters, if enchanted creature has flying, this Aura deals 2 damage to that creature and this Aura gains "Enchanted creature loses flying."
Enchantment - Aura
Earthbind (3ed) 147
Emberwilde Captain
When this creature enters, you become the monarch.
Whenever an opponent attacks you while you're the monarch, this creature deals damage to that player equal to the number of cards in their hand.
Creature - Djinn Pirate
Emberwilde Captain (cmr) 175
False Orders
Cast this spell only during the declare blockers step.
Remove target creature defending player controls from combat. Creatures it was blocking that had become blocked by only that creature this combat become unblocked. You may have it block an attacking creature of your choice.
Instant
False Orders (ced) 148
Feint
Tap all creatures blocking target attacking creature. Prevent all combat damage that would be dealt this turn by that creature and each creature blocking it.
Instant
Feint (leg) 146
Fling
As an additional cost to cast this spell, sacrifice a creature.
Fling deals damage equal to the sacrificed creature's power to any target.
Instant
Fling (m12) 134
Fumiko the Lowblood
Fumiko has bushido X, where X is the number of attacking creatures. (Whenever this creature blocks or becomes blocked, it gets +X/+X until end of turn.)
Creatures your opponents control attack each combat if able.
Legendary Creature - Human Samurai
Fumiko the Lowblood (c20) 152
General's Regalia
: The next time a source of your choice would deal damage to you this turn, that damage is dealt to target creature you control instead.
Artifact
General's Regalia (mmq) 295
Hylda's Crown of Winter
,
: Tap target creature. This ability costs
less to activate during your turn.
, Sacrifice Hylda's Crown of Winter: Draw a card for each tapped creature your opponents control.
Legendary Artifact
Hylda's Crown of Winter (woe) 247
Ill-Tempered Loner
Whenever this creature is dealt damage, it deals that much damage to any target.
: This creature gets +2/+0 until end of turn.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
Creature - Human Werewolf
Ill-Tempered Loner // Howlpack Avenger (vow) 162Ill-Tempered Loner // Howlpack Avenger (vow) 162
Kazuul, Tyrant of the Cliffs
Whenever a creature an opponent controls attacks, if you're the defending player, create a 3/3 red Ogre creature token unless that creature's controller pays
.
Legendary Creature - Warrior Ogre
Kazuul, Tyrant of the Cliffs (mkc) 157
Kher Keep
: Add
.
,
: Create a 0/1 red Kobold creature token named Kobolds of Kher Keep.
Legendary Land
Kher Keep (c13) 303
Laccolith Rig
Enchant creature
Whenever enchanted creature becomes blocked, you may have it deal damage equal to its power to target creature. If you do, the first creature assigns no combat damage this turn.
Enchantment - Aura
Laccolith Rig (nem) 88
Latulla's Orders
Flash
Enchant creature
Whenever enchanted creature deals combat damage to defending player, you may destroy target artifact that player controls.
Enchantment - Aura
Latulla's Orders (pcy) 96
Mass Hysteria
All creatures have haste.
Enchantment
Mass Hysteria (sld) 1426
Mirage Mirror
: This artifact becomes a copy of target artifact, creature, enchantment, or land until end of turn.
Artifact
Mirage Mirror (m3c) 300
Mogg Maniac
Whenever this creature is dealt damage, it deals that much damage to target opponent or planeswalker.
Creature - Goblin
Mogg Maniac (plst) STH-94
Pain for All
Enchant creature you control
When this Aura enters, enchanted creature deals damage equal to its power to any other target.
Whenever enchanted creature is dealt damage, it deals that much damage to each opponent.
Enchantment - Aura
Pain for All (eoe) 151
Pit Trap
,
, Sacrifice this artifact: Destroy target attacking creature without flying. It can't be regenerated.
Artifact
Pit Trap (usg) 307
Rogue's Passage
: Add
.
,
: Target creature can't be blocked this turn.
Land
Rogue's Passage (ddm) 77
Sandstone Deadfall
, Sacrifice two lands and this artifact: Destroy target attacking creature.
Artifact
Sandstone Deadfall (ody) 307
Screaming Nemesis
Haste
Whenever this creature is dealt damage, it deals that much damage to any other target. If a player is dealt damage this way, they can't gain life for the rest of the game.
Creature - Spirit
Screaming Nemesis (pdsk) 157p
Sentinel
: Change this creature's base toughness to 1 plus the power of target creature blocking or blocked by this creature. (This effect lasts indefinitely.)
Creature Artifact - Shapeshifter
Sentinel (chr) 107
Showstopping Surprise
Choose target creature you control. Turn it face up if it's face down. Then it deals damage equal to its power to each other creature.
Instant
Showstopping Surprise (mkc) 35
Slumbering Dragon
Flying
This creature can't attack or block unless it has five or more +1/+1 counters on it.
Whenever a creature attacks you or a planeswalker you control, put a +1/+1 counter on this creature.
Creature - Dragon
Slumbering Dragon (m13) 148
Spiteful Sliver
Sliver creatures you control have "Whenever this creature is dealt damage, it deals that much damage to target player or planeswalker."
Creature - Sliver
Spiteful Sliver (cmm) 881
Uthden Troll
: Regenerate this creature.
Creature - Troll
Uthden Troll (tsb) 71
Vertigo
Vertigo deals 2 damage to target creature with flying. That creature loses flying until end of turn.
Instant
Vertigo (ice) 222
Weathered Sentinels
Defender, vigilance, reach, trample
This creature can attack players who attacked you during their last turn as though it didn't have defender.
Whenever this creature attacks, it gets +3/+3 and gains indestructible until end of turn.
Creature Artifact - Wall
Weathered Sentinels (tdc) 336
Wrathful Raptors
Trample
Whenever a Dinosaur you control is dealt damage, it deals that much damage to any target that isn't a Dinosaur.
Creature - Dinosaur
Wrathful Raptors (lcc) 88
Wrathful Red Dragon
Flying
Whenever a Dragon you control is dealt damage, it deals that much damage to any target that isn't a Dragon.
Creature - Dragon
Wrathful Red Dragon (clb) 207

Forced Combat

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Gobbos

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Battle Cry Goblin
: Goblins you control get +1/+0 and gain haste until end of turn.
Pack tactics — Whenever this creature attacks, if you attacked with creatures with total power 6 or greater this combat, create a 1/1 red Goblin creature token that's tapped and attacking.
Creature - Goblin
Battle Cry Goblin (afr) 132
Boggart Shenanigans
Whenever another Goblin you control is put into a graveyard from the battlefield, you may have this enchantment deal 1 damage to target player or planeswalker.
Enchantment Kindred - Goblin
Boggart Shenanigans (evg) 54
Brazen Cannonade
Whenever an attacking creature you control dies, this enchantment deals 2 damage to each opponent.
Raid — At the beginning of each of your postcombat main phases, if you attacked this turn, exile the top card of your library. Until end of combat on your next turn, you may play that card.
Enchantment
Brazen Cannonade (j22) 31
Brightstone Ritual
Add
for each Goblin on the battlefield.
Instant
Brightstone Ritual (ons) 191
Castle Embereth
This land enters tapped unless you control a Mountain.
: Add
.
,
: Creatures you control get +1/+0 until end of turn.
Land
Castle Embereth (ncc) 392
Cavalcade of Calamity
Whenever a creature you control with power 1 or less attacks, this enchantment deals 1 damage to the player or planeswalker that creature is attacking.
Enchantment
Cavalcade of Calamity (rna) 95
Connecting the Dots
Whenever a creature you control attacks, exile the top card of your library face down. (You can't look at it.)
, Discard your hand, Sacrifice this enchantment: Put all cards exiled with this enchantment into their owners' hands.
Enchantment
Connecting the Dots (mkm) 118
Den of the Bugbear
If you control two or more other lands, this land enters tapped.
: Add
.
: Until end of turn, this land becomes a 3/2 red Goblin creature with "Whenever this creature attacks, create a 1/1 red Goblin creature token that's tapped and attacking." It's still a land.
Land
Den of the Bugbear (afr) 254
Descendants' Fury
Whenever one or more creatures you control deal combat damage to a player, you may sacrifice one of them. If you do, reveal cards from the top of your library until you reveal a creature card that shares a creature type with the sacrificed creature. Put that card onto the battlefield and the rest on the bottom of your library in a random order.
Enchantment
Descendants' Fury (cmm) 766
Devilish Valet
Trample, haste
Alliance — Whenever another creature you control enters, double this creature's power until end of turn.
Creature - Warrior Devil
Devilish Valet (snc) 105
Gerrard's Hourglass Pendant
Flash
If a player would begin an extra turn, that player skips that turn instead.
,
, Exile Gerrard's Hourglass Pendant: Return to the battlefield tapped all artifact, creature, enchantment, and land cards in your graveyard that were put there from the battlefield this turn.
Legendary Artifact
Gerrard's Hourglass Pendant (dmc) 17
Goblin Assassin
Whenever this creature or another Goblin enters, each player flips a coin. Each player whose coin comes up tails sacrifices a creature of their choice.
Creature - Goblin Assassin
Goblin Assassin (plst) LGN-95
Goblin Bombardment
Sacrifice a creature: This enchantment deals 1 damage to any target.
Enchantment
Goblin Bombardment (plst) DDN-24
Goblin Chirurgeon
Sacrifice a Goblin: Regenerate target creature.
Creature - Goblin Shaman
Goblin Chirurgeon (fem) 54a
Goblin Trashmaster
Other Goblins you control get +1/+1.
Sacrifice a Goblin: Destroy target artifact.
Creature - Goblin Warrior
Goblin Trashmaster (pm19) 144p
Goblin War Drums
Creatures you control have menace. (They can't be blocked except by two or more creatures.)
Enchantment
Goblin War Drums (fem) 58a
Goblin War Strike
Goblin War Strike deals damage to target player or planeswalker equal to the number of Goblins you control.
Sorcery
Goblin War Strike (scg) 96
Goblin Warchief
Goblin spells you cast cost
less to cast.
Goblins you control have haste.
Creature - Goblin Warrior
Goblin Warchief (dom) 130
Goro-Goro, Disciple of Ryusei
: Creatures you control gain haste until end of turn.
: Create a 5/5 red Dragon Spirit creature token with flying. Activate only if you control an attacking modified creature. (Equipment, Auras you control, and counters are modifications.)
Legendary Creature - Goblin Samurai
Goro-Goro, Disciple of Ryusei (neo) 145
Heat Stroke
At end of combat, destroy each creature that blocked or was blocked this turn.
Enchantment
Heat Stroke (wth) 107
Hissing Iguanar
Whenever another creature dies, you may have this creature deal 1 damage to target player or planeswalker.
Creature - Lizard
Hissing Iguanar (uma) 134
Howlsquad Heavy
Start your engines!
Other Goblins you control have haste.
At the beginning of combat on your turn, create a 1/1 red Goblin creature token. That token attacks this combat if able.
Max speed —
: Add
for each Goblin you control.
Creature - Goblin Mercenary
Howlsquad Heavy (pdft) 134p
Ib Halfheart, Goblin Tactician
Whenever another Goblin you control becomes blocked, sacrifice it. If you do, it deals 4 damage to each creature blocking it.
Sacrifice two Mountains: Create two 1/1 red Goblin creature tokens.
Legendary Creature - Goblin Advisor
Ib Halfheart, Goblin Tactician (j22) 554
Invasion Plans
All creatures block each combat if able.
The attacking player chooses how each creature blocks each combat.
Enchantment
Invasion Plans (sth) 89
Last-Ditch Effort
Sacrifice any number of creatures. Last-Ditch Effort deals that much damage to any target.
Instant
Last-Ditch Effort (ulg) 83
Legion Warboss
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
At the beginning of combat on your turn, create a 1/1 red Goblin creature token. That token gains haste until end of turn and attacks this combat if able.
Creature - Goblin Soldier
Legion Warboss (tdc) 220
Long-Range Sensor
Whenever you attack a player, put a charge counter on this artifact.
, Remove two charge counters from this artifact: Discover 4. Activate only as a sorcery. (Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
Artifact
Long-Range Sensor (eoc) 11
Massive Raid
Massive Raid deals damage to any target equal to the number of creatures you control.
Instant
Massive Raid (gtc) 100
Mercadia's Downfall
Each attacking creature gets +1/+0 until end of turn for each nonbasic land defending player controls.
Instant
Mercadia's Downfall (plst) MMQ-205
Mogg Raider
Sacrifice a Goblin: Target creature gets +1/+1 until end of turn.
Creature - Goblin
Mogg Raider (plst) TMP-191
Pashalik Mons
Whenever Pashalik Mons or another Goblin you control dies, Pashalik Mons deals 1 damage to any target.
, Sacrifice a Goblin: Create two 1/1 red Goblin creature tokens.
Legendary Creature - Goblin Warrior
Pashalik Mons (dmr) 328
Pyretic Charge
Discard your hand, then draw four cards. For each card discarded this way, creatures you control get +1/+0 until end of turn.
Plot
(You may pay
and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Sorcery
Pyretic Charge (otc) 65
Raging Goblin
Haste (This creature can attack and
as soon as it comes under your control.)
Creature - Goblin Berserker
Raging Goblin (9ed) 209
Searslicer Goblin
Raid — At the beginning of your end step, if you attacked this turn, create a 1/1 red Goblin creature token.
Creature - Goblin Warrior
Searslicer Goblin (fdn) 93
Sensation Gorger
Kinship — At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with this creature, you may reveal it. If you do, each player discards their hand, then draws four cards.
Creature - Goblin Shaman
Sensation Gorger (mor) 102
Siege-Gang Lieutenant
Lieutenant — At the beginning of combat on your turn, if you control your commander, create two 1/1 red Goblin creature tokens. Those tokens gain haste until end of turn.
, Sacrifice a Goblin: This creature deals 1 damage to any target.
Creature - Goblin
Siege-Gang Lieutenant (m3c) 113
Skirk Prospector
Sacrifice a Goblin: Add
.
Creature - Goblin
Skirk Prospector (plst) DOM-144
Spiteful Prankster
During your turn, this creature has first strike.
Whenever another creature dies, this creature deals 1 damage to target player or planeswalker.
Creature - Devil
Spiteful Prankster (plst) JMP-26
Spiteful Repossession
Spiteful Repossession deals damage to each opponent who controls more lands than you equal to the difference. Then create a number of Treasure tokens equal to the damage dealt this way.
Sorcery
Spiteful Repossession (ncc) 90
Surveyor's Scope
, Exile this artifact: Search your library for up to X basic land cards, where X is the number of players who control at least two more lands than you. Put those cards onto the battlefield, then shuffle.
Artifact
Surveyor's Scope (c13) 262

Gobbos

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Acidic Soil
Acidic Soil deals damage to each player equal to the number of lands they control.
Sorcery
Acidic Soil (usg) 172
Akki Lavarunner
Haste
Whenever this creature deals damage to an opponent, flip it.
Creature - Goblin Warrior
Akki Lavarunner // Tok-Tok, Volcano Born (chk) 153
Ancient Runes
At the beginning of each player's upkeep, this enchantment deals damage to that player equal to the number of artifacts they control.
Enchantment
Ancient Runes (tmp) 161
Anger of the Gods
Anger of the Gods deals 3 damage to each creature. If a creature dealt damage this way would die this turn, exile it instead.
Sorcery
Anger of the Gods (2x2) 358
Ash Zealot
First strike, haste
Whenever a player casts a spell from a graveyard, this creature deals 3 damage to that player.
Creature - Human Warrior
Ash Zealot (rtr) 86
Battle Strain
Whenever a creature blocks, this enchantment deals 1 damage to that creature's controller.
Enchantment
Battle Strain (ody) 177
Burning Earth
Whenever a player taps a nonbasic land for mana, this enchantment deals 1 damage to that player.
Enchantment
Burning Earth (m14) 130
Cemetery Gatekeeper
First strike
When this creature enters, exile a card from a graveyard.
Whenever a player plays a land or casts a spell, if it shares a card type with the exiled card, this creature deals 2 damage to that player.
Creature - Vampire
Cemetery Gatekeeper (dbl) 415
Chandra's Incinerator
This spell costs
less to cast, where X is the total amount of noncombat damage dealt to your opponents this turn.
Trample
Whenever a source you control deals noncombat damage to an opponent, this creature deals that much damage to target creature or planeswalker that player controls.
Creature - Elemental
Chandra's Incinerator (m21) 136
Chandra's Pyreling
Whenever a source you control deals noncombat damage to an opponent, this creature gets +1/+0 and gains double strike until end of turn. (It deals both first-strike and regular combat damage.)
Creature - Elemental Lizard
Chandra's Pyreling (m21) 304
Geier Reach Sanitarium
: Add
.
,
: Each player draws a card, then discards a card.
Legendary Land
Geier Reach Sanitarium (lcc) 335
Gleeful Arsonist
Whenever an opponent casts a noncreature spell, this creature deals damage equal to its power to that player.
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
Creature - Human Wizard
Gleeful Arsonist (dsc) 27
Harsh Mentor
Whenever an opponent activates an ability of an artifact, creature, or land on the battlefield, if it isn't a mana ability, this creature deals 2 damage to that player.
Creature - Human Cleric
Harsh Mentor (dsc) 165
Hearthborn Battler
Haste
Whenever a player casts their second spell each turn, this creature deals 2 damage to target opponent.
Creature - Lizard Warlock
Hearthborn Battler (blb) 139
Heat of Battle
Whenever a creature blocks, this enchantment deals 1 damage to that creature's controller.
Enchantment
Heat of Battle (sth) 88
Immolation Shaman
Whenever an opponent activates an ability of an artifact, creature, or land that isn't a mana ability, this creature deals 1 damage to that player.
: This creature gets +3/+3 and gains menace until end of turn.
Creature - Shaman Lizard
Immolation Shaman (rna) 106
Kamahl, Pit Fighter
Haste (This creature can attack and
as soon as it comes under your control.)
: Kamahl deals 3 damage to any target.
Legendary Creature - Human Barbarian
Kamahl, Pit Fighter (ody) 198
Magebane Lizard
Whenever a player casts a noncreature spell, this creature deals damage to that player equal to the number of noncreature spells they've cast this turn.
Creature - Lizard
Magebane Lizard (otj) 134
Magus of the Wheel
,
, Sacrifice this creature: Each player discards their hand, then draws seven cards.
Creature - Human Wizard
Magus of the Wheel (c15) 27
Manabarbs
Whenever a player taps a land for mana, this enchantment deals 1 damage to that player.
Enchantment
Manabarbs (m12) 150
Mechanized Warfare
If a red or artifact source you control would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus 1 instead.
Enchantment
Mechanized Warfare (bro) 139
Mogg Salvage
If an opponent controls an Island and you control a Mountain, you may cast this spell without paying its mana cost.
Destroy target artifact.
Instant
Mogg Salvage (mh2) 282
Ojer Axonil, Deepest Might
Trample
If a red source you control would deal an amount of noncombat damage less than Ojer Axonil's power to an opponent, that source deals damage equal to Ojer Axonil's power instead.
When Ojer Axonil dies, return it to the battlefield tapped and transformed under its owner's control.
Legendary Creature - God
Ojer Axonil, Deepest Might // Temple of Power (lci) 158Ojer Axonil, Deepest Might // Temple of Power (lci) 158
Price of Progress
Price of Progress deals damage to each player equal to twice the number of nonbasic lands that player controls.
Instant
Price of Progress (plst) EXO-95
Quakebringer
Your opponents can't gain life.
At the beginning of your upkeep, Quakebringer deals 2 damage to each opponent. This ability triggers only if Quakebringer is on the battlefield or if Quakebringer is in your graveyard and you control a Giant.
Foretell
Creature - Berserker Giant
Quakebringer (khm) 297
Rampaging Ferocidon
Menace
Players can't gain life.
Whenever another creature enters, this creature deals 1 damage to that creature's controller.
Creature - Dinosaur
Rampaging Ferocidon (dsc) 167
Razorkin Needlehead
This creature has first strike during your turn.
Whenever an opponent draws a card, this creature deals 1 damage to them.
Creature - Human Assassin
Razorkin Needlehead (dsk) 153
Roiling Vortex
At the beginning of each player's upkeep, this enchantment deals 1 damage to them.
Whenever a player casts a spell, if no mana was spent to cast that spell, this enchantment deals 5 damage to that player.
: Your opponents can't gain life this turn.
Enchantment
Roiling Vortex (znr) 156
Scab-Clan Berserker
Haste
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)
Whenever an opponent casts a noncreature spell, if this creature is renowned, this creature deals 2 damage to that player.
Creature - Human Berserker
Scab-Clan Berserker (ori) 160
Scald
Whenever a player taps an Island for mana, this enchantment deals 1 damage to that player.
Enchantment
Scald (usg) 211
Scytheclaw Raptor
Whenever a player casts a spell, if it's not their turn, this creature deals 4 damage to them.
Creature - Dinosaur
Scytheclaw Raptor (lci) 165
Skullcrack
Players can't gain life this turn. Damage can't be prevented this turn. Skullcrack deals 3 damage to target player or planeswalker.
Instant
Skullcrack (rvr) 125
Spikefield Cave
This land enters tapped.
: Add
.
Land
Spikefield Hazard // Spikefield Cave back (znr) 166Spikefield Hazard // Spikefield Cave back (znr) 166
Sulfuric Vortex
At the beginning of each player's upkeep, this enchantment deals 2 damage to that player.
If a player would gain life, that player gains no life instead.
Enchantment
Sulfuric Vortex (ddk) 68
Sunspine Lynx
Players can't gain life.
Damage can't be prevented.
When this creature enters, it deals damage to each player equal to the number of nonbasic lands that player controls.
Creature - Elemental Cat
Sunspine Lynx (blb) 155
Tunnel Ignus
Whenever a land enters under an opponent's control, if that player had another land enter the battlefield under their control this turn, this creature deals 3 damage to that player.
Creature - Elemental
Tunnel Ignus (som) 105
Valakut Exploration
Landfall — Whenever a land you control enters, exile the top card of your library. You may play that card for as long as it remains exiled.
At the beginning of your end step, if there are cards exiled with this enchantment, put them into their owner's graveyard, then this enchantment deals that much damage to each opponent.
Enchantment
Valakut Exploration (znr) 303
Vengeful Tracker
Whenever an opponent sacrifices an artifact, this creature deals 2 damage to them.
Creature - Human Detective
Vengeful Tracker (mkm) 147
Zo-Zu the Punisher
Whenever a land enters, Zo-Zu deals 2 damage to that land's controller.
Legendary Creature - Goblin Warrior
Zo-Zu the Punisher (dds) 41
Zurzoth, Chaos Rider
Whenever an opponent draws their first card each turn, if it's not their turn, you create a 1/1 red Devil creature token with "When this token dies, it deals 1 damage to any target."
Whenever one or more Devils you control attack one or more players, you and those players each draw a card, then discard a card at random.
Legendary Creature - Devil
Zurzoth, Chaos Rider (jmp) 27

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Agate Instigator
Offspring
(You may pay an additional
as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)
Whenever another creature you control enters, this creature deals 1 damage to each opponent.
Creature - Rogue Lizard
Agate Instigator (blc) 21
Brazen Collector
First strike
Whenever this creature attacks, add
. Until end of turn, you don't lose this mana as steps and phases end.
Creature - Rogue Raccoon
Brazen Collector (blb) 128
Cavalcade of Calamity
Whenever a creature you control with power 1 or less attacks, this enchantment deals 1 damage to the player or planeswalker that creature is attacking.
Enchantment
Cavalcade of Calamity (rna) 95
Charming Scoundrel
Haste
When this creature enters, choose one —
• Discard a card, then draw a card.
• Create a Treasure token.
• Create a Wicked Role token attached to target creature you control.
Creature - Human Rogue
Charming Scoundrel (pwoe) 124p
Dragonmaster Outcast
At the beginning of your upkeep, if you control six or more lands, create a 5/5 red Dragon creature token with flying.
Creature - Human Shaman
Dragonmaster Outcast (c19) 139
Fearless Pup
First strike
Boast —
: This creature gets +2/+0 until end of turn. (Activate only if this creature attacked this turn and only once each turn.)
Creature - Wolf
Fearless Pup (khm) 136
Flamekin Brawler
: This creature gets +1/+0 until end of turn.
Creature - Warrior Elemental
Flamekin Brawler (dd2) 35
Frantic Scapegoat
Haste
When this creature enters, suspect it. (It has menace and can't block.)
Whenever one or more other creatures you control enter, if this creature is suspected, you may suspect one of the other creatures. If you do, this creature is no longer suspected.
Creature - Goat
Frantic Scapegoat (mkm) 126
Frenzied Goblin
Whenever this creature attacks, you may pay
. If you do, target creature can't block this turn.
Creature - Goblin Berserker
Frenzied Goblin (clu) 135
General Kreat, the Boltbringer
Whenever one or more Goblins you control attack, create a 1/1 red Goblin creature token that's tapped and attacking.
Whenever another creature you control enters, General Kreat deals 1 damage to each opponent.
Legendary Creature - Goblin Soldier
General Kreat, the Boltbringer (j25) 48
Gingerbrute
Haste (This creature can attack and
as soon as it comes under your control.)
: This creature can't be blocked this turn except by creatures with haste.
,
, Sacrifice this creature: You gain 3 life.
Creature Artifact - Golem Food
Gingerbrute (jmp) 466
Goblin Guide
Haste
Whenever this creature attacks, defending player reveals the top card of their library. If it's a land card, that player puts it into their hand.
Creature - Goblin Scout
Goblin Guide (mb2) 58
Goldhound
First strike
Menace (This creature can't be blocked except by two or more creatures.)
, Sacrifice this creature: Add one mana of any color.
Creature Artifact - Treasure Dog
Goldhound (snc) 108
Grenzo, Havoc Raiser
Whenever a creature you control deals combat damage to a player, choose one —
• Goad target creature that player controls.
• Exile the top card of that player's library. Until end of turn, you may cast that card and you may spend mana as though it were mana of any color to cast that spell.
Legendary Creature - Goblin Rogue
Grenzo, Havoc Raiser (m3c) 213
Grenzo's Cutthroat
First strike
Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.)
Creature - Goblin Rogue
Grenzo's Cutthroat (cns) 32
Guild Artisan
Commander creatures you own have "Whenever this creature attacks a player, if no opponent has more life than that player, you create two Treasure tokens." (They're artifacts with "
, Sacrifice this token: Add one mana of any color.")
Legendary Enchantment - Background
Guild Artisan (clb) 179
Hellrider
Haste
Whenever a creature you control attacks, this creature deals 1 damage to the player or planeswalker it's attacking.
Creature - Devil
Hellrider (dka) 93
Hired Claw
Whenever you attack with one or more Lizards, this creature deals 1 damage to target opponent.
: Put a +1/+1 counter on this creature. Activate only if an opponent lost life this turn and only once each turn.
Creature - Lizard Mercenary
Hired Claw (blb) 140
Impact Tremors
Whenever a creature you control enters, this enchantment deals 1 damage to each opponent.
Enchantment
Impact Tremors (fdn) 717
Jackal Familiar
This creature can't attack or block alone.
Creature - Jackal
Jackal Familiar (m10) 143
Legion Loyalist
Haste
Battalion — Whenever this creature and at least two other creatures attack, creatures you control gain first strike and trample until end of turn and can't be blocked by creature tokens this turn.
Creature - Goblin Soldier
Legion Loyalist (gtc) 97
Loyal Apprentice
Haste
Lieutenant — At the beginning of combat on your turn, if you control your commander, create a 1/1 colorless Thopter artifact creature token with flying. That token gains haste until end of turn.
Creature - Human Artificer
Loyal Apprentice (drc) 104
Molten Gatekeeper
Whenever another creature you control enters, this creature deals 1 damage to each opponent.
Unearth
(
: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Creature Artifact - Golem
Molten Gatekeeper (mh3) 128
Norin, Swift Survivalist
Norin can't block.
Whenever a creature you control becomes blocked, you may exile it. You may play that card from exile this turn.
Legendary Creature - Human Coward
Norin, Swift Survivalist (dsk) 145
Onslaught
Whenever you cast a creature spell, tap target creature.
Enchantment
Onslaught (exo) 92
Phoenix Chick
Flying, haste
This creature can't block.
Whenever you attack with three or more creatures, you may pay
. If you do, return this card from your graveyard to the battlefield tapped and attacking with a +1/+1 counter on it.
Creature - Phoenix
Phoenix Chick (dmu) 140
Reckless Lackey
First strike, haste
, Sacrifice this creature: Draw a card and create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Creature - Goblin Pirate
Reckless Lackey (otj) 140
Rigging Runner
First strike
Raid — This creature enters with a +1/+1 counter on it if you attacked this turn.
Creature - Goblin Pirate
Rigging Runner (j22) 81
Robber of the Rich
Reach, haste
Whenever this creature attacks, if defending player has more cards in hand than you, exile the top card of their library. During any turn you attacked with a Rogue, you may cast that card and you may spend mana as though it were mana of any color to cast that spell.
Creature - Human Archer Rogue
Robber of the Rich (eld) 138
Runaway Steam-Kin
Whenever you cast a red spell, if this creature has fewer than three +1/+1 counters on it, put a +1/+1 counter on this creature.
Remove three +1/+1 counters from this creature: Add
.
Creature - Elemental
Runaway Steam-Kin (grn) 115
Sardian Avenger
First strike, trample
Whenever this creature attacks, it gets +X/+0 until end of turn, where X is the number of artifacts your opponents control.
Whenever an artifact an opponent controls is put into a graveyard from the battlefield, this creature deals 1 damage to that player.
Creature - Goblin Warrior
Sardian Avenger (brc) 43
Scorch Spitter
Whenever this creature attacks, it deals 1 damage to the player or planeswalker it's attacking.
Creature - Elemental Lizard
Scorch Spitter (m20) 159
Shocking Sharpshooter
Reach
Whenever another creature you control enters, this creature deals 1 damage to target opponent.
Creature - Human Archer
Shocking Sharpshooter (tdm) 121
Signal Pest
Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)
This creature can't be blocked except by creatures with flying or reach.
Creature Artifact - Pest
Signal Pest (plst) MBS-131
Skitter of Lizards
Multikicker
(You may pay an additional
any number of times as you cast this spell.)
Haste
This creature enters with a +1/+1 counter on it for each time it was kicked.
Creature - Lizard
Skitter of Lizards (cns) 151
Subira, Tulzidi Caravanner
Haste
: Another target creature with power 2 or less can't be blocked this turn.
,
, Discard your hand: Until end of turn, whenever a creature you control with power 2 or less deals combat damage to a player, draw a card.
Legendary Creature - Human Shaman
Subira, Tulzidi Caravanner (plst) M21-162
Taunting Kobold
Haste
Whenever this creature attacks, goad target creature an opponent controls. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
Creature - Kobold
Taunting Kobold (clb) 404
Tersa Lightshatter
Haste
When Tersa Lightshatter enters, discard up to two cards, then draw that many cards.
Whenever Tersa Lightshatter attacks, if there are seven or more cards in your graveyard, exile a card at random from your graveyard. You may play that card this turn.
Legendary Creature - Wizard Orc
Tersa Lightshatter (ptdm) 127p
Witty Roastmaster
Alliance — Whenever another creature you control enters, this creature deals 1 damage to each opponent.
Creature - Devil Citizen
Witty Roastmaster (snc) 131
You See a Pair of Goblins
Choose one —
• Charge Them — Creatures you control get +2/+0 until end of turn.
• Befriend Them — Create two 1/1 red Goblin creature tokens.
Instant
You See a Pair of Goblins (afr) 170

Red Deck Wins

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Used Car Sales

Qty: 40 Price: $98.90
Adaptive Omnitool
Equipped creature gets +1/+1 for each artifact you control.
Whenever equipped creature attacks, look at the top six cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Equip
Artifact - Equipment
Adaptive Omnitool (drc) 16
Agitator Ant
At the beginning of your end step, each player may put two +1/+1 counters on a creature they control. Goad each creature that had counters put on it this way. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)
Creature - Insect
Agitator Ant (clb) 776
Angel's Trumpet
All creatures have vigilance.
At the beginning of each player's end step, tap all untapped creatures that player controls that didn't attack this turn. This artifact deals damage to the player equal to the number of creatures tapped this way.
Artifact
Angel's Trumpet (plst) ULG-121
Armory of Iroas
Whenever equipped creature attacks, put a +1/+1 counter on it.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Armory of Iroas (jou) 158
Assault Suit
Equipped creature gets +2/+2, has haste, can't attack you or planeswalkers you control, and can't be sacrificed.
At the beginning of each opponent's upkeep, you may have that player gain control of equipped creature until end of turn. If you do, untap it.
Equip
Artifact - Equipment
Assault Suit (c16) 242
Bazaar Trader
: Target player gains control of target artifact, creature, or land you control.
Creature - Goblin
Bazaar Trader (wwk) 72
Beamtown Beatstick
Equipped creature gets +1/+0 and has menace. (It can't be blocked except by two or more creatures.)
Whenever equipped creature deals combat damage to a player or battle, create a Treasure token.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Beamtown Beatstick (mom) 131
Bloodcrazed Neonate
This creature attacks each combat if able.
Whenever this creature deals combat damage to a player, put a +1/+1 counter on it.
Creature - Vampire
Bloodcrazed Neonate (isd) 131
Bloodforged Battle-Axe
Equipped creature gets +2/+0.
Whenever equipped creature deals combat damage to a player, create a token that's a copy of this Equipment.
Equip
Artifact - Equipment
Bloodforged Battle-Axe (c17) 50
Bloodshed Fever
Enchant creature
Enchanted creature attacks each combat if able.
Enchantment - Aura
Bloodshed Fever (shm) 84
Bloodthirsty Blade
Equipped creature gets +2/+0 and is goaded. (It attacks each combat if able and attacks a player other than you if able.)
: Attach this Equipment to target creature an opponent controls. Activate only as a sorcery.
Artifact - Equipment
Bloodthirsty Blade (gn3) 114
Buried Ruin
: Add
.
,
, Sacrifice this land: Return target artifact card from your graveyard to your hand.
Land
Buried Ruin (jmp) 491
Confusion in the Ranks
Whenever an artifact, creature, or enchantment enters, its controller chooses target permanent another player controls that shares a card type with it. Exchange control of those permanents.
Enchantment
Confusion in the Ranks (mrd) 87
Coronation of Chaos
Up to three target creatures can't block this turn. Goad them. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)
Sorcery
Coronation of Chaos (clb) 168
Crag Saurian
Whenever a source deals damage to this creature, that source's controller gains control of this creature.
Creature - Lizard
Crag Saurian (mmq) 185
Curse of Chaos
Enchant player
Whenever a player attacks enchanted player with one or more creatures, that attacking player may discard a card. If the player does, they draw a card.
Enchantment - Aura Curse
Curse of Chaos (c13) 105
Curse of Hospitality
Enchant player
Creatures attacking enchanted player have trample.
Whenever a creature deals combat damage to enchanted player, that player exiles the top card of their library. Until end of turn, that creature's controller may play that card and they may spend mana as though it were mana of any color to cast that spell.
Enchantment - Aura Curse
Curse of Hospitality (vow) 152
Curse of Opulence
Enchant player
Whenever enchanted player is attacked, create a Gold token. Each opponent attacking that player does the same. (A Gold token is an artifact with "Sacrifice this token: Add one mana of any color.")
Enchantment - Aura Curse
Curse of Opulence (plst) C17-24
Curse of Stalked Prey
Enchant player
Whenever a creature deals combat damage to enchanted player, put a +1/+1 counter on that creature.
Enchantment - Aura Curse
Curse of Stalked Prey (isd) 136
Custody Battle
Enchant creature
Enchanted creature has "At the beginning of your upkeep, target opponent gains control of this creature unless you sacrifice a land."
Enchantment - Aura
Custody Battle (ons) 197
Depthshaker Titan
When this creature enters, any number of target noncreature artifacts you control become 3/3 artifact creatures. Sacrifice them at the beginning of the next end step.
Each artifact creature you control has melee, trample, and haste. (Whenever a creature with melee attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.)
Creature Artifact - Robot
Depthshaker Titan (eoc) 9
Disrupt Decorum
Goad all creatures you don't control. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)
Sorcery
Disrupt Decorum (c17) 25
Draconic Destiny
Enchant creature
Enchanted creature gets +1/+1 and has flying, haste, and "
: This creature gets +1/+0 until end of turn." It's a Dragon in addition to its other types.
When enchanted creature dies, return this card to its owner's hand.
Enchantment - Aura
Draconic Destiny (pbro) 130p
Drooling Ogre
Whenever a player casts an artifact spell, that player gains control of this creature. (This effect lasts indefinitely.)
Creature - Ogre
Drooling Ogre (dst) 58
Emberwilde Djinn
Flying
At the beginning of each player's upkeep, that player may pay
or 2 life. If the player does, they gain control of this creature.
Creature - Djinn
Emberwilde Djinn (mir) 172
Explorer's Scope
Whenever equipped creature attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Explorer's Scope (cmm) 380
Fickle Efreet
Whenever this creature attacks or blocks, flip a coin at end of combat. If you lose the flip, an opponent gains control of this creature.
Creature - Efreet
Fickle Efreet (pcy) 89
Goblin Cadets
Whenever this creature blocks or becomes blocked, target opponent gains control of it. (This removes this creature from combat.)
Creature - Goblin
Goblin Cadets (cmd) 125
Goldvein Pick
Equipped creature gets +1/+1.
Whenever equipped creature deals combat damage to a player, create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Goldvein Pick (fdn) 253
Harmless Offering
Target opponent gains control of target permanent you control.
Sorcery
Harmless Offering (fdn) 625
Hivis of the Scale
You may choose not to untap Hivis during your untap step.
: Gain control of target Dragon for as long as you control Hivis and Hivis remains tapped.
Legendary Creature - Shaman Lizard
Hivis of the Scale (mir) 182
Risky Move
At the beginning of each player's upkeep, that player gains control of this enchantment.
When you gain control of this enchantment from another player, choose a creature you control and an opponent. Flip a coin. If you lose the flip, that opponent gains control of that creature.
Enchantment
Risky Move (ons) 223
Rogue Skycaptain
Flying
At the beginning of your upkeep, put a wage counter on this creature. You may pay
for each wage counter on it. If you don't, remove all wage counters from this creature and an opponent gains control of it.
Creature - Human Rogue Mercenary
Rogue Skycaptain (all) 79
Shiny Impetus
Enchant creature
Enchanted creature gets +2/+2 and is goaded. (It attacks each combat if able and attacks a player other than you if able.)
Whenever enchanted creature attacks, you create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Enchantment - Aura
Shiny Impetus (otc) 180
Slumbering Dragon
Flying
This creature can't attack or block unless it has five or more +1/+1 counters on it.
Whenever a creature attacks you or a planeswalker you control, put a +1/+1 counter on this creature.
Creature - Dragon
Slumbering Dragon (m13) 148
Sokenzan Renegade
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
At the beginning of your upkeep, if a player has more cards in hand than each other player, the player who has the most cards in hand gains control of this creature.
Creature - Ogre Mercenary Samurai
Sokenzan Renegade (sok) 114
Sword of the Animist
Equipped creature gets +1/+1.
Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Equip
Legendary Artifact - Equipment
Sword of the Animist (plst) ORI-240
The Reaver Cleaver
Equipped creature gets +1/+1 and has trample and "Whenever this creature deals combat damage to a player or planeswalker, create that many Treasure tokens."
Equip
Legendary Artifact - Equipment
The Reaver Cleaver (m3c) 217
Thoughtbound Primoc
Flying
At the beginning of your upkeep, if a player controls more Wizards than each other player, the player who controls the most Wizards gains control of this creature.
Creature - Beast Bird
Thoughtbound Primoc (ons) 240
Two-Handed Axe
Whenever equipped creature attacks, double its power until end of turn.
Equip
Artifact - Equipment
Two-Handed Axe // Sweeping Cleave (clb) 203

Used Car Sales

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 0 cards
0 pips - 0 cards
0 mana - 0 cards
0 pips - 0 cards
0 mana - 0 cards
31 pips - 22 cards
34 mana - 34 cards
0 pips - 0 cards
0 mana - 0 cards
0 pips - 0 cards
5 mana - 5 cards
CategoriesQtyOdds
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Description

{"ops":[{"insert":{"image":"https://lede-admin.dailydot.com/wp-content/uploads/sites/69/2023/11/Elmo-Fire.jpg?w=1024"}},{"insert":"\n"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"italic":true,"bold":true},"insert":"\"They are rage, brutal, without mercy. But you, you will be worse. Rip and tear until it is done.\""},{"attributes":{"header":2},"insert":"\n"},{"insert":"-- The Seraphim"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\n"},{"attributes":{"underline":true,"bold":true},"insert":"General Overview"},{"insert":"\nGather 'round and celebrate my favorite aspects of Magic -- the color red, cheap jank, wanton violence, and an unending hate campaign against Sol Rings. Just shuffle in the package containing your preferred flavor of carnage and enjoy the fireworks. Or roll a d6 and let fate decide your weapon.\n\nIt should be noted that everything in this deck is built to my own tastes and with concessions for a bunch of pet cards, not for competitiveness. The "},{"attributes":{"bold":true},"insert":"Used Car Sales "},{"insert":"package is actively bad but, hey, I think it's funny.\n\nSpecific package information and strategies detailed below.\n\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Communism"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\n"},{"attributes":{"italic":true,"bold":true},"insert":"\"He that goes a borrowing goes a sorrowing.\""},{"attributes":{"header":2},"insert":"\n"},{"insert":"-- Benjamin Franklin"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Bracket"},{"insert":": Low 3, probably\n\nPlay this if you like...\nWagging your finger threateningly"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Things on leashes"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Gashapon"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Don't play this if you like...\nBeing on your phone between turns"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Kindness"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Bringing food to a potluck"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nThis package is all about borrowing your friends' things, beating them with said things, and then throwing them in the trash. Tends to play out in a control-centric manner with "},{"insert":{"card-link":"Threaten"}},{"insert":" flavor.\n\nThe commander here is "},{"insert":{"card-link":"Starke of Rath"}},{"insert":" who looks underwhelming when taken at face value. Sure he can destroy something, but then we have to give him away permanently? Seems like a scam. And as it turns out, it is...if you don't just choose to give him back to yourself. If we read carefully, we see that Starke goes to the permanent's "},{"attributes":{"italic":true},"insert":"controller"},{"insert":" not owner. With this revelation, we realize that if we steal opponents things and then Starke them while we still control them, he stays put on our side of the board. Pretty neat.\n\nThe ultimate wincon is to take enough things that don't belong to us that we win the war of attrition and grind everyone else into irrelevancy. (Seriously, leave the "},{"insert":{"card-link":"Kiki-Jiki, Mirror Breaker"}},{"insert":" combo in if you can 'cause this deck can stall things out without it.)\n\n"},{"attributes":{"bold":true},"insert":"Gameplay Tips / Best Cards"},{"insert":"\n\n"},{"insert":{"card-link":"Starke of Rath"}},{"insert":" is a surprisingly good aggro deterrent. He can block in one place, then activate to kill another attacker, all while avoiding damage as he disappears to someone else's board. Unfortunately we have to lose control of him in this case but it is sometimes worth it. In a similar vein, he's effectively the equivalent of putting a flintlock on the table and makes opponents scared to anger us lest we snipe their favorite toy."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Radiate"}},{"insert":" /"},{"insert":{"card-link":"Radiant Performer"}},{"insert":" turns any single target theft spell into an "},{"insert":{"card-link":"Insurrection"}},{"insert":" (except "},{"insert":{"card-link":"Word of Seizing"}},{"insert":" as it has Split Second). Also turns "},{"insert":{"card-link":"Shivan Harvest"}},{"insert":" or "},{"insert":{"card-link":"Frenzied Fugue"}},{"insert":" + "},{"insert":{"card-link":"Greater Gargadon"}},{"insert":" into MLD so tread carefully..."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Kiki-Jiki, Mirror Breaker"}},{"insert":" & "},{"insert":{"card-link":"Zealous Conscripts"}},{"insert":" is an infinite combo resulting in unlimited hasty 3/3s. I find it helpful as a way to end games that are dragging, but it can easily be removed."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Liquimetal Torque"}},{"insert":" allows you to Starke any nonland permanent on board."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Greater Gargadon"}},{"insert":". Free sac outlet for almost anything we care about that also turns into a serviceable threat on board. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Cursed Recording"}},{"insert":". Doubles all of our Threaten effects. Has a big downside but we can just remove it with Starke's ability before it hurt's us."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Homeward Path"}},{"insert":". Having this on board allows us to Starke every turn cycle and then get him back for free. Can be found early with "},{"insert":{"card-link":"Expedition Map"}},{"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Return the Favor"}},{"insert":". The card just wins games on it's own. Being able to copy triggered abilities is nutty and holding it completely changes how I analyze each game action. You haven't lived until you've copied an opponent's game winning "},{"insert":{"card-link":"Grapeshot"}},{"insert":" storm trigger."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Hideous Taskmaster"}},{"insert":". Turn's out it's usually real hard to recover if you get hit with Annihilator 4. Use to neuter the most threatening opponent."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Weak Points / Things to Watch Out For"},{"insert":"\n\nCombo decks. If we don't have anything good to steal or destroy, our game plan kinda goes belly-up."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n\n*credit and thanks to hyugafan for the inspiration for this one: "},{"attributes":{"link":"https://moxfield.com/decks/PWEFPfQcn0e8Xuv5arX27Q"},"insert":"https://moxfield.com/decks/PWEFPfQcn0e8Xuv5arX27Q"},{"insert":"\n\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Forced Combat"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\n"},{"attributes":{"italic":true,"bold":true},"insert":"\"This calls for a very special blend of psychology and extreme violence.\""},{"attributes":{"header":2},"insert":"\n"},{"insert":"-- Ben Elton"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Bracket"},{"insert":": 2\n\nPlay this if you like...\nHot samurai"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Barely controlled chaos"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Watching people bleed on each other"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Don't play this if you like...\nSubtlety"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Combos"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Long, boring games"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nHere we have probably my favorite package, which is all about taking the gloves off, getting involved, and taking a few hits to the jaw. Plays like a mosh pit feels.\n\n"},{"insert":{"card-link":"Fumiko the Lowblood"}},{"insert":" leads the charge and has a couple of relevant abilities. First, she has Bushido which improves her effectiveness as a blocker, but only against a single target. In my experience, this is largely ignored by opponents and won't really save us in a straight-up slug fest. Second, however, she has one of the most beautiful lines in the game: \""},{"attributes":{"italic":true},"insert":"Creatures your opponents control attack each turn if able\"."},{"insert":" This is the secret sauce that the package is built around, with everything else setting us up to be the least enticing person to attack. Note, I have chosen not to include any goad effects here, instead choosing to try and walk the tightrope of forcing people to attack without excluding ourselves from the fun. The package would undeniably be stronger with these effects, but in my opinion they don't fit the spirit.\n\nThe dream wincon is to force someone to attack into you and then reflect the damage back to them with one of the spiteful creatures, such as "},{"insert":{"card-link":"Mogg Maniac"}},{"insert":". Otherwise just try to let people chew each other up and then swoop in to finish things off with "},{"insert":{"card-link":"Kazuul, Tyrant of the Cliffs"}},{"insert":"'s army of ogres.\n\n"},{"attributes":{"bold":true},"insert":"Gameplay Tips / Best Cards"},{"insert":"\n\n"},{"insert":{"card-link":"Laccolith Rig"}},{"insert":". Put this on an opponent's massive creature and if it tries to do anything you don't like redirect all it's damage to one of your reflection creatures for a K.O."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Arcbond"}},{"insert":". If this is cast when we have a board full of spite creatures it can easily create a chain that ends the game. Note that we get individual triggers so we can order them in such a way that opponents' resolve first. Similar effect with "},{"insert":{"card-link":"Showstopping Surprise"}},{"insert":" but this one is meant to be cast on Fumiko after she gets a Bushido trigger."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Chaosphere"}},{"insert":". Makes flyers think twice about attacking us which covers up one of the weak spots in this package."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Hylda's Crown of Winter"}},{"insert":". Draws tons of cards because opponents are forced to attack, resulting in lots of tapped creatures. Can also keep us safe from an anticipated attacker if needed."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Blind Fury"}},{"insert":". Prevents a creature from trampling over our reflectors and often results in a trigger for lethal damage."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"General's Regalia"}},{"insert":". Allows us to redirect face damage from a single source onto a spite creature. "},{"insert":{"card-link":"Crackle with Power"}},{"insert":", anyone?"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Mass Hysteria"}},{"insert":". Make more things attack = make more fun. Try not to drop this one without at least one piece of attack discouragement, however."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Sentinel"}},{"insert":". It's the perfect blocker."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Weak Points / Things to Watch Out For"},{"insert":"\n\nEvasive creatures. We especially have very little protection against flying and if we are forcing everyone to attack we put ourselves in a bad spot."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Wide boards. We are set up to deal with big threats, not a lot of threats. Look to wipe a wide board if able."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Gobbos"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\n"},{"attributes":{"italic":true,"bold":true},"insert":"\"If you’re killed, you’ve lost an important part of your life.”"},{"attributes":{"header":2},"insert":"\n"},{"insert":"-- Brooke Shields"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Bracket"},{"insert":": 2\n\nPlay this if you like...\nShitty little guys"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Terraforming"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Attacking without inhibitions"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Don't play this if you like...\nCars, the movie"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"That one goblin"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Strong men"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nThis one is all about showing up, trying your best, and getting shot in face for the effort. This is a surprisingly midrange goblin package that rolls out slower than most but also builds in a level of inevitability that is usually lacking with everyone's favorite little shit-stirrers.\n\nThe horde is led by "},{"insert":{"card-link":"Ib Halfheart, Goblin Tactician"}},{"insert":", everyone's favorite and most well-known goblin commander... Ib has two abilities. The first turns all of his friends into bombs, and while it is cute and cranks the fear factor a little bit, we largely ignore it in this build and just treat it like a fun little surprise when it happens. The second ability, which allows us to mine our landbase for money is where true power lies, as any self-respecting dwarf could attest. You see, what Ib can do that not a lot of other creatures can do is build an army, "},{"attributes":{"italic":true},"insert":"on demand. "},{"insert":"Need a couple blockers? Just blow up the mountains and they come crawling out. Need to close the game out next turn? Blow them all up, you won't need them later anyway. \n\nThe easiest wincon is to build a respectable goblin horde through Ib himself, "},{"insert":{"card-link":"Searslicer Goblin"}},{"insert":", or "},{"insert":{"card-link":"Siege-Gang Lieutenant"}},{"insert":"and then \"allow\" them to lend their bodies as fuel for the cause. The most straightforward way to do this is one of the direct burn effects, such as "},{"insert":{"card-link":"Massive Raid"}},{"insert":". Alternatively, we can kinda reach the same conclusion by adding booby traps to the board ("},{"insert":{"card-link":"Pashalik Mons"}},{"insert":" / "},{"insert":{"card-link":"Boggart Shenanigans"}},{"insert":" / "},{"insert":{"card-link":"Hissing Iguanar"}},{"insert":") and then pushing our guys down a hill ("},{"insert":{"card-link":"Goblin Trashmaster"}},{"insert":" / "},{"insert":{"card-link":"Goblin Bombardment"}},{"insert":" / "},{"insert":{"card-link":"Mogg Raider"}},{"insert":". Or, if we're facing greedy opponents, "},{"insert":{"card-link":"Mercadia's Downfall"}},{"insert":" can force them to wish they paid their property taxes. Finally, "},{"insert":{"card-link":"Devilish Valet"}},{"insert":" is a 64 damage bazooka if we sac at least 6 lands to Ib, and it only gets better from there.\n\n"},{"attributes":{"bold":true},"insert":"Gameplay Tips / Best Cards"},{"insert":"\n"},{"insert":{"card-link":"Gerrard's Hourglass Pendant"}},{"insert":". With a bit of creativity, this allows us to sac our landbase and every creature we have on board for fun effects, then simply bring it all back like it was a fit of amnesia."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Goblin Assassin"}},{"insert":". We make a lot of goblin tokens and this means each one has a chance at killing 1-3 opponent creatures. Now that's value!"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Devilish Valet"}},{"insert":". As stated above, this kills someone if dropped late game with our commander on board."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Invasion Plans"}},{"insert":". Let's us force all of our opponents creatures to block one of our tokens, simultaneously dealing 4 to all their creatures and punching holes for the rest of our attackers. We have to be sure to not cast this until we can go for lethal, or close to it, because it is a global effect and can backfire spectacularly."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Spiteful Repossession"}},{"insert":". Tap all lands for mana, sac them all to Ib for goblin friends, then dome everyone for big damage and a massive pile of treasure. Again, do this to only to end the game because we have effectively "},{"insert":{"card-link":"Armageddon"}},{"insert":"ed ourselves."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Descendants' Fury"}},{"insert":". Turn tokens into better guys. Simple goblin math right there."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"Weak Points / Things to Watch Out For"},{"insert":"\n\nBoard wipes hurt pretty bad if we don't have any "},{"insert":{"card-link":"Pashalik Mons"}},{"insert":" style effects out."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Trample renders our tiny blockers ineffective."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Ghostly Prison"}},{"insert":" style effects really slow down the violence we can bring."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Group Slug"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\n"},{"attributes":{"italic":true,"bold":true},"insert":"\"I did mostly good things, except light things on fire.\""},{"attributes":{"header":2},"insert":"\n"},{"insert":"-- Mark Hoppus"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Bracket"},{"insert":": 2\n\nPlay this if you like...\nKnives"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The IRS"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Playing more than one game per night"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Don't play this if you like...\nYour friends"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Taking game actions"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Being a coward"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nThis one goes out to all the freaks that just want to set the world on fire and see who burns out last. There's not a lot of nuance to speak of here we just want to make every game action hurt.\n\nThis package was honestly just spawned because I wanted a way to play "},{"insert":{"card-link":"Kamahl, Pit Fighter"}},{"insert":" in the command zone. I was struggling to make it viable in a 4 player format, but then I realized that his effectiveness is inversely related to a player's life total and so we need to bring those down fast so he has a shot at leaving his mark on the world. Still, there's definitely some games that he never gets cast. The one true benefit that Kamahl brings is that he can activate as soon as he comes down, so he won't be leaving the board without making someone hurt for it. Due to this I usually don't attack with him, even when possible, because I think he's better as a deterrent/response. I have saved my game before by activating Kamahl to kill someone on the stack when they had a lethal attack on me, which felt...revelatory.\n\nThe intended wincon is simply to try and navigate the self-imposed maze of barbed wire so that everyone else bleeds out first. Jigsaw would be proud.\n\n"},{"attributes":{"bold":true},"insert":"Gameplay Tips / Best Cards"},{"insert":"\n"},{"insert":{"card-link":"Ojer Axonil, Deepest Might // Ojer Axonil, Deepest Might"}},{"insert":". A 400% increase in deck effectiveness. Will immediately put a target on our back but it's almost always worth it."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Chandra's Incinerator"}},{"insert":". Turns all of our noncreature damage into creature damage as well. Keeps the board clear which is usually one of our biggest problems."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Razorkin Needlehead"}},{"insert":". Drawing cards is an incredibly common action and this punishes it. Absolutely brutal when paired with "},{"insert":{"card-link":"Zenith Chronicler"}},{"insert":" or wheel effects."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Chandra's Pyreling"}},{"insert":". A really good blocker in a deck without many good blockers. I find it usually pumps itself 2-3 times before the attack step."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Burning Earth"}},{"insert":". Essentially asymmetrical due to our basic land base and an absolutely vicious effect. I also love "},{"insert":{"card-link":"Manabarbs"}},{"insert":" here but we have to be willing to also pay the price."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"Weak Points / Things to Watch Out For"},{"insert":"\nPeople really don't like losing life This deck draws aggro and will result in being targeted even if we are no longer the threat. Comes with the territory, I suppose."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Combat-based decks can often out-scale our noncombat damage output."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Red Deck Wins"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\n"},{"attributes":{"italic":true,"bold":true},"insert":"\"I feel very comfortable going at full speed.\""},{"attributes":{"header":2},"insert":"\n"},{"insert":"-- Steve Nash"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Bracket"},{"insert":": 2\n\nPlay this if you like...\nCars 2, the movie"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Counting on your hands"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Looking in the mirror every morning"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Don't play this if you like...\nFancy dinners"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Kaiju"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Thinking about what to do next turn"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nMy take on adapting the classic Sligh/RDW philosophy for EDH. Feels like beating your opponents to death with a bag full of soap.\n\n"},{"insert":{"card-link":"Norin, Swift Survivalist"}},{"insert":" is a commander that uniquely enables us to attack as fast as possible. His ability makes it so that we will never lose a creature when attacking, unless we choose to. When combined with a tiny mana curve we can usually recast our entire board in second main if necessary, even if single creature got blocked. To follow this aggression up and in an attempt to scale for multiplayer, we also include as many "},{"insert":{"card-link":"Impact Tremors"}},{"insert":" effects as we can to capitalize on the quasi-blink strategy that we slip into.\n\nThe only real wincon is to get chip damage under people while they are still setting up and then follow up with burn to finish things off.\n\n"},{"attributes":{"bold":true},"insert":"Gameplay Tips / Best Cards"},{"insert":"\nWe almost always want to save all of our mana until second main so we can use it to recast anything that has been sent to exile."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Legion Loyalist"}},{"insert":". Pumps the board but the best bit here is that it prevents token chump blocks. Has been way more useful than I expected."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Signal Pest"}},{"insert":". Since most of our creatures are 1/1s, this essentially doubles the power of our attack."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Grenzo, Havoc Raiser"}},{"insert":". Generates card advantage, removes opponents options, and allows us to create holes and slip aggro. An all-star performer."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"All of the "},{"insert":{"card-link":"Impact Tremors"}},{"insert":" effects."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"Weak Points / Things to Watch Out For"},{"insert":"\nThe deck struggles if nobody wants to block. If this is happening focus on a single player to try and force them to protect their life total."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The format itself. This is not an archetype that scales well to EDH; there will always be a pretty low ceiling on this deck so don't expect to win a lot."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Used Car Sales"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\n"},{"attributes":{"italic":true,"bold":true},"insert":"\"There were times when I thought I would never own a car.\""},{"attributes":{"header":2},"insert":"\n"},{"insert":"-- Victor Cruz"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Bracket"},{"insert":": Lowwwww 2\n\nPlay this if you like...\nSharing"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Group projects"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Laughing"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Don't play this if you like...\nMaking an honest living"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"The game Magic the Gathering"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Winning"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nOnce upon a time I had a "},{"insert":{"card-link":"Bill Ferny, Bree Swindler"}},{"insert":" deck that was all about selling people \"horses\" (see "},{"insert":{"card-link":"Amoeboid Changeling"}},{"insert":") and then stealing them back in order to do it again. Because I was a good little capitalist, there was no wincon outside of making as much money as possible. It was terrible and I loved it, but eventually I let it go and I moved on to greener pastures. This is my attempt at recapturing the spirit of that deck, but in a red trench coat and with horses that are so bad I don't even want them back.\n\nHolding the command zone down is "},{"insert":{"card-link":"Hivis of the Scale"}},{"insert":"because, well, it's a red card. And who knows, maybe by turn 6 someone will have a sick dragon. Beyond that, there's a 1% chance that we find "},{"insert":{"card-link":"Draconic Destiny"}},{"insert":" which is actually kinda cool because then he lets us take any creature on the board. Ultimately though, like teeth on a fish, he's really just a medical mystery (seriously, he's not even a dragon...) that we don't have time to try and figure out.\n\nInstead, we're going in the back door and packing a whole bunch of creatures that can throw themselves at our opponents the moment they sense they're on the losing side. Particularly effective at defecting are "},{"insert":{"card-link":"Drooling Ogre"}},{"insert":", "},{"insert":{"card-link":"Goblin Cadets"}},{"insert":", "},{"insert":{"card-link":"Crag Saurian"}},{"insert":" and "},{"insert":{"card-link":"Fickle Efreet"}},{"insert":". "},{"insert":{"card-link":"Custody Battle"}},{"insert":" and "},{"insert":{"card-link":"Risky Move"}},{"insert":" do their best impressions of colonialism.\n\nSo what do we get out of this racket? Well, in the words of Mark Knopfler, \"money for nothing\", which comes via the suite of equipment that we can glue onto our double-agents before they run for the hills. That's right, no matter which country our children end up in, "},{"insert":{"card-link":"The Reaver Cleaver"}},{"insert":", "},{"insert":{"card-link":"Goldvein Pick"}},{"insert":", and "},{"insert":{"card-link":"Sword of the Animist"}},{"insert":" ensure that they still have an obligation to send money home from war. We can also strap them up with a "},{"insert":{"card-link":"Bloodforged Battle-Axe"}},{"insert":" or the actual "},{"insert":{"card-link":"Armory of Iroas"}},{"insert":" to ensure they don't forget to take their creatine while they're gone. Finally, because people tend to get miserly when they realize they're being scammed, we ensure that our boys still get their reps in with a suite of goad and/or forced combat effects, the cream of the crop being "},{"insert":{"card-link":"Disrupt Decorum"}},{"insert":".\n\nThe intended wincon is...unclear. Probably our best shot is hoping to end up with a big pile of treasure and then dropping a "},{"insert":{"card-link":"Depthshaker Titan"}},{"insert":" on it. Otherwise, we can always just play "},{"insert":{"card-link":"Confusion in the Ranks"}},{"insert":" and try to trade our garbage cards for other people's actual good Magic cards.\n\n"},{"attributes":{"bold":true},"insert":"Gameplay Tips / Best Cards"},{"insert":"\n"},{"insert":{"card-link":"Adaptive Omnitool"}},{"insert":". Allows us to look at a lot of cards on attack and we pack enough artifacts that we usually hit at least one."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Bazaar Trader"}},{"insert":". The only effect we have that repeatedly makes opponents take our stuff. I don't really know if that's good but it's on brand? "},{"insert":{"card-link":"Bloodcrazed Neonate"}},{"insert":" or "},{"insert":{"card-link":"Slumbering Dragon"}},{"insert":" are interesting donation targets."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Custody Battle"}},{"insert":". Shuffles the creature around the board quite a bit which should result in more attacks. Groovy!"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Draconic Destiny"}},{"insert":". Actually kinda useful. Turns any of our opponent's creatures into a dragon so it can be commandeered with Hivis. As a bonus, it returns itself to our hand if the creature dies so we can do it again."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Assault Suit"}},{"insert":". Staple a couple of treasure generating equipment to something, shove it in the suit, and watch the retirement account explode."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"Weak Points / Things to Watch Out For"},{"insert":"\nThe biggest downside of this package is that it's meant to be a joke and it sucks. Don't show up to your LGS with this if you want to be respected among your peers."},{"attributes":{"list":"bullet"},"insert":"\n"}]}
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