136
6/12/2025
Off GCD Casting: A Scions & Spellcraft Upgrade.
Deck Size: 100
Commander
Legal
Est deck cost: $347.32
Salt sum: 32.92
136
6/12/2025
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Commander

Qty: 1 Price: $12.99
Y'shtola, Night's Blessed

Vigilance At the beginning of each end step, if a player lost 4 or more life this turn, you draw a card. Whenever you cast a noncreature spell with mana value 3 or greater, Y'shtola deals 2 damage to each opponent and you gain 2 life.

Creature
Y'shtola, Night's Blessed (fic) 7

Commander

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Drain

Qty: 2 Price: $18.98
Enduring Tenacity

Whenever you gain life, target opponent loses that much life. When Enduring Tenacity dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)

Creature Enchantment
Enduring Tenacity (dsk) 95
Vito, Thorn of the Dusk Rose

Whenever you gain life, target opponent loses that much life. {3}{B}{B}: Creatures you control gain lifelink until end of turn.

Creature
Vito, Thorn of the Dusk Rose (j25) 71

Drain

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Instant

Qty: 6 Price: $16.44
Lethal Scheme

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Destroy target creature or planeswalker. Each creature that convoked this spell connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)

Instant
Lethal Scheme (fic) 277
Snuff Out

If you control a Swamp, you may pay 4 life rather than pay this spell's mana cost. Destroy target nonblack creature. It can't be regenerated.

Instant
Snuff Out (fic) 285
Sublime Epiphany

Choose one or more — • Counter target spell. • Counter target activated or triggered ability. • Return target nonland permanent to its owner's hand. • Create a token that's a copy of target creature you control. • Target player draws a card.

Instant
Sublime Epiphany (fic) 271
Swords to Plowshares

Exile target creature. Its controller gains life equal to its power.

Instant
Swords to Plowshares (fic) 256
Transpose

Draw a card, then discard a card. You lose 1 life. If this spell was cast from your hand, create a 0/1 black Wizard creature token with "Whenever you cast a noncreature spell, this token deals 1 damage to each opponent." Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

Instant
Transpose (fic) 52
Void Rend

This spell can't be countered. Destroy target nonland permanent.

Instant
Void Rend (fic) 331

Instant

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Removal

Qty: 9 Price: $60.61
Aetherize

Return all attacking creatures to their owner's hand.

Instant
Aetherize (fdn) 151
Deadly Rollick

If you control a commander, you may cast this spell without paying its mana cost. Exile target creature.

Instant
Deadly Rollick (cmm) 147
Dismember

({B/P} can be paid with either {B} or 2 life.) Target creature gets -5/-5 until end of turn.

Instant
Dismember (plst) MM2-79
Ghoulish Impetus

Enchant creature Enchanted creature gets +1/+1, has deathtouch, and is goaded. When enchanted creature dies, return this card to the battlefield at the beginning of the next end step.

Enchantment
Ghoulish Impetus (cmm) 732
Rewind

Counter target spell. Untap up to four lands.

Instant
Rewind (plst) USG-93
Slaughter

Buyback—Pay 4 life. (You may pay 4 life in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.) Destroy target nonblack creature. It can't be regenerated.

Instant
Slaughter (exo) 74
Stroke of Midnight

Destroy target nonland permanent. Its controller creates a 1/1 white Human creature token.

Instant
Stroke of Midnight (tdc) 132
Unwind

Counter target noncreature spell. Untap up to three lands.

Instant
Unwind (dom) 72
Withering Torment

Destroy target creature or enchantment. You lose 2 life.

Instant
Withering Torment (dsk) 124

Removal

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Artifact

Qty: 10 Price: $16.52
Arcane Signet

{T}: Add one mana of any color in your commander's color identity.

Artifact
Arcane Signet (fic) 335
Black Mage's Rod

Job select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.) Equipped creature gets +1/+0, has "Whenever you cast a noncreature spell, this creature deals 1 damage to each opponent," and is a Wizard in addition to its other types. Equip {3}

Artifact
Black Mage's Rod (fin) 90
Relic of Legends

{T}: Add one mana of any color. Tap an untapped legendary creature you control: Add one mana of any color.

Artifact
Relic of Legends (fic) 354
Sol Ring

{T}: Add {C}{C}.

Artifact
Sol Ring (fic) 359
Talisman of Dominance

{T}: Add {C}. {T}: Add {U} or {B}. This artifact deals 1 damage to you.

Artifact
Talisman of Dominance (fic) 364
Talisman of Hierarchy

{T}: Add {C}. {T}: Add {W} or {B}. This artifact deals 1 damage to you.

Artifact
Talisman of Hierarchy (fic) 365
Talisman of Progress

{T}: Add {C}. {T}: Add {W} or {U}. This artifact deals 1 damage to you.

Artifact
Talisman of Progress (fic) 367
Thought Vessel

You have no maximum hand size. {T}: Add {C}.

Artifact
Thought Vessel (fic) 368
Tome of Legends

This artifact enters with a page counter on it. Whenever your commander enters or attacks, put a page counter on this artifact. {1}, {T}, Remove a page counter from this artifact: Draw a card.

Artifact
Tome of Legends (fic) 369
White Auracite

When this artifact enters, exile target nonland permanent an opponent controls until this artifact leaves the battlefield. {T}: Add {W}.

Artifact
White Auracite (fin) 41

Artifact

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Draw

Qty: 3 Price: $47.97
Black Market Connections

At the beginning of your first main phase, choose one or more — • Sell Contraband — Create a Treasure token. You lose 1 life. • Buy Information — Draw a card. You lose 2 life. • Hire a Mercenary — Create a 3/2 colorless Shapeshifter creature token with changeling. You lose 3 life. (It is every creature type.)

Enchantment
Black Market Connections (acr) 87
Jin-Gitaxias

Creature
Jin-Gitaxias // The Great Synthesis (mom) 65Jin-Gitaxias // The Great Synthesis (mom) 65
Sygg, River Cutthroat

At the beginning of each end step, if an opponent lost 3 or more life this turn, you may draw a card. (Damage causes loss of life.)

Creature
Sygg, River Cutthroat (plst) ZNC-103

Draw

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Land

Qty: 37 Price: $58.91
Adarkar Wastes

{T}: Add {C}. {T}: Add {W} or {U}. This land deals 1 damage to you.

Land
Adarkar Wastes (dmu) 243
Arcane Sanctum

This land enters tapped. {T}: Add {W}, {U}, or {B}.

Land
Arcane Sanctum (fic) 373
Ash Barrens

{T}: Add {C}. Basic landcycling {1} ({1}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)

Land
Ash Barrens (fic) 374
Caves of Koilos

{T}: Add {C}. {T}: Add {W} or {B}. This land deals 1 damage to you.

Land
Caves of Koilos (dmu) 244
Choked Estuary

As this land enters, you may reveal an Island or Swamp card from your hand. If you don't, this land enters tapped. {T}: Add {U} or {B}.

Land
Choked Estuary (fic) 379
City of Brass

Whenever this land becomes tapped, it deals 1 damage to you. {T}: Add one mana of any color.

Land
City of Brass (mb2) 240
Command Tower

{T}: Add one mana of any color in your commander's color identity.

Land
Command Tower (fic) 382
Darkwater Catacombs

{1}, {T}: Add {U}{B}.

Land
Darkwater Catacombs (fic) 384
Demolition Field

{T}: Add {C}. {2}, {T}, Sacrifice this land: Destroy target nonbasic land an opponent controls. That land's controller may search their library for a basic land card, put it onto the battlefield, then shuffle. You may search your library for a basic land card, put it onto the battlefield, then shuffle.

Land
Demolition Field (fic) 385
Deserted Beach

This land enters tapped unless you control two or more other lands. {T}: Add {W} or {U}.

Land
Deserted Beach (inr) 276
Desolate Mire

{1}, {T}: Add {W}{B}.

Land
Desolate Mire (fic) 386
Drowned Catacomb

This land enters tapped unless you control an Island or a Swamp. {T}: Add {U} or {B}.

Land
Drowned Catacomb (fic) 388
Evolving Wilds

{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Land
Evolving Wilds (fic) 389
Exotic Orchard

{T}: Add one mana of any color that a land an opponent controls could produce.

Land
Exotic Orchard (fic) 390
Fetid Heath

{T}: Add {C}. {W/B}, {T}: Add {W}{W}, {W}{B}, or {B}{B}.

Land
Fetid Heath (fic) 391
Glacial Fortress

This land enters tapped unless you control a Plains or an Island. {T}: Add {W} or {U}.

Land
Glacial Fortress (fic) 400
Island

({T}: Add {U}.)

Land
Island (tdm) 279
Island

({T}: Add {U}.)

Land
Island (fin) 297
Isolated Chapel

This land enters tapped unless you control a Plains or a Swamp. {T}: Add {W} or {B}.

Land
Isolated Chapel (fic) 405
Path of Ancestry

This land enters tapped. {T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Land
Path of Ancestry (fic) 411
Plains

({T}: Add {W}.)

Land
Plains (fin) 296
Port Town

As this land enters, you may reveal a Plains or Island card from your hand. If you don't, this land enters tapped. {T}: Add {W} or {U}.

Land
Port Town (fic) 412
Prairie Stream

({T}: Add {W} or {U}.) This land enters tapped unless you control two or more basic lands.

Land
Prairie Stream (fic) 413
Scavenger Grounds

{T}: Add {C}. {2}, {T}, Sacrifice a Desert: Exile all graveyards.

Land
Scavenger Grounds (fic) 419
Shineshadow Snarl

As this land enters, you may reveal a Plains or Swamp card from your hand. If you don't, this land enters tapped. {T}: Add {W} or {B}.

Land
Shineshadow Snarl (fic) 422
Skycloud Expanse

{1}, {T}: Add {W}{U}.

Land
Skycloud Expanse (fic) 423
Sunken Hollow

({T}: Add {U} or {B}.) This land enters tapped unless you control two or more basic lands.

Land
Sunken Hollow (fic) 429
Sunken Ruins

{T}: Add {C}. {U/B}, {T}: Add {U}{U}, {U}{B}, or {B}{B}.

Land
Sunken Ruins (fic) 430
Swamp

({T}: Add {B}.)

Land
Swamp (fin) 300
Underground River

{T}: Add {C}. {T}: Add {U} or {B}. This land deals 1 damage to you.

Land
Underground River (fic) 439

Land

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Sorcery

Qty: 8 Price: $5.44
Circle of Power

You draw two cards and you lose 2 life. Create a 0/1 black Wizard creature token with "Whenever you cast a noncreature spell, this token deals 1 damage to each opponent." Wizards you control get +1/+0 and gain lifelink until end of turn.

Sorcery
Circle of Power (fin) 92
Cleansing Nova

Choose one — • Destroy all creatures. • Destroy all artifacts and enchantments.

Sorcery
Cleansing Nova (fic) 235
Cornered by Black Mages

Target opponent sacrifices a creature of their choice. Create a 0/1 black Wizard creature token with "Whenever you cast a noncreature spell, this token deals 1 damage to each opponent."

Sorcery
Cornered by Black Mages (fin) 93
Cut a Deal

Each opponent draws a card, then you draw a card for each opponent who drew a card this way.

Sorcery
Cut a Deal (fic) 238
Exsanguinate

Each opponent loses X life. You gain life equal to the life lost this way.

Sorcery
Exsanguinate (fic) 276
Final Judgment

Exile all creatures.

Sorcery
Final Judgment (fic) 243
Syphon Mind

Each other player discards a card. You draw a card for each card discarded this way.

Sorcery
Syphon Mind (fic) 288
Vindicate

Destroy target permanent.

Sorcery
Vindicate (fic) 330

Sorcery

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Enchantment

Qty: 4 Price: $12.56
Authority of the Consuls

Creatures your opponents control enter tapped. Whenever a creature an opponent controls enters, you gain 1 life.

Enchantment
Authority of the Consuls (fic) 232
Eye of Nidhogg

Enchant creature Enchanted creature is a black Dragon with base power and toughness 4/2, has flying and deathtouch, and is goaded. (It attacks each combat if able and attacks a player other than you if able.) When Eye of Nidhogg is put into a graveyard from the battlefield, return it to its owner's hand.

Enchantment
Eye of Nidhogg (fic) 44
Observed Stasis

Flash Enchant creature an opponent controls When this Aura enters, remove enchanted creature from combat. Then draw a card for each tapped creature its controller controls. Enchanted creature loses all abilities and can't attack or block.

Enchantment
Observed Stasis (fic) 40
Propaganda

Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.

Enchantment
Propaganda (fic) 268

Enchantment

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Protection

Qty: 2 Price: $8.98
High Fae Trickster

Flash (You may cast this spell any time you could cast an instant.) Flying You may cast spells as though they had flash.

Creature
High Fae Trickster (fdn) 40
Leyline of Anticipation

If this card is in your opening hand, you may begin the game with it on the battlefield. You may cast spells as though they had flash.

Enchantment
Leyline of Anticipation (clb) 726

Protection

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Theft

Qty: 2 Price: $1.08
Gríma, Saruman's Footman

Gríma can't be blocked. Whenever Gríma deals combat damage to a player, that player exiles cards from the top of their library until they exile an instant or sorcery card. You may cast that card without paying its mana cost. Then that player puts the exiled cards that weren't cast this way on the bottom of their library in a random order.

Creature
Gríma, Saruman's Footman (ltc) 57
Synthesis Pod

({U/P} can be paid with either {U} or 2 life.) {1}{U/P}, {T}, Exile a spell you control: Target opponent reveals cards from the top of their library until they reveal a card with mana value equal to 1 plus the exiled spell's mana value. Exile that card, then that player shuffles. You may cast that exiled card without paying its mana cost.

Artifact
Synthesis Pod (onc) 23

Theft

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Creature

Qty: 12 Price: $19.88
Alisaie Leveilleur

Partner with Alphinaud Leveilleur (When this creature enters, target player may put Alphinaud Leveilleur into their hand from their library, then shuffle.) First strike Dualcast — The second spell you cast each turn costs {2} less to cast.

Creature
Alisaie Leveilleur (fic) 9
Alphinaud Leveilleur

Partner with Alisaie Leveilleur (When this creature enters, target player may put Alisaie Leveilleur into their hand from their library, then shuffle.) Vigilance Eukrasia — Whenever you cast your second spell each turn, draw a card.

Creature
Alphinaud Leveilleur (fic) 33
Archmage Emeritus

Magecraft — Whenever you cast or copy an instant or sorcery spell, draw a card.

Creature
Archmage Emeritus (fic) 261
Baleful Strix

Flying, deathtouch When this creature enters, draw a card.

Creature Artifact
Baleful Strix (fic) 318
Emet-Selch of the Third Seat

Spells you cast from your graveyard cost {2} less to cast. Whenever one or more opponents lose life, you may cast target instant or sorcery card from your graveyard. If that spell would be put into your graveyard, exile it instead. Do this only once each turn.

Creature
Emet-Selch of the Third Seat (fic) 81
G'raha Tia, Scion Reborn

Lifelink Throw Wide the Gates — Whenever you cast a noncreature spell, you may pay X life, where X is that spell's mana value. If you do, create a 1/1 colorless Hero creature token and put X +1/+1 counters on it. Do this only once each turn.

Creature
G'raha Tia, Scion Reborn (fic) 3
Hermes, Overseer of Elpis

Whenever you cast a noncreature spell, create a 1/1 blue Bird creature token with flying and vigilance. Whenever you attack with one or more Birds, scry 2.

Creature
Hermes, Overseer of Elpis (fic) 36
Krile Baldesion

Lifelink Trace Aether — Whenever you cast a noncreature spell, you may return target creature card with mana value equal to that spell's mana value from your graveyard to your hand. Do this only once each turn.

Creature
Krile Baldesion (fic) 86
Lyse Hext

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Noncreature spells you cast cost {1} less to cast. As long as you've cast two or more noncreature spells this turn, Lyse Hext has double strike.

Creature
Lyse Hext (fic) 88
Murderous Rider

Creature
Murderous Rider // Swift End (fic) 279
Papalymo Totolymo

Whenever you cast a noncreature spell, Papalymo Totolymo deals 1 damage to each opponent and you gain 1 life. {4}, {T}, Sacrifice Papalymo Totolymo: Each opponent who lost life this turn sacrifices a creature with the greatest power among creatures they control.

Creature
Papalymo Totolymo (fic) 90
Torrential Gearhulk

Flash When this creature enters, you may cast target instant card from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead.

Creature Artifact
Torrential Gearhulk (fic) 272

Creature

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Evasion

Qty: 1 Price: $44.99
Delney, Streetwise Lookout

Creatures you control with power 2 or less can't be blocked by creatures with power 3 or greater. If an ability of a creature you control with power 2 or less triggers, that ability triggers an additional time.

Creature
Delney, Streetwise Lookout (mkm) 12

Evasion

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Recursion

Qty: 1 Price: $10.99
Whip of Erebos

Creatures you control have lifelink. {2}{B}{B}, {T}: Return target creature card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step. If it would leave the battlefield, exile it instead of putting it anywhere else. Activate only as a sorcery.

Artifact Enchantment
Whip of Erebos (dsc) 159

Recursion

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Tokens

Qty: 1 Price: $6.99
Alela, Cunning Conqueror

Flying Whenever you cast your first spell during each opponent's turn, create a 1/1 black Faerie Rogue creature token with flying. Whenever one or more Faeries you control deal combat damage to a player, goad target creature that player controls.

Creature
Alela, Cunning Conqueror (woc) 3

Tokens

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To be Replaced

Qty: 29 Price: $54.65
Archaeomancer's Map

When this artifact enters, search your library for up to two basic Plains cards, reveal them, put them into your hand, then shuffle. Whenever a land an opponent controls enters, if that player controls more lands than you, you may put a land card from your hand onto the battlefield.

Artifact
Archaeomancer's Map (fic) 230
Ardbert, Warrior of Darkness

Whenever you cast a white spell, put a +1/+1 counter on each legendary creature you control. They gain vigilance until end of turn. Whenever you cast a black spell, put a +1/+1 counter on each legendary creature you control. They gain menace until end of turn.

Creature
Ardbert, Warrior of Darkness (fic) 77
Astrologian's Planisphere

Job select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.) Equipped creature is a Wizard in addition to its other types and has "Whenever you cast a noncreature spell and whenever you draw your third card each turn, put a +1/+1 counter on this creature." Diana — Equip {2}

Artifact
Astrologian's Planisphere (fin) 46
Bastion of Remembrance

When this enchantment enters, create a 1/1 white Human Soldier creature token. Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life.

Enchantment
Bastion of Remembrance (fic) 274
Blue Mage's Cane

Job select Equipped creature gets +0/+2, is a Wizard in addition to its other types, and has "Whenever this creature attacks, exile up to one target instant or sorcery card from defending player's graveyard. If you do, copy it. You may cast the copy by paying {3} rather than paying its mana cost." Spirit of the Whalaqee — Equip {2}

Artifact
Blue Mage's Cane (fic) 35
Champions from Beyond

When this enchantment enters, create X 1/1 colorless Hero creature tokens. Light Party — Whenever you attack with four or more creatures, scry 2, then draw a card. Full Party — Whenever you attack with eight or more creatures, those creatures get +4/+4 until end of turn.

Enchantment
Champions from Beyond (fic) 11
Contaminated Aquifer

({T}: Add {U} or {B}.) This land enters tapped.

Land
Contaminated Aquifer (fic) 383
Coveted Jewel

When this artifact enters, draw three cards. {T}: Add three mana of any one color. Whenever one or more creatures an opponent controls attack you and aren't blocked, that player draws three cards and gains control of this artifact. Untap it.

Artifact
Coveted Jewel (fic) 341
Crux of Fate

Choose one — • Destroy all Dragon creatures. • Destroy all non-Dragon creatures.

Sorcery
Crux of Fate (fic) 275
Dancer's Chakrams

Job select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.) Equipped creature gets +2/+2, has lifelink and "Other commanders you control get +2/+2 and have lifelink," and is a Performer in addition to its other types. Krishna — Equip {3}

Artifact
Dancer's Chakrams (fic) 17
Dig Through Time

Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) Look at the top seven cards of your library. Put two of them into your hand and the rest on the bottom of your library in any order.

Instant
Dig Through Time (fic) 263
Estinien Varlineau

Whenever you cast a noncreature spell, put a +1/+1 counter on Estinien Varlineau. It gains flying until end of turn. At the beginning of your second main phase, you draw X cards and lose X life, where X is the number of your opponents who were dealt combat damage by Estinien Varlineau or a Dragon this turn.

Creature
Estinien Varlineau (fic) 82
Fandaniel, Telophoroi Ascian

Whenever you cast an instant or sorcery spell, surveil 1. At the beginning of your end step, each opponent may sacrifice a nontoken creature of their choice. Each opponent who doesn't loses 2 life for each instant and sorcery card in your graveyard.

Creature
Fandaniel, Telophoroi Ascian (fic) 46
Hildibrand Manderville

Creature
Hildibrand Manderville // Gentleman's Rise (fic) 83
Hraesvelgr of the First Brood

Flying, vigilance, ward {2} Shiva's Aid — When Hraesvelgr enters and whenever you cast a noncreature spell, target creature gets +1/+0 until end of turn and can't be blocked this turn.

Creature
Hraesvelgr of the First Brood (fic) 37
Hypnotic Sprite

Creature
Hypnotic Sprite // Mesmeric Glare (fic) 264
Idyllic Beachfront

({T}: Add {W} or {U}.) This land enters tapped.

Land
Idyllic Beachfront (fic) 404
Into the Story

This spell costs {3} less to cast if an opponent has seven or more cards in their graveyard. Draw four cards.

Instant
Into the Story (fic) 266
Lingering Souls

Create two 1/1 white Spirit creature tokens with flying. Flashback {1}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Sorcery
Lingering Souls (fic) 245
Plains

({T}: Add {W}.)

Land
Plains (tdm) 277
Reaper's Scythe

Job select At the beginning of your end step, put a soul counter on this Equipment for each player who lost life this turn. Equipped creature gets +1/+1 for each soul counter on this Equipment and is an Assassin in addition to its other types. Death Sickle — Equip {2}

Artifact
Reaper's Scythe (fic) 48
Rite of Replication

Kicker {5} (You may pay an additional {5} as you cast this spell.) Create a token that's a copy of target creature. If this spell was kicked, create five of those tokens instead.

Sorcery
Rite of Replication (fic) 270
Sage's Nouliths

Job select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.) Equipped creature gets +1/+0, has "Whenever this creature attacks, untap target attacking creature," and is a Cleric in addition to its other types. Hagneia — Equip {3}

Artifact
Sage's Nouliths (fin) 70
Summon: Good King Mog XII

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I — Create two 1/2 white Moogle creature tokens with lifelink. II, III — Whenever you cast a noncreature spell this turn, create a token that's a copy of a non-Saga token you control. IV — Put two +1/+1 counters on each other Moogle you control. Flying, lifelink

Creature Enchantment
Summon: Good King Mog XII (fic) 26
Sunlit Marsh

({T}: Add {W} or {B}.) This land enters tapped.

Land
Sunlit Marsh (fic) 431
Tataru Taru

When Tataru Taru enters, you draw a card and target opponent may draw a card. Scions' Secretary — Whenever an opponent draws a card, if it isn't that player's turn, create a tapped Treasure token. This ability triggers only once each turn.

Creature
Tataru Taru (fic) 30
Temple of the False God

{T}: Add {C}{C}. Activate only if you control five or more lands.

Land
Temple of the False God (fic) 438
Thancred Waters

Flash Royal Guard — When Thancred Waters enters, another target legendary permanent you control gains indestructible for as long as you control Thancred Waters. Whenever you cast a noncreature spell, Thancred Waters gains indestructible until end of turn.

Creature
Thancred Waters (fic) 31
Urianger Augurelt

Whenever you play a land from exile or cast a spell from exile, you gain 2 life. Draw Arcanum — {T}: Look at the top card of your library. You may exile it face down. Play Arcanum — {T}: Until end of turn, you may play cards exiled with Urianger Augurelt. Spells you cast this way cost {2} less to cast.

Creature
Urianger Augurelt (fic) 96

To be Replaced

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Deck Info

Deck stats

20 pips - 17 cards
27 mana - 24 cards
31 pips - 24 cards
28 mana - 25 cards
40 pips - 29 cards
29 mana - 24 cards
0 pips - 0 cards
0 mana - 6 cards
0 pips - 0 cards
0 mana - 6 cards
0 pips - 0 cards
14 mana - 13 cards
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{"ops":[{"insert":"Cast and benefit off of noncreature spell casts, on any turn.\n\nThemes of the deck:\nControl the board with spells on every turn, while managing to heal and damage your way to spell cast triggers."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"If you can cast "},{"attributes":{"bold":true},"insert":"A "},{"insert":"spell on each of your opponents turns and get the magical number of 4 life loss for Y'shtola, you're having the best time."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"There's a lot of incidental self-damage in this deck. Especially with "},{"insert":{"card-link":"G'raha Tia, Scion Reborn"}},{"insert":" on the field."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"G'raha does not work as well as the Commander with this decklist. This is strictly with Y'shtola as the commander."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"#1 rule of Final Fantasy 14 thematically embodied here: "},{"attributes":{"italic":true,"bold":true},"insert":"A"},{"attributes":{"bold":true},"insert":"lways "},{"attributes":{"italic":true,"bold":true},"insert":"B"},{"attributes":{"bold":true},"insert":" "},{"attributes":{"italic":true,"bold":true},"insert":"C"},{"attributes":{"bold":true},"insert":"asting."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"If all else fails, taking damage from your own lands or "},{"insert":{"card-link":"Black Market Connections"}},{"insert":" also gets you to the magic number."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"insert":{"card-link":"Y'shtola, Night's Blessed"}},{"insert":":\nHas the Commander blessing of having an awesome first trigger with the Second trigger that isn't strictly dependent on the first."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"ANY damage or life loss counts for her second trigger, so long as that 4 is on at least one player."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Cannot trigger multiple times on end step, but can trigger on opponents' turns."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Your primary focus in playing this deck is getting Y'shtola's first trigger "},{"attributes":{"bold":true},"insert":"as many times as possible"},{"insert":" through either spells or combat (but mostly spells)."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nHidden Gems in the 99:\n"},{"insert":{"card-link":"G'raha Tia, Scion Reborn"}},{"insert":" (\"Hidden\") - Builds an army for free. Yes it costs a lot of health, but there is a fair bit of lifelink in this deck to protect you. There are no cards that synergize off actually having the tokens or going wide, but almost every creature is a free P/T 4 or higher if you're doing it right. In a spellslinging deck, that creature protection is huge."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Lyse Hext"}},{"insert":" - While the prowess isn't as important, the reduction is huge, and the double-strike can ensure she both protects herself, yourself, and enables the magic number on your turn. Also makes your "},{"attributes":{"italic":true},"insert":"many mana rocks "},{"insert":"1 cost (effectively free if you use them that turn)."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Emet-Selch of the Third Seat"}},{"insert":" - Gives you an entire second hand to cast from(and they cost less!), if you can cast one spell each turn. Makes it way easier to get to your ABCs and the magic number."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Enduring Tenacity"}},{"insert":" /"},{"insert":{"card-link":"Vito, Thorn of the Dusk Rose"}},{"insert":"/"},{"insert":{"card-link":"Whip of Erebos"}},{"insert":" - Doubling up lifelink is huge in a deck that has a lot of incidental self-damage. Casting "},{"insert":{"card-link":"Slaughter"}},{"insert":" with the buyback is essentially buying back for free. Also Fun Fact: you can have multiple instances of Lifelink on a single creature."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Free/Repeating Spells "},{"insert":"("},{"insert":{"card-link":"Deadly Rollick"}},{"insert":"/"},{"insert":{"card-link":"Slaughter"}},{"insert":"/etc). Enables Y'shtola triggers and can either be cast repeatedly or just lets you cast them for free. Slaughter in particular goes well with the incidental damage/life gain going on in this deck."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Delney, Streetwise Lookout"}},{"insert":" - Gives almost every important creature in this deck extra triggers, protects them from bigger creatures, and is generally just a perfect card for the deck."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nWeaknesses of the deck:\nBecause the spells that you want to cast are cost 3+, having consistant sources of extra mana is extremely important."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"You're optimal playstyle is essentially a \"flow-state\" where you are casting a spell every turn. Disruptions to that slow down the production a lot, because the deck itself doesn't have many options for multi-card draw within a single play, its a multi-step process that hopefully never ends."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Everyone is gonna find a different set of value 3+ noncreatures that will work better for them against their playgroup. Switching any of these out for more counterspells, boardwipes, mana rocks, etc. allows you to discover what combination works for you."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"If you wished to keep to the original theme of the precon and rely more on token generation for triggers, Putting back in the Job select equipment is your best bet."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Casting creatures is usually to your detriment, unless you know that you can get that 4 damage on your turn."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"By casting so much control spells, you become the cop of the table. You will make enemies, so choose them wisely. Politics is never off the table."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nEasy cuts in the current deck:\n"},{"insert":{"card-link":"Alphinaud Leveilleur"}},{"insert":"/"},{"insert":{"card-link":"Alisaie Leveilleur"}},{"insert":" - Second spells are liked and possible, but not the key focus. The built in synergy of getting the other on playing the first one is nice though. Better off in the Dragonstorm Jeskai deck."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Krile Baldesion"}},{"insert":" - Sorta sucks that the other \"Scions\" in this deck don't really work with Y'shtola (other than G'raha). Decent cheap recursion option for creatures but otherwise has no value except as a chump blocker. Can have value if your control deck is getting controlled, but overall, you don't want to be casting creatures repeatedly."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Baleful Strix"}},{"insert":" - one-off card draw creature in a deck that doesn't want to cast creatures. Only an optimal cast if it's turn 2/3. you're desperate for the draw or need the bird to hit the magic number. In only one case is one you actually want. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Tome of Legends"}},{"insert":" - Good in the case where you're either regularly casting your commander, or attacking with her. You optimally want to do neither."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nThe uncertain cards:\n"},{"insert":{"card-link":"White Auracite"}},{"insert":" - Additional control that triggers Y'shtola AND can be a mana rock. For this deck it works, but in general it sorta stinks. Better in limited."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Synthesis Pod"}},{"insert":" - For when your opponents try to counter and you tap this and go \"no wait actually you\" by cancelling out their counter. OR it allows you to cast a spell that maybe you secretly don't want to resolve(like a boardwipe or even a creature) and go searching for something else (that might also double up the trigger on Y'shtola). Niche usage but will allow interesting plays with the stack."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Sublime Epiphany"}},{"insert":" - Real expensive to cast, but also real useful here, especially with Emet/Gearhulk/G'raha on the field. Again, has niche value in this deck, but generally hard to use. you want to be able to chose 3 modes at least for this to get its value (Less depending on which of the earlier cards are played.) Only downside to this is that there aren't many good non-legendary copy targets."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Jin-Gitaxias // The Great Synthesis"}},{"insert":" - A card that synergizes well on both sides, and gives an \"Ultimate Attack\" like effect if it stays on the field. Expensive, but thematic."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nWhy cut?\n"},{"insert":{"card-link":"Astrologian's Planisphere"}},{"insert":"/"},{"insert":{"card-link":"Reaper's Scythe"}},{"insert":" - Its hard to justify these in the deck. In a deck that primarily wants to trigger Y'shtola, these do not, and are not mana rocks to enable the ramp you're gonna need. Graha makes better use of these."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Blue Mage's Cane"}},{"insert":" - Actually works somewhat well with Y'shtola triggers, and gives an extra pool for spellcasts. The hero can be easily destroyed mid-game though, and spending the mana to re-equip feels bad when your best targets for equipping are chump attackers (your un-ironic best equippers for this are "},{"insert":{"card-link":"Hermes, Overseer of Elpis"}},{"insert":"' bird tokens). Works better in a G'raha deck where you aren't worried about optimizing mana usage for the magic number."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Dancer's Chakrams"}},{"insert":" - Anti-synergy with Delney. Whip of Erebos does everything the Chakrams want to do, with the additional benefit of creature recursion if you have the mana for it without breaking yours ABCs."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Thancred Waters"}},{"insert":" - Protection at a high price, and is a creature, so he doesn't trigger anything you want to trigger. A flavor win, but a synergy fail."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Hraesvelgr of the First Brood"}},{"insert":" - big creature that gives another creature the ability to not be blocked. Best used on G'raha for the lifelink, but you aren't trying to build specifically to the Hraesvelger trigger. Expensive, and easy to replace this with an unblockable aura if you're looking for that effect."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Fandaniel, Telophoroi Ascian"}},{"insert":" - His second ability is the only reason why hes useful here. Expensive creature that wants to stay awhile but isn't worth protecting."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Urianger Augurelt"}},{"insert":" - Slow version of a card draw that requires him to be tapped every turn to be useful (assuming what you reveal can even be useful). Only thing worth exiling in this deck is non-creatures, and even so, you have to wait a turn to use it(since theres no untapping cards here). Make a budget deck with him at the helm or something."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nWhat is not in this deck but can?\n"},{"insert":{"card-link":"Isochron Scepter"}},{"insert":" - but it is "},{"attributes":{"italic":true},"insert":"really mean"},{"insert":" to imprint a control spell onto it. Do at your own playgroup's risk."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Ophidian Eye"}},{"insert":" - Yes, I saw the Command Zone upgrade episode(it's why High Fae and Alaie are in the deck). Play it on creatures you don't control during their combat."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Lotho, Corrupt Shirriff"}},{"insert":" /"},{"insert":{"card-link":"Kambal, Consul of Allocation"}},{"insert":" Getting to the magic number through cheaper or more resourceful means. Lotho does count towards the magic number on yourself."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Ghostly Prison"}},{"insert":" - Extra Propaganda is good."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Out of all of these, I'd pick Ghostly Prison. In general, if you cut a card of a type, replace it with that same type (e.g. Alphinaud -> Lotho). Artifacts and enchantments count as the same type in this regard."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"For the Oddball Spellslinger: "},{"insert":{"card-link":"Blood Funnel"}},{"insert":". If you do this, go full meme: Build an entirely different deck, and call yourself \"The Impotent Spellslinger\". (Also probably Rule 0 in the Blood Funnel as a background-ish commander)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nBracket 3+ Game Changers:\n"},{"insert":{"card-link":"Smothering Tithe"}},{"insert":"/"},{"insert":{"card-link":"Rhystic Study"}},{"insert":"/"},{"insert":{"card-link":"Grand Arbiter Augustin IV"}},{"insert":" - Free resources(and lower costs), whats not to love?"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Fierce Guardianship"}},{"insert":"/"},{"insert":{"card-link":"Force of Will"}},{"insert":" - Free counters, whats not to love?"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Panoptic Mirror"}},{"insert":"/"},{"insert":{"card-link":"Bolas's Citadel"}},{"insert":" - Free casts, but Citadel in particular might push you other the edge in terms of life loss in this deck."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Pick one of these themes. All of these give more casts and triggers. Resources gives you more to cast with. More counterspells gives you more control. Free casts gives you...well...more casts."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nWhat to look for in future cards:\nMore wizard-like triggers (Noncreature cast -> 1 damage) to rely less on multiple spells for Y'shtola's magic number."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Non-creature spells with natural cost reduction, or creatures with this effect. "},{"insert":{"card-link":"Deadly Rollick"}},{"insert":"/"},{"insert":{"card-link":"Snuff Out"}},{"insert":"/"},{"insert":{"card-link":"Dismember"}},{"insert":" are key standouts for this effect."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Goad works surprisingly well with this deck. Bonus points if it can trigger/be played multiple times."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"A 3 cost Omen control card or recurring Instant/Sorcery- "},{"insert":{"card-link":"Marang River Regent // Coil and Catch"}},{"insert":" is a good card for the recurring value (not for the creature), but its a) not control, and b) 4 cost. Still a good addition, but hope that WotC remembers omens next time they go back to Tarkir in 2035."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nHow would you build G'raha?\nWhile this style of spellsling deck can work for G'raha, he wants more cards that support his tokens. "},{"insert":{"card-link":"Champions from Beyond"}},{"insert":" is probably the foundational card towards the strategy you want to build. The Job Select equipment are also good at making tokens and having useful equipment effects."},{"attributes":{"list":"bullet"},"insert":"\n"}]}
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