437 views9 months ago
Commander
Size: 100Est cost: $3810.09Salt sum: 44.01
SuperSonic93
437 views9 months ago
Commander
Size: 100Est cost: $3810.09Salt sum: 44.01
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0 Drops
Gustha's Scepter
: Exile a card from your hand face down. You may look at it for as long as it remains exiled.
: Return a card you own exiled with this artifact to your hand.
When you lose control of this artifact, put all cards exiled with this artifact into their owner's graveyard.
: Return a card you own exiled with this artifact to your hand.
When you lose control of this artifact, put all cards exiled with this artifact into their owner's graveyard.
Artifact

Omarthis, Ghostfire Initiate
Omarthis enters with X +1/+1 counters on it.
Whenever you put one or more +1/+1 counters on another colorless creature, you may put a +1/+1 counter on Omarthis.
When Omarthis dies, manifest a number of cards from the top of your library equal to the number of counters on it.
Whenever you put one or more +1/+1 counters on another colorless creature, you may put a +1/+1 counter on Omarthis.
When Omarthis dies, manifest a number of cards from the top of your library equal to the number of counters on it.
Legendary Creature - Spirit Snake

0 Drops
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1 Drops
1 Drops
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2 Drops
Underworld Breach
Each nonland card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile three other cards from your graveyard. (You may cast cards from your graveyard for their escape cost.)
At the beginning of the end step, sacrifice this enchantment.
At the beginning of the end step, sacrifice this enchantment.
Enchantment

2 Drops
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3 Drops
Six
Reach
Whenever Six attacks, mill three cards. You may put a land card from among them into your hand.
During your turn, nonland permanent cards in your graveyard have retrace. (You may cast permanent cards from your graveyard by discarding a land card in addition to paying their other costs.)
Whenever Six attacks, mill three cards. You may put a land card from among them into your hand.
During your turn, nonland permanent cards in your graveyard have retrace. (You may cast permanent cards from your graveyard by discarding a land card in addition to paying their other costs.)
Legendary Creature - Treefolk

3 Drops
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Land
Land
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Win Cons
Win Cons
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"insert":"Flubbs is either losing the plot or has a cunning plan for victory! \n\nAim of the goal - play Flubbs and spin those wheels! Play a card, discard a card, draw a card, rinse and repeat! \n\nNOTE: DO NOT SPIN THE WHEEL UNLESS YOU HAVE AN ODD HAND (1,3,5,7 etc.) OR YOU WILL FLUBB OUT!\n\nWin con? Hit a storm payoff, or your Aetherflux Reservoir. If you bin any of these, NEVER FEAR! Play Six or Underworld Breach to keep spinning and finish them off!\n\nLow mana production? NEVER FEAR! As long as you can play Flubbs, heavily mulligan! Crack your fetchlands as soon as possible to reduce the chance of finding more lands and steamroll your way to victory!\n\nFull on meme deck! DO NOT THINK YOU WILL WIN!\n\nIf you somehow win, WELL DONE! \n\nP.S. Get your friends some colouring pencils and sketchbooks... Your turns could take a while, or be utter duds!\n\nHAVE FUN! :)\n"}]}




























































































