93
1/22/2022
*RETIRED* Arcades Border Walls
Deck Size: 100
Commander
Legal
Est deck cost: $348.32
Salt sum: 29.69
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93
1/22/2022
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Commander

Qty: 1 Price: $4.99
Arcades, the Strategist

Flying, vigilance Whenever a creature you control with defender enters, draw a card. Each creature you control with defender assigns combat damage equal to its toughness rather than its power and can attack as though it didn't have defender.

Creature
Arcades, the Strategist (tsr) 371

Commander

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Artifact

Qty: 5 Price: $25.15
Lightning Greaves

Equipped creature has haste and shroud. (It can't be the target of spells or abilities.) Equip {0}

Artifact
Lightning Greaves (cmd) 253
Meekstone

Creatures with power 3 or greater don't untap during their controllers' untap steps.

Artifact
Meekstone (4ed) 335
Slagwurm Armor

Equipped creature gets +0/+6. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery. This card enters unattached and stays on the battlefield if the creature leaves.)

Artifact
Slagwurm Armor (mrd) 243
Sol Ring

{T}: Add {C}{C}.

Artifact
Sol Ring (c17) 223
Swiftfoot Boots

Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and {T} no matter when it came under your control.) Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

Artifact
Swiftfoot Boots (a25) 234

Artifact

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Creature

Qty: 40 Price: $116.46
Angelic Wall

Defender (This creature can't attack.) Flying

Creature
Angelic Wall (p02) 10
Axebane Guardian

Defender {T}: Add X mana in any combination of colors, where X is the number of creatures you control with defender.

Creature
Axebane Guardian (rtr) 115
Bonded Fetch

Defender, haste {T}: Draw a card, then discard a card.

Creature
Bonded Fetch (fut) 50
Carven Caryatid

Defender (This creature can't attack.) When this creature enters, draw a card.

Creature
Carven Caryatid (rav) 155
Charix, the Raging Isle

Spells your opponents cast that target Charix cost {2} more to cast. {3}: Charix gets +X/-X until end of turn, where X is the number of Islands you control.

Creature
Charix, the Raging Isle (pznr) 49s
Crashing Drawbridge

Defender {T}: Creatures you control gain haste until end of turn.

Creature Artifact
Crashing Drawbridge (eld) 217
Doorkeeper

Defender {2}{U}, {T}: Target player mills X cards, where X is the number of creatures you control with defender.

Creature
Doorkeeper (ima) 53
Drift of Phantasms

Defender (This creature can't attack.) Flying Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)

Creature
Drift of Phantasms (rav) 46
Glacial Wall

Defender (This creature can't attack.)

Creature
Glacial Wall (ice) 71
Hornet Nest

Defender (This creature can't attack.) Whenever this creature is dealt damage, create that many 1/1 green Insect creature tokens with flying and deathtouch. (Any amount of damage a creature with deathtouch deals to a creature is enough to destroy it.)

Creature
Hornet Nest (m15) 177
Hover Barrier

Defender, flying

Creature
Hover Barrier (rtr) 40
Junktroller

Defender {T}: Put target card from a graveyard on the bottom of its owner's library.

Creature Artifact
Junktroller (rav) 264
Loyal Unicorn

Vigilance Lieutenant — At the beginning of combat on your turn, if you control your commander, prevent all combat damage that would be dealt to creatures you control this turn. Other creatures you control gain vigilance until end of turn.

Creature
Loyal Unicorn (c18) 4
Mentor of the Meek

Whenever another creature you control with power 2 or less enters, you may pay {1}. If you do, draw a card.

Creature
Mentor of the Meek (isd) 21
Monastery Flock

Defender, flying Morph {U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

Creature
Monastery Flock (ktk) 47
Noble Hierarch

Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) {T}: Add {G}, {W}, or {U}.

Creature
Noble Hierarch (uma) 174
Oathsworn Giant

Vigilance Other creatures you control get +0/+2 and have vigilance.

Creature
Oathsworn Giant (rav) 27
Orator of Ojutai

As an additional cost to cast this spell, you may reveal a Dragon card from your hand. Defender, flying When this creature enters, if you revealed a Dragon card or controlled a Dragon as you cast this spell, draw a card.

Creature
Orator of Ojutai (f15) 9
Overgrown Battlement

Defender {T}: Add {G} for each creature you control with defender.

Creature
Overgrown Battlement (ima) 180
Perimeter Captain

Defender Whenever a creature you control with defender blocks, you may gain 2 life.

Creature
Perimeter Captain (wwk) 16
Reveillark

Flying When this creature leaves the battlefield, return up to two target creature cards with power 2 or less from your graveyard to the battlefield. Evoke {5}{W} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)

Creature
Reveillark (mor) 22
Shield Sphere

Defender Whenever this creature blocks, put a -0/-1 counter on it.

Creature Artifact
Shield Sphere (all) 129
Sidar Kondo of Jamuraa

Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) Creatures your opponents control without flying or reach can't block creatures with power 2 or less. Partner (You can have two commanders if both have partner.)

Creature
Sidar Kondo of Jamuraa (cmr) 535
Soulsworn Jury

Defender (This creature can't attack.) {1}{U}, Sacrifice this creature: Counter target creature spell.

Creature
Soulsworn Jury (dis) 17
Stalwart Shield-Bearers

Defender Other creatures you control with defender get +0/+2.

Creature
Stalwart Shield-Bearers (roe) 46
Sun Titan

Vigilance Whenever this creature enters or attacks, you may return target permanent card with mana value 3 or less from your graveyard to the battlefield.

Creature
Sun Titan (pm11) 35★
Sylvan Caryatid

Defender, hexproof {T}: Add one mana of any color.

Creature
Sylvan Caryatid (ths) 180
Tetsuko Umezawa, Fugitive

Creatures you control with power or toughness 1 or less can't be blocked.

Creature
Tetsuko Umezawa, Fugitive (dom) 69
Tree of Redemption

Defender {T}: Exchange your life total with this creature's toughness.

Creature
Tree of Redemption (a25) 191
Wall of Air

Defender, flying (This creature can't attack, and it can block creatures with flying.)

Creature
Wall of Air (4ed) 113
Wall of Blossoms

Defender When this creature enters, draw a card.

Creature
Wall of Blossoms (v13) 6
Wall of Denial

Defender, flying Shroud (This creature can't be the target of spells or abilities.)

Creature
Wall of Denial (arb) 16
Wall of Junk

Defender (This creature can't attack.) When this creature blocks, return it to its owner's hand at end of combat. (Return it only if it's on the battlefield.)

Creature Artifact
Wall of Junk (usg) 315
Wall of Kelp

Defender (This creature can't attack.) {U}{U}, {T}: Create a 0/1 blue Plant Wall creature token with defender named Kelp.

Creature
Wall of Kelp (hml) 40
Wall of Nets

Defender (This creature can't attack.) At end of combat, exile all creatures blocked by this creature. When this creature leaves the battlefield, return all cards exiled with it to the battlefield under their owners' control.

Creature
Wall of Nets (exo) 24
Wall of Omens

Defender When this creature enters, draw a card.

Creature
Wall of Omens (f11) 3
Wall of Roots

Defender Put a -0/-1 counter on this creature: Add {G}. Activate only once each turn.

Creature
Wall of Roots (mir) 253
Wall of Shards

Defender, flying Cumulative upkeep—An opponent gains 1 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

Creature
Wall of Shards (csp) 23
Wall of Stolen Identity

You may have this creature enter as a copy of any creature on the battlefield, except it's a Wall in addition to its other types and has defender. When you do, tap the copied creature and it doesn't untap during its controller's untap step for as long as you control this creature.

Creature
Wall of Stolen Identity (c19) 13
Wall of Tanglecord

Defender {G}: This creature gains reach until end of turn. (It can block creatures with flying.)

Creature Artifact
Wall of Tanglecord (som) 222

Creature

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Enchantment

Qty: 9 Price: $51.57
Angelic Chorus

Whenever a creature you control enters, you gain life equal to its toughness.

Enchantment
Angelic Chorus (10e) 4
Assault Formation

Each creature you control assigns combat damage equal to its toughness rather than its power. {G}: Target creature with defender can attack this turn as though it didn't have defender. {2}{G}: Creatures you control get +0/+1 until end of turn.

Enchantment
Assault Formation (dtk) 173
Aura Shards

Whenever a creature you control enters, you may destroy target artifact or enchantment.

Enchantment
Aura Shards (inv) 233
Blind Obedience

Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.) Artifacts and creatures your opponents control enter tapped.

Enchantment
Blind Obedience (c17) 57
Cryptolith Rite

Creatures you control have "{T}: Add one mana of any color."

Enchantment
Cryptolith Rite (soi) 200
High Alert

Each creature you control assigns combat damage equal to its toughness rather than its power. Creatures you control can attack as though they didn't have defender. {2}{W}{U}: Untap target creature.

Enchantment
High Alert (rna) 182
Imprisoned in the Moon

Enchant creature, land, or planeswalker Enchanted permanent is a colorless land with "{T}: Add {C}" and loses all other card types and abilities.

Enchantment
Imprisoned in the Moon (emn) 65
Mirari's Wake

Creatures you control get +1/+1. Whenever you tap a land for mana, add one mana of any type that land produced.

Enchantment
Mirari's Wake (cns) 189
Oblivion Ring

When this enchantment enters, exile another target nonland permanent. When this enchantment leaves the battlefield, return the exiled card to the battlefield under its owner's control.

Enchantment
Oblivion Ring (hop) 4

Enchantment

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Instant

Qty: 7 Price: $27.63
Arcane Denial

Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep. You draw a card at the beginning of the next turn's upkeep.

Instant
Arcane Denial (cmr) 630
Bant Charm

Choose one — • Destroy target artifact. • Put target creature on the bottom of its owner's library. • Counter target instant spell.

Instant
Bant Charm (ala) 155
Counterspell

Counter target spell.

Instant
Counterspell (ss1) 4
Krosan Grip

Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Destroy target artifact or enchantment.

Instant
Krosan Grip (tsp) 202
Return to Dust

Exile target artifact or enchantment. If you cast this spell during your main phase, you may exile up to one other target artifact or enchantment.

Instant
Return to Dust (cmr) 623
Swords to Plowshares

Exile target creature. Its controller gains life equal to its power.

Instant
Swords to Plowshares (a25) 35
Tower Defense

Creatures you control get +0/+5 and gain reach until end of turn.

Instant
Tower Defense (gtc) 137

Instant

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Land

Qty: 30 Price: $104.70
Alchemist's Refuge

{T}: Add {C}. {G}{U}, {T}: You may cast spells this turn as though they had flash.

Land
Alchemist's Refuge (avr) 225
Botanical Sanctum

This land enters tapped unless you control two or fewer other lands. {T}: Add {G} or {U}.

Land
Botanical Sanctum (kld) 244
Bountiful Promenade

This land enters tapped unless you have two or more opponents. {T}: Add {G} or {W}.

Land
Bountiful Promenade (bbd) 81
Celestial Colonnade

This land enters tapped. {T}: Add {W} or {U}. {3}{W}{U}: Until end of turn, this land becomes a 4/4 white and blue Elemental creature with flying and vigilance. It's still a land.

Land
Celestial Colonnade (wwk) 133
Command Tower

{T}: Add one mana of any color in your commander's color identity.

Land
Command Tower (c13) 281
Exotic Orchard

{T}: Add one mana of any color that a land an opponent controls could produce.

Land
Exotic Orchard (con) 142
Flooded Grove

{T}: Add {C}. {G/U}, {T}: Add {G}{G}, {G}{U}, or {U}{U}.

Land
Flooded Grove (a25) 239
Forest

({T}: Add {G}.)

Land
Forest (rav) 304
Glacial Fortress

This land enters tapped unless you control a Plains or an Island. {T}: Add {W} or {U}.

Land
Glacial Fortress (m10) 226
Hallowed Fountain

({T}: Add {W} or {U}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

Land
Hallowed Fountain (dis) 174
Hinterland Harbor

This land enters tapped unless you control a Forest or an Island. {T}: Add {G} or {U}.

Land
Hinterland Harbor (dom) 240
Horizon Canopy

{T}, Pay 1 life: Add {G} or {W}. {1}, {T}, Sacrifice this land: Draw a card.

Land
Horizon Canopy (fut) 177
Irrigated Farmland

({T}: Add {W} or {U}.) This land enters tapped. Cycling {2} ({2}, Discard this card: Draw a card.)

Land
Irrigated Farmland (akh) 245
Island

({T}: Add {U}.)

Land
Island (lrw) 286
Krosan Verge

This land enters tapped. {T}: Add {C}. {2}, {T}, Sacrifice this land: Search your library for a Forest card and a Plains card, put them onto the battlefield tapped, then shuffle.

Land
Krosan Verge (jud) 141
Plains

({T}: Add {W}.)

Land
Plains (ody) 331
Prairie Stream

({T}: Add {W} or {U}.) This land enters tapped unless you control two or more basic lands.

Land
Prairie Stream (bfz) 241
Razorverge Thicket

This land enters tapped unless you control two or fewer other lands. {T}: Add {G} or {W}.

Land
Razorverge Thicket (som) 228
Reliquary Tower

You have no maximum hand size. {T}: Add {C}.

Land
Reliquary Tower (m13) 227
Riftstone Portal

{T}: Add {C}. As long as this card is in your graveyard, lands you control have "{T}: Add {G} or {W}."

Land
Riftstone Portal (jud) 143
Sea of Clouds

This land enters tapped unless you have two or more opponents. {T}: Add {W} or {U}.

Land
Sea of Clouds (bbd) 84
Seachrome Coast

This land enters tapped unless you control two or fewer other lands. {T}: Add {W} or {U}.

Land
Seachrome Coast (som) 229
Seaside Citadel

This land enters tapped. {T}: Add {G}, {W}, or {U}.

Land
Seaside Citadel (ala) 229
Stirring Wildwood

This land enters tapped. {T}: Add {G} or {W}. {1}{G}{W}: Until end of turn, this land becomes a 3/4 green and white Elemental creature with reach. It's still a land.

Land
Stirring Wildwood (wwk) 144
Sungrass Prairie

{1}, {T}: Add {G}{W}.

Land
Sungrass Prairie (c16) 328
Sunpetal Grove

This land enters tapped unless you control a Forest or a Plains. {T}: Add {G} or {W}.

Land
Sunpetal Grove (xln) 257
Temple of Plenty

This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {G} or {W}.

Land
Temple of Plenty (thb) 351
Waterlogged Grove

{T}, Pay 1 life: Add {G} or {U}. {1}, {T}, Sacrifice this land: Draw a card.

Land
Waterlogged Grove (mh1) 249

Land

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Planeswalker

Qty: 2 Price: $2.88
Huatli, the Sun's Heart

Each creature you control assigns combat damage equal to its toughness rather than its power. −3: You gain life equal to the greatest toughness among creatures you control.

Planeswalker
Huatli, the Sun's Heart (sld) 530
Teyo, the Shieldmage

You have hexproof. (You can't be the target of spells or abilities your opponents control.) −2: Create a 0/3 white Wall creature token with defender.

Planeswalker
Teyo, the Shieldmage (sld) 504

Planeswalker

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Sorcery

Qty: 6 Price: $14.94
Austere Command

Choose two — • Destroy all artifacts. • Destroy all enchantments. • Destroy all creatures with mana value 3 or less. • Destroy all creatures with mana value 4 or greater.

Sorcery
Austere Command (cmd) 8
Dusk

Sorcery
Dusk // Dawn (pakh) 210s
Fell the Mighty

Destroy all creatures with power greater than target creature's power.

Sorcery
Fell the Mighty (c17) 60
Genesis Wave

Reveal the top X cards of your library. You may put any number of permanent cards with mana value X or less from among them onto the battlefield. Then put all cards revealed this way that weren't put onto the battlefield into your graveyard.

Sorcery
Genesis Wave (som) 122
Retribution of the Meek

Destroy all creatures with power 4 or greater. They can't be regenerated.

Sorcery
Retribution of the Meek (vis) 19
Slaughter the Strong

Each player chooses any number of creatures they control with total power 4 or less, then sacrifices all other creatures they control.

Sorcery
Slaughter the Strong (rix) 22

Sorcery

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Deck Info

Deck stats

42 pips - 32 cards
25 mana - 25 cards
22 pips - 18 cards
23 mana - 21 cards
0 pips - 0 cards
0 mana - 6 cards
0 pips - 0 cards
0 mana - 6 cards
23 pips - 20 cards
25 mana - 23 cards
0 pips - 0 cards
8 mana - 7 cards
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