401
8/13/2019
Welcome to my workshop - Saheeli, the Gifted
Deck Size: 100
Commander
Legal
Est deck cost: $221.43
Salt sum: 36.01
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401
8/13/2019
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Commander

Qty: 1 Price: $2.99
Saheeli, the Gifted

+1: Create a 1/1 colorless Servo artifact creature token. +1: The next spell you cast this turn has affinity for artifacts. (It costs {1} less to cast for each artifact you control as you cast it.) −7: For each artifact you control, create a token that's a copy of it. Those tokens gain haste. Exile those tokens at the beginning of the next end step. Saheeli, the Gifted can be your commander.

Planeswalker
Saheeli, the Gifted (c18) 44

Commander

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Administration

Qty: 13 Price: $38.06
Braingeyser

Target player draws X cards.

Sorcery
Braingeyser (sum) 50
Brainstorm

Draw three cards, then put two cards from your hand on top of your library in any order.

Instant
Brainstorm (cst) 61
Fabricate

Search your library for an artifact card, reveal it, put it into your hand, then shuffle.

Sorcery
Fabricate (hop) 9
Fact or Fiction

Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.

Instant
Fact or Fiction (c19) 85
Frantic Search

Draw two cards, then discard two cards. Untap up to three lands.

Instant
Frantic Search (uma) 57
Mechanized Production

Enchant artifact you control At the beginning of your upkeep, create a token that's a copy of enchanted artifact. Then if you control eight or more artifacts with the same name as one another, you win the game.

Enchantment
Mechanized Production (aer) 38
Opt

Scry 1. (Look at the top card of your library. You may put that card on the bottom.) Draw a card.

Instant
Opt (dom) 60
Retrofitter Foundry

{3}: Untap this artifact. {2}, {T}: Create a 1/1 colorless Servo artifact creature token. {1}, {T}, Sacrifice a Servo: Create a 1/1 colorless Thopter artifact creature token with flying. {T}, Sacrifice a Thopter: Create a 4/4 colorless Construct artifact creature token.

Artifact
Retrofitter Foundry (c18) 57
Saheeli's Directive

Improvise (Each artifact you tap after you're done activating mana abilities pays for {1}.) Reveal the top X cards of your library. You may put any number of artifact cards with mana value X or less from among them onto the battlefield. Then put all cards revealed this way that weren't put onto the battlefield into your graveyard.

Sorcery
Saheeli's Directive (c18) 26
Skullclamp

Equipped creature gets +1/-1. Whenever equipped creature dies, draw two cards. Equip {1}

Artifact
Skullclamp (c17) 222
Thirst for Knowledge

Draw three cards. Then discard two cards unless you discard an artifact card.

Instant
Thirst for Knowledge (c18) 106
Thopter Spy Network

At the beginning of your upkeep, if you control an artifact, create a 1/1 colorless Thopter artifact creature token with flying. Whenever one or more artifact creatures you control deal combat damage to a player, draw a card.

Enchantment
Thopter Spy Network (c18) 107
Whir of Invention

Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.) Search your library for an artifact card with mana value X or less, put it onto the battlefield, then shuffle.

Instant
Whir of Invention (aer) 49

Administration

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Crew Members

Qty: 7 Price: $24.13
Darksteel Juggernaut

Indestructible Darksteel Juggernaut's power and toughness are each equal to the number of artifacts you control. This creature attacks each combat if able.

Creature Artifact
Darksteel Juggernaut (c18) 202
Foundry Inspector

Artifact spells you cast cost {1} less to cast.

Creature Artifact
Foundry Inspector (kld) 215
Kuldotha Forgemaster

{T}, Sacrifice three artifacts: Search your library for an artifact card, put it onto the battlefield, then shuffle.

Creature Artifact
Kuldotha Forgemaster (som) 169
Loyal Apprentice

Haste Lieutenant — At the beginning of combat on your turn, if you control your commander, create a 1/1 colorless Thopter artifact creature token with flying. That token gains haste until end of turn.

Creature
Loyal Apprentice (c18) 23
Metalwork Colossus

This spell costs {X} less to cast, where X is the total mana value of noncreature artifacts you control. Sacrifice two artifacts: Return this card from your graveyard to your hand.

Creature Artifact
Metalwork Colossus (kld) 222
Thopter Assembly

Flying At the beginning of your upkeep, if you control no Thopters other than this creature, return this creature to its owner's hand and create five 1/1 colorless Thopter artifact creature tokens with flying.

Creature Artifact
Thopter Assembly (c18) 226
Wurmcoil Engine

Deathtouch, lifelink When this creature dies, create a 3/3 colorless Phyrexian Wurm artifact creature token with deathtouch and a 3/3 colorless Phyrexian Wurm artifact creature token with lifelink.

Creature Artifact
Wurmcoil Engine (cm2) 231

Crew Members

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Department Head

Qty: 2 Price: $2.84
Saheeli Rai

+1: Scry 1. Saheeli Rai deals 1 damage to each opponent. −2: Create a token that's a copy of target artifact or creature you control, except it's an artifact in addition to its other types. That token gains haste. Exile it at the beginning of the next end step. −7: Search your library for up to three artifact cards with different names, put them onto the battlefield, then shuffle.

Planeswalker
Saheeli Rai (kld) 186
Saheeli, Sublime Artificer

Whenever you cast a noncreature spell, create a 1/1 colorless Servo artifact creature token. −2: Target artifact you control becomes a copy of another target artifact or creature you control until end of turn, except it's an artifact in addition to its other types.

Planeswalker
Saheeli, Sublime Artificer (war) 234

Department Head

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Power Supply

Qty: 45 Price: $67.79
Blinkmoth Urn

At the beginning of each player's first main phase, if this artifact is untapped, that player adds {C} for each artifact they control.

Artifact
Blinkmoth Urn (c18) 197
Commander's Sphere

{T}: Add one mana of any color in your commander's color identity. Sacrifice this artifact: Draw a card.

Artifact
Commander's Sphere (c18) 200
Darksteel Citadel

Indestructible {T}: Add {C}.

Artifact Land
Darksteel Citadel (c18) 241
Dreamstone Hedron

{T}: Add {C}{C}{C}. {3}, {T}, Sacrifice this artifact: Draw three cards.

Artifact
Dreamstone Hedron (c18) 204
Gilded Lotus

{T}: Add three mana of any one color.

Artifact
Gilded Lotus (pdom) 215p
Great Furnace

{T}: Add {R}.

Artifact Land
Great Furnace (c18) 250
Island

({T}: Add {U}.)

Land
Island (cst) 374
Izzet Signet

{1}, {T}: Add {U}{R}.

Artifact
Izzet Signet (gk1) 46
Mind Stone

{T}: Add {C}. {1}, {T}, Sacrifice this artifact: Draw a card.

Artifact
Mind Stone (c18) 210
Mountain

({T}: Add {R}.)

Land
Mountain (gk1) 101
Seat of the Synod

{T}: Add {U}.

Artifact Land
Seat of the Synod (c18) 278
Sol Ring

{T}: Add {C}{C}.

Artifact
Sol Ring (pf19) 7
Unwinding Clock

Untap all artifacts you control during each other player's untap step.

Artifact
Unwinding Clock (c18) 228

Power Supply

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Security

Qty: 6 Price: $68.60
Comet Storm

Multikicker {1} (You may pay an additional {1} any number of times as you cast this spell.) Choose any target, then choose another target for each time this spell was kicked. Comet Storm deals X damage to each of them.

Instant
Comet Storm (c17) 132
Darksteel Forge

Artifacts you control have indestructible. (Effects that say "destroy" don't destroy them. Artifact creatures with indestructible can't be destroyed by damage.)

Artifact
Darksteel Forge (m14) 206
Electrodominance

Electrodominance deals X damage to any target. You may cast a spell with mana value X or less from your hand without paying its mana cost.

Instant
Electrodominance (rna) 99
Scrap Mastery

Each player exiles all artifact cards from their graveyard, then sacrifices all artifacts they control, then puts all cards they exiled this way onto the battlefield.

Sorcery
Scrap Mastery (cm2) 116
Stoic Rebuttal

Metalcraft — This spell costs {1} less to cast if you control three or more artifacts. Counter target spell.

Instant
Stoic Rebuttal (mm2) 59
Swan Song

Counter target enchantment, instant, or sorcery spell. Its controller creates a 2/2 blue Bird creature token with flying.

Instant
Swan Song (c16) 98

Security

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Vehicles

Qty: 26 Price: $17.02
Aethersphere Harvester

Flying When this Vehicle enters, you get {E}{E} (two energy counters). Pay {E}: This Vehicle gains lifelink until end of turn. Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)

Artifact
Aethersphere Harvester (aer) 142
Aradara Express

Menace Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.)

Artifact
Aradara Express (kld) 195
Ballista Charger

Whenever this Vehicle attacks, it deals 1 damage to any target. Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)

Artifact
Ballista Charger (kld) 196
Bomat Bazaar Barge

When this Vehicle enters, draw a card. Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)

Artifact
Bomat Bazaar Barge (kld) 198
Conqueror's Galleon

Artifact
Conqueror's Galleon // Conqueror's Foothold (xln) 234Conqueror's Galleon // Conqueror's Foothold (xln) 234
Consulate Dreadnought

Crew 6 (Tap any number of creatures you control with total power 6 or more: This Vehicle becomes an artifact creature until end of turn.)

Artifact
Consulate Dreadnought (aer) 146
Cultivator's Caravan

{T}: Add one mana of any color. Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)

Artifact
Cultivator's Caravan (kld) 203
Daredevil Dragster

At end of combat, if this Vehicle attacked or blocked this combat, put a velocity counter on it. Then if it has two or more velocity counters on it, sacrifice it and draw two cards. Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)

Artifact
Daredevil Dragster (aer) 149
Demolition Stomper

This Vehicle can't be blocked by creatures with power 2 or less. Crew 5 (Tap any number of creatures you control with total power 5 or more: This Vehicle becomes an artifact creature until end of turn.)

Artifact
Demolition Stomper (kld) 206
Dusk Legion Dreadnought

Vigilance Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)

Artifact
Dusk Legion Dreadnought (xln) 236
Fell Flagship

Pirates you control get +1/+0. Whenever this Vehicle deals combat damage to a player, that player discards a card. Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)

Artifact
Fell Flagship (xln) 238
Fleetwheel Cruiser

Trample, haste When this Vehicle enters, it becomes an artifact creature until end of turn. Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)

Artifact
Fleetwheel Cruiser (kld) 214
Heart of Kiran

Flying, vigilance Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.) You may remove a loyalty counter from a planeswalker you control rather than pay Heart of Kiran's crew cost.

Artifact
Heart of Kiran (aer) 153
Irontread Crusher

Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)

Artifact
Irontread Crusher (aer) 161
Mizzium Tank

Trample Whenever you cast a noncreature spell, this Vehicle becomes an artifact creature and gets +1/+1 until end of turn. Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)

Artifact
Mizzium Tank (war) 138
Mobile Garrison

Whenever this Vehicle attacks, untap another target artifact or creature you control. Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)

Artifact
Mobile Garrison (aer) 165
Ovalchase Dragster

Trample, haste Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)

Artifact
Ovalchase Dragster (kld) 225
Renegade Freighter

Whenever this Vehicle attacks, it gets +1/+1 and gains trample until end of turn. Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)

Artifact
Renegade Freighter (kld) 230
Shadowed Caravel

Whenever a creature you control explores, put a +1/+1 counter on this Vehicle. Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)

Artifact
Shadowed Caravel (xln) 246
Silent Submersible

Whenever this Vehicle deals combat damage to a player or planeswalker, draw a card. Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)

Artifact
Silent Submersible (war) 66
Sky Skiff

Flying Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)

Artifact
Sky Skiff (kld) 233
Skysovereign, Consul Flagship

Flying Whenever Skysovereign enters or attacks, it deals 3 damage to target creature or planeswalker an opponent controls. Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)

Artifact
Skysovereign, Consul Flagship (kld) 234
Sleek Schooner

Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)

Artifact
Sleek Schooner (xln) 247
Smuggler's Copter

Flying Whenever this Vehicle attacks or blocks, you may draw a card. If you do, discard a card. Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)

Artifact
Smuggler's Copter (kld) 235
Untethered Express

Trample Whenever this Vehicle attacks, put a +1/+1 counter on it. Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)

Artifact
Untethered Express (aer) 179
Weatherlight

Flying Whenever Weatherlight deals combat damage to a player, look at the top five cards of your library. You may reveal a historic card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. (Artifacts, legendaries, and Sagas are historic.) Crew 3

Artifact
Weatherlight (dom) 237

Vehicles

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 3 cards
24 pips - 16 cards
24 mana - 22 cards
0 pips - 0 cards
0 mana - 3 cards
16 pips - 9 cards
24 mana - 22 cards
0 pips - 0 cards
0 mana - 3 cards
0 pips - 0 cards
8 mana - 5 cards
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Description

{"ops":[{"insert":"That is my more themed approach to "},{"insert":{"card-link":"Saheeli, the Gifted"}},{"insert":".\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Saheeli Rai"},{"insert":"\nSaheeli has a magical command over metal, that she uses for the purpose of artifice and the creation of lifelike artifact constructs.  On Kaladesh, she is regarded as one of the brightest inventors of her age and she has many admirers and rivals. Enjoying competition, she's wholly supportive of the efforts of other inventors, happy to share advice, a kind word, or an encouraging smile. She thrills at the prospect of innovation, and basks in the creative spirit that surrounds her in Ghirapur. (Source. MTG Wiki).\n\nComing from her background, a themed way would be including Vehicles and the Crew mechanic.\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Crew + Vehicle"},{"insert":"\nFrom the comprehensive rules:\n"},{"attributes":{"bold":true},"insert":"702.121."},{"insert":" "},{"attributes":{"color":"inherit","bold":true},"insert":"Crew"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"702.121a"},{"insert":" Crew is an activated ability of Vehicle cards. “Crew N” means “Tap any number of untapped creatures you control with total power N or greater: This permanent becomes an artifact creature until end of turn.”"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"702.121b"},{"insert":" A creature “crews a Vehicle” when it’s tapped to pay the cost to activate a Vehicle’s crew ability."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"702.121c"},{"insert":" If an effect states that a creature “can’t crew Vehicles,” that creature can’t be tapped to pay the crew cost of a Vehicle."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Not only fits it thematically, but also from playing perspective. With the +1 of "},{"insert":{"card-link":"Saheeli, the Gifted"}},{"insert":" we can create every round a servo token, which can crew any vehicle. Also note: you can crew a vehicle with a \"smaller\" vehicle.\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Deck structure"},{"insert":"\nThis deck is provided in a different structure. Much more like a workshop (to keep the theme going ;)).\nCategory \"Administration\": Here you can find any tutors and card draw abilities this deck utilises.\nCategory \"Power Supply\": Anything related to ramp and mana base.\nCategory \"Vehicles\": All vehicles, that are manufactured in Saheelis workshop.\nCategory \"Security\": Control, board wipes, removal.\nCategory \"Department Head\": More or less thematically included are all Saheeli Planeswalker.\nCategory \"Crew Members\": These are the workshop workers, who can operate vehicles, in case Saheeli cannot supply any servos to do so.\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Win condition"},{"insert":"\nAs this deck is pretty much focused on creatures (and vehicles), the obvious way is combat damage. However, we have to other win options in this deck. First, if we survive long enough and all remaining opponents are low enough, we can use "},{"insert":{"card-link":"Comet Storm"}},{"insert":" to finish them off. Second, we can win through an alternative win condition offered by "},{"insert":{"card-link":"Mechanized Production"}},{"insert":".\n\nDisclaimer: This is a themed deck. It is not designed to win every game straight on point, but to provide a more thematic gameplay experience.\n"}]}
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