906
3/21/2025
Omnath Elemental Tread
Deck Size: 100
Commander
Legal
Est deck cost: $467.96
Salt sum: 34.23
906
3/21/2025
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Commander

Qty: 1 Price: $15.99
Omnath, Locus of Rage

Landfall — Whenever a land you control enters, create a 5/5 red and green Elemental creature token. Whenever Omnath or another Elemental you control dies, Omnath deals 3 damage to any target.

Creature
Omnath, Locus of Rage (pbfz) 217s

Commander

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Instant

Qty: 6 Price: $10.74
Beast Within

Destroy target permanent. Its controller creates a 3/3 green Beast creature token.

Instant
Beast Within (cn2) 174
Chaos Warp

The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.

Instant
Chaos Warp (c14) 174
Comet Storm

Multikicker {1} (You may pay an additional {1} any number of times as you cast this spell.) Choose any target, then choose another target for each time this spell was kicked. Comet Storm deals X damage to each of them.

Instant
Comet Storm (c17) 132
Entish Restoration

Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. If you control a creature with power 4 or greater, instead search your library for up to three basic land cards, put them onto the battlefield tapped, then shuffle.

Instant
Entish Restoration (ltr) 163
Harrow

As an additional cost to cast this spell, sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield, then shuffle.

Instant
Harrow (inv) 189
Roiling Regrowth

Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.

Instant
Roiling Regrowth (znr) 201

Instant

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Artifact

Qty: 2 Price: $14.28
Ashnod's Altar

Sacrifice a creature: Add {C}{C}.

Artifact
Ashnod's Altar (chr) 92
Sol Ring

{T}: Add {C}{C}.

Artifact
Sol Ring (c18) 222

Artifact

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Land

Qty: 38 (41 w/ MDFC)Price: $167.02
Arid Archway

This land enters tapped. When this land enters, return a land you control to its owner's hand. If another Desert was returned this way, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) {T}: Add {C}{C}.

Land
Arid Archway (otj) 252
Blighted Woodland

{T}: Add {C}. {3}{G}, {T}, Sacrifice this land: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.

Land
Blighted Woodland (c18) 236
Bloodstained Mire

{T}, Pay 1 life, Sacrifice this land: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle.

Land
Bloodstained Mire (ktk) 230
Cinder Glade

({T}: Add {R} or {G}.) This land enters tapped unless you control two or more basic lands.

Land
Cinder Glade (bfz) 235
Escape Tunnel

{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. {T}, Sacrifice this land: Target creature with power 2 or less can't be blocked this turn.

Land
Escape Tunnel (mkm) 261
Fabled Passage

{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land.

Land
Fabled Passage (eld) 244
Field of Ruin

{T}: Add {C}. {2}, {T}, Sacrifice this land: Destroy target nonbasic land an opponent controls. Each player searches their library for a basic land card, puts it onto the battlefield, then shuffles.

Land
Field of Ruin (xln) 254
Forest

({T}: Add {G}.)

Land
Forest (bfz) 274
Gruul Turf

This land enters tapped. When this land enters, return a land you control to its owner's hand. {T}: Add {R}{G}.

Land
Gruul Turf (2x2) 407
Guildless Commons

This land enters tapped. When this land enters, return a land you control to its owner's hand. {T}: Add {C}{C}.

Land
Guildless Commons (cmr) 351
Kessig Wolf Run

{T}: Add {C}. {X}{R}{G}, {T}: Target creature gets +X/+0 and gains trample until end of turn.

Land
Kessig Wolf Run (isd) 243
Mountain

({T}: Add {R}.)

Land
Mountain (m21) 312
Prismatic Vista

{T}, Pay 1 life, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield, then shuffle.

Land
Prismatic Vista (mh1) 244
Sheltered Thicket

({T}: Add {R} or {G}.) This land enters tapped. Cycling {2} ({2}, Discard this card: Draw a card.)

Land
Sheltered Thicket (akh) 248
Shifting Woodland

This land enters tapped unless you control a Forest. {T}: Add {G}. Delirium — {2}{G}{G}: This land becomes a copy of target permanent card in your graveyard until end of turn. Activate only if there are four or more card types among cards in your graveyard.

Land
Shifting Woodland (mh3) 228
Stomping Ground

({T}: Add {R} or {G}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

Land
Stomping Ground (rna) 259
Terramorphic Expanse

{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Land
Terramorphic Expanse (cmr) 357
Thornspire Verge

{T}: Add {R}. {T}: Add {G}. Activate only if you control a Mountain or a Forest.

Land
Thornspire Verge (dsk) 270
Windswept Heath

{T}, Pay 1 life, Sacrifice this land: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.

Land
Windswept Heath (ktk) 248
Wooded Foothills

{T}, Pay 1 life, Sacrifice this land: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle.

Land
Wooded Foothills (ktk) 249

Land

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Creature

Qty: 25 Price: $110.55
Ancient Greenwarden

Reach (This creature can block creatures with flying.) You may play lands from your graveyard. If a land entering causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.

Creature
Ancient Greenwarden (znr) 178
Avenger of Zendikar

When this creature enters, create a 0/1 green Plant creature token for each land you control. Landfall — Whenever a land you control enters, you may put a +1/+1 counter on each Plant creature you control.

Creature
Avenger of Zendikar (ddp) 1
Azusa, Lost but Seeking

You may play two additional lands on each of your turns.

Creature
Azusa, Lost but Seeking (m21) 173
Bane of Progress

When this creature enters, destroy all artifacts and enchantments. Put a +1/+1 counter on this creature for each permanent destroyed this way.

Creature
Bane of Progress (cc1) 3
Courser of Kruphix

Play with the top card of your library revealed. You may play lands from the top of your library. Landfall — Whenever a land you control enters, you gain 1 life.

Creature Enchantment
Courser of Kruphix (bng) 119
Disciple of Freyalise

Creature
Disciple of Freyalise // Garden of Freyalise (mh3) 250Disciple of Freyalise // Garden of Freyalise (mh3) 250
Enduring Courage

Whenever another creature you control enters, it gets +2/+0 and gains haste until end of turn. When Enduring Courage dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)

Creature Enchantment
Enduring Courage (dsk) 133
Eternal Witness

When this creature enters, you may return target card from your graveyard to your hand.

Creature
Eternal Witness (ddj) 55
Greenwarden of Murasa

When this creature enters, you may return target card from your graveyard to your hand. When this creature dies, you may exile it. If you do, return target card from your graveyard to your hand.

Creature
Greenwarden of Murasa (bfz) 174
Living Twister

{1}{R}, Discard a land card: This creature deals 2 damage to any target. {G}: Return a tapped land you control to its owner's hand.

Creature
Living Twister (war) 203
Lotus Cobra

Landfall — Whenever a land you control enters, add one mana of any color.

Creature
Lotus Cobra (znr) 307
Mina and Denn, Wildborn

You may play an additional land on each of your turns. {R}{G}, Return a land you control to its owner's hand: Target creature gains trample until end of turn.

Creature
Mina and Denn, Wildborn (ogw) 156
Moraug, Fury of Akoum

Each creature you control gets +1/+0 for each time it has attacked this turn. Landfall — Whenever a land you control enters, if it's your main phase, there's an additional combat phase after this phase. At the beginning of that combat, untap all creatures you control.

Creature
Moraug, Fury of Akoum (znr) 150
Multani, Yavimaya's Avatar

Reach, trample Multani gets +1/+1 for each land you control and each land card in your graveyard. {1}{G}, Return two lands you control to their owner's hand: Return Multani from your graveyard to your hand.

Creature
Multani, Yavimaya's Avatar (dom) 174
Nesting Dragon

Flying Landfall — Whenever a land you control enters, create a 0/2 red Dragon Egg creature token with defender and "When this token dies, create a 2/2 red Dragon creature token with flying and '{R}: This token gets +1/+0 until end of turn.'"

Creature
Nesting Dragon (c18) 24
Oracle of Mul Daya

You may play an additional land on each of your turns. Play with the top card of your library revealed. You may play lands from the top of your library.

Creature
Oracle of Mul Daya (zen) 172
Radha, Heart of Keld

During your turn, Radha has first strike. You may look at the top card of your library any time, and you may play lands from the top of your library. {4}{R}{G}: Radha gets +X/+X until end of turn, where X is the number of lands you control.

Creature
Radha, Heart of Keld (m21) 224
Ramunap Excavator

You may play lands from your graveyard.

Creature
Ramunap Excavator (cmr) 433
Sakura-Tribe Elder

Sacrifice this creature: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Creature
Sakura-Tribe Elder (cns) 177
Tireless Provisioner

Landfall — Whenever a land you control enters, create a Food token or a Treasure token. (Food is an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life." Treasure is an artifact with "{T}, Sacrifice this token: Add one mana of any color.")

Creature
Tireless Provisioner (mh2) 180
Tireless Tracker

Landfall — Whenever a land you control enters, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.") Whenever you sacrifice a Clue, put a +1/+1 counter on this creature.

Creature
Tireless Tracker (soi) 233
Titania, Protector of Argoth

When Titania enters, return target land card from your graveyard to the battlefield. Whenever a land you control is put into a graveyard from the battlefield, create a 5/3 green Elemental creature token.

Creature
Titania, Protector of Argoth (mh2) 319
Urabrask the Hidden

Creatures you control have haste. Creatures your opponents control enter tapped.

Creature
Urabrask the Hidden (nph) 98
Wayward Swordtooth

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) You may play an additional land on each of your turns. This creature can't attack or block unless you have the city's blessing.

Creature
Wayward Swordtooth (rix) 150
Wood Elves

When this creature enters, search your library for a Forest card, put that card onto the battlefield, then shuffle.

Creature
Wood Elves (evg) 18

Creature

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Sorcery

Qty: 16 Price: $41.00
Blasphemous Act

This spell costs {1} less to cast for each creature on the battlefield. Blasphemous Act deals 13 damage to each creature.

Sorcery
Blasphemous Act (c16) 120
Chain Reaction

Chain Reaction deals X damage to each creature, where X is the number of creatures on the battlefield.

Sorcery
Chain Reaction (c15) 144
Cultivate

Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.

Sorcery
Cultivate (m11) 168
Decimate

Destroy target artifact, target creature, target enchantment, and target land. (You can't cast this spell unless you have legal choices for all its targets.)

Sorcery
Decimate (c16) 193
Farseek

Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.

Sorcery
Farseek (c17) 149
Flare of Cultivation

You may sacrifice a nontoken green creature rather than pay this spell's mana cost. Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.

Sorcery
Flare of Cultivation (mh3) 154
Hull Breach

Choose one — • Destroy target artifact. • Destroy target enchantment. • Destroy target artifact and target enchantment.

Sorcery
Hull Breach (pls) 111
Kodama's Reach

Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.

Sorcery
Kodama's Reach (c16) 155
Nature's Lore

Search your library for a Forest card, put that card onto the battlefield, then shuffle.

Sorcery
Nature's Lore (dmr) 346
Ranger's Path

Search your library for up to two Forest cards, put them onto the battlefield tapped, then shuffle.

Sorcery
Ranger's Path (m13) 186
Rishkar's Expertise

Draw cards equal to the greatest power among creatures you control. You may cast a spell with mana value 5 or less from your hand without paying its mana cost.

Sorcery
Rishkar's Expertise (aer) 123
Skyshroud Claim

Search your library for up to two Forest cards, put them onto the battlefield, then shuffle.

Sorcery
Skyshroud Claim (nem) 117
Stump Stomp

Sorcery
Stump Stomp // Burnwillow Clearing (mh3) 259Stump Stomp // Burnwillow Clearing (mh3) 259
Sundering Eruption

Sorcery
Sundering Eruption // Volcanic Fissure (mh3) 248Sundering Eruption // Volcanic Fissure (mh3) 248
Three Visits

Search your library for a Forest card, put it onto the battlefield, then shuffle.

Sorcery
Three Visits (cmr) 261
Vastwood Surge

Kicker {4} (You may pay an additional {4} as you cast this spell.) Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. If this spell was kicked, put two +1/+1 counters on each creature you control.

Sorcery
Vastwood Surge (znr) 217

Sorcery

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Enchantment

Qty: 12 Price: $108.38
Elemental Bond

Whenever a creature you control with power 3 or greater enters, draw a card.

Enchantment
Elemental Bond (ori) 174
Evolutionary Leap

{G}, Sacrifice a creature: Reveal cards from the top of your library until you reveal a creature card. Put that card into your hand and the rest on the bottom of your library in a random order.

Enchantment
Evolutionary Leap (ori) 176
Exploration

You may play an additional land on each of your turns.

Enchantment
Exploration (2xm) 167
Fires of Yavimaya

Creatures you control have haste. Sacrifice this enchantment: Target creature gets +2/+2 until end of turn.

Enchantment
Fires of Yavimaya (inv) 246
Garruk's Uprising

When this enchantment enters, if you control a creature with power 4 or greater, draw a card. Creatures you control have trample. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.) Whenever a creature you control with power 4 or greater enters, draw a card.

Enchantment
Garruk's Uprising (m21) 186
Goblin Bombardment

Sacrifice a creature: This enchantment deals 1 damage to any target.

Enchantment
Goblin Bombardment (tmp) 179
Greater Good

Sacrifice a creature: Draw cards equal to the sacrificed creature's power, then discard three cards.

Enchantment
Greater Good (bbd) 201
Parallel Lives

If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.

Enchantment
Parallel Lives (isd) 199
Perilous Forays

{1}, Sacrifice a creature: Search your library for a land card with a basic land type, put it onto the battlefield tapped, then shuffle.

Enchantment
Perilous Forays (rav) 176
Warstorm Surge

Whenever a creature you control enters, it deals damage equal to its power to any target.

Enchantment
Warstorm Surge (c15) 171
Where Ancients Tread

Whenever a creature you control with power 5 or greater enters, you may have this enchantment deal 5 damage to any target.

Enchantment
Where Ancients Tread (ala) 122
Zendikar's Roil

Landfall — Whenever a land you control enters, create a 2/2 green Elemental creature token.

Enchantment
Zendikar's Roil (ori) 209

Enchantment

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Maybeboard

Qty: 9 Price: $166.57
Cactus Preserve

This land enters tapped. {T}: Add one mana of any type that a land you control could produce. {3}: Until end of turn, this land becomes an X/X green Plant creature with reach, where X is the greatest mana value among your commanders. It's still a land.

Land
Cactus Preserve (otc) 40
Evolving Wilds

{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Land
Evolving Wilds (dtk) 248
Field of the Dead

This land enters tapped. {T}: Add {C}. Whenever this land or another land you control enters, if you control seven or more lands with different names, create a 2/2 black Zombie creature token.

Land
Field of the Dead (m20) 247
Hugs, Grisly Guardian

Trample When Hugs enters, exile the top X cards of your library. Until the end of your next turn, you may play those cards. You may play an additional land on each of your turns.

Creature
Hugs, Grisly Guardian (blb) 218
Loot, Exuberant Explorer

You may play an additional land on each of your turns. {4}{G}{G}, {T}: Look at the top six cards of your library. You may reveal a creature card with mana value less than or equal to the number of lands you control from among them and put it onto the battlefield. Put the rest on the bottom in a random order.

Creature
Loot, Exuberant Explorer (fdn) 106
Roaming Throne

Ward {2} As this creature enters, choose a creature type. This creature is the chosen type in addition to its other types. If a triggered ability of another creature you control of the chosen type triggers, it triggers an additional time.

Creature Artifact
Roaming Throne (lci) 258
Terror of the Peaks

Flying Spells your opponents cast that target this creature cost an additional 3 life to cast. Whenever another creature you control enters, this creature deals damage equal to that creature's power to any target.

Creature
Terror of the Peaks (otj) 149
Walk-In Closet

Enchantment
Walk-In Closet // Forgotten Cellar (dsk) 205
Wrenn and Six

+1: Return up to one target land card from your graveyard to your hand. −1: Wrenn and Six deals 1 damage to any target. −7: You get an emblem with "Instant and sorcery cards in your graveyard have retrace." (You may cast instant and sorcery cards from your graveyard by discarding a land card in addition to paying their other costs.)

Planeswalker
Wrenn and Six (mh1) 217

Maybeboard

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 2 cards
0 pips - 0 cards
0 mana - 2 cards
0 pips - 0 cards
0 mana - 2 cards
28 pips - 20 cards
13 mana - 13 cards
64 pips - 48 cards
26 mana - 26 cards
0 pips - 0 cards
11 mana - 7 cards
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Deck extras (0)

Description

{"ops":[{"attributes":{"bold":true},"insert":"Framework"},{"insert":"\nBuilt for our own 4 player format:\n \n\nNo Tutoring outside of lands or tutors with a limited scope and/or innocuous targets."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"color":"#202124"},"insert":"Decks cannot contain 2 cards that can create an infinite loop with each other; 3+ cards is fine."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":" \n"},{"attributes":{"color":"#202124"},"insert":"The format is a battlecruiser format that leans heavily on synergy and big card draw/mill for advantage and often promotes longer games with more political opportunities."},{"insert":"\n \n"},{"attributes":{"bold":true},"insert":"The Deck – Omnath Elemental Tread"},{"insert":"\n"},{"insert":{"card-link":"Omnath, Locus of Rage"}},{"insert":" or as he's known 'the Angry Jelly Bean' is at its heart a landfall deck, where Locus of Rage differs to other Landfall builds is that you don't win through incremental value; you win through Red's explosive nature of closing games and Omnath's lightning bolt effect when a token dies.\n\nOmnath costs 7... this is a big hurdle of the deck however the land search and ramp when played aggressively will always push Omnath out quicker and due to the landfall triggers the deck generates subsequent "},{"insert":{"card-link":"Rampant Growth"}},{"insert":" type spells are not dead draws.\n\nOne of the things I've found with Omnath over time is that through the smaller landsearch spells its not unusual to have too few lands left to search up and as such I don't include many of the high cmc land search spells like "},{"insert":{"card-link":"Nissa's Renewal"}},{"insert":" or spells like "},{"insert":{"card-link":"Crop Rotation"}},{"insert":".\n\n"},{"attributes":{"bold":true},"insert":"Political Reception"},{"insert":"\nOmnath is known as an aggressive commander with a combo-esque feel, he will close games suddenly when it doesn't feel like he's up to much at all.\n\nRamping hard and fast makes enemies regardless as players don't like seeing others get too far ahead but this is the nature of the deck and supports Omnath's high CMC.\n\nI often find players who know my deck with try to keep Omnath off the board and I'm beginning to think a protection package coul dbe valuable to include at the cost of some general landfall components.\n\n"},{"attributes":{"bold":true},"insert":"Favourite Plays"},{"insert":"\nUsing "},{"insert":{"card-link":"Cleansing Wildfire"}},{"insert":" on one of your own lands for the triggers and cantrip.\nHaving "},{"insert":{"card-link":"Perilous Forays"}},{"insert":" out with a landfall: make a token effect is fun to durdle around with.\nFiring off a "},{"insert":{"card-link":"Decimate"}},{"insert":". Honestly probably my favorite cards in mtg.\n \n"},{"attributes":{"bold":true},"insert":"Where to? (Potential upgrades)"},{"insert":"\nLandfall is expensive to do; there are always a ton of expensive cards that consistently keep coming out and many of them work elsewhere:\n\nSome cards I'd consider using if I had a spare copy:\n"},{"insert":{"card-link":"Wrenn and Six"}},{"insert":" \n"},{"insert":{"card-link":"Dryad of the Ilysian Grove"}},{"insert":" \n"},{"insert":{"card-link":"Terror of the Peaks"}},{"insert":" \n"},{"insert":{"card-link":"Ancient Greenwarden"}},{"insert":" \n"},{"insert":{"card-link":"Immolating Gyre"}},{"insert":" \n"},{"insert":{"card-link":"Ghost Town"}},{"insert":" \n"},{"insert":{"card-link":"Crucible of Worlds"}},{"insert":" \n \nThe potential protection package :\n"},{"insert":{"card-link":"Deflecting Swat"}},{"insert":" \n"},{"insert":{"card-link":"Lightning Greaves"}},{"insert":" \n"},{"insert":{"card-link":"Sylvan Safekeeper"}},{"insert":" \n"},{"insert":{"card-link":"Swiftfoot Boots"}},{"insert":"\n"},{"insert":{"card-link":"Heroic Intervention"}},{"insert":" \n"}]}
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