718 views20 hrs ago
Commander
Size: 100Est cost: $1344.36Salt sum: 54.89
yoshencranz
718 views20 hrs ago
Commander
Size: 100Est cost: $1344.36Salt sum: 54.89
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{"ops":[{"insert":"This is a high power level Hashaton deck that with some good hands and can hang with the big boys. I've been resisting adding the Moxen and other fast mana to keep this bracket level 3. Certainly the deck is capable of some broken stuff if everything is played on curve, but I deliberately pulled back on the super fast mana and Game changers to keep it modest for my playgroup. I've chosen to keep the Stax'y stuff to a minimum emphasizing more on aggro/control. \n\nLike I stated above, I'm valuing playing things on curve for this deck. I do have a bit of ramp, but I think the most broken starts are the ones that are on curve. For this reason, I'm thinking of adding Force of Will and Force of Negation and the ilk to protect my early curve plays. For now, the 1cc counterspells have been pulling their weight.\n\nI guess the hardest part of this deck is evaluating what role you should take, the agitator, the Bolas, the stalker, etc. The good thing is this deck is equipped to play most of those well. \n\nAn example of a good curve:\nT1: Land, Putrid Imp (or any other 1cc discard outlet)\nT2: Land, Hashaton\nT3: Land, pass / End of Opponent's turn discard and use Hashaton's ability (Exceptionally back breaking if its a staxy piece like Archon of Cruelty or Esper Sentinel)\nT4: Attack with big threat\n\nUpgrades:\nThe biggest upgrades you can make to this deck are adding more fast free mana (Moxen, Lotus Petal, and so..), adding more expensive replacements to the mana base, adding free counterspells, and playing even more broken stax'y creatures. So I guess you can do a lot to upgrade, if thats your thing! \n\nedit: I'm currently toying with the Moxen. Will see if its actually worth playing.\n"}]}
Copy
Kitsa, Otterball Elite
Vigilance
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
: Draw a card, then discard a card.
, : Copy target instant or sorcery spell you control. You may choose new targets for the copy. Activate only if Kitsa's power is 3 or greater.
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
: Draw a card, then discard a card.
, : Copy target instant or sorcery spell you control. You may choose new targets for the copy. Activate only if Kitsa's power is 3 or greater.
Legendary Creature - Wizard Otter

Copy
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Counters
Counters
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Discard
Discard
(CTRL to add secondary)
Draw
Nezahal, Primal Tide
This spell can't be countered.
You have no maximum hand size.
Whenever an opponent casts a noncreature spell, draw a card.
Discard three cards: Exile Nezahal. Return it to the battlefield tapped under its owner's control at the beginning of the next end step.
You have no maximum hand size.
Whenever an opponent casts a noncreature spell, draw a card.
Discard three cards: Exile Nezahal. Return it to the battlefield tapped under its owner's control at the beginning of the next end step.
Legendary Creature - Elder Dinosaur

Pollywog Prodigy
Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
Whenever an opponent casts a noncreature spell with mana value less than this creature's power, draw a card.
Whenever an opponent casts a noncreature spell with mana value less than this creature's power, draw a card.
Creature - Wizard Frog

Teferi, Master of Time
You may activate loyalty abilities of Teferi on any player's turn any time you could cast an instant.
+1: Draw a card, then discard a card.
−3: Target creature you don't control phases out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.)
−10: Take two extra turns after this one.
+1: Draw a card, then discard a card.
−3: Target creature you don't control phases out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.)
−10: Take two extra turns after this one.
Legendary Planeswalker - Teferi

Vohar, Vodalian Desecrator
: Draw a card, then discard a card. If you discarded an instant or sorcery card this way, each opponent loses 1 life and you gain 1 life.
, Sacrifice Vohar: You may cast target instant or sorcery card from your graveyard this turn. If that spell would be put into your graveyard, exile it instead. Activate only as a sorcery.
, Sacrifice Vohar: You may cast target instant or sorcery card from your graveyard this turn. If that spell would be put into your graveyard, exile it instead. Activate only as a sorcery.
Legendary Creature - Wizard Merfolk Phyrexian

Draw
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Land
Land
(CTRL to add secondary)
Protection
Teferi's Protection
Until your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.)
Exile Teferi's Protection.
Exile Teferi's Protection.
Instant

Protection
(CTRL to add secondary)
Ramp
Tivit, Seller of Secrets
Flying, ward
Council's dilemma — Whenever Tivit enters or deals combat damage to a player, starting with you, each player votes for evidence or bribery. For each evidence vote, investigate. For each bribery vote, create a Treasure token.
While voting, you may vote an additional time. (The votes can be for different choices or for the same choice.)
Council's dilemma — Whenever Tivit enters or deals combat damage to a player, starting with you, each player votes for evidence or bribery. For each evidence vote, investigate. For each bribery vote, create a Treasure token.
While voting, you may vote an additional time. (The votes can be for different choices or for the same choice.)
Legendary Creature - Rogue Sphinx

Ramp
(CTRL to add secondary)
Recursion
Animate Dead
Enchant creature card in a graveyard
When this Aura enters, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with this Aura." Return enchanted creature card to the battlefield under your control and attach this Aura to it. When this Aura leaves the battlefield, that creature's controller sacrifices it.
Enchanted creature gets -1/-0.
When this Aura enters, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with this Aura." Return enchanted creature card to the battlefield under your control and attach this Aura to it. When this Aura leaves the battlefield, that creature's controller sacrifices it.
Enchanted creature gets -1/-0.
Enchantment - Aura

Sheoldred, Whispering One
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
At the beginning of your upkeep, return target creature card from your graveyard to the battlefield.
At the beginning of each opponent's upkeep, that player sacrifices a creature of their choice.
At the beginning of your upkeep, return target creature card from your graveyard to the battlefield.
At the beginning of each opponent's upkeep, that player sacrifices a creature of their choice.
Legendary Creature - Praetor Phyrexian

Recursion
(CTRL to add secondary)
Removal
Into the Flood Maw
Gift a tapped Fish (You may promise an opponent a gift as you cast this spell. If you do, they create a tapped 1/1 blue Fish creature token before its other effects.)
Return target creature an opponent controls to its owner's hand. If the gift was promised, instead return target nonland permanent an opponent controls to its owner's hand.
Return target creature an opponent controls to its owner's hand. If the gift was promised, instead return target nonland permanent an opponent controls to its owner's hand.
Instant

Riptide Gearhulk
Double strike
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
When this creature enters, for each opponent, put up to one target nonland permanent that player controls into its owner's library third from the top.
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
When this creature enters, for each opponent, put up to one target nonland permanent that player controls into its owner's library third from the top.
Creature Artifact - Construct

Removal
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Tokens
Tokens
(CTRL to add secondary)
Tutor
Tutor
(CTRL to add secondary)
Deck Info
Deck stats
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)
Description
{"ops":[{"insert":"This is a high power level Hashaton deck that with some good hands and can hang with the big boys. I've been resisting adding the Moxen and other fast mana to keep this bracket level 3. Certainly the deck is capable of some broken stuff if everything is played on curve, but I deliberately pulled back on the super fast mana and Game changers to keep it modest for my playgroup. I've chosen to keep the Stax'y stuff to a minimum emphasizing more on aggro/control. \n\nLike I stated above, I'm valuing playing things on curve for this deck. I do have a bit of ramp, but I think the most broken starts are the ones that are on curve. For this reason, I'm thinking of adding Force of Will and Force of Negation and the ilk to protect my early curve plays. For now, the 1cc counterspells have been pulling their weight.\n\nI guess the hardest part of this deck is evaluating what role you should take, the agitator, the Bolas, the stalker, etc. The good thing is this deck is equipped to play most of those well. \n\nAn example of a good curve:\nT1: Land, Putrid Imp (or any other 1cc discard outlet)\nT2: Land, Hashaton\nT3: Land, pass / End of Opponent's turn discard and use Hashaton's ability (Exceptionally back breaking if its a staxy piece like Archon of Cruelty or Esper Sentinel)\nT4: Attack with big threat\n\nUpgrades:\nThe biggest upgrades you can make to this deck are adding more fast free mana (Moxen, Lotus Petal, and so..), adding more expensive replacements to the mana base, adding free counterspells, and playing even more broken stax'y creatures. So I guess you can do a lot to upgrade, if thats your thing! \n\nedit: I'm currently toying with the Moxen. Will see if its actually worth playing.\n"}]}























































































