73
6/27/2025
Arcbound Forge (Boros Modular)
Deck Size: 60
Historic
Legal
Est deck cost: $522.42
73
6/27/2025
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Counters

Qty: 19 Price: $151.87
Arcbound Mouser

Lifelink Modular 1 (This creature enters with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)

Creature Artifact
Arcbound Mouser (mh2) 3
Arcbound Shikari

First strike When this creature enters, put a +1/+1 counter on each other artifact creature you control. Modular 2 (This creature enters with two +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)

Creature Artifact
Arcbound Shikari (mh2) 184
Iron Apprentice

This creature enters with a +1/+1 counter on it. When this creature dies, if it had counters on it, put those counters on target creature you control.

Creature Artifact
Iron Apprentice (neo) 248
Steel Overseer

{T}: Put a +1/+1 counter on each artifact creature you control.

Creature Artifact
Steel Overseer (m20) 239
The Ozolith

Whenever a creature you control leaves the battlefield, if it had counters on it, put those counters on The Ozolith. At the beginning of combat on your turn, if The Ozolith has counters on it, you may move all counters from The Ozolith onto target creature.

Artifact
The Ozolith (iko) 237
Zabaz, the Glimmerwasp

Modular 1 If a modular triggered ability would put one or more +1/+1 counters on a creature you control, that many plus one +1/+1 counters are put on it instead. {R}: Destroy target artifact you control. {W}: Zabaz gains flying until end of turn.

Creature Artifact
Zabaz, the Glimmerwasp (mh2) 243

Counters

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Draw

Qty: 6 Price: $152.04
Esper Sentinel

Whenever an opponent casts their first noncreature spell each turn, draw a card unless that player pays {X}, where X is this creature's power.

Creature Artifact
Esper Sentinel (mh2) 12
Marketback Walker

This creature enters with X +1/+1 counters on it. {4}: Put a +1/+1 counter on this creature. When this creature dies, draw a card for each +1/+1 counter on it.

Creature Artifact
Marketback Walker (dft) 235

Draw

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Land

Qty: 21 Price: $192.73
Blinkmoth Nexus

{T}: Add {C}. {1}: This land becomes a 1/1 Blinkmoth artifact creature with flying until end of turn. It's still a land. {1}, {T}: Target Blinkmoth creature gets +1/+1 until end of turn.

Land
Blinkmoth Nexus (2xm) 311
Inspiring Vantage

This land enters tapped unless you control two or fewer other lands. {T}: Add {R} or {W}.

Land
Inspiring Vantage (otj) 269
Plains

({T}: Add {W}.)

Land
Plains (fdn) 273
Sacred Foundry

({T}: Add {R} or {W}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.

Land
Sacred Foundry (grn) 254
Sunbillow Verge

{T}: Add {W}. {T}: Add {R}. Activate only if you control a Mountain or a Plains.

Land
Sunbillow Verge (dft) 264
Sundown Pass

This land enters tapped unless you control two or more other lands. {T}: Add {R} or {W}.

Land
Sundown Pass (vow) 266

Land

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Recursion

Qty: 5 Price: $2.47
Abiding Grace

At the beginning of your end step, choose one — • You gain 1 life. • Return target creature card with mana value 1 from your graveyard to the battlefield.

Enchantment
Abiding Grace (mh2) 1
Recommission

Return target artifact or creature card with mana value 3 or less from your graveyard to the battlefield. If a creature enters this way, it enters with an additional +1/+1 counter on it.

Sorcery
Recommission (bro) 22

Recursion

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Removal

Qty: 9 Price: $23.31
Requisition Raid

Spree (Choose one or more additional costs.) + {1} — Destroy target artifact. + {1} — Destroy target enchantment. + {1} — Put a +1/+1 counter on each creature target player controls.

Sorcery
Requisition Raid (otj) 26
Spiteful Banditry

When this enchantment enters, it deals X damage to each creature. Whenever one or more creatures your opponents control die, you create a Treasure token. This ability triggers only once each turn.

Enchantment
Spiteful Banditry (ltr) 149
Thud

As an additional cost to cast this spell, sacrifice a creature. Thud deals damage equal to the sacrificed creature's power to any target.

Sorcery
Thud (m19) 163

Removal

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Deck Info

Deck stats

19 pips - 19 cards
19 mana - 19 cards
0 pips - 0 cards
0 mana - 0 cards
0 pips - 0 cards
0 mana - 0 cards
13 pips - 10 cards
15 mana - 15 cards
0 pips - 0 cards
0 mana - 0 cards
0 pips - 0 cards
2 mana - 2 cards
Card NameQtyOdds
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Deck extras (0)

Description

{"ops":[{"insert":"My personal Glimmerwasp brew! Always wanted to try Boros Modular after seeing "},{"insert":{"card-link":"Zabaz, the Glimmerwasp"}},{"insert":" and "},{"insert":{"card-link":"Arcbound Shikari"}},{"insert":" in MH2, but when "},{"insert":{"card-link":"Marketback Walker"}},{"insert":" came out with Aetherdrift I was convinced and boy does it work!\n\nSome features and notes:\n\nThe deck is running "},{"insert":{"card-link":"Abiding Grace"}},{"insert":" so prioritises 1-drops. Zabaz and "},{"insert":{"card-link":"Arcbound Mouser"}},{"insert":" are both excellent targets as is "},{"insert":{"card-link":"Esper Sentinel"}},{"insert":" and "},{"insert":{"card-link":"Iron Apprentice"}},{"insert":". But as modular specifically targets artifact creatures, we're not running similar effects on non-artifact creatures (e.g. "},{"insert":{"card-link":"Star Pupil"}},{"insert":") despite it's synergy with Abiding Grace. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Note that Iron Apprentice isn't a modular effect so does not trigger Zabaz's bonus but otherwise is a great fit for the deck."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Also note that Marketback Walker, whilst the best card draw in the deck, cannot be targeted with Abiding Grace (mana value 0) but it CAN be recurred via "},{"insert":{"card-link":"Recommission"}},{"insert":" as that adds a +1/+1 counter! Recommission can also target Arcbound Shikari and Steel Overseer in reserve. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Steel Overseer and Arcbound Shikari provide our pump of course, but we also have that effect in redundancy on our artifact/enchantment removal choice "},{"insert":{"card-link":"Requisition Raid"}},{"insert":". "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"For creature removal, I opted for "},{"insert":{"card-link":"Spiteful Banditry"}},{"insert":" as, along with a nice bit of treasure ramp, its ability to tune the sweep damage pairs wonderfully with the pump givers and if timed right can not only sweep your opponents board but also self-destruct some of your own smaller creatures for the modular/Ozolith shenanigans. We're also running "},{"insert":{"card-link":"Thud"}},{"insert":", the cheaper sorcery-speed "},{"insert":{"card-link":"Fling"}},{"insert":", which synergies with everything we're looking to do. Flinging a modular creature to burn any target and pump another creature with the Ozolith out to duplicate those counters and then recurring that creature back out for Ozolith to give that creature it's own counters back is peak deck theme."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Finally a quick shout out to "},{"insert":{"card-link":"Blinkmoth Nexus"}},{"insert":" in our lands, paying 1 occasionally to make it a creature included in the pump effects means you have a great back-up against board wipes and excessive creature removal. Hell, if you have an Ozolith and a Blinkmoth on the field, just block and let all your creatures die then Ozolith those counters onto Blinkmoth for the win!"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nHope you enjoy this little MH2 blast from the past updated with some strong synergies from newer sets!\n\n\n \n\n"}]}
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