261 views11 months ago
Commander
Size: 100Est cost: $870.32Salt sum: 45.35
EmptyFrames
261 views11 months ago
Commander
Size: 100Est cost: $870.32Salt sum: 45.35
Choose your preferred layout. You can mix and match options using the View as & Group by drop-downs above.
Anthem
Anthem
(CTRL to add secondary)
Artifact
The Earth Crystal
Green spells you cast cost less to cast.
If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on that creature instead.
, : Distribute two +1/+1 counters among one or two target creatures you control.
If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on that creature instead.
, : Distribute two +1/+1 counters among one or two target creatures you control.
Legendary Artifact

Artifact
(CTRL to add secondary)
Copy
Copy
(CTRL to add secondary)
Counters
Aquastrand Spider
Graft 2 (This creature enters with two +1/+1 counters on it. Whenever another creature enters, you may move a +1/+1 counter from this creature onto it.)
: Target creature with a +1/+1 counter on it gains reach until end of turn. (It can block creatures with flying.)
: Target creature with a +1/+1 counter on it gains reach until end of turn. (It can block creatures with flying.)
Creature - Mutant Spider

Cytoplast Root-Kin
Graft 4 (This creature enters with four +1/+1 counters on it. Whenever another creature enters, you may move a +1/+1 counter from this creature onto it.)
When this creature enters, put a +1/+1 counter on each other creature you control with a +1/+1 counter on it.
: Move a +1/+1 counter from target creature you control onto this creature.
When this creature enters, put a +1/+1 counter on each other creature you control with a +1/+1 counter on it.
: Move a +1/+1 counter from target creature you control onto this creature.
Creature - Elemental Mutant

Lily Bowen, Raging Grandma
Vigilance
Lily Bowen enters with two +1/+1 counters on it.
At the beginning of your upkeep, double the number of +1/+1 counters on Lily Bowen if its power is 16 or less. Otherwise, remove all but one +1/+1 counter from it, then you gain 1 life for each +1/+1 counter removed this way.
Lily Bowen enters with two +1/+1 counters on it.
At the beginning of your upkeep, double the number of +1/+1 counters on Lily Bowen if its power is 16 or less. Otherwise, remove all but one +1/+1 counter from it, then you gain 1 life for each +1/+1 counter removed this way.
Legendary Creature - Warrior Mutant

Ozolith, the Shattered Spire
If one or more +1/+1 counters would be put on an artifact or creature you control, that many plus one +1/+1 counters are put on it instead.
, : Put a +1/+1 counter on target artifact or creature you control. Activate only as a sorcery.
Cycling (, Discard this card: Draw a card.)
, : Put a +1/+1 counter on target artifact or creature you control. Activate only as a sorcery.
Cycling (, Discard this card: Draw a card.)
Legendary Artifact

Renegade Krasis
Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
Whenever this creature evolves, put a +1/+1 counter on each other creature you control with a +1/+1 counter on it.
Whenever this creature evolves, put a +1/+1 counter on each other creature you control with a +1/+1 counter on it.
Creature - Beast Mutant

Counters
(CTRL to add secondary)
Draw
Garruk's Uprising
When this enchantment enters, if you control a creature with power 4 or greater, draw a card.
Creatures you control have trample. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)
Whenever a creature you control with power 4 or greater enters, draw a card.
Creatures you control have trample. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)
Whenever a creature you control with power 4 or greater enters, draw a card.
Enchantment

Draw
(CTRL to add secondary)
Evasion
Evasion
(CTRL to add secondary)
Land
Land
(CTRL to add secondary)
Mill
Nuka-Nuke Launcher
Equipped creature gets +3/+0 and has intimidate. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)
Whenever equipped creature attacks, until the end of defending player's next turn, that player gets two rad counters whenever they cast a spell.
Equip
Whenever equipped creature attacks, until the end of defending player's next turn, that player gets two rad counters whenever they cast a spell.
Equip
Artifact - Equipment

Mill
(CTRL to add secondary)
Proliferate
Proliferate
(CTRL to add secondary)
Protection
Protection
(CTRL to add secondary)
Ramp
Harold and Bob, First Numens
Vigilance, reach
When Harold and Bob dies, if it was a creature, return it to the battlefield. It's an Aura enchantment with enchant Forest you control and "Enchanted Forest has ': Add three mana of any one color. You get two rad counters.'" Harold and Bob loses all other abilities.
When Harold and Bob dies, if it was a creature, return it to the battlefield. It's an Aura enchantment with enchant Forest you control and "Enchanted Forest has ': Add three mana of any one color. You get two rad counters.'" Harold and Bob loses all other abilities.
Legendary Creature - Mutant Treefolk

Ramp
(CTRL to add secondary)
Recursion
The Mending of Dominaria
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II — Mill two cards, then you may return a creature card from your graveyard to your hand.
III — Return all land cards from your graveyard to the battlefield, then shuffle your graveyard into your library.
I, II — Mill two cards, then you may return a creature card from your graveyard to your hand.
III — Return all land cards from your graveyard to the battlefield, then shuffle your graveyard into your library.
Enchantment - Saga

Recursion
(CTRL to add secondary)
Removal
Basilisk Collar
Equipped creature has deathtouch and lifelink. (Any amount of damage it deals to a creature is enough to destroy it. Damage dealt by this creature also causes you to gain that much life.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Removal
(CTRL to add secondary)
Tokens
Tokens
(CTRL to add secondary)
Deck Info
Deck stats
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)
Description
{"ops":[{"insert":"How to Play Your Fallout Strong, the Brutish Thespian Deck"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Opening Hand"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Keep hands with "},{"attributes":{"bold":true},"insert":"3-4 lands"},{"insert":", ideally green for ramp and fixing."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Look for ramp spells (Cultivate, Kodama’s Reach, Three Visits, Arcane Signet, Sol Ring)."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Early creatures or support spells that grow counters or protect Strong."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Early Game (Turns 1–4)"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Focus on "},{"attributes":{"bold":true},"insert":"mana ramp"},{"insert":" to accelerate into your midgame."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Cast "},{"attributes":{"bold":true},"insert":"Hardened Scales"},{"insert":", "},{"attributes":{"bold":true},"insert":"Doubling Season"},{"insert":", or other counters enablers early."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Play early blockers or creatures that synergize with counters or triggers."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"If possible, start applying small damage to Strong to trigger his Enrage—every ping grows him +1/+1 counters and rad counters."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Set up card draw engines like "},{"attributes":{"bold":true},"insert":"Guardian Project"},{"insert":" or "},{"attributes":{"bold":true},"insert":"Colossal Majesty"},{"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Mid Game (Turns 5–8)"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Strong should be growing rapidly with +1/+1 counters thanks to Enrage triggers."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Use damage sources (combat, pings, or controlled damage like Tail Swipe) to keep triggering Enrage."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Protect Strong with "},{"attributes":{"bold":true},"insert":"Ward"},{"insert":", "},{"attributes":{"bold":true},"insert":"Asceticism"},{"insert":", "},{"attributes":{"bold":true},"insert":"Heroic Intervention"},{"insert":", or "},{"attributes":{"bold":true},"insert":"Survivor’s Med Kit"},{"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Use +1/+1 counter synergy cards ("},{"attributes":{"bold":true},"insert":"Ozolith"},{"insert":", "},{"attributes":{"bold":true},"insert":"Evolution Sage"},{"insert":", "},{"attributes":{"bold":true},"insert":"Branching Evolution"},{"insert":") to keep growing your board presence."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Activate powerful artifact abilities (Staff of Nin, Helm of the Host, Isochron Scepter) for value."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Use your rad counters and life gain from radiation to stay ahead on life total."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Late Game (Turns 9+)"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Strong should be a massive creature, difficult to remove, with tons of +1/+1 counters."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Use "},{"attributes":{"bold":true},"insert":"Doubling Season"},{"insert":", "},{"attributes":{"bold":true},"insert":"Parallel Lives"},{"insert":", and "},{"attributes":{"bold":true},"insert":"Panharmonicon"},{"insert":" to multiply tokens and counters."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Use your combo or synergy pieces to close out the game."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Recursion spells like "},{"attributes":{"bold":true},"insert":"Eternal Witness"},{"insert":", "},{"attributes":{"bold":true},"insert":"Regrowth"},{"insert":", and "},{"attributes":{"bold":true},"insert":"Splendid Reclamation"},{"insert":" keep the pressure on."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Keep applying pressure with your pumped-up creatures and protective artifacts."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Key Synergies & Strategy"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Enrage triggers by dealing damage to Strong repeatedly."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"+1/+1 counters matter — Hardened Scales, Doubling Season, and Ozolith help maximize growth."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Rad counters and the life gain from radiation keep you safe."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Control damage sources carefully—don’t overexpose Strong but ensure steady triggers."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Protect your commander with Ward and removal protection."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Use your ramp and card draw to keep your hand full and mana flowing."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"}]}











































































