222
8/12/2025
Skeleton Swarm Turbo
Deck Size: 100
Commander
Legal
Est deck cost: $375.76
Salt sum: 30.46
222
8/12/2025
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Commander

Qty: 1 Price: $12.99
Anikthea, Hand of Erebos

Menace Other enchantment creatures you control have menace. Whenever Anikthea enters or attacks, exile up to one target non-Aura enchantment card from your graveyard. Create a token that's a copy of that card, except it's a 3/3 black Zombie creature in addition to its other types.

Creature Enchantment
Anikthea, Hand of Erebos (cmm) 773

Commander

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Artifact

Qty: 5 Price: $23.25
Arcane Signet

{T}: Add one mana of any color in your commander's color identity.

Artifact
Arcane Signet (clb) 298
Mirage Mirror

{2}: This artifact becomes a copy of target artifact, creature, enchantment, or land until end of turn.

Artifact
Mirage Mirror (cmm) 962
Obelisk of Urd

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) As this artifact enters, choose a creature type. Creatures you control of the chosen type get +2/+2.

Artifact
Obelisk of Urd (znc) 115
Skullclamp

Equipped creature gets +1/-1. Whenever equipped creature dies, draw two cards. Equip {1}

Artifact
Skullclamp (c17) 222
Sol Ring

{T}: Add {C}{C}.

Artifact
Sol Ring (cc2) 7

Artifact

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Creature

Qty: 27 Price: $94.05
Carrionette

{2}{B}{B}: Exile this card and target creature unless that creature's controller pays {2}. Activate only if this card is in your graveyard.

Creature
Carrionette (tmp) 111
Champion of Stray Souls

{3}{B}{B}, {T}, Sacrifice X other creatures: Return X target creature cards from your graveyard to the battlefield. {5}{B}{B}: Put this card from your graveyard on top of your library.

Creature
Champion of Stray Souls (c19) 109
Clattering Augur

This creature can't block. When this creature enters, you draw a card and you lose 1 life. {2}{B}{B}: Return this card from your graveyard to your hand.

Creature
Clattering Augur (mh2) 79
Cult Conscript

This creature enters tapped. {1}{B}: Return this card from your graveyard to the battlefield. Activate only if a non-Skeleton creature died under your control this turn.

Creature
Cult Conscript (dmu) 88
Death Baron

Skeletons you control and other Zombies you control get +1/+1 and have deathtouch. (Any amount of damage they deal to a creature is enough to destroy it.)

Creature
Death Baron (hop) 25
Death Tyrant

Menace Negative Energy Cone — Whenever an attacking creature you control or a blocking creature an opponent controls dies, create a 2/2 black Zombie creature token. {5}{B}: Return this card from your graveyard to the battlefield tapped.

Creature
Death Tyrant (afc) 23
Demon of Fate's Design

Flying, trample Once during each of your turns, you may cast an enchantment spell by paying life equal to its mana value rather than paying its mana cost. {2}{B}, Sacrifice another enchantment: This creature gets +X/+0 until end of turn, where X is the sacrificed enchantment's mana value.

Creature Enchantment
Demon of Fate's Design (dsc) 137
Emperor of Bones

At the beginning of combat on your turn, exile up to one target card from a graveyard. {1}{B}: Adapt 2. Whenever one or more +1/+1 counters are put on this creature, put a creature card exiled with this creature onto the battlefield under your control with a finality counter on it. It gains haste. Sacrifice it at the beginning of the next end step.

Creature
Emperor of Bones (mh3) 90
Forsaken Miner

This creature can't block. Whenever you commit a crime, you may pay {B}. If you do, return this card from your graveyard to the battlefield. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)

Creature
Forsaken Miner (otj) 88
Ghastly Death Tyrant

When this creature enters, choose one — • Disintegration Ray — Destroy target enchantment an opponent controls. You lose life equal to its mana value. • Death Ray — Creatures you control gain deathtouch until end of turn.

Creature
Ghastly Death Tyrant (clb) 127
God-Eternal Bontu

Menace When God-Eternal Bontu enters, sacrifice any number of other permanents, then draw that many cards. When God-Eternal Bontu dies or is put into exile from the battlefield, you may put it into its owner's library third from the top.

Creature
God-Eternal Bontu (war) 92
Golgari Grave-Troll

This creature enters with a +1/+1 counter on it for each creature card in your graveyard. {1}, Remove a +1/+1 counter from this creature: Regenerate this creature. Dredge 6 (If you would draw a card, you may mill six cards instead. If you do, return this card from your graveyard to your hand.)

Creature
Golgari Grave-Troll (uma) 167
Gutless Plunderer

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Raid — When this creature enters, if you attacked this turn, look at the top three cards of your library. You may put one of those cards back on top of your library. Put the rest into your graveyard.

Creature
Gutless Plunderer (fdn) 60
Gutterbones

This creature enters tapped. {1}{B}: Return this card from your graveyard to your hand. Activate only during your turn and only if an opponent lost life this turn.

Creature
Gutterbones (rna) 76
Kjeldoran Dead

When this creature enters, sacrifice a creature. {B}: Regenerate this creature.

Creature
Kjeldoran Dead (cst) 137
Marshland Bloodcaster

Flying {1}{B}, {T}: Rather than pay the mana cost of the next spell you cast this turn, you may pay life equal to that spell's mana value.

Creature
Marshland Bloodcaster (otc) 139
Ozox, the Clattering King

Ozox can't block. When Ozox dies, create Jumblebones, a legendary 2/1 black Skeleton creature token with "Jumblebones can't block" and "When Jumblebones leaves the battlefield, return target card named Ozox, the Clattering King from your graveyard to your hand."

Creature
Ozox, the Clattering King (j25) 44
Persistent Specimen

{2}{B}: Return this card from your graveyard to the battlefield tapped.

Creature
Persistent Specimen (vow) 125
Pitiless Plunderer

Whenever another creature you control dies, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")

Creature
Pitiless Plunderer (spg) 5
Reassembling Skeleton

{1}{B}: Return this card from your graveyard to the battlefield tapped.

Creature
Reassembling Skeleton (j22) 125
Riftsweeper

When this creature enters, choose target face-up exiled card. Its owner shuffles it into their library.

Creature
Riftsweeper (plst) MMA-159
Skeleton Crew

Each other creature you control that's a Skeleton or Pirate gets +1/+1. Whenever one or more creature cards leave your graveyard, create a 2/2 black Skeleton Pirate creature token. (This ability triggers only from the battlefield.) {5}{B}: Return this card from your graveyard to the battlefield tapped.

Creature
Skeleton Crew (lcc) 85
Skithiryx, the Blight Dragon

Flying Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) {B}: Skithiryx gains haste until end of turn. {B}{B}: Regenerate Skithiryx.

Creature
Skithiryx, the Blight Dragon (plst) SOM-79
Skullmulcher

Devour 1 (As this creature enters, you may sacrifice any number of creatures. It enters with that many +1/+1 counters on it.) When this creature enters, draw a card for each creature it devoured.

Creature
Skullmulcher (plst) 2XM-180
Species Specialist

As this creature enters, choose a creature type. Whenever a creature of the chosen type dies, you may draw a card.

Creature
Species Specialist (c20) 47
Tenacious Dead

When this creature dies, you may pay {1}{B}. If you do, return it to the battlefield tapped under its owner's control.

Creature
Tenacious Dead (bbd) 163
Tinybones, the Pickpocket

Deathtouch Whenever Tinybones deals combat damage to a player, you may cast target nonland permanent card from that player's graveyard, and mana of any type can be spent to cast that spell.

Creature
Tinybones, the Pickpocket (otj) 109

Creature

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Enchantment

Qty: 17 Price: $63.85
Asceticism

Creatures you control have hexproof. {1}{G}: Regenerate target creature. (The next time it would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)

Enchantment
Asceticism (som) 110
Black Market Connections

At the beginning of your first main phase, choose one or more — • Sell Contraband — Create a Treasure token. You lose 1 life. • Buy Information — Draw a card. You lose 2 life. • Hire a Mercenary — Create a 3/2 colorless Shapeshifter creature token with changeling. You lose 3 life. (It is every creature type.)

Enchantment
Black Market Connections (clb) 669
Case of the Stashed Skeleton

When this Case enters, create a 2/1 black Skeleton creature token and suspect it. (It has menace and can't block.) To solve — You control no suspected Skeletons. (If unsolved, solve at the beginning of your end step.) Solved — {1}{B}, Sacrifice this Case: Search your library for a card, put it into your hand, then shuffle. Activate only as a sorcery.

Enchantment
Case of the Stashed Skeleton (pmkm) 80p
City of Death

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after VI.) I — Create a Treasure token. II, III, IV, V, VI — Create a token that's a copy of target non-Saga token you control.

Enchantment
City of Death (who) 99
Conspiracy

As this enchantment enters, choose a creature type. Creatures you control are the chosen type. The same is true for creature spells you control and creature cards you own that aren't on the battlefield.

Enchantment
Conspiracy (acr) 162
Corpses of the Lost

Skeletons you control get +1/+0 and have haste. When this enchantment enters, create a 2/2 black Skeleton Pirate creature token. At the beginning of your end step, if you descended this turn, you may pay 1 life. If you do, return this enchantment to its owner's hand. (You descended if a permanent card was put into your graveyard from anywhere.)

Enchantment
Corpses of the Lost (lci) 366
Cryptolith Rite

Creatures you control have "{T}: Add one mana of any color."

Enchantment
Cryptolith Rite (inr) 189
Enduring Vitality

Vigilance Creatures you control have "{T}: Add one mana of any color." When Enduring Vitality dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)

Creature Enchantment
Enduring Vitality (dsk) 176
Gravebreaker Lamia

Lifelink When this creature enters, search your library for a card, put it into your graveyard, then shuffle. Spells you cast from your graveyard cost {1} less to cast.

Creature Enchantment
Gravebreaker Lamia (thb) 98
Growing Ranks

At the beginning of your upkeep, populate. (Create a token that's a copy of a creature token you control.)

Enchantment
Growing Ranks (c19) 193
Into the Pit

You may look at the top card of your library any time. You may cast spells from the top of your library by sacrificing a nonland permanent in addition to paying their other costs.

Enchantment
Into the Pit (dsc) 20
Promise of Aclazotz

Enchantment
Promise of Aclazotz // Foul Rebirth (lcc) 52
Ripples of Undeath

At the beginning of your first main phase, mill three cards. Then you may pay {1} and 3 life. If you do, put a card from among those cards into your hand.

Enchantment
Ripples of Undeath (mh3) 455
Seal of Primordium

Sacrifice this enchantment: Destroy target artifact or enchantment.

Enchantment
Seal of Primordium (mm3) 135
Skeletal Swarming

Each Skeleton you control has trample, attacks each combat if able, and gets +X/+0, where X is the number of other Skeletons you control. At the beginning of your end step, create a tapped 1/1 black Skeleton creature token. If a creature died this turn, create two of those tokens instead.

Enchantment
Skeletal Swarming (afr) 389
Vampiric Rites

{1}{B}, Sacrifice a creature: You gain 1 life and draw a card.

Enchantment
Vampiric Rites (fdn) 615
Vessel of Nascency

{1}{G}, Sacrifice this enchantment: Reveal the top four cards of your library. You may put an artifact, creature, enchantment, land, or planeswalker card from among them into your hand. Put the rest into your graveyard.

Enchantment
Vessel of Nascency (soi) 237

Enchantment

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Instant

Qty: 7 Price: $30.09
Corrupted Conviction

As an additional cost to cast this spell, sacrifice a creature. Draw two cards.

Instant
Corrupted Conviction (mom) 98
Deadly Dispute

As an additional cost to cast this spell, sacrifice an artifact or creature. Draw two cards and create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")

Instant
Deadly Dispute (j25) 115
Desperate Measures

Target creature gets +1/-1 until end of turn. When it dies under your control this turn, draw two cards.

Instant
Desperate Measures (tdm) 78
Entomb

Search your library for a card, put that card into your graveyard, then shuffle.

Instant
Entomb (ema) 87
Plumb the Forbidden

As an additional cost to cast this spell, you may sacrifice one or more creatures. When you do, copy this spell for each creature sacrificed this way. You draw a card and you lose 1 life.

Instant
Plumb the Forbidden (blc) 188
Second Harvest

For each token you control, create a token that's a copy of that permanent.

Instant
Second Harvest (inr) 417
Village Rites

As an additional cost to cast this spell, sacrifice a creature. Draw two cards.

Instant
Village Rites (inr) 137

Instant

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Land

Qty: 32 Price: $109.89
Accursed Duneyard

{T}: Add {C}. {2}, {T}: Regenerate target Shade, Skeleton, Specter, Spirit, Vampire, Wraith, or Zombie. (The next time it would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)

Land
Accursed Duneyard (drc) 20
Bleachbone Verge

{T}: Add {B}. {T}: Add {W}. Activate only if you control a Plains or a Swamp.

Land
Bleachbone Verge (dft) 250
Command Tower

{T}: Add one mana of any color in your commander's color identity.

Land
Command Tower (m3c) 331
Fetid Heath

{T}: Add {C}. {W/B}, {T}: Add {W}{W}, {W}{B}, or {B}{B}.

Land
Fetid Heath (fic) 391
Forest

({T}: Add {G}.)

Land
Forest (hop) 167
Forest

({T}: Add {G}.)

Land
Forest (ddl) 79
Grim Backwoods

{T}: Add {C}. {2}{B}{G}, {T}, Sacrifice a creature: Draw a card.

Land
Grim Backwoods (c15) 288
Indatha Triome

({T}: Add {W}, {B}, or {G}.) This land enters tapped. Cycling {3} ({3}, Discard this card: Draw a card.)

Land
Indatha Triome (iko) 248
Isolated Chapel

This land enters tapped unless you control a Plains or a Swamp. {T}: Add {W} or {B}.

Land
Isolated Chapel (drc) 162
Mutavault

{T}: Add {C}. {1}: This land becomes a 2/2 creature with all creature types until end of turn. It's still a land.

Land
Mutavault (clb) 903
Spawning Pool

This land enters tapped. {T}: Add {B}. {1}{B}: This land becomes a 1/1 black Skeleton creature with "{B}: Regenerate this creature" until end of turn. It's still a land. (If it regenerates, the next time it would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)

Land
Spawning Pool (10e) 358★
Swamp

({T}: Add {B}.)

Land
Swamp (jmp) 56
Tainted Field

{T}: Add {C}. {T}: Add {W} or {B}. Activate only if you control a Swamp.

Land
Tainted Field (c15) 311
Tainted Wood

{T}: Add {C}. {T}: Add {B} or {G}. Activate only if you control a Swamp.

Land
Tainted Wood (c21) 321
Three Tree City

As Three Tree City enters, choose a creature type. {T}: Add {C}. {2}, {T}: Choose a color. Add an amount of mana of that color equal to the number of creatures you control of the chosen type.

Land
Three Tree City (blb) 260
Twilight Mire

{T}: Add {C}. {B/G}, {T}: Add {B}{B}, {B}{G}, or {G}{G}.

Land
Twilight Mire (dsc) 320
Wastewood Verge

{T}: Add {G}. {T}: Add {B}. Activate only if you control a Swamp or a Forest.

Land
Wastewood Verge (dft) 268
Woodland Cemetery

This land enters tapped unless you control a Swamp or a Forest. {T}: Add {B} or {G}.

Land
Woodland Cemetery (dsc) 326

Land

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Sorcery

Qty: 11 Price: $30.02
Bone Shards

As an additional cost to cast this spell, sacrifice a creature or discard a card. Destroy target creature or planeswalker.

Sorcery
Bone Shards (mh2) 76
Bone Splinters

As an additional cost to cast this spell, sacrifice a creature. Destroy target creature.

Sorcery
Bone Splinters (plst) M20-92
Diabolic Intent

As an additional cost to cast this spell, sacrifice a creature. Search your library for a card, put that card into your hand, then shuffle.

Sorcery
Diabolic Intent (bbd) 141
Extinguish All Hope

Destroy all nonenchantment creatures.

Sorcery
Extinguish All Hope (cmm) 157
Final Act

Choose one or more — • Destroy all creatures. • Destroy all planeswalkers. • Destroy all battles. • Exile all graveyards. • Each opponent loses all counters.

Sorcery
Final Act (m3c) 104
For the Common Good

Create X tokens that are copies of target token you control. Then tokens you control gain indestructible until your next turn. You gain 1 life for each token you control.

Sorcery
For the Common Good (blb) 172
Parallel Evolution

For each creature token on the battlefield, its controller creates a token that's a copy of that creature. Flashback {4}{G}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Sorcery
Parallel Evolution (tor) 136
Pitiless Carnage

Sacrifice any number of permanents you control, then draw that many cards. Plot {1}{B}{B} (You may pay {1}{B}{B} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)

Sorcery
Pitiless Carnage (otj) 98
Read the Bones

Scry 2, then draw two cards. You lose 2 life. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)

Sorcery
Read the Bones (cmm) 182
Reprocess

Sacrifice any number of artifacts, creatures, and/or lands. Draw a card for each permanent sacrificed this way.

Sorcery
Reprocess (td2) 77
Unmarked Grave

Search your library for a nonlegendary card, put that card into your graveyard, then shuffle.

Sorcery
Unmarked Grave (mh2) 106

Sorcery

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Considering

Qty: 28 Price: $335.26
Amulet of Vigor

Whenever a permanent you control enters tapped, untap it.

Artifact
Amulet of Vigor (wwk) 121
Barrier of Bones

Defender When this creature enters, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)

Creature
Barrier of Bones (grn) 61
Brainspoil

Destroy target creature that isn't enchanted. It can't be regenerated. Transmute {1}{B}{B} ({1}{B}{B}, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)

Sorcery
Brainspoil (rav) 78
Buried Alive

Search your library for up to three creature cards, put them into your graveyard, then shuffle.

Sorcery
Buried Alive (uma) 88
Cryptic Gateway

Tap two untapped creatures you control: You may put a creature card from your hand that shares a creature type with each creature tapped this way onto the battlefield.

Artifact
Cryptic Gateway (dmr) 218
Culling Ritual

Destroy each nonland permanent with mana value 2 or less. Add {B} or {G} for each permanent destroyed this way.

Sorcery
Culling Ritual (otc) 219
Dance of the Dead

Enchant creature card in a graveyard When this Aura enters, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with this Aura." Put enchanted creature card onto the battlefield tapped under your control and attach this Aura to it. When this Aura leaves the battlefield, that creature's controller sacrifices it. Enchanted creature gets +1/+1 and doesn't untap during its controller's untap step. At the beginning of the upkeep of enchanted creature's controller, that player may pay {1}{B}. If the player does, untap that creature.

Enchantment
Dance of the Dead (ice) 118
Dark Ritual

Add {B}{B}{B}.

Instant
Dark Ritual (sld) 1170
Debtors' Knell

({W/B} can be paid with either {W} or {B}.) At the beginning of your upkeep, put target creature card from a graveyard onto the battlefield under your control.

Enchantment
Debtors' Knell (c21) 215
Eviscerator's Insight

As an additional cost to cast this spell, sacrifice an artifact or creature. Draw two cards. Flashback {4}{B} (You may cast this card from your graveyard for its flashback cost and any additional costs. Then exile it.)

Instant
Eviscerator's Insight (mh3) 93
Fake Your Own Death

Until end of turn, target creature gets +2/+0 and gains "When this creature dies, return it to the battlefield tapped under its owner's control and you create a Treasure token." (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")

Instant
Fake Your Own Death (fdn) 174
Masked Vandal

Changeling (This card is every creature type.) When this creature enters, you may exile a creature card from your graveyard. If you do, exile target artifact or enchantment an opponent controls.

Creature
Masked Vandal (khm) 184
Maskwood Nexus

Creatures you control are every creature type. The same is true for creature spells you control and creature cards you own that aren't on the battlefield. {3}, {T}: Create a 2/2 blue Shapeshifter creature token with changeling. (It is every creature type.)

Artifact
Maskwood Nexus (khm) 240
Most Wanted

Flash Enchant creature Enchanted creature gets +2/+1. When enchanted creature dies, create two Treasure tokens.

Enchantment
Most Wanted (snc) 153
Necroblossom Snarl

As this land enters, you may reveal a Swamp or Forest card from your hand. If you don't, this land enters tapped. {T}: Add {B} or {G}.

Land
Necroblossom Snarl (stx) 269
Necromancy

You may cast this spell as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step. When this enchantment enters, if it's on the battlefield, it becomes an Aura with "enchant creature put onto the battlefield with Necromancy." Put target creature card from a graveyard onto the battlefield under your control and attach this enchantment to it. When this enchantment leaves the battlefield, that creature's controller sacrifices it.

Enchantment
Necromancy (plst) VIS-64
Parallel Lives

If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.

Enchantment
Parallel Lives (isd) 199
Phyrexian Arena

At the beginning of your upkeep, you draw a card and you lose 1 life.

Enchantment
Phyrexian Arena (cc2) 4
Realmwalker

Changeling (This card is every creature type.) As this creature enters, choose a creature type. You may look at the top card of your library any time. You may cast creature spells of the chosen type from the top of your library.

Creature
Realmwalker (khm) 188
Reanimate

Put target creature card from a graveyard onto the battlefield under your control. You lose life equal to its mana value.

Sorcery
Reanimate (cc2) 5
Rise of the Witch-king

Each player sacrifices a creature of their choice. If you sacrificed a creature this way, you may return another permanent card from your graveyard to the battlefield.

Sorcery
Rise of the Witch-king (ltr) 221
Rowan's Grim Search

Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.) If this spell was bargained, look at the top four cards of your library, then put up to two of them back on top of your library in any order and the rest into your graveyard. You draw two cards and you lose 2 life.

Instant
Rowan's Grim Search (woe) 104
Seal of Doom

Sacrifice this enchantment: Destroy target nonblack creature. It can't be regenerated.

Enchantment
Seal of Doom (nem) 70
Sephiroth, Fabled SOLDIER

Creature
Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel (fin) 115Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel (fin) 115
Shineshadow Snarl

As this land enters, you may reveal a Plains or Swamp card from your hand. If you don't, this land enters tapped. {T}: Add {W} or {B}.

Land
Shineshadow Snarl (onc) 164
Snarling Gorehound

Menace Whenever another creature you control with power 2 or less enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

Creature
Snarling Gorehound (mkm) 105
Sundering Growth

Destroy target artifact or enchantment, then populate. (Create a token that's a copy of a creature token you control.)

Instant
Sundering Growth (c19) 203
The Binding of the Titans

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Each player mills three cards. II — Exile up to two target cards from graveyards. For each creature card exiled this way, you gain 1 life. III — Return target creature or land card from your graveyard to your hand.

Enchantment
The Binding of the Titans (thb) 166

Considering

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Not Sure

Qty: 2 Price: $1.28
Malevolent Witchkite

Flying When this creature enters, sacrifice any number of artifacts, enchantments, and/or tokens, then draw that many cards.

Creature
Malevolent Witchkite (woe) 315
Skeleton Scavengers

This creature enters with a +1/+1 counter on it. Pay {1} for each +1/+1 counter on this creature: Regenerate this creature. When it regenerates this way, put a +1/+1 counter on it.

Creature
Skeleton Scavengers (sth) 70

Not Sure

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Tokens & Extras

Qty: 39 Price: $11.62
Copy

(This token can be used to represent a token that's a copy of a permanent.)

Token
Copy (tclb) 19
Copy

(This token can be used to represent a token that's a copy of a permanent.)

Token
Copy (totj) 1
Shapeshifter

Changeling (This token is every creature type.) Deathtouch

Creature Token
Shapeshifter (tdsc) 1
Skeleton

Creature Token
Skeleton (tafr) 6
Skeleton

Creature Token
Skeleton (tmkm) 5
Skeleton Pirate

Creature Token
Skeleton Pirate (tlci) 8
Treasure

{T}, Sacrifice this token: Add one mana of any color.

Artifact Token
Treasure (tvow) 18
Vampire Demon

Flying

Creature Token
Vampire Demon (tlci) 15
Zombie

Creature Enchantment Token
Zombie (tbng) 6
Zombie

Creature Token
Zombie (tjou) 2
Zombie

Creature Token
Zombie (tthb) 7

Tokens & Extras

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Deck Info

Deck stats

3 pips - 2 cards
13 mana - 11 cards
0 pips - 0 cards
0 mana - 6 cards
62 pips - 50 cards
35 mana - 31 cards
0 pips - 0 cards
0 mana - 6 cards
20 pips - 15 cards
15 mana - 13 cards
0 pips - 0 cards
10 mana - 9 cards
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Description

{"ops":[{"insert":"The commander is three colours but we try to stick with Golgari, because two colours is more fun! (No pure white pip allowed)\n"},{"attributes":{"bold":true},"insert":"Strategy:"},{"insert":" Summon cheap skeletons and sac them for burst draw. When you have an enchantment in the graveyard summon Anikthea to get an engine going.\n\nThe main point of the deck is to use Anikthea to create a token of Skeletal Swarming, and other cards that can create token copies of it ("},{"attributes":{"italic":true},"insert":{"card-link":"City of Death"}},{"attributes":{"italic":true},"insert":", "},{"attributes":{"italic":true},"insert":{"card-link":"For the Common Good"}},{"attributes":{"italic":true},"insert":", "},{"attributes":{"italic":true},"insert":{"card-link":"Second Harvest"}},{"attributes":{"italic":true},"insert":", "},{"attributes":{"italic":true},"insert":{"card-link":"Parallel Evolution"}},{"attributes":{"italic":true},"insert":", "},{"attributes":{"italic":true},"insert":{"card-link":"Growing Ranks"}},{"attributes":{"italic":true},"insert":", "},{"attributes":{"italic":true},"insert":{"card-link":"Promise of Aclazotz // Foul Rebirth"}},{"insert":") to eventually flood the board with skeleton tokens. We also have cards that can help bring out Anikthea ("},{"attributes":{"italic":true},"insert":{"card-link":"Demon of Fate's Design"}},{"attributes":{"italic":true},"insert":", "},{"attributes":{"italic":true},"insert":{"card-link":"Marshland Bloodcaster"}},{"attributes":{"italic":true},"insert":", "},{"attributes":{"italic":true},"insert":{"card-link":"Cryptolith Rite"}},{"attributes":{"italic":true},"insert":", "},{"attributes":{"italic":true},"insert":{"card-link":"Enduring Vitality"}},{"insert":" and our treasure-generators) since we have a lack of white mana generation, and "},{"attributes":{"italic":true},"insert":"Asceticsm"},{"insert":" to protect our creatures (which becomes a creature with Anikethea too!). There are plenty ways to search for these combo-pieces to start your own engine ("},{"attributes":{"italic":true},"insert":{"card-link":"Gravebreaker Lamia"}},{"attributes":{"italic":true},"insert":", "},{"attributes":{"italic":true},"insert":{"card-link":"Entomb"}},{"attributes":{"italic":true},"insert":", "},{"attributes":{"italic":true},"insert":{"card-link":"Unmarked Grave"}},{"attributes":{"italic":true},"insert":", "},{"attributes":{"italic":true},"insert":{"card-link":"Case of the Stashed Skeleton"}},{"attributes":{"italic":true},"insert":", "},{"attributes":{"italic":true},"insert":{"card-link":"Diabolic Intent"}},{"insert":").\n\nThe primarily deck functions fine as a skeleton tribal strategy to stop your opponent, Anikthea doesn't necesarily need to come out to win, but rather when your engine is ready she can come out!\n"}]}
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