49
6/24/2025
Volo's Guide to Izzet
Deck Size: 100
Commander
Legal
Est deck cost: $99.54
Salt sum: 24.19
49
6/24/2025
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Commander

Qty: 2 Price: $1.48
Popular Entertainer

Commander creatures you own have "Whenever one or more creatures you control deal combat damage to a player, goad target creature that player controls." (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)

Enchantment
Popular Entertainer (clb) 192
Volo, Itinerant Scholar

When Volo enters, create Volo's Journal, a legendary colorless artifact token with hexproof and "Whenever you cast a creature spell, note one of its creature types that hasn't been noted for Volo's Journal." {2}, {T}: Draw a card for each creature type noted for target permanent you control named Volo's Journal. Choose a Background

Creature
Volo, Itinerant Scholar (clb) 103

Commander

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Burn

Qty: 3 Price: $2.03
Fanatical Firebrand

Haste (This creature can attack and {T} as soon as it comes under your control.) {T}, Sacrifice this creature: It deals 1 damage to any target.

Creature
Fanatical Firebrand (j25) 544
Psychosis Crawler

Psychosis Crawler's power and toughness are each equal to the number of cards in your hand. Whenever you draw a card, each opponent loses 1 life.

Creature Artifact
Psychosis Crawler (blc) 282
Vexing Devil

When this creature enters, any opponent may have it deal 4 damage to them. If a player does, sacrifice this creature.

Creature
Vexing Devil (inr) 178

Burn

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Copy

Qty: 2 Price: $11.48
Irenicus's Vile Duplication

Create a token that's a copy of target creature you control, except the token has flying and it isn't legendary.

Sorcery
Irenicus's Vile Duplication (clb) 78
Marvin, Murderous Mimic

Marvin has all activated abilities of creatures you control that don't have the same name as this creature.

Creature Artifact
Marvin, Murderous Mimic (dsk) 253

Copy

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Creature

Qty: 5 Price: $1.89
Bronze Sable

Creature Artifact
Bronze Sable (cn2) 208
Galvanic Juggernaut

This creature attacks each combat if able. This creature doesn't untap during your untap step. Whenever another creature dies, untap this creature.

Creature Artifact
Galvanic Juggernaut (inr) 263
Gold-Forged Sentinel

Flying

Creature Artifact
Gold-Forged Sentinel (jou) 161
Ice Flan

When this creature enters, tap target artifact or creature an opponent controls. Put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) Islandcycling {2} ({2}, Discard this card: Search your library for an Island card, reveal it, put it into your hand, then shuffle.)

Creature
Ice Flan (fin) 55
Scorpion Sentinel

As long as you control seven or more lands, this creature gets +3/+0.

Creature Artifact
Scorpion Sentinel (fin) 72

Creature

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Draw

Qty: 26 Price: $45.24
Amber Gristle O'Maul

Haste Whenever Amber Gristle O'Maul attacks, you may discard your hand. If you do, draw a card for each player being attacked. Choose a Background (You can have a Background as a second commander.)

Creature
Amber Gristle O'Maul (clb) 395
Chart a Course

Draw two cards. Then discard a card unless you attacked this turn.

Sorcery
Chart a Course (blc) 110
Combat Tutorial

Target player draws two cards. Put a +1/+1 counter on up to one target creature you control.

Sorcery
Combat Tutorial (fin) 48
Contact Other Plane

Roll a d20. 1—9 | Draw two cards. 10—19 | Scry 2, then draw two cards. 20 | Scry 3, then draw three cards.

Instant
Contact Other Plane (clb) 62
Dragonhawk, Fate's Tempest

Flying Whenever Dragonhawk enters or attacks, exile the top X cards of your library, where X is the number of creatures you control with power 4 or greater. You may play those cards until your next end step. At the beginning of your next end step, Dragonhawk deals 2 damage to each opponent for each of those cards that are still exiled.

Creature
Dragonhawk, Fate's Tempest (blb) 132
Dreams of Laguna

Surveil 1, then draw a card. (To surveil 1, look at the top card of your library. You may put it into your graveyard.) Flashback {3}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Instant
Dreams of Laguna (fin) 50
Elrond, Lord of Rivendell

Whenever Elrond or another creature you control enters, scry 1. If this is the second time this ability has resolved this turn, the Ring tempts you.

Creature
Elrond, Lord of Rivendell (ltr) 49
Enter the Infinite

Draw cards equal to the number of cards in your library, then put a card from your hand on top of your library. You have no maximum hand size until your next turn.

Sorcery
Enter the Infinite (gtc) 34
Fear of Missing Out

When this creature enters, discard a card, then draw a card. Delirium — Whenever this creature attacks for the first time each turn, if there are four or more card types among cards in your graveyard, untap target creature. After this phase, there is an additional combat phase.

Creature Enchantment
Fear of Missing Out (dsk) 136
Frostcliff Siege

As this enchantment enters, choose Jeskai or Temur. • Jeskai — Whenever one or more creatures you control deal combat damage to a player, draw a card. • Temur — Creatures you control get +1/+0 and have trample and haste.

Enchantment
Frostcliff Siege (tdm) 187
Interpret the Signs

Scry 3, then reveal the top card of your library. Draw cards equal to that card's mana value. (To scry 3, look at the top three cards of your library, then put any number of them on the bottom and the rest on top in any order.)

Sorcery
Interpret the Signs (j22) 309
Kellan, Planar Trailblazer

{1}{R}: If Kellan is a Scout, it becomes a Human Faerie Detective and gains "Whenever Kellan deals combat damage to a player, exile the top card of your library. You may play that card this turn." {2}{R}: If Kellan is a Detective, it becomes a 3/2 Human Faerie Rogue and gains double strike.

Creature
Kellan, Planar Trailblazer (fdn) 91
Laughing Mad

As an additional cost to cast this spell, discard a card. Draw two cards. Flashback {3}{R} (You may cast this card from your graveyard for its flashback cost and any additional costs. Then exile it.)

Instant
Laughing Mad (fin) 143
Magic Damper

Target creature you control gets +1/+1 and gains hexproof until end of turn. Untap it.

Instant
Magic Damper (fin) 61
Marang River Regent

Flying When this creature enters, return up to two other target nonland permanents to their owners' hands.

Creature
Marang River Regent (tdm) 51
Mulldrifter

Flying When this creature enters, draw two cards. Evoke {2}{U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)

Creature
Mulldrifter (mkc) 111
Mystery Key

When equipped creature deals combat damage to a player, sacrifice this Equipment. If you do, draw three cards. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

Artifact
Mystery Key (clb) 85
Pull from Tomorrow

Draw X cards, then discard a card.

Instant
Pull from Tomorrow (drc) 81
Qiqirn Merchant

{1}, {T}: Draw a card, then discard a card. {7}, {T}, Sacrifice this creature: Draw three cards. This ability costs {1} less to activate for each Town you control.

Creature
Qiqirn Merchant (fin) 65
Shantotto, Tactician Magician

Whenever you cast a noncreature spell, Shantotto gets +X/+0 until end of turn, where X is the amount of mana spent to cast that spell. If X is 4 or more, draw a card.

Creature
Shantotto, Tactician Magician (fin) 241
Sidequest: Card Collection

Enchantment
Sidequest: Card Collection // Magicked Card (fin) 73Sidequest: Card Collection // Magicked Card (fin) 73
Summon: Brynhildr

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Chain — Exile the top card of your library. During any turn you put a lore counter on this Saga, you may play that card. II, III — Gestalt Mode — When you next cast a creature spell this turn, it gains haste until end of turn.

Creature Enchantment
Summon: Brynhildr (fin) 160
Think Twice

Draw a card. Flashback {2}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Instant
Think Twice (inr) 369
Travel the Overworld

Affinity for Towns (This spell costs {1} less to cast for each Town you control.) Draw four cards.

Sorcery
Travel the Overworld (fin) 82
Windfall

Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way.

Sorcery
Windfall (otc) 123
Wizard Class

(Gain the next level as a sorcery to add its ability.) You have no maximum hand size. {2}{U}: Level 2 When this Class becomes level 2, draw two cards. {4}{U}: Level 3 Whenever you draw a card, put a +1/+1 counter on target creature you control.

Enchantment
Wizard Class (blc) 112

Draw

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Finisher

Qty: 1 Price: $0.35
Laboratory Maniac

If you would draw a card while your library has no cards in it, you win the game instead.

Creature
Laboratory Maniac (fca) 30

Finisher

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Land

Qty: 37 Price: $20.37
Adventurer's Inn

When this land enters, you gain 2 life. {T}: Add {C}.

Land
Adventurer's Inn (fin) 271
Baron, Airship Kingdom

This land enters tapped. {T}: Add {U} or {R}.

Land
Baron, Airship Kingdom (fin) 273
Capital City

{T}: Add {C}. {1}, {T}: Add one mana of any color. Cycling {2} ({2}, Discard this card: Draw a card.)

Land
Capital City (fin) 274
Clive's Hideaway

Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.) {T}: Add {C}. {2}, {T}: You may play the exiled card without paying its mana cost if you control four or more legendary creatures.

Land
Clive's Hideaway (fin) 275
Command Tower

{T}: Add one mana of any color in your commander's color identity.

Land
Command Tower (tdc) 107
Crossroads Village

This land enters tapped. As it enters, choose a color. {T}: Add one mana of the chosen color.

Land
Crossroads Village (fin) 276
Eden, Seat of the Sanctum

{T}: Add {C}. {5}, {T}: Mill two cards. Then you may sacrifice this land. When you do, return another target permanent card from your graveyard to your hand.

Land
Eden, Seat of the Sanctum (fin) 355
Evolving Wilds

{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Land
Evolving Wilds (tdm) 255
Ferrous Lake

{1}, {T}: Add {U}{R}.

Land
Ferrous Lake (tdc) 361
Great Hall of the Citadel

{T}: Add {C}. {1}, {T}: Add two mana in any combination of colors. Spend this mana only to cast legendary spells.

Land
Great Hall of the Citadel (ltr) 254
Island

({T}: Add {U}.)

Land
Island (tdm) 280
Mountain

({T}: Add {R}.)

Land
Mountain (tdm) 284
Mystic Sanctuary

({T}: Add {U}.) This land enters tapped unless you control three or more other Islands. When this land enters untapped, you may put target instant or sorcery card from your graveyard on top of your library.

Land
Mystic Sanctuary (mb2) 110
Reliquary Tower

You have no maximum hand size. {T}: Add {C}.

Land
Reliquary Tower (tdc) 386
Sea Gate

This land enters tapped. As this land enters, choose a color other than blue. {T}: Add {U} or one mana of the chosen color.

Land
Sea Gate (clb) 359
Swiftwater Cliffs

This land enters tapped. When this land enters, you gain 1 life. {T}: Add {U} or {R}.

Land
Swiftwater Cliffs (tdm) 268
The Gold Saucer

{T}: Add {C}. {2}, {T}: Flip a coin. If you win the flip, create a Treasure token. {3}, {T}, Sacrifice two artifacts: Draw a card.

Land
The Gold Saucer (fin) 279
The Grey Havens

When The Grey Havens enters, scry 1. {T}: Add {C}. {T}: Add one mana of any color among legendary creature cards in your graveyard.

Land
The Grey Havens (ltr) 255

Land

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Protection

Qty: 3 Price: $1.05
Norin, Swift Survivalist

Norin can't block. Whenever a creature you control becomes blocked, you may exile it. You may play that card from exile this turn.

Creature
Norin, Swift Survivalist (dsk) 145
Plumecreed Escort

Flash Flying When this creature enters, target creature you control gains hexproof until end of turn.

Creature
Plumecreed Escort (blb) 65
Shore Up

Target creature you control gets +1/+1 and gains hexproof until end of turn. Untap it. (It can't be the target of spells or abilities your opponents control.)

Instant
Shore Up (blb) 69

Protection

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Pump

Qty: 2 Price: $2.18
Balmor, Battlemage Captain

Flying Whenever you cast an instant or sorcery spell, creatures you control get +1/+0 and gain trample until end of turn.

Creature
Balmor, Battlemage Captain (fdn) 237
Haze of Rage

Buyback {2} (You may pay an additional {2} as you cast this spell. If you do, put this card into your hand as it resolves.) Creatures you control get +1/+0 until end of turn. Storm (When you cast this spell, copy it for each spell cast before it this turn.)

Sorcery
Haze of Rage (tsr) 169

Pump

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Ramp

Qty: 6 Price: $2.72
Burnished Hart

{3}, Sacrifice this creature: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.

Creature Artifact
Burnished Hart (dsc) 243
Gleaming Barrier

Defender When this creature dies, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")

Creature Artifact
Gleaming Barrier (fdn) 252
Master of Predicaments

Flying Whenever this creature deals combat damage to a player, choose a card in your hand. That player guesses whether the card's mana value is greater than 4. If the player guessed wrong, you may cast the card without paying its mana cost.

Creature
Master of Predicaments (m15) 67
Mind Stone

{T}: Add {C}. {1}, {T}, Sacrifice this artifact: Draw a card.

Artifact
Mind Stone (dsc) 248
PuPu UFO

Flying {T}: You may put a land card from your hand onto the battlefield. {3}: Until end of turn, this creature's base power becomes equal to the number of Towns you control.

Creature Artifact
PuPu UFO (fin) 266
Rose Room Treasurer

Alliance — Whenever another creature you control enters, create a Treasure token if this is the first or second time this ability has resolved this turn. Otherwise, you may pay {X}. When you do, this creature deals X damage to any target.

Creature
Rose Room Treasurer (blc) 201

Ramp

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Removal

Qty: 8 Price: $5.98
Azure Beastbinder

Vigilance This creature can't be blocked by creatures with power 2 or greater. Whenever this creature attacks, up to one target artifact, creature, or planeswalker an opponent controls loses all abilities until your next turn. If it's a creature, it also has base power and toughness 2/2 until your next turn.

Creature
Azure Beastbinder (blb) 41
Bane's Contingency

Counter target spell. If that spell targets a commander you control, instead counter that spell, scry 2, then draw a card.

Instant
Bane's Contingency (clb) 57
Coronation of Chaos

Up to three target creatures can't block this turn. Goad them. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)

Sorcery
Coronation of Chaos (clb) 168
Lightning Bolt

Lightning Bolt deals 3 damage to any target.

Instant
Lightning Bolt (clb) 401
Long River's Pull

Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.) Counter target creature spell. If the gift was promised, instead counter target spell.

Instant
Long River's Pull (blb) 58
Louisoix's Sacrifice

As an additional cost to cast this spell, sacrifice a legendary creature or pay {2}. Counter target activated ability, triggered ability, or noncreature spell.

Instant
Louisoix's Sacrifice (fin) 59
Runescale Stormbrood

Creature
Runescale Stormbrood // Chilling Screech (tdm) 316
Saw It Coming

Counter target spell. Foretell {1}{U} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

Instant
Saw It Coming (khm) 76

Removal

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Tokens

Qty: 4 Price: $4.42
Chasm Skulker

Whenever you draw a card, put a +1/+1 counter on this creature. When this creature dies, create X 1/1 blue Squid creature tokens with islandwalk, where X is the number of +1/+1 counters on this creature. (They can't be blocked as long as defending player controls an Island.)

Creature
Chasm Skulker (blc) 164
Elturel Survivors

Trample, myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) As long as this creature is attacking, it gets +X/+0, where X is the number of lands defending player controls.

Creature
Elturel Survivors (clb) 172
Homunculus Horde

Whenever you draw your second card each turn, create a token that's a copy of this creature.

Creature
Homunculus Horde (fdn) 308
Saruman the White

Ward {2} Whenever you cast your second spell each turn, amass Orcs 2. (Put two +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)

Creature
Saruman the White (ltr) 67

Tokens

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 6 cards
50 pips - 39 cards
23 mana - 22 cards
0 pips - 0 cards
0 mana - 6 cards
20 pips - 19 cards
20 mana - 19 cards
0 pips - 0 cards
0 mana - 6 cards
0 pips - 0 cards
9 mana - 9 cards
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Deck extras (0)

Description

{"ops":[{"insert":"I drafted Volo at a Baldur's Gate draft, and always wanted to do something with him. This deck seeks to draw into either Psychosis Crawler or Laboratory Maniac and win through that, using Volo and a myriad of draw spells and creature types to get there. Also includes Legends and Towns subthemes.\n"}]}
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