112
7/14/2025
Minn, Illusions and Draw
Deck Size: 98
Commander
Est deck cost: $186.26
Salt sum: 37.67
112
7/14/2025
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Commander

Qty: 1 Price: $9.49
Minn, Wily Illusionist

Whenever you draw your second card each turn, create a 1/1 blue Illusion creature token with "This token gets +1/+0 for each other Illusion you control." Whenever an Illusion you control dies, you may put a permanent card with mana value less than or equal to that creature's power from your hand onto the battlefield.

Creature
Minn, Wily Illusionist (afc) 16

Commander

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Artifact

Qty: 9 Price: $32.91
Commander's Sphere

{T}: Add one mana of any color in your commander's color identity. Sacrifice this artifact: Draw a card.

Artifact
Commander's Sphere (znc) 109
Fellwar Stone

{T}: Add one mana of any color that a land an opponent controls could produce.

Artifact
Fellwar Stone (afc) 206
Heraldic Banner

As this artifact enters, choose a color. Creatures you control of the chosen color get +1/+0. {T}: Add one mana of the chosen color.

Artifact
Heraldic Banner (eld) 222
Midnight Clock

{T}: Add {U}. {2}{U}: Put an hour counter on this artifact. At the beginning of each upkeep, put an hour counter on this artifact. When the twelfth hour counter is put on this artifact, shuffle your hand and graveyard into your library, then draw seven cards. Exile this artifact.

Artifact
Midnight Clock (clb) 727
Mind Stone

{T}: Add {C}. {1}, {T}, Sacrifice this artifact: Draw a card.

Artifact
Mind Stone (znc) 114
Misleading Signpost

Flash When this artifact enters during the declare attackers step, you may reselect which player or permanent target attacking creature is attacking. (It can't attack its controller or their permanents.) {T}: Add {U}.

Artifact
Misleading Signpost (woc) 11
Skullclamp

Equipped creature gets +1/-1. Whenever equipped creature dies, draw two cards. Equip {1}

Artifact
Skullclamp (c16) 271
Sky Diamond

This artifact enters tapped. {T}: Add {U}.

Artifact
Sky Diamond (cmr) 341
Sol Ring

{T}: Add {C}{C}.

Artifact
Sol Ring (cmr) 472

Artifact

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Creature

Qty: 22 Price: $49.52
Adaptive Automaton

As this creature enters, choose a creature type. This creature is the chosen type in addition to its other types. Other creatures you control of the chosen type get +1/+1.

Creature Artifact
Adaptive Automaton (m12) 201
Body of Knowledge

Body of Knowledge's power and toughness are each equal to the number of cards in your hand. You have no maximum hand size. Whenever this creature is dealt damage, draw that many cards.

Creature
Body of Knowledge (cmr) 59
Defiler of Dreams

Flying As an additional cost to cast blue permanent spells, you may pay 2 life. Those spells cost {U} less to cast if you paid life this way. This effect reduces only the amount of blue mana you pay. Whenever you cast a blue permanent spell, draw a card.

Creature
Defiler of Dreams (dmu) 46
Draining Whelk

Flash Flying When this creature enters, counter target spell. Put X +1/+1 counters on this creature, where X is that spell's mana value.

Creature
Draining Whelk (tsr) 62
Dream Strix

Flying When this creature becomes the target of a spell, sacrifice it. When this creature dies, learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)

Creature
Dream Strix (stx) 42
Illusionary Servant

Flying When this creature becomes the target of a spell or ability, sacrifice it.

Creature
Illusionary Servant (m10) 57
Illusory Ambusher

Flash (You may cast this spell any time you could cast an instant.) Whenever this creature is dealt damage, draw that many cards.

Creature
Illusory Ambusher (c20) 113
Illusory Angel

Cast this spell only if you've cast another spell this turn. Flying

Creature
Illusory Angel (m15) 59
Ixidron

As this creature enters, turn all other nontoken creatures face down. (They're 2/2 creatures.) Ixidron's power and toughness are each equal to the number of face-down creatures on the battlefield.

Creature
Ixidron (c19) 87
Jace's Phantasm

Flying This creature gets +4/+4 as long as an opponent has ten or more cards in their graveyard.

Creature
Jace's Phantasm (m13) 57
Krovikan Mist

Flying Krovikan Mist's power and toughness are each equal to the number of Illusions on the battlefield.

Creature
Krovikan Mist (csp) 38
Lord of the Unreal

Illusion creatures you control get +1/+1 and have hexproof. (They can't be the targets of spells or abilities your opponents control.)

Creature
Lord of the Unreal (m12) 62
Meloku the Clouded Mirror

Flying {1}, Return a land you control to its owner's hand: Create a 1/1 blue Illusion creature token with flying.

Creature
Meloku the Clouded Mirror (cmr) 399
Mistform Warchief

Creature spells you cast that share a creature type with this creature cost {1} less to cast. {T}: This creature becomes the creature type of your choice until end of turn.

Creature
Mistform Warchief (scg) 43
Oneirophage

Flying Whenever you draw a card, put a +1/+1 counter on this creature.

Creature
Oneirophage (jmp) 162
Phantasmal Dragon

Flying When this creature becomes the target of a spell or ability, sacrifice it.

Creature
Phantasmal Dragon (m12) 71
Phantasmal Dreadmaw

Trample When this creature becomes the target of a spell or ability, sacrifice it.

Creature
Phantasmal Dreadmaw (mh2) 55
Phantasmal Image

You may have this creature enter as a copy of any creature on the battlefield, except it's an Illusion in addition to its other types and it has "When this creature becomes the target of a spell or ability, sacrifice it."

Creature
Phantasmal Image (mm3) 46
Phantom Steed

Flash When this creature enters, exile another target creature you control until this creature leaves the battlefield. Whenever this creature attacks, create a tapped and attacking token that's a copy of the exiled card, except it's an Illusion in addition to its other types. Sacrifice that token at end of combat.

Creature
Phantom Steed (afc) 18
Spark Double

You may have this creature enter as a copy of a creature or planeswalker you control, except it enters with an additional +1/+1 counter on it if it's a creature, it enters with an additional loyalty counter on it if it's a planeswalker, and it isn't legendary.

Creature
Spark Double (cmm) 856
Titan of Littjara

As this creature enters, choose a creature type. This creature is the chosen type in addition to its other types. Whenever this creature enters or attacks, you may draw a card for each other creature you control that shares a creature type with it. If you do, discard a card.

Creature
Titan of Littjara (cmm) 728
Toothy, Imaginary Friend

Partner with Pir, Imaginative Rascal (When this creature enters, target player may put Pir into their hand from their library, then shuffle.) Whenever you draw a card, put a +1/+1 counter on Toothy. When Toothy leaves the battlefield, draw a card for each +1/+1 counter on it.

Creature
Toothy, Imaginary Friend (bbd) 12

Creature

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Enchantment

Qty: 8 Price: $29.44
Amphibian Downpour

Flash Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies. Copies become tokens.) Enchant creature Enchanted creature loses all abilities and is a blue Frog creature with base power and toughness 1/1.

Enchantment
Amphibian Downpour (mh3) 51
Curse of Verbosity

Enchant player Whenever enchanted player is attacked, you draw a card. Each opponent attacking that player does the same.

Enchantment
Curse of Verbosity (clb) 717
Imprisoned in the Moon

Enchant creature, land, or planeswalker Enchanted permanent is a colorless land with "{T}: Add {C}" and loses all other card types and abilities.

Enchantment
Imprisoned in the Moon (moc) 224
Insight

Whenever an opponent casts a green spell, you draw a card.

Enchantment
Insight (tmp) 68
Kindred Discovery

As this enchantment enters, choose a creature type. Whenever a creature you control of the chosen type enters or attacks, draw a card.

Enchantment
Kindred Discovery (clb) 81
Mystic Remora

Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays {4}.

Enchantment
Mystic Remora (ice) 87
The Bath Song

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Draw two cards, then discard a card. III — Shuffle any number of target cards from your graveyard into your library. Add {U}{U}.

Enchantment
The Bath Song (ltr) 40
Witness Protection

Enchant creature Enchanted creature loses all abilities and is a green and white Citizen creature with base power and toughness 1/1 named Legitimate Businessperson. (It loses all other colors, card types, creature types, and names.)

Enchantment
Witness Protection (snc) 66

Enchantment

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Instant

Qty: 17 Price: $26.61
Abjure

As an additional cost to cast this spell, sacrifice a blue permanent. Counter target spell.

Instant
Abjure (wth) 31
Aetherize

Return all attacking creatures to their owner's hand.

Instant
Aetherize (znc) 23
Brainstorm

Draw three cards, then put two cards from your hand on top of your library in any order.

Instant
Brainstorm (c15) 90
Consider

Surveil 1. (Look at the top card of your library. You may put it into your graveyard.) Draw a card.

Instant
Consider (mid) 388
High Tide

Until end of turn, whenever a player taps an Island for mana, that player adds an additional {U}.

Instant
High Tide (fem) 18a
Keep Watch

Draw a card for each attacking creature.

Instant
Keep Watch (woc) 98
Lat-Nam's Legacy

Shuffle a card from your hand into your library. If you do, draw two cards at the beginning of the next turn's upkeep.

Instant
Lat-Nam's Legacy (all) 30a
Leap

Target creature gains flying until end of turn. Draw a card.

Instant
Leap (plst) STH-35
Mystic Reflection

Choose target nonlegendary creature. The next time one or more creatures or planeswalkers enter this turn, they enter as copies of the chosen creature. Foretell {U} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

Instant
Mystic Reflection (khm) 69
Opt

Scry 1. (Look at the top card of your library. You may put that card on the bottom.) Draw a card.

Instant
Opt (m21) 59
Quick Study

Draw two cards.

Instant
Quick Study (woe) 65
Rapid Hybridization

Destroy target creature. It can't be regenerated. That creature's controller creates a 3/3 green Frog Lizard creature token.

Instant
Rapid Hybridization (gtc) 44
Read the Runes

Draw X cards. For each card drawn this way, discard a card unless you sacrifice a permanent.

Instant
Read the Runes (jmp) 167
Reality Shift

Exile target creature. Its controller manifests the top card of their library. (That player puts the top card of their library onto the battlefield face down as a 2/2 creature. If it's a creature card, it can be turned face up any time for its mana cost.)

Instant
Reality Shift (c19) 92
Resculpt

Exile target artifact or creature. Its controller creates a 4/4 blue and red Elemental creature token.

Instant
Resculpt (stx) 51
Rewind

Counter target spell. Untap up to four lands.

Instant
Rewind (m13) 65
Words of Wisdom

You draw two cards, then each other player draws a card.

Instant
Words of Wisdom (ody) 114

Instant

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Land

Qty: 34 Price: $27.20
Bonders' Enclave

{T}: Add {C}. {3}, {T}: Draw a card. Activate only if you control a creature with power 4 or greater.

Land
Bonders' Enclave (iko) 245
Cryptic Caves

{T}: Add {C}. {1}, {T}, Sacrifice this land: Draw a card. Activate only if you control five or more lands.

Land
Cryptic Caves (znc) 125
Demolition Field

{T}: Add {C}. {2}, {T}, Sacrifice this land: Destroy target nonbasic land an opponent controls. That land's controller may search their library for a basic land card, put it onto the battlefield, then shuffle. You may search your library for a basic land card, put it onto the battlefield, then shuffle.

Land
Demolition Field (bro) 260
Island

({T}: Add {U}.)

Land
Island (eoe) 269
Memorial to Genius

This land enters tapped. {T}: Add {U}. {4}{U}, {T}, Sacrifice this land: Draw two cards.

Land
Memorial to Genius (cmr) 485
Myriad Landscape

This land enters tapped. {T}: Add {C}. {2}, {T}, Sacrifice this land: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.

Land
Myriad Landscape (znc) 135
Mystic Sanctuary

({T}: Add {U}.) This land enters tapped unless you control three or more other Islands. When this land enters untapped, you may put target instant or sorcery card from your graveyard on top of your library.

Land
Mystic Sanctuary (eld) 247
Reliquary Tower

You have no maximum hand size. {T}: Add {C}.

Land
Reliquary Tower (cmr) 488
Soaring Seacliff

This land enters tapped. When this land enters, target creature gains flying until end of turn. {T}: Add {U}.

Land
Soaring Seacliff (zen) 225
War Room

{T}: Add {C}. {3}, {T}, Pay life equal to the number of colors in your commanders' color identity: Draw a card.

Land
War Room (cmr) 361

Land

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Planeswalker

Qty: 2 Price: $3.58
Jace, Cunning Castaway

+1: Whenever one or more creatures you control deal combat damage to a player this turn, draw a card, then discard a card. −2: Create a 2/2 blue Illusion creature token with "When this token becomes the target of a spell, sacrifice it." −5: Create two tokens that are copies of Jace, except they're not legendary.

Planeswalker
Jace, Cunning Castaway (xln) 60
Mordenkainen

+2: Draw two cards, then put a card from your hand on the bottom of your library. −2: Create a blue Dog Illusion creature token with "This token's power and toughness are each equal to twice the number of cards in your hand." −10: Exchange your hand and library, then shuffle. You get an emblem with "You have no maximum hand size."

Planeswalker
Mordenkainen (afr) 64

Planeswalker

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Sorcery

Qty: 5 Price: $7.51
Inscription of Insight

Kicker {2}{U}{U} Choose one. If this spell was kicked, choose any number instead. • Return up to two target creatures to their owners' hands. • Scry 2, then draw two cards. • Target player creates an X/X blue Illusion creature token, where X is the number of cards in their hand.

Sorcery
Inscription of Insight (znr) 61
Open into Wonder

X target creatures can't be blocked this turn. Until end of turn, those creatures gain "Whenever this creature deals combat damage to a player, draw a card."

Sorcery
Open into Wonder (znc) 34
Ponder

Look at the top three cards of your library, then put them back in any order. You may shuffle. Draw a card.

Sorcery
Ponder (m12) 73
Preordain

Scry 2, then draw a card. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)

Sorcery
Preordain (m11) 70
Sleep

Tap all creatures target player controls. Those creatures don't untap during that player's next untap step.

Sorcery
Sleep (m13) 67

Sorcery

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 3 cards
72 pips - 56 cards
36 mana - 35 cards
0 pips - 0 cards
0 mana - 3 cards
0 pips - 0 cards
0 mana - 3 cards
0 pips - 0 cards
0 mana - 3 cards
0 pips - 0 cards
10 mana - 9 cards
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