703 views4 days ago
Commander
Size: 100Est cost: $569.07Salt sum: 46.27
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Eviltuxedo

703 views4 days ago
Commander
Size: 100Est cost: $569.07Salt sum: 46.27

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{"ops":[{"insert":"This deck uses "},{"insert":{"card-link":"Ruby, Daring Tracker"}},{"insert":" as an explosive early-game ramp engine to power out massive creatures far ahead of curve. Rather than focusing on legends-matter synergies, this build prioritizes raw value, permanent-based ramp, and high-impact threats to consistently deploy game-ending creatures as early as turn four.\n\nThe deck is designed to convert early combat into mana, ramp aggressively into seven mana by turn four, and begin chaining massive creatures that overwhelm opponents through sheer board presence. Finishers like [[Monstrous Vortex]] and [[Primal Surge]] allow the deck to snowball into explosive endgames.\n\nThe ideal opening line is → T2 [[Ruby, Daring Tracker]] → T3 explosive land ramp → T4 massive threat.\n\n"},{"attributes":{"bold":true},"insert":"Turn 2 – Cast [["},{"insert":"Ruby, Daring Tracker"},{"attributes":{"bold":true},"insert":"]]"},{"insert":"\n\nLanding Ruby early is critical. Her being a consistent mana dork in the command zone allows you to ramp aggressively while completely ignoring lower-impact early plays. The 1 mana generated helps enable your turn-three ramp and set up your turn-four power plays. This early tempo advantage is what enables the deck’s turn-four threats and snowball potential.\n\n"},{"attributes":{"bold":true},"insert":"Turn 3 – Explosive Land Ramp"},{"insert":"\n\nTurn three focuses on ramping into additional lands, ideally using [[Explosive Vegetation]]-style effects or permanent-based ramp like [[Overgrowth]] and [[Market Festival]]. The goal is to move from four mana to six or seven mana going into turn four. With all our land drops hit, this often results in access to seven mana on turn four. This is the most important setup turn in the deck, as prioritizing land ramp here enables the deck’s explosive midgame.\n\n"},{"attributes":{"bold":true},"insert":"Turn 4 – Drop Game-Changing Threats"},{"insert":"\n\nWith seven mana available, the deck begins deploying high-impact threats such as [[Etali, Primal Conqueror]], [[Drakuseth, Maw of Flames]], [[Ghalta, Primal Hunger]], [[Ancient Greenwarden]], [[Vaultborn Tyrant]], or [[Avenger of Zendikar]]. These threats immediately generate value, demand removal, or threaten lethal damage quickly. From here, each turn compounds pressure and forces opponents to react.\n\n"},{"attributes":{"bold":true},"insert":"Mid Game – Chain Massive Value Creatures"},{"insert":"\n\nOnce established, the deck chains together large threats and battlefield multipliers. Cards like [[Ilharg, the Raze-Boar]], [[Ghalta, Stampede Tyrant]], and [[Cultivator Colossus]] rapidly expand your board. Combat becomes increasingly dangerous with enablers such as [[Xenagos, God of Revels]], [[Urabrask the Hidden]], and [[Moraug, Fury of Akoum]]. At this stage, opponents are often forced to answer multiple large threats each turn while your board continues to scale.\n\n"},{"attributes":{"bold":true},"insert":"Win Conditions – Monstrous Vortex & Primal Surge"},{"insert":"\n\nThe deck features two primary finishers:\n\n[[Monstrous Vortex]] turns your massive creatures into cascading value chains, often allowing you to deploy multiple threats in a single turn. With the deck’s high creature density of power >5, Vortex frequently snowballs into overwhelming board states.\n\n[[Primal Surge]] serves as the ultimate finisher. Because the deck is built entirely from permanents (ignoring Call Forth the Tempest cause that card is awesome), resolving Surge can place the majority of your library onto the battlefield. Note that this is a 'may' trigger, so you are not forced to mill yourself out.\n\nThis typically results in an immediate win through combat, especially when paired with haste enablers, power multipliers, or damage engines like [[Warstorm Surge]] and [[Stalking Vengeance]]. Even without these finishers, the deck frequently wins through sheer creature size and combat pressure, using overwhelming board presence to close out games quickly.\n"}]}

Commander

Qty: 1 Price: $0.35
Ruby, Daring Tracker
Haste (This creature can attack and
as soon as it comes under your control.)
Whenever Ruby attacks while you control a creature with power 4 or greater, Ruby gets +2/+2 until end of turn.
: Add
or
.
Legendary Creature - Human Scout
Ruby, Daring Tracker (woe) 212

Commander

(CTRL to add secondary)

– Draw –

Qty: 15 Price: $75.33
Annoyed Altisaur
Reach, trample
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Creature - Dinosaur
Annoyed Altisaur (cmr) 216
Apex Devastator
Cascade, cascade, cascade, cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order. Multiple instances of cascade each trigger separately.)
Creature - Hydra Chimera
Apex Devastator (m3c) 220
Aurora Phoenix
Flying
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Whenever you cast a spell with cascade, return this card from your graveyard to your hand.
Creature - Phoenix
Aurora Phoenix (clb) 778
Breaching Dragonstorm
When this enchantment enters, exile cards from the top of your library until you exile a nonland card. You may cast it without paying its mana cost if that spell's mana value is 8 or less. If you don't, put that card into your hand.
When a Dragon you control enters, return this enchantment to its owner's hand.
Enchantment
Breaching Dragonstorm (tdm) 101
Chimil, the Inner Sun
Spells you control can't be countered.
At the beginning of your end step, discover 5. (Exile cards from the top of your library until you exile a nonland card with mana value 5 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
Legendary Artifact
Chimil, the Inner Sun (ecc) 137
Combustible Gearhulk
First strike
When this creature enters, target opponent may have you draw three cards. If the player doesn't, you mill three cards, then this creature deals damage to that player equal to the total mana value of those cards.
Creature Artifact - Construct
Combustible Gearhulk (scd) 128
Disciple of Freyalise
When this creature enters, you may sacrifice another creature. If you do, you gain X life and draw X cards, where X is that creature's power.
Creature - Elf Druid
Disciple of Freyalise // Garden of Freyalise (mh3) 250Disciple of Freyalise // Garden of Freyalise (mh3) 250
Elemental Bond
Whenever a creature you control with power 3 or greater enters, draw a card.
Enchantment
Elemental Bond (plst) ORI-174
Garruk's Packleader
Whenever another creature you control with power 3 or greater enters, you may draw a card.
Creature - Beast
Garruk's Packleader (m13) 175
Garruk's Uprising
When this enchantment enters, if you control a creature with power 4 or greater, draw a card.
Creatures you control have trample. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)
Whenever a creature you control with power 4 or greater enters, draw a card.
Enchantment
Garruk's Uprising (ecc) 109
Maelstrom Colossus
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Creature Artifact - Golem
Maelstrom Colossus (j25) 754
Planetarium of Wan Shi Tong
,
: Scry 2.
Whenever you scry or surveil, look at the top card of your library. You may cast that card without paying its mana cost. Do this only once each turn. (Look at the card after you scry or surveil.)
Legendary Artifact
Planetarium of Wan Shi Tong (tla) 259
Soul of the Harvest
Trample
Whenever another nontoken creature you control enters, you may draw a card.
Creature - Elemental
Soul of the Harvest (jmp) 432
Trumpeting Carnosaur
Trample
When this creature enters, discover 5.
, Discard this card: It deals 3 damage to target creature or planeswalker.
Creature - Dinosaur
Trumpeting Carnosaur (plci) 171p
Vaultborn Tyrant
Trample
Whenever this creature or another creature you control with power 4 or greater enters, you gain 3 life and draw a card.
When this creature dies, if it's not a token, create a token that's a copy of it, except it's an artifact in addition to its other types.
Creature - Dinosaur
Vaultborn Tyrant (pbig) 20p

– Draw –

(CTRL to add secondary)

– Interaction –

Qty: 10 Price: $47.30
Bane of Progress
When this creature enters, destroy all artifacts and enchantments. Put a +1/+1 counter on this creature for each permanent destroyed this way.
Creature - Elemental
Bane of Progress (ecc) 99
Drakuseth, Maw of Flames
Flying
Whenever Drakuseth attacks, it deals 4 damage to any target and 3 damage to each of up to two other targets.
Legendary Creature - Dragon
Drakuseth, Maw of Flames (scd) 138
Hellkite Tyrant
Flying, trample
Whenever this creature deals combat damage to a player, gain control of all artifacts that player controls.
At the beginning of your upkeep, if you control twenty or more artifacts, you win the game.
Creature - Dragon
Hellkite Tyrant (fic) 295
Inferno Titan
: This creature gets +1/+0 until end of turn.
Whenever this creature enters or attacks, it deals 3 damage divided as you choose among one, two, or three targets.
Creature - Giant
Inferno Titan (ltc) 223
Molten Primordial
Haste
When this creature enters, for each opponent, gain control of up to one target creature that player controls until end of turn. Untap those creatures. They gain haste until end of turn.
Creature - Avatar
Molten Primordial (gtc) 101
Overlord of the Boilerbilges
Impending 4—
(If you cast this spell for its impending cost, it enters with four time counters and isn't a creature until the last is removed. At the beginning of your end step, remove a time counter from it.)
Whenever this permanent enters or attacks, it deals 4 damage to any target.
Creature Enchantment - Avatar Horror
Overlord of the Boilerbilges (dsk) 146
Rampaging War Mammoth
Trample
Cycling
(
, Discard this card: Draw a card.)
When you cycle this card, destroy up to X target artifacts.
Creature - Elephant
Rampaging War Mammoth (ltc) 34
Summon: Bahamut
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I, II — Destroy up to one target nonland permanent.
III — Draw two cards.
IV — Mega Flare — This creature deals damage equal to the total mana value of other permanents you control to each opponent.
Flying
Creature Enchantment - Saga Dragon
Summon: Bahamut (fin) 1
Terastodon
When this creature enters, you may destroy up to three target noncreature permanents. For each permanent put into a graveyard this way, its controller creates a 3/3 green Elephant creature token.
Creature - Elephant
Terastodon (c14) 218
Thorn Mammoth
Trample
Whenever this creature or another creature you control enters, this creature fights up to one target creature you don't control.
Creature - Elephant
Thorn Mammoth (plst) ELD-323

– Interaction –

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– Payoffs –

Qty: 5 Price: $31.05
Doors of Durin
Whenever you attack, scry 2, then you may reveal the top card of your library. If it's a creature card, put it onto the battlefield tapped and attacking. Until your next turn, it gains trample if you control a Dwarf and hexproof if you control an Elf.
Legendary Artifact
Doors of Durin (ltr) 199
Monstrous Vortex
Whenever you cast a creature spell with power 5 or greater, discover X, where X is that spell's mana value. (Exile cards from the top of your library until you exile a nonland card with that mana value or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
Enchantment
Monstrous Vortex (mh3) 162
Primal Surge
Exile the top card of your library. If it's a permanent card, you may put it onto the battlefield. If you do, repeat this process.
Sorcery
Primal Surge (avr) 189
Warstorm Surge
Whenever a creature you control enters, it deals damage equal to its power to any target.
Enchantment
Warstorm Surge (blc) 117
Zopandrel, Hunger Dominus
Reach
At the beginning of each combat, double the power and toughness of each creature you control until end of turn.
, Sacrifice two other creatures: Put an indestructible counter on Zopandrel. (
can be paid with either
or 2 life.)
Legendary Creature - Horror Phyrexian
Zopandrel, Hunger Dominus (one) 315

– Payoffs –

(CTRL to add secondary)

– T3 Ramp –

Qty: 8 Price: $10.35
Encroaching Dragonstorm
When this enchantment enters, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
When a Dragon you control enters, return this enchantment to its owner's hand.
Enchantment
Encroaching Dragonstorm (tdm) 424
Frontier Siege
As this enchantment enters, choose Khans or Dragons.
• Khans — At the beginning of each of your main phases, add
.
• Dragons — Whenever a creature you control with flying enters, you may have it fight target creature you don't control.
Enchantment
Frontier Siege (scd) 184
Invasion of Zendikar
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)
When this Siege enters, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Battle - Siege
Invasion of Zendikar // Awakened Skyclave (mom) 194Invasion of Zendikar // Awakened Skyclave (mom) 194
Omenpath Journey
When this enchantment enters, search your library for up to five land cards that have different names, exile them, then shuffle.
At the beginning of your end step, choose a card at random exiled with this enchantment and put it onto the battlefield tapped.
Enchantment
Omenpath Journey (big) 18
Oracle of Mul Daya
You may play an additional land on each of your turns.
Play with the top card of your library revealed.
You may play lands from the top of your library.
Creature - Elf Shaman
Oracle of Mul Daya (eoc) 102
Overgrowth
Enchant land
Whenever enchanted land is tapped for mana, its controller adds an additional
.
Enchantment - Aura
Overgrowth (plst) 9ED-262
Path of Annihilation
Devoid (This card has no color.)
When this enchantment enters, create two 0/1 colorless Eldrazi Spawn creature tokens with "Sacrifice this token: Add
."
Eldrazi you control have "
: Add one mana of any color."
Whenever you cast a creature spell with mana value 7 or greater, you gain 4 life.
Enchantment
Path of Annihilation (mh3) 165
Shefet Monitor
Cycling
(
, Discard this card: Draw a card.)
When you cycle this card, you may search your library for a basic land card or a Desert card, put it onto the battlefield, then shuffle. (Do this before you draw.)
Creature - Lizard
Shefet Monitor (akh) 186

– T3 Ramp –

(CTRL to add secondary)

– Tempo –

Qty: 10 Price: $83.70
Anzrag, the Quake-Mole
Whenever Anzrag becomes blocked, untap each creature you control. After this phase, there is an additional combat phase.
: Anzrag must be blocked each combat this turn if able.
Legendary Creature - God Mole
Anzrag, the Quake-Mole (mkm) 356
Bear Umbra
Enchant creature
Enchanted creature gets +2/+2 and has "Whenever this creature attacks, untap all lands you control."
Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
Enchantment - Aura
Bear Umbra (c18) 131
Cactusfolk Sureshot
Reach
Ward
(Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays
.)
At the beginning of combat on your turn, other creatures you control with power 4 or greater gain trample and haste until end of turn.
Creature - Plant Mercenary
Cactusfolk Sureshot (otj) 199
Goreclaw, Terror of Qal Sisma
Creature spells you cast with power 4 or greater cost
less to cast.
Whenever Goreclaw attacks, each creature you control with power 4 or greater gets +1/+1 and gains trample until end of turn.
Legendary Creature - Bear
Goreclaw, Terror of Qal Sisma (plst) M19-186
Hellkite Charger
Flying, haste
Whenever this creature attacks, you may pay
. If you do, untap all attacking creatures and after this phase, there is an additional combat phase.
Creature - Dragon
Hellkite Charger (c17) 138
Ilharg, the Raze-Boar
Trample
Whenever Ilharg attacks, you may put a creature card from your hand onto the battlefield tapped and attacking. Return that creature to your hand at the beginning of the next end step.
When Ilharg dies or is put into exile from the battlefield, you may put it into its owner's library third from the top.
Legendary Creature - Boar God
Ilharg, the Raze-Boar (war) 133
Moraug, Fury of Akoum
Each creature you control gets +1/+0 for each time it has attacked this turn.
Landfall — Whenever a land you control enters, if it's your main phase, there's an additional combat phase after this phase. At the beginning of that combat, untap all creatures you control.
Legendary Creature - Warrior Minotaur
Moraug, Fury of Akoum (eoc) 89
Surrak and Goreclaw
Trample
Other creatures you control have trample.
Whenever another nontoken creature you control enters, put a +1/+1 counter on it. It gains haste until end of turn.
Legendary Creature - Human Bear
Surrak and Goreclaw (mom) 337
Urabrask the Hidden
Creatures you control have haste.
Creatures your opponents control enter tapped.
Legendary Creature - Praetor Phyrexian
Urabrask the Hidden (ima) 152
Xenagos, God of Revels
Indestructible
As long as your devotion to red and green is less than seven, Xenagos isn't a creature.
At the beginning of combat on your turn, another target creature you control gains haste and gets +X/+X until end of turn, where X is that creature's power.
Legendary Creature Enchantment - God
Xenagos, God of Revels (lcc) 295

– Tempo –

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– Threats –

Qty: 15 Price: $228.35
Avenger of Zendikar
When this creature enters, create a 0/1 green Plant creature token for each land you control.
Landfall — Whenever a land you control enters, you may put a +1/+1 counter on each Plant creature you control.
Creature - Elemental
Avenger of Zendikar (ecc) 98
Blightsteel Colossus
Trample, infect, indestructible
If Blightsteel Colossus would be put into a graveyard from anywhere, reveal Blightsteel Colossus and shuffle it into its owner's library instead.
Creature Artifact - Golem Phyrexian
Blightsteel Colossus (sld) 2223
Craterhoof Behemoth
Haste
When this creature enters, creatures you control gain trample and get +X/+X until end of turn, where X is the number of creatures you control.
Creature - Beast
Craterhoof Behemoth (sld) 375
Cultivator Colossus
Trample
Cultivator Colossus's power and toughness are each equal to the number of lands you control.
When this creature enters, you may put a land card from your hand onto the battlefield tapped. If you do, draw a card and repeat this process.
Creature - Beast Plant
Cultivator Colossus (inr) 409
Etali, Primal Conqueror
Trample
When Etali enters, each player exiles cards from the top of their library until they exile a nonland card. You may cast any number of spells from among the nonland cards exiled this way without paying their mana costs.
: Transform Etali. Activate only as a sorcery.
Legendary Creature - Elder Dinosaur
Etali, Primal Conqueror // Etali, Primal Sickness (mom) 298Etali, Primal Conqueror // Etali, Primal Sickness (mom) 298
Etali, Primal Storm
Whenever Etali attacks, exile the top card of each player's library, then you may cast any number of spells from among those cards without paying their mana costs.
Legendary Creature - Elder Dinosaur
Etali, Primal Storm (fdn) 194
Ghalta, Primal Hunger
This spell costs
less to cast, where X is the total power of creatures you control.
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
Legendary Creature - Elder Dinosaur
Ghalta, Primal Hunger (j25) 77
Ghalta, Stampede Tyrant
Trample
When Ghalta enters, put any number of creature cards from your hand onto the battlefield.
Legendary Creature - Elder Dinosaur
Ghalta, Stampede Tyrant (plci) 185p
Omnath, Locus of Rage
Landfall — Whenever a land you control enters, create a 5/5 red and green Elemental creature token.
Whenever Omnath or another Elemental you control dies, Omnath deals 3 damage to any target.
Legendary Creature - Elemental
Omnath, Locus of Rage (eoc) 123
Quilled Greatwurm
Trample
Whenever a creature you control deals combat damage during your turn, put that many +1/+1 counters on it. (It must survive to get the counters.)
You may cast this card from your graveyard by removing six counters from among creatures you control in addition to paying its other costs.
Creature - Wurm
Quilled Greatwurm (fdn) 111
Railway Brawler
Reach, trample
Whenever another creature you control enters, put X +1/+1 counters on it, where X is its power.
Plot
(You may pay
and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Creature - Warrior Rhino
Railway Brawler (otj) 175
Rampaging Baloths
Trample
Landfall — Whenever a land you control enters, create a 4/4 green Beast creature token.
Creature - Beast
Rampaging Baloths (fdn) 645
Sweet-Gum Recluse
Flash
Cascade
Reach
When this creature enters, put three +1/+1 counters on each of any number of target creatures that entered this turn.
Creature - Spider
Sweet-Gum Recluse (cmr) 260
Verdant Sun's Avatar
Whenever this creature or another creature you control enters, you gain life equal to that creature's toughness.
Creature - Avatar Dinosaur
Verdant Sun's Avatar (lcc) 262
Vorinclex, Monstrous Raider
Trample, haste
If you would put one or more counters on a permanent or player, put twice that many of each of those kinds of counters on that permanent or player instead.
If an opponent would put one or more counters on a permanent or player, they put half that many of each of those kinds of counters on that permanent or player instead, rounded down.
Legendary Creature - Praetor Phyrexian
Vorinclex, Monstrous Raider (khm) 199

– Threats –

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Land

Qty: 36 (37 w/ MDFC)Price: $92.64
Arena of Glory
This land enters tapped unless you control a Mountain.
: Add
.
,
, Exert this land: Add
. If that mana is spent on a creature spell, it gains haste until end of turn. (An exerted permanent won't untap during your next untap step.)
Land
Arena of Glory (mh3) 215
Bonders' Enclave
: Add
.
,
: Draw a card. Activate only if you control a creature with power 4 or greater.
Land
Bonders' Enclave (fic) 376
Cinder Glade
(
: Add
or
.)
This land enters tapped unless you control two or more basic lands.
Land - Mountain Forest
Cinder Glade (scd) 295
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (scd) 297
Copperline Gorge
This land enters tapped unless you control two or fewer other lands.
: Add
or
.
Land
Copperline Gorge (one) 249
Exotic Orchard
: Add one mana of any color that a land an opponent controls could produce.
Land
Exotic Orchard (soc) 369
Fire-Lit Thicket
: Add
.
,
: Add
,
, or
.
Land
Fire-Lit Thicket (fic) 392
Forest
(
: Add
.)
Basic Land - Forest
Forest (stx) 374
Game Trail
As this land enters, you may reveal a Mountain or Forest card from your hand. If you don't, this land enters tapped.
: Add
or
.
Land
Game Trail (scd) 302
Karplusan Forest
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Karplusan Forest (eoc) 164
Kessig Wolf Run
: Add
.
,
: Target creature gets +X/+0 and gains trample until end of turn.
Land
Kessig Wolf Run (moc) 410
Mossfire Valley
,
: Add
.
Land
Mossfire Valley (plst) MKC-274
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (m13) 242
Rootbound Crag
This land enters tapped unless you control a Mountain or a Forest.
: Add
or
.
Land
Rootbound Crag (tmc) 72
Starting Town
This land enters tapped unless it's your first, second, or third turn of the game.
: Add
.
, Pay 1 life: Add one mana of any color.
Land - Town
Starting Town (fin) 289
Stomping Ground
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Mountain Forest
Stomping Ground (eoe) 258
Thornspire Verge
: Add
.
: Add
. Activate only if you control a Mountain or a Forest.
Land
Thornspire Verge (dsk) 270
Yavimaya, Cradle of Growth
Each land is a Forest in addition to its other land types.
Legendary Land
Yavimaya, Cradle of Growth (mh2) 261

Land

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 5 cards
0 pips - 0 cards
0 mana - 5 cards
0 pips - 0 cards
0 mana - 5 cards
40 pips - 23 cards
29 mana - 25 cards
70 pips - 42 cards
31 mana - 28 cards
0 pips - 0 cards
6 mana - 6 cards
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Deck extras (0)

Description

{"ops":[{"insert":"This deck uses "},{"insert":{"card-link":"Ruby, Daring Tracker"}},{"insert":" as an explosive early-game ramp engine to power out massive creatures far ahead of curve. Rather than focusing on legends-matter synergies, this build prioritizes raw value, permanent-based ramp, and high-impact threats to consistently deploy game-ending creatures as early as turn four.\n\nThe deck is designed to convert early combat into mana, ramp aggressively into seven mana by turn four, and begin chaining massive creatures that overwhelm opponents through sheer board presence. Finishers like [[Monstrous Vortex]] and [[Primal Surge]] allow the deck to snowball into explosive endgames.\n\nThe ideal opening line is → T2 [[Ruby, Daring Tracker]] → T3 explosive land ramp → T4 massive threat.\n\n"},{"attributes":{"bold":true},"insert":"Turn 2 – Cast [["},{"insert":"Ruby, Daring Tracker"},{"attributes":{"bold":true},"insert":"]]"},{"insert":"\n\nLanding Ruby early is critical. Her being a consistent mana dork in the command zone allows you to ramp aggressively while completely ignoring lower-impact early plays. The 1 mana generated helps enable your turn-three ramp and set up your turn-four power plays. This early tempo advantage is what enables the deck’s turn-four threats and snowball potential.\n\n"},{"attributes":{"bold":true},"insert":"Turn 3 – Explosive Land Ramp"},{"insert":"\n\nTurn three focuses on ramping into additional lands, ideally using [[Explosive Vegetation]]-style effects or permanent-based ramp like [[Overgrowth]] and [[Market Festival]]. The goal is to move from four mana to six or seven mana going into turn four. With all our land drops hit, this often results in access to seven mana on turn four. This is the most important setup turn in the deck, as prioritizing land ramp here enables the deck’s explosive midgame.\n\n"},{"attributes":{"bold":true},"insert":"Turn 4 – Drop Game-Changing Threats"},{"insert":"\n\nWith seven mana available, the deck begins deploying high-impact threats such as [[Etali, Primal Conqueror]], [[Drakuseth, Maw of Flames]], [[Ghalta, Primal Hunger]], [[Ancient Greenwarden]], [[Vaultborn Tyrant]], or [[Avenger of Zendikar]]. These threats immediately generate value, demand removal, or threaten lethal damage quickly. From here, each turn compounds pressure and forces opponents to react.\n\n"},{"attributes":{"bold":true},"insert":"Mid Game – Chain Massive Value Creatures"},{"insert":"\n\nOnce established, the deck chains together large threats and battlefield multipliers. Cards like [[Ilharg, the Raze-Boar]], [[Ghalta, Stampede Tyrant]], and [[Cultivator Colossus]] rapidly expand your board. Combat becomes increasingly dangerous with enablers such as [[Xenagos, God of Revels]], [[Urabrask the Hidden]], and [[Moraug, Fury of Akoum]]. At this stage, opponents are often forced to answer multiple large threats each turn while your board continues to scale.\n\n"},{"attributes":{"bold":true},"insert":"Win Conditions – Monstrous Vortex & Primal Surge"},{"insert":"\n\nThe deck features two primary finishers:\n\n[[Monstrous Vortex]] turns your massive creatures into cascading value chains, often allowing you to deploy multiple threats in a single turn. With the deck’s high creature density of power >5, Vortex frequently snowballs into overwhelming board states.\n\n[[Primal Surge]] serves as the ultimate finisher. Because the deck is built entirely from permanents (ignoring Call Forth the Tempest cause that card is awesome), resolving Surge can place the majority of your library onto the battlefield. Note that this is a 'may' trigger, so you are not forced to mill yourself out.\n\nThis typically results in an immediate win through combat, especially when paired with haste enablers, power multipliers, or damage engines like [[Warstorm Surge]] and [[Stalking Vengeance]]. Even without these finishers, the deck frequently wins through sheer creature size and combat pressure, using overwhelming board presence to close out games quickly.\n"}]}
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