81
7/7/2021
ForgottenRealms
Deck Size: 100
Commander / EDH
Legal
Est deck cost: $277.03
Salt sum: 33.43
Playgroup dot gg logoPower level:
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81
7/7/2021
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Commander

Quantity: 1Price: $0.49
Volo, Guide to Monsters

Whenever you cast a creature spell that doesn't share a creature type with a creature you control or a creature card in your graveyard, copy that spell. (A copy of a creature spell becomes a token.)

Creature
Volo, Guide to Monsters (afr) 238

Commander

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Artifact

Quantity: 7Price: $56.39
Arcane Signet

{T}: Add one mana of any color in your commander's color identity.

Artifact
Arcane Signet (sld) 201
Dungeon Map

{T}: Add {C}. {3}, {T}: Venture into the dungeon. Activate only as a sorcery. (Enter the first room or advance to the next room.)

Artifact
Dungeon Map (afr) 242
Instrument of the Bards

At the beginning of your upkeep, you may put a harmony counter on Instrument of the Bards. {3}{G}, {T}: Search your library for a creature card with mana value equal to the number of harmony counters on Instrument of the Bards, reveal it, and put it into your hand. If that card is legendary, create a Treasure token. Then shuffle.

Artifact
Instrument of the Bards (afr) 385
Lightning Greaves

Equipped creature has haste and shroud. (It can't be the target of spells or abilities.) Equip {0}

Artifact
Lightning Greaves (sld) 99
Sol Ring

{T}: Add {C}{C}.

Artifact
Sol Ring (cm2) 217
Swiftfoot Boots

Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and {T} no matter when it came under your control.) Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

Artifact
Swiftfoot Boots (c13) 263
Treasure Chest

{4}, Sacrifice Treasure Chest: Roll a d20. 1 | Trapped! — You lose 3 life. 2—9 | Create five Treasure tokens. 10—19 | You gain 3 life and draw three cards. 20 | Search your library for a card. If it's an artifact card, you may put it onto the battlefield. Otherwise, put that card into your hand. Then shuffle.

Artifact
Treasure Chest (afr) 252

Artifact

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Creature

Quantity: 32Price: $73.96
Air-Cult Elemental

Flying Whirlwind — When Air-Cult Elemental enters, return up to one other target creature to its owner's hand.

Creature
Air-Cult Elemental (afr) 45
Circle of Dreams Druid

{T}: Add {G} for each creature you control.

Creature
Circle of Dreams Druid (afr) 176
Clever Conjurer

Mage Hand — {T}: Untap target permanent not named Clever Conjurer. Activate only as a sorcery.

Creature
Clever Conjurer (afr) 51
Displacer Beast

When Displacer Beast enters, venture into the dungeon. (Enter the first room or advance to the next room.) Displacement — {3}{U}: Return Displacer Beast to its owner's hand.

Creature
Displacer Beast (afr) 54
Djinni Windseer

Flying When Djinni Windseer enters, roll a d20. 1—9 | Scry 1. 10—19 | Scry 2. 20 | Scry 3.

Creature
Djinni Windseer (afr) 55
Dragon Turtle

Flash Drag Below — When Dragon Turtle enters, tap it and up to one target creature an opponent controls. They don't untap during their controllers' next untap steps.

Creature
Dragon Turtle (afr) 56
Eccentric Apprentice

Flying When Eccentric Apprentice enters, venture into the dungeon. (Enter the first room or advance to the next room.) At the beginning of combat on your turn, if you've completed a dungeon, up to one target creature becomes a Bird with base power and toughness 1/1 and flying until end of turn.

Creature
Eccentric Apprentice (afr) 57
Filigree Familiar

When Filigree Familiar enters, you gain 2 life. When Filigree Familiar dies, draw a card.

Creature Artifact
Filigree Familiar (kld) 212
Froghemoth

Trample, haste Whenever Froghemoth deals combat damage to a player, exile up to that many target cards from their graveyard. Put a +1/+1 counter on Froghemoth for each creature card exiled this way. You gain 1 life for each noncreature card exiled this way.

Creature
Froghemoth (afr) 384
Grazilaxx, Illithid Scholar

Whenever a creature you control becomes blocked, you may return it to its owner's hand. Whenever one or more creatures you control deal combat damage to a player, draw a card.

Creature
Grazilaxx, Illithid Scholar (afr) 367
Gretchen Titchwillow

{2}{G}{U}: Draw a card. You may put a land card from your hand onto the battlefield.

Creature
Gretchen Titchwillow (afr) 223
Intrepid Outlander

Reach Pack tactics — Whenever Intrepid Outlander attacks, if you attacked with creatures with total power 6 or greater this combat, venture into the dungeon. (Enter the first room or advance to the next room.)

Creature
Intrepid Outlander (afr) 191
Iymrith, Desert Doom

Flying Iymrith, Desert Doom has ward {4} as long as it's untapped. Whenever Iymrith deals combat damage to a player, draw a card. Then if you have fewer than three cards in hand, draw cards equal to the difference.

Creature
Iymrith, Desert Doom (afr) 62
Mind Flayer

Dominate Monster — When Mind Flayer enters, gain control of target creature for as long as you control Mind Flayer.

Creature
Mind Flayer (afr) 63
Mulldrifter

Flying When Mulldrifter enters, draw two cards. Evoke {2}{U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)

Creature
Mulldrifter (cm2) 47
Needlethorn Drake

Flying, deathtouch

Creature
Needlethorn Drake (stx) 208
Nimbus Swimmer

Flying Nimbus Swimmer enters with X +1/+1 counters on it.

Creature
Nimbus Swimmer (gk2) 120
Ochre Jelly

Trample Ochre Jelly enters with X +1/+1 counters on it. Split — When Ochre Jelly dies, if it had two or more +1/+1 counters on it, create a token that's a copy of it at the beginning of the next end step. The token enters with half that many +1/+1 counters on it, rounded down.

Creature
Ochre Jelly (afr) 196
Old Gnawbone

Flying Whenever a creature you control deals combat damage to a player, create that many Treasure tokens.

Creature
Old Gnawbone (afr) 197
Ornithopter of Paradise

Flying {T}: Add one mana of any color.

Creature Artifact
Ornithopter of Paradise (mh2) 232
Owlbear

Trample Keen Senses — When Owlbear enters, draw a card.

Creature
Owlbear (afr) 198
Prosperous Innkeeper

When Prosperous Innkeeper enters, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") Whenever another creature you control enters, you gain 1 life.

Creature
Prosperous Innkeeper (afr) 200
Purple Worm

This spell costs {2} less to cast if a creature died this turn. Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)

Creature
Purple Worm (afr) 201
Scaled Herbalist

{T}: You may put a land card from your hand onto the battlefield.

Creature
Scaled Herbalist (afr) 204
Scion of Stygia

Flash Cone of Cold — When Scion of Stygia enters, choose target creature an opponent controls, then roll a d20. 1—9 | Tap that creature. 10—20 | Tap that creature. It doesn't untap during its controller's next untap step.

Creature
Scion of Stygia (afr) 70
Secret Door

Defender {4}{U}: Venture into the dungeon. Activate only as a sorcery. (Enter the first room or advance to the next room.)

Creature Artifact
Secret Door (afr) 71
Sharktocrab

{2}{G}{U}: Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.) Whenever one or more +1/+1 counters are put on Sharktocrab, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.

Creature
Sharktocrab (rna) 206
Tome Raider

Flying When Tome Raider enters, draw a card.

Creature
Tome Raider (eld) 68
Varis, Silverymoon Ranger

Reach, ward {1} Whenever you cast a creature or planeswalker spell, venture into the dungeon. This ability triggers only once each turn. (To venture into the dungeon, enter the first room or advance to the next room.) Whenever you complete a dungeon, create a 2/2 green Wolf creature token.

Creature
Varis, Silverymoon Ranger (afr) 209
Wood Elves

When Wood Elves enters, search your library for a Forest card, put that card onto the battlefield, then shuffle.

Creature
Wood Elves (dci) 1
Yavimaya Dryad

Forestwalk (This creature can't be blocked as long as defending player controls a Forest.) When Yavimaya Dryad enters, you may search your library for a Forest card, put it onto the battlefield tapped under target player's control, then shuffle.

Creature
Yavimaya Dryad (tsr) 247
Yuan-Ti Malison

Yuan-Ti Malison can't be blocked as long as it's attacking alone. Whenever Yuan-Ti Malison deals combat damage to a player, venture into the dungeon. (Enter the first room or advance to the next room.)

Creature
Yuan-Ti Malison (afr) 371

Creature

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Enchantment

Quantity: 2Price: $3.58
Ranger Class

(Gain the next level as a sorcery to add its ability.) When Ranger Class enters, create a 2/2 green Wolf creature token. {1}{G}: Level 2 Whenever you attack, put a +1/+1 counter on target attacking creature. {3}{G}: Level 3 You may look at the top card of your library any time. You may cast creature spells from the top of your library.

Enchantment
Ranger Class (afr) 202
Wizard Class

(Gain the next level as a sorcery to add its ability.) You have no maximum hand size. {2}{U}: Level 2 When this Class becomes level 2, draw two cards. {4}{U}: Level 3 Whenever you draw a card, put a +1/+1 counter on target creature you control.

Enchantment
Wizard Class (afr) 81

Enchantment

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Instant

Quantity: 13Price: $16.65
Bar the Gate

Counter target creature or planeswalker spell. Venture into the dungeon. (Enter the first room or advance to the next room.)

Instant
Bar the Gate (afr) 47
Beast Within

Destroy target permanent. Its controller creates a 3/3 green Beast creature token.

Instant
Beast Within (pca) 57
Growth Spiral

Draw a card. You may put a land card from your hand onto the battlefield.

Instant
Growth Spiral (c20) 216
Mordenkainen's Polymorph

Until end of turn, target creature becomes a Dragon with base power and toughness 4/4 and gains flying. (It loses all other creature types.)

Instant
Mordenkainen's Polymorph (afr) 65
Pongify

Destroy target creature. It can't be regenerated. Its controller creates a 3/3 green Ape creature token.

Instant
Pongify (2xm) 62
Rapid Hybridization

Destroy target creature. It can't be regenerated. That creature's controller creates a 3/3 green Frog Lizard creature token.

Instant
Rapid Hybridization (gk2) 109
Sudden Insight

Draw a card for each different mana value among nonland cards in your graveyard.

Instant
Sudden Insight (afr) 77
True Polymorph

Target artifact or creature becomes a copy of another target artifact or creature.

Instant
True Polymorph (afr) 369
Wild Shape

Choose one. Until end of turn, target creature you control has that base power and toughness, becomes that creature type, and gains that ability. • 1/3 Turtle with hexproof. • 1/5 Spider with reach. • 3/3 Elephant with trample.

Instant
Wild Shape (afr) 212
You Come to a River

Choose one — • Fight the Current — Return target nonland permanent to its owner's hand. • Find a Crossing — Target creature gets +1/+0 until end of turn and can't be blocked this turn.

Instant
You Come to a River (afr) 83
You Find the Villains' Lair

Choose one — • Foil Their Scheme — Counter target spell. • Learn Their Secrets — Draw two cards, then discard two cards.

Instant
You Find the Villains' Lair (afr) 84
You Happen On a Glade

Choose one — • Journey On — Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle. • Make Camp — Return target permanent card from your graveyard to your hand.

Instant
You Happen On a Glade (afr) 214
You See a Guard Approach

Choose one — • Distract the Guard — Tap target creature. • Hide — Target creature you control gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)

Instant
You See a Guard Approach (afr) 85

Instant

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Land

Quantity: 38Price: $97.45
Alchemist's Refuge

{T}: Add {C}. {G}{U}, {T}: You may cast spells this turn as though they had flash.

Land
Alchemist's Refuge (avr) 225
Breeding Pool

({T}: Add {G} or {U}.) As Breeding Pool enters, you may pay 2 life. If you don't, it enters tapped.

Land
Breeding Pool (dis) 172
Command Tower

{T}: Add one mana of any color in your commander's color identity.

Land
Command Tower (eld) 333
Emergence Zone

{T}: Add {C}. {1}, {T}, Sacrifice Emergence Zone: You may cast spells this turn as though they had flash.

Land
Emergence Zone (war) 245
Forest

({T}: Add {G}.)

Land
Forest (afr) 278
Forest

({T}: Add {G}.)

Land
Forest (afr) 279
Forest

({T}: Add {G}.)

Land
Forest (afr) 280
Forest

({T}: Add {G}.)

Land
Forest (afr) 281
Island

({T}: Add {U}.)

Land
Island (afr) 266
Island

({T}: Add {U}.)

Land
Island (afr) 267
Island

({T}: Add {U}.)

Land
Island (afr) 268
Island

({T}: Add {U}.)

Land
Island (afr) 269
Misty Rainforest

{T}, Pay 1 life, Sacrifice Misty Rainforest: Search your library for a Forest or Island card, put it onto the battlefield, then shuffle.

Land
Misty Rainforest (mh2) 250
Rimewood Falls

({T}: Add {G} or {U}.) Rimewood Falls enters tapped.

Land
Rimewood Falls (khm) 266
Tropical Island

({T}: Add {G} or {U}.)

Land
Tropical Island (olgc) 2019
Winding Canyons

{T}: Add {C}. {2}, {T}: You may cast creature spells this turn as though they had flash.

Land
Winding Canyons (wth) 167

Land

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Planeswalker

Quantity: 1Price: $0.99
Ellywick Tumblestrum

+1: Venture into the dungeon. (Enter the first room or advance to the next room.) −2: Look at the top six cards of your library. You may reveal a creature card from among them and put it into your hand. If it's legendary, you gain 3 life. Put the rest on the bottom of your library in a random order. −7: You get an emblem with "Creatures you control have trample and haste and get +2/+2 for each differently named dungeon you've completed."

Planeswalker
Ellywick Tumblestrum (afr) 181

Planeswalker

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Sorcery

Quantity: 6Price: $27.52
Crack Open

Destroy target artifact or enchantment. Create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")

Sorcery
Crack Open (mh2) 154
Farseek

Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.

Sorcery
Farseek (f13) 3
Nature's Lore

Search your library for a Forest card, put that card onto the battlefield, then shuffle.

Sorcery
Nature's Lore (gvl) 17
Three Visits

Search your library for a Forest card, put it onto the battlefield, then shuffle.

Sorcery
Three Visits (cmr) 686
You Find a Cursed Idol

Choose one — • Smash It — Destroy target artifact. • Lift the Curse — Destroy target enchantment. • Steal Its Eyes — Create a Treasure token and venture into the dungeon. (Enter the first room or advance to the next room.)

Sorcery
You Find a Cursed Idol (afr) 213
You Meet in a Tavern

Choose one — • Form a Party — Look at the top five cards of your library. You may reveal any number of creature cards from among them and put them into your hand. Put the rest on the bottom of your library in a random order. • Start a Brawl — Creatures you control get +2/+2 until end of turn.

Sorcery
You Meet in a Tavern (afr) 215

Sorcery

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 5 cards
38 pips - 30 cards
23 mana - 23 cards
0 pips - 0 cards
0 mana - 5 cards
0 pips - 0 cards
0 mana - 5 cards
40 pips - 30 cards
24 mana - 24 cards
0 pips - 0 cards
6 mana - 5 cards
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