214
4/27/2023
Heliod's Token Control
Deck Size: 100
Commander
Legal
Est deck cost: $2025.60
Salt sum: 50.52
No deck tags
214
4/27/2023
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Commander

Quantity: 1Price: $4.99
Heliod, God of the Sun

Indestructible As long as your devotion to white is less than five, Heliod isn't a creature. (Each {W} in the mana costs of permanents you control counts toward your devotion to white.) Other creatures you control have vigilance. {2}{W}{W}: Create a 2/1 white Cleric enchantment creature token.

Creature Enchantment
Heliod, God of the Sun (ths) 17

Commander

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Equipment

Quantity: 3Price: $46.97
Avarice Amulet

Equipped creature gets +2/+0 and has vigilance and "At the beginning of your upkeep, draw a card." Whenever equipped creature dies, target opponent gains control of this Equipment. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

Artifact
Avarice Amulet (m15) 212
Godsend

Equipped creature gets +3/+3. Whenever equipped creature blocks or becomes blocked by one or more creatures, you may exile one of those creatures. Your opponents can't cast spells with the same name as a card exiled with Godsend. Equip {3}

Artifact
Godsend (jou) 12
Sword of the Animist

Equipped creature gets +1/+1. Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Equip {2}

Artifact
Sword of the Animist (ori) 240

Equipment

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Tutor

Quantity: 2Price: $76.98
Enlightened Tutor

Search your library for an artifact or enchantment card, reveal it, then shuffle and put that card on top.

Instant
Enlightened Tutor (j20) 2
Expedition Map

{2}, {T}, Sacrifice this artifact: Search your library for a land card, reveal it, put it into your hand, then shuffle.

Artifact
Expedition Map (2xm) 359

Tutor

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Card Draw

Quantity: 1Price: $1.29
Idol of Oblivion

{T}: Draw a card. Activate only if you created a token this turn. {8}, {T}, Sacrifice this artifact: Create a 10/10 colorless Eldrazi creature token.

Artifact
Idol of Oblivion (brc) 144

Card Draw

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Lands

Quantity: 9Price: $880.41
Deserted Temple

{T}: Add {C}. {1}, {T}: Untap target land.

Land
Deserted Temple (ody) 320
Dust Bowl

{T}: Add {C}. {3}, {T}, Sacrifice a land: Destroy target nonbasic land.

Land
Dust Bowl (mmq) 316
Emeria, the Sky Ruin

This land enters tapped. At the beginning of your upkeep, if you control seven or more Plains, you may return target creature card from your graveyard to the battlefield. {T}: Add {W}.

Land
Emeria, the Sky Ruin (zen) 213
Hall of Heliod's Generosity

{T}: Add {C}. {1}{W}, {T}: Put target enchantment card from your graveyard on top of your library.

Land
Hall of Heliod's Generosity (h1r) 39
Kor Haven

{T}: Add {C}. {1}{W}, {T}: Prevent all combat damage that would be dealt by target attacking creature this turn.

Land
Kor Haven (nem) 141
Petrified Field

{T}: Add {C}. {T}, Sacrifice this land: Return target land card from your graveyard to your hand.

Land
Petrified Field (ody) 323
Secluded Steppe

This land enters tapped. {T}: Add {W}. Cycling {W} ({W}, Discard this card: Draw a card.)

Land
Secluded Steppe (ons) 324
Serra's Sanctum

{T}: Add {W} for each enchantment you control.

Land
Serra's Sanctum (usg) 325
Temple of the False God

{T}: Add {C}{C}. Activate only if you control five or more lands.

Land
Temple of the False God (scg) 143

Lands

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Control

Quantity: 12Price: $365.88
Authority of the Consuls

Creatures your opponents control enter tapped. Whenever a creature an opponent controls enters, you gain 1 life.

Enchantment
Authority of the Consuls (kld) 5
Blind Obedience

Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.) Artifacts and creatures your opponents control enter tapped.

Enchantment
Blind Obedience (gtc) 6
Cloudstone Curio

Whenever a nonartifact permanent you control enters, you may return another permanent you control that shares a permanent type with it to its owner's hand.

Artifact
Cloudstone Curio (mps) 10
Eerie Interlude

Exile any number of target creatures you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step.

Instant
Eerie Interlude (psoi) 16s
Flawless Maneuver

If you control a commander, you may cast this spell without paying its mana cost. Creatures you control gain indestructible until end of turn.

Instant
Flawless Maneuver (c20) 26
Greater Auramancy

Other enchantments you control have shroud. (A permanent with shroud can't be the target of spells or abilities.) Enchanted creatures you control have shroud.

Enchantment
Greater Auramancy (p22) 1
Maze of Ith

{T}: Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn.

Land
Maze of Ith (dmr) 398
Pariah

Enchant creature All damage that would be dealt to you is dealt to enchanted creature instead.

Enchantment
Pariah (7ed) 30
Rule of Law

Each player can't cast more than one spell each turn.

Enchantment
Rule of Law (10e) 37
Sejiri Shelter

Instant
Sejiri Shelter // Sejiri Glacier (znr) 37Sejiri Shelter // Sejiri Glacier (znr) 37
Skybind

Constellation — Whenever this enchantment or another enchantment you control enters, exile target nonenchantment permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step.

Enchantment
Skybind (jou) 25
Teferi's Protection

Until your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.) Exile Teferi's Protection.

Instant
Teferi's Protection (sta) 11

Control

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Not So Basic Lands

Quantity: 24Price: $125.26
Plains

({T}: Add {W}.)

Land
Plains (mmq) 331
Plains

({T}: Add {W}.)

Land
Plains (mmq) 332
Plains

({T}: Add {W}.)

Land
Plains (mmq) 333
Plains

({T}: Add {W}.)

Land
Plains (mmq) 334
Plains

({T}: Add {W}.)

Land
Plains (inv) 332
Plains

({T}: Add {W}.)

Land
Plains (inv) 333
Plains

({T}: Add {W}.)

Land
Plains (inv) 334
Plains

({T}: Add {W}.)

Land
Plains (pal01) 7
Plains

({T}: Add {W}.)

Land
Plains (7ed) 341
Plains

({T}: Add {W}.)

Land
Plains (7ed) 342
Plains

({T}: Add {W}.)

Land
Plains (7ed) 344
Plains

({T}: Add {W}.)

Land
Plains (ody) 332
Plains

({T}: Add {W}.)

Land
Plains (ody) 333
Plains

({T}: Add {W}.)

Land
Plains (ody) 334
Plains

({T}: Add {W}.)

Land
Plains (ons) 331
Plains

({T}: Add {W}.)

Land
Plains (ons) 332
Plains

({T}: Add {W}.)

Land
Plains (ons) 333
Plains

({T}: Add {W}.)

Land
Plains (ons) 334

Not So Basic Lands

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Creature

Quantity: 25Price: $210.01
Ancestor's Prophet

Tap five untapped Clerics you control: You gain 10 life.

Creature
Ancestor's Prophet (ons) 3
Archivist of Oghma

Flash Whenever an opponent searches their library, you gain 1 life and draw a card.

Creature
Archivist of Oghma (clb) 4
Archon of Sun's Grace

Flying Lifelink (Damage dealt by this creature also causes you to gain that much life.) Pegasus creatures you control have lifelink. Constellation — Whenever an enchantment you control enters, create a 2/2 white Pegasus creature token with flying.

Creature
Archon of Sun's Grace (thb) 3
Auriok Champion

Protection from black and from red Whenever another creature enters, you may gain 1 life.

Creature
Auriok Champion (5dn) 3
Banisher Priest

When this creature enters, exile target creature an opponent controls until this creature leaves the battlefield.

Creature
Banisher Priest (f14) 3
Battletide Alchemist

If a source would deal damage to a player, you may prevent X of that damage, where X is the number of Clerics you control.

Creature
Battletide Alchemist (mor) 2
Bishop of Rebirth

Vigilance Whenever this creature attacks, you may return target creature card with mana value 3 or less from your graveyard to the battlefield.

Creature
Bishop of Rebirth (pxln) 5
Frontline Medic

Battalion — Whenever this creature and at least two other creatures attack, creatures you control gain indestructible until end of turn. Sacrifice this creature: Counter target spell with {X} in its mana cost unless its controller pays {3}.

Creature
Frontline Medic (gtc) 12
Glorious Protector

Flash Flying When this creature enters, you may exile any number of non-Angel creatures you control until this creature leaves the battlefield. Foretell {2}{W}

Creature
Glorious Protector (khm) 12
Grand Abolisher

During your turn, your opponents can't cast spells or activate abilities of artifacts, creatures, or enchantments.

Creature
Grand Abolisher (m12) 19
Keensight Mentor

When this creature enters, put a vigilance counter on target non-Human creature you control. {1}{W}, {T}: Put a +1/+1 counter on each creature you control with vigilance.

Creature
Keensight Mentor (iko) 18
Mangara, the Diplomat

Lifelink Whenever an opponent attacks with creatures, if two or more of those creatures are attacking you and/or planeswalkers you control, draw a card. Whenever an opponent casts their second spell each turn, draw a card.

Creature
Mangara, the Diplomat (m21) 27
Mother of Runes

{T}: Target creature you control gains protection from the color of your choice until end of turn.

Creature
Mother of Runes (sld) 299
Righteous Valkyrie

Flying Whenever another Angel or Cleric you control enters, you gain life equal to that creature's toughness. As long as you have at least 7 life more than your starting life total, creatures you control get +2/+2.

Creature
Righteous Valkyrie (khm) 338
Sanctifier en-Vec

Protection from black and from red When this creature enters, exile all cards that are black or red from all graveyards. If a black or red permanent, spell, or card not on the battlefield would be put into a graveyard, exile it instead.

Creature
Sanctifier en-Vec (mh2) 386
Selfless Spirit

Flying Sacrifice this creature: Creatures you control gain indestructible until end of turn.

Creature
Selfless Spirit (emn) 40
Shieldmage Elder

Tap two untapped Clerics you control: Prevent all damage target creature would deal this turn. Tap two untapped Wizards you control: Prevent all damage target spell would deal this turn.

Creature
Shieldmage Elder (ons) 54
Soltari Priest

Protection from red Shadow (This creature can block or be blocked by only creatures with shadow.)

Creature
Soltari Priest (f02) 1
Soltari Visionary

Shadow (This creature can block or be blocked by only creatures with shadow.) Whenever this creature deals damage to a player, destroy target enchantment that player controls.

Creature
Soltari Visionary (exo) 20
Starfield Mystic

Enchantment spells you cast cost {1} less to cast. Whenever an enchantment you control is put into a graveyard from the battlefield, put a +1/+1 counter on this creature.

Creature
Starfield Mystic (pm20) 39p
Sun Titan

Vigilance Whenever this creature enters or attacks, you may return target permanent card with mana value 3 or less from your graveyard to the battlefield.

Creature
Sun Titan (pm11) 35★
True Believer

You have shroud. (You can't be the target of spells or abilities.)

Creature
True Believer (ons) 57
Victory's Envoy

At the beginning of your upkeep, put a +1/+1 counter on each other creature you control.

Creature
Victory's Envoy (thb) 289
War Priest of Thune

When this creature enters, you may destroy target enchantment.

Creature
War Priest of Thune (m13) 39
Weathered Wayfarer

{W}, {T}: Search your library for a land card, reveal it, put it into your hand, then shuffle. Activate only if an opponent controls more lands than you.

Creature
Weathered Wayfarer (9ed) 54

Creature

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Ramp

Quantity: 6Price: $98.44
Archaeomancer's Map

When this artifact enters, search your library for up to two basic Plains cards, reveal them, put them into your hand, then shuffle. Whenever a land an opponent controls enters, if that player controls more lands than you, you may put a land card from your hand onto the battlefield.

Artifact
Archaeomancer's Map (c21) 12
Caged Sun

As this artifact enters, choose a color. Creatures you control of the chosen color get +1/+1. Whenever a land's ability causes you to add one or more mana of the chosen color, add one additional mana of that color.

Artifact
Caged Sun (brr) 72
Land Tax

At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, put them into your hand, then shuffle.

Enchantment
Land Tax (2xm) 20
Pearl Medallion

White spells you cast cost {1} less to cast.

Artifact
Pearl Medallion (c14) 260
Smothering Tithe

Whenever an opponent draws a card, that player may pay {2}. If the player doesn't, you create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")

Enchantment
Smothering Tithe (p22) 5
Sol Ring

{T}: Add {C}{C}.

Artifact
Sol Ring (pf19) 7

Ramp

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Creature Buffs

Quantity: 7Price: $163.95
And They Shall Know No Fear

Choose a creature type. Creatures you control of the chosen type get +1/+0 and gain indestructible until end of turn.

Instant
And They Shall Know No Fear (40k) 9★
Anointed Procession

If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.

Enchantment
Anointed Procession (pakh) 2s
Cryptic Gateway

Tap two untapped creatures you control: You may put a creature card from your hand that shares a creature type with each creature tapped this way onto the battlefield.

Artifact
Cryptic Gateway (ons) 306
For the Emperor!

Creatures you control get +2/+2 and gain vigilance and lifelink until end of turn.

Sorcery
For the Emperor! (40k) 12★
Hallowed Haunting

As long as you control seven or more enchantments, creatures you control have flying and vigilance. Whenever you cast an enchantment spell, create a white Spirit Cleric creature token with "This token's power and toughness are each equal to the number of Spirits you control."

Enchantment
Hallowed Haunting (vow) 349
Spear of Heliod

Creatures you control get +1/+1. {1}{W}{W}, {T}: Destroy target creature that dealt damage to you this turn.

Artifact Enchantment
Spear of Heliod (ths) 33
Vanquisher's Banner

As this artifact enters, choose a creature type. Creatures you control of the chosen type get +1/+1. Whenever you cast a creature spell of the chosen type, draw a card.

Artifact
Vanquisher's Banner (tsr) 402

Creature Buffs

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Removal

Quantity: 10Price: $51.42
Collective Effort

Escalate—Tap an untapped creature you control. (Pay this cost for each mode chosen beyond the first.) Choose one or more — • Destroy target creature with power 4 or greater. • Destroy target enchantment. • Put a +1/+1 counter on each creature target player controls.

Sorcery
Collective Effort (40k) 183★
Day of Judgment

Destroy all creatures.

Sorcery
Day of Judgment (p11) 1
Dismantling Wave

For each opponent, destroy up to one target artifact or enchantment that player controls. Cycling {6}{W}{W} ({6}{W}{W}, Discard this card: Draw a card.) When you cycle this card, destroy all artifacts and enchantments.

Sorcery
Dismantling Wave (c20) 25
Fumigate

Destroy all creatures. You gain 1 life for each creature destroyed this way.

Sorcery
Fumigate (kld) 15
Generous Gift

Destroy target permanent. Its controller creates a 3/3 green Elephant creature token.

Instant
Generous Gift (h1r) 2
Hour of Reckoning

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Destroy all nontoken creatures.

Sorcery
Hour of Reckoning (40k) 187★
Path to Exile

Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Instant
Path to Exile (dci) 24
Swords to Plowshares

Exile target creature. Its controller gains life equal to its power.

Instant
Swords to Plowshares (v13) 2
Winds of Abandon

Exile target creature you don't control. For each creature exiled this way, its controller searches their library for a basic land card. Those players put those cards onto the battlefield tapped, then shuffle. Overload {4}{W}{W} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

Sorcery
Winds of Abandon (mh1) 37
Wrath of God

Destroy all creatures. They can't be regenerated.

Sorcery
Wrath of God (v14) 15

Removal

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Deck Info

Deck stats

79 pips - 56 cards
30 mana - 30 cards
0 pips - 0 cards
0 mana - 2 cards
0 pips - 0 cards
0 mana - 2 cards
0 pips - 0 cards
0 mana - 2 cards
0 pips - 0 cards
0 mana - 2 cards
0 pips - 0 cards
9 mana - 7 cards
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Description

{"ops":[{"insert":"This Heliod build has maintained my number-one favourite deck spot for the 10+ years I have been playing the game. \n\nPartly because its a hipster, mono-white cleric tribal with all the limitations I could jam into it, all the while being a beautiful deck visually and to play. \n\n"},{"attributes":{"italic":true},"insert":"The deck is primarily a Cleric Token maker, coming from the commander’s own ability, with the 99 being packed full of value adds to make that overpriced 4-cost activation for the token more favourable. The tokens are also enchantments and clerics, an essential element in the fruition of a number of combo pieces in the deck.  "},{"insert":"\n\n"},{"attributes":{"italic":true},"insert":"Idol of Oblivions gives you a card draw with your token, Anointed Procession makes you two tokens, Skybind and Cloudstone Curio allow you to hold mana up and bounce targets with your tokens. Archon of Sun’s Grace gives you Pegasus with your token and Rule of Law will slow play down, allowing you to dump mana into making tokens right off your indestructible commander, while your opponent’s struggle with one spell a turn.  "},{"insert":"\n\n"},{"attributes":{"italic":true},"insert":"There is a heap of Cleric-specific and creature token synergy, Inspiring Leader and Hallowed Haunting are especially good, bolstering your token’s power. Ancestors Prophet and Shieldmage Elder pull up the rear guard with a surprising amount of board effect when you have a deck full of clerics. "},{"insert":"\n"},{"attributes":{"italic":true},"insert":" "},{"insert":"\n"},{"attributes":{"italic":true},"insert":"The land base is integral here, we are mono-white and have a few ramp issues, Serra’s Sanctum works wonders, feeding off all the enchantments, including the tokens Heliod makes. "},{"insert":"\n\n"},{"attributes":{"italic":true},"insert":"Deserted Temple untaps Serra’s Sanctum and Petrified Field lets you return Serra’s Sanctum from the grave. "},{"insert":"\n"},{"attributes":{"italic":true},"insert":" "},{"insert":"\n"},{"attributes":{"italic":true},"insert":"Overall this is a fun deck to play, a strong showing for mono-white, with a heap of synergies to follow along with.  "},{"insert":"\n\n"},{"attributes":{"italic":true},"insert":"Small Notes:"},{"insert":"\nAll the white borders shown are actually black borders, because of special printings, etc. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The land base is truly beautiful, this deck is as much an art piece for me as anything, I am just glad that after 10 years of alterations, I have it to a well-functioning deck on top of that. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The Emeria sky ruin being a different border for the land hurts my soul, however, it's easily the best place for this card in all my decks together. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Soltari Visionary catches people out all the time, it knocks off a peace every single turn, and because it's a creature based and once a turn, people don't get upset by it, or plan to remove it too often. "},{"attributes":{"list":"bullet"},"insert":"\n"}]}
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