129
7/18/2021
AFR Prerelease 07/17/21
Deck Size: 40
Standard
Est deck cost: $16.72
No deck tags
129
7/18/2021
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Artifact

Qty: 3 Price: $1.05
Paladin's Shield

Flash When this Equipment enters, attach it to target creature you control. Equipped creature gets +0/+2. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)

Artifact
Paladin's Shield (afr) 30
Potion of Healing

When this artifact enters, draw a card. {W}, {T}, Sacrifice this artifact: You gain 3 life.

Artifact
Potion of Healing (afr) 34
Thieves' Tools

When this Equipment enters, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") Equipped creature can't be blocked as long as its power is 3 or less. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

Artifact
Thieves' Tools (afr) 122

Artifact

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Creature

Qty: 15 Price: $5.39
Barrowin of Clan Undurr

When Barrowin enters, venture into the dungeon. (Enter the first room or advance to the next room.) Whenever Barrowin attacks, return up to one creature card with mana value 3 or less from your graveyard to the battlefield if you've completed a dungeon.

Creature
Barrowin of Clan Undurr (afr) 218
Black Dragon

Flying Acid Breath — When this creature enters, target creature an opponent controls gets -3/-3 until end of turn.

Creature
Black Dragon (afr) 90
Clattering Skeletons

When this creature dies, venture into the dungeon. (Enter the first room or advance to the next room.)

Creature
Clattering Skeletons (afr) 93
Cloister Gargoyle

When this creature enters, venture into the dungeon. (Enter the first room or advance to the next room.) As long as you've completed a dungeon, this creature gets +3/+0 and has flying.

Creature Artifact
Cloister Gargoyle (afr) 7
Death-Priest of Myrkul

Skeletons, Vampires, and Zombies you control get +1/+1. At the beginning of your end step, if a creature died this turn, you may pay {1}. If you do, create a 1/1 black Skeleton creature token.

Creature
Death-Priest of Myrkul (afr) 95
Devoted Paladin

Beacon of Hope — When this creature enters, creatures you control get +1/+1 and gain vigilance until end of turn.

Creature
Devoted Paladin (afr) 11
Gloom Stalker

As long as you've completed a dungeon, this creature has double strike.

Creature
Gloom Stalker (afr) 16
Priest of Ancient Lore

When this creature enters, you gain 1 life and draw a card.

Creature
Priest of Ancient Lore (afr) 35
Sepulcher Ghoul

Sacrifice another creature: This creature gets +2/+2 until end of turn. Activate only once each turn.

Creature
Sepulcher Ghoul (afr) 118
Steadfast Paladin

Lifelink

Creature
Steadfast Paladin (afr) 38
Vampire Spawn

When this creature enters, each opponent loses 2 life and you gain 2 life.

Creature
Vampire Spawn (afr) 123
Veteran Dungeoneer

When this creature enters, venture into the dungeon. (Enter the first room or advance to the next room.)

Creature
Veteran Dungeoneer (afr) 40
Wight

This creature enters tapped. Life Drain — Whenever a creature dealt damage by this creature this turn dies, create a tapped 2/2 black Zombie creature token and exile that card.

Creature
Wight (afr) 127

Creature

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Instant

Qty: 4 Price: $3.34
Eyes of the Beholder

Target creature gets -11/-11 until end of turn.

Instant
Eyes of the Beholder (afr) 101
Feign Death

Until end of turn, target creature gains "When this creature dies, return it to the battlefield tapped under its owner's control with a +1/+1 counter on it."

Instant
Feign Death (afr) 103
Rally Maneuver

Target creature gets +2/+0 and gains first strike until end of turn. Up to one other target creature gets +0/+2 and gains lifelink until end of turn.

Instant
Rally Maneuver (afr) 36
You're Ambushed on the Road

Choose one — • Make a Retreat — Return target creature you control to its owner's hand. • Stand and Fight — Target creature gets +1/+3 until end of turn.

Instant
You're Ambushed on the Road (afr) 43

Instant

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Land

Qty: 16 Price: $6.24
Cave of the Frost Dragon

If you control two or more other lands, this land enters tapped. {T}: Add {W}. {4}{W}: This land becomes a 3/4 white Dragon creature with flying until end of turn. It's still a land.

Land
Cave of the Frost Dragon (afr) 350
Evolving Wilds

{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Land
Evolving Wilds (afr) 256
Plains

({T}: Add {W}.)

Land
Plains (afr) 265
Swamp

({T}: Add {B}.)

Land
Swamp (afr) 272

Land

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Sorcery

Qty: 2 Price: $0.70
Check for Traps

Target opponent reveals their hand. You choose a nonland card from it. Exile that card. If an instant card or a card with flash is exiled this way, they lose 1 life. Otherwise, you lose 1 life.

Sorcery
Check for Traps (afr) 92
Grim Bounty

Destroy target creature or planeswalker. Create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")

Sorcery
Grim Bounty (afr) 106

Sorcery

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Deck Info

Deck stats

11 pips - 11 cards
10 mana - 10 cards
0 pips - 0 cards
2 mana - 2 cards
18 pips - 14 cards
9 mana - 9 cards
0 pips - 0 cards
2 mana - 2 cards
0 pips - 0 cards
2 mana - 2 cards
0 pips - 0 cards
0 mana - 0 cards
Card NameQtyOdds
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Description

{"ops":[{"insert":"This is what I ended up with from my first AFR prerelease kit. I may have some splashable red cards but Evolving Wilds was the only fixing I got so I stuck with two colors only.\n"}]}
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