179
8/7/2022
Stream Deck
Deck Size: 100
Commander
Legal
Est deck cost: $92.00
Salt sum: 23.9
No deck tags
179
8/7/2022
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Commander

Qty: 1 Price: $0.69
Sygg, River Guide

Islandwalk (This creature can't be blocked as long as defending player controls an Island.) {1}{W}: Target Merfolk you control gains protection from the color of your choice until end of turn.

Creature
Sygg, River Guide (lrw) 251

Commander

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Artifact

Qty: 1 Price: $0.35
Luxa River Shrine

{1}, {T}: You gain 1 life. Put a brick counter on this artifact. {T}: You gain 2 life. Activate only if there are three or more brick counters on this artifact.

Artifact
Luxa River Shrine (akh) 232

Artifact

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Creature

Qty: 36 Price: $23.80
Benthicore

When this creature enters, create two 1/1 blue Merfolk Wizard creature tokens. Tap two untapped Merfolk you control: Untap this creature. It gains shroud until end of turn. (It can't be the target of spells or abilities.)

Creature
Benthicore (lrw) 53
Dauntless River Marshal

This creature gets +1/+1 as long as you control an Island. {3}{U}: Tap target creature.

Creature
Dauntless River Marshal (m15) 8
Deepchannel Mentor

Blue creatures you control can't be blocked.

Creature
Deepchannel Mentor (shm) 35
Ethereal Whiskergill

Flying This creature can't attack unless defending player controls an Island.

Creature
Ethereal Whiskergill (lrw) 60
Fallowsage

Whenever this creature becomes tapped, you may draw a card.

Creature
Fallowsage (lrw) 63
Harpoon Sniper

{W}, {T}: This creature deals X damage to target attacking or blocking creature, where X is the number of Merfolk you control.

Creature
Harpoon Sniper (lrw) 19
Herald of Secret Streams

Creatures you control with +1/+1 counters on them can't be blocked.

Creature
Herald of Secret Streams (xln) 59
Inkfathom Divers

Islandwalk (This creature can't be blocked as long as defending player controls an Island.) When this creature enters, look at the top four cards of your library, then put them back in any order.

Creature
Inkfathom Divers (plst) DDT-8
Judge of Currents

Whenever a Merfolk you control becomes tapped, you may gain 1 life.

Creature
Judge of Currents (lrw) 22
Kopala, Warden of Waves

Spells your opponents cast that target a Merfolk you control cost {2} more to cast. Abilities your opponents activate that target a Merfolk you control cost {2} more to activate.

Creature
Kopala, Warden of Waves (xln) 61
Merfolk Sovereign

Other Merfolk creatures you control get +1/+1. {T}: Target Merfolk creature can't be blocked this turn.

Creature
Merfolk Sovereign (e02) 10
Merrow Reejerey

Other Merfolk creatures you control get +1/+1. Whenever you cast a Merfolk spell, you may tap or untap target permanent.

Creature
Merrow Reejerey (ddt) 13
Mist-Cloaked Herald

This creature can't be blocked.

Creature
Mist-Cloaked Herald (rix) 43
Mistford River Turtle

Whenever this creature attacks, another target attacking non-Human creature can't be blocked this turn.

Creature
Mistford River Turtle (eld) 56
Paperfin Rascal

When this creature enters, clash with an opponent. If you win, put a +1/+1 counter on this creature. (Each clashing player reveals the top card of their library, then puts that card on their choice of the top or bottom. A player wins if their card had a greater mana value.)

Creature
Paperfin Rascal (lrw) 77
Razorfin Abolisher

{1}{U}, {T}: Return target creature with a counter on it to its owner's hand.

Creature
Razorfin Abolisher (eve) 28
River Darter

This creature can't be blocked by Dinosaurs.

Creature
River Darter (plst) RIX-47
River Sneak

This creature can't be blocked. Whenever another Merfolk you control enters, this creature gets +1/+1 until end of turn.

Creature
River Sneak (xln) 70
Riverwise Augur

When this creature enters, draw three cards, then put two cards from your hand on top of your library in any order.

Creature
Riverwise Augur (afc) 93
Sage of Fables

Each other Wizard creature you control enters with an additional +1/+1 counter on it. {2}, Remove a +1/+1 counter from a creature you control: Draw a card.

Creature
Sage of Fables (mor) 47
Sage of the Falls

Whenever this creature or another non-Human creature you control enters, you may draw a card. If you do, discard a card.

Creature
Sage of the Falls (eld) 63
Silvergill Douser

{T}: Target creature gets -X/-0 until end of turn, where X is the number of Merfolk and/or Faeries you control.

Creature
Silvergill Douser (lrw) 87
Soul of the Rapids

Flying Hexproof (This creature can't be the target of spells or abilities your opponents control.)

Creature
Soul of the Rapids (rix) 56
Stonybrook Angler

{1}{U}, {T}: You may tap or untap target creature.

Creature
Stonybrook Angler (lrw) 90
Stonybrook Banneret

Islandwalk (This creature can't be blocked as long as defending player controls an Island.) Merfolk spells and Wizard spells you cast cost {1} less to cast.

Creature
Stonybrook Banneret (plst) MOR-51
Stonybrook Schoolmaster

Whenever this creature becomes tapped, you may create a 1/1 blue Merfolk Wizard creature token.

Creature
Stonybrook Schoolmaster (plst) MOR-25
Streambed Aquitects

{T}: Target Merfolk creature gets +1/+1 and gains islandwalk until end of turn. (It can't be blocked as long as defending player controls an Island.) {T}: Target land becomes an Island until end of turn.

Creature
Streambed Aquitects (ddt) 18
Striped Riverwinder

Hexproof (This creature can't be the target of spells or abilities your opponents control.) Cycling {U} ({U}, Discard this card: Draw a card.)

Creature
Striped Riverwinder (hou) 48
Surgespanner

Whenever this creature becomes tapped, you may pay {1}{U}. If you do, return target permanent to its owner's hand.

Creature
Surgespanner (lrw) 92
Umara Wizard

Creature
Umara Wizard // Umara Skyfalls (znr) 86Umara Wizard // Umara Skyfalls (znr) 86
Veteran of the Depths

Whenever this creature becomes tapped, you may put a +1/+1 counter on it.

Creature
Veteran of the Depths (lrw) 46
Wake Thrasher

Whenever a permanent you control becomes untapped, this creature gets +1/+1 until end of turn.

Creature
Wake Thrasher (ddt) 24
Waterspout Weavers

Kinship — At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with this creature, you may reveal it. If you do, each creature you control gains flying until end of turn.

Creature
Waterspout Weavers (mor) 56
Watertrap Weaver

When this creature enters, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.

Creature
Watertrap Weaver (xln) 87
Wellgabber Apothecary

{1}{W}: Prevent all damage that would be dealt to target tapped Merfolk or Kithkin creature this turn.

Creature
Wellgabber Apothecary (lrw) 47
Whitewater Naiads

Constellation — Whenever this creature or another enchantment you control enters, target creature can't be blocked this turn.

Creature Enchantment
Whitewater Naiads (c18) 112

Creature

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Enchantment

Qty: 7 Price: $19.03
Aquatic Incursion

When this enchantment enters, create two 1/1 blue Merfolk creature tokens with hexproof. (They can't be the targets of spells or abilities your opponents control.) {3}{U}: Target Merfolk can't be blocked this turn.

Enchantment
Aquatic Incursion (rix) 32
Deeproot Waters

Whenever you cast a Merfolk spell, create a 1/1 blue Merfolk creature token with hexproof. (A creature with hexproof can't be the target of spells or abilities your opponents control.)

Enchantment
Deeproot Waters (xln) 51
Flood

{U}{U}: Tap target creature without flying.

Enchantment
Flood (5ed) 87
Merrow Commerce

At the beginning of your end step, untap all Merfolk you control.

Enchantment Kindred
Merrow Commerce (lrw) 72
Protective Bubble

Enchant creature Enchanted creature can't be blocked and has shroud. (It can't be the target of spells or abilities.)

Enchantment
Protective Bubble (lrw) 80
Reflections of Littjara

As this enchantment enters, choose a creature type. Whenever you cast a spell of the chosen type, copy that spell. (A copy of a permanent spell becomes a token.)

Enchantment
Reflections of Littjara (khm) 73
Waterknot

Enchant creature When this Aura enters, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step.

Enchantment
Waterknot (jmp) 192

Enchantment

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Instant

Qty: 9 Price: $3.15
Dive Down

Target creature you control gets +0/+3 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)

Instant
Dive Down (xln) 53
Graceful Reprieve

When target creature dies this turn, return that card to the battlefield under its owner's control.

Instant
Graceful Reprieve (mm3) 8
Run Aground

Put target artifact or creature on top of its owner's library.

Instant
Run Aground (xln) 72
Sage's Dousing

Counter target spell unless its controller pays {3}. If you control a Wizard, draw a card.

Instant Kindred
Sage's Dousing (mor) 48
Scattering Stroke

Counter target spell. Clash with an opponent. If you win, at the beginning of your next main phase, you may add an amount of {C} equal to that spell's mana value. (Each clashing player reveals the top card of their library, then puts that card on their choice of the top or bottom. A player wins if their card had a greater mana value.)

Instant
Scattering Stroke (cmd) 60
Swell of Courage

Creatures you control get +2/+2 until end of turn. Reinforce X—{X}{W}{W} ({X}{W}{W}, Discard this card: Put X +1/+1 counters on target creature.)

Instant
Swell of Courage (ddf) 31
Twitch

You may tap or untap target artifact, creature, or land. Draw a card.

Instant
Twitch (wwk) 43
Whirlpool Whelm

Clash with an opponent, then return target creature to its owner's hand. If you win, you may put that creature on top of its owner's library instead. (Each clashing player reveals the top card of their library, then puts that card on their choice of the top or bottom. A player wins if their card had a greater mana value.)

Instant
Whirlpool Whelm (cmd) 69
You Come to a River

Choose one — • Fight the Current — Return target nonland permanent to its owner's hand. • Find a Crossing — Target creature gets +1/+0 until end of turn and can't be blocked this turn.

Instant
You Come to a River (afr) 83

Instant

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Land

Qty: 35 (36 w/ MDFC)Price: $24.61
Bad River

This land enters tapped. {T}, Sacrifice this land: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.

Land
Bad River (mir) 324
Blighted Cataract

{T}: Add {C}. {5}{U}, {T}, Sacrifice this land: Draw two cards.

Land
Blighted Cataract (c21) 279
Cascading Cataracts

Indestructible {T}: Add {C}. {5}, {T}: Add five mana in any combination of colors.

Land
Cascading Cataracts (akh) 240
Command Tower

{T}: Add one mana of any color in your commander's color identity.

Land
Command Tower (afc) 230
Faerie Conclave

This land enters tapped. {T}: Add {U}. {1}{U}: This land becomes a 2/1 blue Faerie creature with flying until end of turn. It's still a land.

Land
Faerie Conclave (plst) CMA-248
Flood Plain

This land enters tapped. {T}, Sacrifice this land: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.

Land
Flood Plain (afc) 237
Glacial Floodplain

({T}: Add {W} or {U}.) This land enters tapped.

Land
Glacial Floodplain (khm) 257
Halimar Depths

This land enters tapped. When this land enters, look at the top three cards of your library, then put them back in any order. {T}: Add {U}.

Land
Halimar Depths (afc) 244
Irrigated Farmland

({T}: Add {W} or {U}.) This land enters tapped. Cycling {2} ({2}, Discard this card: Draw a card.)

Land
Irrigated Farmland (c20) 282
Island

({T}: Add {U}.)

Land
Island (afr) 268
Meandering River

This land enters tapped. {T}: Add {W} or {U}.

Land
Meandering River (khc) 114
Path of Ancestry

This land enters tapped. {T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Land
Path of Ancestry (afc) 254
Plains

({T}: Add {W}.)

Land
Plains (afr) 262
Port Town

As this land enters, you may reveal a Plains or Island card from your hand. If you don't, this land enters tapped. {T}: Add {W} or {U}.

Land
Port Town (afc) 255
Prairie Stream

({T}: Add {W} or {U}.) This land enters tapped unless you control two or more basic lands.

Land
Prairie Stream (afc) 256
Reliquary Tower

You have no maximum hand size. {T}: Add {C}.

Land
Reliquary Tower (c21) 311
Shelldock Isle

Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.) This land enters tapped. {T}: Add {U}. {U}, {T}: You may play the exiled card without paying its mana cost if a library has twenty or fewer cards in it.

Land
Shelldock Isle (plst) LRW-272
Skyline Cascade

This land enters tapped. When this land enters, target creature an opponent controls doesn't untap during its controller's next untap step. {T}: Add {U}.

Land
Skyline Cascade (bfz) 246
Unclaimed Territory

As this land enters, choose a creature type. {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type.

Land
Unclaimed Territory (c20) 320
Vivid Creek

This land enters tapped with two charge counters on it. {T}: Add {U}. {T}, Remove a charge counter from this land: Add one mana of any color.

Land
Vivid Creek (cmr) 500
Wanderwine Hub

As this land enters, you may reveal a Merfolk card from your hand. If you don't, this land enters tapped. {T}: Add {W} or {U}.

Land
Wanderwine Hub (lrw) 280

Land

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Sorcery

Qty: 11 Price: $20.37
Aquitect's Will

Put a flood counter on target land. That land is an Island in addition to its other types for as long as it has a flood counter on it. If you control a Merfolk, draw a card.

Sorcery Kindred
Aquitect's Will (ddt) 2
Austere Command

Choose two — • Destroy all artifacts. • Destroy all enchantments. • Destroy all creatures with mana value 3 or less. • Destroy all creatures with mana value 4 or greater.

Sorcery
Austere Command (lrw) 3
Crashing Tide

This spell has flash as long as you control a Merfolk. Return target creature to its owner's hand. Draw a card.

Sorcery
Crashing Tide (plst) RIX-34
Fathom Trawl

Reveal cards from the top of your library until you reveal three nonland cards. Put the nonland cards revealed this way into your hand, then put the rest of the revealed cards on the bottom of your library in any order.

Sorcery
Fathom Trawl (lrw) 65
Flood of Tears

Return all nonland permanents to their owners' hands. If you return four or more nontoken permanents you control this way, you may put a permanent card from your hand onto the battlefield.

Sorcery
Flood of Tears (m20) 59
Flow of Ideas

Draw a card for each Island you control.

Sorcery
Flow of Ideas (shm) 38
Inundate

Return all nonblue creatures to their owners' hands.

Sorcery
Inundate (eve) 25
Ponder

Look at the top three cards of your library, then put them back in any order. You may shuffle. Draw a card.

Sorcery
Ponder (lrw) 79
Research the Deep

Draw a card. Clash with an opponent. If you win, return Research the Deep to its owner's hand. (Each clashing player reveals the top card of their library, then puts that card on their choice of the top or bottom. A player wins if their card had a greater mana value.)

Sorcery
Research the Deep (mor) 46
River's Rebuke

Return all nonland permanents target player controls to their owner's hand.

Sorcery
River's Rebuke (xln) 71
Summon the School

Create two 1/1 blue Merfolk Wizard creature tokens. Tap four untapped Merfolk you control: Return this card from your graveyard to your hand.

Sorcery Kindred
Summon the School (lrw) 42

Sorcery

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Deck Info

Deck stats

13 pips - 11 cards
22 mana - 18 cards
69 pips - 54 cards
30 mana - 25 cards
0 pips - 0 cards
0 mana - 5 cards
0 pips - 0 cards
0 mana - 5 cards
0 pips - 0 cards
0 mana - 5 cards
0 pips - 0 cards
5 mana - 5 cards
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