166 views20 days ago
Commander
Size: 100Est cost: $293.09Salt sum: 55.06
wogboym8
166 views20 days ago
Commander
Size: 100Est cost: $293.09Salt sum: 55.06
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{"ops":[{"attributes":{"bold":true},"insert":"Spite – Slow the World to a Crawl"},{"attributes":{"header":3},"insert":"\n\n"},{"attributes":{"bold":true},"insert":"Spite"},{"insert":" is a land destruction deck built around one simple idea: if everyone else is trying to play Magic, make that as difficult as possible. Rather than racing ahead, the deck focuses on "},{"attributes":{"bold":true},"insert":"tearing down mana bases"},{"insert":", disrupting development, and forcing the table to operate at a much slower pace.\n\nAt the centre of the deck is "},{"attributes":{"bold":true},"insert":"Numot, the Devastator"},{"insert":", who turns every successful attack into targeted land destruction. Backed up by classic effects like "},{"attributes":{"bold":true},"insert":"Stone Rain"},{"insert":", "},{"attributes":{"bold":true},"insert":"Ruination"},{"insert":", and "},{"attributes":{"bold":true},"insert":"Ravages of War"},{"insert":", the deck steadily dismantles opposing resources while keeping just enough of its own to stay ahead.\n\nThe strategy isn’t just about blowing up lands—it’s about making sure they "},{"attributes":{"bold":true},"insert":"never recover"},{"insert":". Cards like "},{"attributes":{"bold":true},"insert":"Damping Sphere"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Orb of Dreams"},{"insert":" slow the game to a crawl, while "},{"attributes":{"bold":true},"insert":"Crucible of Worlds"},{"insert":" ensures you can rebuild faster than everyone else. Effects like "},{"attributes":{"bold":true},"insert":"Impending Disaster"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Stoneshaker Shaman"},{"insert":" keep the pressure constant, punishing players for trying to stabilise.\n\nTo survive the chaos, the deck leans on control tools and resilience. Counterspells like "},{"attributes":{"bold":true},"insert":"Arcane Denial"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Stoic Rebuttal"},{"insert":" protect key plays, while board wipes such as "},{"attributes":{"bold":true},"insert":"Blasphemous Act"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Star of Extinction"},{"insert":" reset anything that slips through. Lock pieces like "},{"attributes":{"bold":true},"insert":"Silent Arbiter"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Propaganda"},{"insert":" help keep aggression in check while the table struggles to rebuild.\n\nWin conditions are less about flashy combos and more about inevitability. Whether it’s grinding value with "},{"attributes":{"bold":true},"insert":"Etali, Primal Storm"},{"insert":", overwhelming with resilient threats like "},{"attributes":{"bold":true},"insert":"Zetalpa, Primal Dawn"},{"insert":", or simply locking opponents out of meaningful plays, the deck closes games by leaving everyone else with nothing left to work with.\n\n"},{"attributes":{"bold":true},"insert":"Spite"},{"insert":" isn’t trying to win fast—it’s trying to make sure no one else gets to.\n"}]}
Draw
Draw
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Evasion
Evasion
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Finisher
Finisher
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Land
Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land

Land
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Land Destruction
Detritivore
Detritivore's power and toughness are each equal to the number of nonbasic land cards in your opponents' graveyards.
Suspend X—. X can't be 0. (Rather than cast this card from your hand, you may pay and exile it with X time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)
Whenever a time counter is removed from this card while it's exiled, destroy target nonbasic land.
Suspend X—. X can't be 0. (Rather than cast this card from your hand, you may pay and exile it with X time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)
Whenever a time counter is removed from this card while it's exiled, destroy target nonbasic land.
Creature - Lhurgoyf

Land Destruction
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Protection
Protection
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Ramp
Ramp
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Removal
Removal
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Sorcery
Ultimate Magic: Meteor
Ultimate Magic: Meteor deals 7 damage to each creature. If this spell was cast from exile, for each opponent, choose an artifact or land that player controls. Destroy the chosen permanents.
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Sorcery

Sorcery
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Stax
Stax
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Deck Info
Deck stats
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)
Description
{"ops":[{"attributes":{"bold":true},"insert":"Spite – Slow the World to a Crawl"},{"attributes":{"header":3},"insert":"\n\n"},{"attributes":{"bold":true},"insert":"Spite"},{"insert":" is a land destruction deck built around one simple idea: if everyone else is trying to play Magic, make that as difficult as possible. Rather than racing ahead, the deck focuses on "},{"attributes":{"bold":true},"insert":"tearing down mana bases"},{"insert":", disrupting development, and forcing the table to operate at a much slower pace.\n\nAt the centre of the deck is "},{"attributes":{"bold":true},"insert":"Numot, the Devastator"},{"insert":", who turns every successful attack into targeted land destruction. Backed up by classic effects like "},{"attributes":{"bold":true},"insert":"Stone Rain"},{"insert":", "},{"attributes":{"bold":true},"insert":"Ruination"},{"insert":", and "},{"attributes":{"bold":true},"insert":"Ravages of War"},{"insert":", the deck steadily dismantles opposing resources while keeping just enough of its own to stay ahead.\n\nThe strategy isn’t just about blowing up lands—it’s about making sure they "},{"attributes":{"bold":true},"insert":"never recover"},{"insert":". Cards like "},{"attributes":{"bold":true},"insert":"Damping Sphere"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Orb of Dreams"},{"insert":" slow the game to a crawl, while "},{"attributes":{"bold":true},"insert":"Crucible of Worlds"},{"insert":" ensures you can rebuild faster than everyone else. Effects like "},{"attributes":{"bold":true},"insert":"Impending Disaster"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Stoneshaker Shaman"},{"insert":" keep the pressure constant, punishing players for trying to stabilise.\n\nTo survive the chaos, the deck leans on control tools and resilience. Counterspells like "},{"attributes":{"bold":true},"insert":"Arcane Denial"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Stoic Rebuttal"},{"insert":" protect key plays, while board wipes such as "},{"attributes":{"bold":true},"insert":"Blasphemous Act"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Star of Extinction"},{"insert":" reset anything that slips through. Lock pieces like "},{"attributes":{"bold":true},"insert":"Silent Arbiter"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Propaganda"},{"insert":" help keep aggression in check while the table struggles to rebuild.\n\nWin conditions are less about flashy combos and more about inevitability. Whether it’s grinding value with "},{"attributes":{"bold":true},"insert":"Etali, Primal Storm"},{"insert":", overwhelming with resilient threats like "},{"attributes":{"bold":true},"insert":"Zetalpa, Primal Dawn"},{"insert":", or simply locking opponents out of meaningful plays, the deck closes games by leaving everyone else with nothing left to work with.\n\n"},{"attributes":{"bold":true},"insert":"Spite"},{"insert":" isn’t trying to win fast—it’s trying to make sure no one else gets to.\n"}]}























































































