197 views4 days ago
Commander
Size: 100Est cost: $7274.57Salt sum: 86.93
ghostagent151
197 views4 days ago
Commander
Size: 100Est cost: $7274.57Salt sum: 86.93
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{"ops":[{"insert":"NOTE:\n"},{"attributes":{"background":"#1f1f1f","color":"#e6e8f0"},"insert":"You can cast spells while attacking by "},{"attributes":{"background":"rgba(0, 0, 0, 0)","color":"#eef0ff"},"insert":"using "},{"attributes":{"background":"rgba(0, 0, 0, 0)","color":"#eef0ff","bold":true},"insert":"Instants"},{"attributes":{"background":"rgba(0, 0, 0, 0)","color":"#eef0ff"},"insert":" or cards with "},{"attributes":{"background":"rgba(0, 0, 0, 0)","color":"#eef0ff","bold":true},"insert":"Flash"},{"attributes":{"background":"rgba(0, 0, 0, 0)","color":"#eef0ff"},"insert":" during the combat phase"},{"attributes":{"background":"#1f1f1f","color":"#e6e8f0"},"insert":". The best times to do this are after declaring attackers or after declaring blockers. You cannot cast sorceries, but you can use abilities that trigger \"whenever this creature attacks\". "},{"insert":"\n\n"},{"attributes":{"background":"#1f1f1f","color":"#e6e8f0"},"insert":"Examples of when you can cast spells during combat:"},{"insert":"\n"},{"attributes":{"background":"#1f1f1f","color":"#e6e8f0","bold":true},"insert":"Beginning of Combat Step:"},{"attributes":{"background":"#1f1f1f","color":"#e6e8f0"},"insert":" Before attackers are declared, you can cast instants (ex: to tap down a potential blocker)."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"#1f1f1f","color":"#e6e8f0","bold":true},"insert":"Declare Attackers Step:"},{"attributes":{"background":"#1f1f1f","color":"#e6e8f0"},"insert":" After you declare creatures as attackers, you get priority to cast spells."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"#1f1f1f","color":"#e6e8f0","bold":true},"insert":"Declare Blockers Step:"},{"attributes":{"background":"#1f1f1f","color":"#e6e8f0"},"insert":" After blockers are declared, you can cast spells (ex: pumping your creature or destroying a blocker)."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"#1f1f1f","color":"#e6e8f0","bold":true},"insert":"Combat Damage Step:"},{"attributes":{"background":"#1f1f1f","color":"#e6e8f0"},"insert":" You can cast spells after first-strike damage, or after regular damage is dealt. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nMisc notes\n"},{"attributes":{"background":"#1f1f1f","color":"#e6e8f0","bold":true},"insert":"Flash:"},{"attributes":{"background":"#1f1f1f","color":"#e6e8f0"},"insert":" Cards with Flash can be cast at any time you could cast an instant."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"#1f1f1f","color":"#e6e8f0","bold":true},"insert":"Combat Tricks:"},{"attributes":{"background":"#1f1f1f","color":"#e6e8f0"},"insert":" Instants that boost power or grant evasion are best used after blockers are declared."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"#1f1f1f","color":"#e6e8f0","bold":true},"insert":"\"When Attacking\" Triggers:"},{"attributes":{"background":"#1f1f1f","color":"#e6e8f0"},"insert":" Creatures like "},{"attributes":{"link":"https://www.google.com/search?q=Etali%2C+Primal+Storm&oq=mtg+how+to+cast+spells+while+attacking&gs_lcrp=EgZjaHJvbWUyBggAEEUYOTIHCAEQIRigATIHCAIQIRigATIHCAMQIRigATIHCAQQIRigATIHCAUQIRifBTIHCAYQIRifBTIHCAcQIRifBTIHCAgQIRifBdIBCDQ4OTBqMGo0qAIDsAIB8QVP7Cuodxd9GA&sourceid=chrome&ie=UTF-8&mstk=AUtExfDBJHrss8BKdmbTAvg5sWIGsoxahYt_gR-ULhQY9_q4XCMmCfADGyIsCZAdapEWpdw-o4e9wlZAHvEr7hylHJtNV4de0B6bmYoBa4KCEDiZ-r6I30qZQCLSRru43hqfVvhEiLEWWFpj-0t7MYPEWWWgcr4k44xlqZT_d3gQ7jjFSE_CUCcBQRNgzY26UV7NTDuArvuxYNHQ-5t5OhclN07mKVcb1nL4oKoNpHfbxbnJ05f5HlAfwZ_RAu-sOlpfy9l13h3dkyWKRo9fjukZS8KZ&csui=3&ved=2ahUKEwitqP6JyOaTAxU_MzQIHSDROeYQgK4QegQIBRAD","background":"#1f1f1f","color":"unset","italic":true},"insert":"Etali, Primal Storm"},{"attributes":{"background":"#1f1f1f","color":"#e6e8f0"},"insert":" allow you to cast spells for free when they attack."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"#1f1f1f","color":"#e6e8f0","bold":true},"insert":"Cards that grant Flash:"},{"attributes":{"background":"#1f1f1f","color":"#e6e8f0"},"insert":" "},{"attributes":{"link":"https://www.google.com/search?q=Leyline+of+Anticipation&oq=mtg+how+to+cast+spells+while+attacking&gs_lcrp=EgZjaHJvbWUyBggAEEUYOTIHCAEQIRigATIHCAIQIRigATIHCAMQIRigATIHCAQQIRigATIHCAUQIRifBTIHCAYQIRifBTIHCAcQIRifBTIHCAgQIRifBdIBCDQ4OTBqMGo0qAIDsAIB8QVP7Cuodxd9GA&sourceid=chrome&ie=UTF-8&mstk=AUtExfDBJHrss8BKdmbTAvg5sWIGsoxahYt_gR-ULhQY9_q4XCMmCfADGyIsCZAdapEWpdw-o4e9wlZAHvEr7hylHJtNV4de0B6bmYoBa4KCEDiZ-r6I30qZQCLSRru43hqfVvhEiLEWWFpj-0t7MYPEWWWgcr4k44xlqZT_d3gQ7jjFSE_CUCcBQRNgzY26UV7NTDuArvuxYNHQ-5t5OhclN07mKVcb1nL4oKoNpHfbxbnJ05f5HlAfwZ_RAu-sOlpfy9l13h3dkyWKRo9fjukZS8KZ&csui=3&ved=2ahUKEwitqP6JyOaTAxU_MzQIHSDROeYQgK4QegQIBRAF","background":"#1f1f1f","color":"unset","italic":true},"insert":"Leyline of Anticipation"},{"attributes":{"background":"#1f1f1f","color":"#e6e8f0"},"insert":" or "},{"attributes":{"link":"https://www.google.com/search?q=Vivien%2C+Champion+of+the+Wilds&oq=mtg+how+to+cast+spells+while+attacking&gs_lcrp=EgZjaHJvbWUyBggAEEUYOTIHCAEQIRigATIHCAIQIRigATIHCAMQIRigATIHCAQQIRigATIHCAUQIRifBTIHCAYQIRifBTIHCAcQIRifBTIHCAgQIRifBdIBCDQ4OTBqMGo0qAIDsAIB8QVP7Cuodxd9GA&sourceid=chrome&ie=UTF-8&mstk=AUtExfDBJHrss8BKdmbTAvg5sWIGsoxahYt_gR-ULhQY9_q4XCMmCfADGyIsCZAdapEWpdw-o4e9wlZAHvEr7hylHJtNV4de0B6bmYoBa4KCEDiZ-r6I30qZQCLSRru43hqfVvhEiLEWWFpj-0t7MYPEWWWgcr4k44xlqZT_d3gQ7jjFSE_CUCcBQRNgzY26UV7NTDuArvuxYNHQ-5t5OhclN07mKVcb1nL4oKoNpHfbxbnJ05f5HlAfwZ_RAu-sOlpfy9l13h3dkyWKRo9fjukZS8KZ&csui=3&ved=2ahUKEwitqP6JyOaTAxU_MzQIHSDROeYQgK4QegQIBRAG","background":"#1f1f1f","color":"unset","italic":true},"insert":"Vivien, Champion of the Wilds"},{"attributes":{"background":"#1f1f1f","color":"#e6e8f0"},"insert":" allow you to cast creatures or sorceries as though they had flash. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"background":"#1f1f1f","color":"#e6e8f0"},"insert":"You cannot cast spells "},{"attributes":{"background":"#1f1f1f","color":"#e6e8f0","italic":true},"insert":"while"},{"attributes":{"background":"#1f1f1f","color":"#e6e8f0"},"insert":" attackers are being declared, only immediately before or after"},{"insert":"\n\n\nOverview"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This is a "},{"attributes":{"bold":true},"insert":"Bracket 4 Grixis Azula combo deck"},{"insert":". The deck uses "},{"attributes":{"bold":true},"insert":"Fire Lord Azula"},{"insert":" as a combat-step spell-copy engine, but it is not dependent on her to win. Azula copies spells you cast while she is attacking, so the deck uses haste, flash enablers, rituals, tutors, and interaction to turn combat into a combo window. \nThe deck’s main win packages are:\nThassa's Oracle + Demonic Consultation / Tainted Pact"},{"attributes":{"code-block":"plain"},"insert":"\n"},{"insert":"Underworld Breach + Lion's Eye Diamond + Brain Freeze"},{"attributes":{"code-block":"plain"},"insert":"\n"},{"insert":"Notion Thief + Windfall"},{"attributes":{"code-block":"plain"},"insert":"\n"},{"insert":"Hullbreaker Horror artifact loops"},{"attributes":{"code-block":"plain"},"insert":"\n"},{"insert":"Azula copying tutors, rituals, and win spells during combat"},{"attributes":{"code-block":"plain"},"insert":"\n\n"},{"insert":"Game Plan"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Early game, establish fast mana and card advantage. The best starts involve "},{"attributes":{"bold":true},"insert":"Ancient Tomb"},{"insert":", "},{"attributes":{"bold":true},"insert":"Gemstone Caverns"},{"insert":", "},{"attributes":{"bold":true},"insert":"Sol Ring"},{"insert":", "},{"attributes":{"bold":true},"insert":"Mana Vault"},{"insert":", "},{"attributes":{"bold":true},"insert":"Chrome Mox"},{"insert":", "},{"attributes":{"bold":true},"insert":"Mox Diamond"},{"insert":", "},{"attributes":{"bold":true},"insert":"Lotus Petal"},{"insert":", "},{"attributes":{"bold":true},"insert":"Lion’s Eye Diamond"},{"insert":", "},{"attributes":{"bold":true},"insert":"Arcane Signet"},{"insert":", "},{"attributes":{"bold":true},"insert":"Talismans"},{"insert":", "},{"attributes":{"bold":true},"insert":"Mystic Remora"},{"insert":", "},{"attributes":{"bold":true},"insert":"Rhystic Study"},{"insert":", or "},{"attributes":{"bold":true},"insert":"Necropotence"},{"insert":".\nMidgame, either assemble a compact combo or cast "},{"attributes":{"bold":true},"insert":"Fire Lord Azula"},{"insert":" with protection. If Azula can attack, use "},{"attributes":{"bold":true},"insert":"Borne Upon a Wind"},{"insert":", "},{"attributes":{"bold":true},"insert":"High Fae Trickster"},{"insert":", "},{"attributes":{"bold":true},"insert":"Valley Floodcaller"},{"insert":", or "},{"attributes":{"bold":true},"insert":"Tidal Barracuda"},{"insert":" to cast spells during combat and copy them.\nLate game, force through a protected win using free counters, tutors, and compact combo lines. You are not trying to grind fairly forever; you are trying to find a window and win decisively.\n\n\nMulligans"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Keep hands with:\nfast mana"},{"attributes":{"code-block":"plain"},"insert":"\n"},{"insert":"a tutor"},{"attributes":{"code-block":"plain"},"insert":"\n"},{"insert":"a card advantage engine"},{"attributes":{"code-block":"plain"},"insert":"\n"},{"insert":"a compact win piece"},{"attributes":{"code-block":"plain"},"insert":"\n"},{"insert":"or protection plus a clear plan"},{"attributes":{"code-block":"plain"},"insert":"\n\n"},{"insert":"Strong keeps include "},{"attributes":{"bold":true},"insert":"Mystic Remora"},{"insert":", "},{"attributes":{"bold":true},"insert":"Rhystic Study"},{"insert":", "},{"attributes":{"bold":true},"insert":"Necropotence"},{"insert":", "},{"attributes":{"bold":true},"insert":"Demonic Tutor"},{"insert":", "},{"attributes":{"bold":true},"insert":"Vampiric Tutor"},{"insert":", "},{"attributes":{"bold":true},"insert":"Imperial Seal"},{"insert":", "},{"attributes":{"bold":true},"insert":"Mystical Tutor"},{"insert":", "},{"attributes":{"bold":true},"insert":"Gamble"},{"insert":", "},{"attributes":{"bold":true},"insert":"Intuition"},{"insert":", "},{"attributes":{"bold":true},"insert":"Sol Ring"},{"insert":", "},{"attributes":{"bold":true},"insert":"Mana Vault"},{"insert":", "},{"attributes":{"bold":true},"insert":"Chrome Mox"},{"insert":", "},{"attributes":{"bold":true},"insert":"Mox Diamond"},{"insert":", "},{"attributes":{"bold":true},"insert":"Lotus Petal"},{"insert":", "},{"attributes":{"bold":true},"insert":"Lion’s Eye Diamond"},{"insert":", "},{"attributes":{"bold":true},"insert":"Gemstone Caverns"},{"insert":", and "},{"attributes":{"bold":true},"insert":"Ancient Tomb"},{"insert":".\nMulligan hands that are slow, reactive-only, or rely on casting Azula with no acceleration/protection.\n\n\nBest Cards by Role"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Fast mana"},{"insert":"\n Ancient Tomb\n Gemstone Caverns\n Sol Ring\n Mana Vault\n Chrome Mox\n Mox Diamond\n Lotus Petal\n Lion’s Eye Diamond\n Arcane Signet\n Fellwar Stone\n Talisman of Creativity\n Talisman of Dominance\n Talisman of Indulgence\n Dark Ritual\n Cabal Ritual\n Seething Song\n Jeska’s Will\n\n"},{"attributes":{"bold":true},"insert":"Tutors"},{"insert":"\n Demonic Tutor\n Vampiric Tutor\n Imperial Seal\n Mystical Tutor\n Gamble\n Intuition\n Wishclaw Talisman\n Waterlogged Teachings // Inundated Archive\n\n"},{"attributes":{"bold":true},"insert":"Card advantage / selection"},{"insert":"\n Mystic Remora\n Rhystic Study\n Necropotence\n Brainstorm\n Frantic Search\n Faerie Mastermind\n Wheel of Fortune\n Windfall\n Orcish Bowmasters\n Notion Thief\n\n"},{"attributes":{"bold":true},"insert":"Protection / stack interaction"},{"insert":"\n Force of Will\n Force of Negation\n Fierce Guardianship\n Pact of Negation\n Mana Drain\n Flusterstorm\n Swan Song\n An Offer You Can’t Refuse\n Mental Misstep\n Deflecting Swat\n Narset’s Reversal\n Untimely Malfunction\n\n"},{"attributes":{"bold":true},"insert":"Removal / bounce"},{"insert":"\n Chain of Vapor\n Cyclonic Rift\n Fire Covenant\n Deadly Rollick\n Toxic Deluge\n Vandalblast\n Snap\n Otawara, Soaring City\n Sink into Stupor // Soporific Springs\n Sundering Eruption // Volcanic Fissure\n\n"},{"attributes":{"bold":true},"insert":"Azula enablers"},{"insert":"\n Lightning Greaves\n Arena of Glory\n Borne Upon a Wind\n High Fae Trickster\n Valley Floodcaller\n Tidal Barracuda\n Cavern of Souls\n Shizo, Death’s Storehouse\n\n"},{"attributes":{"bold":true},"insert":"Win pieces"},{"insert":"\n Thassa’s Oracle\n Demonic Consultation\n Tainted Pact\n Underworld Breach\n Lion’s Eye Diamond\n Brain Freeze\n Yawgmoth’s Will\n Hullbreaker Horror\n Notion Thief\n Windfall\n\n\nWhat to Tutor For"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Demonic Tutor / Vampiric Tutor / Imperial Seal"},{"insert":" usually find whatever completes the win: "},{"attributes":{"bold":true},"insert":"Thassa’s Oracle"},{"insert":", "},{"attributes":{"bold":true},"insert":"Demonic Consultation"},{"insert":", "},{"attributes":{"bold":true},"insert":"Tainted Pact"},{"insert":", "},{"attributes":{"bold":true},"insert":"Underworld Breach"},{"insert":", "},{"attributes":{"bold":true},"insert":"Brain Freeze"},{"insert":", "},{"attributes":{"bold":true},"insert":"Lion’s Eye Diamond"},{"insert":", or protection.\n\n"},{"attributes":{"bold":true},"insert":"Mystical Tutor"},{"insert":" usually finds "},{"attributes":{"bold":true},"insert":"Demonic Consultation"},{"insert":", "},{"attributes":{"bold":true},"insert":"Tainted Pact"},{"insert":", "},{"attributes":{"bold":true},"insert":"Brain Freeze"},{"insert":", "},{"attributes":{"bold":true},"insert":"Borne Upon a Wind"},{"insert":", "},{"attributes":{"bold":true},"insert":"Cyclonic Rift"},{"insert":", "},{"attributes":{"bold":true},"insert":"Fire Covenant"},{"insert":", "},{"attributes":{"bold":true},"insert":"Force of Will"},{"insert":", "},{"attributes":{"bold":true},"insert":"Pact of Negation"},{"insert":", or "},{"attributes":{"bold":true},"insert":"Yawgmoth’s Will"},{"insert":".\n"},{"attributes":{"bold":true},"insert":"Intuition"},{"insert":" is strongest when setting up "},{"attributes":{"bold":true},"insert":"Underworld Breach"},{"insert":", "},{"attributes":{"bold":true},"insert":"Brain Freeze"},{"insert":", "},{"attributes":{"bold":true},"insert":"Lion’s Eye Diamond"},{"insert":", "},{"attributes":{"bold":true},"insert":"Yawgmoth’s Will"},{"insert":", or graveyard-based piles.\n\n"},{"attributes":{"bold":true},"insert":"Wishclaw Talisman"},{"insert":" should usually be used the turn you plan to win or when you can prevent opponents from abusing it.\n"},{"attributes":{"bold":true},"insert":"Gamble"},{"insert":" is best when the card you find either wins immediately or is still useful if discarded, like "},{"attributes":{"bold":true},"insert":"Underworld Breach"},{"insert":" lines.\n\n\nSynergies"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Fire Lord Azula + Borne Upon a Wind / High Fae Trickster / Valley Floodcaller / Tidal Barracuda"},{"insert":"\n These let you cast spells during combat so Azula can copy them.\n\n"},{"attributes":{"bold":true},"insert":"Fire Lord Azula + rituals"},{"insert":"\n Copying "},{"attributes":{"bold":true},"insert":"Dark Ritual"},{"insert":", "},{"attributes":{"bold":true},"insert":"Cabal Ritual"},{"insert":", "},{"attributes":{"bold":true},"insert":"Seething Song"},{"insert":", or "},{"attributes":{"bold":true},"insert":"Jeska’s Will"},{"insert":" can generate a huge mana burst.\n\n"},{"attributes":{"bold":true},"insert":"Fire Lord Azula + tutors"},{"insert":"\n Copying a tutor can find multiple combo pieces in the same combat step.\n\n"},{"attributes":{"bold":true},"insert":"Fire Lord Azula + Narset’s Reversal"},{"insert":"\n Creates stack-heavy lines where you can copy, return, and reuse important spells.\n\n"},{"attributes":{"bold":true},"insert":"Notion Thief + Windfall / Wheel of Fortune"},{"insert":"\n Notion Thief turns symmetrical draw effects into one-sided hand destruction and massive card advantage.\n\n"},{"attributes":{"bold":true},"insert":"Necropotence + fast mana"},{"insert":"\n Necropotence refills after explosive starts and helps sculpt protected combo turns.\n\n\nInfinite Combos"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Underworld Breach + Lion’s Eye Diamond + Brain Freeze"},{"insert":"\nThis is the deck’s cleanest graveyard combo. With "},{"attributes":{"bold":true},"insert":"Underworld Breach"},{"insert":" active, sacrifice "},{"attributes":{"bold":true},"insert":"Lion’s Eye Diamond"},{"insert":" for mana, escape it, then escape "},{"attributes":{"bold":true},"insert":"Brain Freeze"},{"insert":" targeting yourself. The Brain Freeze copies refill your graveyard, letting you repeat the loop and generate massive storm count. This can mill opponents out or set up "},{"attributes":{"bold":true},"insert":"Thassa’s Oracle"},{"insert":". EDHREC identifies this Breach/LED/Brain Freeze line as a repeatable storm/self-mill combo. \n\n"},{"attributes":{"bold":true},"insert":"Thassa’s Oracle + Demonic Consultation"},{"insert":"\nCast "},{"attributes":{"bold":true},"insert":"Thassa’s Oracle"},{"insert":", hold the trigger on the stack, then cast "},{"attributes":{"bold":true},"insert":"Demonic Consultation"},{"insert":" naming a card not in your deck. Your library gets exiled, then Oracle resolves and wins.\n\n"},{"attributes":{"bold":true},"insert":"Thassa’s Oracle + Tainted Pact"},{"insert":"\nSame concept. Cast "},{"attributes":{"bold":true},"insert":"Thassa’s Oracle"},{"insert":", hold the trigger, then use "},{"attributes":{"bold":true},"insert":"Tainted Pact"},{"insert":" to exile your library. Oracle resolves and wins.\n"},{"attributes":{"bold":true},"insert":"Hullbreaker Horror + Sol Ring + Mana Vault"},{"insert":"\nWith "},{"attributes":{"bold":true},"insert":"Hullbreaker Horror"},{"insert":" on board, cast and recast "},{"attributes":{"bold":true},"insert":"Sol Ring"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Mana Vault"},{"insert":", bouncing the other artifact each time. This can generate infinite colorless mana and infinite storm count once the loop is mana-positive.\n\n"},{"attributes":{"bold":true},"insert":"Hullbreaker Horror + Sol Ring + Lion’s Eye Diamond / Lotus Petal / Chrome Mox"},{"insert":"\nWith enough mana setup, "},{"attributes":{"bold":true},"insert":"Hullbreaker Horror"},{"insert":" can repeatedly bounce and recast cheap artifacts. This creates infinite or near-infinite storm count and can lead into "},{"attributes":{"bold":true},"insert":"Brain Freeze"},{"insert":", "},{"attributes":{"bold":true},"insert":"Underworld Breach"},{"insert":", or tutor lines.\n\n"},{"attributes":{"bold":true},"insert":"Notion Thief + Windfall"},{"insert":"\nNot infinite, but usually game-ending. Opponents discard their hands, then "},{"attributes":{"bold":true},"insert":"Notion Thief"},{"insert":" replaces their draws so you draw instead. This often leaves the table empty-handed while you draw enough to win or fully control the game.\n\n\nHow the Deck Wins"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The cleanest win is "},{"attributes":{"bold":true},"insert":"Thassa’s Oracle"},{"insert":" with "},{"attributes":{"bold":true},"insert":"Demonic Consultation"},{"insert":" or "},{"attributes":{"bold":true},"insert":"Tainted Pact"},{"insert":".\n\nThe second win is "},{"attributes":{"bold":true},"insert":"Underworld Breach + Lion’s Eye Diamond + Brain Freeze"},{"insert":", either milling opponents directly or milling yourself into "},{"attributes":{"bold":true},"insert":"Thassa’s Oracle"},{"insert":".\n\nThe third win is "},{"attributes":{"bold":true},"insert":"Notion Thief + Windfall"},{"insert":" or "},{"attributes":{"bold":true},"insert":"Notion Thief + Wheel of Fortune"},{"insert":", which can functionally end the game by stripping hands and refilling yours.\n\nThe fourth win is an Azula combat-copy turn. Attack with Azula, use a flash enabler, copy a tutor/ritual/draw spell, and chain into one of the compact wins.\n\nThe fifth win is "},{"attributes":{"bold":true},"insert":"Hullbreaker Horror"},{"insert":" with fast artifacts, creating mana/storm/bounce loops until you can finish with "},{"attributes":{"bold":true},"insert":"Brain Freeze"},{"insert":", "},{"attributes":{"bold":true},"insert":"Thassa’s Oracle"},{"insert":", or a tutor.\n\n\nPlay Tips"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Do not cast Azula just because you can. Cast her when you can protect her, give haste, or immediately profit from attacking.\nUse free counters carefully. "},{"attributes":{"bold":true},"insert":"Force of Will"},{"insert":", "},{"attributes":{"bold":true},"insert":"Force of Negation"},{"insert":", "},{"attributes":{"bold":true},"insert":"Fierce Guardianship"},{"insert":", "},{"attributes":{"bold":true},"insert":"Pact of Negation"},{"insert":", and "},{"attributes":{"bold":true},"insert":"Flusterstorm"},{"insert":" should protect your win or stop an opponent’s win.\nBe careful with "},{"attributes":{"bold":true},"insert":"Tainted Pact"},{"insert":". Know your remaining library before committing.\nWith "},{"attributes":{"bold":true},"insert":"Necropotence"},{"insert":", plan ahead. It is powerful, but it changes your draw step and forces you to sequence carefully.\nUse "},{"attributes":{"bold":true},"insert":"Chain of Vapor"},{"insert":" aggressively when it clears the way for a win.\nDo not overvalue Azula copying random spells. Copy spells that advance a win: tutors, rituals, protection, bounce, or card advantage.\n\n\nWeaknesses"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The deck is vulnerable to "},{"attributes":{"bold":true},"insert":"Rule of Law"},{"insert":" effects because it wants to chain spells.\nGraveyard hate disrupts "},{"attributes":{"bold":true},"insert":"Underworld Breach"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Yawgmoth’s Will"},{"insert":" lines.\nAzula is powerful but still removable, so do not rely only on her.\nThe deck is lean on true lands, so mulligan slow or awkward mana hands aggressively.\nThe deck has many compact wins, but it rewards tight sequencing. Starting a combo turn without knowing the full line can waste resources and lose the window.\n"},{"attributes":{"header":1},"insert":"\n"},{"attributes":{"color":"#ff9900"},"insert":"DECK CHANGES"},{"insert":"\n\n5/22/26\nADDS\nMox Diamond\nWheel of Fortune\nWishclaw Talisman\nMental Misstep\nFire Covenant\nFrantic Search\nCabal Ritual\nRagavan, Nimble Pilferer\nLightning Greaves\nMisty Rainforest\nMarsh Flats\nFlooded Strand\nVerdant Catacombs\n\nCUTS\nMithril Coat\nSwiftfoot Boots\nThree Steps Ahead\nSheoldred's Edict\nErrant, Street Artist\nGoblin Electromancer\nElectro, Assaulting Battery\nNightscape Familiar\nRal, Monsoon Mage // Ral, Leyline Prodigy\nHaunted Ridge\nShipwreck Marsh\nStormcarved Coast\nCascade Bluffs\n\n5/21/26\nADDS\nAncient Tomb\nBadlands\nUnderground Sea\nVolcanic Island\nCity of Brass\nGemstone Caverns\nSol Ring\nMana Vault\nChrome Mox\nLotus Petal\nLion's Eye Diamond\nDemonic Tutor\nVampiric Tutor\nImperial Seal\nMystical Tutor\nGamble\nIntuition\nRhystic Study\nMystic Remora\nNecropotence\nUnderworld Breach\nBrain Freeze\nThassa's Oracle\nDemonic Consultation\nTainted Pact\nBorne Upon a Wind\nHigh Fae Trickster\nValley Floodcaller\nTidal Barracuda\nForce of Will\nPact of Negation\nFlusterstorm\nMana Drain\nCyclonic Rift\nChain of Vapor\nSheoldred's Edict\nWindfall\n\nCUTS\nCommand Beacon\nBojuka Bog\nHall of the Bandit Lord\nThe Black Gate\nIsland\nSwamp\nBrotherhood Regalia\nBulk Up\nHidden Footblade\nLongshot, Rebel Bowman\nMalleable Impostor\nSicarian Infiltrator\nMisleading Signpost\nThe Unagi of Kyoshi Island\nFated Firepower\nDay of Black Sun\nDelayed Blast Fireball\nDemand Answers\nThrill of Possibility\nMystical Teachings\nTibalt's Trickery\nNowhere to Run\nV.A.T.S.\nInvoke Calamity\nNecromancy\nRedirect Lightning\nSazacap's Brew\nBrainsurge\nCallidus Assassin\nGreat Train Heist\nSilver Shroud Costume\nThe Last Agni Kai\nVivi's Persistence\nCunning Nightbonder\nAboleth Spawn\nTwinning Staff\nMarch of Swirling Mist\n\n"}]}
Commander
Fire Lord Azula
Firebending 2 (Whenever this creature attacks, add . This mana lasts until end of combat.)
Whenever you cast a spell while Fire Lord Azula is attacking, copy that spell. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.)
Whenever you cast a spell while Fire Lord Azula is attacking, copy that spell. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.)
Legendary Creature - Human Noble

Commander
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Counters
Counters
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Draw
Thassa's Oracle
When this creature enters, look at the top X cards of your library, where X is your devotion to blue. Put up to one of them on top of your library and the rest on the bottom of your library in a random order. If X is greater than or equal to the number of cards in your library, you win the game. (Each in the mana costs of permanents you control counts toward your devotion to blue.)
Creature - Wizard Merfolk

Draw
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Land
Gemstone Caverns
If this card is in your opening hand and you're not the starting player, you may begin the game with Gemstone Caverns on the battlefield with a luck counter on it. If you do, exile a card from your hand.
: Add . If Gemstone Caverns has a luck counter on it, instead add one mana of any color.
: Add . If Gemstone Caverns has a luck counter on it, instead add one mana of any color.
Legendary Land

Land
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Protection
Protection
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Ramp
Ragavan, Nimble Pilferer
Whenever Ragavan deals combat damage to a player, create a Treasure token and exile the top card of that player's library. Until end of turn, you may cast that card.
Dash (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
Dash (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
Legendary Creature - Pirate Monkey

Ramp
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Recursion
Underworld Breach
Each nonland card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile three other cards from your graveyard. (You may cast cards from your graveyard for their escape cost.)
At the beginning of the end step, sacrifice this enchantment.
At the beginning of the end step, sacrifice this enchantment.
Enchantment

Recursion
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Removal
Removal
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Tutor
Tutor
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Sideboard
Sideboard
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Maybeboard
Delayed Blast Fireball
Delayed Blast Fireball deals 2 damage to each opponent and each creature they control. If this spell was cast from exile, it deals 5 damage to each opponent and each creature they control instead.
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Instant

Fated Firepower
Flash
This enchantment enters with X fire counters on it.
If a source you control would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus an amount of damage equal to the number of fire counters on this enchantment instead.
This enchantment enters with X fire counters on it.
If a source you control would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus an amount of damage equal to the number of fire counters on this enchantment instead.
Enchantment

Great Train Heist
Spree (Choose one or more additional costs.)
+ — Untap all creatures you control. If it's your combat phase, there is an additional combat phase after this phase.
+ — Creatures you control get +1/+0 and gain first strike until end of turn.
+ — Choose target opponent. Whenever a creature you control deals combat damage to that player this turn, create a tapped Treasure token.
+ — Untap all creatures you control. If it's your combat phase, there is an additional combat phase after this phase.
+ — Creatures you control get +1/+0 and gain first strike until end of turn.
+ — Choose target opponent. Whenever a creature you control deals combat damage to that player this turn, create a tapped Treasure token.
Instant

March of Swirling Mist
As an additional cost to cast this spell, you may exile any number of blue cards from your hand. This spell costs less to cast for each card exiled this way.
Up to X target creatures phase out. (While they're phased out, they're treated as though they don't exist. Each one phases in before its controller untaps during their next untap step.)
Up to X target creatures phase out. (While they're phased out, they're treated as though they don't exist. Each one phases in before its controller untaps during their next untap step.)
Instant

Necromancy
You may cast this spell as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.
When this enchantment enters, if it's on the battlefield, it becomes an Aura with "enchant creature put onto the battlefield with Necromancy." Put target creature card from a graveyard onto the battlefield under your control and attach this enchantment to it. When this enchantment leaves the battlefield, that creature's controller sacrifices it.
When this enchantment enters, if it's on the battlefield, it becomes an Aura with "enchant creature put onto the battlefield with Necromancy." Put target creature card from a graveyard onto the battlefield under your control and attach this enchantment to it. When this enchantment leaves the battlefield, that creature's controller sacrifices it.
Enchantment

Nowhere to Run
Flash
When this enchantment enters, target creature an opponent controls gets -3/-3 until end of turn.
Creatures your opponents control can be the targets of spells and abilities as though they didn't have hexproof. Ward abilities of those creatures don't trigger.
When this enchantment enters, target creature an opponent controls gets -3/-3 until end of turn.
Creatures your opponents control can be the targets of spells and abilities as though they didn't have hexproof. Ward abilities of those creatures don't trigger.
Enchantment

Ral, Monsoon Mage
Instant and sorcery spells you cast cost less to cast.
Whenever you cast an instant or sorcery spell during your turn, flip a coin. If you lose the flip, Ral deals 1 damage to you. If you win the flip, you may exile Ral. If you do, return him to the battlefield transformed under his owner's control.
Whenever you cast an instant or sorcery spell during your turn, flip a coin. If you lose the flip, Ral deals 1 damage to you. If you win the flip, you may exile Ral. If you do, return him to the battlefield transformed under his owner's control.
Legendary Creature - Human Wizard


Sazacap's Brew
Gift a tapped Fish (You may promise an opponent a gift as you cast this spell. If you do, they create a tapped 1/1 blue Fish creature token before its other effects.)
As an additional cost to cast this spell, discard a card.
Target player draws two cards. If the gift was promised, target creature you control gets +2/+0 until end of turn.
As an additional cost to cast this spell, discard a card.
Target player draws two cards. If the gift was promised, target creature you control gets +2/+0 until end of turn.
Instant

The Unagi of Kyoshi Island
Flash
Ward—Waterbend . (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays . They can tap their artifacts and creatures to help. Each one pays for .)
Whenever an opponent draws their second card each turn, you draw two cards.
Ward—Waterbend . (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays . They can tap their artifacts and creatures to help. Each one pays for .)
Whenever an opponent draws their second card each turn, you draw two cards.
Legendary Creature - Serpent

Tibalt's Trickery
Counter target spell. Choose 1, 2, or 3 at random. Its controller mills that many cards, then exiles cards from the top of their library until they exile a nonland card with a different name than that spell. They may cast that card without paying its mana cost. Then they put the exiled cards on the bottom of their library in a random order.
Instant

Maybeboard
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Deck Info
Deck stats
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)
Description
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"},{"insert":"\n\n"},{"attributes":{"background":"#1f1f1f","color":"#e6e8f0"},"insert":"Examples of when you can cast spells during combat:"},{"insert":"\n"},{"attributes":{"background":"#1f1f1f","color":"#e6e8f0","bold":true},"insert":"Beginning of Combat Step:"},{"attributes":{"background":"#1f1f1f","color":"#e6e8f0"},"insert":" Before attackers are declared, you can cast instants (ex: to tap down a potential blocker)."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"#1f1f1f","color":"#e6e8f0","bold":true},"insert":"Declare Attackers Step:"},{"attributes":{"background":"#1f1f1f","color":"#e6e8f0"},"insert":" After you declare creatures as attackers, you get priority to cast spells."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"#1f1f1f","color":"#e6e8f0","bold":true},"insert":"Declare Blockers Step:"},{"attributes":{"background":"#1f1f1f","color":"#e6e8f0"},"insert":" After blockers are declared, you can cast spells (ex: pumping your creature or destroying a blocker)."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"#1f1f1f","color":"#e6e8f0","bold":true},"insert":"Combat Damage Step:"},{"attributes":{"background":"#1f1f1f","color":"#e6e8f0"},"insert":" You can cast spells after first-strike damage, or after regular damage is dealt. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nMisc notes\n"},{"attributes":{"background":"#1f1f1f","color":"#e6e8f0","bold":true},"insert":"Flash:"},{"attributes":{"background":"#1f1f1f","color":"#e6e8f0"},"insert":" Cards with Flash can be cast at any time you could cast an instant."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"#1f1f1f","color":"#e6e8f0","bold":true},"insert":"Combat Tricks:"},{"attributes":{"background":"#1f1f1f","color":"#e6e8f0"},"insert":" Instants that boost power or grant evasion are best used after blockers are declared."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"#1f1f1f","color":"#e6e8f0","bold":true},"insert":"\"When Attacking\" Triggers:"},{"attributes":{"background":"#1f1f1f","color":"#e6e8f0"},"insert":" Creatures like "},{"attributes":{"link":"https://www.google.com/search?q=Etali%2C+Primal+Storm&oq=mtg+how+to+cast+spells+while+attacking&gs_lcrp=EgZjaHJvbWUyBggAEEUYOTIHCAEQIRigATIHCAIQIRigATIHCAMQIRigATIHCAQQIRigATIHCAUQIRifBTIHCAYQIRifBTIHCAcQIRifBTIHCAgQIRifBdIBCDQ4OTBqMGo0qAIDsAIB8QVP7Cuodxd9GA&sourceid=chrome&ie=UTF-8&mstk=AUtExfDBJHrss8BKdmbTAvg5sWIGsoxahYt_gR-ULhQY9_q4XCMmCfADGyIsCZAdapEWpdw-o4e9wlZAHvEr7hylHJtNV4de0B6bmYoBa4KCEDiZ-r6I30qZQCLSRru43hqfVvhEiLEWWFpj-0t7MYPEWWWgcr4k44xlqZT_d3gQ7jjFSE_CUCcBQRNgzY26UV7NTDuArvuxYNHQ-5t5OhclN07mKVcb1nL4oKoNpHfbxbnJ05f5HlAfwZ_RAu-sOlpfy9l13h3dkyWKRo9fjukZS8KZ&csui=3&ved=2ahUKEwitqP6JyOaTAxU_MzQIHSDROeYQgK4QegQIBRAD","background":"#1f1f1f","color":"unset","italic":true},"insert":"Etali, Primal Storm"},{"attributes":{"background":"#1f1f1f","color":"#e6e8f0"},"insert":" allow you to cast spells for free when they attack."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"#1f1f1f","color":"#e6e8f0","bold":true},"insert":"Cards that grant Flash:"},{"attributes":{"background":"#1f1f1f","color":"#e6e8f0"},"insert":" "},{"attributes":{"link":"https://www.google.com/search?q=Leyline+of+Anticipation&oq=mtg+how+to+cast+spells+while+attacking&gs_lcrp=EgZjaHJvbWUyBggAEEUYOTIHCAEQIRigATIHCAIQIRigATIHCAMQIRigATIHCAQQIRigATIHCAUQIRifBTIHCAYQIRifBTIHCAcQIRifBTIHCAgQIRifBdIBCDQ4OTBqMGo0qAIDsAIB8QVP7Cuodxd9GA&sourceid=chrome&ie=UTF-8&mstk=AUtExfDBJHrss8BKdmbTAvg5sWIGsoxahYt_gR-ULhQY9_q4XCMmCfADGyIsCZAdapEWpdw-o4e9wlZAHvEr7hylHJtNV4de0B6bmYoBa4KCEDiZ-r6I30qZQCLSRru43hqfVvhEiLEWWFpj-0t7MYPEWWWgcr4k44xlqZT_d3gQ7jjFSE_CUCcBQRNgzY26UV7NTDuArvuxYNHQ-5t5OhclN07mKVcb1nL4oKoNpHfbxbnJ05f5HlAfwZ_RAu-sOlpfy9l13h3dkyWKRo9fjukZS8KZ&csui=3&ved=2ahUKEwitqP6JyOaTAxU_MzQIHSDROeYQgK4QegQIBRAF","background":"#1f1f1f","color":"unset","italic":true},"insert":"Leyline of Anticipation"},{"attributes":{"background":"#1f1f1f","color":"#e6e8f0"},"insert":" or "},{"attributes":{"link":"https://www.google.com/search?q=Vivien%2C+Champion+of+the+Wilds&oq=mtg+how+to+cast+spells+while+attacking&gs_lcrp=EgZjaHJvbWUyBggAEEUYOTIHCAEQIRigATIHCAIQIRigATIHCAMQIRigATIHCAQQIRigATIHCAUQIRifBTIHCAYQIRifBTIHCAcQIRifBTIHCAgQIRifBdIBCDQ4OTBqMGo0qAIDsAIB8QVP7Cuodxd9GA&sourceid=chrome&ie=UTF-8&mstk=AUtExfDBJHrss8BKdmbTAvg5sWIGsoxahYt_gR-ULhQY9_q4XCMmCfADGyIsCZAdapEWpdw-o4e9wlZAHvEr7hylHJtNV4de0B6bmYoBa4KCEDiZ-r6I30qZQCLSRru43hqfVvhEiLEWWFpj-0t7MYPEWWWgcr4k44xlqZT_d3gQ7jjFSE_CUCcBQRNgzY26UV7NTDuArvuxYNHQ-5t5OhclN07mKVcb1nL4oKoNpHfbxbnJ05f5HlAfwZ_RAu-sOlpfy9l13h3dkyWKRo9fjukZS8KZ&csui=3&ved=2ahUKEwitqP6JyOaTAxU_MzQIHSDROeYQgK4QegQIBRAG","background":"#1f1f1f","color":"unset","italic":true},"insert":"Vivien, Champion of the Wilds"},{"attributes":{"background":"#1f1f1f","color":"#e6e8f0"},"insert":" allow you to cast creatures or sorceries as though they had flash. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"background":"#1f1f1f","color":"#e6e8f0"},"insert":"You cannot cast spells "},{"attributes":{"background":"#1f1f1f","color":"#e6e8f0","italic":true},"insert":"while"},{"attributes":{"background":"#1f1f1f","color":"#e6e8f0"},"insert":" attackers are being declared, only immediately before or after"},{"insert":"\n\n\nOverview"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This is a "},{"attributes":{"bold":true},"insert":"Bracket 4 Grixis Azula combo deck"},{"insert":". The deck uses "},{"attributes":{"bold":true},"insert":"Fire Lord Azula"},{"insert":" as a combat-step spell-copy engine, but it is not dependent on her to win. Azula copies spells you cast while she is attacking, so the deck uses haste, flash enablers, rituals, tutors, and interaction to turn combat into a combo window. \nThe deck’s main win packages are:\nThassa's Oracle + Demonic Consultation / Tainted Pact"},{"attributes":{"code-block":"plain"},"insert":"\n"},{"insert":"Underworld Breach + Lion's Eye Diamond + Brain Freeze"},{"attributes":{"code-block":"plain"},"insert":"\n"},{"insert":"Notion Thief + Windfall"},{"attributes":{"code-block":"plain"},"insert":"\n"},{"insert":"Hullbreaker Horror artifact loops"},{"attributes":{"code-block":"plain"},"insert":"\n"},{"insert":"Azula copying tutors, rituals, and win spells during combat"},{"attributes":{"code-block":"plain"},"insert":"\n\n"},{"insert":"Game Plan"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Early game, establish fast mana and card advantage. The best starts involve "},{"attributes":{"bold":true},"insert":"Ancient Tomb"},{"insert":", "},{"attributes":{"bold":true},"insert":"Gemstone Caverns"},{"insert":", "},{"attributes":{"bold":true},"insert":"Sol Ring"},{"insert":", "},{"attributes":{"bold":true},"insert":"Mana Vault"},{"insert":", "},{"attributes":{"bold":true},"insert":"Chrome Mox"},{"insert":", "},{"attributes":{"bold":true},"insert":"Mox Diamond"},{"insert":", "},{"attributes":{"bold":true},"insert":"Lotus Petal"},{"insert":", "},{"attributes":{"bold":true},"insert":"Lion’s Eye Diamond"},{"insert":", "},{"attributes":{"bold":true},"insert":"Arcane Signet"},{"insert":", "},{"attributes":{"bold":true},"insert":"Talismans"},{"insert":", "},{"attributes":{"bold":true},"insert":"Mystic Remora"},{"insert":", "},{"attributes":{"bold":true},"insert":"Rhystic Study"},{"insert":", or "},{"attributes":{"bold":true},"insert":"Necropotence"},{"insert":".\nMidgame, either assemble a compact combo or cast "},{"attributes":{"bold":true},"insert":"Fire Lord Azula"},{"insert":" with protection. If Azula can attack, use "},{"attributes":{"bold":true},"insert":"Borne Upon a Wind"},{"insert":", "},{"attributes":{"bold":true},"insert":"High Fae Trickster"},{"insert":", "},{"attributes":{"bold":true},"insert":"Valley Floodcaller"},{"insert":", or "},{"attributes":{"bold":true},"insert":"Tidal Barracuda"},{"insert":" to cast spells during combat and copy them.\nLate game, force through a protected win using free counters, tutors, and compact combo lines. You are not trying to grind fairly forever; you are trying to find a window and win decisively.\n\n\nMulligans"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Keep hands with:\nfast mana"},{"attributes":{"code-block":"plain"},"insert":"\n"},{"insert":"a tutor"},{"attributes":{"code-block":"plain"},"insert":"\n"},{"insert":"a card advantage engine"},{"attributes":{"code-block":"plain"},"insert":"\n"},{"insert":"a compact win piece"},{"attributes":{"code-block":"plain"},"insert":"\n"},{"insert":"or protection plus a clear plan"},{"attributes":{"code-block":"plain"},"insert":"\n\n"},{"insert":"Strong keeps include "},{"attributes":{"bold":true},"insert":"Mystic Remora"},{"insert":", "},{"attributes":{"bold":true},"insert":"Rhystic Study"},{"insert":", "},{"attributes":{"bold":true},"insert":"Necropotence"},{"insert":", "},{"attributes":{"bold":true},"insert":"Demonic Tutor"},{"insert":", "},{"attributes":{"bold":true},"insert":"Vampiric Tutor"},{"insert":", "},{"attributes":{"bold":true},"insert":"Imperial Seal"},{"insert":", "},{"attributes":{"bold":true},"insert":"Mystical Tutor"},{"insert":", "},{"attributes":{"bold":true},"insert":"Gamble"},{"insert":", "},{"attributes":{"bold":true},"insert":"Intuition"},{"insert":", "},{"attributes":{"bold":true},"insert":"Sol Ring"},{"insert":", "},{"attributes":{"bold":true},"insert":"Mana Vault"},{"insert":", "},{"attributes":{"bold":true},"insert":"Chrome Mox"},{"insert":", "},{"attributes":{"bold":true},"insert":"Mox Diamond"},{"insert":", "},{"attributes":{"bold":true},"insert":"Lotus Petal"},{"insert":", "},{"attributes":{"bold":true},"insert":"Lion’s Eye Diamond"},{"insert":", "},{"attributes":{"bold":true},"insert":"Gemstone Caverns"},{"insert":", and "},{"attributes":{"bold":true},"insert":"Ancient Tomb"},{"insert":".\nMulligan hands that are slow, reactive-only, or rely on casting Azula with no acceleration/protection.\n\n\nBest Cards by Role"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Fast mana"},{"insert":"\n Ancient Tomb\n Gemstone Caverns\n Sol Ring\n Mana Vault\n Chrome Mox\n Mox Diamond\n Lotus Petal\n Lion’s Eye Diamond\n Arcane Signet\n Fellwar Stone\n Talisman of Creativity\n Talisman of Dominance\n Talisman of Indulgence\n Dark Ritual\n Cabal Ritual\n Seething Song\n Jeska’s Will\n\n"},{"attributes":{"bold":true},"insert":"Tutors"},{"insert":"\n Demonic Tutor\n Vampiric Tutor\n Imperial Seal\n Mystical Tutor\n Gamble\n Intuition\n Wishclaw Talisman\n Waterlogged Teachings // Inundated Archive\n\n"},{"attributes":{"bold":true},"insert":"Card advantage / selection"},{"insert":"\n Mystic Remora\n Rhystic Study\n Necropotence\n Brainstorm\n Frantic Search\n Faerie Mastermind\n Wheel of Fortune\n Windfall\n Orcish Bowmasters\n Notion Thief\n\n"},{"attributes":{"bold":true},"insert":"Protection / stack interaction"},{"insert":"\n Force of Will\n Force of Negation\n Fierce Guardianship\n Pact of Negation\n Mana Drain\n Flusterstorm\n Swan Song\n An Offer You Can’t Refuse\n Mental Misstep\n Deflecting Swat\n Narset’s Reversal\n Untimely Malfunction\n\n"},{"attributes":{"bold":true},"insert":"Removal / bounce"},{"insert":"\n Chain of Vapor\n Cyclonic Rift\n Fire Covenant\n Deadly Rollick\n Toxic Deluge\n Vandalblast\n Snap\n Otawara, Soaring City\n Sink into Stupor // Soporific Springs\n Sundering Eruption // Volcanic Fissure\n\n"},{"attributes":{"bold":true},"insert":"Azula enablers"},{"insert":"\n Lightning Greaves\n Arena of Glory\n Borne Upon a Wind\n High Fae Trickster\n Valley Floodcaller\n Tidal Barracuda\n Cavern of Souls\n Shizo, Death’s Storehouse\n\n"},{"attributes":{"bold":true},"insert":"Win pieces"},{"insert":"\n Thassa’s Oracle\n Demonic Consultation\n Tainted Pact\n Underworld Breach\n Lion’s Eye Diamond\n Brain Freeze\n Yawgmoth’s Will\n Hullbreaker Horror\n Notion Thief\n Windfall\n\n\nWhat to Tutor For"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Demonic Tutor / Vampiric Tutor / Imperial Seal"},{"insert":" usually find whatever completes the win: "},{"attributes":{"bold":true},"insert":"Thassa’s Oracle"},{"insert":", "},{"attributes":{"bold":true},"insert":"Demonic Consultation"},{"insert":", "},{"attributes":{"bold":true},"insert":"Tainted Pact"},{"insert":", "},{"attributes":{"bold":true},"insert":"Underworld Breach"},{"insert":", "},{"attributes":{"bold":true},"insert":"Brain Freeze"},{"insert":", "},{"attributes":{"bold":true},"insert":"Lion’s Eye Diamond"},{"insert":", or protection.\n\n"},{"attributes":{"bold":true},"insert":"Mystical Tutor"},{"insert":" usually finds "},{"attributes":{"bold":true},"insert":"Demonic Consultation"},{"insert":", "},{"attributes":{"bold":true},"insert":"Tainted Pact"},{"insert":", "},{"attributes":{"bold":true},"insert":"Brain Freeze"},{"insert":", "},{"attributes":{"bold":true},"insert":"Borne Upon a Wind"},{"insert":", "},{"attributes":{"bold":true},"insert":"Cyclonic Rift"},{"insert":", "},{"attributes":{"bold":true},"insert":"Fire Covenant"},{"insert":", "},{"attributes":{"bold":true},"insert":"Force of Will"},{"insert":", "},{"attributes":{"bold":true},"insert":"Pact of Negation"},{"insert":", or "},{"attributes":{"bold":true},"insert":"Yawgmoth’s Will"},{"insert":".\n"},{"attributes":{"bold":true},"insert":"Intuition"},{"insert":" is strongest when setting up "},{"attributes":{"bold":true},"insert":"Underworld Breach"},{"insert":", "},{"attributes":{"bold":true},"insert":"Brain Freeze"},{"insert":", "},{"attributes":{"bold":true},"insert":"Lion’s Eye Diamond"},{"insert":", "},{"attributes":{"bold":true},"insert":"Yawgmoth’s Will"},{"insert":", or graveyard-based piles.\n\n"},{"attributes":{"bold":true},"insert":"Wishclaw Talisman"},{"insert":" should usually be used the turn you plan to win or when you can prevent opponents from abusing it.\n"},{"attributes":{"bold":true},"insert":"Gamble"},{"insert":" is best when the card you find either wins immediately or is still useful if discarded, like "},{"attributes":{"bold":true},"insert":"Underworld Breach"},{"insert":" lines.\n\n\nSynergies"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Fire Lord Azula + Borne Upon a Wind / High Fae Trickster / Valley Floodcaller / Tidal Barracuda"},{"insert":"\n These let you cast spells during combat so Azula can copy them.\n\n"},{"attributes":{"bold":true},"insert":"Fire Lord Azula + rituals"},{"insert":"\n Copying "},{"attributes":{"bold":true},"insert":"Dark Ritual"},{"insert":", "},{"attributes":{"bold":true},"insert":"Cabal Ritual"},{"insert":", "},{"attributes":{"bold":true},"insert":"Seething Song"},{"insert":", or "},{"attributes":{"bold":true},"insert":"Jeska’s Will"},{"insert":" can generate a huge mana burst.\n\n"},{"attributes":{"bold":true},"insert":"Fire Lord Azula + tutors"},{"insert":"\n Copying a tutor can find multiple combo pieces in the same combat step.\n\n"},{"attributes":{"bold":true},"insert":"Fire Lord Azula + Narset’s Reversal"},{"insert":"\n Creates stack-heavy lines where you can copy, return, and reuse important spells.\n\n"},{"attributes":{"bold":true},"insert":"Notion Thief + Windfall / Wheel of Fortune"},{"insert":"\n Notion Thief turns symmetrical draw effects into one-sided hand destruction and massive card advantage.\n\n"},{"attributes":{"bold":true},"insert":"Necropotence + fast mana"},{"insert":"\n Necropotence refills after explosive starts and helps sculpt protected combo turns.\n\n\nInfinite Combos"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Underworld Breach + Lion’s Eye Diamond + Brain Freeze"},{"insert":"\nThis is the deck’s cleanest graveyard combo. With "},{"attributes":{"bold":true},"insert":"Underworld Breach"},{"insert":" active, sacrifice "},{"attributes":{"bold":true},"insert":"Lion’s Eye Diamond"},{"insert":" for mana, escape it, then escape "},{"attributes":{"bold":true},"insert":"Brain Freeze"},{"insert":" targeting yourself. The Brain Freeze copies refill your graveyard, letting you repeat the loop and generate massive storm count. This can mill opponents out or set up "},{"attributes":{"bold":true},"insert":"Thassa’s Oracle"},{"insert":". EDHREC identifies this Breach/LED/Brain Freeze line as a repeatable storm/self-mill combo. \n\n"},{"attributes":{"bold":true},"insert":"Thassa’s Oracle + Demonic Consultation"},{"insert":"\nCast "},{"attributes":{"bold":true},"insert":"Thassa’s Oracle"},{"insert":", hold the trigger on the stack, then cast "},{"attributes":{"bold":true},"insert":"Demonic Consultation"},{"insert":" naming a card not in your deck. Your library gets exiled, then Oracle resolves and wins.\n\n"},{"attributes":{"bold":true},"insert":"Thassa’s Oracle + Tainted Pact"},{"insert":"\nSame concept. Cast "},{"attributes":{"bold":true},"insert":"Thassa’s Oracle"},{"insert":", hold the trigger, then use "},{"attributes":{"bold":true},"insert":"Tainted Pact"},{"insert":" to exile your library. Oracle resolves and wins.\n"},{"attributes":{"bold":true},"insert":"Hullbreaker Horror + Sol Ring + Mana Vault"},{"insert":"\nWith "},{"attributes":{"bold":true},"insert":"Hullbreaker Horror"},{"insert":" on board, cast and recast "},{"attributes":{"bold":true},"insert":"Sol Ring"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Mana Vault"},{"insert":", bouncing the other artifact each time. This can generate infinite colorless mana and infinite storm count once the loop is mana-positive.\n\n"},{"attributes":{"bold":true},"insert":"Hullbreaker Horror + Sol Ring + Lion’s Eye Diamond / Lotus Petal / Chrome Mox"},{"insert":"\nWith enough mana setup, "},{"attributes":{"bold":true},"insert":"Hullbreaker Horror"},{"insert":" can repeatedly bounce and recast cheap artifacts. This creates infinite or near-infinite storm count and can lead into "},{"attributes":{"bold":true},"insert":"Brain Freeze"},{"insert":", "},{"attributes":{"bold":true},"insert":"Underworld Breach"},{"insert":", or tutor lines.\n\n"},{"attributes":{"bold":true},"insert":"Notion Thief + Windfall"},{"insert":"\nNot infinite, but usually game-ending. Opponents discard their hands, then "},{"attributes":{"bold":true},"insert":"Notion Thief"},{"insert":" replaces their draws so you draw instead. This often leaves the table empty-handed while you draw enough to win or fully control the game.\n\n\nHow the Deck Wins"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The cleanest win is "},{"attributes":{"bold":true},"insert":"Thassa’s Oracle"},{"insert":" with "},{"attributes":{"bold":true},"insert":"Demonic Consultation"},{"insert":" or "},{"attributes":{"bold":true},"insert":"Tainted Pact"},{"insert":".\n\nThe second win is "},{"attributes":{"bold":true},"insert":"Underworld Breach + Lion’s Eye Diamond + Brain Freeze"},{"insert":", either milling opponents directly or milling yourself into "},{"attributes":{"bold":true},"insert":"Thassa’s Oracle"},{"insert":".\n\nThe third win is "},{"attributes":{"bold":true},"insert":"Notion Thief + Windfall"},{"insert":" or "},{"attributes":{"bold":true},"insert":"Notion Thief + Wheel of Fortune"},{"insert":", which can functionally end the game by stripping hands and refilling yours.\n\nThe fourth win is an Azula combat-copy turn. Attack with Azula, use a flash enabler, copy a tutor/ritual/draw spell, and chain into one of the compact wins.\n\nThe fifth win is "},{"attributes":{"bold":true},"insert":"Hullbreaker Horror"},{"insert":" with fast artifacts, creating mana/storm/bounce loops until you can finish with "},{"attributes":{"bold":true},"insert":"Brain Freeze"},{"insert":", "},{"attributes":{"bold":true},"insert":"Thassa’s Oracle"},{"insert":", or a tutor.\n\n\nPlay Tips"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Do not cast Azula just because you can. Cast her when you can protect her, give haste, or immediately profit from attacking.\nUse free counters carefully. "},{"attributes":{"bold":true},"insert":"Force of Will"},{"insert":", "},{"attributes":{"bold":true},"insert":"Force of Negation"},{"insert":", "},{"attributes":{"bold":true},"insert":"Fierce Guardianship"},{"insert":", "},{"attributes":{"bold":true},"insert":"Pact of Negation"},{"insert":", and "},{"attributes":{"bold":true},"insert":"Flusterstorm"},{"insert":" should protect your win or stop an opponent’s win.\nBe careful with "},{"attributes":{"bold":true},"insert":"Tainted Pact"},{"insert":". Know your remaining library before committing.\nWith "},{"attributes":{"bold":true},"insert":"Necropotence"},{"insert":", plan ahead. It is powerful, but it changes your draw step and forces you to sequence carefully.\nUse "},{"attributes":{"bold":true},"insert":"Chain of Vapor"},{"insert":" aggressively when it clears the way for a win.\nDo not overvalue Azula copying random spells. Copy spells that advance a win: tutors, rituals, protection, bounce, or card advantage.\n\n\nWeaknesses"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The deck is vulnerable to "},{"attributes":{"bold":true},"insert":"Rule of Law"},{"insert":" effects because it wants to chain spells.\nGraveyard hate disrupts "},{"attributes":{"bold":true},"insert":"Underworld Breach"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Yawgmoth’s Will"},{"insert":" lines.\nAzula is powerful but still removable, so do not rely only on her.\nThe deck is lean on true lands, so mulligan slow or awkward mana hands aggressively.\nThe deck has many compact wins, but it rewards tight sequencing. Starting a combo turn without knowing the full line can waste resources and lose the window.\n"},{"attributes":{"header":1},"insert":"\n"},{"attributes":{"color":"#ff9900"},"insert":"DECK CHANGES"},{"insert":"\n\n5/22/26\nADDS\nMox Diamond\nWheel of Fortune\nWishclaw Talisman\nMental Misstep\nFire Covenant\nFrantic Search\nCabal Ritual\nRagavan, Nimble Pilferer\nLightning Greaves\nMisty Rainforest\nMarsh Flats\nFlooded Strand\nVerdant Catacombs\n\nCUTS\nMithril Coat\nSwiftfoot Boots\nThree Steps Ahead\nSheoldred's Edict\nErrant, Street Artist\nGoblin Electromancer\nElectro, Assaulting Battery\nNightscape Familiar\nRal, Monsoon Mage // Ral, Leyline Prodigy\nHaunted Ridge\nShipwreck Marsh\nStormcarved Coast\nCascade Bluffs\n\n5/21/26\nADDS\nAncient Tomb\nBadlands\nUnderground Sea\nVolcanic Island\nCity of Brass\nGemstone Caverns\nSol Ring\nMana Vault\nChrome Mox\nLotus Petal\nLion's Eye Diamond\nDemonic Tutor\nVampiric Tutor\nImperial Seal\nMystical Tutor\nGamble\nIntuition\nRhystic Study\nMystic Remora\nNecropotence\nUnderworld Breach\nBrain Freeze\nThassa's Oracle\nDemonic Consultation\nTainted Pact\nBorne Upon a Wind\nHigh Fae Trickster\nValley Floodcaller\nTidal Barracuda\nForce of Will\nPact of Negation\nFlusterstorm\nMana Drain\nCyclonic Rift\nChain of Vapor\nSheoldred's Edict\nWindfall\n\nCUTS\nCommand Beacon\nBojuka Bog\nHall of the Bandit Lord\nThe Black Gate\nIsland\nSwamp\nBrotherhood Regalia\nBulk Up\nHidden Footblade\nLongshot, Rebel Bowman\nMalleable Impostor\nSicarian Infiltrator\nMisleading Signpost\nThe Unagi of Kyoshi Island\nFated Firepower\nDay of Black Sun\nDelayed Blast Fireball\nDemand Answers\nThrill of Possibility\nMystical Teachings\nTibalt's Trickery\nNowhere to Run\nV.A.T.S.\nInvoke Calamity\nNecromancy\nRedirect Lightning\nSazacap's Brew\nBrainsurge\nCallidus Assassin\nGreat Train Heist\nSilver Shroud Costume\nThe Last Agni Kai\nVivi's Persistence\nCunning Nightbonder\nAboleth Spawn\nTwinning Staff\nMarch of Swirling Mist\n\n"}]}
















































































































































