197 views4 days ago
Commander
Size: 100Est cost: $7274.57Salt sum: 86.93
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ghostagent151

197 views4 days ago
Commander
Size: 100Est cost: $7274.57Salt sum: 86.93

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{"ops":[{"insert":"NOTE:\n"},{"attributes":{"background":"#1f1f1f","color":"#e6e8f0"},"insert":"You can cast spells while attacking by "},{"attributes":{"background":"rgba(0, 0, 0, 0)","color":"#eef0ff"},"insert":"using "},{"attributes":{"background":"rgba(0, 0, 0, 0)","color":"#eef0ff","bold":true},"insert":"Instants"},{"attributes":{"background":"rgba(0, 0, 0, 0)","color":"#eef0ff"},"insert":" or cards with "},{"attributes":{"background":"rgba(0, 0, 0, 0)","color":"#eef0ff","bold":true},"insert":"Flash"},{"attributes":{"background":"rgba(0, 0, 0, 0)","color":"#eef0ff"},"insert":" during the combat phase"},{"attributes":{"background":"#1f1f1f","color":"#e6e8f0"},"insert":". The best times to do this are after declaring attackers or after declaring blockers. You cannot cast sorceries, but you can use abilities that trigger \"whenever this creature attacks\". "},{"insert":"\n\n"},{"attributes":{"background":"#1f1f1f","color":"#e6e8f0"},"insert":"Examples of when you can cast spells during combat:"},{"insert":"\n"},{"attributes":{"background":"#1f1f1f","color":"#e6e8f0","bold":true},"insert":"Beginning of Combat Step:"},{"attributes":{"background":"#1f1f1f","color":"#e6e8f0"},"insert":" Before attackers are declared, you can cast instants (ex: to tap down a potential blocker)."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"#1f1f1f","color":"#e6e8f0","bold":true},"insert":"Declare Attackers Step:"},{"attributes":{"background":"#1f1f1f","color":"#e6e8f0"},"insert":" After you declare creatures as attackers, you get priority to cast spells."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"#1f1f1f","color":"#e6e8f0","bold":true},"insert":"Declare Blockers Step:"},{"attributes":{"background":"#1f1f1f","color":"#e6e8f0"},"insert":" After blockers are declared, you can cast spells (ex: pumping your creature or destroying a blocker)."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"#1f1f1f","color":"#e6e8f0","bold":true},"insert":"Combat Damage Step:"},{"attributes":{"background":"#1f1f1f","color":"#e6e8f0"},"insert":" You can cast spells after first-strike damage, or after regular damage is dealt. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nMisc notes\n"},{"attributes":{"background":"#1f1f1f","color":"#e6e8f0","bold":true},"insert":"Flash:"},{"attributes":{"background":"#1f1f1f","color":"#e6e8f0"},"insert":" Cards with Flash can be cast at any time you could cast an instant."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"#1f1f1f","color":"#e6e8f0","bold":true},"insert":"Combat Tricks:"},{"attributes":{"background":"#1f1f1f","color":"#e6e8f0"},"insert":" Instants that boost power or grant evasion are best used after blockers are declared."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"#1f1f1f","color":"#e6e8f0","bold":true},"insert":"\"When Attacking\" Triggers:"},{"attributes":{"background":"#1f1f1f","color":"#e6e8f0"},"insert":" Creatures like "},{"attributes":{"link":"https://www.google.com/search?q=Etali%2C+Primal+Storm&oq=mtg+how+to+cast+spells+while+attacking&gs_lcrp=EgZjaHJvbWUyBggAEEUYOTIHCAEQIRigATIHCAIQIRigATIHCAMQIRigATIHCAQQIRigATIHCAUQIRifBTIHCAYQIRifBTIHCAcQIRifBTIHCAgQIRifBdIBCDQ4OTBqMGo0qAIDsAIB8QVP7Cuodxd9GA&sourceid=chrome&ie=UTF-8&mstk=AUtExfDBJHrss8BKdmbTAvg5sWIGsoxahYt_gR-ULhQY9_q4XCMmCfADGyIsCZAdapEWpdw-o4e9wlZAHvEr7hylHJtNV4de0B6bmYoBa4KCEDiZ-r6I30qZQCLSRru43hqfVvhEiLEWWFpj-0t7MYPEWWWgcr4k44xlqZT_d3gQ7jjFSE_CUCcBQRNgzY26UV7NTDuArvuxYNHQ-5t5OhclN07mKVcb1nL4oKoNpHfbxbnJ05f5HlAfwZ_RAu-sOlpfy9l13h3dkyWKRo9fjukZS8KZ&csui=3&ved=2ahUKEwitqP6JyOaTAxU_MzQIHSDROeYQgK4QegQIBRAD","background":"#1f1f1f","color":"unset","italic":true},"insert":"Etali, Primal Storm"},{"attributes":{"background":"#1f1f1f","color":"#e6e8f0"},"insert":" allow you to cast spells for free when they attack."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"#1f1f1f","color":"#e6e8f0","bold":true},"insert":"Cards that grant Flash:"},{"attributes":{"background":"#1f1f1f","color":"#e6e8f0"},"insert":" "},{"attributes":{"link":"https://www.google.com/search?q=Leyline+of+Anticipation&oq=mtg+how+to+cast+spells+while+attacking&gs_lcrp=EgZjaHJvbWUyBggAEEUYOTIHCAEQIRigATIHCAIQIRigATIHCAMQIRigATIHCAQQIRigATIHCAUQIRifBTIHCAYQIRifBTIHCAcQIRifBTIHCAgQIRifBdIBCDQ4OTBqMGo0qAIDsAIB8QVP7Cuodxd9GA&sourceid=chrome&ie=UTF-8&mstk=AUtExfDBJHrss8BKdmbTAvg5sWIGsoxahYt_gR-ULhQY9_q4XCMmCfADGyIsCZAdapEWpdw-o4e9wlZAHvEr7hylHJtNV4de0B6bmYoBa4KCEDiZ-r6I30qZQCLSRru43hqfVvhEiLEWWFpj-0t7MYPEWWWgcr4k44xlqZT_d3gQ7jjFSE_CUCcBQRNgzY26UV7NTDuArvuxYNHQ-5t5OhclN07mKVcb1nL4oKoNpHfbxbnJ05f5HlAfwZ_RAu-sOlpfy9l13h3dkyWKRo9fjukZS8KZ&csui=3&ved=2ahUKEwitqP6JyOaTAxU_MzQIHSDROeYQgK4QegQIBRAF","background":"#1f1f1f","color":"unset","italic":true},"insert":"Leyline of Anticipation"},{"attributes":{"background":"#1f1f1f","color":"#e6e8f0"},"insert":" or "},{"attributes":{"link":"https://www.google.com/search?q=Vivien%2C+Champion+of+the+Wilds&oq=mtg+how+to+cast+spells+while+attacking&gs_lcrp=EgZjaHJvbWUyBggAEEUYOTIHCAEQIRigATIHCAIQIRigATIHCAMQIRigATIHCAQQIRigATIHCAUQIRifBTIHCAYQIRifBTIHCAcQIRifBTIHCAgQIRifBdIBCDQ4OTBqMGo0qAIDsAIB8QVP7Cuodxd9GA&sourceid=chrome&ie=UTF-8&mstk=AUtExfDBJHrss8BKdmbTAvg5sWIGsoxahYt_gR-ULhQY9_q4XCMmCfADGyIsCZAdapEWpdw-o4e9wlZAHvEr7hylHJtNV4de0B6bmYoBa4KCEDiZ-r6I30qZQCLSRru43hqfVvhEiLEWWFpj-0t7MYPEWWWgcr4k44xlqZT_d3gQ7jjFSE_CUCcBQRNgzY26UV7NTDuArvuxYNHQ-5t5OhclN07mKVcb1nL4oKoNpHfbxbnJ05f5HlAfwZ_RAu-sOlpfy9l13h3dkyWKRo9fjukZS8KZ&csui=3&ved=2ahUKEwitqP6JyOaTAxU_MzQIHSDROeYQgK4QegQIBRAG","background":"#1f1f1f","color":"unset","italic":true},"insert":"Vivien, Champion of the Wilds"},{"attributes":{"background":"#1f1f1f","color":"#e6e8f0"},"insert":" allow you to cast creatures or sorceries as though they had flash. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"background":"#1f1f1f","color":"#e6e8f0"},"insert":"You cannot cast spells "},{"attributes":{"background":"#1f1f1f","color":"#e6e8f0","italic":true},"insert":"while"},{"attributes":{"background":"#1f1f1f","color":"#e6e8f0"},"insert":" attackers are being declared, only immediately before or after"},{"insert":"\n\n\nOverview"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This is a "},{"attributes":{"bold":true},"insert":"Bracket 4 Grixis Azula combo deck"},{"insert":". The deck uses "},{"attributes":{"bold":true},"insert":"Fire Lord Azula"},{"insert":" as a combat-step spell-copy engine, but it is not dependent on her to win. Azula copies spells you cast while she is attacking, so the deck uses haste, flash enablers, rituals, tutors, and interaction to turn combat into a combo window. \nThe deck’s main win packages are:\nThassa's Oracle + Demonic Consultation / Tainted Pact"},{"attributes":{"code-block":"plain"},"insert":"\n"},{"insert":"Underworld Breach + Lion's Eye Diamond + Brain Freeze"},{"attributes":{"code-block":"plain"},"insert":"\n"},{"insert":"Notion Thief + Windfall"},{"attributes":{"code-block":"plain"},"insert":"\n"},{"insert":"Hullbreaker Horror artifact loops"},{"attributes":{"code-block":"plain"},"insert":"\n"},{"insert":"Azula copying tutors, rituals, and win spells during combat"},{"attributes":{"code-block":"plain"},"insert":"\n\n"},{"insert":"Game Plan"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Early game, establish fast mana and card advantage. The best starts involve "},{"attributes":{"bold":true},"insert":"Ancient Tomb"},{"insert":", "},{"attributes":{"bold":true},"insert":"Gemstone Caverns"},{"insert":", "},{"attributes":{"bold":true},"insert":"Sol Ring"},{"insert":", "},{"attributes":{"bold":true},"insert":"Mana Vault"},{"insert":", "},{"attributes":{"bold":true},"insert":"Chrome Mox"},{"insert":", "},{"attributes":{"bold":true},"insert":"Mox Diamond"},{"insert":", "},{"attributes":{"bold":true},"insert":"Lotus Petal"},{"insert":", "},{"attributes":{"bold":true},"insert":"Lion’s Eye Diamond"},{"insert":", "},{"attributes":{"bold":true},"insert":"Arcane Signet"},{"insert":", "},{"attributes":{"bold":true},"insert":"Talismans"},{"insert":", "},{"attributes":{"bold":true},"insert":"Mystic Remora"},{"insert":", "},{"attributes":{"bold":true},"insert":"Rhystic Study"},{"insert":", or "},{"attributes":{"bold":true},"insert":"Necropotence"},{"insert":".\nMidgame, either assemble a compact combo or cast "},{"attributes":{"bold":true},"insert":"Fire Lord Azula"},{"insert":" with protection. If Azula can attack, use "},{"attributes":{"bold":true},"insert":"Borne Upon a Wind"},{"insert":", "},{"attributes":{"bold":true},"insert":"High Fae Trickster"},{"insert":", "},{"attributes":{"bold":true},"insert":"Valley Floodcaller"},{"insert":", or "},{"attributes":{"bold":true},"insert":"Tidal Barracuda"},{"insert":" to cast spells during combat and copy them.\nLate game, force through a protected win using free counters, tutors, and compact combo lines. You are not trying to grind fairly forever; you are trying to find a window and win decisively.\n\n\nMulligans"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Keep hands with:\nfast mana"},{"attributes":{"code-block":"plain"},"insert":"\n"},{"insert":"a tutor"},{"attributes":{"code-block":"plain"},"insert":"\n"},{"insert":"a card advantage engine"},{"attributes":{"code-block":"plain"},"insert":"\n"},{"insert":"a compact win piece"},{"attributes":{"code-block":"plain"},"insert":"\n"},{"insert":"or protection plus a clear plan"},{"attributes":{"code-block":"plain"},"insert":"\n\n"},{"insert":"Strong keeps include "},{"attributes":{"bold":true},"insert":"Mystic Remora"},{"insert":", "},{"attributes":{"bold":true},"insert":"Rhystic Study"},{"insert":", "},{"attributes":{"bold":true},"insert":"Necropotence"},{"insert":", "},{"attributes":{"bold":true},"insert":"Demonic Tutor"},{"insert":", "},{"attributes":{"bold":true},"insert":"Vampiric Tutor"},{"insert":", "},{"attributes":{"bold":true},"insert":"Imperial Seal"},{"insert":", "},{"attributes":{"bold":true},"insert":"Mystical Tutor"},{"insert":", "},{"attributes":{"bold":true},"insert":"Gamble"},{"insert":", "},{"attributes":{"bold":true},"insert":"Intuition"},{"insert":", "},{"attributes":{"bold":true},"insert":"Sol Ring"},{"insert":", "},{"attributes":{"bold":true},"insert":"Mana Vault"},{"insert":", "},{"attributes":{"bold":true},"insert":"Chrome Mox"},{"insert":", "},{"attributes":{"bold":true},"insert":"Mox Diamond"},{"insert":", "},{"attributes":{"bold":true},"insert":"Lotus Petal"},{"insert":", "},{"attributes":{"bold":true},"insert":"Lion’s Eye Diamond"},{"insert":", "},{"attributes":{"bold":true},"insert":"Gemstone Caverns"},{"insert":", and "},{"attributes":{"bold":true},"insert":"Ancient Tomb"},{"insert":".\nMulligan hands that are slow, reactive-only, or rely on casting Azula with no acceleration/protection.\n\n\nBest Cards by Role"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Fast mana"},{"insert":"\n Ancient Tomb\n Gemstone Caverns\n Sol Ring\n Mana Vault\n Chrome Mox\n Mox Diamond\n Lotus Petal\n Lion’s Eye Diamond\n Arcane Signet\n Fellwar Stone\n Talisman of Creativity\n Talisman of Dominance\n Talisman of Indulgence\n Dark Ritual\n Cabal Ritual\n Seething Song\n Jeska’s Will\n\n"},{"attributes":{"bold":true},"insert":"Tutors"},{"insert":"\n Demonic Tutor\n Vampiric Tutor\n Imperial Seal\n Mystical Tutor\n Gamble\n Intuition\n Wishclaw Talisman\n Waterlogged Teachings // Inundated Archive\n\n"},{"attributes":{"bold":true},"insert":"Card advantage / selection"},{"insert":"\n Mystic Remora\n Rhystic Study\n Necropotence\n Brainstorm\n Frantic Search\n Faerie Mastermind\n Wheel of Fortune\n Windfall\n Orcish Bowmasters\n Notion Thief\n\n"},{"attributes":{"bold":true},"insert":"Protection / stack interaction"},{"insert":"\n Force of Will\n Force of Negation\n Fierce Guardianship\n Pact of Negation\n Mana Drain\n Flusterstorm\n Swan Song\n An Offer You Can’t Refuse\n Mental Misstep\n Deflecting Swat\n Narset’s Reversal\n Untimely Malfunction\n\n"},{"attributes":{"bold":true},"insert":"Removal / bounce"},{"insert":"\n Chain of Vapor\n Cyclonic Rift\n Fire Covenant\n Deadly Rollick\n Toxic Deluge\n Vandalblast\n Snap\n Otawara, Soaring City\n Sink into Stupor // Soporific Springs\n Sundering Eruption // Volcanic Fissure\n\n"},{"attributes":{"bold":true},"insert":"Azula enablers"},{"insert":"\n Lightning Greaves\n Arena of Glory\n Borne Upon a Wind\n High Fae Trickster\n Valley Floodcaller\n Tidal Barracuda\n Cavern of Souls\n Shizo, Death’s Storehouse\n\n"},{"attributes":{"bold":true},"insert":"Win pieces"},{"insert":"\n Thassa’s Oracle\n Demonic Consultation\n Tainted Pact\n Underworld Breach\n Lion’s Eye Diamond\n Brain Freeze\n Yawgmoth’s Will\n Hullbreaker Horror\n Notion Thief\n Windfall\n\n\nWhat to Tutor For"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Demonic Tutor / Vampiric Tutor / Imperial Seal"},{"insert":" usually find whatever completes the win: "},{"attributes":{"bold":true},"insert":"Thassa’s Oracle"},{"insert":", "},{"attributes":{"bold":true},"insert":"Demonic Consultation"},{"insert":", "},{"attributes":{"bold":true},"insert":"Tainted Pact"},{"insert":", "},{"attributes":{"bold":true},"insert":"Underworld Breach"},{"insert":", "},{"attributes":{"bold":true},"insert":"Brain Freeze"},{"insert":", "},{"attributes":{"bold":true},"insert":"Lion’s Eye Diamond"},{"insert":", or protection.\n\n"},{"attributes":{"bold":true},"insert":"Mystical Tutor"},{"insert":" usually finds "},{"attributes":{"bold":true},"insert":"Demonic Consultation"},{"insert":", "},{"attributes":{"bold":true},"insert":"Tainted Pact"},{"insert":", "},{"attributes":{"bold":true},"insert":"Brain Freeze"},{"insert":", "},{"attributes":{"bold":true},"insert":"Borne Upon a Wind"},{"insert":", "},{"attributes":{"bold":true},"insert":"Cyclonic Rift"},{"insert":", "},{"attributes":{"bold":true},"insert":"Fire Covenant"},{"insert":", "},{"attributes":{"bold":true},"insert":"Force of Will"},{"insert":", "},{"attributes":{"bold":true},"insert":"Pact of Negation"},{"insert":", or "},{"attributes":{"bold":true},"insert":"Yawgmoth’s Will"},{"insert":".\n"},{"attributes":{"bold":true},"insert":"Intuition"},{"insert":" is strongest when setting up "},{"attributes":{"bold":true},"insert":"Underworld Breach"},{"insert":", "},{"attributes":{"bold":true},"insert":"Brain Freeze"},{"insert":", "},{"attributes":{"bold":true},"insert":"Lion’s Eye Diamond"},{"insert":", "},{"attributes":{"bold":true},"insert":"Yawgmoth’s Will"},{"insert":", or graveyard-based piles.\n\n"},{"attributes":{"bold":true},"insert":"Wishclaw Talisman"},{"insert":" should usually be used the turn you plan to win or when you can prevent opponents from abusing it.\n"},{"attributes":{"bold":true},"insert":"Gamble"},{"insert":" is best when the card you find either wins immediately or is still useful if discarded, like "},{"attributes":{"bold":true},"insert":"Underworld Breach"},{"insert":" lines.\n\n\nSynergies"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Fire Lord Azula + Borne Upon a Wind / High Fae Trickster / Valley Floodcaller / Tidal Barracuda"},{"insert":"\n These let you cast spells during combat so Azula can copy them.\n\n"},{"attributes":{"bold":true},"insert":"Fire Lord Azula + rituals"},{"insert":"\n Copying "},{"attributes":{"bold":true},"insert":"Dark Ritual"},{"insert":", "},{"attributes":{"bold":true},"insert":"Cabal Ritual"},{"insert":", "},{"attributes":{"bold":true},"insert":"Seething Song"},{"insert":", or "},{"attributes":{"bold":true},"insert":"Jeska’s Will"},{"insert":" can generate a huge mana burst.\n\n"},{"attributes":{"bold":true},"insert":"Fire Lord Azula + tutors"},{"insert":"\n Copying a tutor can find multiple combo pieces in the same combat step.\n\n"},{"attributes":{"bold":true},"insert":"Fire Lord Azula + Narset’s Reversal"},{"insert":"\n Creates stack-heavy lines where you can copy, return, and reuse important spells.\n\n"},{"attributes":{"bold":true},"insert":"Notion Thief + Windfall / Wheel of Fortune"},{"insert":"\n Notion Thief turns symmetrical draw effects into one-sided hand destruction and massive card advantage.\n\n"},{"attributes":{"bold":true},"insert":"Necropotence + fast mana"},{"insert":"\n Necropotence refills after explosive starts and helps sculpt protected combo turns.\n\n\nInfinite Combos"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Underworld Breach + Lion’s Eye Diamond + Brain Freeze"},{"insert":"\nThis is the deck’s cleanest graveyard combo. With "},{"attributes":{"bold":true},"insert":"Underworld Breach"},{"insert":" active, sacrifice "},{"attributes":{"bold":true},"insert":"Lion’s Eye Diamond"},{"insert":" for mana, escape it, then escape "},{"attributes":{"bold":true},"insert":"Brain Freeze"},{"insert":" targeting yourself. The Brain Freeze copies refill your graveyard, letting you repeat the loop and generate massive storm count. This can mill opponents out or set up "},{"attributes":{"bold":true},"insert":"Thassa’s Oracle"},{"insert":". EDHREC identifies this Breach/LED/Brain Freeze line as a repeatable storm/self-mill combo. \n\n"},{"attributes":{"bold":true},"insert":"Thassa’s Oracle + Demonic Consultation"},{"insert":"\nCast "},{"attributes":{"bold":true},"insert":"Thassa’s Oracle"},{"insert":", hold the trigger on the stack, then cast "},{"attributes":{"bold":true},"insert":"Demonic Consultation"},{"insert":" naming a card not in your deck. Your library gets exiled, then Oracle resolves and wins.\n\n"},{"attributes":{"bold":true},"insert":"Thassa’s Oracle + Tainted Pact"},{"insert":"\nSame concept. Cast "},{"attributes":{"bold":true},"insert":"Thassa’s Oracle"},{"insert":", hold the trigger, then use "},{"attributes":{"bold":true},"insert":"Tainted Pact"},{"insert":" to exile your library. Oracle resolves and wins.\n"},{"attributes":{"bold":true},"insert":"Hullbreaker Horror + Sol Ring + Mana Vault"},{"insert":"\nWith "},{"attributes":{"bold":true},"insert":"Hullbreaker Horror"},{"insert":" on board, cast and recast "},{"attributes":{"bold":true},"insert":"Sol Ring"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Mana Vault"},{"insert":", bouncing the other artifact each time. This can generate infinite colorless mana and infinite storm count once the loop is mana-positive.\n\n"},{"attributes":{"bold":true},"insert":"Hullbreaker Horror + Sol Ring + Lion’s Eye Diamond / Lotus Petal / Chrome Mox"},{"insert":"\nWith enough mana setup, "},{"attributes":{"bold":true},"insert":"Hullbreaker Horror"},{"insert":" can repeatedly bounce and recast cheap artifacts. This creates infinite or near-infinite storm count and can lead into "},{"attributes":{"bold":true},"insert":"Brain Freeze"},{"insert":", "},{"attributes":{"bold":true},"insert":"Underworld Breach"},{"insert":", or tutor lines.\n\n"},{"attributes":{"bold":true},"insert":"Notion Thief + Windfall"},{"insert":"\nNot infinite, but usually game-ending. Opponents discard their hands, then "},{"attributes":{"bold":true},"insert":"Notion Thief"},{"insert":" replaces their draws so you draw instead. This often leaves the table empty-handed while you draw enough to win or fully control the game.\n\n\nHow the Deck Wins"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The cleanest win is "},{"attributes":{"bold":true},"insert":"Thassa’s Oracle"},{"insert":" with "},{"attributes":{"bold":true},"insert":"Demonic Consultation"},{"insert":" or "},{"attributes":{"bold":true},"insert":"Tainted Pact"},{"insert":".\n\nThe second win is "},{"attributes":{"bold":true},"insert":"Underworld Breach + Lion’s Eye Diamond + Brain Freeze"},{"insert":", either milling opponents directly or milling yourself into "},{"attributes":{"bold":true},"insert":"Thassa’s Oracle"},{"insert":".\n\nThe third win is "},{"attributes":{"bold":true},"insert":"Notion Thief + Windfall"},{"insert":" or "},{"attributes":{"bold":true},"insert":"Notion Thief + Wheel of Fortune"},{"insert":", which can functionally end the game by stripping hands and refilling yours.\n\nThe fourth win is an Azula combat-copy turn. Attack with Azula, use a flash enabler, copy a tutor/ritual/draw spell, and chain into one of the compact wins.\n\nThe fifth win is "},{"attributes":{"bold":true},"insert":"Hullbreaker Horror"},{"insert":" with fast artifacts, creating mana/storm/bounce loops until you can finish with "},{"attributes":{"bold":true},"insert":"Brain Freeze"},{"insert":", "},{"attributes":{"bold":true},"insert":"Thassa’s Oracle"},{"insert":", or a tutor.\n\n\nPlay Tips"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Do not cast Azula just because you can. Cast her when you can protect her, give haste, or immediately profit from attacking.\nUse free counters carefully. "},{"attributes":{"bold":true},"insert":"Force of Will"},{"insert":", "},{"attributes":{"bold":true},"insert":"Force of Negation"},{"insert":", "},{"attributes":{"bold":true},"insert":"Fierce Guardianship"},{"insert":", "},{"attributes":{"bold":true},"insert":"Pact of Negation"},{"insert":", and "},{"attributes":{"bold":true},"insert":"Flusterstorm"},{"insert":" should protect your win or stop an opponent’s win.\nBe careful with "},{"attributes":{"bold":true},"insert":"Tainted Pact"},{"insert":". Know your remaining library before committing.\nWith "},{"attributes":{"bold":true},"insert":"Necropotence"},{"insert":", plan ahead. It is powerful, but it changes your draw step and forces you to sequence carefully.\nUse "},{"attributes":{"bold":true},"insert":"Chain of Vapor"},{"insert":" aggressively when it clears the way for a win.\nDo not overvalue Azula copying random spells. Copy spells that advance a win: tutors, rituals, protection, bounce, or card advantage.\n\n\nWeaknesses"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The deck is vulnerable to "},{"attributes":{"bold":true},"insert":"Rule of Law"},{"insert":" effects because it wants to chain spells.\nGraveyard hate disrupts "},{"attributes":{"bold":true},"insert":"Underworld Breach"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Yawgmoth’s Will"},{"insert":" lines.\nAzula is powerful but still removable, so do not rely only on her.\nThe deck is lean on true lands, so mulligan slow or awkward mana hands aggressively.\nThe deck has many compact wins, but it rewards tight sequencing. Starting a combo turn without knowing the full line can waste resources and lose the window.\n"},{"attributes":{"header":1},"insert":"\n"},{"attributes":{"color":"#ff9900"},"insert":"DECK CHANGES"},{"insert":"\n\n5/22/26\nADDS\nMox Diamond\nWheel of Fortune\nWishclaw Talisman\nMental Misstep\nFire Covenant\nFrantic Search\nCabal Ritual\nRagavan, Nimble Pilferer\nLightning Greaves\nMisty Rainforest\nMarsh Flats\nFlooded Strand\nVerdant Catacombs\n\nCUTS\nMithril Coat\nSwiftfoot Boots\nThree Steps Ahead\nSheoldred's Edict\nErrant, Street Artist\nGoblin Electromancer\nElectro, Assaulting Battery\nNightscape Familiar\nRal, Monsoon Mage // Ral, Leyline Prodigy\nHaunted Ridge\nShipwreck Marsh\nStormcarved Coast\nCascade Bluffs\n\n5/21/26\nADDS\nAncient Tomb\nBadlands\nUnderground Sea\nVolcanic Island\nCity of Brass\nGemstone Caverns\nSol Ring\nMana Vault\nChrome Mox\nLotus Petal\nLion's Eye Diamond\nDemonic Tutor\nVampiric Tutor\nImperial Seal\nMystical Tutor\nGamble\nIntuition\nRhystic Study\nMystic Remora\nNecropotence\nUnderworld Breach\nBrain Freeze\nThassa's Oracle\nDemonic Consultation\nTainted Pact\nBorne Upon a Wind\nHigh Fae Trickster\nValley Floodcaller\nTidal Barracuda\nForce of Will\nPact of Negation\nFlusterstorm\nMana Drain\nCyclonic Rift\nChain of Vapor\nSheoldred's Edict\nWindfall\n\nCUTS\nCommand Beacon\nBojuka Bog\nHall of the Bandit Lord\nThe Black Gate\nIsland\nSwamp\nBrotherhood Regalia\nBulk Up\nHidden Footblade\nLongshot, Rebel Bowman\nMalleable Impostor\nSicarian Infiltrator\nMisleading Signpost\nThe Unagi of Kyoshi Island\nFated Firepower\nDay of Black Sun\nDelayed Blast Fireball\nDemand Answers\nThrill of Possibility\nMystical Teachings\nTibalt's Trickery\nNowhere to Run\nV.A.T.S.\nInvoke Calamity\nNecromancy\nRedirect Lightning\nSazacap's Brew\nBrainsurge\nCallidus Assassin\nGreat Train Heist\nSilver Shroud Costume\nThe Last Agni Kai\nVivi's Persistence\nCunning Nightbonder\nAboleth Spawn\nTwinning Staff\nMarch of Swirling Mist\n\n"}]}

Commander

Qty: 1 Price: $0.99
Fire Lord Azula
Firebending 2 (Whenever this creature attacks, add
. This mana lasts until end of combat.)
Whenever you cast a spell while Fire Lord Azula is attacking, copy that spell. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.)
Legendary Creature - Human Noble
Fire Lord Azula (tla) 220

Commander

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Counters

Qty: 5 Price: $190.95
Flusterstorm
Counter target instant or sorcery spell unless its controller pays
.
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
Instant
Flusterstorm (plst) CMD-46
Force of Negation
If it's not your turn, you may exile a blue card from your hand rather than pay this spell's mana cost.
Counter target noncreature spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
Instant
Force of Negation (2x2) 50
Force of Will
You may pay 1 life and exile a blue card from your hand rather than pay this spell's mana cost.
Counter target spell.
Instant
Force of Will (dmr) 284
Mental Misstep
(
can be paid with either
or 2 life.)
Counter target spell with mana value 1.
Instant
Mental Misstep (nph) 38
Pact of Negation
Counter target spell.
At the beginning of your next upkeep, pay
. If you don't, you lose the game.
Instant
Pact of Negation (tsr) 77

Counters

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Draw

Qty: 12 Price: $444.18
Borne Upon a Wind
You may cast spells this turn as though they had flash.
Draw a card.
Instant
Borne Upon a Wind (ltr) 44
Brainstorm
Draw three cards, then put two cards from your hand on top of your library in any order.
Instant
Brainstorm (tle) 155
Faerie Mastermind
Flash
Flying
Whenever an opponent draws their second card each turn, you draw a card.
: Each player draws a card.
Creature - Rogue Faerie
Faerie Mastermind (mom) 58
Frantic Search
Draw two cards, then discard two cards. Untap up to three lands.
Instant
Frantic Search (tle) 159
Mystic Remora
Cumulative upkeep
(At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays
.
Enchantment
Mystic Remora (dmr) 288
Necropotence
Skip your draw step.
Whenever you discard a card, exile that card from your graveyard.
Pay 1 life: Exile the top card of your library face down. Put that card into your hand at the beginning of your next end step.
Enchantment
Necropotence (ima) 98
Notion Thief
Flash
If an opponent would draw a card except the first one they draw in each of their draw steps, instead that player skips that draw and you draw a card.
Creature - Human Rogue
Notion Thief (ltc) 270
Rhystic Study
Whenever an opponent casts a spell, you may draw a card unless that player pays
.
Enchantment
Rhystic Study (j22) 114
Thassa's Oracle
When this creature enters, look at the top X cards of your library, where X is your devotion to blue. Put up to one of them on top of your library and the rest on the bottom of your library in a random order. If X is greater than or equal to the number of cards in your library, you win the game. (Each
in the mana costs of permanents you control counts toward your devotion to blue.)
Creature - Wizard Merfolk
Thassa's Oracle (thb) 73
Valakut Awakening
Put any number of cards from your hand on the bottom of your library, then draw that many cards plus one.
Instant
Valakut Awakening // Valakut Stoneforge (plst) ZNR-174Valakut Awakening // Valakut Stoneforge (plst) ZNR-174
Wheel of Fortune
Each player discards their hand, then draws seven cards.
Sorcery
Wheel of Fortune (ced) 184
Windfall
Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way.
Sorcery
Windfall (otc) 123

Draw

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Land

Qty: 30 (37 w/ MDFC)Price: $1987.90
Ancient Tomb
: Add
. This land deals 2 damage to you.
Land
Ancient Tomb (plst) TMP-315
Arena of Glory
This land enters tapped unless you control a Mountain.
: Add
.
,
, Exert this land: Add
. If that mana is spent on a creature spell, it gains haste until end of turn. (An exerted permanent won't untap during your next untap step.)
Land
Arena of Glory (mh3) 215
Badlands
(
: Add
or
.)
Land - Swamp Mountain
Badlands (30a) 273
Blood Crypt
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Swamp Mountain
Blood Crypt (ecl) 262
Bloodstained Mire
, Pay 1 life, Sacrifice this land: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle.
Land
Bloodstained Mire (mh3) 216
Cavern of Souls
As this land enters, choose a creature type.
: Add
.
: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.
Land
Cavern of Souls (lci) 269
City of Brass
Whenever this land becomes tapped, it deals 1 damage to you.
: Add one mana of any color.
Land
City of Brass (tmc) 62
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (eoc) 59
Fire Nation Palace
This land enters tapped unless you control a basic land.
: Add
.
,
: Target creature you control gains firebending 4 until end of turn. (Whenever it attacks, add
. This mana lasts until end of combat.)
Land
Fire Nation Palace (tla) 268
Flooded Strand
, Pay 1 life, Sacrifice this land: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.
Land
Flooded Strand (mh3) 220
Gemstone Caverns
If this card is in your opening hand and you're not the starting player, you may begin the game with Gemstone Caverns on the battlefield with a luck counter on it. If you do, exile a card from your hand.
: Add
. If Gemstone Caverns has a luck counter on it, instead add one mana of any color.
Legendary Land
Gemstone Caverns (tsr) 280
Graven Cairns
: Add
.
,
: Add
,
, or
.
Land
Graven Cairns (fic) 401
Lindblum, Industrial Regency
This land enters tapped.
: Add
.
Land - Town
Lindblum, Industrial Regency // Mage Siege (fin) 285
Luxury Suite
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Luxury Suite (bbd) 82
Mana Confluence
, Pay 1 life: Add one mana of any color.
Land
Mana Confluence (jou) 163
Marsh Flats
, Pay 1 life, Sacrifice this land: Search your library for a Plains or Swamp card, put it onto the battlefield, then shuffle.
Land
Marsh Flats (mh2) 248
Misty Rainforest
, Pay 1 life, Sacrifice this land: Search your library for a Forest or Island card, put it onto the battlefield, then shuffle.
Land
Misty Rainforest (mh2) 250
Morphic Pool
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Morphic Pool (clb) 357
Otawara, Soaring City
: Add
.
Channel —
, Discard this card: Return target artifact, creature, enchantment, or planeswalker to its owner's hand. This ability costs
less to activate for each legendary creature you control.
Legendary Land
Otawara, Soaring City (neo) 271
Polluted Delta
, Pay 1 life, Sacrifice this land: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.
Land
Polluted Delta (mh3) 224
Scalding Tarn
, Pay 1 life, Sacrifice this land: Search your library for an Island or Mountain card, put it onto the battlefield, then shuffle.
Land
Scalding Tarn (mh2) 439
Shizo, Death's Storehouse
: Add
.
,
: Target legendary creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)
Legendary Land
Shizo, Death's Storehouse (dmc) 233
Steam Vents
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Island Mountain
Steam Vents (ecl) 267
Talon Gates of Madara
When this land enters, up to one target creature phases out.
: Add
.
,
: Add one mana of any color.
: Put this card from your hand onto the battlefield.
Land - Gate
Talon Gates of Madara (m3c) 134
Training Center
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Training Center (cmm) 434
Underground Sea
(
: Add
or
.)
Land - Island Swamp
Underground Sea (ced) 286
Verdant Catacombs
, Pay 1 life, Sacrifice this land: Search your library for a Swamp or Forest card, put it onto the battlefield, then shuffle.
Land
Verdant Catacombs (mh2) 260
Volcanic Island
(
: Add
or
.)
Land - Island Mountain
Volcanic Island (30a) 282
Watery Grave
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Island Swamp
Watery Grave (eoe) 261
Xander's Lounge
(
: Add
,
, or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Island Swamp Mountain
Xander's Lounge (snc) 260

Land

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Mill

Qty: 1 Price: $12.99
Brain Freeze
Target player mills three cards.
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
Instant
Brain Freeze (plst) SCG-29

Mill

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Protection

Qty: 6 Price: $136.94
Deflecting Swat
If you control a commander, you may cast this spell without paying its mana cost.
You may choose new targets for target spell or ability.
Instant
Deflecting Swat (cmm) 214
High Fae Trickster
Flash (You may cast this spell any time you could cast an instant.)
Flying
You may cast spells as though they had flash.
Creature - Wizard Faerie
High Fae Trickster (fdn) 40
Hydroelectric Specimen
Flash
When this creature enters, you may change the target of target instant or sorcery spell with a single target to this creature.
Creature - Weird
Hydroelectric Specimen // Hydroelectric Laboratory (mh3) 240Hydroelectric Specimen // Hydroelectric Laboratory (mh3) 240
Lightning Greaves
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)
Equip
Artifact - Equipment
Lightning Greaves (soc) 350
Malakir Rebirth
Choose target creature. You lose 2 life. Until end of turn, that creature gains "When this creature dies, return it to the battlefield tapped under its owner's control."
Instant
Malakir Rebirth // Malakir Mire (znr) 111Malakir Rebirth // Malakir Mire (znr) 111
Tidal Barracuda
Any player may cast spells as though they had flash.
Your opponents can't cast spells during your turn.
Creature - Fish
Tidal Barracuda (c20) 39

Protection

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Pump

Qty: 1 Price: $7.49
Valley Floodcaller
Flash
You may cast noncreature spells as though they had flash.
Whenever you cast a noncreature spell, Birds, Frogs, Otters, and Rats you control get +1/+1 until end of turn. Untap them.
Creature - Wizard Otter
Valley Floodcaller (blb) 79

Pump

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Ramp

Qty: 16 Price: $2831.44
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (eoc) 53
Cabal Ritual
Add
.
Threshold — Add
instead if there are seven or more cards in your graveyard.
Instant
Cabal Ritual (tor) 51
Chrome Mox
Imprint — When this artifact enters, you may exile a nonartifact, nonland card from your hand.
: Add one mana of any of the exiled card's colors.
Artifact
Chrome Mox (2xm) 240
Dark Ritual
Add
.
Instant
Dark Ritual (3ed) 99
Fellwar Stone
: Add one mana of any color that a land an opponent controls could produce.
Artifact
Fellwar Stone (tdc) 318
Jeska's Will
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Add
for each card in target opponent's hand.
• Exile the top three cards of your library. You may play them this turn.
Sorcery
Jeska's Will (mkc) 156
Lion's Eye Diamond
Discard your hand, Sacrifice this artifact: Add three mana of any one color. Activate only as an instant.
Artifact
Lion's Eye Diamond (mir) 307
Lotus Petal
, Sacrifice this artifact: Add one mana of any color.
Artifact
Lotus Petal (plst) TMP-294
Mana Vault
This artifact doesn't untap during your untap step.
At the beginning of your upkeep, you may pay
. If you do, untap this artifact.
At the beginning of your draw step, if this artifact is tapped, it deals 1 damage to you.
: Add
.
Artifact
Mana Vault (2x2) 308
Mox Diamond
If this artifact would enter, you may discard a land card instead. If you do, put this artifact onto the battlefield. If you don't, put it into its owner's graveyard.
: Add one mana of any color.
Artifact
Mox Diamond (sth) 138
Ragavan, Nimble Pilferer
Whenever Ragavan deals combat damage to a player, create a Treasure token and exile the top card of that player's library. Until end of turn, you may cast that card.
Dash
(You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
Legendary Creature - Pirate Monkey
Ragavan, Nimble Pilferer (h2r) 11
Seething Song
Add
.
Instant
Seething Song (c21) 179
Sol Ring
: Add
.
Artifact
Sol Ring (soc) 128
Talisman of Creativity
: Add
.
: Add
or
. This artifact deals 1 damage to you.
Artifact
Talisman of Creativity (tdc) 330
Talisman of Dominance
: Add
.
: Add
or
. This artifact deals 1 damage to you.
Artifact
Talisman of Dominance (fic) 364
Talisman of Indulgence
: Add
.
: Add
or
. This artifact deals 1 damage to you.
Artifact
Talisman of Indulgence (fic) 366

Ramp

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Recursion

Qty: 3 Price: $332.97
Agadeem's Awakening
Return from your graveyard to the battlefield any number of target creature cards that each have a different mana value X or less.
Sorcery
Agadeem's Awakening // Agadeem, the Undercrypt (znr) 90Agadeem's Awakening // Agadeem, the Undercrypt (znr) 90
Underworld Breach
Each nonland card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile three other cards from your graveyard. (You may cast cards from your graveyard for their escape cost.)
At the beginning of the end step, sacrifice this enchantment.
Enchantment
Underworld Breach (thb) 161
Yawgmoth's Will
Until end of turn, you may play lands and cast spells from your graveyard.
If a card would be put into your graveyard from anywhere this turn, exile that card instead.
Sorcery
Yawgmoth's Will (usg) 171

Recursion

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Removal

Qty: 15 Price: $409.35
An Offer You Can't Refuse
Counter target noncreature spell. Its controller creates two Treasure tokens. (They're artifacts with "
, Sacrifice this token: Add one mana of any color.")
Instant
An Offer You Can't Refuse (fic) 267
Chain of Vapor
Return target nonland permanent to its owner's hand. Then that permanent's controller may sacrifice a land of their choice. If the player does, they may copy this spell and may choose a new target for that copy.
Instant
Chain of Vapor (c16) 84
Cyclonic Rift
Return target nonland permanent you don't control to its owner's hand.
Overload
(You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Instant
Cyclonic Rift (rvr) 313
Deadly Rollick
If you control a commander, you may cast this spell without paying its mana cost.
Exile target creature.
Instant
Deadly Rollick (sld) 1754
Fierce Guardianship
If you control a commander, you may cast this spell without paying its mana cost.
Counter target noncreature spell.
Instant
Fierce Guardianship (cmm) 94
Fire Covenant
As an additional cost to cast this spell, pay X life.
Fire Covenant deals X damage divided as you choose among any number of target creatures.
Instant
Fire Covenant (ecc) 54
Hullbreaker Horror
Flash
This spell can't be countered.
Whenever you cast a spell, choose up to one —
• Return target spell you don't control to its owner's hand.
• Return target nonland permanent to its owner's hand.
Creature - Horror Kraken
Hullbreaker Horror (inr) 357
Mana Drain
Counter target spell. At the beginning of your next main phase, add an amount of
equal to that spell's mana value.
Instant
Mana Drain (2x2) 57
Narset's Reversal
Copy target instant or sorcery spell, then return it to its owner's hand. You may choose new targets for the copy.
Instant
Narset's Reversal (tdc) 92
Orcish Bowmasters
Flash
When this creature enters and whenever an opponent draws a card except the first one they draw in each of their draw steps, this creature deals 1 damage to any target. Then amass Orcs 1.
Creature - Archer Orc
Orcish Bowmasters (pltr) 103s
Sink into Stupor
Return target spell or nonland permanent an opponent controls to its owner's hand.
Instant
Sink into Stupor // Soporific Springs (mh3) 241Sink into Stupor // Soporific Springs (mh3) 241
Snap
Return target creature to its owner's hand. Untap up to two lands.
Instant
Snap (woc) 110
Sundering Eruption
Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle. Creatures without flying can't block this turn.
Sorcery
Sundering Eruption // Volcanic Fissure (mh3) 248Sundering Eruption // Volcanic Fissure (mh3) 248
Swan Song
Counter target enchantment, instant, or sorcery spell. Its controller creates a 2/2 blue Bird creature token with flying.
Instant
Swan Song (eoc) 46
Untimely Malfunction
Choose one —
• Destroy target artifact.
• Change the target of target spell or ability with a single target.
• One or two target creatures can't block this turn.
Instant
Untimely Malfunction (dsk) 161

Removal

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Tutor

Qty: 10 Price: $883.40
Demonic Consultation
Choose a card name. Exile the top six cards of your library, then reveal cards from the top of your library until you reveal a card with the chosen name. Put that card into your hand and exile all other cards revealed this way.
Instant
Demonic Consultation (ice) 121
Demonic Tutor
Search your library for a card, put that card into your hand, then shuffle.
Sorcery
Demonic Tutor (cmm) 150
Gamble
Search your library for a card, put that card into your hand, discard a card at random, then shuffle.
Sorcery
Gamble (dmr) 121
Imperial Seal
Search your library for a card, then shuffle and put that card on top. You lose 2 life.
Sorcery
Imperial Seal (2x2) 79
Intuition
Search your library for three cards and reveal them. Target opponent chooses one. Put that card into your hand and the rest into your graveyard. Then shuffle.
Instant
Intuition (tmp) 70
Mystical Tutor
Search your library for an instant or sorcery card, reveal it, then shuffle and put that card on top.
Instant
Mystical Tutor (dmr) 289
Tainted Pact
Exile the top card of your library. You may put that card into your hand unless it has the same name as another card exiled this way. Repeat this process until you put a card into your hand or you exile two cards with the same name, whichever comes first.
Instant
Tainted Pact (ody) 164
Vampiric Tutor
Search your library for a card, then shuffle and put that card on top. You lose 2 life.
Instant
Vampiric Tutor (dmr) 108
Waterlogged Teachings
Search your library for an instant card or a card with flash, reveal it, put it into your hand, then shuffle.
Instant
Waterlogged Teachings // Inundated Archive (mh3) 261Waterlogged Teachings // Inundated Archive (mh3) 261
Wishclaw Talisman
This artifact enters with three wish counters on it.
,
, Remove a wish counter from this artifact: Search your library for a card, put it into your hand, then shuffle. An opponent gains control of this artifact. Activate only during your turn.
Artifact
Wishclaw Talisman (fdn) 617

Tutor

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Sideboard

Qty: 3 Price: $35.97
Snapcaster Mage
Flash
When this creature enters, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)
Creature - Human Wizard
Snapcaster Mage (inr) 478
Toxic Deluge
As an additional cost to cast this spell, pay X life.
All creatures get -X/-X until end of turn.
Sorcery
Toxic Deluge (mh3) 277
Vandalblast
Destroy target artifact you don't control.
Overload
(You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Sorcery
Vandalblast (fic) 298

Sideboard

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Maybeboard

Qty: 50 Price: $466.60
Aboleth Spawn
Flash
Ward

Probing Telepathy — Whenever a creature entering under an opponent's control causes a triggered ability of that creature to trigger, you may copy that ability. You may choose new targets for the copy.
Creature - Horror Fish
Aboleth Spawn (clb) 662
Bojuka Bog
This land enters tapped.
When this land enters, exile target player's graveyard.
: Add
.
Land
Bojuka Bog (eoc) 149
Brainsurge
Draw four cards, then put two cards from your hand on top of your library in any order.
Instant
Brainsurge (mh3) 399
Brotherhood Regalia
Equipped creature has ward
, is an Assassin in addition to its other types, and can't be blocked.
Equip legendary creature

Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Brotherhood Regalia (acr) 71
Bulk Up
Double target creature's power until end of turn.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Instant
Bulk Up (fdn) 80
Callidus Assassin
Flash
Polymorphine — You may have this creature enter tapped as a copy of any creature on the battlefield, except it has "When this creature enters, destroy up to one other target creature with the same name as this creature."
Creature - Human Shapeshifter Assassin
Callidus Assassin (40k) 109
Cascade Bluffs
: Add
.
,
: Add
,
, or
.
Land
Cascade Bluffs (eoc) 153
Command Beacon
: Add
.
, Sacrifice this land: Put your commander into your hand from the command zone.
Land
Command Beacon (tdc) 352
Cunning Nightbonder
Flash
Spells with flash you cast cost
less to cast and can't be countered.
Creature - Human Rogue
Cunning Nightbonder (iko) 219
Day of Black Sun
Each creature with mana value X or less loses all abilities until end of turn. Destroy those creatures.
Sorcery
Day of Black Sun (tla) 94
Delayed Blast Fireball
Delayed Blast Fireball deals 2 damage to each opponent and each creature they control. If this spell was cast from exile, it deals 5 damage to each opponent and each creature they control instead.
Foretell
(During your turn, you may pay
and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Instant
Delayed Blast Fireball (clb) 676
Demand Answers
As an additional cost to cast this spell, sacrifice an artifact or discard a card.
Draw two cards.
Instant
Demand Answers (mkm) 122
Electro, Assaulting Battery
Flying
You don't lose unspent red mana as steps and phases end.
Whenever you cast an instant or sorcery spell, add
.
When Electro leaves the battlefield, you may pay
. When you do, he deals X damage to target player.
Legendary Creature - Human Villain
Electro, Assaulting Battery (spm) 76
Errant, Street Artist
Flash
Defender, haste
,
: Copy target spell you control that wasn't cast. You may choose new targets for the copy.
Legendary Creature - Human Rogue
Errant, Street Artist (snc) 41
Fated Firepower
Flash
This enchantment enters with X fire counters on it.
If a source you control would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus an amount of damage equal to the number of fire counters on this enchantment instead.
Enchantment
Fated Firepower (tla) 132
Goblin Electromancer
Instant and sorcery spells you cast cost
less to cast.
Creature - Wizard Goblin
Goblin Electromancer (tdc) 99
Great Train Heist
Spree (Choose one or more additional costs.)
+
— Untap all creatures you control. If it's your combat phase, there is an additional combat phase after this phase.
+
— Creatures you control get +1/+0 and gain first strike until end of turn.
+
— Choose target opponent. Whenever a creature you control deals combat damage to that player this turn, create a tapped Treasure token.
Instant
Great Train Heist (otj) 125
Hall of the Bandit Lord
Hall of the Bandit Lord enters tapped.
, Pay 3 life: Add
. If that mana is spent on a creature spell, it gains haste.
Legendary Land
Hall of the Bandit Lord (plst) CHK-277
Haunted Ridge
This land enters tapped unless you control two or more other lands.
: Add
or
.
Land
Haunted Ridge (inr) 280
Hidden Footblade
Flash
When this Equipment enters, attach it to target creature you control. That creature gains first strike until end of turn.
Equipped creature gets +1/+0 and has haste.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Hidden Footblade (acr) 34
Invoke Calamity
You may cast up to two instant and/or sorcery spells with total mana value 6 or less from your graveyard and/or hand without paying their mana costs. If those spells would be put into your graveyard, exile them instead. Exile Invoke Calamity.
Instant
Invoke Calamity (neo) 147
Island
(
: Add
.)
Basic Land - Island
Island (tla) 283
Longshot, Rebel Bowman
Reach (This creature can block creatures with flying.)
Noncreature spells you cast cost
less to cast.
Whenever you cast a noncreature spell, Longshot deals 2 damage to each opponent.
Legendary Creature - Human Ally Rebel
Longshot, Rebel Bowman (tle) 120
Malleable Impostor
Flash
Flying
You may have this creature enter as a copy of a creature an opponent controls, except it's a Faerie Shapeshifter in addition to its other types and it has flying.
Creature - Faerie Shapeshifter
Malleable Impostor (woc) 10
March of Swirling Mist
As an additional cost to cast this spell, you may exile any number of blue cards from your hand. This spell costs
less to cast for each card exiled this way.
Up to X target creatures phase out. (While they're phased out, they're treated as though they don't exist. Each one phases in before its controller untaps during their next untap step.)
Instant
March of Swirling Mist (neo) 61
Misleading Signpost
Flash
When this artifact enters during the declare attackers step, you may reselect which player or permanent target attacking creature is attacking. (It can't attack its controller or their permanents.)
: Add
.
Artifact
Misleading Signpost (woc) 11
Mithril Coat
Flash
Indestructible
When Mithril Coat enters, attach it to target legendary creature you control.
Equipped creature has indestructible.
Equip
Legendary Artifact - Equipment
Mithril Coat (ltr) 245
Mystical Teachings
Search your library for an instant card or a card with flash, reveal it, put it into your hand, then shuffle.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Instant
Mystical Teachings (fdn) 594
Necromancy
You may cast this spell as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.
When this enchantment enters, if it's on the battlefield, it becomes an Aura with "enchant creature put onto the battlefield with Necromancy." Put target creature card from a graveyard onto the battlefield under your control and attach this enchantment to it. When this enchantment leaves the battlefield, that creature's controller sacrifices it.
Enchantment
Necromancy (mkc) 131
Nightscape Familiar
Blue spells and red spells you cast cost
less to cast.
: Regenerate this creature.
Creature - Zombie
Nightscape Familiar (dmr) 94
Nowhere to Run
Flash
When this enchantment enters, target creature an opponent controls gets -3/-3 until end of turn.
Creatures your opponents control can be the targets of spells and abilities as though they didn't have hexproof. Ward abilities of those creatures don't trigger.
Enchantment
Nowhere to Run (dsk) 111
Ral, Monsoon Mage
Instant and sorcery spells you cast cost
less to cast.
Whenever you cast an instant or sorcery spell during your turn, flip a coin. If you lose the flip, Ral deals 1 damage to you. If you win the flip, you may exile Ral. If you do, return him to the battlefield transformed under his owner's control.
Legendary Creature - Human Wizard
Ral, Monsoon Mage // Ral, Leyline Prodigy (mh3) 247Ral, Monsoon Mage // Ral, Leyline Prodigy (mh3) 247
Redirect Lightning
As an additional cost to cast this spell, pay 5 life or pay
.
Change the target of target spell or ability with a single target.
Instant - Lesson
Redirect Lightning (tla) 151
Sazacap's Brew
Gift a tapped Fish (You may promise an opponent a gift as you cast this spell. If you do, they create a tapped 1/1 blue Fish creature token before its other effects.)
As an additional cost to cast this spell, discard a card.
Target player draws two cards. If the gift was promised, target creature you control gets +2/+0 until end of turn.
Instant
Sazacap's Brew (blb) 151
Sheoldred's Edict
Choose one —
• Each opponent sacrifices a nontoken creature of their choice.
• Each opponent sacrifices a creature token of their choice.
• Each opponent sacrifices a planeswalker of their choice.
Instant
Sheoldred's Edict (one) 108
Shipwreck Marsh
This land enters tapped unless you control two or more other lands.
: Add
or
.
Land
Shipwreck Marsh (inr) 284
Sicarian Infiltrator
Flash
Squad
(As an additional cost to cast this spell, you may pay
any number of times. When this creature enters, create that many tokens that are copies of it.)
Benediction of the Omnissiah — When this creature enters, draw a card.
Creature Artifact - Human Soldier
Sicarian Infiltrator (40k) 25
Silver Shroud Costume
Flash
When this Equipment enters, attach it to target creature you control. That creature gains shroud until end of turn. (It can't be the target of spells or abilities.)
Equipped creature can't be blocked.
Equip
Artifact - Equipment
Silver Shroud Costume (pip) 142
Stormcarved Coast
This land enters tapped unless you control two or more other lands.
: Add
or
.
Land
Stormcarved Coast (inr) 285
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (tla) 284
Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and
no matter when it came under your control.)
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Swiftfoot Boots (fic) 361
The Black Gate
As The Black Gate enters, you may pay 3 life. If you don't, it enters tapped.
: Add
.
,
: Choose a player with the most life or tied for most life. Target creature can't be blocked by creatures that player controls this turn.
Legendary Land - Gate
The Black Gate (ltc) 490
The Last Agni Kai
Target creature you control fights target creature an opponent controls. If the creature the opponent controls is dealt excess damage this way, add that much
.
Until end of turn, you don't lose unspent red mana as steps and phases end.
Instant
The Last Agni Kai (tla) 144
The Unagi of Kyoshi Island
Flash
Ward—Waterbend
. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays
. They can tap their artifacts and creatures to help. Each one pays for
.)
Whenever an opponent draws their second card each turn, you draw two cards.
Legendary Creature - Serpent
The Unagi of Kyoshi Island (tla) 77
Three Steps Ahead
Spree (Choose one or more additional costs.)
+
— Counter target spell.
+
— Create a token that's a copy of target artifact or creature you control.
+
— Draw two cards, then discard a card.
Instant
Three Steps Ahead (otj) 75
Thrill of Possibility
As an additional cost to cast this spell, discard a card.
Draw two cards.
Instant
Thrill of Possibility (fdn) 210
Tibalt's Trickery
Counter target spell. Choose 1, 2, or 3 at random. Its controller mills that many cards, then exiles cards from the top of their library until they exile a nonland card with a different name than that spell. They may cast that card without paying its mana cost. Then they put the exiled cards on the bottom of their library in a random order.
Instant
Tibalt's Trickery (khm) 153
Twinning Staff
If you would copy a spell one or more times, instead copy it that many times plus an additional time. You may choose new targets for the additional copy.
,
: Copy target instant or sorcery spell you control. You may choose new targets for the copy.
Artifact
Twinning Staff (ncc) 383
V.A.T.S.
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Choose any number of target creatures with equal toughness. Destroy the chosen creatures.
Instant
V.A.T.S. (pip) 50
Vivi's Persistence
Create a 0/1 black Wizard creature token with "Whenever you cast a noncreature spell, this token deals 1 damage to each opponent."
Whenever your commander enters or attacks, you may pay
. If you do, return this card from your graveyard to your hand.
Instant
Vivi's Persistence (fic) 458

Maybeboard

(CTRL to add secondary)

Deck Info

Deck stats

0 pips - 0 cards
0 mana - 13 cards
39 pips - 32 cards
28 mana - 26 cards
22 pips - 18 cards
42 mana - 29 cards
13 pips - 13 cards
46 mana - 31 cards
0 pips - 0 cards
0 mana - 13 cards
0 pips - 0 cards
15 mana - 11 cards
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)

Description

{"ops":[{"insert":"NOTE:\n"},{"attributes":{"background":"#1f1f1f","color":"#e6e8f0"},"insert":"You can cast spells while attacking by "},{"attributes":{"background":"rgba(0, 0, 0, 0)","color":"#eef0ff"},"insert":"using "},{"attributes":{"background":"rgba(0, 0, 0, 0)","color":"#eef0ff","bold":true},"insert":"Instants"},{"attributes":{"background":"rgba(0, 0, 0, 0)","color":"#eef0ff"},"insert":" or cards with "},{"attributes":{"background":"rgba(0, 0, 0, 0)","color":"#eef0ff","bold":true},"insert":"Flash"},{"attributes":{"background":"rgba(0, 0, 0, 0)","color":"#eef0ff"},"insert":" during the combat phase"},{"attributes":{"background":"#1f1f1f","color":"#e6e8f0"},"insert":". The best times to do this are after declaring attackers or after declaring blockers. You cannot cast sorceries, but you can use abilities that trigger \"whenever this creature attacks\". "},{"insert":"\n\n"},{"attributes":{"background":"#1f1f1f","color":"#e6e8f0"},"insert":"Examples of when you can cast spells during combat:"},{"insert":"\n"},{"attributes":{"background":"#1f1f1f","color":"#e6e8f0","bold":true},"insert":"Beginning of Combat Step:"},{"attributes":{"background":"#1f1f1f","color":"#e6e8f0"},"insert":" Before attackers are declared, you can cast instants (ex: to tap down a potential blocker)."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"#1f1f1f","color":"#e6e8f0","bold":true},"insert":"Declare Attackers Step:"},{"attributes":{"background":"#1f1f1f","color":"#e6e8f0"},"insert":" After you declare creatures as attackers, you get priority to cast spells."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"#1f1f1f","color":"#e6e8f0","bold":true},"insert":"Declare Blockers Step:"},{"attributes":{"background":"#1f1f1f","color":"#e6e8f0"},"insert":" After blockers are declared, you can cast spells (ex: pumping your creature or destroying a blocker)."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"#1f1f1f","color":"#e6e8f0","bold":true},"insert":"Combat Damage Step:"},{"attributes":{"background":"#1f1f1f","color":"#e6e8f0"},"insert":" You can cast spells after first-strike damage, or after regular damage is dealt. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nMisc notes\n"},{"attributes":{"background":"#1f1f1f","color":"#e6e8f0","bold":true},"insert":"Flash:"},{"attributes":{"background":"#1f1f1f","color":"#e6e8f0"},"insert":" Cards with Flash can be cast at any time you could cast an instant."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"#1f1f1f","color":"#e6e8f0","bold":true},"insert":"Combat Tricks:"},{"attributes":{"background":"#1f1f1f","color":"#e6e8f0"},"insert":" Instants that boost power or grant evasion are best used after blockers are declared."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"#1f1f1f","color":"#e6e8f0","bold":true},"insert":"\"When Attacking\" Triggers:"},{"attributes":{"background":"#1f1f1f","color":"#e6e8f0"},"insert":" Creatures like "},{"attributes":{"link":"https://www.google.com/search?q=Etali%2C+Primal+Storm&oq=mtg+how+to+cast+spells+while+attacking&gs_lcrp=EgZjaHJvbWUyBggAEEUYOTIHCAEQIRigATIHCAIQIRigATIHCAMQIRigATIHCAQQIRigATIHCAUQIRifBTIHCAYQIRifBTIHCAcQIRifBTIHCAgQIRifBdIBCDQ4OTBqMGo0qAIDsAIB8QVP7Cuodxd9GA&sourceid=chrome&ie=UTF-8&mstk=AUtExfDBJHrss8BKdmbTAvg5sWIGsoxahYt_gR-ULhQY9_q4XCMmCfADGyIsCZAdapEWpdw-o4e9wlZAHvEr7hylHJtNV4de0B6bmYoBa4KCEDiZ-r6I30qZQCLSRru43hqfVvhEiLEWWFpj-0t7MYPEWWWgcr4k44xlqZT_d3gQ7jjFSE_CUCcBQRNgzY26UV7NTDuArvuxYNHQ-5t5OhclN07mKVcb1nL4oKoNpHfbxbnJ05f5HlAfwZ_RAu-sOlpfy9l13h3dkyWKRo9fjukZS8KZ&csui=3&ved=2ahUKEwitqP6JyOaTAxU_MzQIHSDROeYQgK4QegQIBRAD","background":"#1f1f1f","color":"unset","italic":true},"insert":"Etali, Primal Storm"},{"attributes":{"background":"#1f1f1f","color":"#e6e8f0"},"insert":" allow you to cast spells for free when they attack."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"background":"#1f1f1f","color":"#e6e8f0","bold":true},"insert":"Cards that grant Flash:"},{"attributes":{"background":"#1f1f1f","color":"#e6e8f0"},"insert":" "},{"attributes":{"link":"https://www.google.com/search?q=Leyline+of+Anticipation&oq=mtg+how+to+cast+spells+while+attacking&gs_lcrp=EgZjaHJvbWUyBggAEEUYOTIHCAEQIRigATIHCAIQIRigATIHCAMQIRigATIHCAQQIRigATIHCAUQIRifBTIHCAYQIRifBTIHCAcQIRifBTIHCAgQIRifBdIBCDQ4OTBqMGo0qAIDsAIB8QVP7Cuodxd9GA&sourceid=chrome&ie=UTF-8&mstk=AUtExfDBJHrss8BKdmbTAvg5sWIGsoxahYt_gR-ULhQY9_q4XCMmCfADGyIsCZAdapEWpdw-o4e9wlZAHvEr7hylHJtNV4de0B6bmYoBa4KCEDiZ-r6I30qZQCLSRru43hqfVvhEiLEWWFpj-0t7MYPEWWWgcr4k44xlqZT_d3gQ7jjFSE_CUCcBQRNgzY26UV7NTDuArvuxYNHQ-5t5OhclN07mKVcb1nL4oKoNpHfbxbnJ05f5HlAfwZ_RAu-sOlpfy9l13h3dkyWKRo9fjukZS8KZ&csui=3&ved=2ahUKEwitqP6JyOaTAxU_MzQIHSDROeYQgK4QegQIBRAF","background":"#1f1f1f","color":"unset","italic":true},"insert":"Leyline of Anticipation"},{"attributes":{"background":"#1f1f1f","color":"#e6e8f0"},"insert":" or "},{"attributes":{"link":"https://www.google.com/search?q=Vivien%2C+Champion+of+the+Wilds&oq=mtg+how+to+cast+spells+while+attacking&gs_lcrp=EgZjaHJvbWUyBggAEEUYOTIHCAEQIRigATIHCAIQIRigATIHCAMQIRigATIHCAQQIRigATIHCAUQIRifBTIHCAYQIRifBTIHCAcQIRifBTIHCAgQIRifBdIBCDQ4OTBqMGo0qAIDsAIB8QVP7Cuodxd9GA&sourceid=chrome&ie=UTF-8&mstk=AUtExfDBJHrss8BKdmbTAvg5sWIGsoxahYt_gR-ULhQY9_q4XCMmCfADGyIsCZAdapEWpdw-o4e9wlZAHvEr7hylHJtNV4de0B6bmYoBa4KCEDiZ-r6I30qZQCLSRru43hqfVvhEiLEWWFpj-0t7MYPEWWWgcr4k44xlqZT_d3gQ7jjFSE_CUCcBQRNgzY26UV7NTDuArvuxYNHQ-5t5OhclN07mKVcb1nL4oKoNpHfbxbnJ05f5HlAfwZ_RAu-sOlpfy9l13h3dkyWKRo9fjukZS8KZ&csui=3&ved=2ahUKEwitqP6JyOaTAxU_MzQIHSDROeYQgK4QegQIBRAG","background":"#1f1f1f","color":"unset","italic":true},"insert":"Vivien, Champion of the Wilds"},{"attributes":{"background":"#1f1f1f","color":"#e6e8f0"},"insert":" allow you to cast creatures or sorceries as though they had flash. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"background":"#1f1f1f","color":"#e6e8f0"},"insert":"You cannot cast spells "},{"attributes":{"background":"#1f1f1f","color":"#e6e8f0","italic":true},"insert":"while"},{"attributes":{"background":"#1f1f1f","color":"#e6e8f0"},"insert":" attackers are being declared, only immediately before or after"},{"insert":"\n\n\nOverview"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This is a "},{"attributes":{"bold":true},"insert":"Bracket 4 Grixis Azula combo deck"},{"insert":". The deck uses "},{"attributes":{"bold":true},"insert":"Fire Lord Azula"},{"insert":" as a combat-step spell-copy engine, but it is not dependent on her to win. Azula copies spells you cast while she is attacking, so the deck uses haste, flash enablers, rituals, tutors, and interaction to turn combat into a combo window. \nThe deck’s main win packages are:\nThassa's Oracle + Demonic Consultation / Tainted Pact"},{"attributes":{"code-block":"plain"},"insert":"\n"},{"insert":"Underworld Breach + Lion's Eye Diamond + Brain Freeze"},{"attributes":{"code-block":"plain"},"insert":"\n"},{"insert":"Notion Thief + Windfall"},{"attributes":{"code-block":"plain"},"insert":"\n"},{"insert":"Hullbreaker Horror artifact loops"},{"attributes":{"code-block":"plain"},"insert":"\n"},{"insert":"Azula copying tutors, rituals, and win spells during combat"},{"attributes":{"code-block":"plain"},"insert":"\n\n"},{"insert":"Game Plan"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Early game, establish fast mana and card advantage. The best starts involve "},{"attributes":{"bold":true},"insert":"Ancient Tomb"},{"insert":", "},{"attributes":{"bold":true},"insert":"Gemstone Caverns"},{"insert":", "},{"attributes":{"bold":true},"insert":"Sol Ring"},{"insert":", "},{"attributes":{"bold":true},"insert":"Mana Vault"},{"insert":", "},{"attributes":{"bold":true},"insert":"Chrome Mox"},{"insert":", "},{"attributes":{"bold":true},"insert":"Mox Diamond"},{"insert":", "},{"attributes":{"bold":true},"insert":"Lotus Petal"},{"insert":", "},{"attributes":{"bold":true},"insert":"Lion’s Eye Diamond"},{"insert":", "},{"attributes":{"bold":true},"insert":"Arcane Signet"},{"insert":", "},{"attributes":{"bold":true},"insert":"Talismans"},{"insert":", "},{"attributes":{"bold":true},"insert":"Mystic Remora"},{"insert":", "},{"attributes":{"bold":true},"insert":"Rhystic Study"},{"insert":", or "},{"attributes":{"bold":true},"insert":"Necropotence"},{"insert":".\nMidgame, either assemble a compact combo or cast "},{"attributes":{"bold":true},"insert":"Fire Lord Azula"},{"insert":" with protection. If Azula can attack, use "},{"attributes":{"bold":true},"insert":"Borne Upon a Wind"},{"insert":", "},{"attributes":{"bold":true},"insert":"High Fae Trickster"},{"insert":", "},{"attributes":{"bold":true},"insert":"Valley Floodcaller"},{"insert":", or "},{"attributes":{"bold":true},"insert":"Tidal Barracuda"},{"insert":" to cast spells during combat and copy them.\nLate game, force through a protected win using free counters, tutors, and compact combo lines. You are not trying to grind fairly forever; you are trying to find a window and win decisively.\n\n\nMulligans"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Keep hands with:\nfast mana"},{"attributes":{"code-block":"plain"},"insert":"\n"},{"insert":"a tutor"},{"attributes":{"code-block":"plain"},"insert":"\n"},{"insert":"a card advantage engine"},{"attributes":{"code-block":"plain"},"insert":"\n"},{"insert":"a compact win piece"},{"attributes":{"code-block":"plain"},"insert":"\n"},{"insert":"or protection plus a clear plan"},{"attributes":{"code-block":"plain"},"insert":"\n\n"},{"insert":"Strong keeps include "},{"attributes":{"bold":true},"insert":"Mystic Remora"},{"insert":", "},{"attributes":{"bold":true},"insert":"Rhystic Study"},{"insert":", "},{"attributes":{"bold":true},"insert":"Necropotence"},{"insert":", "},{"attributes":{"bold":true},"insert":"Demonic Tutor"},{"insert":", "},{"attributes":{"bold":true},"insert":"Vampiric Tutor"},{"insert":", "},{"attributes":{"bold":true},"insert":"Imperial Seal"},{"insert":", "},{"attributes":{"bold":true},"insert":"Mystical Tutor"},{"insert":", "},{"attributes":{"bold":true},"insert":"Gamble"},{"insert":", "},{"attributes":{"bold":true},"insert":"Intuition"},{"insert":", "},{"attributes":{"bold":true},"insert":"Sol Ring"},{"insert":", "},{"attributes":{"bold":true},"insert":"Mana Vault"},{"insert":", "},{"attributes":{"bold":true},"insert":"Chrome Mox"},{"insert":", "},{"attributes":{"bold":true},"insert":"Mox Diamond"},{"insert":", "},{"attributes":{"bold":true},"insert":"Lotus Petal"},{"insert":", "},{"attributes":{"bold":true},"insert":"Lion’s Eye Diamond"},{"insert":", "},{"attributes":{"bold":true},"insert":"Gemstone Caverns"},{"insert":", and "},{"attributes":{"bold":true},"insert":"Ancient Tomb"},{"insert":".\nMulligan hands that are slow, reactive-only, or rely on casting Azula with no acceleration/protection.\n\n\nBest Cards by Role"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Fast mana"},{"insert":"\n Ancient Tomb\n Gemstone Caverns\n Sol Ring\n Mana Vault\n Chrome Mox\n Mox Diamond\n Lotus Petal\n Lion’s Eye Diamond\n Arcane Signet\n Fellwar Stone\n Talisman of Creativity\n Talisman of Dominance\n Talisman of Indulgence\n Dark Ritual\n Cabal Ritual\n Seething Song\n Jeska’s Will\n\n"},{"attributes":{"bold":true},"insert":"Tutors"},{"insert":"\n Demonic Tutor\n Vampiric Tutor\n Imperial Seal\n Mystical Tutor\n Gamble\n Intuition\n Wishclaw Talisman\n Waterlogged Teachings // Inundated Archive\n\n"},{"attributes":{"bold":true},"insert":"Card advantage / selection"},{"insert":"\n Mystic Remora\n Rhystic Study\n Necropotence\n Brainstorm\n Frantic Search\n Faerie Mastermind\n Wheel of Fortune\n Windfall\n Orcish Bowmasters\n Notion Thief\n\n"},{"attributes":{"bold":true},"insert":"Protection / stack interaction"},{"insert":"\n Force of Will\n Force of Negation\n Fierce Guardianship\n Pact of Negation\n Mana Drain\n Flusterstorm\n Swan Song\n An Offer You Can’t Refuse\n Mental Misstep\n Deflecting Swat\n Narset’s Reversal\n Untimely Malfunction\n\n"},{"attributes":{"bold":true},"insert":"Removal / bounce"},{"insert":"\n Chain of Vapor\n Cyclonic Rift\n Fire Covenant\n Deadly Rollick\n Toxic Deluge\n Vandalblast\n Snap\n Otawara, Soaring City\n Sink into Stupor // Soporific Springs\n Sundering Eruption // Volcanic Fissure\n\n"},{"attributes":{"bold":true},"insert":"Azula enablers"},{"insert":"\n Lightning Greaves\n Arena of Glory\n Borne Upon a Wind\n High Fae Trickster\n Valley Floodcaller\n Tidal Barracuda\n Cavern of Souls\n Shizo, Death’s Storehouse\n\n"},{"attributes":{"bold":true},"insert":"Win pieces"},{"insert":"\n Thassa’s Oracle\n Demonic Consultation\n Tainted Pact\n Underworld Breach\n Lion’s Eye Diamond\n Brain Freeze\n Yawgmoth’s Will\n Hullbreaker Horror\n Notion Thief\n Windfall\n\n\nWhat to Tutor For"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Demonic Tutor / Vampiric Tutor / Imperial Seal"},{"insert":" usually find whatever completes the win: "},{"attributes":{"bold":true},"insert":"Thassa’s Oracle"},{"insert":", "},{"attributes":{"bold":true},"insert":"Demonic Consultation"},{"insert":", "},{"attributes":{"bold":true},"insert":"Tainted Pact"},{"insert":", "},{"attributes":{"bold":true},"insert":"Underworld Breach"},{"insert":", "},{"attributes":{"bold":true},"insert":"Brain Freeze"},{"insert":", "},{"attributes":{"bold":true},"insert":"Lion’s Eye Diamond"},{"insert":", or protection.\n\n"},{"attributes":{"bold":true},"insert":"Mystical Tutor"},{"insert":" usually finds "},{"attributes":{"bold":true},"insert":"Demonic Consultation"},{"insert":", "},{"attributes":{"bold":true},"insert":"Tainted Pact"},{"insert":", "},{"attributes":{"bold":true},"insert":"Brain Freeze"},{"insert":", "},{"attributes":{"bold":true},"insert":"Borne Upon a Wind"},{"insert":", "},{"attributes":{"bold":true},"insert":"Cyclonic Rift"},{"insert":", "},{"attributes":{"bold":true},"insert":"Fire Covenant"},{"insert":", "},{"attributes":{"bold":true},"insert":"Force of Will"},{"insert":", "},{"attributes":{"bold":true},"insert":"Pact of Negation"},{"insert":", or "},{"attributes":{"bold":true},"insert":"Yawgmoth’s Will"},{"insert":".\n"},{"attributes":{"bold":true},"insert":"Intuition"},{"insert":" is strongest when setting up "},{"attributes":{"bold":true},"insert":"Underworld Breach"},{"insert":", "},{"attributes":{"bold":true},"insert":"Brain Freeze"},{"insert":", "},{"attributes":{"bold":true},"insert":"Lion’s Eye Diamond"},{"insert":", "},{"attributes":{"bold":true},"insert":"Yawgmoth’s Will"},{"insert":", or graveyard-based piles.\n\n"},{"attributes":{"bold":true},"insert":"Wishclaw Talisman"},{"insert":" should usually be used the turn you plan to win or when you can prevent opponents from abusing it.\n"},{"attributes":{"bold":true},"insert":"Gamble"},{"insert":" is best when the card you find either wins immediately or is still useful if discarded, like "},{"attributes":{"bold":true},"insert":"Underworld Breach"},{"insert":" lines.\n\n\nSynergies"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Fire Lord Azula + Borne Upon a Wind / High Fae Trickster / Valley Floodcaller / Tidal Barracuda"},{"insert":"\n These let you cast spells during combat so Azula can copy them.\n\n"},{"attributes":{"bold":true},"insert":"Fire Lord Azula + rituals"},{"insert":"\n Copying "},{"attributes":{"bold":true},"insert":"Dark Ritual"},{"insert":", "},{"attributes":{"bold":true},"insert":"Cabal Ritual"},{"insert":", "},{"attributes":{"bold":true},"insert":"Seething Song"},{"insert":", or "},{"attributes":{"bold":true},"insert":"Jeska’s Will"},{"insert":" can generate a huge mana burst.\n\n"},{"attributes":{"bold":true},"insert":"Fire Lord Azula + tutors"},{"insert":"\n Copying a tutor can find multiple combo pieces in the same combat step.\n\n"},{"attributes":{"bold":true},"insert":"Fire Lord Azula + Narset’s Reversal"},{"insert":"\n Creates stack-heavy lines where you can copy, return, and reuse important spells.\n\n"},{"attributes":{"bold":true},"insert":"Notion Thief + Windfall / Wheel of Fortune"},{"insert":"\n Notion Thief turns symmetrical draw effects into one-sided hand destruction and massive card advantage.\n\n"},{"attributes":{"bold":true},"insert":"Necropotence + fast mana"},{"insert":"\n Necropotence refills after explosive starts and helps sculpt protected combo turns.\n\n\nInfinite Combos"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Underworld Breach + Lion’s Eye Diamond + Brain Freeze"},{"insert":"\nThis is the deck’s cleanest graveyard combo. With "},{"attributes":{"bold":true},"insert":"Underworld Breach"},{"insert":" active, sacrifice "},{"attributes":{"bold":true},"insert":"Lion’s Eye Diamond"},{"insert":" for mana, escape it, then escape "},{"attributes":{"bold":true},"insert":"Brain Freeze"},{"insert":" targeting yourself. The Brain Freeze copies refill your graveyard, letting you repeat the loop and generate massive storm count. This can mill opponents out or set up "},{"attributes":{"bold":true},"insert":"Thassa’s Oracle"},{"insert":". EDHREC identifies this Breach/LED/Brain Freeze line as a repeatable storm/self-mill combo. \n\n"},{"attributes":{"bold":true},"insert":"Thassa’s Oracle + Demonic Consultation"},{"insert":"\nCast "},{"attributes":{"bold":true},"insert":"Thassa’s Oracle"},{"insert":", hold the trigger on the stack, then cast "},{"attributes":{"bold":true},"insert":"Demonic Consultation"},{"insert":" naming a card not in your deck. Your library gets exiled, then Oracle resolves and wins.\n\n"},{"attributes":{"bold":true},"insert":"Thassa’s Oracle + Tainted Pact"},{"insert":"\nSame concept. Cast "},{"attributes":{"bold":true},"insert":"Thassa’s Oracle"},{"insert":", hold the trigger, then use "},{"attributes":{"bold":true},"insert":"Tainted Pact"},{"insert":" to exile your library. Oracle resolves and wins.\n"},{"attributes":{"bold":true},"insert":"Hullbreaker Horror + Sol Ring + Mana Vault"},{"insert":"\nWith "},{"attributes":{"bold":true},"insert":"Hullbreaker Horror"},{"insert":" on board, cast and recast "},{"attributes":{"bold":true},"insert":"Sol Ring"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Mana Vault"},{"insert":", bouncing the other artifact each time. This can generate infinite colorless mana and infinite storm count once the loop is mana-positive.\n\n"},{"attributes":{"bold":true},"insert":"Hullbreaker Horror + Sol Ring + Lion’s Eye Diamond / Lotus Petal / Chrome Mox"},{"insert":"\nWith enough mana setup, "},{"attributes":{"bold":true},"insert":"Hullbreaker Horror"},{"insert":" can repeatedly bounce and recast cheap artifacts. This creates infinite or near-infinite storm count and can lead into "},{"attributes":{"bold":true},"insert":"Brain Freeze"},{"insert":", "},{"attributes":{"bold":true},"insert":"Underworld Breach"},{"insert":", or tutor lines.\n\n"},{"attributes":{"bold":true},"insert":"Notion Thief + Windfall"},{"insert":"\nNot infinite, but usually game-ending. Opponents discard their hands, then "},{"attributes":{"bold":true},"insert":"Notion Thief"},{"insert":" replaces their draws so you draw instead. This often leaves the table empty-handed while you draw enough to win or fully control the game.\n\n\nHow the Deck Wins"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The cleanest win is "},{"attributes":{"bold":true},"insert":"Thassa’s Oracle"},{"insert":" with "},{"attributes":{"bold":true},"insert":"Demonic Consultation"},{"insert":" or "},{"attributes":{"bold":true},"insert":"Tainted Pact"},{"insert":".\n\nThe second win is "},{"attributes":{"bold":true},"insert":"Underworld Breach + Lion’s Eye Diamond + Brain Freeze"},{"insert":", either milling opponents directly or milling yourself into "},{"attributes":{"bold":true},"insert":"Thassa’s Oracle"},{"insert":".\n\nThe third win is "},{"attributes":{"bold":true},"insert":"Notion Thief + Windfall"},{"insert":" or "},{"attributes":{"bold":true},"insert":"Notion Thief + Wheel of Fortune"},{"insert":", which can functionally end the game by stripping hands and refilling yours.\n\nThe fourth win is an Azula combat-copy turn. Attack with Azula, use a flash enabler, copy a tutor/ritual/draw spell, and chain into one of the compact wins.\n\nThe fifth win is "},{"attributes":{"bold":true},"insert":"Hullbreaker Horror"},{"insert":" with fast artifacts, creating mana/storm/bounce loops until you can finish with "},{"attributes":{"bold":true},"insert":"Brain Freeze"},{"insert":", "},{"attributes":{"bold":true},"insert":"Thassa’s Oracle"},{"insert":", or a tutor.\n\n\nPlay Tips"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Do not cast Azula just because you can. Cast her when you can protect her, give haste, or immediately profit from attacking.\nUse free counters carefully. "},{"attributes":{"bold":true},"insert":"Force of Will"},{"insert":", "},{"attributes":{"bold":true},"insert":"Force of Negation"},{"insert":", "},{"attributes":{"bold":true},"insert":"Fierce Guardianship"},{"insert":", "},{"attributes":{"bold":true},"insert":"Pact of Negation"},{"insert":", and "},{"attributes":{"bold":true},"insert":"Flusterstorm"},{"insert":" should protect your win or stop an opponent’s win.\nBe careful with "},{"attributes":{"bold":true},"insert":"Tainted Pact"},{"insert":". Know your remaining library before committing.\nWith "},{"attributes":{"bold":true},"insert":"Necropotence"},{"insert":", plan ahead. It is powerful, but it changes your draw step and forces you to sequence carefully.\nUse "},{"attributes":{"bold":true},"insert":"Chain of Vapor"},{"insert":" aggressively when it clears the way for a win.\nDo not overvalue Azula copying random spells. Copy spells that advance a win: tutors, rituals, protection, bounce, or card advantage.\n\n\nWeaknesses"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The deck is vulnerable to "},{"attributes":{"bold":true},"insert":"Rule of Law"},{"insert":" effects because it wants to chain spells.\nGraveyard hate disrupts "},{"attributes":{"bold":true},"insert":"Underworld Breach"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Yawgmoth’s Will"},{"insert":" lines.\nAzula is powerful but still removable, so do not rely only on her.\nThe deck is lean on true lands, so mulligan slow or awkward mana hands aggressively.\nThe deck has many compact wins, but it rewards tight sequencing. Starting a combo turn without knowing the full line can waste resources and lose the window.\n"},{"attributes":{"header":1},"insert":"\n"},{"attributes":{"color":"#ff9900"},"insert":"DECK CHANGES"},{"insert":"\n\n5/22/26\nADDS\nMox Diamond\nWheel of Fortune\nWishclaw Talisman\nMental Misstep\nFire Covenant\nFrantic Search\nCabal Ritual\nRagavan, Nimble Pilferer\nLightning Greaves\nMisty Rainforest\nMarsh Flats\nFlooded Strand\nVerdant Catacombs\n\nCUTS\nMithril Coat\nSwiftfoot Boots\nThree Steps Ahead\nSheoldred's Edict\nErrant, Street Artist\nGoblin Electromancer\nElectro, Assaulting Battery\nNightscape Familiar\nRal, Monsoon Mage // Ral, Leyline Prodigy\nHaunted Ridge\nShipwreck Marsh\nStormcarved Coast\nCascade Bluffs\n\n5/21/26\nADDS\nAncient Tomb\nBadlands\nUnderground Sea\nVolcanic Island\nCity of Brass\nGemstone Caverns\nSol Ring\nMana Vault\nChrome Mox\nLotus Petal\nLion's Eye Diamond\nDemonic Tutor\nVampiric Tutor\nImperial Seal\nMystical Tutor\nGamble\nIntuition\nRhystic Study\nMystic Remora\nNecropotence\nUnderworld Breach\nBrain Freeze\nThassa's Oracle\nDemonic Consultation\nTainted Pact\nBorne Upon a Wind\nHigh Fae Trickster\nValley Floodcaller\nTidal Barracuda\nForce of Will\nPact of Negation\nFlusterstorm\nMana Drain\nCyclonic Rift\nChain of Vapor\nSheoldred's Edict\nWindfall\n\nCUTS\nCommand Beacon\nBojuka Bog\nHall of the Bandit Lord\nThe Black Gate\nIsland\nSwamp\nBrotherhood Regalia\nBulk Up\nHidden Footblade\nLongshot, Rebel Bowman\nMalleable Impostor\nSicarian Infiltrator\nMisleading Signpost\nThe Unagi of Kyoshi Island\nFated Firepower\nDay of Black Sun\nDelayed Blast Fireball\nDemand Answers\nThrill of Possibility\nMystical Teachings\nTibalt's Trickery\nNowhere to Run\nV.A.T.S.\nInvoke Calamity\nNecromancy\nRedirect Lightning\nSazacap's Brew\nBrainsurge\nCallidus Assassin\nGreat Train Heist\nSilver Shroud Costume\nThe Last Agni Kai\nVivi's Persistence\nCunning Nightbonder\nAboleth Spawn\nTwinning Staff\nMarch of Swirling Mist\n\n"}]}
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