711
11/16/2024
There's a Wall There
Deck Size: 100
Commander
Legal
Est deck cost: $226.33
Salt sum: 31.87
711
11/16/2024
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Commander

Qty: 1 Price: $6.49
Arcades, the Strategist

Flying, vigilance Whenever a creature you control with defender enters, draw a card. Each creature you control with defender assigns combat damage equal to its toughness rather than its power and can attack as though it didn't have defender.

Creature
Arcades, the Strategist (m19) 212

Commander

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Land

Qty: 34 Price: $26.16
Command Tower

{T}: Add one mana of any color in your commander's color identity.

Land
Command Tower (c18) 240
Deserted Beach

This land enters tapped unless you control two or more other lands. {T}: Add {W} or {U}.

Land
Deserted Beach (who) 270
Dreamroot Cascade

This land enters tapped unless you control two or more other lands. {T}: Add {G} or {U}.

Land
Dreamroot Cascade (who) 273
Escape Tunnel

{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. {T}, Sacrifice this land: Target creature with power 2 or less can't be blocked this turn.

Land
Escape Tunnel (mkm) 261
Evolving Wilds

{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Land
Evolving Wilds (plst) C18-245
Exotic Orchard

{T}: Add one mana of any color that a land an opponent controls could produce.

Land
Exotic Orchard (blc) 131
Forest

({T}: Add {G}.)

Land
Forest (ths) 248
Forest

({T}: Add {G}.)

Land
Forest (c13) 356
Forest

({T}: Add {G}.)

Land
Forest (c16) 349
Forest

({T}: Add {G}.)

Land
Forest (c16) 351
Forest

({T}: Add {G}.)

Land
Forest (c18) 306
Forest

({T}: Add {G}.)

Land
Forest (jmp) 77
Island

({T}: Add {U}.)

Land
Island (lrw) 289
Island

({T}: Add {U}.)

Land
Island (ths) 234
Island

({T}: Add {U}.)

Land
Island (akh) 260
Island

({T}: Add {U}.)

Land
Island (rix) 193
Island

({T}: Add {U}.)

Land
Island (c18) 297
Island

({T}: Add {U}.)

Land
Island (und) 89
Island

({T}: Add {U}.)

Land
Island (dmu) 265
Plains

({T}: Add {W}.)

Land
Plains (por) 196
Plains

({T}: Add {W}.)

Land
Plains (inv) 333
Plains

({T}: Add {W}.)

Land
Plains (arc) 138
Plains

({T}: Add {W}.)

Land
Plains (gs1) 20
Plains

({T}: Add {W}.)

Land
Plains (c19) 288
Plains

({T}: Add {W}.)

Land
Plains (jmp) 39
Plains

({T}: Add {W}.)

Land
Plains (jmp) 40
Prairie Stream

({T}: Add {W} or {U}.) This land enters tapped unless you control two or more basic lands.

Land
Prairie Stream (who) 295
Razorverge Thicket

This land enters tapped unless you control two or fewer other lands. {T}: Add {G} or {W}.

Land
Razorverge Thicket (one) 257
Reliquary Tower

You have no maximum hand size. {T}: Add {C}.

Land
Reliquary Tower (m19) 254
Seaside Citadel

This land enters tapped. {T}: Add {G}, {W}, or {U}.

Land
Seaside Citadel (c16) 322
Sunpetal Grove

This land enters tapped unless you control a Forest or a Plains. {T}: Add {G} or {W}.

Land
Sunpetal Grove (c16) 329
Tranquil Landscape

{T}: Add {C}. {T}, Sacrifice this land: Search your library for a basic Forest, Plains, or Island card, put it onto the battlefield tapped, then shuffle. Cycling {G}{W}{U} ({G}{W}{U}, Discard this card: Draw a card.)

Land
Tranquil Landscape (mh3) 231
Treva's Ruins

When this land enters, sacrifice it unless you return a non-Lair land you control to its owner's hand. {T}: Add {G}, {W}, or {U}.

Land
Treva's Ruins (pls) 143
Windbrisk Heights

Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.) This land enters tapped. {T}: Add {W}. {W}, {T}: You may play the exiled card without paying its mana cost if you attacked with three or more creatures this turn.

Land
Windbrisk Heights (c16) 336

Land

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Artifact

Qty: 6 Price: $15.44
Arcane Signet

{T}: Add one mana of any color in your commander's color identity.

Artifact
Arcane Signet (cmr) 297
Colfenor's Urn

Whenever a creature with toughness 4 or greater is put into your graveyard from the battlefield, you may exile it. At the beginning of the end step, if three or more cards have been exiled with this artifact, sacrifice it. If you do, return those cards to the battlefield under their owner's control.

Artifact
Colfenor's Urn (lrw) 254
Commander's Sphere

{T}: Add one mana of any color in your commander's color identity. Sacrifice this artifact: Draw a card.

Artifact
Commander's Sphere (c14) 54
Rammas Echor, Ancient Shield

Whenever you cast your second spell each turn, draw a card, then create a 0/3 white Wall creature token with defender. At the beginning of combat on your turn, creatures you control with defender gain exalted until end of turn. (Whenever a creature you control attacks alone, it gets +1/+1 until end of turn for each instance of exalted among permanents you control.)

Artifact
Rammas Echor, Ancient Shield (ltc) 505
Slagwurm Armor

Equipped creature gets +0/+6. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery. This card enters unattached and stays on the battlefield if the creature leaves.)

Artifact
Slagwurm Armor (mrd) 243
Sol Ring

{T}: Add {C}{C}.

Artifact
Sol Ring (c14) 270

Artifact

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Planeswalker

Qty: 1 Price: $0.35
Teyo, the Shieldmage

You have hexproof. (You can't be the target of spells or abilities your opponents control.) −2: Create a 0/3 white Wall creature token with defender.

Planeswalker
Teyo, the Shieldmage (war) 32

Planeswalker

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Creature

Qty: 32 Price: $67.60
Abzan Beastmaster

At the beginning of your upkeep, draw a card if you control the creature with the greatest toughness or tied for the greatest toughness.

Creature
Abzan Beastmaster (frf) 119
Axebane Guardian

Defender {T}: Add X mana in any combination of colors, where X is the number of creatures you control with defender.

Creature
Axebane Guardian (rtr) 115
Carven Caryatid

Defender (This creature can't attack.) When this creature enters, draw a card.

Creature
Carven Caryatid (ima) 156
Colossus of Akros

Defender, indestructible {10}: Monstrosity 10. (If this creature isn't monstrous, put ten +1/+1 counters on it and it becomes monstrous.) As long as this creature is monstrous, it has trample and can attack as though it didn't have defender.

Creature Artifact
Colossus of Akros (ths) 214
Crashing Drawbridge

Defender {T}: Creatures you control gain haste until end of turn.

Creature Artifact
Crashing Drawbridge (eld) 217
Crystal Barricade

Defender (This creature can't attack.) You have hexproof. (You can't be the target of spells or abilities your opponents control.) Prevent all noncombat damage that would be dealt to other creatures you control.

Creature Artifact
Crystal Barricade (fdn) 7
Flumph

Defender, flying Whenever this creature is dealt damage, you and target opponent each draw a card.

Creature
Flumph (afr) 15
Fog Bank

Defender (This creature can't attack.) Flying Prevent all combat damage that would be dealt to and dealt by this creature.

Creature
Fog Bank (c13) 44
Grappling Sundew

Defender, reach {4}{G}: This creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy this creature.)

Creature
Grappling Sundew (grn) 131
Hover Barrier

Defender, flying

Creature
Hover Barrier (rtr) 40
Jungle Barrier

Defender (This creature can't attack.) When this creature enters, draw a card.

Creature
Jungle Barrier (apc) 106
Mnemonic Wall

Defender When this creature enters, you may return target instant or sorcery card from your graveyard to your hand.

Creature
Mnemonic Wall (cn2) 116
Overgrown Battlement

Defender {T}: Add {G} for each creature you control with defender.

Creature
Overgrown Battlement (roe) 203
Perimeter Captain

Defender Whenever a creature you control with defender blocks, you may gain 2 life.

Creature
Perimeter Captain (wwk) 16
Shield Sphere

Defender Whenever this creature blocks, put a -0/-1 counter on it.

Creature Artifact
Shield Sphere (all) 129
Shield-Wall Sentinel

Defender When this creature enters, you may search your library for a creature card with defender, reveal it, put it into your hand, then shuffle.

Creature Artifact
Shield-Wall Sentinel (dmu) 238
Sokrates, Athenian Teacher

Defender Sokrates has hexproof as long as it's untapped. Sokratic Dialogue — {T}: Until end of turn, target creature gains "If this creature would deal combat damage to a player, prevent that damage. This creature's controller and that player each draw half that many cards, rounded down."

Creature
Sokrates, Athenian Teacher (acr) 67
Stalwart Shield-Bearers

Defender Other creatures you control with defender get +0/+2.

Creature
Stalwart Shield-Bearers (roe) 46
Sunscape Familiar

Defender (This creature can't attack.) Green spells and blue spells you cast cost {1} less to cast.

Creature
Sunscape Familiar (pls) 17
Tetsuko Umezawa, Fugitive

Creatures you control with power or toughness 1 or less can't be blocked.

Creature
Tetsuko Umezawa, Fugitive (dom) 69
The Pride of Hull Clade

This spell costs {X} less to cast, where X is the total toughness of creatures you control. Defender {2}{U}{U}: Until end of turn, target creature you control gets +1/+0, gains "Whenever this creature deals combat damage to a player, draw cards equal to its toughness," and can attack as though it didn't have defender.

Creature
The Pride of Hull Clade (mkm) 172
Towering Titan

This creature enters with X +1/+1 counters on it, where X is the total toughness of other creatures you control. Sacrifice a creature with defender: All creatures gain trample until end of turn.

Creature
Towering Titan (jmp) 31
Towering Viewpoint

Defender, reach Leap of Faith — {3}: Target creature gains flying until end of turn.

Creature Artifact
Towering Viewpoint (acr) 77
Tree of Redemption

Defender {T}: Exchange your life total with this creature's toughness.

Creature
Tree of Redemption (isd) 207
Wall of Blossoms

Defender When this creature enters, draw a card.

Creature
Wall of Blossoms (pc2) 81
Wall of Denial

Defender, flying Shroud (This creature can't be the target of spells or abilities.)

Creature
Wall of Denial (arb) 16
Wall of Frost

Defender Whenever this creature blocks a creature, that creature doesn't untap during its controller's next untap step.

Creature
Wall of Frost (pc2) 28
Wall of Glare

Defender (This creature can't attack.) This creature can block any number of creatures.

Creature
Wall of Glare (uds) 25
Wall of Junk

Defender (This creature can't attack.) When this creature blocks, return it to its owner's hand at end of combat. (Return it only if it's on the battlefield.)

Creature Artifact
Wall of Junk (usg) 315
Wall of Omens

Defender When this creature enters, draw a card.

Creature
Wall of Omens (cmd) 37
Wall of Stolen Identity

You may have this creature enter as a copy of any creature on the battlefield, except it's a Wall in addition to its other types and has defender. When you do, tap the copied creature and it doesn't untap during its controller's untap step for as long as you control this creature.

Creature
Wall of Stolen Identity (c19) 13
Weathered Sentinels

Defender, vigilance, reach, trample This creature can attack players who attacked you during their last turn as though it didn't have defender. Whenever this creature attacks, it gets +3/+3 and gains indestructible until end of turn.

Creature Artifact
Weathered Sentinels (ncc) 85

Creature

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Protection

Qty: 1 Price: $1.29
Norn's Annex

({W/P} can be paid with either {W} or 2 life.) Creatures can't attack you or planeswalkers you control unless their controller pays {W/P} for each of those creatures.

Artifact
Norn's Annex (onc) 83

Protection

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Enchantment

Qty: 5 Price: $18.15
Angelic Chorus

Whenever a creature you control enters, you gain life equal to its toughness.

Enchantment
Angelic Chorus (bbd) 87
Exchange of Words

When this enchantment enters, choose two target creatures. For as long as this enchantment remains on the battlefield, exchange the text boxes of those creatures.

Enchantment
Exchange of Words (unf) 45
High Alert

Each creature you control assigns combat damage equal to its toughness rather than its power. Creatures you control can attack as though they didn't have defender. {2}{W}{U}: Untap target creature.

Enchantment
High Alert (rna) 182
Restricted Office

Enchantment
Restricted Office // Lecture Hall (dsk) 227
Song of the Dryads

Enchant permanent Enchanted permanent is a colorless Forest land.

Enchantment
Song of the Dryads (c14) 47

Enchantment

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Sorcery

Qty: 7 Price: $8.79
Council's Judgment

Will of the council — Starting with you, each player votes for a nonland permanent you don't control. Exile each permanent with the most votes or tied for most votes.

Sorcery
Council's Judgment (cns) 16
Cultivate

Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.

Sorcery
Cultivate (m11) 168
Dusk

Sorcery
Dusk // Dawn (akh) 210
Hymn of Rebirth

Put target creature card from a graveyard onto the battlefield under your control.

Sorcery
Hymn of Rebirth (ice) 295
Rampant Growth

Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Sorcery
Rampant Growth (8ed) 274
Rite of Replication

Kicker {5} (You may pay an additional {5} as you cast this spell.) Create a token that's a copy of target creature. If this spell was kicked, create five of those tokens instead.

Sorcery
Rite of Replication (zen) 61
Slaughter the Strong

Each player chooses any number of creatures they control with total power 4 or less, then sacrifices all other creatures they control.

Sorcery
Slaughter the Strong (rix) 22

Sorcery

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Instant

Qty: 13 Price: $82.06
Akroma's Will

Choose one. If you control a commander as you cast this spell, you may choose both instead. • Creatures you control gain flying, vigilance, and double strike until end of turn. • Creatures you control gain lifelink, indestructible, and protection from each color until end of turn.

Instant
Akroma's Will (cmr) 3
Azorius Charm

Choose one — • Creatures you control gain lifelink until end of turn. • Draw a card. • Put target attacking or blocking creature on top of its owner's library.

Instant
Azorius Charm (rtr) 145
Bant Charm

Choose one — • Destroy target artifact. • Put target creature on the bottom of its owner's library. • Counter target instant spell.

Instant
Bant Charm (c18) 169
Bar the Door

Creatures you control get +0/+4 until end of turn.

Instant
Bar the Door (dka) 2
Beast Within

Destroy target permanent. Its controller creates a 3/3 green Beast creature token.

Instant
Beast Within (pc2) 57
Collected Company

Look at the top six cards of your library. Put up to two creature cards with mana value 3 or less from among them onto the battlefield. Put the rest on the bottom of your library in any order.

Instant
Collected Company (sld) 166
Comeuppance

Prevent all damage that would be dealt to you and planeswalkers you control this turn by sources you don't control. If damage from a creature source is prevented this way, Comeuppance deals that much damage to that creature. If damage from a noncreature source is prevented this way, Comeuppance deals that much damage to the source's controller.

Instant
Comeuppance (c14) 4
Reins of Power

Untap all creatures you control and all creatures target opponent controls. You and that opponent each gain control of all creatures the other controls until end of turn. Those creatures gain haste until end of turn.

Instant
Reins of Power (c16) 96
Return to Dust

Exile target artifact or enchantment. If you cast this spell during your main phase, you may exile up to one other target artifact or enchantment.

Instant
Return to Dust (c14) 85
Swords to Plowshares

Exile target creature. Its controller gains life equal to its power.

Instant
Swords to Plowshares (c16) 78
Teferi's Protection

Until your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.) Exile Teferi's Protection.

Instant
Teferi's Protection (sld) 164
Tower Defense

Creatures you control get +0/+5 and gain reach until end of turn.

Instant
Tower Defense (gtc) 137
Wash Away

Cleave {1}{U}{U} (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.) Counter target spell [that wasn't cast from its owner's hand].

Instant
Wash Away (vow) 87

Instant

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Deck Info

Deck stats

37 pips - 28 cards
19 mana - 19 cards
23 pips - 18 cards
17 mana - 17 cards
0 pips - 0 cards
0 mana - 5 cards
0 pips - 0 cards
0 mana - 5 cards
21 pips - 19 cards
17 mana - 17 cards
0 pips - 0 cards
4 mana - 3 cards
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