248 views13 hrs ago
Commander
Size: 89Est cost: $156.18Salt sum: 29.51
ForgottenLords
248 views13 hrs ago
Commander
Size: 89Est cost: $156.18Salt sum: 29.51
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Anthem
Anthem
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Burn
Burn
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Creature
Creature
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Draw
Call to the Kindred
Enchant creature
At the beginning of your upkeep, you may look at the top five cards of your library. If you do, you may put a creature card that shares a creature type with enchanted creature from among them onto the battlefield, then you put the rest of those cards on the bottom of your library in any order.
At the beginning of your upkeep, you may look at the top five cards of your library. If you do, you may put a creature card that shares a creature type with enchanted creature from among them onto the battlefield, then you put the rest of those cards on the bottom of your library in any order.
Enchantment - Aura

Day's Undoing
Each player shuffles their hand and graveyard into their library, then draws seven cards. If it's your turn, end the turn. (Exile all spells and abilities from the stack, including this card. Discard down to your maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)
Sorcery

Draw
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Evasion
Evasion
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Land
Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land

Land
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Lifegain
Lifegain
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Protection
Protection
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Pump
Pump
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Ramp
Prismatic Undercurrents
Vivid — When this enchantment enters, search your library for up to X basic land cards, where X is the number of colors among permanents you control. Reveal those cards, put them into your hand, then shuffle.
You may play an additional land on each of your turns.
You may play an additional land on each of your turns.
Enchantment

Ramp
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Recursion
Recursion
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Removal
Removal
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Maybeboard
For the Ancestors
Choose a creature type. Look at the top six cards of your library. You may reveal any number of cards of the chosen type from among them and put the revealed cards into your hand. Put the rest on the bottom of your library in a random order.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Instant

Herald's Horn
As this artifact enters, choose a creature type.
Creature spells you cast of the chosen type cost less to cast.
At the beginning of your upkeep, look at the top card of your library. If it's a creature card of the chosen type, you may reveal it and put it into your hand.
Creature spells you cast of the chosen type cost less to cast.
At the beginning of your upkeep, look at the top card of your library. If it's a creature card of the chosen type, you may reveal it and put it into your hand.
Artifact

Invasion of Alara
When this Siege enters, exile cards from the top of your library until you exile two nonland cards with mana value 4 or less. You may cast one of those two cards without paying its mana cost. Put one of them into your hand. Then put the other cards exiled this way on the bottom of your library in a random order.
Battle - Siege


The First Sliver
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Sliver spells you cast have cascade.
Sliver spells you cast have cascade.
Legendary Creature - Sliver

Maybeboard
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"insert":"Deck Philosophy"},{"attributes":{"header":3},"insert":"\n"},{"insert":"This is by and large a pretty basic five-color Tribal Sliver deck mostly just full of lots of slivers with hopefully enough means of drawing additional cards or cheating creatures onto the battlefield to survive removal or board wipes. Currently the deck is a bit lacking in interaction elements like removal or combat tricks that aren't build directly into the creature abilities that happen to be in play.\n\nThis deck is not meant to be either expensive or budget but I'm avoiding putting cards in like "},{"insert":{"card-link":"Sliver Queen"}},{"insert":" , "},{"insert":{"card-link":"Sliver Overlord"}},{"insert":" , "},{"insert":{"card-link":"Sliver Gravemother"}},{"insert":" or other expensive cards when the deck is unlikely to be particularly powerful or honestly that much fun to play often enough to justify the cost. \n\nWhen it comes to lands, I have included the full cycle of Shock-Lands which is contributing a fair bit to the cost of the deck and almost all of the other lands are slow as they come in tapped or require some other cost be paid upon entering the battlefield. This was in part an intentional design decision to arbitrarily hamper the power level of the deck but mostly because they and the life-gain cycle were the ones that I had the complete sets for. In order to reclaim some of the value from the deck I'd probably replace one or both cycle of these duals with basic lands.\n\nGameplay"},{"attributes":{"header":3},"insert":"\n"},{"insert":"TBD\n\nBracket"},{"attributes":{"header":3},"insert":"\n"},{"insert":"I see no reason this deck is anything other than a Bracket 2\n\nA Few Notable Cards:"},{"attributes":{"header":3},"insert":"\n"},{"insert":"As a five color deck, I have included "},{"insert":{"card-link":"Door to Nothingness"}},{"insert":" and "},{"insert":{"card-link":"Buried Ruin"}},{"insert":" as a way to (if not win) eliminate players from the game. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"I've chosen to include one enchantment of each color that should theoretically be powerful in a many strong creatures on board strategy slivers likely fall into. I would like to include also an instant or sorcery from each color however there are few noteworthy ones I like. "},{"attributes":{"list":"ordered"},"insert":"\n"}]}




































































































